Victoria 3: Choosing the BEST Trade Partners

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  • Опубликовано: 1 фев 2025

Комментарии • 31

  • @generalistgaming
    @generalistgaming  Год назад +13

    Corrections:
    I should have mentioned at least a little bit about treaty ports - they give adjacency, and allow the bypassing of embargos/tariffs.

    • @alexsmith2910
      @alexsmith2910 Год назад +1

      Thanks for all your tips and strategies.

    • @AussieFlavio
      @AussieFlavio Год назад +2

      I was not aware that treaty ports bypassed embargoes. That seems pretty huge. Thank you!

    • @AdNecrias
      @AdNecrias Год назад

      Do they bypass embargos on Great Powers too?

    • @loosegoose9624
      @loosegoose9624 Год назад +2

      Does a treaty port work both ways? Could it be advantageous, for example, to allow a GP to take a treaty port from you if you wanted a high volume of trade with them?

    • @Varok8870
      @Varok8870 Год назад

      You also can't siphon off pops from Japan because they have closed borders at the start

  • @alexsmith2910
    @alexsmith2910 Год назад +11

    Your very good at commentary. Your words flow well. You don't stutter, etc. Your doing great!

  • @basedtortellini
    @basedtortellini Год назад

    lfg, trade is one of the more open ended discussions when i was looking for info on forums and stuff, thanks for this

    • @generalistgaming
      @generalistgaming  Год назад +1

      I think it's also something that's super easy to misunderstand

  • @jefflokanata
    @jefflokanata Год назад +1

    with your Industrialization guide , and Theory of Comparative Advantage by David Ricardo . Which stats that should be focus investing if we want to play as trade base country (especially in multiplayer game) ? Should I Find the biggest output (Steel Mill - Electric Arc) ? Should I find the biggest differences (Glasswork H-plastic) (i ignore shipyard :D , since the demand is volatile)?
    I think it is fun to discuss about.. because David Ricardo using the model with hours work , not wage cost . And we know that with economy of scale , the cost of producing something would be cheaper per 1 pound wages / per person work .
    Thanks

  • @shamneo23
    @shamneo23 Год назад

    love your videos! as a bruneian, it's pronounced Bru (brew) - nei (Nye as in Bill Nye the science guy) 😂

  • @jcc019
    @jcc019 Год назад

    I thought market adjacency was dictated by tracing a line between market capitals. Thus, if the market capitals are separated by water, then convoys are needed regardless of whether you have an overseas territory that is adjacent. Am i missing something?
    Example: I'm France. I can setup a traty port in Qing, or conquer Beijing, or conquer/dominion/customs union Korea...all to get a land adjacency with Qing. I then trade with Qing. Won't all of these options still require convoys because the market capitals are not connected by land?

    • @generalistgaming
      @generalistgaming  Год назад +1

      It used to be, but they changed it in 1.2. You still need convoys to your treaty port, but only to handle the infrastructure of the province, not the trade going unto it UP TO the land trade cap. Once you hit the cap then any marginal levels will use convoys, which is part of why collecting these "trade hubs" is so useful - because running several low convoy routes is cheaper.

  • @Crossmainst228
    @Crossmainst228 Год назад +1

    When you started you said the trade is more about balancing your buy and sell orders and not making the most profit possible. So does that mean I just ignore the notifications that pop up saying “your trade route is inefficient?” Or am I just still not understanding trade lol

    • @Tripptheripp
      @Tripptheripp Год назад

      Generally that just means your not making money on that route. Sometimes you want to fix it, like if it's on an import good like wood or stone to make your furniture and construction cheaper, and sometimes you want to raise the price on a good to increase profits ie if you want more porcelain, but your glass is dirt cheap, it's worth it to do a trade where you lose money if that raises the price of that good to make the factory more profitable (the profit of the factory would out weigh the loss from the trade)

    • @s_ziel
      @s_ziel Год назад +1

      if you trade only for buy/sell orders then ignore it. "not productive" means the owners of your trade centre buildings must pay out of their income to maintain workers for it, while a trade route with positive productivity will make them money.

    • @andrewthecrip574
      @andrewthecrip574 Год назад +1

      You and me both. I played a game as Russia recently and figured I should export grain because I have so much surplus... I didn't know if I imported it would make farms produce less and make Land Owners less powerful.
      I'm glad I watched this video. :D

    • @generalistgaming
      @generalistgaming  Год назад +1

      It's still preferable to have productive trade routes, as they tend to be bigger and a move your price more, and thus be a better investment of bureaucracy, but this isn't what's *primarily* important, or I think a good way to think about it. You care more about buy/sell orders and decide what goods you're trying to increase/decrease the price of, and THEN look for the more productive routes, given the constraints you've set yourself (so, as AndrewTheCrip mentions, not exporting grain as Russia even though it would be extremely profitable, but you wouldn't import it either because the routes wouldn't be productive - instead you just leave it and grow into the surplus sell orders you have).

  • @Naturaldanatureza10
    @Naturaldanatureza10 Год назад

    Very good vd

  • @notificare.
    @notificare. Год назад

    Why should y do open market and ban slavery wars?

    • @generalistgaming
      @generalistgaming  Год назад

      It can be good to open a market so you can get them in a customs union. I don't usually do ban slavery, but you can do it to start a war w/ someone to release a country from them, since you can't release a country as a primary war goal and ban slavery doesn't give you any infamy

    • @magnusfuglo399
      @magnusfuglo399 Год назад

      Ban slavery also gives more people that now buy stuff, something you want if you go around puppeting minors.
      Without it your dominions will be less productive, and you will have less demand for your stuff: kinda why you bullied people into being inside your market. Alongside resources anyways.