@@killerratchet1973 iirc, the unused walk sprites are for when Samus is facing a different direction, so her arm cannon would be either in front or behind depending on where she's facing, instead of just being mirrored. Not sure why they didn't use these sprites though
RoR is probably one of my favorite review like series, its always nice to see in-depth reviews that don't follow the same viewpoints I feel that I see in every other RUclipsr.
It's interesting that almost all of your criticisms are addressed by Super Metroid. Metroid was first. It broke a lot of new ground. It was also bound by the limitations of business. The battery backup system added considerable cost to each cartridge. Zelda got it because Nintendo management knew they had a hit. They weren't so certain about the more experimental Metroid. Just look at Metroid vs Kid Icarus. They both share a ton of code but are very different games. Nintendo at the time was trying a bunch if different ideas to see what worked. Metroid was the beginning of that idea but certainly not refined. For those of us who played it new, it was earth shattering. But with the benefit of hindsight and refinement I can see how you would come to your conclusion.
Exactly, looking back after gaming had became a major industry and playing it isn't a fair analysis. If metroid hadn't been a good game upon release, they wouldn't have been so fanatic while making super metroid. But they had no idea when releasing how well it would do, it'd only been out in Japan for a few months, Zelda by comparison had been out a year and a half. Which also used stock rooms in the dungeons, it was a common gaming convention to save space to avoid adding extra memory, chips weren't cheap, so idk wtf. Sure as hell beats playing an low rent super metroid on gameboy and just calling it a remake of metroid 1.
You should give examples of the music you're referencing, for someone like me who has never played the game, or for someone who has and doesn't know the music titles by heart.
@@Prodmullefc I don't understand how people keep missing the point here -.- At least Exo seems to understand, if the "love" is any indication. I mean.. for people who already know and love the music or even listen to the soundtrack on a daily basis, could hearing the music in these videos as well make the quality of these videos WORSE somehow? I don't get it, why are people so opposed?
I have learned from you folks that I got the date for Mario 2 wrong. As I have been informed, Doki Doki Panic was a 1987 release and the North American Mario 2 conversion didn't release until 1988. Just remember, I don't go out of my way to get these things wrong. I actually originally had a bit in here about how I wished there was a second ice beam, because as far I knew the Norfair one was the only one. On a whim, I looked up a map on the internet, and sure enough, there was a second one. For whatever reason, however, I was so certain that Mario 2 was a 1986 game that I didn't check. Part of why these vids take so long is because I double check and change things during the edit. I got one too many comments on the Ocarina video about lighting bomb flowers with a torch to get back to Saria and wanted to avoid that. But I keep learning that there's only so much you can spot on your own. I ran a draft of this past a friend and that seemed to help, so I'll probably keep doing that.
@Irrelevant Nobody For the thing in Norfair, if you pay attention to the tilesets you'll notice that the tile with a bunch of little bubbles gets repeated a lot in the bottom right corner. And all of the secret passages in Norfair use that tile. And even if you didn't know that, the general rule of thumb in Metroid games is if any part of the environment looks out of place even a little bit, it's probably worth investigating. So the game does actually hint at that one, it's just easy to miss the hint especially for new players who aren't as observant. It's also pretty much the only time the game "requires" you to bomb a secret passageway that isn't immediately obvious. I use quotation marks because you can sequence break and skip Norfair/Ridley entirely if you want, but again new players won't know how to do that.
I was about to click off, thinking this was just another video I've already seen. Then I saw it was posted about a minute ago. Welp, time to watch this series again. Been too long, friend.
I cant explain why but I love Metroid 1 for NES its so different for the time. I like how tight the controls feel and just the over all atmosphere. I think all your criticism of the game is very valid. The game does have some issues. But I just look past them and enjoy the game for what it is. A janky old NES game that gave birth to one of the best video game series of all time.
Oh. I just noticed/found out of this video today. I discovered this channel almost 5 years ago, with/by ROR M2 vs AM2R, but haven't watched many videos. ... I'm not sure what to say now >.< Well, I'm glad that channels like this are still alive. English is not my native language, but I undertand a lot, and I've felt the emotions that are put in many of the videos. I hope things can continue the good aspects, at least. Good luck.
I mostly agree with you ... except for two potentially significant bits. 20:44 "This one is hidden in an extremely secretive area that I never found in 10 years of playing this game. ... But it's just another excellent example of this game being bad with signifiers." Except that, it's not bad with them. You just missed the clues. For example the drop down through the fake lava, the waver enemy flying around where it has no right to be. 18:52 "But would you ever guess that this block here is bombable just by looking at it?" Yes. Yes I would. Because the sprites double in that very section instead of being random. There is a visual signifier that this part of the floor is different, and there's only one way to go down, so bomb it and see what happens. Like it or not, the signifiers were there. You just missed them. But it's also a pretty minor thing, as you really really really do not need to 100% Metroid. Which is important because... 23:39 "Metroid does have multiple endings depending on how fast you can clear it." Which is a point that I don't think you fully appreciate. Metroid rewarded speedruns. Maybe even invented the speedrunning genre? I don't know. But I do know my friends and I used to have competitions that we clocked. This could even be why Metroid had no map? (Though, like you, I'd have preferred the map.) The better that you had the game memorized, the faster you could win. Same with the lack of recharge stations, making how skillfully you could avoid damage and replenish health and missiles on the way a key component in play time. As you noted, unconventional order of operations was a thing you could do to speed up as well. Even the speed-fall color glitches were weirdly inspiring to push to play as fast as possible because you knew you could break elements of the game by going fast. As much as I agree with you that it'd have been nice to, say, have a recharge room, from a speedrun perspective, a thing Metroid definitely had, not having a recharge room adds to the challenge of speed. Metroid was not just about winning, but about winning as fast as possible. It wasn't just about having fun, but about pushing your skill to the max, over and over, after you had your fun. A point that the devs underlined with pixelated pr0n. (Or at least as close to it as family-friendly Nintendo was willing to get.) I can only guess at what motivated the devs to make some of their choices. But I can say that the effect worked. It got us all, back in the day, to replay the heck out of Metroid, always pushing to be just a little bit faster. I won't ever say that Metroid was the Bestest Game Evars. Again, like I said, I mostly agree with you. I also would have preferred more fun to a more challenging speedrun. Does the concept of speedrunning hold up well today? Does it make anyone who wasn't alive when the NES was launched want to go back in time for it? Probably not? Kids these days. Get off my lawn! LOL All I can say is that, at the time, it worked like a charm. It got people to replay. It made Nintendo money. Mission accomplished from their perspective, even if it wasn't quite the experience that you or I would have preferred.
Disclaimer: Metroid was one of the first NES games I ever played as the first time I ever played an NES was at a friend's house and it was one of the few games he had. Metroid 2 was the first Game Boy game I got after Tetris. And, Super Metroid's release was a bigger deal that year than my brand new pubes so I think we can agree the franchise and I go way back. Like, we been down since Big Wheels. That being said... I, for the life of me, cannot figure out how this ever became such a bomb-ass franchise. Nintendo really got lucky with this one because it was clearly hurried out like a lunch rush Big Mac with barely any lettuce and only one pickle. They got lucky that enough people actually enjoyed this dumpster that they were able to essentially get a second chance with a sequel and show the kind of game they meant to produce the first time. It has its own charm, being so brutally primitive compared to its peers of the time, but what the hell, man?? This couldn't have been an instant hit. I was a friggin child so it was cool as hell to me and I also had people to pass me tips to get off the training wheels and really sink my teeth into exploring the game. Still, i never did play it completely through or even beat it at all without a Game Genie or Justin Bailey until I was an adult. Wayyy to hard for me; that effing 30 energy continue always made me give the hell up and just try again in a couple months. Sure, i'll still pick it up. Shit, the only reason I'm even watching this little two-piece is because I did recently play it and then, because it's right there on the same cartridge, Zero Mission. As I said, I've got mad history with it but what. the. absolute. fuck? Nintendo got real lucky they were pumping out so many hits at the time that few people would notice this one takes a special breed of lunatic to enjoy. Kids today though? Yeah, you don't want none, son. We were the generation whose parents just threw them into piles of broken glass and left us there until the street lights came on 😜! *Bonus Content:* Back in the day, a buddy of mine lent me his prized Super Metroid for my NES Metroid because he had never played it and wanted to check out the original. In less than an hour he called me saying he wanted his game back because Metroid sucked and Super was better. I didn't disagree with him but it does paint an interesting picture on how Metroid holds up today when just ONE generation later completely blew it out of the water. And that buddy of mine who threw up in his mouth over NES Metroid, he was an NES veteran who just happened to have his first Metroid experience on SNES.
I forgot how much I missed your content. As soon as the video started half an hour flew by. I hope the editing process is treating you better than the Spyro trilogy videos did!
I think the weird walking sprite is because samus was originally going to be much faster, but the high speed made the platforming too difficult, so she was slowed down
Exo, I just thought I would let you know something. The thing about enemies sometimes dropping health and sometimes not isn't 100% random. It's frame based. The game cycles between three types of frames where if you defeat an enemy on that frame it has one of three outcomes. Those outcomes are health, missiles, and nothing. If you were able to consistently defeat enemies on the correct frames, you could always get health. However, the average player won't know this, and even if they do it's not like they're going to be able to time it out manually. Still awful, but it isn't exactly random.
25:40 That's what I've noticed about every Metroid game I've ever played, including Prime: For first-timers and newcomers, these games are hard as fuck! Especially Fusion and Dread! But the more you play it, the easier it gets.
Man, it has been a while. 7 years ago, I instantly got intrigued by the ROR series due to how much variety it had for me. If it weren't for that, I bet I wouldn't have found you. I'm glad you are still keeping up with this trend along with other videos, even though it can end up taking up to a year due to time and effort with editing.
Welcome back Exo, Glad to see you return, it can be rough working on these videos and balancing real life, I know from experience. Just as long as you don't give up!!!
You talk about how the game was rushed then go into the game not having a save slot. They saved money by not risking a battery in every game pack for a rushed game that may not appeal to as many people as Zelda
I would check out the full interview if you want to know more. Basically, Sakamoto tasked its development to two recent hires who had only made Game and Watch games up to that point. When it became clear they couldn't make their ship date in their own, Sakamoto and the rest of Nintendo EAD swooped in to refine the tech and design and ship the game. If you read between the lines, they heavily implied the game was super rushed and held together with popsicle sticks and glue. IMO this really shows in the final product. But as a game design student myself, I've witnessed firsthand how a team developed game doesn't come together until the end.
I could watch countless metroid reviews/retrospectives if they're done well, especially with a little passion thrown in & this one was done well. This is the first video I think I've seen of yours and i can see why people eagerly awaited your return. Great video, thank you!
This is a pretty fair review of Metroid 1. It definitely gets better when you do multiple playthroughs. Metroid 1 is one of my favorites along with Super, so I'm glad that you're finally covering the series as a whole. Looking forward to the rest of your reviews!
True, another criminally underrated gaming franchise is Pac-Man (except for the handheld Pac-Man World series, Ghostly Adventures TV series and especially Pac-Man for the Atari 2600. Then again, in late 2017, while ExoParadigmGamer, while he found it more enjoyable than not, was slightly if not extremely too critical towards the game that is pretty much as awesome as the non-GBA versions of Pac-Man World 2, it’s oldest successor, he gave the GBA version of PMW2 a Rebreak score despite being close to giving it a Re-Meh score because he gave the presentation of the game and replication of the 2D gameplay style of the PS1 version a bit too much credit... then again, maybe that’s just my opinion. m.ruclips.net/video/F8zO1pD8aIM/видео.html)
Welcome back, Exo! :D Once again great video! You did mention near the end of your end thoughts of the Spyro Reignited Trilogy video about how you planned on making a new formula for your Remake Or Rebreak videos, and here we are about 9 months later with said new formula, also, great to see you upload more EPG Plays videos again over 1 year later too! I gotta say I think this is probably a really good idea to do especially considering how long the previous 2 ROR videos were so I'm sure this will make it much easier for you to edit certain parts of the video. I also really like the new ExoParadigmGamer logo too, same with the EPG Plays logo, it's a nice combination of being updated while still retaining the original white, and aqua colors from the previous design, the same goes for the Remake Or Rebreak logo as well (maybe the Xross Platform logo is going to have a new design too)! The new fanfare intro was nice too! Sure, the Metroid series is quite backtrack-y, but in my opinion, it does backtracking much better than most of the collect-a-thons you reviewed on the channel so far (besides Spyro 3, and brief mentions of Yooka-Laylee in Banjo-Kazooie, and Banjo-Tooie). At any rate, yeah, I'm afraid I'm gonna have to agree with you, and most Metroid fans that the original Famicom/NES version of Metroid as not aged that well even when compared to The Legend Of Zelda (1986). And while the Metroidvania genre, as well as the Metroid franchise itself, wouldn't have existed without this game, on its own merits, however, it's not that fun, and handicaps you in a lot of ways, not to mention a complete slap in the face that the original Japanese version on the Famicom actually featured a save system just like The Legend Of Zelda released the same year in 1986 in exchange for a password system instead, and a tediously terrible one at that, and the fact that Nintendo was able to afford save batteries for both NES Zelda cartridges, but, not Metroid for some reason, enemies hurting Samus during transitions (the manual in North America identifying Samus Aran as a man), etc., so because of all those flaws, even with the save system in the Famicom version, I can only recommend original Metroid to hardcore fans that wish to experience the series' origin. Interesting that Metroid has a small case of the SEGA Learning Curve though. (Oh, also, the North American Super Mario Bros. 2 was released in 1988, the original Japanese Super Mario Bros. 2 on the Famicom, which is known as The Lost Levels over in the West, was the one that released the same year as The Legend Of Zelda, and Metroid, but I seriously digress.) Regardless, I enjoyed Part 1, and I really look forward to Part 2!
This was a good video. I really like the original Metroid, but I appreciate all the concerns you brought forth. I grew up with the original as my first exposure when it was brand new and never played the others until probably 20 years later. I've now completed all the 2D Metroid games, most of them multiple times. But the first is still in my top three, and maybe still #1. There are a few concerns you mentioned that never bothered me. I haven't had a problem recognizing where you could break through a floor or wall. For my part, I noticed when I was younger that if there were large bubbles in a wall (bubbles the size of a full tile), any row/column without large bubbles was usually a secret route. There's similar markers in other regions as well. Although not when the walls are all the exact same tile. These markers are beneficial because if you know what to look for, you don't have to memorize anything. When you see a pattern, you'll just know there's a secret there. I think the only secret that's in a weird spot is that very first energy tank hidden in the ceiling. I have no memory of how I found it. Probably while attacking that enemy that swoops down from above when you roll back under the wall. That's the only one I remember having to memorize. The others I just find by following the patterns. In my playthroughs, I always found what you called the hidden ice beam right away. There's an enemy under that floor, so it seemed obvious to me that you could break through somewhere. Most of those halls have a floor or ceiling tile you can break through. So I found that ice beam easily. And with it, I also got the varia suit before going to any bosses every time. (Another hall with a breakable path, learned after finding the ice beam.) Until I saw your video, I didn't know I was sequence breaking. To be honest, I didn't realize I was supposed to use the high jump to get it until you mentioned it in the video. It was so easy to get the varia suit with the ice beam that I never had a reason to backtrack. When you first enter that hall below the varia suit door, ignore the enemy, run straight over to the column you can shoot through, and open it up. The enemy will then fly right into that column right away. Freeze the enemy at it's peak and then follow it up, making sure not to shoot it again. Once it thaws, it'll fly through the rest of the top block. Once it's up there, it's pretty easy to wait for it to fly into a position where you can freeze it and use it as a platform to get into the door. Boom, varia suit without high jump. You can probably also use the door jump trick, but I never tried it as it seemed too time consuming. For that tricky jump where you kept falling and bombs weren't helping, it looks like you never discovered the rolling mid-air jump (I don't think that's its name, if it has one), which I'll admit is more than likely not intended gameplay, but is easy to do: roll into a ball, fall off a ledge, press up or jump to stand while falling, jump. Samus will jump as if she were standing on a floor even though she's in mid-air. So you can easily roll into position and jump onto the opposite platform without much effort. Do the stand and jump in quick succession as I think you can only fall by a block before the game no longer acts as though you're standing on the ground. Unlike wall-jumping, shine sparking, and other tricky moves in Metroid games, this one is really easy to pull off once you know what to do and you've tried it a time or two. It makes that gap and several others very easy. I can't recall how I learned that trick. I more than likely found it by accident since I didn't have the internet or Nintendo Power when I was a kid, but I'm glad I found it! It comes in handy in several locations. So it's a good trick to have in your arsenal if you ever plan to play again. I also don't really have a problem with spatial awareness, so even when things look the same everywhere, I do not get lost. I realize that that's kind of a super power and most people don't have that. So yeah, the lack of an in-game map is a valid flaw. It just didn't bother me. Lots of games were like that back then, and it never stopped me from enjoying them either. The short enemies don't bother me. I did find it humorous how much time you spent complaining about the short enemies early on only to mention casually in that latter half of the video that the wave beam can take them out easily. I just used the wave beam for the early bosses and then snagged the ice beam again on my way to Mother Brain. So short enemies weren't a concern. The simplicity and repetition of the map design and lack of backgrounds enhanced the atmosphere for me, definitely making me feel the isolation, alieness, and emptiness, like playing Alien. The later games in the series never gave me that same feeling. Backgrounds in Zero Mission took away from the isolation. Aside the linearity that ZM brought with waypoint markers, it's the change of the atmosphere that disappoints me most about Zero Mission. Although it's still a great game, particularly for how the second half changed the whole experience. I'd keep ZM in my top three. But I put the original ahead of it. And finally, I never had a problem with grinding health. This was kind of a staple with old NES games. I get that Zelda 1 and modern Metroid games have health recharge stations, but the grind helped me relax and plan my next steps. By contrast, having recharge stations actually frustrates me more because every time I play a new game and explore a new area, I'm super impatient to find the next health station rather than just learning how to fight the local enemies to grind health. Without recharge stations, I immediately look for the easiest ways to grind. Which are plentiful. I suppose it'd bother me more if I was speed-running the game, but I never played like that. I played for the atmosphere and getting immersed in the world, taking my time. I get that for a lot of people, grinding health has the opposite effect. When it's frustrating, you very quickly feel that you're playing a flawed game, and you're completely pulled out of the world. This was not the case for me with Metroid and I do consider myself fortunate. Aside from those points, I think the rest is fairly accurate as to the pros and cons of the game. It might be among my favorites, if not my #1, but it definitely has flaws. Those boss battles are more annoying than fun. They killed me a ton as a kid, but now they're mostly boring. Except that Mother Brain battle, which was always my least favorite part of the game. I hate how much crap flies at you from every direction while you're trying to shoot into the only vulnerable spot. I also hate that the screw attack dies a tile above the floor, as you mentioned. And it's disappointing that it doesn't have a tracker for pickups. To this day I don't know if I ever got 100% because there's nothing in-game to show me. Anyway, I'm sorry for the wall of text. If you actually read this far, well, thanks for validating my rambling. But also, thanks for making this video. I appreciate the critique! And I appreciate how much time you spent playing the game before reviewing it. Thanks for going so in-depth.
Your comment is spot on. Especially regarding the spotting the variation in the size of the bubbles, the ice beam and the Varia suit. To me Brinstar ice beam is the OG ice beam not Norfair. Also, I also seem to possess your ‘superpower’ as I have hardly any trouble navigating Zebes without the use of a online map or guide. I think it is because I put so many hours into that game as a kid that I hardly have any trouble making mental maps of things to this day. Thanks to OG Metroid that part of my brains is a lot more developed than the overage Joe’s :-)
I like this new divided multi-part format. It suits your Vs. style better and allows each review segment to stand on their own. It's also more digestible for the viewer, and I'd imagine VERY algorithm friendly.
Metroid was the only VC game that I bought on my 3DS. I remember being so confused the whole time by the similar rooms and the lack of a map. I never finished it, but I’ll probably play Zero Mission if I ever want to play the first one
At least Zero Mission has a map, and it never felt unfair. Not to mention, it's a fun experience. You even get the NES Metroid as a reward for beating it.
@@cliffturbo2146 I think that's backward. Zero Mission seems good to play after beating the original, but if you play Zero Mission first, then you have defeated the whole point of the original game, ie the challenge of navigation, which is perfectly tuned for either learning the world by just exploring it or drawing a map as you go. (as the manual recommends) Most other games with exploration are either too complex or too simple for that, but Metroid hits it perfectly. It makes you feel like you're really exploring in a way that having an automap ruins. Once you've had that experience, it's hard to unlearn the world, so then playing Zero Mission is the better choice.
its not easy saying the harsh truth about a game people love so dearly, but its important that level headed people try to balance out Hype because leaving that be leads to Over Hype and peoples experiences end up being wasted when not given true proper context of what to expect.
Okay, this video is incredible. I don't feel like I have to say anymore. Keep up the fantastic work Exo! Edit: LOL. I have already re-watched this video 3 times. Your videos are super re-watchable. Keep it up!
I've been waiting forever for this video. You need to do Metroid 2/AM2R/Samus Returns remake or rebreak. Thank you for all the awesome content and greetings from México!
In this game, the best grinding spot to refill your health is a the start of Tourian. Metroids always drop large health and missile recharges, and they also respawn as soon as the screen has scrolled past them. You'll be fully equipped really fast if your save/password starts you there.
Yo yo, digging the new intro. WELCOME BACK EPG! I've already got my vibes about the conclusion, but I'm intrigued to see how the original has held up in your eyes.
Personally, I don't find it this bad, because even though you DO know where to go, you don't know HOW to go there. Not to mentions it doesn't reveal collectibles.
As someone who played this game when it was current and new-ish still, there's definitely something about it that drew me in. And even back then I wouldn't have disagreed with anything you said about it, but things like that were just part of NES games that I has learned to accept I guess. I didn't get a lot of games as a kid, so the games I did have I played a lot, over and over. And the more I learned how Metroid worked, the more I came to love it. But it is definitely a flawed game, I agree. Even as flawed as it was, there was something about it that kept me really really interested in it, even years later I'd come back and play it.
You reference Super Mario Bros. 2 aka Super Mario Bros USA; but that game didn't come out until October of 1988. SMB The Lost Levels was the title that released in 1986 for the Disk System. Metroid looks really nice when compared to a lot of the 1986 competition IMO.
wow this is a cool rebrand... also I think you should do a similar series for game sequels and the like in order to see if they are worth playing and how well they improve on the first game
the return of the king
It is time
I was going to say that
I hope another king will return again soon... (By the way, I am referring to Haedox if that wasn’t clear enough, k?)
"The king... has returned."
Return of the ROR
It's awesome to know that you and I were both discovering this series via the Wii Virtual Console's release of Super Metroid, in 2007. :D
Love your vids mate
Whats funny is that both the japanese and western version have unused sprites in the code for different samus walking animations
what's funny about it?
@@5izzy557 Because they probably were better than the one we got in the final game.
@@killerratchet1973 iirc, the unused walk sprites are for when Samus is facing a different direction, so her arm cannon would be either in front or behind depending on where she's facing, instead of just being mirrored. Not sure why they didn't use these sprites though
@@goshator Memory save?
@@luisjogos821 perhaps
Doesn’t matter if it’s 10 months or 10 years, Eexoparadigumgamer will always come back
10 years wow not 10 years.
Sometimes you just need a break from RUclips
It's like cybershell
@@thefollower2933 so true
You got no idea how satisfying it is to read...Part 1. This is gonna be in depth, eh?
New Intro!! : D
I already miss the Mario All Stars intro music :(
You'd hope so after 6 months of no content.
RoR is probably one of my favorite review like series, its always nice to see in-depth reviews that don't follow the same viewpoints I feel that I see in every other RUclipsr.
2 years is a lifetime in the 8-bit era
It's interesting that almost all of your criticisms are addressed by Super Metroid. Metroid was first. It broke a lot of new ground. It was also bound by the limitations of business. The battery backup system added considerable cost to each cartridge. Zelda got it because Nintendo management knew they had a hit. They weren't so certain about the more experimental Metroid. Just look at Metroid vs Kid Icarus. They both share a ton of code but are very different games. Nintendo at the time was trying a bunch if different ideas to see what worked. Metroid was the beginning of that idea but certainly not refined. For those of us who played it new, it was earth shattering. But with the benefit of hindsight and refinement I can see how you would come to your conclusion.
Exactly, looking back after gaming had became a major industry and playing it isn't a fair analysis. If metroid hadn't been a good game upon release, they wouldn't have been so fanatic while making super metroid. But they had no idea when releasing how well it would do, it'd only been out in Japan for a few months, Zelda by comparison had been out a year and a half. Which also used stock rooms in the dungeons, it was a common gaming convention to save space to avoid adding extra memory, chips weren't cheap, so idk wtf. Sure as hell beats playing an low rent super metroid on gameboy and just calling it a remake of metroid 1.
You should give examples of the music you're referencing, for someone like me who has never played the game, or for someone who has and doesn't know the music titles by heart.
You can Google that stuff, you know. "Metroid NES music"
@@xenos_n. Don't know what that has to do with my suggestion, but okay =/
@Sauce Tha Kidd Yes they are. Even so, my point that the quality of the videos could be improved by providing samples stands.
The entire soundtrack is probably less than fifteen minutes long, my friend. You should just do what Xenos said, and go give it a listen.
@@Prodmullefc I don't understand how people keep missing the point here -.- At least Exo seems to understand, if the "love" is any indication. I mean.. for people who already know and love the music or even listen to the soundtrack on a daily basis, could hearing the music in these videos as well make the quality of these videos WORSE somehow? I don't get it, why are people so opposed?
I have learned from you folks that I got the date for Mario 2 wrong. As I have been informed, Doki Doki Panic was a 1987 release and the North American Mario 2 conversion didn't release until 1988.
Just remember, I don't go out of my way to get these things wrong. I actually originally had a bit in here about how I wished there was a second ice beam, because as far I knew the Norfair one was the only one. On a whim, I looked up a map on the internet, and sure enough, there was a second one.
For whatever reason, however, I was so certain that Mario 2 was a 1986 game that I didn't check.
Part of why these vids take so long is because I double check and change things during the edit. I got one too many comments on the Ocarina video about lighting bomb flowers with a torch to get back to Saria and wanted to avoid that. But I keep learning that there's only so much you can spot on your own.
I ran a draft of this past a friend and that seemed to help, so I'll probably keep doing that.
@Irrelevant Nobody For the thing in Norfair, if you pay attention to the tilesets you'll notice that the tile with a bunch of little bubbles gets repeated a lot in the bottom right corner. And all of the secret passages in Norfair use that tile. And even if you didn't know that, the general rule of thumb in Metroid games is if any part of the environment looks out of place even a little bit, it's probably worth investigating. So the game does actually hint at that one, it's just easy to miss the hint especially for new players who aren't as observant. It's also pretty much the only time the game "requires" you to bomb a secret passageway that isn't immediately obvious. I use quotation marks because you can sequence break and skip Norfair/Ridley entirely if you want, but again new players won't know how to do that.
I’m a simple man
Exo uploads a new video, I click
I was about to click off, thinking this was just another video I've already seen.
Then I saw it was posted about a minute ago. Welp, time to watch this series again. Been too long, friend.
I cant explain why but I love Metroid 1 for NES its so different for the time. I like how tight the controls feel and just the over all atmosphere.
I think all your criticism of the game is very valid. The game does have some issues. But I just look past them and enjoy the game for what it is. A janky old NES game that gave birth to one of the best video game series of all time.
I agree with you 100%
Thank goodness you went back to classic Exo style. The Spyro videos were painful to get trough.
Oh. I just noticed/found out of this video today.
I discovered this channel almost 5 years ago, with/by ROR M2 vs AM2R, but haven't watched many videos.
... I'm not sure what to say now >.< Well, I'm glad that channels like this are still alive. English is not my native language, but I undertand a lot, and I've felt the emotions that are put in many of the videos.
I hope things can continue the good aspects, at least. Good luck.
I mostly agree with you ... except for two potentially significant bits. 20:44 "This one is hidden in an extremely secretive area that I never found in 10 years of playing this game. ... But it's just another excellent example of this game being bad with signifiers." Except that, it's not bad with them. You just missed the clues. For example the drop down through the fake lava, the waver enemy flying around where it has no right to be. 18:52 "But would you ever guess that this block here is bombable just by looking at it?" Yes. Yes I would. Because the sprites double in that very section instead of being random. There is a visual signifier that this part of the floor is different, and there's only one way to go down, so bomb it and see what happens. Like it or not, the signifiers were there. You just missed them. But it's also a pretty minor thing, as you really really really do not need to 100% Metroid. Which is important because...
23:39 "Metroid does have multiple endings depending on how fast you can clear it." Which is a point that I don't think you fully appreciate. Metroid rewarded speedruns. Maybe even invented the speedrunning genre? I don't know. But I do know my friends and I used to have competitions that we clocked. This could even be why Metroid had no map? (Though, like you, I'd have preferred the map.) The better that you had the game memorized, the faster you could win. Same with the lack of recharge stations, making how skillfully you could avoid damage and replenish health and missiles on the way a key component in play time. As you noted, unconventional order of operations was a thing you could do to speed up as well. Even the speed-fall color glitches were weirdly inspiring to push to play as fast as possible because you knew you could break elements of the game by going fast. As much as I agree with you that it'd have been nice to, say, have a recharge room, from a speedrun perspective, a thing Metroid definitely had, not having a recharge room adds to the challenge of speed. Metroid was not just about winning, but about winning as fast as possible. It wasn't just about having fun, but about pushing your skill to the max, over and over, after you had your fun. A point that the devs underlined with pixelated pr0n. (Or at least as close to it as family-friendly Nintendo was willing to get.) I can only guess at what motivated the devs to make some of their choices. But I can say that the effect worked. It got us all, back in the day, to replay the heck out of Metroid, always pushing to be just a little bit faster.
I won't ever say that Metroid was the Bestest Game Evars. Again, like I said, I mostly agree with you. I also would have preferred more fun to a more challenging speedrun. Does the concept of speedrunning hold up well today? Does it make anyone who wasn't alive when the NES was launched want to go back in time for it? Probably not? Kids these days. Get off my lawn! LOL All I can say is that, at the time, it worked like a charm. It got people to replay. It made Nintendo money. Mission accomplished from their perspective, even if it wasn't quite the experience that you or I would have preferred.
Disclaimer: Metroid was one of the first NES games I ever played as the first time I ever played an NES was at a friend's house and it was one of the few games he had. Metroid 2 was the first Game Boy game I got after Tetris. And, Super Metroid's release was a bigger deal that year than my brand new pubes so I think we can agree the franchise and I go way back. Like, we been down since Big Wheels. That being said...
I, for the life of me, cannot figure out how this ever became such a bomb-ass franchise. Nintendo really got lucky with this one because it was clearly hurried out like a lunch rush Big Mac with barely any lettuce and only one pickle. They got lucky that enough people actually enjoyed this dumpster that they were able to essentially get a second chance with a sequel and show the kind of game they meant to produce the first time.
It has its own charm, being so brutally primitive compared to its peers of the time, but what the hell, man?? This couldn't have been an instant hit. I was a friggin child so it was cool as hell to me and I also had people to pass me tips to get off the training wheels and really sink my teeth into exploring the game. Still, i never did play it completely through or even beat it at all without a Game Genie or Justin Bailey until I was an adult. Wayyy to hard for me; that effing 30 energy continue always made me give the hell up and just try again in a couple months.
Sure, i'll still pick it up. Shit, the only reason I'm even watching this little two-piece is because I did recently play it and then, because it's right there on the same cartridge, Zero Mission. As I said, I've got mad history with it but what. the. absolute. fuck? Nintendo got real lucky they were pumping out so many hits at the time that few people would notice this one takes a special breed of lunatic to enjoy. Kids today though? Yeah, you don't want none, son. We were the generation whose parents just threw them into piles of broken glass and left us there until the street lights came on 😜!
*Bonus Content:* Back in the day, a buddy of mine lent me his prized Super Metroid for my NES Metroid because he had never played it and wanted to check out the original. In less than an hour he called me saying he wanted his game back because Metroid sucked and Super was better. I didn't disagree with him but it does paint an interesting picture on how Metroid holds up today when just ONE generation later completely blew it out of the water. And that buddy of mine who threw up in his mouth over NES Metroid, he was an NES veteran who just happened to have his first Metroid experience on SNES.
That moment of pride where I found the second ice beam on my own when I was younger.
"Only 2 years later" as if 2 years isn't a fuckton of time to explore console limitations
I forgot how much I missed your content. As soon as the video started half an hour flew by. I hope the editing process is treating you better than the Spyro trilogy videos did!
I think the weird walking sprite is because samus was originally going to be much faster, but the high speed made the platforming too difficult, so she was slowed down
Was just watching some RORs this week. Glad that you are back.
I was 14 when this game came out, it was a terrifying game. We never saw it boring, for us at that TIME was fantastic.
you have no idea how perfect your timing with this amazing video is
Man the time between this and Spyro 3. I'm still glad a new video came out tho! You are one of the BEST game reviewers on RUclips, hands down!
And here I was just rewatching the Spyro videos last night wondering when the next ROR would be...
4:28 “He is the greatest of all the space hunters” lol
I’ve been waiting for this ROR since I first started watching this series. Welcome back!
More people need to watch you. you are one of the best reviewers on this site
This was an unexpected but very welcome surprise!
Exo, I just thought I would let you know something. The thing about enemies sometimes dropping health and sometimes not isn't 100% random. It's frame based. The game cycles between three types of frames where if you defeat an enemy on that frame it has one of three outcomes. Those outcomes are health, missiles, and nothing. If you were able to consistently defeat enemies on the correct frames, you could always get health. However, the average player won't know this, and even if they do it's not like they're going to be able to time it out manually. Still awful, but it isn't exactly random.
I LOVE the OG Metroid. It's one of the few games I speedrun and you're right.
The game gets a lot funner as you get better at it.
25:40 That's what I've noticed about every Metroid game I've ever played, including Prime:
For first-timers and newcomers, these games are hard as fuck! Especially Fusion and Dread! But the more you play it, the easier it gets.
Man, it has been a while. 7 years ago, I instantly got intrigued by the ROR series due to how much variety it had for me. If it weren't for that, I bet I wouldn't have found you. I'm glad you are still keeping up with this trend along with other videos, even though it can end up taking up to a year due to time and effort with editing.
Oh baby the transition from og title to the gba title intro god that was AWESOME!
This is a great video dude, you did well and the effort was well worth it
Excited to watch, especially with that new intro at the start, really sleek.
this is a nice surprise... thanks Mikey! we've missed you!
Nice! Always love these videos and I love that you're not afraid to make them long af. I really relish every time I see one in my sub box!
Welcome back Exo, Glad to see you return, it can be rough working on these videos and balancing real life, I know from experience. Just as long as you don't give up!!!
You talk about how the game was rushed then go into the game not having a save slot. They saved money by not risking a battery in every game pack for a rushed game that may not appeal to as many people as Zelda
15:39 So wait, they had to throw out and rework 7 months worth of work just to make the game into its final form in 3 months? Sheesh!
I would check out the full interview if you want to know more. Basically, Sakamoto tasked its development to two recent hires who had only made Game and Watch games up to that point. When it became clear they couldn't make their ship date in their own, Sakamoto and the rest of Nintendo EAD swooped in to refine the tech and design and ship the game. If you read between the lines, they heavily implied the game was super rushed and held together with popsicle sticks and glue.
IMO this really shows in the final product. But as a game design student myself, I've witnessed firsthand how a team developed game doesn't come together until the end.
You're Back! And with my favorite segment on your channel! ROR!
I've
missed ur videos so much I'm so glad ur back
YOOOO AS SOON AS I WATCH ONE OF YOUR VIDEOS AGAIN YOU UPLOAD AGAIN YAAAAA
We’re Back! A Dinosaur’s Story. Welcome back Exo.
Half a year with no uploads and he’s back. Glad to see you back.
Having recently replayed both the original and Zero Mission myself recently, the timing for this video couldn't be better.
And it's great!
Which version do you recommend?
I could watch countless metroid reviews/retrospectives if they're done well, especially with a little passion thrown in & this one was done well.
This is the first video I think I've seen of yours and i can see why people eagerly awaited your return. Great video, thank you!
The Day of Fate has arrived
The one and only Endo Paradigm Player
This is a pretty fair review of Metroid 1. It definitely gets better when you do multiple playthroughs. Metroid 1 is one of my favorites along with Super, so I'm glad that you're finally covering the series as a whole. Looking forward to the rest of your reviews!
A critically underrated franchise. I mean dang, just listen to the music alone. I hope more people give Metroid a chance in the future.
True, another criminally underrated gaming franchise is Pac-Man (except for the handheld Pac-Man World series, Ghostly Adventures TV series and especially Pac-Man for the Atari 2600. Then again, in late 2017, while ExoParadigmGamer, while he found it more enjoyable than not, was slightly if not extremely too critical towards the game that is pretty much as awesome as the non-GBA versions of Pac-Man World 2, it’s oldest successor, he gave the GBA version of PMW2 a Rebreak score despite being close to giving it a Re-Meh score because he gave the presentation of the game and replication of the 2D gameplay style of the PS1 version a bit too much credit... then again, maybe that’s just my opinion. m.ruclips.net/video/F8zO1pD8aIM/видео.html)
Same here. Super Metroid is my favorite video game of all time, and I am pumped for Metroid Prime 4 when it eventually comes!
@@MetalSmasherGaming How I can relate!
Its not underrated. It does sells like ass tho
@@showmeyourmoves8551 It really is a shame. It deserves more than it's getting.
It's good to have you back! ☺️ Sending love from the UK. 💙
The return how glorious and with Metroid aswell. Just amazing man
You have RoR a glow up and I’m all for it. Still one of my favorite series in retro games. Thanks for still making them :)
Welcome back, Exo! :D Once again great video! You did mention near the end of your end thoughts of the Spyro Reignited Trilogy video about how you planned on making a new formula for your Remake Or Rebreak videos, and here we are about 9 months later with said new formula, also, great to see you upload more EPG Plays videos again over 1 year later too! I gotta say I think this is probably a really good idea to do especially considering how long the previous 2 ROR videos were so I'm sure this will make it much easier for you to edit certain parts of the video. I also really like the new ExoParadigmGamer logo too, same with the EPG Plays logo, it's a nice combination of being updated while still retaining the original white, and aqua colors from the previous design, the same goes for the Remake Or Rebreak logo as well (maybe the Xross Platform logo is going to have a new design too)! The new fanfare intro was nice too! Sure, the Metroid series is quite backtrack-y, but in my opinion, it does backtracking much better than most of the collect-a-thons you reviewed on the channel so far (besides Spyro 3, and brief mentions of Yooka-Laylee in Banjo-Kazooie, and Banjo-Tooie). At any rate, yeah, I'm afraid I'm gonna have to agree with you, and most Metroid fans that the original Famicom/NES version of Metroid as not aged that well even when compared to The Legend Of Zelda (1986). And while the Metroidvania genre, as well as the Metroid franchise itself, wouldn't have existed without this game, on its own merits, however, it's not that fun, and handicaps you in a lot of ways, not to mention a complete slap in the face that the original Japanese version on the Famicom actually featured a save system just like The Legend Of Zelda released the same year in 1986 in exchange for a password system instead, and a tediously terrible one at that, and the fact that Nintendo was able to afford save batteries for both NES Zelda cartridges, but, not Metroid for some reason, enemies hurting Samus during transitions (the manual in North America identifying Samus Aran as a man), etc., so because of all those flaws, even with the save system in the Famicom version, I can only recommend original Metroid to hardcore fans that wish to experience the series' origin. Interesting that Metroid has a small case of the SEGA Learning Curve though. (Oh, also, the North American Super Mario Bros. 2 was released in 1988, the original Japanese Super Mario Bros. 2 on the Famicom, which is known as The Lost Levels over in the West, was the one that released the same year as The Legend Of Zelda, and Metroid, but I seriously digress.) Regardless, I enjoyed Part 1, and I really look forward to Part 2!
This was a good video. I really like the original Metroid, but I appreciate all the concerns you brought forth. I grew up with the original as my first exposure when it was brand new and never played the others until probably 20 years later. I've now completed all the 2D Metroid games, most of them multiple times. But the first is still in my top three, and maybe still #1. There are a few concerns you mentioned that never bothered me.
I haven't had a problem recognizing where you could break through a floor or wall. For my part, I noticed when I was younger that if there were large bubbles in a wall (bubbles the size of a full tile), any row/column without large bubbles was usually a secret route. There's similar markers in other regions as well. Although not when the walls are all the exact same tile. These markers are beneficial because if you know what to look for, you don't have to memorize anything. When you see a pattern, you'll just know there's a secret there. I think the only secret that's in a weird spot is that very first energy tank hidden in the ceiling. I have no memory of how I found it. Probably while attacking that enemy that swoops down from above when you roll back under the wall. That's the only one I remember having to memorize. The others I just find by following the patterns.
In my playthroughs, I always found what you called the hidden ice beam right away. There's an enemy under that floor, so it seemed obvious to me that you could break through somewhere. Most of those halls have a floor or ceiling tile you can break through. So I found that ice beam easily. And with it, I also got the varia suit before going to any bosses every time. (Another hall with a breakable path, learned after finding the ice beam.) Until I saw your video, I didn't know I was sequence breaking. To be honest, I didn't realize I was supposed to use the high jump to get it until you mentioned it in the video. It was so easy to get the varia suit with the ice beam that I never had a reason to backtrack. When you first enter that hall below the varia suit door, ignore the enemy, run straight over to the column you can shoot through, and open it up. The enemy will then fly right into that column right away. Freeze the enemy at it's peak and then follow it up, making sure not to shoot it again. Once it thaws, it'll fly through the rest of the top block. Once it's up there, it's pretty easy to wait for it to fly into a position where you can freeze it and use it as a platform to get into the door. Boom, varia suit without high jump. You can probably also use the door jump trick, but I never tried it as it seemed too time consuming.
For that tricky jump where you kept falling and bombs weren't helping, it looks like you never discovered the rolling mid-air jump (I don't think that's its name, if it has one), which I'll admit is more than likely not intended gameplay, but is easy to do: roll into a ball, fall off a ledge, press up or jump to stand while falling, jump. Samus will jump as if she were standing on a floor even though she's in mid-air. So you can easily roll into position and jump onto the opposite platform without much effort. Do the stand and jump in quick succession as I think you can only fall by a block before the game no longer acts as though you're standing on the ground. Unlike wall-jumping, shine sparking, and other tricky moves in Metroid games, this one is really easy to pull off once you know what to do and you've tried it a time or two. It makes that gap and several others very easy. I can't recall how I learned that trick. I more than likely found it by accident since I didn't have the internet or Nintendo Power when I was a kid, but I'm glad I found it! It comes in handy in several locations. So it's a good trick to have in your arsenal if you ever plan to play again.
I also don't really have a problem with spatial awareness, so even when things look the same everywhere, I do not get lost. I realize that that's kind of a super power and most people don't have that. So yeah, the lack of an in-game map is a valid flaw. It just didn't bother me. Lots of games were like that back then, and it never stopped me from enjoying them either.
The short enemies don't bother me. I did find it humorous how much time you spent complaining about the short enemies early on only to mention casually in that latter half of the video that the wave beam can take them out easily. I just used the wave beam for the early bosses and then snagged the ice beam again on my way to Mother Brain. So short enemies weren't a concern.
The simplicity and repetition of the map design and lack of backgrounds enhanced the atmosphere for me, definitely making me feel the isolation, alieness, and emptiness, like playing Alien. The later games in the series never gave me that same feeling. Backgrounds in Zero Mission took away from the isolation. Aside the linearity that ZM brought with waypoint markers, it's the change of the atmosphere that disappoints me most about Zero Mission. Although it's still a great game, particularly for how the second half changed the whole experience. I'd keep ZM in my top three. But I put the original ahead of it.
And finally, I never had a problem with grinding health. This was kind of a staple with old NES games. I get that Zelda 1 and modern Metroid games have health recharge stations, but the grind helped me relax and plan my next steps. By contrast, having recharge stations actually frustrates me more because every time I play a new game and explore a new area, I'm super impatient to find the next health station rather than just learning how to fight the local enemies to grind health. Without recharge stations, I immediately look for the easiest ways to grind. Which are plentiful. I suppose it'd bother me more if I was speed-running the game, but I never played like that. I played for the atmosphere and getting immersed in the world, taking my time. I get that for a lot of people, grinding health has the opposite effect. When it's frustrating, you very quickly feel that you're playing a flawed game, and you're completely pulled out of the world. This was not the case for me with Metroid and I do consider myself fortunate.
Aside from those points, I think the rest is fairly accurate as to the pros and cons of the game. It might be among my favorites, if not my #1, but it definitely has flaws. Those boss battles are more annoying than fun. They killed me a ton as a kid, but now they're mostly boring. Except that Mother Brain battle, which was always my least favorite part of the game. I hate how much crap flies at you from every direction while you're trying to shoot into the only vulnerable spot. I also hate that the screw attack dies a tile above the floor, as you mentioned. And it's disappointing that it doesn't have a tracker for pickups. To this day I don't know if I ever got 100% because there's nothing in-game to show me.
Anyway, I'm sorry for the wall of text. If you actually read this far, well, thanks for validating my rambling. But also, thanks for making this video. I appreciate the critique! And I appreciate how much time you spent playing the game before reviewing it. Thanks for going so in-depth.
Your comment is spot on. Especially regarding the spotting the variation in the size of the bubbles, the ice beam and the Varia suit. To me Brinstar ice beam is the OG ice beam not Norfair. Also, I also seem to possess your ‘superpower’ as I have hardly any trouble navigating Zebes without the use of a online map or guide. I think it is because I put so many hours into that game as a kid that I hardly have any trouble making mental maps of things to this day. Thanks to OG Metroid that part of my brains is a lot more developed than the overage Joe’s :-)
One to many alsos in my comment. Oops!
I like this new divided multi-part format. It suits your Vs. style better and allows each review segment to stand on their own. It's also more digestible for the viewer, and I'd imagine VERY algorithm friendly.
Metroid was the only VC game that I bought on my 3DS. I remember being so confused the whole time by the similar rooms and the lack of a map. I never finished it, but I’ll probably play Zero Mission if I ever want to play the first one
At least Zero Mission has a map, and it never felt unfair. Not to mention, it's a fun experience. You even get the NES Metroid as a reward for beating it.
@@cliffturbo2146 I think that's backward. Zero Mission seems good to play after beating the original, but if you play Zero Mission first, then you have defeated the whole point of the original game, ie the challenge of navigation, which is perfectly tuned for either learning the world by just exploring it or drawing a map as you go. (as the manual recommends)
Most other games with exploration are either too complex or too simple for that, but Metroid hits it perfectly. It makes you feel like you're really exploring in a way that having an automap ruins. Once you've had that experience, it's hard to unlearn the world, so then playing Zero Mission is the better choice.
Listening to you talk about Metroid, your love for the series is pretty clear
its not easy saying the harsh truth about a game people love so dearly, but its important that level headed people try to balance out Hype because leaving that be leads to Over Hype and peoples experiences end up being wasted when not given true proper context of what to expect.
I've been hoping you'll cover this since I discovered your ROR series. Great way to come back from a hiatus!
Awesome video, can't wait to see Part 2. I'm excited to see it.
Intro been needing a update for a while. Nice glad ur back btw :D
Great to have you back! Missed the content 😊
Okay, this video is incredible. I don't feel like I have to say anymore. Keep up the fantastic work Exo!
Edit: LOL. I have already re-watched this video 3 times. Your videos are super re-watchable. Keep it up!
Nice intro and YESS YOUR FINALLY DOING METROID!
It's good for you to be back
Oh hey! It's my homie! 😃 welcome back my dude!
I've been waiting forever for this video. You need to do Metroid 2/AM2R/Samus Returns remake or rebreak. Thank you for all the awesome content and greetings from México!
Back with a banger
In this game, the best grinding spot to refill your health is a the start of Tourian. Metroids always drop large health and missile recharges, and they also respawn as soon as the screen has scrolled past them. You'll be fully equipped really fast if your save/password starts you there.
I played super metroid in 2013 on a emulator then really played all the way through on the 3ds and wii u in 2017 and boy were those good times
Been a long while, glad your back
I think we all know what the answer is gonna be on this one but it’s still great to see all the little details dissected in this format
Great video! Can’t wait for Part 2!
I just beat Zero Mission today, and find this just posted this month. Looking forward to part 2!
When I needed it the most, he came!
Love ur new intro and I been missing these videos a lot
HE LIVES!!! Glad to have you back man!
I swore you had already done this but great to see it anyway!
Words can’t describe how hype I am for this. One of my favorite video makers on here, love you Exo
Happy to see you back dude
Glad to have you back, Michael.
Yo yo, digging the new intro. WELCOME BACK EPG!
I've already got my vibes about the conclusion, but I'm intrigued to see how the original has held up in your eyes.
You’re back!
Zero Mission was my first Metroid game, and remains my absolute favorite- thanks for doing this! :D
the biggest sin of zero mission is that it tells you where to go every time you get into a choso statue
A thousand times this, if I recall correctly there's a fan mod that removes some of the hand holding bloat.
Personally, I don't find it this bad, because even though you DO know where to go, you don't know HOW to go there. Not to mentions it doesn't reveal collectibles.
@@xDARKSHADEx but it's totally optional already...?
@@MqstodonSome aren’t if you go the normal routes
Always glad to see a new upload. Hell yeah
Welcome back! You’ve been greatly missed
Your alive, you’ve returned
So glad to see this man's channel in my sub feed!
Long time I have waited for your return
As someone who played this game when it was current and new-ish still, there's definitely something about it that drew me in. And even back then I wouldn't have disagreed with anything you said about it, but things like that were just part of NES games that I has learned to accept I guess. I didn't get a lot of games as a kid, so the games I did have I played a lot, over and over. And the more I learned how Metroid worked, the more I came to love it. But it is definitely a flawed game, I agree. Even as flawed as it was, there was something about it that kept me really really interested in it, even years later I'd come back and play it.
You reference Super Mario Bros. 2 aka Super Mario Bros USA; but that game didn't come out until October of 1988. SMB The Lost Levels was the title that released in 1986 for the Disk System. Metroid looks really nice when compared to a lot of the 1986 competition IMO.
wow this is a cool rebrand... also I think you should do a similar series for game sequels and the like in order to see if they are worth playing and how well they improve on the first game
or maybe do a TTYD review or something
Welcome back!!
I missed these videos. Thanks, Exo.
THE GOAT HAS RETURNED! NEW INTRO LOOKING CLEAN AF! 🔥🙏🏻