Thanks so much for the vid, Garret! Im working on my MFA in VFX specializing in matte painting and your tips have really helped me understand matte painting specifically as it pertains to the industry today. Not much out there that really breaks it down so that people can sink their teeth into it so easily. You do a great job! keep it up!
Thanks, Striangle. The more prepared the next generation of matte painters are, the better off matte painting will be as a whole. Thanks for your work and interest.
Wow thank you Garrett, this information has helped me SO much with my final University project, trying to fully understand how to project from 2 cameras onto the same piece of Geo and you've given me all the answers I needed. Thanks again :)
Hey Tarry, when you do projections you do no have to setup UVs--so that is time saved. I get a lot of detail quickly by using actual photos of objects instead of building everything from scratch. To get the same results building from scratch would take much longer but you would be able to see from all angle as were this pillar is only good from some angles. That is the fundamental difference between matte painting and full CG.
Your projection resolution can be as high as you want. It gets fed through the scan line render node--it will render at your project settings resolution by default. You attach a constant node to the scan line node of your desired resolution and your scan line will render at the constant resolution instead of the projects. Hope that helps.
Hello Garrett. Hope you are well. My name is Aayush Aggarwal. I am an aspiring environment artist. I had gone through your videos on RUclips to learn more. Being specific, I have a question regarding the video about you explaining the process of multi camera projection using Maya, Photoshop and Nuke. Kindly help me with this question.. In multi camera projection, you clicked out the photos of the pillar as close as possible to the camera movement. So was that camera animation created in Maya/Nuke after you got your photos and then by using those photos as a guide ?? Or was that camera animation from a live footage of that pillar ??
Great Video, thanks so much! When you go into maya and import your image plane do you also set the maya camera to the photographs focal length? What about aperture/filmback settings?
Thanks so much for the vid, Garret! Im working on my MFA in VFX specializing in matte painting and your tips have really helped me understand matte painting specifically as it pertains to the industry today. Not much out there that really breaks it down so that people can sink their teeth into it so easily. You do a great job! keep it up!
Thanks, Striangle. The more prepared the next generation of matte painters are, the better off matte painting will be as a whole. Thanks for your work and interest.
Great !!! now iam watching all of your Projects keep going like this you are helping many people with your knowledge
Wow thank you Garrett, this information has helped me SO much with my final University project, trying to fully understand how to project from 2 cameras onto the same piece of Geo and you've given me all the answers I needed. Thanks again :)
Hey Tarry, when you do projections you do no have to setup UVs--so that is time saved. I get a lot of detail quickly by using actual photos of objects instead of building everything from scratch. To get the same results building from scratch would take much longer but you would be able to see from all angle as were this pillar is only good from some angles. That is the fundamental difference between matte painting and full CG.
Thanks! I always wanted a good explanation of this technique
Your projection resolution can be as high as you want. It gets fed through the scan line render node--it will render at your project settings resolution by default. You attach a constant node to the scan line node of your desired resolution and your scan line will render at the constant resolution instead of the projects. Hope that helps.
Amazing man! I really wanted to learn how to do this
Thanks!
Thanks Garrett!
Vey useful! I start work as a DMP on Monday.
Thanks Garrett :)
Hello Garrett. Hope you are well. My name is Aayush Aggarwal. I am an aspiring environment artist. I had gone through your videos on RUclips to learn more. Being specific, I have a question regarding the video about you explaining the process of multi camera projection using Maya, Photoshop and Nuke. Kindly help me with this question..
In multi camera projection, you clicked out the photos of the pillar as close as possible to the camera movement. So was that camera animation created in Maya/Nuke after you got your photos and then by using those photos as a guide ?? Or was that camera animation from a live footage of that pillar ??
I was thinking the same thing. Paint it once (texture) instead of multiple times. It was interesting to see the process though...
Great Video, thanks so much! When you go into maya and import your image plane do you also set the maya camera to the photographs focal length? What about aperture/filmback settings?
Thank you!
Thats very great , thanks a lot , but what if your dmp resolustion is greater and higher than your comp setting ? how do you will project that .
nice!!!
Same way. It just gets down res-ed to whatever your comp is set at in the scanline render.
thnx!!!
can you show us how to do the nuke part in maya?
Hey ****chops, to answer your question--you can go to my site and look at my credit list.
You can see how to do this in Maya by looking at another of my videos called:
"Maya Layered Matte Painting Projection Shader Setup"
I see;;luck man