Make Custom Dice The Easy Way!

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  • Опубликовано: 27 окт 2024

Комментарии • 29

  • @page.of.daggers
    @page.of.daggers 9 месяцев назад +3

    Thank you SO MUCH for the tutorial! Just made my first d6 step by step (using Blender for the first time ever). You're amazing!

  • @harrysstuff247
    @harrysstuff247 11 месяцев назад +8

    Great tutorial, well hopefully give this a go soon! One small thing that would improve the vid would be to lower the background music a bit.

  • @itsmejp75
    @itsmejp75 Месяц назад +1

    “Wallah” is an Arabic word or phrase meaning, “(I) swear by Allah (God)”, while “Voila” is a French word meaning veil, referring to a sort of semi transparent cloth, however voila is used as a filler word by French people to mean “There it is”.
    Great video

  • @tracytorresjr
    @tracytorresjr Год назад +7

    No joke, my ADHD was murdering me trying to watch those other tutorials (not to mention they were all old). You're a godsend sir!

    • @Nash_Idaho
      @Nash_Idaho  Год назад +2

      Lol same problem I had! I’m glad it helped!

    • @Edmf29
      @Edmf29 Год назад

      To make it easier on your computer and look more accurate:
      -Take your image and convert it to an svg (Google converters And you’ll find some websites for it).
      -Open blender, and in the top left under File>import>svg then find your svg file. -Right click on the svg you imported, convert to> mesh.
      -Select your dice and go into edit mode, then face selection, then hit F3 on your keyboard and search for Poke faces (puts a vertex at the center of all selected faces)
      -Click the magnet on the top middle of the screen while in object mode and click vertex and turn on align rotation to target and use the center option
      -Select your design and with the magnet, it will snap to the vertex in the center of the face and if you need to you can rotate or scale as needed
      -Once in place, add a solidify modifier to your desired thickness
      -on your dice add a Boolean modifier >difference then use the eye dropper tool and select your design to cut it into the dice (If there’s issues you can do fast or exact options, just see what works for you).
      The benefit of doing it this way is you can edit the design in blender if need without having to worry about uv unwrapping and making sure your image works with the shape, less modifiers and computing power, and just all around easier to make quick changes. If your svg has too many vertices and is causing any issues you can always throw a decimate modifier on it to help.
      Oh and if you are doing dice with weird angles and want a direct view of the face to make rotating easier, use shift + 1, 3, or 7 on the number pad with a face selected and change the axis setting at the top from global to view and it’ll let you move stuff along x, y, or z axis based on the angle you’re looking from.
      Another thing I forgot to mention, you don’t have to solidify and Boolean every individual dice face. Select all the numbers/designs and use ctrl + j to make them one object and do the solidify and Boolean all at once. If you want to change anything out after that you can select a number in edit mode with L and then with the P key hit separate by selected

  • @christopherphillips-ls9hh
    @christopherphillips-ls9hh 28 дней назад

    If the scene statistics in the bottom right corner are not on your display, right click the bar and check the box labeled scene statistics.

  • @DarkKumquat
    @DarkKumquat Год назад +4

    Thanks for the tutorial! Think uv unwrapping will be much quicker than insetting the numerals on each face separately.

    • @Nash_Idaho
      @Nash_Idaho  Год назад +1

      definitely! and once you get used to the flow of dice it becomes pretty quick to get them setup.

  • @EnchantedGardenGnome
    @EnchantedGardenGnome 5 месяцев назад +1

    Wait... Did you 3D print it and make a master mold out of that? Is that the next step? I thought you were going to give a laser instructions with it.

    • @Nash_Idaho
      @Nash_Idaho  5 месяцев назад +2

      Yeah the 3d print and then mold would be the next step

    • @EnchantedGardenGnome
      @EnchantedGardenGnome 5 месяцев назад +1

      @@Nash_Idaho Ah, thanks!!! I appreciate you responding! This has been wickedly helpful!

  • @sophiegeorge9601
    @sophiegeorge9601 Год назад +1

    Great tutorial, thank you!

  • @PeterBalfor
    @PeterBalfor Год назад +1

    This was so helpful, thank you!

    • @Nash_Idaho
      @Nash_Idaho  Год назад +2

      I hope it helps you make some sweet dice!

    • @Nash_Idaho
      @Nash_Idaho  Год назад +1

      did you get the unwrap to show up correctly? a lot of times its making sure that in object mode you control+A and apply all transforms, and also making sure that there is a UV seam around each face. hopefully that helps if you haven't already figured it out!

    • @PeterBalfor
      @PeterBalfor Год назад +2

      @@Nash_Idaho yup I ended up figuring it out 😊 thank you!

  • @eu40535
    @eu40535 8 месяцев назад

    this video is awesome! I follow it and made a d12. I wish to know how to add bevel (make smooth edges) to the dice after all your steps. I tried it in many ways, but all failed. thank you so much!

    • @Nash_Idaho
      @Nash_Idaho  8 месяцев назад +1

      Create the shape, do the uv unwrap, then you can add a bevel modifier and apply it, then do the displacement steps. I think I will do a video on this soon. You can also check out my video on dice maker, that software has built in bevel settings

    • @eu40535
      @eu40535 8 месяцев назад

      @Nash_Idaho thank you so much! I'll try them. Love your videos. they are so creative, fun and cool!

  • @itsjember5998
    @itsjember5998 5 месяцев назад

    Hey! When I go to UV, nothing appears unfolded like it is when you did it. Is there a way to manually cut them?

    • @Nash_Idaho
      @Nash_Idaho  5 месяцев назад +2

      I'm not great at teaching the nitty gritty of Blender, i would highly recommend checking out Grant Abbitt's UV unwrapping in blender course, that is where i learned how to do it ruclips.net/video/jnzhNdWoXMg/видео.html

  • @Hellesis
    @Hellesis 8 месяцев назад

    Thanks for the tutorial, but how did you color the displacement in last part of your video?

    • @Nash_Idaho
      @Nash_Idaho  8 месяцев назад

      I created a new material and set the the same image I used for the displacement as the color. I actually do this first most of the time so I can see how things are lining up before doing the displacement because it is a lot less intensive on the computer.

  • @realjon4220
    @realjon4220 5 месяцев назад

    Hi, could you tell me how you made it rotate in the beginning? lol soz beginner at the software

    • @Nash_Idaho
      @Nash_Idaho  5 месяцев назад

      Rotate is just the r key, you can hit r then xy or z to choose to rotate on different axis, if you hold down the control key while rotating it snaps to increments

  • @theBlue_Dragon
    @theBlue_Dragon 6 месяцев назад

    Will they be balance with the different of weight between the different faces ?

    • @Nash_Idaho
      @Nash_Idaho  6 месяцев назад

      I am currently working on dice that are weighted like trick dice and I can confidently say that unless you are intentionally trying to make weighted dice the difference in weight has no noticeable effect on how the di rolls. Most handmade dice are not balanced and as long as you aren't using them in a casino there isn't any issue. My first attempt at a weighted d20 resulted in rolling 8 20s in 100 rolls which is 2-3 more than the expected result and this is very clearly a weighted di so anything less falls easily in the statistical margin of error.