Here's some extra tips that made me a better builder and will hopefully work for you. 1. Put some time into the shape, or plan out the build in creative. Making the shape is imo the hardest part. 2. Know what you're building. Is it going to be a standalone building? Is it going to be part of a much larger build like a transformed village? This helps a lot with keeping the theme uniform. 3. While texture is important, depth is much more helpful so try and have a good mix of both. 4. Work with the terrain. Instead of completely removing an area and making it flat, try working with the terrain next time. Landscaping is very useful for this. 5. If you are trying to hide farms while building over them, build the farm first. It's much easier to build a house than a redstone contraption. 6. Try and pre-plan your color palette. Personally what I do I try and use certain blocks in certain biomes. Last but not least, don't be afraid to build. You won't get better if you don't try. Even if it doesn't look as good as you wanted, take pride in your work. Thanks for reading and I hope this helps you out.
Bro this is so fricking perfect, especially the last one, i have been trying to build a nice house on my own now for over 2 months and i'm just too scared too finish it, once the gradient or pallette doesnt look perfect i completely destroy the house, i will try to finish it full of courage
Here are 2 tips that I like to use when building: 1) Try to design things on a creative copy of your world and figure out what looks good or not 2) Try building small and medium builds with the materials you have or can get easily in the early game before going on to make massive building projects when you are in the late game so you won't have to have stress when trying to gather materials(like quartz & purpur) for the build when you are still in the early game
A mistake that I made was when I started my word and i didn't make a base, when I had enough resources, i was building a massive base for myself, but before I didn't even make a base, that's the fault i did, and my base looks like a shit, that's the reason I am watching this on video 😐
I mean if you will play the same world for a longer time its better to just have simple yet effective base at first until you get decent gear and enchantments and then worry about the building. Like literally what i usually do is i have a underground base that is just filled with chests, enchanting table, anvil, furnaces, crafting table and around it i have some small farms.
Glad to see a collab with Disruptive builds, genuinely underrated builder, have been watching some of his builds and concepts, nice to see that you're recognizing such a good builder.
Personally, unless you want to go for a mega build, you don't need to go with everything on the video. He's just making sure your builds aren't looking bad. Here's a shorter version: 1. Use different blocks of the same type. (like using spruce, dark oak and birch instead of plain oak. or use stone, andesite, brick and smooth stone instead of just cobble) 2. Try out combination of different materials. 3. Try making out different shapes to remove the cube feelings of your buildings. (Use stairs, slab, trapdoors, even campfire and fences.) 4. LOOK FOR REFERENCE BEFORE STARTING 5. start building from the floor. Always build a blueprint. 6. Just slap some useless work station or items around. Like barrels and cauldron, its not about efficiency, its about design. 7. LANTERN AND CHAINS EXIST
I really love the way they have used Disruptive's build as an example and this is one of the houses I have made as well. Overall, it is a really great video for newcomers. Keep up with the good workd Shulkercraft.
Been invested into building for around 8-9 years now, I'll leave some suggestions here: 1. I wouldn't recommend using wool or wood blocks for the outline of the facade, if you change your mind about something you will have a LOT of work to do, it wastes time 2. When you use a stone block for the bottom layer, I wouldn't recommend using wood pillars, it doesn't really make sense, I would recommend stone bricks. 3. When I think of old, medieval houses, I always think of rotten, or mossy buildings with discolouring. Try to implement gradients, like this one: (from top to bottom): Stone Andesite Cobblestone Tuff Cobbled Deepslate (depending on how you dark you want the shade of grey to be, you might want to leave this one out); while also adding 1-2 moss blocks at each corner to symbolise that overgrown look, and for wooden facades I tend to use multiple wood types as well, like this: (from dark to light) Spruce Log Dark Oak Log Stripped Dark Oak log Stripped Spruce Log Oak Log Jungle Log (if you have it); I use these to "fake" sunlight shining on the building, so placement has to be realistic and not just random. 4. This house here has a relatively spacious interior, so I would recommend adding another layer of a wall inside, this time using more colour, making it look like there is a wallpaper. Bdouble0 does this a lot, it looks very good. 5. Check out professional builders' or even builder teams' pages (Pixelbiester for example, amazing building team) EDIT: because many people have asked for more building inspiration: Pixelbiester (as already mentioned, but check out their server) Corestudios (corestudiosmc on Instagram) WBC Builds (on RUclips and on Instagram, but their server is in creative and they use lots of blockstates that are complicated to do and impossible for survival, also great Discord with an entire channel dedicated to real buildings as an inspiration) Cubed Creations (cubedcreations_mc on Instagram) History Builds (_historybuilds_ on Instagram, I really like their roof designs) And just real life! Check out your local area, or use Google Maps maybe.
@@NathanChambers Or you can let everyone play the game how they want to? I don’t play Minecraft to accomplish anything, I play Minecraft for fun. I like building, and believe it or not, I have all the farms too.
Very well done! Here are a few things that have been implemented, but which I would like to highlight again: 1. the height of the ceiling should always be at least 4 blocks, but better 5 or more. 2. don't just use Minecraft buildings as templates/refferences, use real buildings/objects and look at most similar Minecraft buildings if you want to know how you can best implement something. 3. pay attention to how you design the ceiling, this was done very well in the video and unfortunately the design of the ceiling is often underestimated. That's it, the rest was clearly mentioned and described in the video. Good luck =)
@@gurmeharsingh7338I agree, especially custom trees make a big difference, but the video was about building houses, so I think it's actually good the way it is.
Learned to build a good house now thanks❤ I was a person who always made a hobbit hole on mountains but now i am able to make good house on plain land bcuz of you 😊
My house 6 years ago, big diamond block cause I did not know how to build My house now, big wooden block cause I still don’t know how 💀 But THIS VIDEO actually helped
Over 15 years, I’m still suck at building houses. Too simple house that I made and it was so boring to see it from the outside. But now it gives me a hint for a starter base plan. Thanks for the information.
A couple of important points I feel were left out: -plan what you want inside of the build first (don't be surprised if a fully automatic sorting system doesn't fit in your castle if you didn't plan for the sorting system first) -With the exception of Greek, Roman, and governmental style buildings, try and avoid symmetry -Tie it into the environment, a farm and a dock that goes to a boat on this build with a couple of custom trees would go a long ways in making this build better. -Choose a realistic pallet before you start building. Don't build out of diamonds unless you can afford it. Generally when choosing a pallet, you want to choose a primary block (usually a wood block) which is used for pillars and framing, a secondary color, which is used for walls, and a tertiary color which is used for accents. In this build primary was spruce, secondary was cobble/andersite, and tertiary was diorite. It is usually a good idea to choose how you want your foliage to look at this point is planning too. -Have inspiration, but don't copy. Studying the style you are going for prior to building will help you alot. Asking yourself: (what makes a build look modern or mid-evil specifically) Like for example, it wasn't mentioned, but having the second story having a larger foot print then the build that it sits on is a common build technique when building in the mid-evil style.
here's a tip when building. start of small. try something like a normal wooded hut. then build onto it. it will start of your imagination and allow you to always have an idea for it.
I'll be the most honest with my opinion here: if you suck at building is because you keep comparing to others. I don't substract the intention of the video, is a nice tip, but it actually could kill the things every people can offer. It tooked me a while to find my own method, but i feel very happy with it. I love the concept of doll houses, where you see the house cutted and some of the interior is revealed. I never plan or make outlines, everything goes on irregular shapes. I love integrate the builds to the terrains and making them the most ... transitable? (Is that the world in english?) posible. So a build can go up and down, in and out the terrain. I still haven't get to the point of the colors, but i'll reach there one day. The only thing that annoys me is the roofs, i still can find the mind set for them. I'll share you some of my mind sets when i'm building: the walls don't surround they emerged from the ground. The floors circulate. The space transforms (this third point is an arquitect concept). So, my advice is: stop watching tutorials on "how to make a preaty house", remember the first day you played Minecraft and how you builded. That's your original method. Now perfect it. Write down your mind sets.
@@dreadstone7226 what are you talking about? What does competition has to do with this or with the video? Nobody is competing here. Minecraft is a game not a competition.
@@arturom31 what? minecraft can be litterly everything you want, i was referring to build battles and stuff like that. competing is fun, "minecraft is a game not a competition" games and competition go hand in hand, most games are about competing , its why skywars is so popular. what you said is complete bullcrap basically.
Underrated blocks for decoration:- Cracked blocks(made in a furnace) mossy blocks(made with moss or vines) mud bricks clay bricks podzol(mycelium may also look good) warped wart and nether wart blocks oxidised cut copper
honestly my fav type of house is simply finding a hill, choose a spot to put the door and dig out the house. kind of like seeing the statue within the rock and I'm just chiseling it out.
I just think of stuff and build it. Most of my builds I don't use any kinds of inspiration other than stylistic choices. Once you've used the same blocks a billion times, you know what they are. Eventually the blocks stop feeling so different and just start to become a color palette. As a builder that primarily plays on Survival, the best thing I can recommend is to remember to add depth. Stairs, slabs, and contrasting colors add interesting elements. Also using things from the same block type but different patterns. For using stone for a castle-like vibe, feel free to randomly throw in mossy stone brick, or chiseled stone brick. The former is good randomly thrown in using little "patches" or patterns. The latter is best in spots you want to grab more attention at. You are also free to use smooth stone, and cobble, to give the stone bricks an "aged" or "weathered down" feeling. For a desert type build, terracotta is your best friend for enhancing the feel of the sandstone. Add interesting colors, patterns, and what I like to call "backsplash", where you build the wall of the structure 3 blocks thick, but use terracotta on layer 2, then use sandstone in patterns on layer 3. This will help separate the feeling of too much sandstone and make the build feel more colorful and be more interesting to look at, as slabs/stairs adds depth and the terracotta on layer 2 will add color to separate the plain sand color. Finally so this comment doesn't get too long, LANDSCAPE and TERRAFORM your build environment. Yeah, it's a bit of a chore, but a build that you can see from a distance will feel so much better than a build that you can only see if you're right up on it. This will turn your base walls from looking like underwhelming levees to true walls that are eye catching from a distance. This will make your house or center base look a lot more impressive than it already might be. Remember, "A tree looks much taller when clean at the base". Also landscape the area. Make it naturally fit in. Trees, cacti, hils, etc can do a lot to make a build feel like it fits in, way more than you might think. If you can't find a perfect location, then make a perfect location. Minecraft gives you all the tools you need to do what the world generation didn't. Buckets and kelp can create rivers and lakes, the farming tool (sorry, RUclips hates the word) can create dirt paths and furrowed fields, combining inspirations and styles can make unique builds. Just don't stop until the build is complete. Even if it feels kinda tacky or wrong, keep going until it's done. The worst thing you can do is to judge the build when it's in the draft stage. Finish the build and then do finishing touches with block replacements and palette swaps.
Despite knowing all of these tricks I still struggle with the measurements of the house. I can't understand the numbering of blocks. If I use 6 blocks I end up not having a center to work with. The house simply doesn't look symmetrical.
@@LvnaticT yikes. This is why I prefer hermitcraft. I think most of the hermits design builds themselves (some of the farms are copied but I don't mind because that's a technical thing not a creative thing. I think some of the hermits have help from patreons which is fine also not really imo)
@@Tom-oz7wk the hermits play together and build stuff, they don’t do tutorials claiming they created some farm themselves while secretly stealing it. Shulkercraft rarely gives proper credit and sometimes non at all, getting tens/hundreds of thousands of views with designs or farms they didn’t come up with. Considering that’s how they make money it just leaves a bitter taste in my mouth and they’ve been called out for it many times so I also prefer other real redstoners and builders
@@LvnaticT I think I might walk away from this channel then. Its not like I'm learning anything new because I learn most of what I know about building from people like bdubs. And not being funny but seeing two guys building a big ball of dirt isn't as entertaining as it sounds which is saying something. Thank you for pointing out what these guys are doing, I'll happily take my views, likes and comments somewhere else
thank you so much for the building, I didn't really start my hardcore world for 3 days cause, I didn't build a house yet cause I couldn't make one that looked good, and now, I made one I'm proud of.
@@morwaleath4924 its a bezier curve generator or Something like that, I think there are more website like this. But if you wanna use the one in the video search "iseenbaas" the top result is the one
Id consider myself very good at building stuff like temples and fortresses but when it comes to regular houses yeah bro my houses look like the ones in the old villages so imma try to get better
For determining the basic shape of the building, I tend to consider three factors... 1) I generally use AndyIsYoda's 5x5 build format for determining general size and shape. 2) Keeping that in mind, I also use the method of "box building" where you lay out a square, then overlap it with another offset square, and usually one or two more such offset squares. When I say I keep the 5x5 method in mind, it means I typically keep each added square in line with that 5x5 grid. As such, this combination isn't really good for small buildings, but is great for medium and larger ones. I just find that it helps prevent wonky arrangements that can make detailing and such a real pain. 3) I decide whether I want things to be rounded, or boxy. Like...if I'm gonna make a fortified house with a tower of some sort, I prefer the tower to be rounded rather than square. Figuring that out in advance makes it easier to decide if I want to have the entire "circle" confined within the boundary of the tower, or if I want it outside that boundary for more interior space in the tower. It's a pain to change it after the fact, so it's helpful to decide that in advance. Another thing I can't emphasize enough...is, don't pile on details. If you've got a 5x5 wall, with a window that has several details already like a flowerbox, shutters, inset frame (top/bottom stairs), or an awning, then that wall doesn't need much else, if anything. If you've got a similar type of window on a wall twice as big, you can make two such windows, or one big window (within reason), but you'll then probably want to add a few extra textural or depth details. But not a lot. In that scenario, you'll only want to swap out maybe three or four blocks total for different shades/textures, at most. Anything else will just make it look cluttered. And keep it SUBTLE...don't have an extreme change of texture or shade, even if it's the same color otherwise. Diorite, Birch logs, and polished Diorite all go together pretty well, and either white or light gray concrete powder or wool can help too. But don't add straight quartz or white/light gray concrete blocks. They're flat and just stand out way too much. No "different" block from your baseline block choice, should ever be closer than two blocks away from any other "different" block type. If your roof is 10x20, you shouldn't have more than 5 or 6 "different" texture/type of blocks at most to break up the lines. Anything more than that is just excessive. I'm referring to putting a the odd stair here or there in a wall, or a slab in the roof to make a wall or such look just a bit more weathered or dilapidated. Too much makes it look sloppy and run-down, or just gaudy. If you're making a ruin...obviously that doesn't hold true. My advice for making ruins is to build a full structure, and WAY over-detail it entirely against all the advice I just gave. Then, slap a block or two of TNT on it, and blast 'em. Then, clean up the blast zone a bit, while making it still look old and worn. Instant ruin that actually makes sense because it was a real building to start with. I personally enjoy that a lot more than random ruins that clearly never had a purpose other than as a ruin. Like...what the fuck was this for? But a useful building that's been blown up in a spot or two, and way over-detailed to look ruined...THAT does the trick. THAT kind of a ruin tells a story of its own.
The thing that I dislike about those is usability really counts You need to be able to include chests, basic necessities, furnaces, beds, and I also reccomend crafting tables.
i'd add a sweatshop at the basement with a few librarian villagers 2 cartographers and a fletcher, maybe a blacksmith and a weaponsmith too if you're looking for a easy source of good tools but that's good enough
Heres some tips: Try a flat world with creative on too plan ur builds or draw it on a sheet of paper Make the skeleton of the house outwards of the actual house (if yk what i mean) Be patient Make an item farm if u wanna build it on survival
Something that i personally struggle with is the scale of my builds, id like to go bigger but have no idea where to start with a big build and then when i do end up building something i like its usually pretty small
This is why I build factories. They are giant brick boxes with some triangles on top. Can't possibly do it wrong. And when playing modded, not hiding any of the pipes or wires actually looks better because it fits the theme of a factory
Also a good tip is to find a concept art instead of a photo of something already built in mc. It forces me to think and not just copy. Especially if i'm building something more organic. I build with my friend cuz i still have problems with details and some texturing. Building with a friend can be really helpfull too since me and my friend compliment eachother and the builds allways turn out amazing.
If you feel your manual block placement doesnt feel random get yourself RandomBlockPlacement mod, press R and it will randomly select blocks from your toolbar 👍👍
I am by no means an expert builder like some people here are claiming to be but I do enjoy building. From the perspective of someone who doesn't have all day to play minecraft and plays it more for fun than because I’m good at it. I have some recommendation for people who want to just enjoy a good building time. 1. I recommend to take everything you’ve seen on building as simply suggestions not requirement. Do what feels right and comfortable to you. 2. Don’t overly plan your builds if your not the type that gets enjoyment from planning every aspect of something. I personally dont get enjoyment from planning every aspect and like more to see where my mind takes me (I however still recommend to do basic things like plan out shape of your build with some dirt blocks). 2. Dont use all of these materials if you dont have them readily available. I personally find it ridiculous how many blocks they ask you to both find and obtain huge amounts of. Instead use blocks readily available in your environment. Not only will this make it less tedious but help make your build feel less out of place in it’s environment. 3. Don’t be scared to break things down and rebuild it if they dont feel right to you but one thing you must never do is break down a build that is finished. Even if you no longer appreciate it, it is now a part of you and your world. It tells your story and how you’ve improved and you can always look back upon it fondly. P.s. I personally love scaffolding, try it out!
The way I got better at building was by following other peoples' tutorials and once you've done enough of them you kind of start to get an idea on how to put things together better and what not.
All the expert builder here, please give tips on the reply about how to terraforming the landscape around to fit our building. Oh and also how to make a good looking path.
Houses serve a function. The rooms are usually divided and are dedicated to their own function. Making random rooms that are just filled with space and trying to figure out what to put in them afterwards is why it can be difficult to design the house.
Here's some extra tips that made me a better builder and will hopefully work for you.
1. Put some time into the shape, or plan out the build in creative. Making the shape is imo the hardest part.
2. Know what you're building. Is it going to be a standalone building? Is it going to be part of a much larger build like a transformed village? This helps a lot with keeping the theme uniform.
3. While texture is important, depth is much more helpful so try and have a good mix of both.
4. Work with the terrain. Instead of completely removing an area and making it flat, try working with the terrain next time. Landscaping is very useful for this.
5. If you are trying to hide farms while building over them, build the farm first. It's much easier to build a house than a redstone contraption.
6. Try and pre-plan your color palette. Personally what I do I try and use certain blocks in certain biomes.
Last but not least, don't be afraid to build. You won't get better if you don't try. Even if it doesn't look as good as you wanted, take pride in your work. Thanks for reading and I hope this helps you out.
Bro this is so fricking perfect, especially the last one, i have been trying to build a nice house on my own now for over 2 months and i'm just too scared too finish it, once the gradient or pallette doesnt look perfect i completely destroy the house, i will try to finish it full of courage
Thanks bro
Ty
@@gerard9866 Goodluck, you got this
Wow! these tips were very helpful.Thanks
Ayy cheers for using my build! Also, I must credit my boy @Cryptozoology, we collabed on the house design :)
Yooo wait cryptozoo??
Ayy disruptive builds! Hows it going. I often use your videos to make my survival bases in my survival world.
😫😫
can u build me
Yo
Here are 2 tips that I like to use when building:
1) Try to design things on a creative copy of your world and figure out what looks good or not
2) Try building small and medium builds with the materials you have or can get easily in the early game before going on to make massive building projects when you are in the late game so you won't have to have stress when trying to gather materials(like quartz & purpur) for the build when you are still in the early game
A mistake that I made was when I started my word and i didn't make a base, when I had enough resources, i was building a massive base for myself, but before I didn't even make a base, that's the fault i did, and my base looks like a shit, that's the reason I am watching this on video 😐
What I do is use temp blocks that will eventually ve replaced by higher quality blocks
I mean if you will play the same world for a longer time its better to just have simple yet effective base at first until you get decent gear and enchantments and then worry about the building. Like literally what i usually do is i have a underground base that is just filled with chests, enchanting table, anvil, furnaces, crafting table and around it i have some small farms.
That’s how the guys in hermitcraft make such a good base 😮
That’s how you make 2 gud comments
This type of tutorial video was shown by grian
@@Ezeey64 yep
@@Ezeey64 yeah they copy others work some one made a video about it pupledragonnuke
@@superkid5485they copy but in different ways tho!
The title hurts me 😭
I don't know why I suck at building 🏢
same
Fr
Same😂
Ah I am kind good but not that good
Disruptive builds is genuinely a good channel. It's good for inspiration.
İf Jesus recommend that, it is good
@@murad9470 *Hesus*
@@obitoloo360 Hesus, what is that ?
Oh my god its me
@@Forge01 In Filipino, the pronouncation or tagalog pronouncation for Jesus is Hesus.
Glad to see a collab with Disruptive builds, genuinely underrated builder, have been watching some of his builds and concepts, nice to see that you're recognizing such a good builder.
Personally, unless you want to go for a mega build, you don't need to go with everything on the video. He's just making sure your builds aren't looking bad. Here's a shorter version:
1. Use different blocks of the same type. (like using spruce, dark oak and birch instead of plain oak. or use stone, andesite, brick and smooth stone instead of just cobble)
2. Try out combination of different materials.
3. Try making out different shapes to remove the cube feelings of your buildings. (Use stairs, slab, trapdoors, even campfire and fences.)
4. LOOK FOR REFERENCE BEFORE STARTING
5. start building from the floor. Always build a blueprint.
6. Just slap some useless work station or items around. Like barrels and cauldron, its not about efficiency, its about design.
7. LANTERN AND CHAINS EXIST
i built alot of houses the thing tht takes the most effort is the roof
the others just use spruce and stripped logs
I really love the way they have used Disruptive's build as an example and this is one of the houses I have made as well. Overall, it is a really great video for newcomers. Keep up with the good workd Shulkercraft.
Been invested into building for around 8-9 years now, I'll leave some suggestions here:
1. I wouldn't recommend using wool or wood blocks for the outline of the facade, if you change your mind about something you will have a LOT of work to do, it wastes time
2. When you use a stone block for the bottom layer, I wouldn't recommend using wood pillars, it doesn't really make sense, I would recommend stone bricks.
3. When I think of old, medieval houses, I always think of rotten, or mossy buildings with discolouring. Try to implement gradients, like this one:
(from top to bottom):
Stone
Andesite
Cobblestone
Tuff
Cobbled Deepslate (depending on how you dark you want the shade of grey to be, you might want to leave this one out);
while also adding 1-2 moss blocks at each corner to symbolise that overgrown look, and for wooden facades I tend to use multiple wood types as well, like this:
(from dark to light)
Spruce Log
Dark Oak Log
Stripped Dark Oak log
Stripped Spruce Log
Oak Log
Jungle Log (if you have it);
I use these to "fake" sunlight shining on the building, so placement has to be realistic and not just random.
4. This house here has a relatively spacious interior, so I would recommend adding another layer of a wall inside, this time using more colour, making it look like there is a wallpaper. Bdouble0 does this a lot, it looks very good.
5. Check out professional builders' or even builder teams' pages (Pixelbiester for example, amazing building team)
EDIT: because many people have asked for more building inspiration:
Pixelbiester (as already mentioned, but check out their server)
Corestudios (corestudiosmc on Instagram)
WBC Builds (on RUclips and on Instagram, but their server is in creative and they use lots of blockstates that are complicated to do and impossible for survival, also great Discord with an entire channel dedicated to real buildings as an inspiration)
Cubed Creations (cubedcreations_mc on Instagram)
History Builds (_historybuilds_ on Instagram, I really like their roof designs)
And just real life! Check out your local area, or use Google Maps maybe.
Thanks for such detailed information 👏💯♥️
Can you tell more pro builders?
Moss is my favorite temp block
Or you could just not waste time making something look nice and just move on to making your next farm. Worrying about build looks is wasted time!!
@@NathanChambers Or you can let everyone play the game how they want to? I don’t play Minecraft to accomplish anything, I play Minecraft for fun. I like building, and believe it or not, I have all the farms too.
I love disruptive builds videos, your easy tutorials are great for us
I am a disrupive fan too
Same lop
Lol
Very well done! Here are a few things that have been implemented, but which I would like to highlight again:
1. the height of the ceiling should always be at least 4 blocks, but better 5 or more.
2. don't just use Minecraft buildings as templates/refferences, use real buildings/objects and look at most similar Minecraft buildings if you want to know how you can best implement something.
3. pay attention to how you design the ceiling, this was done very well in the video and unfortunately the design of the ceiling is often underestimated.
That's it, the rest was clearly mentioned and described in the video. Good luck =)
Good advice tho :)
Should have added terraforming too... The background landscape makes it look much better
@@gurmeharsingh7338I agree, especially custom trees make a big difference, but the video was about building houses, so I think it's actually good the way it is.
Thanks
Learned to build a good house now thanks❤
I was a person who always made a hobbit hole on mountains but now i am able to make good house on plain land bcuz of you 😊
@@Smoly69420Imagine being offended by someone commenting two times. It's cool that they enjoyed the video so much!
@@mistrsportak9940 Ima break the chain negative thoughts and wish you a happy day instead.
@@torynothing4719 thank you
Imagine.......
Oh! It's closed. Nevermind 😅
@@torynothing4719 thanks
The cabinet designs are so cozy and cool looking
i needed this so much, thank you
Aha so this is why Disruptive Builder videos started showing up in my feed today! Pretty cool stuff all around
Yea, Now I know how they make such insane buildings
They copy them from reddit or smthing
@@ludovichache You ever saw any build that they copied?
@@Minecraft-qm2ni honestly I copy Google images 💀💀💀
@@Minecraft-qm2ni ye the eiffel tower and others but they give credit
I love building any house in Minecraft! I’d say, I’m pretty good at them!
My house 6 years ago, big diamond block cause I did not know how to build
My house now, big wooden block cause I still don’t know how 💀
But THIS VIDEO actually helped
bro this really helped me, thanks for existing and making this video
Man thanks for this video, I am awful at building. I am sure that this would help me improve ❤
Love the work❤❤
Over 15 years, I’m still suck at building houses. Too simple house that I made and it was so boring to see it from the outside. But now it gives me a hint for a starter base plan. Thanks for the information.
Me,who doesn't even have a house
Same... I have full prot 4 diamond armour in my smp... But still lives in a librarian's house 🥲😅😅
This is months and years worth of learning in a video designed to give you tips on how to build a house omg
A couple of important points I feel were left out:
-plan what you want inside of the build first (don't be surprised if a fully automatic sorting system doesn't fit in your castle if you didn't plan for the sorting system first)
-With the exception of Greek, Roman, and governmental style buildings, try and avoid symmetry
-Tie it into the environment, a farm and a dock that goes to a boat on this build with a couple of custom trees would go a long ways in making this build better.
-Choose a realistic pallet before you start building. Don't build out of diamonds unless you can afford it. Generally when choosing a pallet, you want to choose a primary block (usually a wood block) which is used for pillars and framing, a secondary color, which is used for walls, and a tertiary color which is used for accents. In this build primary was spruce, secondary was cobble/andersite, and tertiary was diorite. It is usually a good idea to choose how you want your foliage to look at this point is planning too.
-Have inspiration, but don't copy. Studying the style you are going for prior to building will help you alot. Asking yourself: (what makes a build look modern or mid-evil specifically) Like for example, it wasn't mentioned, but having the second story having a larger foot print then the build that it sits on is a common build technique when building in the mid-evil style.
Great tips! A note though, it’s ‘medieval’, not ‘mid-evil’ ahah.
here's a tip when building. start of small. try something like a normal wooded hut. then build onto it. it will start of your imagination and allow you to always have an idea for it.
I'll be the most honest with my opinion here: if you suck at building is because you keep comparing to others. I don't substract the intention of the video, is a nice tip, but it actually could kill the things every people can offer.
It tooked me a while to find my own method, but i feel very happy with it. I love the concept of doll houses, where you see the house cutted and some of the interior is revealed. I never plan or make outlines, everything goes on irregular shapes. I love integrate the builds to the terrains and making them the most ... transitable? (Is that the world in english?) posible. So a build can go up and down, in and out the terrain. I still haven't get to the point of the colors, but i'll reach there one day.
The only thing that annoys me is the roofs, i still can find the mind set for them.
I'll share you some of my mind sets when i'm building: the walls don't surround they emerged from the ground. The floors circulate. The space transforms (this third point is an arquitect concept).
So, my advice is: stop watching tutorials on "how to make a preaty house", remember the first day you played Minecraft and how you builded. That's your original method. Now perfect it.
Write down your mind sets.
🙌
compettion is good, compete with others but don't compare yourself to people that are obviusly way above you in terms of building
@@dreadstone7226 what are you talking about? What does competition has to do with this or with the video? Nobody is competing here. Minecraft is a game not a competition.
@@arturom31 what? minecraft can be litterly everything you want, i was referring to build battles and stuff like that. competing is fun, "minecraft is a game not a competition" games and competition go hand in hand, most games are about competing , its why skywars is so popular. what you said is complete bullcrap basically.
@@dreadstone7226 again, what does this coment has to do with the video or with my first coment?
Underrated blocks for decoration:-
Cracked blocks(made in a furnace)
mossy blocks(made with moss or vines)
mud bricks
clay bricks
podzol(mycelium may also look good)
warped wart and nether wart blocks
oxidised cut copper
honestly my fav type of house is simply finding a hill, choose a spot to put the door and dig out the house.
kind of like seeing the statue within the rock and I'm just chiseling it out.
So beautiful and easy 🏠💓👍🥰😎
A really nice tutorial from my favorite youtuber! Thanks a lot for this amazing video!
I just think of stuff and build it. Most of my builds I don't use any kinds of inspiration other than stylistic choices. Once you've used the same blocks a billion times, you know what they are. Eventually the blocks stop feeling so different and just start to become a color palette. As a builder that primarily plays on Survival, the best thing I can recommend is to remember to add depth. Stairs, slabs, and contrasting colors add interesting elements. Also using things from the same block type but different patterns.
For using stone for a castle-like vibe, feel free to randomly throw in mossy stone brick, or chiseled stone brick. The former is good randomly thrown in using little "patches" or patterns. The latter is best in spots you want to grab more attention at. You are also free to use smooth stone, and cobble, to give the stone bricks an "aged" or "weathered down" feeling.
For a desert type build, terracotta is your best friend for enhancing the feel of the sandstone. Add interesting colors, patterns, and what I like to call "backsplash", where you build the wall of the structure 3 blocks thick, but use terracotta on layer 2, then use sandstone in patterns on layer 3. This will help separate the feeling of too much sandstone and make the build feel more colorful and be more interesting to look at, as slabs/stairs adds depth and the terracotta on layer 2 will add color to separate the plain sand color.
Finally so this comment doesn't get too long, LANDSCAPE and TERRAFORM your build environment. Yeah, it's a bit of a chore, but a build that you can see from a distance will feel so much better than a build that you can only see if you're right up on it. This will turn your base walls from looking like underwhelming levees to true walls that are eye catching from a distance. This will make your house or center base look a lot more impressive than it already might be. Remember, "A tree looks much taller when clean at the base". Also landscape the area. Make it naturally fit in. Trees, cacti, hils, etc can do a lot to make a build feel like it fits in, way more than you might think. If you can't find a perfect location, then make a perfect location. Minecraft gives you all the tools you need to do what the world generation didn't. Buckets and kelp can create rivers and lakes, the farming tool (sorry, RUclips hates the word) can create dirt paths and furrowed fields, combining inspirations and styles can make unique builds. Just don't stop until the build is complete. Even if it feels kinda tacky or wrong, keep going until it's done. The worst thing you can do is to judge the build when it's in the draft stage. Finish the build and then do finishing touches with block replacements and palette swaps.
You don’t need block variation, sometimes it works, like in this instance, but not others
Finally a new shulkercraft video
Despite knowing all of these tricks I still struggle with the measurements of the house. I can't understand the numbering of blocks. If I use 6 blocks I end up not having a center to work with. The house simply doesn't look symmetrical.
Same, I also struggle finding Inspiration for my house
Use odd numbers to always have a center block
When building large buildings or projects ,I like to plan it out in a creative copy as its easier to build and experiment
Its nice, but at one point ( 5:32 ) you can see that you used lightmatica because one cobblestone is red
Good eye. I didn't notice that, it's kinda funny that they had to use lightmatica
@@Tom-oz7wk Considering they copied this build (and basically 90% of their videos) 1:1 it’s actually not
@@LvnaticT yikes. This is why I prefer hermitcraft. I think most of the hermits design builds themselves (some of the farms are copied but I don't mind because that's a technical thing not a creative thing. I think some of the hermits have help from patreons which is fine also not really imo)
@@Tom-oz7wk the hermits play together and build stuff, they don’t do tutorials claiming they created some farm themselves while secretly stealing it. Shulkercraft rarely gives proper credit and sometimes non at all, getting tens/hundreds of thousands of views with designs or farms they didn’t come up with. Considering that’s how they make money it just leaves a bitter taste in my mouth and they’ve been called out for it many times so I also prefer other real redstoners and builders
@@LvnaticT I think I might walk away from this channel then. Its not like I'm learning anything new because I learn most of what I know about building from people like bdubs. And not being funny but seeing two guys building a big ball of dirt isn't as entertaining as it sounds which is saying something. Thank you for pointing out what these guys are doing, I'll happily take my views, likes and comments somewhere else
thank you so much for the building, I didn't really start my hardcore world for 3 days cause, I didn't build a house yet cause I couldn't make one that looked good, and now, I made one I'm proud of.
Does anyone know what tool is being used to create the line at 3:44 ? That looks super useful
It's a website. I'll share the link in second reply
RUclips isn't letting me share the link
@@DeadziMonn can you pls let me know what the website is
@@morwaleath4924 its a bezier curve generator or Something like that, I think there are more website like this.
But if you wanna use the one in the video search "iseenbaas" the top result is the one
@@morwaleath4924 search iseenbaas first result is the website
The video where I actually learned something! 🤯 Such a informative video! 💖
I just wanna stop using tutorials to build my houses and still making it look good
Best Channel to Get Inspiration For Builds Is Mystical Sausage My Opinion
Good Explanation Shulkercraft Love Ur Every Video ✌️😀👀
Bro that title 💀
This is the stuff that average creators leave out but SC got our back.
First 🙏🙏🙏
Id consider myself very good at building stuff like temples and fortresses but when it comes to regular houses yeah bro my houses look like the ones in the old villages so imma try to get better
Only real Indians like 🇮🇳👑
You made my day!!❤❤
that house aint even his idea it was from disruptive builds
He said that
Aezy don't shit your pants
You are solving our problems day by day. Love You
Bro finally!!! Im gonna be good at building!!!
thx this helped alot as a rusty builder, this helped me get back that flame :))))
This helped❤ new sub😊
For determining the basic shape of the building, I tend to consider three factors...
1) I generally use AndyIsYoda's 5x5 build format for determining general size and shape.
2) Keeping that in mind, I also use the method of "box building" where you lay out a square, then overlap it with another offset square, and usually one or two more such offset squares. When I say I keep the 5x5 method in mind, it means I typically keep each added square in line with that 5x5 grid. As such, this combination isn't really good for small buildings, but is great for medium and larger ones. I just find that it helps prevent wonky arrangements that can make detailing and such a real pain.
3) I decide whether I want things to be rounded, or boxy. Like...if I'm gonna make a fortified house with a tower of some sort, I prefer the tower to be rounded rather than square. Figuring that out in advance makes it easier to decide if I want to have the entire "circle" confined within the boundary of the tower, or if I want it outside that boundary for more interior space in the tower. It's a pain to change it after the fact, so it's helpful to decide that in advance.
Another thing I can't emphasize enough...is, don't pile on details. If you've got a 5x5 wall, with a window that has several details already like a flowerbox, shutters, inset frame (top/bottom stairs), or an awning, then that wall doesn't need much else, if anything. If you've got a similar type of window on a wall twice as big, you can make two such windows, or one big window (within reason), but you'll then probably want to add a few extra textural or depth details. But not a lot.
In that scenario, you'll only want to swap out maybe three or four blocks total for different shades/textures, at most. Anything else will just make it look cluttered. And keep it SUBTLE...don't have an extreme change of texture or shade, even if it's the same color otherwise. Diorite, Birch logs, and polished Diorite all go together pretty well, and either white or light gray concrete powder or wool can help too. But don't add straight quartz or white/light gray concrete blocks. They're flat and just stand out way too much.
No "different" block from your baseline block choice, should ever be closer than two blocks away from any other "different" block type. If your roof is 10x20, you shouldn't have more than 5 or 6 "different" texture/type of blocks at most to break up the lines. Anything more than that is just excessive. I'm referring to putting a the odd stair here or there in a wall, or a slab in the roof to make a wall or such look just a bit more weathered or dilapidated. Too much makes it look sloppy and run-down, or just gaudy.
If you're making a ruin...obviously that doesn't hold true. My advice for making ruins is to build a full structure, and WAY over-detail it entirely against all the advice I just gave. Then, slap a block or two of TNT on it, and blast 'em. Then, clean up the blast zone a bit, while making it still look old and worn. Instant ruin that actually makes sense because it was a real building to start with. I personally enjoy that a lot more than random ruins that clearly never had a purpose other than as a ruin. Like...what the fuck was this for? But a useful building that's been blown up in a spot or two, and way over-detailed to look ruined...THAT does the trick. THAT kind of a ruin tells a story of its own.
You actually helped me think clearer when building thank you
Perfect tutorial for me so far :))))
My challenge: Build the Hoi An Ancient town in Vietnam
I love it, also love your channel, been watching over a year :D
DP has good taste. Love the cobble+andesite as well as polished diorite. And a deepslate roof is the tops.
The thing that I dislike about those is usability really counts
You need to be able to include chests, basic necessities, furnaces, beds, and I also reccomend crafting tables.
i'd add a sweatshop at the basement with a few librarian villagers 2 cartographers and a fletcher, maybe a blacksmith and a weaponsmith too if you're looking for a easy source of good tools but that's good enough
Disruptive builds was featured. He's one of my favorite channel, then yours, Shulkercraft.
Great video!!!! Helped me a ton!!!!
Congrats for 300 videos milestone 😀🎉.
Heres some tips:
Try a flat world with creative on too plan ur builds or draw it on a sheet of paper
Make the skeleton of the house outwards of the actual house (if yk what i mean)
Be patient
Make an item farm if u wanna build it on survival
You give the best instructions
The house is so good i can even overlook the use of diorite
Again a masterpiece of a video made by Shulkercraft.
Something that i personally struggle with is the scale of my builds, id like to go bigger but have no idea where to start with a big build and then when i do end up building something i like its usually pretty small
this helped me cause few years ago i was building good, but then i stopped playing, and now i have a problem with choosing blocks for houses
I thought to myself that I somehow suspected the battle builder and that the barrack looks suspiciously good :) 😃
Super video
This video helped me a lot, thank you
I love your videos. And i love you
I already watch disruptive builds and he builds great. I have followed his builds and I have some awesome builds in my world
I'm so jealous in everyone who's got crazy building skills
I've never been a creative person and all my building always looked so ugly xD
I am a fan of disruptive builds as well from before
I have never watched a video of how to plan / build a real house. And here I am
Thank you for these advices a huge help for builders
This is a useful guide. Thanks for good idea.
This is why I build factories. They are giant brick boxes with some triangles on top. Can't possibly do it wrong. And when playing modded, not hiding any of the pipes or wires actually looks better because it fits the theme of a factory
factory tutorial :0
dude your voice is so beautiful and relaxing
Thanks for the interesting video, Shulker.
Also a good tip is to find a concept art instead of a photo of something already built in mc. It forces me to think and not just copy. Especially if i'm building something more organic. I build with my friend cuz i still have problems with details and some texturing. Building with a friend can be really helpfull too since me and my friend compliment eachother and the builds allways turn out amazing.
If you feel your manual block placement doesnt feel random
get yourself RandomBlockPlacement mod, press R and it will randomly select blocks from your toolbar
👍👍
Building tip for using a block pallet: Build patches of blocks instead of making sequences or just putting random blocks
Your Tutorial and Videos are awesome and some helpful, i love your videos everytime 😍
I love disruptive builds!
I like your video so much, keep making more 💕🤩
It's so nice to watch a video which is inspired from a already subbed channel. ❤️💥 Love both
What a good video! Keep up with the amazing job!
0:02 still looked better then some of my houses when I put thought in it. Now I just randomly start to build and they turn out great*
Thank you for the help because I need some work on my building skills also.
I trusted u once i heard the accent, but wow fr ur building skills r fire
I am by no means an expert builder like some people here are claiming to be but I do enjoy building. From the perspective of someone who doesn't have all day to play minecraft and plays it more for fun than because I’m good at it. I have some recommendation for people who want to just enjoy a good building time.
1. I recommend to take everything you’ve seen on building as simply suggestions not requirement. Do what feels right and comfortable to you.
2. Don’t overly plan your builds if your not the type that gets enjoyment from planning every aspect of something. I personally dont get enjoyment from planning every aspect and like more to see where my mind takes me (I however still recommend to do basic things like plan out shape of your build with some dirt blocks).
2. Dont use all of these materials if you dont have them readily available. I personally find it ridiculous how many blocks they ask you to both find and obtain huge amounts of. Instead use blocks readily available in your environment. Not only will this make it less tedious but help make your build feel less out of place in it’s environment.
3. Don’t be scared to break things down and rebuild it if they dont feel right to you but one thing you must never do is break down a build that is finished. Even if you no longer appreciate it, it is now a part of you and your world. It tells your story and how you’ve improved and you can always look back upon it fondly.
P.s. I personally love scaffolding, try it out!
The way I got better at building was by following other peoples' tutorials and once you've done enough of them you kind of start to get an idea on how to put things together better and what not.
All the expert builder here, please give tips on the reply about how to terraforming the landscape around to fit our building. Oh and also how to make a good looking path.
Perfect guide for building sovlless houses
What i do is use stone buttons to look like pebbles
You just got me back to playing minecraft
Houses serve a function. The rooms are usually divided and are dedicated to their own function.
Making random rooms that are just filled with space and trying to figure out what to put in them afterwards is why it can be difficult to design the house.
YES FINALLY THANK YOU