I’m going to make a suggestion on discord to swap the fence in and the reduced droughts development points. While apples are a common choice regardless of fertility, it’s the prerequisite for Rye, which I would think is only useful in infertile regions. Rye, Ember, Rye, Ember etc. Reduced droughts is also behind Apples, and becomes more valuable the more crop fields one has, which seems odd to me if I am making large apple orchards to make that DP pay off. On the other side we have Ox plows, which I would think one wants to make the full use from, by never having a fallow year and rotate ember, barley, and flax. For fenced in to be used at all you have to have a fallow year which reduces the benefit of its prerequisite. With further thought, I’ll suggest swapping apples and breeding, keep rye behind breeding and making fence in also behind breeding. This makes sense to me with the upcoming butcher building
Thanks for the content, these kinds of tests are the content that I am most interested in Since consumption is random now, I would think the available (or even total stock to include what is in stalls, etc.) would be inaccurate for conclusions. If you dont mind I would like to run some data collecting tracking crop yields and send it to you
Excellent video with a solid method. So many youtubers make wild claims about farming with no basis. My farming usually fails in yellow or worse. What do you do to prevent wastage? When do you assign the workers? I've seen them sow in Nov and March and am not sure why they do both. They seem to harvest after 7-8 months and sometimes come back with nothing. I personally like the idea of sheep because the yarn and cloaks are very profitable. But is there a way to make the fertilization work or is it 100% broken?
To prevent wastage, and they collect best, is to have good logistics. So you have farms - mill - bakery - grannery to collect flour grains, and another for bread. Just think the whole process and build so they walk the shortest. Even hitchpost close to the farmhouse. oxes plow the field best in a straight long line. Sheeps works, but on fertilization, i dont think its worth it, but good if you want to farm wool :) They just little bugged kinda, so you need to destroy the fence and let them go .
@@Muenni I think there are several that are 100% broken (irrigation) and the carts (bankruptcy). The sheep seem to work where they go but I can't get them to move to all my fields.
I appreciate anyone who makes videos to help other players. But I gave up on this video after the first minute or two. You were taking much too long to get to any sort of point.
I’m going to make a suggestion on discord to swap the fence in and the reduced droughts development points.
While apples are a common choice regardless of fertility, it’s the prerequisite for Rye, which I would think is only useful in infertile regions. Rye, Ember, Rye, Ember etc. Reduced droughts is also behind Apples, and becomes more valuable the more crop fields one has, which seems odd to me if I am making large apple orchards to make that DP pay off.
On the other side we have Ox plows, which I would think one wants to make the full use from, by never having a fallow year and rotate ember, barley, and flax. For fenced in to be used at all you have to have a fallow year which reduces the benefit of its prerequisite.
With further thought, I’ll suggest swapping apples and breeding, keep rye behind breeding and making fence in also behind breeding. This makes sense to me with the upcoming butcher building
Every suggestions is important, so do that 👌sounds very good what you are saying and can't wait for the stuff coming in the future 😀
Like and subbed good knowledge to have.
Thank you so much :)
Thanks for the content, these kinds of tests are the content that I am most interested in
Since consumption is random now, I would think the available (or even total stock to include what is in stalls, etc.) would be inaccurate for conclusions. If you dont mind I would like to run some data collecting tracking crop yields and send it to you
Thanks 😊 yeah you can send data I guess👌 tomorrow I have a honey test 🙂
@@solhoot oh it will be awhile. I have other projects that need completion before I delve into something new.
@@jvoodoochild2755
My focus changed, made a new plan :)
Excellent video with a solid method. So many youtubers make wild claims about farming with no basis. My farming usually fails in yellow or worse. What do you do to prevent wastage? When do you assign the workers? I've seen them sow in Nov and March and am not sure why they do both. They seem to harvest after 7-8 months and sometimes come back with nothing. I personally like the idea of sheep because the yarn and cloaks are very profitable. But is there a way to make the fertilization work or is it 100% broken?
To prevent wastage, and they collect best, is to have good logistics. So you have farms - mill - bakery - grannery to collect flour grains, and another for bread. Just think the whole process and build so they walk the shortest. Even hitchpost close to the farmhouse. oxes plow the field best in a straight long line. Sheeps works, but on fertilization, i dont think its worth it, but good if you want to farm wool :) They just little bugged kinda, so you need to destroy the fence and let them go .
All perks, every single one, have a viable use. Every, single, one.
What's the use of hides from trapping? It doesn't give you any hides, it does nothing whatsoever atm, right?
@@Muenni I think there are several that are 100% broken (irrigation) and the carts (bankruptcy). The sheep seem to work where they go but I can't get them to move to all my fields.
You dont need to restart the game to move the sheep. Put up the fence. Demolish the old pasture and the sheep workers will move them.
Sometimes they dont move for me. But i try that next time again .
I appreciate anyone who makes videos to help other players. But I gave up on this video after the first minute or two. You were taking much too long to get to any sort of point.
Tnx for this. I always want good feedback .