Root Strategy Guide | Eyrie Dynasties |

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  • Опубликовано: 14 дек 2024

Комментарии • 117

  • @jimihicks8152
    @jimihicks8152 4 года назад +61

    So what you are telling me is the game is all about checks and balances

  • @onxiaftw
    @onxiaftw 4 года назад +44

    I dont know about you but there is something very captivating about Root's art style, it's just so beautiful

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +9

      Oh trust me. It’s one of the reasons I adore it :)

  • @HeckaLives
    @HeckaLives 4 года назад +72

    The Eyrie have two broad states, 'Bird Blitzkreig' and 'Death Spiral'. Either you get multiple roosts, and additional card draw quickly. Or you will be trapped with 1 card draw and continuous turmoil resetting your victory points. In those first 3 turns, you need to get up to 4 roosts. If you don't get 2 or 3 card draw, victory becomes impossible.

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +17

      Love the analysis. I have been playing eyrie again recently and it truly has been a blast. I agree with you

  • @jmkaji
    @jmkaji 3 года назад +25

    For me, the Eyrie was one of the most challenging factions. There are too many steps to consider, and very careful planning to avoid turmoil. So, after watching the video I test out your tips on Root Digital, and I doubled the score of 3 hard AIs (30 vs 15,14,9). Very smooth playthrough, almost no AP. So, hey Lord! Thanks for the video and also, amazing production.

    • @LordoftheBoard
      @LordoftheBoard  3 года назад +1

      So glad i could help! i love me some Eyrie! they are one of my favorites...

  • @tobiwongkenobi8436
    @tobiwongkenobi8436 3 года назад +7

    SUBSCRIBED: I'm late to the ROOT party but I bought this game for my play group and we were spiraling out of control in love with this game. I started with the Eyrie Dynasties and now, will DIE WITH MY FEATHERED BRETHREN. This video gave me so much insight into decree management and leader choice. Thank you so much!

    • @LordoftheBoard
      @LordoftheBoard  3 года назад

      So glad you are playing my fav game now! :)

  • @Quackalope
    @Quackalope 5 лет назад +19

    My personal page was subscribed to you :) now this one is as well! Keep up the good work and keep playing around / having fun!

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      Thank you so much! That means a ton. Don’t worry, the silliness has just begun. Thanks again.

  • @krachtkrompie
    @krachtkrompie 5 лет назад +17

    Keep up these Root tips! Very helpful for anyone learning or even more experienced players.

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +3

      Thank you so much! I will. I enjoy doing these very much. Thank you for taking the time to watch! Cheers 🍻

  • @tripelon
    @tripelon 4 года назад +3

    Amaizing edition, short video, enterraiming, and huge tips to play correctly in order to win. Great work man! Gonna share these with my root friends

    • @LordoftheBoard
      @LordoftheBoard  4 года назад

      I really appreciate it and truly glad they helped :)

  • @Jesentra
    @Jesentra 4 года назад +6

    I have to say, love the execution of the video. Good track, cute animations, clear dictation. Well done!

  • @prezombie7074
    @prezombie7074 5 лет назад +13

    Played a few games of Eyrie, both before and after.
    Putting mammal cards onto move is safer, but putting them on recruit (if you have a matching roost) is also good. BUT! One huge blunder I made that I'd warn about is to make sure you have battles to balance out the recruiting. 3 recruits with charasmatic, but only 1 battle, can easily exhaust your stockpile of units, especially if the opponent decides to play defensively and force you into a turmoil due to being unable to recruit. If you're not Charasmatic, recruiting is a good spot for a mammal card, but it makes that roost a super high value target and you should probably avoid doing it unless you have a strong defensive position, or a second roost of that type.

  • @aaabbb-zc7sx
    @aaabbb-zc7sx 11 месяцев назад +1

    eyrie is like playing chess while everyone else is playing roots.the cats want to build,the rats want to mess with whoever is doing well and the racoon is just living it's life.meanwhile,the birds require you to plan your next turmoil 4 or 5 steps ahead.you're playing to end your current decree as quick as possible,because that also allows you to get all the pieces on the board

  • @Console_Yourself
    @Console_Yourself 3 года назад +2

    Awesome tips! These are things I may never have thought of (at least for a long time) about playing with this faction.

    • @LordoftheBoard
      @LordoftheBoard  3 года назад +1

      That was my goal :) glad I could help a little!

  • @unlimitedrabbit
    @unlimitedrabbit 2 года назад +3

    You've earned a subscriber today with this video.

  • @andraslibal
    @andraslibal 3 года назад +3

    I really enjoy the video the tips, the clarity, the animations.
    This looks like a channel well worth subscribing to :)

    • @LordoftheBoard
      @LordoftheBoard  3 года назад

      So glad they proved helpful to you :) And thank you so much for the SUB!

  • @NightyBla
    @NightyBla Год назад +2

    5:00 sorry do i see 2 nests in one forest clearing?

    • @LordoftheBoard
      @LordoftheBoard  Год назад +1

      Yup! Accidentally didn’t move one out. It happens haha

  • @pointynoodle
    @pointynoodle Год назад +1

    One strategy that I’ve found *lethal* in low-player games 1st turn double birds on Build with the despot. You can get 5+6 roosts consistently in 3 turns which turbocharges your card production and point gain. Inevitably you’re either gonna run out of roosts to build or get trapped, but that won’t matter because losing points hurts less with a bit headstart and you’ve still got that card production which means you can rebuild your decree in 2 turns max.

  • @1989yt
    @1989yt 5 лет назад +6

    Tip 1: putting non-birds in battle can bite back while non-birds in recruit should be okay but it will weigh you down since you now have to defend those clearings.
    Tip 2: Do NOT pick the charismatic leader unless you start with a bird card or a card matching your first clearings suit. Otherwise you will go into turmoil immediately.
    Tip 3: Don't battle if you don't need to? What do you mean. You HAVE to battle if your decree tells you and you cannot if it does not. What constitutes need for this tip?
    Tip 4-8: I agree.
    Tip 9: A lot of the time that is not possible. With limited card draw and the Alliance stealing card when attacked you will often not be able to. Also getting a big decree for the sake of a big decree is not worth it.
    Tip 10 and BONUS: Fine I guess.
    Reading this again I seem harder than I intend. I thoroughly enjoy your root videos for both the great production value, the digestable short hints and the thoughts you put behind it.

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад

      Hey! Thank you for the response! I love strategy because every body has different ideas and strategies for different games. I’ll preface before I acknowledge your points by saying this is a guide recommended just to get people started and feeling like they can do something within this game.
      Now to your points!
      1. I agree it is honestly a pretty situational thing. I would say more often than not my point was that they were the safest.
      2. I have played many games and not gone into turmoil immediately after. A bird card helps though for sure!
      3. Yeah, so I was just saying that people always think that they have to battle to expand and place roosts. But utilizing the “rule” mechanic can make it to where you don’t have to lose birds to place roosts.
      4-8 I am glad we agree!
      9. I agree with it being not the likeliest of things.but if you can you should. The Eyrie have the potential to have more actions per turn than any other faction. By the sheer possibility of what can be done I would say throwing cards on the decree and seeing what sticks is great to learn them properly
      Thanks for all your points ! And for watching. I love strategy and discussing it. I appreciate the interaction!

    • @1989yt
      @1989yt 5 лет назад +1

      @@LordoftheBoard likewise! I guess I can agree with most of your replies here but I will just emphasize that the charismatic leader start with a bird card in recruit and battle. If you do not have a bird card or a card matching your starting clearing in your opening hand, you cannot move on your turn one, which then SHOULD mean that you cannot battle that turn which will send you into turmoil round 1. The exception being if someone moves into your first clearing before your turn. So look out for that even though it might be unlikely. I will crunch the numbers for that later.

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад

      That is a good point. I will also look into that as well. Have you watched the other guides? What are your thoughts?

  • @simonsuarez7561
    @simonsuarez7561 8 месяцев назад

    I really like this one!
    What a great series of tips.
    Thanks again Sam.
    :)

  • @daithiocoinnigh
    @daithiocoinnigh Год назад

    You need to remember that the birds can tie to control a clearing, so birds on the board are not critical.
    I hit despot as my first leader, then move and build for my first 3 moves. If you get the right cards you can put down two in recruit and build and get 4-5 roosts up prior to turmoil, and maybe have 12 points down. I have gotten all the way to 30 with the despot, Get the single slot clearings first
    After that If I have crafting cards I go builder and populate the board while I craft and defend.
    Otherwise I go commander and go on the attack to get my points that way.
    Charismatic is only if you end up short of birds due to sustained attack.

  • @CalebvanderLeek
    @CalebvanderLeek 4 года назад +3

    Again, loving these videos and because I love them so much wanted to humbly offer two pieces of constructive feedback:
    1. Sometimes I wonder if you could be a bit more specific; for example, in Tip #1 here, you mention trashing cards in battle & move, which is a great tip, but you don't go so far as to say WHY which might baffle some
    2. I love the sign-off line "let's drop the beat" but feel it could be more EPIC and effective if you chose a song that wasn't playing at that moment and hadn't already played in all the interludes; maybe a song with a big bass and heavy beat you could always save for the signoff?

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Hey Caleb! Love the feedback. These were my first 6 videos and I was definitely working through my process. I am much more clear now and I have wanted to remake these. 😂 but again thank you. And I love the suggestion on a different song at the end than playing throughout! I appreciate it

  • @peacelovehappy4001
    @peacelovehappy4001 5 лет назад +1

    Wow this is amazing!! I loved the animation in this video

  • @Jess-sw2eq
    @Jess-sw2eq Месяц назад

    Amazing videos ˗ˏˋ ★ ˎˊ˗
    the information as well as the camera angles, just 10 / 10

  • @filippoarceci1954
    @filippoarceci1954 Год назад +1

    I am kind of a beginner player and i played only three times with this faction, and i fell in love with it. I have an observation about what you recommend. Isn't recruiting in a certain spot much easyer than attacking in the same suit/color/territory type over and over? You will quickly finish enemy pieces and lose your decrete, whereas you can almost always recruit freely at a place you have granted you have your nest down and have enough troops to do so. Idk maybe i am wrong but i feel it is very logical nonetheless.

    • @LordoftheBoard
      @LordoftheBoard  Год назад

      What you are saying is technically true. The reason I advise against it is that recruiting is the easiest one to turmoil. When enemies want to turmoil you the just have to take all roosts of the suit.
      And that’s the worst kind of turmoil cause it cuts your turn off at Recruit if you can’t fulfill it.
      Hope that helps!

    • @filippoarceci1954
      @filippoarceci1954 Год назад

      @@LordoftheBoard makes sense, thank you

  • @topkat578
    @topkat578 4 года назад +2

    When falling into turmoil, can we resolve the decree actions that can be performed or all of the actions are lost. E.g. I performed recruitment, battle and move actions but as a consequence of these actions now I cannot build and go into turmoil.. so should I undo all the previous three actions?

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Baher Yar you do all the actions up until the point you can’t make an action. And you keep those previous legal actions :)

  • @sajdeva
    @sajdeva 10 месяцев назад

    Hey what is the name of the beat?

  • @JamesSmith-zt4kd
    @JamesSmith-zt4kd 3 года назад +1

    Good Lord I am late! Could I just ask? Wouldn’t it make more sense to dump unwanted cards into recruit and having a bird card(s) in battle? I’m really new (got the game for Christmas this year) but I just wondered why you would build up a reliance on being forced to battle in certain clearings and be able to recruit wherever rather than recruit in a variety of clearings you own and battle in more unspecified clearings?
    p.s. Sorry this is so long and probably poorly typed. I may have even just worked it out while typing but it can’t hurt to ask. Thanks.

    • @LordoftheBoard
      @LordoftheBoard  3 года назад +1

      So the reason I don’t do that is because recruit is easy to turmoil. If you have Fox in recruit your opponents may make it their full job to take out all your Fox roosts.
      So recruit you have to be careful with :) you usually want to keep it with 1 color or 2 with a strong position.

    • @JamesSmith-zt4kd
      @JamesSmith-zt4kd 3 года назад +1

      Thanks for responding man, you’ve got a great channel. I hadn’t even considered it from a social perspective when I was thinking about it, thanks!

  • @norad_clips
    @norad_clips 3 года назад +1

    Great video!

  • @dcrbdh
    @dcrbdh 5 лет назад +2

    Nice , make moar!!!! As a bit of critique, I think a little longer of a discussion on when and how to allow turmoil would have been good.

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      Hey thank you so much for the feedback! I am considering a discussion video on each faction after these tips. More of a general strategy talk. Thanks for watching!

  • @republikadugave420
    @republikadugave420 5 лет назад +2

    Can you build multiple roosts on single clearing?

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      Republika Dugave Sadly no! Only one roost per clearing is allowed. However others buildings are able to share in a clearing with a roost if there is an empty space.

    • @republikadugave420
      @republikadugave420 5 лет назад +2

      @@LordoftheBoard
      I know.. Asking because of 5:08... :)

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +2

      Haha whoops! 😂 not sure why that got set like that. My bad.

  • @ashleywhiting4078
    @ashleywhiting4078 3 года назад +1

    Any tips on winning as the Eyrie in a 2 player game against the Cats? We just can't seem to pull that off (whoever is the Cat wins). Would including a bot be useful to check the Cats?

    • @LordoftheBoard
      @LordoftheBoard  3 года назад

      I currently with any 2 player game run a bot since I have the clockwork. But in the base eyrie vs Marquise - the biggest advice I can give is for the Eyrie to be really aggressive - like you have to jump in and start causing issues right out of the gate.

    • @Maraffler
      @Maraffler 2 года назад

      I played two 2-player games with the birds, against the cats. I won one clearly, and lost the other. As the bird party, you have to play aggressively and prevent the cats from expanding. Be sure to start with the charasmatic leader to keep your soldier production high. Fight where possible so that your soldiers don't run out. Accordingly, losses are perfectly okay and even wanted. You should also take care of nests early to increase your hand cards.

  • @Oepogean
    @Oepogean 5 лет назад +1

    Great strategies!

  • @fabacruz3842
    @fabacruz3842 4 года назад +1

    Thanks!, plase more videos on root

    • @LordoftheBoard
      @LordoftheBoard  4 года назад

      Sure thing! what are some videos you would like to see?

    • @fabacruz3842
      @fabacruz3842 4 года назад +1

      @@LordoftheBoard plase a game play, i cant win with the eagles

  • @SeenD
    @SeenD Год назад

    I think I disagree with the suit dump for battle. I feel that it’s turmoil inducing. You have to battle at those locations. Okay walking a lonely bird there is always doable but still it forces you to focus on those suits. I’m still quite new. Just 10 games under my wing. So maybe you could explain it a bit more? Or should I look for new strat vids. Do you already have them?

    • @VictorKolbe
      @VictorKolbe Год назад

      so far, I agree with you. recruiting is WAY easier than battling

  • @claytonsmith3749
    @claytonsmith3749 3 года назад +1

    @1:30 first tip

  • @johnmanardiii3308
    @johnmanardiii3308 Год назад

    What sleeves do you use? My friend spilled water on my cards and i would like to protect them in the future

    • @joze6069
      @joze6069 3 месяца назад +1

      @@johnmanardiii3308 lmao prolly a bit late but use dragon shield perfect fit

    • @johnmanardiii3308
      @johnmanardiii3308 3 месяца назад

      @@joze6069 haha never too late, ty!

    • @joze6069
      @joze6069 3 месяца назад

      @@johnmanardiii3308 are you still playing the game? im just now getting into it

    • @johnmanardiii3308
      @johnmanardiii3308 3 месяца назад

      @@joze6069 it's a good game, I haven't been able to get the group together for a while but I definitely play it from time to time.

  • @matthewdaas5500
    @matthewdaas5500 4 года назад +1

    Tried playing Eyrie and WA and it was a disaster right out of the gate. What do you do if Eyrie goes first and there is nothing to battle? Do they fall into turmoil or does it not apply since it's not applicable?

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +2

      My advice would be to not go with a leader that has battle as a first action. And instead use the despot Mabye? He is a very good on to have no battles to do! :) and you would go into turmoil still and if you couldn’t battle, you just have to re-elect a leader. But if already at 0 point you don’t lose any

    • @matthewdaas5500
      @matthewdaas5500 4 года назад +1

      ​@@LordoftheBoard Great help thank you!

  • @Leith-Fae
    @Leith-Fae 4 года назад +1

    So, I played the game with some friends yesterday for the first time, and we were wondering, since Eyrie Dynastie control a clearing if it has the same number of unit as another player, does this means that it controls a clearing if there is no unit on it ?

    • @LordoftheBoard
      @LordoftheBoard  4 года назад

      Indeed ! :) their lords of the forest ability is one of my favorites!

    • @humandave5417
      @humandave5417 4 года назад +1

      the law of root states:
      7.2.2 Lords of the Forest. The Eyrie rule a clearing
      when tied for most combined warriors and buildings there. They do not rule empty clearings.
      Empty clearings are ruled by no one.

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      @@humandave5417 sorry I misunderstood his question. Truly thought that he was the only one in the clearing. Yes if it is empty. Nobody rules the clearing

    • @humandave5417
      @humandave5417 4 года назад +1

      @@LordoftheBoard no problem, great content by the way!

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      @@humandave5417 thanks so much! And I appreciate the comment :)

  • @dancourtney2633
    @dancourtney2633 5 лет назад

    Thanks! My wife smashes me in 878 Vikings (where she somehow always gets the Vikings and I have the soft 'control the cities and try not to get obliterated' English). So now what happens? When it is just her and I, she gets Marquise and I get the Eyrie. After watching this, I want to play a game right now...

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад

      Haha that’s awesome! Take the Eyrie I feel like they are a very interesting duel vs the Marquise. As well as woodland alliance vs eyrie! Thank you so much for watching. More to come :)

  • @alexgalvezmorante9611
    @alexgalvezmorante9611 4 года назад +1

    Really good content

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Thank you Alex! I appreciate that very much.

  • @Cthulhu91
    @Cthulhu91 5 лет назад +1

    When i do the decree, if i have 3 cards on attacking i MUST attack 3 time or can i choose wich card based on map symbol? Still, i i have 3 different card on move for example, may i move untill i can’t if i must execute every single card in columns?

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      Sadly you must attack once for each separate card in the decree. So for example if you had 1 of each in battle (mouse, fox and rabbit) you must commence battle 3 times, once for each clearing type. And all must be done in the clearing that matches their type

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад

      Thanks for the comment and watch!

    • @Cthulhu91
      @Cthulhu91 5 лет назад +1

      Lord of the Board Woah! Omg it’s totally unbalanced, i can go into turmoil a lot of time, is just predicted. At the end, i MUST complete LITERALLY every single card in the decree? So if i have 6 card in attack i MUST attack 6 time, if i have 10 cards in recruit i MUST recruit 10 times? If you tell yes will appreciate, thanks you so much

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      L'Informatica con Ciccio yes, that is the Eyrie, a double edged sword. They have the potential to pile some insane number of actions per turn! But can also become hard to maintain. However you will go into turmoil before you get too many scores!

    • @Cthulhu91
      @Cthulhu91 5 лет назад +1

      Lord of the Board Ok thx, sorry but im feeling stupid.

  • @CH1R1NO
    @CH1R1NO 5 лет назад +1

    I've played a game where the Eyrie player won the game without ever going into turmoil.

    • @LordoftheBoard
      @LordoftheBoard  5 лет назад +1

      CH1R1NO that is way cool! Great job to them! It is definitely possible! :)

  • @dtczyk8976
    @dtczyk8976 3 года назад

    5:07 you can’t have more than 1 roost per territory.

    • @LordoftheBoard
      @LordoftheBoard  3 года назад

      Haha I know. It just set up that way on accident

  • @pointynoodle
    @pointynoodle Год назад +1

    This is good but I’d like a more in-depth analysis

    • @LordoftheBoard
      @LordoftheBoard  Год назад +1

      I may do an advanced series in the future 👌🏽

  • @CoreyLoBosco
    @CoreyLoBosco 4 месяца назад

    2 roosts in 1 clearing naughty naughty

    • @LordoftheBoard
      @LordoftheBoard  3 месяца назад

      Yeah I’m sure I set up for an example and that slipped through.

  • @kelvyndesouza4108
    @kelvyndesouza4108 Год назад

    Niceee

  • @isabellopezgallego4381
    @isabellopezgallego4381 7 месяцев назад

    Buenas tardes!!!

  • @Paul-A01
    @Paul-A01 11 месяцев назад

    Builder is so unhelpful. I feel like he should give you a +1vp per craft, or some other bonus just to make him relevant.

  • @ivanristov5835
    @ivanristov5835 4 года назад +2

    no way dude I disagree with your strategy. First and foremost the Eyrie are strong because they can fight every turn which contrasts with your fight when you must strategy. Also dumping cards on battle seems a short trip to turmoil cause your opponents could see which cards you are placing there and they will tend to avoid those clearings just to make you go into turmoil. Move can also confuse you if you dump too much cards there one wrong move literary can send you back to turmoil. So the safest place to dump cards is Recruit cause you can defend your nest with the recruits that you get so it is a win win. The only problem here is you can place all of your recruits on the map and can't recruit more but if you time it right with battles you can attack destroy some troops and regain them at your roosts and plus as benefit you also gain a few point for destroying bases and anger your opponents which will make them attack you and loose even more troops and roosts which you can build all over again and so on. Also putting 2 cards down at the beginning will again confuse you so start slow and sure and build up fast by turn 3 putting 2 cards is fine and by turn 6 you should slow down again cause you already have too many actions to play with.

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Ivan Ristov that’s the magic of root. Lots of different ways to play the game! Love your thoughts and totally agree under certain circumstances you can make that work! These are older videos and could use some improvements. Also this was the second video I ever made on RUclips. It has seemed to help many people even though it may not be the best strategy. Thanks for watching nonetheless!

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Ivan Ristov also! I would say I win most games with the eyrie when I play them. And I use this new strategy I’ve been developing. Hint though - it doesn’t use this one or yours! Hopefully make some more vids on each faction sometime

    • @ivanristov5835
      @ivanristov5835 4 года назад

      @@LordoftheBoard Ok if you say so. My player group is very vicious and they always punish me for placing too much cards on battle so it doesn't work for me. I tend to make few battles but very efficient and devastating, again it is all luck at the end but I always manage to kill off enough recruits just to get them again next turn and score few points for buildings. I must Admit though I like Marquise the cat more.

    • @LordoftheBoard
      @LordoftheBoard  4 года назад +1

      Ivan Ristov mine is pretty aggressive too. Root is mostly determined by table politics.

    • @ivanristov5835
      @ivanristov5835 4 года назад +1

      @@LordoftheBoard yea I hate ganging up in games but here it is a bit weird you might try to gang up on a player but might end up helping them at the end especially if you are the vagabond :) That's why I love this game so much many different things move all at once by the time your turn is up your plan does not make sense anymore :)

  • @HarbingerLand
    @HarbingerLand Год назад

    You never actually explain WHY you should use "move and battle" as "trash for your unwanted suits."
    And I am curious to know why because that doesn't sound like very good advice.

    • @LordoftheBoard
      @LordoftheBoard  Год назад

      Move and battle are much easier to pull off in suited clearings then recruit and build.
      With move there is usually always a way to make the movement work. And battling is the same.
      Recruiting can be stopped easily and building you will run out quickly or be stopped. So if you have to place a suited card I would put it in move or battle

  • @evancampbell1829
    @evancampbell1829 5 лет назад

    Second