Gamma is insane. Barkeep gave me a mission to grab some documents in Red Forrest over in the abandoned mineshaft, which is your standard run of the mill mission in Anomaly. Not so in Gamma. This shit took me two days- the first day I had to give up as I couldn't even get past the toxic soup in the forest part. So I retreated back to base and slept it off. I grabbed a squad of 4 volunteers and went back. I start fighting a couple of sin guys in the forest-nothing crazy in anomaly but in Gamma with their force fields it's a pretty tough order. I make my way over to the mining complex as there's some more sin guys taking pot shots. Just as I clear them out I hear the screeching of crows and the hum of an imminent emission. Somehow my entire squad is still alive at this point and I take shelter in the trailer. We aren't done yet. As I am sheltering from the emission, the sin guys that guard the mineshaft start coming out and firing on our merry band of brothers, and in quick succession all my buddies drop dead as the emission goes on. I am left alone to try and take out the rest of the sin faction from my trailer. Just as the last one dies, I can emerge from the trailer as the emission is finally over. But that's not the end of my time in the Red Forest. A beep on my PDA alerts me that mercenaries are in the area hunting a Stalker. It can't be me I think. Turns out, it can. Mercenaries and Freedom flock to my location in a group of about 15 as I'm already running low on ammo. Luckily it's pretty late in the game so I've got a good amount of medical supplies, as grenades and exosuits swarm the trailer. After a few deaths on my end trying to figure out how to manage the hunting party, eventually blue dots light my minimap like stars in the sky, and I am left to peacefully plunder all the dead bodies. Of course, I still have the documents to go grab. I enter the mineshaft apprehensively as I know anyone can be waiting for me, and I am correct as a couple of monolith soldiers had stayed put as the firefight and emission occurred outside. I make quick work of them, and somehow even more monolith soldiers enter the mineshaft from where I had come in from. I killed them as well, but not before being forced to use yet another bandage and medikit, before FINALLY grabbing the documents barkeep asked me to get. I fast traveled the fuck out of there cause there was no way I was walking back to Rostok after everything. 10/10 I have no clue how the fuck you can get all of this for free. The intensity and randomness is something you could never get from a AAA game. If you haven't, go play stalker. If you have, go play anomaly. And if you've played anomaly, go play Gamma.
My first encounter with a sin squad in anomaly. I go near to the tunnel that connects to that anomaly cluster and an emission hits. I frantically try to get into cover through a small horde of snorks. I finally get in and then I hear lots of gunfire drawing closer and closer. I am scared shirtless and wait for them to come in. I also start hear roaring. The gunfire starts dying down and the emission stops, I get out of the other side of the tunnel and I see all sin guys massacred with a dead chimera in the middle. 10/10 would love to luck out like that again
@@baalzagoroth4693 yeah its a gamma feature Its only happened once so far, but thats cause i was in red forest for so long Its a little creepy though, i keep getting pings on my pda about how im wanted and how theres a bounty on my head
i imagine this but with the eft usec 3 wounded sounds repeating constantly "damn they got me really bad "damn,im fucked" "i need some.... fucking meds!" "ufff im a goner boys"
basic stalker rule, no matter the mod - find cover, enemies don't see you if you lean, but you see and can shoot them, then just aim for the head and done, you don't get shot that often and don't waste ammo spraying, it's not call of duty EDIT: to straighten things up: - If an enemy has already seen you, he remembers your location and keeps an eye on it. If you're hiding behind a tree chances are you're not fully covered, thus you get shot. Same goes for popping out just a little from behind the wall. - If your cover is not solid, the enemy will try to still shoot you through it. - If you're hidden properly and can see your enemy only when you're leaning, but not when standing straight and none of your body parts stick out of cover - you won't get shot. I've had multiple instances when the ai was engaging me, but I was hiding behind a corner and could literally lean out and look them straight in their faces as they were coming my way but not shooting trying to get a clear shot. I've never tested it thoroughly, I'm just another player like you who's learned from experience. The only thing that comes to my mind is that you might indeed not be invisible, but rather harder to see. I'm not that dumb to stare at an enemy advancing my way, I'd either shoot him or get back to cover and that might be why they haven't shot in those scenarios - they didn't see me for long enough. You see, vanilla stalker has noise and visibility meters. Even if you're in plain sight for a while, but manage to find cover before your visibility meter gets to a specific point, the enemy won't engage. The case here might be that when I pop out of cover by leaning the visibility rises slower (if I truly am well hidden) and the meter doesn't rise as fast and doesn't reach the point where the ai starts blasting. Of course those meters still work in modded, they're just hidden, because it's rather immersion breaking to be able to know if you're seen by an enemy without even knowing they're nearby.
yeah but it sucks because for some reason the modpack doesnt include the eft medical item overhaul wich is made for the body health system and ads a lot of surgery kits and stuff to heal your limmbs, as it stand now you got only painkillers and sleep wich sucks
@@cykablyat9526 Personally, I prefer the simplicity, while also having to maintain a small medicine cabinet in my backpack or homebase. I feel if GAMMA made the Body health System more complex than it is, I'd get frustrated with it too easily. GAMMA Strikes that middle-ground for me.
@@zombieboss5178 IRL? No. in GAMMA? Easy enough, just need to wait out and gain enough Goodwill for the Repair Kits, and break down enough guns for the types I need.
Just discovered Gamma after having not played STALKER since 2014 and I am LOVING it. How does a free “mod” for a 2007 game have the most compelling first person survival experience on the market? And now it’s getting good memes too? Fuck yeah.
Because modern gaming has became all about skins and battle royale. You would think all the modern game devs would have modding in their games. Its legit kept this game alive since SOC and even still makes GSC money just because they allowed modding.
@@JustAGuy93-G Not true, a good chunk of gamma and anomaly players haven't actually played the original trilogy because you don't need them to download the mods
@@LordTrashcanRulez it is true, no one would be still playing in the present numbers if the game wasnt moddable. Even back before cop, anomaly and gamma people had to buy the games to mod them. Look at half life. I doubt people would still play that game and its mods nearly as much if the game was not modable. More people playing = more alive. In terms of buying thats a different story and that has nothing to do with my statement that modding is always good for a games lifespan.
@@JustAGuy93-G I was talking about the "still makes GSC money" part, you don't need the original games to play anomaly or gamma. Either way, people playing in the present numbers is not exactly good for the game. A lot of people expect stalker 2 to be like anomaly and gamma, even though it won't be. Anomaly and gamma are just not good for a full game and they're too different to the vanilla games.
Gamma shows true potential of hard working and passionate modders. This is true art and it takes time. This is better than any modern game these years. This here gentlemen, is why people in suits will never deliver good stuff. Only passionate people can.
The reason it's so good is because it fills a niche. Big companies look to pull in as big a crowd as they can, so they don't care about 'the original spirit' of the game. Smaller devs, like indie, do, because they cater to the niches, which is why I mostly play indies, like DST, starsector, Timberborner, ONI, and stalker gamma. Mostly stalker gamma.
@@LordTrashcanRulez but the problem with og stalker economy is that it's supremely easy to make fat stacks. Even in gamma, it's easy to make fat stacks, but you can't progress through fat stacks alone. You needs kits and gears, things you can get as you progress your gameplay.
@@HungPham-qq6me So the mod fixed the economy by making it worthless, which isn't really fixing it. OG Stalker's economy is bad, yes, but it has been proven with mods like NLC 7 and any mod based on NS that you can keep the classic "get money, purchase stuff" system without having to resort to inflation that makes Africa look like a first world country.
@@LordTrashcanRulez inflation? You don't purchase stuffs outside of kits. GAMMA systems is fixing shit up instead of buying anything. And the things that ARE expensive makes sense. They're custom kits for your gun. Or they're special equipments/prototypes. Most of the things you need aren't that expensive. It only gets expensive if you skip the entire crafting and maintenance system.
The progression in gamma is miles better. It gets better once you get exos and the power balancing makes them feel unique. Recommend 100%. 300 more right now and so freaking stable.
Agreed tho one of the problem in my opinion is the launcher, I understand its for daily updates but its just so inconsistent and also will break 3/4 of the time if your download speed is bad which prevents a lot of people (kinda including me) from acessing the modpack
@@Nekramit The Daily Updates are good, but very annoying having to get them all, I personally only update mine every other major patch because I'd modified GAMMA to make it more enjoyable for myself. Updating GAMMA Reverts any and all changes and it's a rather annoying process to re-do my mod-list.
@@FurryFailure Agreed and I also updated on major updates and this ended up not wanting to update gamma data so im giving up on gamma until I get a better internet
@@FurryFailure you can simply duplicate the GAMMA profile in MO2... This will keep your profile unchanged after updates and only the new add-ons will be at the bottom. You just need to tick them and move them at their correct spot according to the original GAMMA profile :)
Fighting a faction in Anomaly: [Call of Duty intensifies] Fighting a faction in Gamma: > equip a sniper rifle with a 3.5x scope > can't hit shit > get head shotted by an enemy using a sawed off shotgun from 3 miles away > uninstall game
Well yeah, if you play anomaly on easy it's gonna be as easy as in the video. Gamma isn't harder than anomaly on hard difficulty.. only because gamma has artificial difficulty rather than realistic difficulty
Me: fights his way slowly north on the radar road, takes cover, reloads and mows down 4 monolith goons with his PkP over 400 meters. Spots one exo dude on the road reloading something. Me: Wait! Is that an . . . (Zooms in with binoculars) RP. . .GGGG???!!!!! *whoooosh*. Lost to the zone.
I personally had to increase my Damage output to 2x to make GAMMA more enjoyable, I'm not the greatest at FPS Games, but GAMMA Makes me feel rather useless.
are ya using the appropriate ammo type? usually you can take down regular goons with fmj in a maximum of 2 headshots. same goes for AP, which is used for heavily armored stalkers like ones clad in nosorog or exoskeletons.
@@FurryFailure or just disable groks bqlistic overhaul, i did once i got into radar and shut down the psy emisions and the game spawned like 5 monoltih(among others) wich were basically invincible cause i even after i brought 300 rounds of ammo with me they still werent enough to get me out
I just started playing gamma, and I am very pleasantly surprised. Fighting is hard, but somehow it feel much much more fair than in any other mod I played.
GAMMA is hard, but rewarding, it always draws me back, and I've been writing my own personal story with it, each playthrough, inter-linked with the last.
Fuck combat in GAMMA always got me clenching my ass. Even against simple bandits, in a group of 3 quite heavily armed stalker, I still sneak around, scoping out possible terrains/cover, checking and rechecking ammo levels and medical items, before formulating a plan of engagement before shit goes tits up and I retreat back to my 1st, 2nd and 3rd fighting retreat position to finish off the fight.
i know you guys are specifically talking about GAMMA but Anomaly in general surprised me deeply with how hard it can be when you're unprepared. i have only a passing familiarity with the Stalker games, having played a fair chunk of Call of Pripyat but thats it--i was always more of a Metro guy, but my first few characters got merced by mutant boars or dogs just trying to do Fanatic's starter quest, it certainly doesnt pull punches. once i got a few real hours under my belt, i largely figured out what locations play host to bandits or enemy factions, and where mutants spawn, making the game a fair amount easier _BUT_ i only have that knowledge from Cordon to Army Warehouses (and ive barely touched the Great Swamps or Agroprom).
@@quinnmarchese6313 Oh for sure, I'd be lying if I said Anomaly didn't give me trouble when I first tried it. My first dozen deaths was from learning the hard way, Boars and Cats gave me a fair touch up in the Swamps for a while. I'm a pretty casual person when it comes to gaming, so I did a bunch of tweaking to make the game easier for myself, and even cheating a little because I was more interested in the story, and didn't want to deal with some of the hardships Anomaly offered until my second play-through, where I "got gud" in a sense. I started as Eco, went straight to the Clear Sky Base, and worked my way forward from there. I have a whole series of VODs dedicated to me playing through it for the first time.
@@quinnmarchese6313 the game got updated a week ago, there was an anniversary update, Grok and Larkin added the first part of the AI rework mod that they've been working on for a long time now. Enemy AI is WAY smarter now, they use covers way more often and can even flank you without you noticing that
The worst thing about gamma is the psi health, clearing lab X16 and die if ~4 ghosts hit you (with ~30% psi protection) is not fun at all and it took ages to restore psi health
Just shoot the ghost once and it will go away, if you kill the mutants ghosts stop spawning, by the time you get to x16 you it shouldn't be hard to have more then enough weed to keep the psi levels very good even when swarmed by ghosts. Just stack them, take some red pills, a joint and a bag, then caffeine tabs and a energy drink to compensate for dizziness. I didn't buy anything they were just in my inventory at that point. The real nightmare is agroprom underground in the early game when you don't have much. I kept going deeper just for fun even after noticing the ladder in the air tunnel. When I got to the chemical plant I instantly die because psi gets nuked to negative values.
@@leoleo1035 if you wear it for like an hour in game, you'll randomly turn and shoot on your companions if you have any, and then I think after 3 in game hours you'll just lose psi health randomly and die, it's a little unreliable...
I still remember my hard survivalist ironman story of GAMMA. It was legendary, yet so unfulfilling. - Start as renegade in Meadow. - Kill three loners in Meadow who are camping out by some buildings, take their stuff; but get shot badly in the body in the process. - Head up to bandit base in Dark Valley to do some work, spend all my money on more medical supplies since I used them up a bit already. - Accept all of it. - In the process, get a free party of 3 others to help me in a mission to take out squatters southwest of the bandit base. - Kill them all, no mercy; but risky business. - Don't turn my mission in so I keep the 3 buddies to help me out on future quests. - We go to garbage to solve a territorial dispute between bandits and the loners. - We do well at first, taking out a whole lot of them like clockwork. - The chiki-briki's audible, we head to the train station region in garbage, where we encounter both Duty and Loners. - A harsh fight, we lose one man and I nearly die twice. - In the process I accidentally shoot one of my bandit mates in the back because he runs in front of my fire like an idiot. I think nothing of this. - After a traumatising victory, we sell a lot of stuff in garbage and head back to DV. - I become a fully-fledged bandit with the money I earn from selling. - As I am turning in my missions for Olivius, he suddenly stands up and runs away from me mid-dialogue. - I'm confused as hell. - I look outside and there he is right at the doorway, jumpscaring me. - He is holding some pistol right to my head, ready to pull the trigger. - I instinctively react, loading my double barrel into his face. - I take a second breather, before I realise that Olivius had just tried to assassinate me, and now by defending myself I had outraged the entire bandit base. - My sidekicks were still by my side, but kept oddly raising their guns to my head and then holstering them again like they were stuck in a bugged half-friendly/ half-hostile state. - Decide to take no chances, I execute all my brethren and race out of the bandit base before they pile onto me, heading up to Truck Cemetery. - I avoid common mutant paths all the way up to the Army Warehouses. I know at this point my best option would be joining Freedom, as my bridge with the bandits had been burned completely. - Eventually make it to Freedom's base, getting shot at by military or Duty from the distance in the process. - Am too poor to join them, so I start doing missions for them to earn enough money. - First mission: "kill a bunch of wild boars by the side of the Freedom base." - Easy peasy, right? - Nope, I can't find where they are properly at first, then they come out of nowhere behind a pipe and gang up on me, killing me instantly. That was the sad story of Boggs Heddington. A promising start, then exiled by the bandits, forced to work for freedom and dying by a pack of boars.
The fact that this game is straight up free is incomprehensible for me. Drewski said it best: if this came out today as a new, full price game, every review would shit itself over the content. I don´t care wether you play Anomaly or Gamma, all of this is just insane.
Damn right, both base Anomaly, and GAMMA have provided me with countless hours of entertainment, all for the simple cost of my time to install and configure it. No other game has called me back like GAMMA or Anomaly does, not even Skyrim, or Fallout. Re-coding things in GAMMA to make it casual friendly while keeping its edge has been one of the most rewarding things I've ever done to a videogame. - GAMMA is such a treat for me.
bro i have been trying to figure out why i felt like gamma's difficulty seemed over-exaggerated by the community at times, but i think you hit the nail on the head. that mod is just something else when it comes to difficulty. no grind compares to what we had to do for a closed-cycle breathing suit hahaha
I played all stalker games (modded), when i finished call of prypiat i thought i played the definitive stalker experience then i meet Anomaly with a lot of mods, after a good 200 hours of gameplay i thought i just have played the definitive stalker experience, then now i meet stalker gamma.. I LOVE the stalker community, please never change, i hope so so so much that stalker 2 doesnt become a casual game for console players..
I played in this order and my reaction to each one was as follows: Call of Pripyat: Can't get better. Call of Pripyat 2.0 Remake: Can't get better Misery: eh Call of Chernobyl: Can't get better Anomaly: Can't get better GAMMA: Peak
Stalker gamma is the: "I just survived the most amazing shit ever, I will forever remember this fight an-" *you died to a random anomaly* No problem let me just load my save LAST SAVE 2 HOURS AGO Experience
Me in Ironman mode: I have survived for days. I'm doing great! I got cash. I got guns. I got a good hoard of ammo, spare armors, parts, artifacts and tools. All I need is the expert kit and I'm ready to take on the game! *immediately as I stepped outside* "Gibberish hostile stalker noises: Me: what.... *gun shots from behind.*
Tje fact that both of these are free and better then any AAA game from the past 10 years kinda just proves how shit the modern games industry has become
Early game with basic armor in Survivalist progression in Anomaly is like that second clip. I had to clear the Machine Yard in the swamp with an AKM, a hunting shotgun, ppsh, a mosing nagant and 2 pistols. That shit was EXTREME. Now I'm in late game and bullets bounce off me, as they should because I'm using a Nosorog and you're supposed to feel powerful
The progression is pretty damn nice in Anomaly, the feeling of literal rags to balls of stone is wonderful. That said, I find early-game to be the most exciting, especially in Gamma because I have to use what I'm given, use my brain, and think carefully.
I know, Anomaly is a lot harder than that, I was just exaggerating how easy it can be to play. I left the "Demo" thing on screen to add to it all, not exactly sure what my real intentions were other than making fun of how easy it can be.
I remembered playing Anomaly that I solo raided the Freedom Base and killed everyone, including the leader (I was Duty). All I had was the NOSOROG, Suppressed AEK and a newly bought FNX45. Shit was dope, it just took me an hour to do it. If you ever try that on GAMMA that's just sentencing your life to prison.
I was in warfare mode and debugged in some stuff cause i felt like it. Little did i know the military was making an advance to the rookir village and i spent 3-4 real hours fighting and dying many times. It was a warzone and ive never had as much fun as that.
I kept a base Anomaly install for a long time because Warfare mode was just that fun, I recommend a mod that tweaks Warfare mode, because IIRC this is actually a bug that the Military just dominates, the mod also lets you tweak each factions power and influence too!
God I remember I was a loner on a bandit hunt quest for patches, about to leave cordon to garbage and more than 10 bandits jumped me, I have never cheesed stalker gamma that hard before in my life
GAMMA is arguably the best STALKER pack. Makes you feel weak and exposed no matter how good your gear is, every win no matter how minor is exhilarating.
It's the only game making the tedious process of preparation, repair and maintenance actually fun and rewarding. Not to mention finding a good gun with a 'dirty barrel' and you just happen to have the parts for it feels like inhaling pure cocaine into your bloodstream
I could be wearing a merc Nosorog, kitted out with a LMG with 1K ammo and medical items up the ass, and I'll STILL fear for my safety when I go through Radar. I love this game. I feel so vulnerable. It's a fantastic change of pace from most games of similar genre.
In GAMMA, if you don't have a scoped rifle, loaded with AP ammo, you don't start a s*it with geared AI. And if you have that, you don't sit in the open, behind a twig. You need to constantly doing "cloverleaf manouvers" around the AI, utilising hard cover, forcing AI to go out of cover and search you, where you can ambush it from its side. Also, geared AI is deadly accurate with F1 frag grenades, so you really can't sit in one place, randomly wiggling. During my playthrough, i'd set up my lean and croutch buttons from 'hold' to 'toggle'. Both ware cancelled by hitting sprint button, so i could easly walk freely in leaned stance, cutting the sector from behind the corners of hard covers, but when a bad s*it happend, i was hauling a** out from there to another hard cover, and started headshot hunting from a scratch. Thanks to that tactic, i was being gunned down dead significantly less often.
Oh yeah man, I learned a lotta shit the hard way, as brutal as it was starting out, it was a fun experience. Getting caught in the open with your pants down and an AK that might as well be bolt action is a harrowing experience, especially in one case - I got snuck up on because I let my guard down while looting about 8 dudes I was fighting, dude fired point blank and fucked me up, my gun jammed and I had to Melee the guy, suffice to say, everything I earned was gone in that moment on medical. My friend said it wasn't worth continuing and I should restart, but, I limped my ass as far as I could go and managed to salvage it.
@@FurryFailure haha... once i was laying on trashed BRDM in Vechicle Graveyard, scanning terrain in front of me... suddenly i hear footsteps behind me, to the left... i was using freelook and looked that way... the fookin' Merc tried to creep on me... i'd probably put a center of a screen on him, because he stopped in the middle of a step, got up from croutch whlie looking back over his shoulder, and than he started firing at me... that delay was enough for me to stand up , aim and unload a 12ga Saiga at him. I finished him with slugs after the reload... but he got me good, had to heal and patch myself afterwards...
GAMMA does not play around indeed. Yesterday I just had an order to fetch one of Sidorovich's couriers that got hold up by bandits in Garbage just at the north-east side going to Dark Valley. I scouted the spot and I shit you not, there were 6-7 bandits there armed with 12ga long guns and my sorry ass is just armed with a Kiparis with 2 spare mags, and a folder TOZ-106. Luckily I still have that tourist tagging along with me and he was rocking an SKS (he wasn't a poorfag) so we went and snuck up on them... Until a psy-storm broke out so we had to hide and let it pass. After that we sneaked, engaged them, and stayed in cover. Took potshots at their heads with the Kiparis but the TOZ-106 took the cake with its tight grouping. I was taking cover in nothing but the only thickest tree where I was, the rest are a death sentence. Bandits' status: Dead Loner status: Deadass looting No matter how good or shitty your firearms are, cover reigns supreme.
GAMMA has offered some of the most interesting battles for me. I have another video post-battle where a Loner snuck up on me and tried to point-blank me with either a Shotgun or an SK. Scared the life out of me and my gun jammed, I had some Shit-o-matic I grabbed from some schmuck earlier, and I knifed the dude to death out of desperation. No meds, hobbling around and a big sack full of loot, and nearly died again to a hunter squad not 5 minutes after the video, wild.
Everything Anomaly is fun, despite my jab at Anomaly here, it's still one of my favourite games, I've put in more hours than I want to admit into it before I got into GAMMA.
@@xplicitfishin what he says is true, the AI is kinda unfair at times because they essentially have wallhacks, in a sense that they can see you through walls once they spotted you and will try to shoot you even if they are wall there... this happened to me all the time playing with the OG STALKER SoC game and sometimes the AI will actually hit you
Honestly I just play anomaly with 1 enemy dispersion & dispersion factor, 3x bullet hit power, average player armor and hard difficulty, makes it fun and difficult
Honestly the grind to get a high level exo is most of the fun for me. I think the most alluring part of gamma is the journey from being at the mercy of the zone to becoming the master of it. It's unquestionably the most rewarding experience I've ever had in gaming. Honestly once I get to end game loot I lose interest and start over again. Now that I'm thinking about it maybe I should try Ironman... that would keep it intense the whole way through even if you have multiple lives and the best gear
You can essentially lie flat/prone by holding down ctrl and lshift at the same time. The second you take fire, you should be hitting the deck. Has saved my life and my Ironman saves more times than I can count.
My better advice? Never engage without good cover positions to retreat back to and fight in. Going prone only helps if you're fighting 2 or 3 dudes. I usually just fucking book it back to the nearest cover I spotted out before engaging.
@@HungPham-qq6me I was advising on what to do when you get shot at and were not expecting it. Do you think I just go prone and lay there, still? Do you think that's what I was suggesting?
@@tr0n633 lol I did that. One time, I just barely got out of a fight, not a single usable bullet to my name but a half used mag of my .45 hp. Then I got hit by a group of bandits. I dropped but realized I was trap as my nearest cover is a tree down hill and I was dead ass on elevated ground near a stump looting. Dropped down, realized I'm fucked, and kissed my iron man save good bye
everyone saying gamma is harder... brother i have never played a stalker game in my life before a week ago when i downloaded the latest anomaly pack. first few days i learned how to traverse without being killed by seemingly invisible anomalies that one shot me everywhere i went. then i realized they make tools to detect said anomalies and figured out how to avoid them. long story short i progressed pretty well. repaired my svt-40 and found a few places to buy good ammo, found a 3.5x scope for the SVT and set out to get some actual missions done. came across yantar and explored it, realized i wasnt going to be able to access the town without good gear. went to the scientist in the bunker and had him make the psy-helmet, got random quests done for extra money while i waited for the psy-helmet to be finished. after picking up the helmet i got two missions to go into the lab in yantar and shut down a machine, then another mission in the radar to shut down the brain scorcher. went into yantar and got my shit pushed in by every single one of the 14000 monsters that were in the town and in the lab. realized i wasnt making it through there with just my SVT and a pistol.. went back to 100 rads bar and went to my stash, grabbed all 30 something of my grenades and went back to the lab in yantar.. took me awhile to figure out how to do it with grenades and sprinting my head off... got it done with 2 grenades to spare LOL. headed out of that lab only to be greeted by a maze of tunnels and even more monsters all throughout... just sprinted my ass off and made it out lmao. figured the brain scorcher would be similar so i got a few more random tasks done for people for money then repaired my svt for an absolutely insane price (more than the gun costs which to me made absolutely no sense) bought some more ammo and looted/bought some more grenades thinking it was going to be another lab filled with monsters.... boy i couldnt have been more wrong. the amount of times i died in the radar getting to the lab for the brain scorcher was honestly unbelievable. i wanted to put my foot through the glass side of my PC. foolish me thought 2 of the red medkits and one of the blue medkits was going to be enough as long as i use my good ole throw nades and sprint away tactic... i did not realize the ENTIRE area was going to be swarmed with monolith in the most overpowered armor ive ever seen. straight up riot helmets and exosuits evvvvverywhere. guns that when they shot me once they took over 85% of my health, insane. took waaaay too many tries to get down to the lab but i did it. was pleasantly surprised when i realized there werent even any monsters to deal with aside from a couple bloodsuckers which i had plenty of experience grenading from the first lab. easy. little did i know about the ambush that was waiting as soon as i shut down the brain scorcher. about 40 or so monolith just chilling waiting for me to walk out of the brain scorcher room. i shit you not it mustve took me like 3 or more hours and probably about 100 deaths to get out of there alive only to fight even more of them the their base that i thought i had already cleared out beforehand. ive never played gamma but this playthrough on anomaly seems to be hard enough LOL. ive played tons of tarkov, nearly 1k hours. played through every souls game and beat all of them from demons souls to elden ring, even sekiro. have been a LONG time player of oldschool runescape since about 2004, about 1k hours of war thunder since 2013, have had my fair share of challenges and getting my ass whooped... but getting through the brain scorcher and the radar is easily one of the most challenging things ive ever done in a video game. dont know how i havent heard of or played this game before but i highly recommend it to anyone who hasnt played any of the stalker games and enjoy a post apocalyptic/cryptid hardcore survival shooter. great game with some incredibly challenging aspects. havent played gamma yet but if its even more of a challenge i might give it a go after im done with anomaly.
Gamma is pretty wildin'. My favorite thing to do in it is clear out Rostok with nothing but the Merc's starting loadout (and using the initial 5k roubles to buy ammo, of course).
Didn't play vanilla anomaly and went straight to efp and ohh how tought it was at the start, I had to make every shot of my ak 74u count while not getting one shotted cause I just had an overcoat ( started as a bandit cause of dope music)
@@misspelled3677 Pretty sure its a bad luck charm, i tend to always play hardest difficulty stuff and I end up blasting the PDA to max volume, so I end up dying to jumpscares left and right
When you found a gun in anomaly: ok let's find some fixing tools or give it to the mechanic When you found a gun in gamma: it's been lying in the ground for a few centuries, no living soul can restore it
@@waffletaffle304 I mean, gamma is more "grab all you can cause crafting". Efp is more kin to micromanagement, because of the reduced weight capacity, and preparation because you always have to get your magazines ready for combat and the appropriate medical supplements. in gamma has the dumb lore of Eurovision (Europe Union I know) baning weapons in the zone like people won't sell weapons through black market or modifying guns that fire blank replacing the cannon and modifying the action. Imo is a pretty artificial way of putting difficulty in the adquisition of guns and forcing the player to the crafting system. At least you can put ww2 guns in bad shape and sometimes a faulty rifle with 1 or 2 pièces in decent state. I don't know if is in gamma, but you can pay to specific traders to buy a decent state weapons through the the black market? I know that you can exchange armor equivalents plus a fee. By the other hand, I think EFP is more realistic, but either way, sometimes you can get lucky and kill enemies with superb quality weapons like the experimental mercenary aks, dragunov, etcétera. And not killing mercenaries princely, I mean killing Ukrainian conscripts that should pack very basic guns, and in the zone with limited resources that guns should be in bad shape. And you still can buy top notch weapons with exorbitant prices, but still you can farm a lot money hunting or killing soldiers/bandits and sell the equipment to *put sidorovich here or barman*. EFP is like vanilla anomaly with mechanics more atune of tactical shooters like localized damage, a more tactical approach to movement and combat, good preparation before firefights. I don't think like others that it makes stalker more tarkov like, because the mechanics that efp takes from EFT are common in tactical shooters like old rainbow six, arma saga, swat 4, squad, etcétera. Mechanics that go really well in stalker and that gamma also haves (except that in gamma mags redux is optional). Gamma is more fast-paced, has more gamy progression, and now you even can drive (that originally got scrapped by the original developers because cars really don't work in stalker) or build refuges like a Slavic adidas valheim. EFP is like anomaly 2, while gamma it's their own thing and more like a spin-off. With the car and safehouse building is obvious that isn't anomaly 2 like people liked to say, and more the personal vision of grok of how he thinks the ideal stalker/anomaly should be. Nothing wrong in that, I think it's a more heterox and unique approach to stalker, but Gamma isn't the pure Stalker experience some people had said and it's rather misleading telling that to newcomers. in resume, efp is like anomaly 1.5 with all the things implies (good or bad), and gamma is like a spin-off and how the. modder groks makes a more progressive and cohesive game of the base stalker anomaly mechanics.
@@waffletaffle304 gamma is harder in the progression sense but the combat is easier, in a good way it got rid of many bullshit deaths like a dog one shotting you in exoskeleton or a bandit sniping you with a sawn off wich arent problems only in efp but anomaly overall
@@fargoth391 try searching for the BR-AP mechanics to understand how armor and ammo works. it becomes very clear after that. there is nothing spongey enough in the zone that stops a 7.62.54 to the head. but if you wish to stick to 9.18 HP to kill exoskeleton, good luck.
@@gustavolemos5913 I installed the mod, spawned at rookie village as a loner, and just to test the new mechanics, I shot one of the loners in the head with a PM pistol (9x18) and he didn't die. It took the whole magazine into his head for him to die. He was wearing a hoodie...
@OwO Big Boy lets acess the situation: - using PM (9.18 caliber) - probably loaded with FMJ rounds literally the least amount of damage you can deliver in the game. its indeed a diferent balance in this mod, its not Anomaly. but lets imagine if PM/FMJ could kill with one hit, what would be the point of rebalancing even? other situation: - some NPCs are not kilable unless on hostile state. - head, torso and everything else have the same armor value, as game calculates every limb damage based on the tier of the clothe (you or the NPC) is wearing iqualy and not by the specif limb 3d model
But my experience on Anomaly is basically similar to the Gamma clip… I mean at least on hard. I decided to start my first game as a ‘Freedom’ member and one of my first tasks takes me through Rostok which is filled with Duty, I had to take out like 10 guys, not counting the guys I managed to run past.
@@albertzhang5237 if you turn on hardcore ai aim, and change your armour protection to good or average instead of great, it really makes things difficult.
I start playing GAMMA in medium difficulties, thinking It would be a good way to first learn the game and mechanics, instead I got hardcore Anomaly difficulty. 😂
This is just the regular indoor Vs outdoor shootout experience. Anomaly is the same in that regard, you'll get absolutely dunked on. Either run for your life or find cover.
I'd enjoy gamma a lot more if i could disable all the crafting bullshit. Not a big fan of having to dismantled half the zone's weapons just to be able to fully build a single AK.
(disclaimer: I haven't started Gamma yet but plan to after I finish anomaly. Never played the original games.) I'm still a newbie, with a reliable AK74N kitted with a tulip 4x scope and a silencer, and a Beretta that I always use and it's just my main shooter at this point. A Graphite Stalker suit (or something on the same level) on half durability (I forgot maintenance) and a small supply of meds. The furthest I've been would be wild territory/Yantar/Rostok. A package needs to be delivered down in the Great Swamps. Plus several stashes. There's this Military outpost that at a place called Workshop (I think). At first, gun fire drew me in (I don't hear danger, I hear opportunities). I scouted ahead with my Binoculars and only knew they were hostiles. I took a couple shots with my rifle, killed 1 and severely injured another. I ran straight into the fray, crossing the bridge under fire, getting hit once. Quickly took out 2 people and as I rush into this warehouse, I drew out my trusty sidearm as I was bleeding and my main shooter is out of ammo. I literally filled the Captain's ass with lead with him standing so high. Took a quick look around and used a improv stim, bandaged, and wondered if I'm fucked as I knew Militants can really painful. Continued the clearing with a little more caution and mainly used my rifle. Never felt more like a badass than that moment.
Yeah, I can meme all I want, but we all know the Red Forest is its own vibe check regardless of playstyle, then everything north of that is torture if you don't prepare for it.
Sadly I can't play gamma to much space I don't have a very big hard drive. But, I really enjoy base game anomaly! I'll just have to be satisfied watching videos.
Oh boy- story of yesterday. Got a contract to save someone's ass at cordon, that car park area on the way to farm. Things are going good, I sniped some bandits, decided to move a little and OOOPS- it was Zombie season and one of the bandit boys snuk to me from the side and express delivery a slug to me while I was swatting the zombies away
yeah Gamma is more realistic where the player is as vunerable as npc's instead of like CoD where the player can tank a tank shell and it heals after 3 seconds XD
To be honest gamma is not that hard, if anything it's "hard" for the sake of it even breaking immersion to achieve that. I'll stick to EFP and the 50+ mods I'm running on top of it and still stable as base EFP
its not hard as gameplay, its the progression and the scavenging aspect, the combat is ok but becomes a nightmare when you got crappy weapons and shitty ammo
Gamma is insane. Barkeep gave me a mission to grab some documents in Red Forrest over in the abandoned mineshaft, which is your standard run of the mill mission in Anomaly. Not so in Gamma.
This shit took me two days- the first day I had to give up as I couldn't even get past the toxic soup in the forest part. So I retreated back to base and slept it off. I grabbed a squad of 4 volunteers and went back.
I start fighting a couple of sin guys in the forest-nothing crazy in anomaly but in Gamma with their force fields it's a pretty tough order. I make my way over to the mining complex as there's some more sin guys taking pot shots. Just as I clear them out I hear the screeching of crows and the hum of an imminent emission. Somehow my entire squad is still alive at this point and I take shelter in the trailer.
We aren't done yet. As I am sheltering from the emission, the sin guys that guard the mineshaft start coming out and firing on our merry band of brothers, and in quick succession all my buddies drop dead as the emission goes on. I am left alone to try and take out the rest of the sin faction from my trailer. Just as the last one dies, I can emerge from the trailer as the emission is finally over.
But that's not the end of my time in the Red Forest.
A beep on my PDA alerts me that mercenaries are in the area hunting a Stalker. It can't be me I think. Turns out, it can.
Mercenaries and Freedom flock to my location in a group of about 15 as I'm already running low on ammo. Luckily it's pretty late in the game so I've got a good amount of medical supplies, as grenades and exosuits swarm the trailer. After a few deaths on my end trying to figure out how to manage the hunting party, eventually blue dots light my minimap like stars in the sky, and I am left to peacefully plunder all the dead bodies.
Of course, I still have the documents to go grab. I enter the mineshaft apprehensively as I know anyone can be waiting for me, and I am correct as a couple of monolith soldiers had stayed put as the firefight and emission occurred outside. I make quick work of them, and somehow even more monolith soldiers enter the mineshaft from where I had come in from. I killed them as well, but not before being forced to use yet another bandage and medikit, before FINALLY grabbing the documents barkeep asked me to get.
I fast traveled the fuck out of there cause there was no way I was walking back to Rostok after everything.
10/10 I have no clue how the fuck you can get all of this for free. The intensity and randomness is something you could never get from a AAA game. If you haven't, go play stalker. If you have, go play anomaly. And if you've played anomaly, go play Gamma.
My first encounter with a sin squad in anomaly.
I go near to the tunnel that connects to that anomaly cluster and an emission hits. I frantically try to get into cover through a small horde of snorks. I finally get in and then I hear lots of gunfire drawing closer and closer. I am scared shirtless and wait for them to come in. I also start hear roaring. The gunfire starts dying down and the emission stops, I get out of the other side of the tunnel and I see all sin guys massacred with a dead chimera in the middle.
10/10 would love to luck out like that again
Jesus christ this is some jack carver shit
Mercs were hunting you? Is that something from gamma?
@@baalzagoroth4693 yeah its a gamma feature
Its only happened once so far, but thats cause i was in red forest for so long
Its a little creepy though, i keep getting pings on my pda about how im wanted and how theres a bounty on my head
And here I am trying to fuck over sidorivich in a game of blackjack
POV: You slightly scraped your finger in gamma
USE BANDAGE
USE MEDKIT
USE PILLS
HUNGRY
THIRSTY
GO TO SLEEP
I dislike how true this is lmao
literally instant wound infection
It works this way since Misery 2,1, a decade old mod for Call of Pripyat that started this project...
i imagine this but with the eft usec 3 wounded sounds repeating constantly "damn they got me really bad "damn,im fucked" "i need some.... fucking meds!" "ufff im a goner boys"
@@SpecShadow and misery wasnt even good in the first place, you have to be THE crackhead to make a mob based off this
when an emission occurs and u run into a shack to shelter only to find 15 bandits packed into a corner in the same building
I've lost count how many times this has happened.
Me as a merc:
"How do you do, fellow outlaws?"
this is EXACTLY what happened to me in CoP
You got Cheeki Breeki'd (read : blasted with 15 Sawnoff TOZ at once)
Me always playing as a merc/renegade/bandit running into that building: "AAAAYYY, MY BROSKIS"
basic stalker rule, no matter the mod - find cover, enemies don't see you if you lean, but you see and can shoot them, then just aim for the head and done, you don't get shot that often and don't waste ammo spraying, it's not call of duty
EDIT: to straighten things up:
- If an enemy has already seen you, he remembers your location and keeps an eye on it. If you're hiding behind a tree chances are you're not fully covered, thus you get shot. Same goes for popping out just a little from behind the wall.
- If your cover is not solid, the enemy will try to still shoot you through it.
- If you're hidden properly and can see your enemy only when you're leaning, but not when standing straight and none of your body parts stick out of cover - you won't get shot. I've had multiple instances when the ai was engaging me, but I was hiding behind a corner and could literally lean out and look them straight in their faces as they were coming my way but not shooting trying to get a clear shot.
I've never tested it thoroughly, I'm just another player like you who's learned from experience.
The only thing that comes to my mind is that you might indeed not be invisible, but rather harder to see. I'm not that dumb to stare at an enemy advancing my way, I'd either shoot him or get back to cover and that might be why they haven't shot in those scenarios - they didn't see me for long enough.
You see, vanilla stalker has noise and visibility meters. Even if you're in plain sight for a while, but manage to find cover before your visibility meter gets to a specific point, the enemy won't engage. The case here might be that when I pop out of cover by leaning the visibility rises slower (if I truly am well hidden) and the meter doesn't rise as fast and doesn't reach the point where the ai starts blasting.
Of course those meters still work in modded, they're just hidden, because it's rather immersion breaking to be able to know if you're seen by an enemy without even knowing they're nearby.
yea, tell that to the the AI in anomaly that wallbangs you trough anything
@Eric Bukovac Wait until you see radiophobia 3
Your definitely not playing with hardcore ai aim
mf I don't think it is necessary to say it isn't call of duty 💀
@@kangzchan5253 "it's not call of duty", gets head tap by a pkm from across the map
The limb damage makes it actually important to avoid getting shot as much as possible
yeah but it sucks because for some reason the modpack doesnt include the eft medical item overhaul wich is made for the body health system and ads a lot of surgery kits and stuff to heal your limmbs, as it stand now you got only painkillers and sleep wich sucks
@@cykablyat9526 u still got the survival lot That heals 40 - 50% of all limbs.
@@cykablyat9526 Personally, I prefer the simplicity, while also having to maintain a small medicine cabinet in my backpack or homebase.
I feel if GAMMA made the Body health System more complex than it is, I'd get frustrated with it too easily.
GAMMA Strikes that middle-ground for me.
@@FurryFailure bet you haven't assembled a gun then that shit is complicated as fuck
@@zombieboss5178 IRL? No.
in GAMMA? Easy enough, just need to wait out and gain enough Goodwill for the Repair Kits, and break down enough guns for the types I need.
As a “Call of Chernobyl” player can’t relate
Just discovered Gamma after having not played STALKER since 2014 and I am LOVING it. How does a free “mod” for a 2007 game have the most compelling first person survival experience on the market? And now it’s getting good memes too? Fuck yeah.
Because modern gaming has became all about skins and battle royale. You would think all the modern game devs would have modding in their games. Its legit kept this game alive since SOC and even still makes GSC money just because they allowed modding.
@@JustAGuy93-G but gamma isnt for paid version
@@JustAGuy93-G Not true, a good chunk of gamma and anomaly players haven't actually played the original trilogy because you don't need them to download the mods
@@LordTrashcanRulez it is true, no one would be still playing in the present numbers if the game wasnt moddable. Even back before cop, anomaly and gamma people had to buy the games to mod them. Look at half life. I doubt people would still play that game and its mods nearly as much if the game was not modable.
More people playing = more alive.
In terms of buying thats a different story and that has nothing to do with my statement that modding is always good for a games lifespan.
@@JustAGuy93-G I was talking about the "still makes GSC money" part, you don't need the original games to play anomaly or gamma.
Either way, people playing in the present numbers is not exactly good for the game. A lot of people expect stalker 2 to be like anomaly and gamma, even though it won't be. Anomaly and gamma are just not good for a full game and they're too different to the vanilla games.
Gamma shows true potential of hard working and passionate modders. This is true art and it takes time. This is better than any modern game these years. This here gentlemen, is why people in suits will never deliver good stuff. Only passionate people can.
The reason it's so good is because it fills a niche.
Big companies look to pull in as big a crowd as they can, so they don't care about 'the original spirit' of the game.
Smaller devs, like indie, do, because they cater to the niches, which is why I mostly play indies, like DST, starsector, Timberborner, ONI, and stalker gamma. Mostly stalker gamma.
You mean crappy grinding mechanics and an inflated economy?
@@LordTrashcanRulez but the problem with og stalker economy is that it's supremely easy to make fat stacks.
Even in gamma, it's easy to make fat stacks, but you can't progress through fat stacks alone. You needs kits and gears, things you can get as you progress your gameplay.
@@HungPham-qq6me So the mod fixed the economy by making it worthless, which isn't really fixing it. OG Stalker's economy is bad, yes, but it has been proven with mods like NLC 7 and any mod based on NS that you can keep the classic "get money, purchase stuff" system without having to resort to inflation that makes Africa look like a first world country.
@@LordTrashcanRulez inflation? You don't purchase stuffs outside of kits. GAMMA systems is fixing shit up instead of buying anything.
And the things that ARE expensive makes sense. They're custom kits for your gun. Or they're special equipments/prototypes.
Most of the things you need aren't that expensive. It only gets expensive if you skip the entire crafting and maintenance system.
The progression in gamma is miles better. It gets better once you get exos and the power balancing makes them feel unique. Recommend 100%. 300 more right now and so freaking stable.
*300 mods
Agreed tho one of the problem in my opinion is the launcher, I understand its for daily updates but its just so inconsistent and also will break 3/4 of the time if your download speed is bad which prevents a lot of people (kinda including me) from acessing the modpack
@@Nekramit The Daily Updates are good, but very annoying having to get them all, I personally only update mine every other major patch because I'd modified GAMMA to make it more enjoyable for myself.
Updating GAMMA Reverts any and all changes and it's a rather annoying process to re-do my mod-list.
@@FurryFailure Agreed and I also updated on major updates and this ended up not wanting to update gamma data so im giving up on gamma until I get a better internet
@@FurryFailure you can simply duplicate the GAMMA profile in MO2... This will keep your profile unchanged after updates and only the new add-ons will be at the bottom. You just need to tick them and move them at their correct spot according to the original GAMMA profile :)
Meanwhile STALKER MISERY is just Tommy from Peaky Blinders holding a gun to his skull
Another mod?
@@shaiii-chan yeah, one anomaly was based on partially
Fighting a faction in Anomaly: [Call of Duty intensifies]
Fighting a faction in Gamma:
> equip a sniper rifle with a 3.5x scope
> can't hit shit
> get head shotted by an enemy using a sawed off shotgun from 3 miles away
> uninstall game
You answered me the question I had. So I move to Anomaly some nice I don't want to play STALKER: Call of Dark Souls
Most accurate meme I saw this week.
Well yeah, if you play anomaly on easy it's gonna be as easy as in the video. Gamma isn't harder than anomaly on hard difficulty.. only because gamma has artificial difficulty rather than realistic difficulty
Me: fights his way slowly north on the radar road, takes cover, reloads and mows down 4 monolith goons with his PkP over 400 meters. Spots one exo dude on the road reloading something. Me: Wait! Is that an . . . (Zooms in with binoculars) RP. . .GGGG???!!!!! *whoooosh*. Lost to the zone.
RPG MonoYEET boys are the best.
Oh boi wait till you see a monolith exodude using a Gauss rifle
I thought I was the only one filling someone with a whole mag of 5.45 in gamma just to kill
I personally had to increase my Damage output to 2x to make GAMMA more enjoyable, I'm not the greatest at FPS Games, but GAMMA Makes me feel rather useless.
@geronimo just increase your damage output, really all i can think of
are ya using the appropriate ammo type? usually you can take down regular goons with fmj in a maximum of 2 headshots. same goes for AP, which is used for heavily armored stalkers like ones clad in nosorog or exoskeletons.
@@FurryFailure or just disable groks bqlistic overhaul, i did once i got into radar and shut down the psy emisions and the game spawned like 5 monoltih(among others) wich were basically invincible cause i even after i brought 300 rounds of ammo with me they still werent enough to get me out
@@cubed111 ap ammo is extremly expensive and hard to craft, and in gamma traders sell like 30 rounds max once a few days so good luck with that
I just started playing gamma, and I am very pleasantly surprised. Fighting is hard, but somehow it feel much much more fair than in any other mod I played.
GAMMA is hard, but rewarding, it always draws me back, and I've been writing my own personal story with it, each playthrough, inter-linked with the last.
Fuck combat in GAMMA always got me clenching my ass.
Even against simple bandits, in a group of 3 quite heavily armed stalker, I still sneak around, scoping out possible terrains/cover, checking and rechecking ammo levels and medical items, before formulating a plan of engagement before shit goes tits up and I retreat back to my 1st, 2nd and 3rd fighting retreat position to finish off the fight.
i know you guys are specifically talking about GAMMA but Anomaly in general surprised me deeply with how hard it can be when you're unprepared. i have only a passing familiarity with the Stalker games, having played a fair chunk of Call of Pripyat but thats it--i was always more of a Metro guy, but my first few characters got merced by mutant boars or dogs just trying to do Fanatic's starter quest, it certainly doesnt pull punches. once i got a few real hours under my belt, i largely figured out what locations play host to bandits or enemy factions, and where mutants spawn, making the game a fair amount easier _BUT_ i only have that knowledge from Cordon to Army Warehouses (and ive barely touched the Great Swamps or Agroprom).
@@quinnmarchese6313 Oh for sure, I'd be lying if I said Anomaly didn't give me trouble when I first tried it.
My first dozen deaths was from learning the hard way, Boars and Cats gave me a fair touch up in the Swamps for a while.
I'm a pretty casual person when it comes to gaming, so I did a bunch of tweaking to make the game easier for myself, and even cheating a little because I was more interested in the story, and didn't want to deal with some of the hardships Anomaly offered until my second play-through, where I "got gud" in a sense.
I started as Eco, went straight to the Clear Sky Base, and worked my way forward from there.
I have a whole series of VODs dedicated to me playing through it for the first time.
@@quinnmarchese6313 the game got updated a week ago, there was an anniversary update, Grok and Larkin added the first part of the AI rework mod that they've been working on for a long time now. Enemy AI is WAY smarter now, they use covers way more often and can even flank you without you noticing that
The worst thing about gamma is the psi health, clearing lab X16 and die if ~4 ghosts hit you (with ~30% psi protection) is not fun at all and it took ages to restore psi health
Just shoot the ghost once and it will go away, if you kill the mutants ghosts stop spawning, by the time you get to x16 you it shouldn't be hard to have more then enough weed to keep the psi levels very good even when swarmed by ghosts. Just stack them, take some red pills, a joint and a bag, then caffeine tabs and a energy drink to compensate for dizziness. I didn't buy anything they were just in my inventory at that point. The real nightmare is agroprom underground in the early game when you don't have much. I kept going deeper just for fun even after noticing the ladder in the air tunnel. When I got to the chemical plant I instantly die because psi gets nuked to negative values.
I haven't actually been to the Labs yet, I've mostly spent my time in Free Roam.
I went in with a stone flower, didnt notice any ghosts. Lmao
There is an artifact that gives you insane psy resistance and will actually regenerate psy health. And it is not radioactive at all.
@@leoleo1035 if you wear it for like an hour in game, you'll randomly turn and shoot on your companions if you have any, and then I think after 3 in game hours you'll just lose psi health randomly and die, it's a little unreliable...
0:12 hit the beat XD
I still remember my hard survivalist ironman story of GAMMA. It was legendary, yet so unfulfilling.
- Start as renegade in Meadow.
- Kill three loners in Meadow who are camping out by some buildings, take their stuff; but get shot badly in the body in the process.
- Head up to bandit base in Dark Valley to do some work, spend all my money on more medical supplies since I used them up a bit already.
- Accept all of it.
- In the process, get a free party of 3 others to help me in a mission to take out squatters southwest of the bandit base.
- Kill them all, no mercy; but risky business.
- Don't turn my mission in so I keep the 3 buddies to help me out on future quests.
- We go to garbage to solve a territorial dispute between bandits and the loners.
- We do well at first, taking out a whole lot of them like clockwork.
- The chiki-briki's audible, we head to the train station region in garbage, where we encounter both Duty and Loners.
- A harsh fight, we lose one man and I nearly die twice.
- In the process I accidentally shoot one of my bandit mates in the back because he runs in front of my fire like an idiot. I think nothing of this.
- After a traumatising victory, we sell a lot of stuff in garbage and head back to DV.
- I become a fully-fledged bandit with the money I earn from selling.
- As I am turning in my missions for Olivius, he suddenly stands up and runs away from me mid-dialogue.
- I'm confused as hell.
- I look outside and there he is right at the doorway, jumpscaring me.
- He is holding some pistol right to my head, ready to pull the trigger.
- I instinctively react, loading my double barrel into his face.
- I take a second breather, before I realise that Olivius had just tried to assassinate me, and now by defending myself I had outraged the entire bandit base.
- My sidekicks were still by my side, but kept oddly raising their guns to my head and then holstering them again like they were stuck in a bugged half-friendly/ half-hostile state.
- Decide to take no chances, I execute all my brethren and race out of the bandit base before they pile onto me, heading up to Truck Cemetery.
- I avoid common mutant paths all the way up to the Army Warehouses. I know at this point my best option would be joining Freedom, as my bridge with the bandits had been burned completely.
- Eventually make it to Freedom's base, getting shot at by military or Duty from the distance in the process.
- Am too poor to join them, so I start doing missions for them to earn enough money.
- First mission: "kill a bunch of wild boars by the side of the Freedom base."
- Easy peasy, right?
- Nope, I can't find where they are properly at first, then they come out of nowhere behind a pipe and gang up on me, killing me instantly.
That was the sad story of Boggs Heddington. A promising start, then exiled by the bandits, forced to work for freedom and dying by a pack of boars.
The fact that this game is straight up free is incomprehensible for me.
Drewski said it best: if this came out today as a new, full price game, every review would shit itself over the content.
I don´t care wether you play Anomaly or Gamma, all of this is just insane.
Damn right, both base Anomaly, and GAMMA have provided me with countless hours of entertainment, all for the simple cost of my time to install and configure it.
No other game has called me back like GAMMA or Anomaly does, not even Skyrim, or Fallout.
Re-coding things in GAMMA to make it casual friendly while keeping its edge has been one of the most rewarding things I've ever done to a videogame. - GAMMA is such a treat for me.
Free? Where? I saw prices for these games on steam.
@@Cheezy_Bunz Anomaly/Gamma is freeware using its own comprehensively rebuilt version of the X-ray engine.
The official trilogy aren't free.
@@Cheezy_Bunz you can download anomaly for free on Moddb, and then Gamma by joining the Gamma discord.
@@Cheezy_Bunz как ты мог видеть их бесплатно если это мод?
after playing misery mod for countless hours, gamma feels like easy mode
Misery was my favourite way to play Call of Pripyat after I discovered it. I'm glad that Anomaly and it's Mod Packs carry a fair amount from Misery.
As much as i loved misery, its hard to go back to it
bro i have been trying to figure out why i felt like gamma's difficulty seemed over-exaggerated by the community at times, but i think you hit the nail on the head. that mod is just something else when it comes to difficulty. no grind compares to what we had to do for a closed-cycle breathing suit hahaha
Misery is fucking unfair. Something that GAMMA does way better. However, scavenging for food in Gamma is miles easier than Misery, no questions asked.
Misery is fucking unfair. Something that GAMMA does way better. However, scavenging for food in Gamma is miles easier than Misery, no questions asked.
I played all stalker games (modded), when i finished call of prypiat i thought i played the definitive stalker experience then i meet Anomaly with a lot of mods, after a good 200 hours of gameplay i thought i just have played the definitive stalker experience, then now i meet stalker gamma..
I LOVE the stalker community, please never change, i hope so so so much that stalker 2 doesnt become a casual game for console players..
I played in this order and my reaction to each one was as follows:
Call of Pripyat: Can't get better.
Call of Pripyat 2.0 Remake: Can't get better
Misery: eh
Call of Chernobyl: Can't get better
Anomaly: Can't get better
GAMMA: Peak
Console 💅
Stalker gamma is the:
"I just survived the most amazing shit ever, I will forever remember this fight an-"
*you died to a random anomaly*
No problem let me just load my save
LAST SAVE 2 HOURS AGO
Experience
Me in Ironman mode: I have survived for days. I'm doing great! I got cash. I got guns. I got a good hoard of ammo, spare armors, parts, artifacts and tools. All I need is the expert kit and I'm ready to take on the game!
*immediately as I stepped outside*
"Gibberish hostile stalker noises:
Me: what....
*gun shots from behind.*
@@HungPham-qq6me death because of mercenary through wall....
Tje fact that both of these are free and better then any AAA game from the past 10 years kinda just proves how shit the modern games industry has become
Metro?
@@homa3114the exception rather the the rule id say. i still prefer stalker for its open world
Early game with basic armor in Survivalist progression in Anomaly is like that second clip. I had to clear the Machine Yard in the swamp with an AKM, a hunting shotgun, ppsh, a mosing nagant and 2 pistols. That shit was EXTREME. Now I'm in late game and bullets bounce off me, as they should because I'm using a Nosorog and you're supposed to feel powerful
The progression is pretty damn nice in Anomaly, the feeling of literal rags to balls of stone is wonderful.
That said, I find early-game to be the most exciting, especially in Gamma because I have to use what I'm given, use my brain, and think carefully.
anomaly isnt hard, morphine instantly makes you a bullet sponge
Trust me, when Anomaly gods want it to, it plays just as hard as Gamma
i like how near the end some dude was just vibing singing "without me", absolute chad.
Dude you turned on god mode in anomaly footage lol
I know, Anomaly is a lot harder than that, I was just exaggerating how easy it can be to play.
I left the "Demo" thing on screen to add to it all, not exactly sure what my real intentions were other than making fun of how easy it can be.
EFP and GAMMA are just insanely frustrating, but the progression is just worth it
the most truble i had in this game was fighting enemies behind bushes... the AI can see me but i can't see them
turn on the ai cant see trought foliage on the fixes or optional category on mo2 (i forgot) and then you good! works for me :)
@@samuelgultom2366 wait there is something like that ?!
why did nobody told me that sooner, thanks comrade
@@thedarkone5049 no problem my comrade
Basic GAMMA rule
When planning to do a base raid
Always have a bloody grenade
Definitely, I have two other videos showcasing this exact thing, lol.
I think they're titled "Merc Moment" or something
I remembered playing Anomaly that I solo raided the Freedom Base and killed everyone, including the leader (I was Duty). All I had was the NOSOROG, Suppressed AEK and a newly bought FNX45. Shit was dope, it just took me an hour to do it.
If you ever try that on GAMMA that's just sentencing your life to prison.
Not at all, I raided and cleared Rostok as Freedom about 3 hours into my run, with only 2 NPCs aiding me.
I was in warfare mode and debugged in some stuff cause i felt like it. Little did i know the military was making an advance to the rookir village and i spent 3-4 real hours fighting and dying many times. It was a warzone and ive never had as much fun as that.
I kept a base Anomaly install for a long time because Warfare mode was just that fun, I recommend a mod that tweaks Warfare mode, because IIRC this is actually a bug that the Military just dominates, the mod also lets you tweak each factions power and influence too!
I’m glad to see everyone’s has had just as crazy experiences in gamma as me lol
God I remember I was a loner on a bandit hunt quest for patches, about to leave cordon to garbage and more than 10 bandits jumped me, I have never cheesed stalker gamma that hard before in my life
GAMMA is arguably the best STALKER pack. Makes you feel weak and exposed no matter how good your gear is, every win no matter how minor is exhilarating.
It's the only game making the tedious process of preparation, repair and maintenance actually fun and rewarding.
Not to mention finding a good gun with a 'dirty barrel' and you just happen to have the parts for it feels like inhaling pure cocaine into your bloodstream
My problem with Gamma is the removal of guns and armor from vendors and the lore behind that makes absolutely no sense.
I could be wearing a merc Nosorog, kitted out with a LMG with 1K ammo and medical items up the ass, and I'll STILL fear for my safety when I go through Radar.
I love this game. I feel so vulnerable. It's a fantastic change of pace from most games of similar genre.
the best stalker "pack" is original three games
@@Frille512 oh God CoCh is eye cancer lol
In GAMMA, if you don't have a scoped rifle, loaded with AP ammo, you don't start a s*it with geared AI. And if you have that, you don't sit in the open, behind a twig. You need to constantly doing "cloverleaf manouvers" around the AI, utilising hard cover, forcing AI to go out of cover and search you, where you can ambush it from its side.
Also, geared AI is deadly accurate with F1 frag grenades, so you really can't sit in one place, randomly wiggling.
During my playthrough, i'd set up my lean and croutch buttons from 'hold' to 'toggle'. Both ware cancelled by hitting sprint button, so i could easly walk freely in leaned stance, cutting the sector from behind the corners of hard covers, but when a bad s*it happend, i was hauling a** out from there to another hard cover, and started headshot hunting from a scratch. Thanks to that tactic, i was being gunned down dead significantly less often.
Oh yeah man, I learned a lotta shit the hard way, as brutal as it was starting out, it was a fun experience.
Getting caught in the open with your pants down and an AK that might as well be bolt action is a harrowing experience, especially in one case - I got snuck up on because I let my guard down while looting about 8 dudes I was fighting, dude fired point blank and fucked me up, my gun jammed and I had to Melee the guy, suffice to say, everything I earned was gone in that moment on medical.
My friend said it wasn't worth continuing and I should restart, but, I limped my ass as far as I could go and managed to salvage it.
@@FurryFailure haha... once i was laying on trashed BRDM in Vechicle Graveyard, scanning terrain in front of me... suddenly i hear footsteps behind me, to the left... i was using freelook and looked that way... the fookin' Merc tried to creep on me... i'd probably put a center of a screen on him, because he stopped in the middle of a step, got up from croutch whlie looking back over his shoulder, and than he started firing at me... that delay was enough for me to stand up , aim and unload a 12ga Saiga at him. I finished him with slugs after the reload... but he got me good, had to heal and patch myself afterwards...
Clearing a base in GAMMA: 💀
started playing gamma yesterday, and so far this is 100% accurate
Fighting 3 dudes in the open will always be difficult
GAMMA does not play around indeed. Yesterday I just had an order to fetch one of Sidorovich's couriers that got hold up by bandits in Garbage just at the north-east side going to Dark Valley.
I scouted the spot and I shit you not, there were 6-7 bandits there armed with 12ga long guns and my sorry ass is just armed with a Kiparis with 2 spare mags, and a folder TOZ-106.
Luckily I still have that tourist tagging along with me and he was rocking an SKS (he wasn't a poorfag) so we went and snuck up on them... Until a psy-storm broke out so we had to hide and let it pass. After that we sneaked, engaged them, and stayed in cover. Took potshots at their heads with the Kiparis but the TOZ-106 took the cake with its tight grouping. I was taking cover in nothing but the only thickest tree where I was, the rest are a death sentence.
Bandits' status: Dead
Loner status: Deadass looting
No matter how good or shitty your firearms are, cover reigns supreme.
GAMMA has offered some of the most interesting battles for me.
I have another video post-battle where a Loner snuck up on me and tried to point-blank me with either a Shotgun or an SK.
Scared the life out of me and my gun jammed, I had some Shit-o-matic I grabbed from some schmuck earlier, and I knifed the dude to death out of desperation.
No meds, hobbling around and a big sack full of loot, and nearly died again to a hunter squad not 5 minutes after the video, wild.
@@FurryFailure just saw the vid where he snuck up, I've had the same with bandits but that time the scum was even nearer. Totally crazy 💀
Anomaly in this video is fun
Everything Anomaly is fun, despite my jab at Anomaly here, it's still one of my favourite games, I've put in more hours than I want to admit into it before I got into GAMMA.
The biggest issue i had is that enemies shooting through walls happens way too often.
@@xplicitfishin NO, IA They see you through the walls and plants.
@@xplicitfishin what he says is true, the AI is kinda unfair at times because they essentially have wallhacks, in a sense that they can see you through walls once they spotted you and will try to shoot you even if they are wall there... this happened to me all the time playing with the OG STALKER SoC game and sometimes the AI will actually hit you
Honestly I just play anomaly with 1 enemy dispersion & dispersion factor, 3x bullet hit power, average player armor and hard difficulty, makes it fun and difficult
as an anomaly player, i can 100% confirm its accurate
when ur new and ur fighting melee based enemies which can pounce or jump at u, *restarts nth times cuz of various ways u died*
Once you get into the really late game and pick up a Nosrog, it feels like vainilla Anomaly. But that grind to get there man…
It's rewarding as hell though, especially getting big guns fixed up for the first time.
Honestly the grind to get a high level exo is most of the fun for me. I think the most alluring part of gamma is the journey from being at the mercy of the zone to becoming the master of it.
It's unquestionably the most rewarding experience I've ever had in gaming. Honestly once I get to end game loot I lose interest and start over again.
Now that I'm thinking about it maybe I should try Ironman... that would keep it intense the whole way through even if you have multiple lives and the best gear
in anomaly i feel like in gamma
Yea, I *DID* notice anomaly is easy when you get the hang of combat
"Gamma", you say
Gamma brings you a whole new adventure
You can essentially lie flat/prone by holding down ctrl and lshift at the same time. The second you take fire, you should be hitting the deck. Has saved my life and my Ironman saves more times than I can count.
I do this, yes, it is a good feature, Low Crouch.
My better advice? Never engage without good cover positions to retreat back to and fight in. Going prone only helps if you're fighting 2 or 3 dudes. I usually just fucking book it back to the nearest cover I spotted out before engaging.
@@HungPham-qq6me I was advising on what to do when you get shot at and were not expecting it. Do you think I just go prone and lay there, still? Do you think that's what I was suggesting?
@@tr0n633 lol I did that.
One time, I just barely got out of a fight, not a single usable bullet to my name but a half used mag of my .45 hp. Then I got hit by a group of bandits. I dropped but realized I was trap as my nearest cover is a tree down hill and I was dead ass on elevated ground near a stump looting.
Dropped down, realized I'm fucked, and kissed my iron man save good bye
I'll die on the hill that shadow of chernobyl AI can either instakill you, or be practically blind
Certified F9 moment
"GAMMA is peak gameplay bro!"
The Peak Gameplay in question:
everyone saying gamma is harder... brother i have never played a stalker game in my life before a week ago when i downloaded the latest anomaly pack. first few days i learned how to traverse without being killed by seemingly invisible anomalies that one shot me everywhere i went. then i realized they make tools to detect said anomalies and figured out how to avoid them.
long story short i progressed pretty well. repaired my svt-40 and found a few places to buy good ammo, found a 3.5x scope for the SVT and set out to get some actual missions done. came across yantar and explored it, realized i wasnt going to be able to access the town without good gear. went to the scientist in the bunker and had him make the psy-helmet, got random quests done for extra money while i waited for the psy-helmet to be finished.
after picking up the helmet i got two missions to go into the lab in yantar and shut down a machine, then another mission in the radar to shut down the brain scorcher. went into yantar and got my shit pushed in by every single one of the 14000 monsters that were in the town and in the lab. realized i wasnt making it through there with just my SVT and a pistol.. went back to 100 rads bar and went to my stash, grabbed all 30 something of my grenades and went back to the lab in yantar.. took me awhile to figure out how to do it with grenades and sprinting my head off... got it done with 2 grenades to spare LOL.
headed out of that lab only to be greeted by a maze of tunnels and even more monsters all throughout... just sprinted my ass off and made it out lmao.
figured the brain scorcher would be similar so i got a few more random tasks done for people for money then repaired my svt for an absolutely insane price (more than the gun costs which to me made absolutely no sense) bought some more ammo and looted/bought some more grenades thinking it was going to be another lab filled with monsters.... boy i couldnt have been more wrong.
the amount of times i died in the radar getting to the lab for the brain scorcher was honestly unbelievable. i wanted to put my foot through the glass side of my PC. foolish me thought 2 of the red medkits and one of the blue medkits was going to be enough as long as i use my good ole throw nades and sprint away tactic... i did not realize the ENTIRE area was going to be swarmed with monolith in the most overpowered armor ive ever seen. straight up riot helmets and exosuits evvvvverywhere. guns that when they shot me once they took over 85% of my health, insane. took waaaay too many tries to get down to the lab but i did it.
was pleasantly surprised when i realized there werent even any monsters to deal with aside from a couple bloodsuckers which i had plenty of experience grenading from the first lab. easy. little did i know about the ambush that was waiting as soon as i shut down the brain scorcher. about 40 or so monolith just chilling waiting for me to walk out of the brain scorcher room. i shit you not it mustve took me like 3 or more hours and probably about 100 deaths to get out of there alive only to fight even more of them the their base that i thought i had already cleared out beforehand.
ive never played gamma but this playthrough on anomaly seems to be hard enough LOL. ive played tons of tarkov, nearly 1k hours. played through every souls game and beat all of them from demons souls to elden ring, even sekiro. have been a LONG time player of oldschool runescape since about 2004, about 1k hours of war thunder since 2013, have had my fair share of challenges and getting my ass whooped... but getting through the brain scorcher and the radar is easily one of the most challenging things ive ever done in a video game.
dont know how i havent heard of or played this game before but i highly recommend it to anyone who hasnt played any of the stalker games and enjoy a post apocalyptic/cryptid hardcore survival shooter. great game with some incredibly challenging aspects. havent played gamma yet but if its even more of a challenge i might give it a go after im done with anomaly.
🤭
Gamma is pretty wildin'. My favorite thing to do in it is clear out Rostok with nothing but the Merc's starting loadout (and using the initial 5k roubles to buy ammo, of course).
Then there's EFP where these 2 shots would've killed me instantly 0:24
Didn't play vanilla anomaly and went straight to efp and ohh how tought it was at the start, I had to make every shot of my ak 74u count while not getting one shotted cause I just had an overcoat ( started as a bandit cause of dope music)
@@misspelled3677 ever find yourself playing music on the pda at all times? Bandits did that to me
@@chromaticabberationsgiveme9811 all the time man!
@@misspelled3677 Pretty sure its a bad luck charm, i tend to always play hardest difficulty stuff and I end up blasting the PDA to max volume, so I end up dying to jumpscares left and right
Most accurate shit I've seen lately lmfao. They b fuckin me up so fast I swear ☠☠☠
Groks the man! ;)
your not lying, I love tho lol
GAMMA makes your mistakes get punished way harder than in Anomaly, but it's oh so rewarding if you come out on top.
Wow almost as if gamma has artificial difficulty
Anomaly makes you feel like an action hero, Gamma makes you realise you're just a regular stalker against the odds.
Ballistics Overhaul in a nutshell
When you found a gun in anomaly: ok let's find some fixing tools or give it to the mechanic
When you found a gun in gamma: it's been lying in the ground for a few centuries, no living soul can restore it
God mode was on in the first clip, cover up the demo sign, friend.
And let's not bring EFP to the table if gamma is hard.
I know I did it on purpose, it's a joke.
From what i heard gamma is way harder than EFP
@@waffletaffle304 I mean, gamma is more "grab all you can cause crafting". Efp is more kin to micromanagement, because of the reduced weight capacity, and preparation because you always have to get your magazines ready for combat and the appropriate medical supplements.
in gamma has the dumb lore of Eurovision (Europe Union I know) baning weapons in the zone like people won't sell weapons through black market or modifying guns that fire blank replacing the cannon and modifying the action. Imo is a pretty artificial way of putting difficulty in the adquisition of guns and forcing the player to the crafting system. At least you can put ww2 guns in bad shape and sometimes a faulty rifle with 1 or 2 pièces in decent state. I don't know if is in gamma, but you can pay to specific traders to buy a decent state weapons through the the black market? I know that you can exchange armor equivalents plus a fee.
By the other hand, I think EFP is more realistic, but either way, sometimes you can get lucky and kill enemies with superb quality weapons like the experimental mercenary aks, dragunov, etcétera. And not killing mercenaries princely, I mean killing Ukrainian conscripts that should pack very basic guns, and in the zone with limited resources that guns should be in bad shape. And you still can buy top notch weapons with exorbitant prices, but still you can farm a lot money hunting or killing soldiers/bandits and sell the equipment to *put sidorovich here or barman*.
EFP is like vanilla anomaly with mechanics more atune of tactical shooters like localized damage, a more tactical approach to movement and combat, good preparation before firefights. I don't think like others that it makes stalker more tarkov like, because the mechanics that efp takes from EFT are common in tactical shooters like old rainbow six, arma saga, swat 4, squad, etcétera. Mechanics that go really well in stalker and that gamma also haves (except that in gamma mags redux is optional). Gamma is more fast-paced, has more gamy progression, and now you even can drive (that originally got scrapped by the original developers because cars really don't work in stalker) or build refuges like a Slavic adidas valheim.
EFP is like anomaly 2, while gamma it's their own thing and more like a spin-off. With the car and safehouse building is obvious that isn't anomaly 2 like people liked to say, and more the personal vision of grok of how he thinks the ideal stalker/anomaly should be. Nothing wrong in that, I think it's a more heterox and unique approach to stalker, but Gamma isn't the pure Stalker experience some people had said and it's rather misleading telling that to newcomers.
in resume, efp is like anomaly 1.5 with all the things implies (good or bad), and gamma is like a spin-off and how the. modder groks makes a more progressive and cohesive game of the base stalker anomaly mechanics.
@@waffletaffle304 gamma is harder in the progression sense but the combat is easier, in a good way it got rid of many bullshit deaths like a dog one shotting you in exoskeleton or a bandit sniping you with a sawn off wich arent problems only in efp but anomaly overall
fighting out in a forest or in an open area with a bunch of distance between you and your enemy is a death wish in Anomaly and GAMMA
grok's ballistic addon quite literally hits different
Yep it turns everything into bullet sponges.
@@fargoth391 try searching for the BR-AP mechanics to understand how armor and ammo works. it becomes very clear after that. there is nothing spongey enough in the zone that stops a 7.62.54 to the head. but if you wish to stick to 9.18 HP to kill exoskeleton, good luck.
@@gustavolemos5913 I installed the mod, spawned at rookie village as a loner, and just to test the new mechanics, I shot one of the loners in the head with a PM pistol (9x18) and he didn't die. It took the whole magazine into his head for him to die. He was wearing a hoodie...
@OwO Big Boy gladly groks ballistick overhaul isnt in gamma beacuse i kill almost every stalker in the south with 1 9mm headshot
@OwO Big Boy lets acess the situation:
- using PM (9.18 caliber)
- probably loaded with FMJ rounds
literally the least amount of damage you can deliver in the game. its indeed a diferent balance in this mod, its not Anomaly. but lets imagine if PM/FMJ could kill with one hit, what would be the point of rebalancing even?
other situation:
- some NPCs are not kilable unless on hostile state.
- head, torso and everything else have the same armor value, as game calculates every limb damage based on the tier of the clothe (you or the NPC) is wearing iqualy and not by the specif limb 3d model
"Gues who's back (back. back.)"
But my experience on Anomaly is basically similar to the Gamma clip…
I mean at least on hard.
I decided to start my first game as a ‘Freedom’ member and one of my first tasks takes me through Rostok which is filled with Duty, I had to take out like 10 guys, not counting the guys I managed to run past.
anomaly isn't that hard, morphine makes you a walking tank
@@albertzhang5237 if you turn on hardcore ai aim, and change your armour protection to good or average instead of great, it really makes things difficult.
@@SummerVilleGamedev A bit late tbh. I play on hard difficulty, but morphine ampoule is just too good
And then a wild boar comes from behind you and you immediately die
I start playing GAMMA in medium difficulties, thinking It would be a good way to first learn the game and mechanics, instead I got hardcore Anomaly difficulty. 😂
weak, hard difficulty survivalist progression is true stalker experience
stalker gamma, stalker anomaly, they're all the same, i still fucking die 😭
Gamma is more difficulty-thrilling in the long run
Anomaly is clinically-insane difficult early game
Gamma feels less like STALKER and more like Arma. Most engagements are at longer ranges, because the close ranges almost guarantee death.
damn im already getting my ass kicked in Anomaly, can't wait to try out GAMMA.
Same, and I played Stalker when it came out lol. About to download gamma and get lit up
i still remember how i got beamed by a one mercenary legend from 100 meters in GAMMA even tho i had good ballistic resistance
I make the fighting in anomaly lethal af, I like raising the difficulty by making it more brutal fairly for everyone
how do you raise the difficulty ? is it in Settings/Gameplay/Gamplay. diff/ player protection ?
@@MohaDou yes
@@ThisGuysMason thank you man
REDUX 2.0:
hold my beer
Man now I want to play gamma even more. This looks intense as hell and fun.
I just can't figure out how to install it for the life of me 😡
Its quite easy. There are good instruction videos here on youtube. I did it like that and know zilch about installing mods
Figured it out yet? Or do you need help?
That recoil animation is really nice.
So Gamma is more like Misery?
That's the one I like
That's a pretty fair comparison to make, yeah, I'd say so.
Первый человек тратил с каждым выстрелом по 500 рублей, если у него максимальная сложность экономики.
Meanwhile I'm breezing through Limansk on day one with 9x18 AP headshots and rad protectants.
Most fun in GAMMA
This is just the regular indoor Vs outdoor shootout experience. Anomaly is the same in that regard, you'll get absolutely dunked on. Either run for your life or find cover.
Fuck man this is too real
I'd enjoy gamma a lot more if i could disable all the crafting bullshit. Not a big fan of having to dismantled half the zone's weapons just to be able to fully build a single AK.
You can just disable it in the mod manager
If it helps, there is a way to just add guns back to the Traders. I forget how though.
gamma players acting like the gameplay is different to anomaly when its the same thing just more tideous
I play anomaly and its too easy, will try gamma as I like hard fire fights but hopefully Its not that extreme that I will cry of rage
in anomaly if i even dared to come out of cover i got shot by a 9mm from 2 kilometers away in the leg and instantly die
(disclaimer: I haven't started Gamma yet but plan to after I finish anomaly. Never played the original games.)
I'm still a newbie, with a reliable AK74N kitted with a tulip 4x scope and a silencer, and a Beretta that I always use and it's just my main shooter at this point. A Graphite Stalker suit (or something on the same level) on half durability (I forgot maintenance) and a small supply of meds.
The furthest I've been would be wild territory/Yantar/Rostok.
A package needs to be delivered down in the Great Swamps. Plus several stashes. There's this Military outpost that at a place called Workshop (I think).
At first, gun fire drew me in (I don't hear danger, I hear opportunities). I scouted ahead with my Binoculars and only knew they were hostiles.
I took a couple shots with my rifle, killed 1 and severely injured another. I ran straight into the fray, crossing the bridge under fire, getting hit once. Quickly took out 2 people and as I rush into this warehouse, I drew out my trusty sidearm as I was bleeding and my main shooter is out of ammo. I literally filled the Captain's ass with lead with him standing so high. Took a quick look around and used a improv stim, bandaged, and wondered if I'm fucked as I knew Militants can really painful. Continued the clearing with a little more caution and mainly used my rifle.
Never felt more like a badass than that moment.
Idk man anomaly is pretty dangerous in the top area of the zone you always feel like you don’t have enough loot for doing one exploration mission
Yeah, I can meme all I want, but we all know the Red Forest is its own vibe check regardless of playstyle, then everything north of that is torture if you don't prepare for it.
Sadly I can't play gamma to much space I don't have a very big hard drive. But, I really enjoy base game anomaly! I'll just have to be satisfied watching videos.
Oh boy- story of yesterday.
Got a contract to save someone's ass at cordon, that car park area on the way to farm.
Things are going good, I sniped some bandits, decided to move a little and OOOPS- it was Zombie season and one of the bandit boys snuk to me from the side and express delivery a slug to me while I was swatting the zombies away
was gonna say funny then i see the channel's name and pfp
I appreciate the feedback!
@@FurryFailure np
yeah Gamma is more realistic
where the player is as vunerable as npc's
instead of like CoD where the player can tank a tank shell and it heals after 3 seconds XD
Meanwhile EFP is just a repair your gun sim
Anomaly has very clunky weapons, while Gamma has aimbotting enemies around every corner
Both modpacks are decidedly difficult.
To be honest gamma is not that hard, if anything it's "hard" for the sake of it even breaking immersion to achieve that. I'll stick to EFP and the 50+ mods I'm running on top of it and still stable as base EFP
its not hard as gameplay, its the progression and the scavenging aspect, the combat is ok but becomes a nightmare when you got crappy weapons and shitty ammo
@@cykablyat9526 same as anomaly them
Hiding behind rock? Here taste this grenade!
Hot Take: STALKER isn't ARMA, and it doesn't need to be.
still looks like both are played on easy settings
That is correct. the Anomaly clip I enabled Godmode for the sake of the joke, I probably didn't even need to.