Edgecut - Godot 3.5 - Implementing climbing

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  • Опубликовано: 4 сен 2024
  • Can now climb things. WIP. Maybe it'll look better in future, maybe not lol.
    Discord: / discord

Комментарии • 14

  • @WretchedEgg528
    @WretchedEgg528 4 месяца назад +4

    It looks like that video where you move boxes, except this time boxes are buildings and are too heavy to move, so they move YOU instead. Nice 😁

  • @malahamavet
    @malahamavet Месяц назад

    I LOVE climbing in games, and this makes me want to play it
    I'm so happy that this is possible in godot :D

  • @name9829
    @name9829 4 месяца назад

    Good very good

  • @USFC777
    @USFC777 3 месяца назад

    ameizing!

  • @onokoreal
    @onokoreal 2 месяца назад

    Love your work! very inspiring! do you mind telling me what base did you use to create character mesh? makehuman or something like that or all from scratch? thanks

    • @favkisnexerade
      @favkisnexerade  2 месяца назад

      @@onokoreal thank you. I used Fuse for mesh base and mixamo for base rig. (which is bad because its not symmetrical)

  • @chuz1403
    @chuz1403 4 месяца назад

    Some cool level design opportunities with this

  • @Cheetaqueue
    @Cheetaqueue 4 месяца назад

    Looks awesome, add a little bit normals and you will get typical AA/AAA-game from 2010. For one person its very good results

    • @favkisnexerade
      @favkisnexerade  4 месяца назад

      hey, my other video "i am definetely not making soulslike game" has full pbr setup
      I am experimenting with some graphical settings, right now its mostly albedo/normal or just albedo.

    • @Cheetaqueue
      @Cheetaqueue 4 месяца назад

      @@favkisnexerade i will check it

  • @kritik_mb2144
    @kritik_mb2144 4 месяца назад

    Are you making the assets yourself?

    • @favkisnexerade
      @favkisnexerade  4 месяца назад +1

      all but character clothes and weapons made by me

    • @kritik_mb2144
      @kritik_mb2144 4 месяца назад

      @@favkisnexerade That's very inspiring, keep it up!