Nuke - Projection Basics

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  • Опубликовано: 7 сен 2024
  • A basic look at creating projections in Nuke to allow you to spatially manipulate your footage. Once you've established your projections you gain quite a bit of flexibility and power in working with your footage for adding VFX.

Комментарии • 12

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 3 года назад +1

    So amazing. Thank you for doing this. Love your process and articulation.

  • @shotenken
    @shotenken 2 года назад

    You my friend, are a saviour! Thanks for making it crystal clear

  • @TheSerpentSage
    @TheSerpentSage 7 лет назад

    Nice work! Comprehensive and clear.

  • @matthias9754
    @matthias9754 5 лет назад

    amazing, very clear i love it

  • @wrap29
    @wrap29 5 лет назад

    Thanks JF..This video is really helpful..!!

  • @gfxfilms2012
    @gfxfilms2012 7 лет назад

    awesome! more vids please!

  • @redemptionfilms.6903
    @redemptionfilms.6903 5 лет назад

    Blue Peter style. Here's one I I prepared earlier...

  • @povilaslondon
    @povilaslondon 2 года назад

    How to do the same if I want to project from the 360 (latlong) image?

  • @fxstation1329
    @fxstation1329 6 лет назад

    good!

  • @leevfx
    @leevfx 6 лет назад +1

    I was desperate to see the clip play - it looks fine for a still frame but what happens when the camera moves around the cube? Does it require anything different to the paintwork should it be a moving shot?

    • @altruizine
      @altruizine  6 лет назад +1

      Lee Watson somewhat different, yes. You need a very good track of the move and can then use multiple camera angles to paint up your textures. It’s additional complexity but the base concepts remain