The Massive SWAT Simulator That Just Released Blows My Mind - Ready Or Not 1.0

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  • Опубликовано: 20 дек 2024

Комментарии • 1,9 тыс.

  • @OperatorDrewski
    @OperatorDrewski  Год назад +306

    Thank you to War Thunder for Supporting the channel! wtplay.link/operatordrewski - Download War Thunder for FREE and get your bonus! #AD

    • @forkleader
      @forkleader Год назад

      Nice

    • @Turnbeezi
      @Turnbeezi Год назад +1

      What did you use to make Midnight Laser Show?

    • @Xidif_Tim
      @Xidif_Tim Год назад

      Nice

    • @OperatorDrewski
      @OperatorDrewski  Год назад +13

      Tracktion 7, an outdated DAW, with Kontakt instrument plugins. I would recommend finding a better one tho hahah@@Turnbeezi

    • @lastsoldier4524
      @lastsoldier4524 Год назад

      Loving the content lately, thanks for providing tactical game play, and higher quality of, well everything.

  • @deltavee3168
    @deltavee3168 Год назад +5205

    So happy that this game finally came out! Booted it up and got killed in a doorway... perfect!

    • @erpega
      @erpega Год назад +316

      DOORSTUCK! DOORSTUCK!

    • @radthaaad
      @radthaaad Год назад +142

      @@erpega PLEASE, I BEG YOU!

    • @masterman3178
      @masterman3178 Год назад +17

      Rip officer

    • @petergriffingaming12
      @petergriffingaming12 Год назад +87

      @@ChristIceman and yet theyve still not fixed the inhuman AI accuracy and reaction speed that has completely ruined the games

    • @ILoveLamp-sj4bx
      @ILoveLamp-sj4bx Год назад +71

      The game is meant to be a sim ya dum dums. Watch some body cams you get one tapped in real life. It only takes 1 bullet MOST of the time.

  • @MysticBGaming
    @MysticBGaming Год назад +638

    The vent in the streamers room is such a great little detail. Not only is the that visual storytelling because the guys food plate is there, so they can feed the guy without having him have to leave, but you can also use that in gameplay by queuing a command on the AI on the main door, then tossing a flash in the vent while they execute the command.

  • @SigmaEpsilon
    @SigmaEpsilon Год назад +1958

    As someone that doesn't really have a group of friends that are really tactical... it now looks viable as a solo player game.

    • @Hammer1987
      @Hammer1987 Год назад +221

      Yeah, it's definitely viable as a solo player, but having a group is probably better. I've been playing for a few hours since the patch dropped and the new AI is very good for the most part.
      It's just a little immersion breaking to constantly fight junkies and gang thugs who are all former tier one operators.

    • @jgsource552
      @jgsource552 Год назад +109

      the ai teammates know more proper cqb than 90% of public lobbies lmfaoo, and they over extend far less too

    • @denen404
      @denen404 Год назад

      Was gonna say id rather have the ai than randoms ive played with playing it like its a cod game and raging cause they die quick​@@jgsource552

    • @beltempest4448
      @beltempest4448 Год назад +2

      @@Hammer1987guns aren’t hard to use

    • @Hammer1987
      @Hammer1987 Год назад +112

      ​@@beltempest4448 Depends entirely on what you're trying to do.
      If you just want to point the gun in a direction and pull the trigger, then yes, that is not hard to do.
      But lets say you want to round a corner, identify a hostile target far down a dimly lit and smoke filled hallway, and immediately plug that moving target with several accurate shots to the head, while you are moving and taking return fire.
      Now that is something entirely different. That is the kind of shooting that takes years of practice and experience to master.
      And there absolutely are levels in the game where the enemies can justifiably have such skills. But some random druggie or gangster who is barely able to operate their weapon without shooting themselves should not suddenly turn into John Wick the moment SWAT shows up.

  • @CennoSoldier
    @CennoSoldier Год назад +246

    The cartel tunnels are one of the most intense gaming experiences I’ve played and watched. Can’t help but respect the people who do that stuff in real life on a daily basis. Scary stuff

    • @ninjireal
      @ninjireal Год назад +6

      _daily?_ how many high class criminal organizations do you think get raided _daily?_

    • @CennoSoldier
      @CennoSoldier Год назад +53

      @@ninjireal good job being a smart ass bud👍 you know full well I was referring to the job of being a swat officer in general.

    • @benfennell6842
      @benfennell6842 11 месяцев назад +5

      ​@@CennoSoldiergood job being a smart ass bud👍 you know full well they were being facetious.

    • @RandomZShorts15
      @RandomZShorts15 11 месяцев назад +1

      ​@@ninjirealactually alot do. If you think about all the criminal organisations and all the police and everything all around the world.

  • @kylewest4212
    @kylewest4212 Год назад +1156

    The storytelling through the levels is probably one of my favorite things about this game,there’s so much to it when you stop and look around.

    • @R3TR0J4N
      @R3TR0J4N Год назад +38

      TRUEEE!!! environmental storytelling is such a fitting element for a tactical fps when its vital for players to analyze its surroundings or spatial awareness

    • @opticFPV
      @opticFPV Год назад +30

      If you've never played SWAT 4, you should check out that game too! It's an oldie but very similar, some super creepy environmental storytelling in some of that game's levels as well.

    • @Axemania21
      @Axemania21 Год назад +4

      Man, even the gas station map made me sad

    • @KenyonCarter-fe6lk
      @KenyonCarter-fe6lk Год назад +4

      There is also reported phone calls on the tablet that tell the story of the mission too🤙🏽

    • @beltempest4448
      @beltempest4448 Год назад +1

      Big time

  • @DannyDelusion
    @DannyDelusion Год назад +191

    The enemy AI has been improved a whole lot too.
    We were doing non-lethal runs last night, and you could tell the AI has improved, blasting a doorway and running off, holding corners and leaving the house to flank around.
    even down to the last guy saying nothing because he's "hiding"

    • @Arnechk
      @Arnechk Год назад +5

      IF the AI becomes really smart, in a way that once you are spotted/heard/action kicks off, then they will start on doing their own damage control - danger close perps would prioritise their own survival over watching the hostage, those in nearby rooms would prioritise killing the hostages to help the ones in danger maybe and the ones further away from the action woul debate if killing the hostage is a viable thing - maybe going out to help the others and winning over the officers is better in the long term, and keep the hostage to himself. Or any other combination of behaviours outside of immediate action, flanking, holding rooms etc. I would really like the game to be mostly prepwork, then execution then mitigation/response.

    • @bubbybubs
      @bubbybubs 11 месяцев назад +3

      they have perfect aim while sprinting and track you through walls, the ai is broken

    • @jgsource552
      @jgsource552 11 месяцев назад

      Too bad the ron subreddit doesn’t appreciate this due to their hyperfixation on the ai’s ability to aimbot. They are so fucking capable compared to in any other fps game I played

  • @AurelTristen
    @AurelTristen Год назад +769

    About the flashlight on the left: Some time ago, the Surefire tac lights that were popular had a thumb switch right on the back. So if you didn't use a pressure switch, or you did, but didn't want to bet your life on it, you'd put the light on the left so that your left thumb could toggle it. No idea if that's some kind of CQB big brain shit, or just how we did it.

    • @justintsang7960
      @justintsang7960 Год назад +78

      I think every unit has their SOPs for them too

    • @DemothHymside
      @DemothHymside Год назад +197

      Garand Thumb stated he liked having his light on the left side for certain suppressor builds, because if he had to sling his rifle to get to his sidearm, either due to malfunction or reload, the light would hit his leg and keep the suppressor from contacting his pants, which would sometimes burn holes in them.

    • @ballinonabudget1130
      @ballinonabudget1130 Год назад +71

      @@DemothHymsidethis is the real reason. You are correct on why everyone now does last side. If you have to grab side arm, your main is hot as shit and you don’t want that hitting your leg. It will have you flinch and lose focus at the wrong time for sure

    • @AurelTristen
      @AurelTristen Год назад +50

      @hung8969 This and the heat issue are not things I'd thought about, but we were all onboard with 2-point slings that pivot from where the buffer tube contacts the receiver, which solved a lot of these issues. Also, no suppressors or long barrels for us to worry about because we weren't that cool ;)

    • @AndreRoberts-tw7dt
      @AndreRoberts-tw7dt Год назад +4

      I placed mine on the right, being a lefty.

  • @jaybberwocky
    @jaybberwocky Год назад +106

    I tried the college shooter mission solo and had the EXACT same reaction - completely missed the part about the bombs. Found one by mistake - which is how I even realised there were bombs - and diffused it, then failed to find the other in time.

    • @tibinicle
      @tibinicle Год назад +3

      How? You have more than 15 minutes to disarm them, the map is not that big and you can hear them beeping from half the map away

    • @Ali-qy1nj
      @Ali-qy1nj 5 месяцев назад

      @@tibinicle shut up

    • @shradicle8576
      @shradicle8576 25 дней назад

      ​​​@@tibinicle. huh? Did they change it? Cause I only get ten minutes and can only hear the bombs if ure like 6m away

  • @Rikuyami_x
    @Rikuyami_x Год назад +468

    Nothing like breach and clearing with the homies- *Pointman proceeds to get slumped by an AK-platform*
    10/10 would drink my PTSD to oblivion again. Thanks Drewski 🔥🗿

  • @happytrailsgaming
    @happytrailsgaming Год назад +539

    Even if you don’t like tactical shooters or this game it’s still a win for all gamers! Smaller studios that put out quality content/updates as this, slowly make bigger studios step the hell up! Here’s to raising the bar! 🍻

    • @DocMario
      @DocMario Год назад +28

      @viperpit-lr2rp😭😭 implying that cod is a good game, idk about all that tho I haven’t run into ai shooting through walls, I’ve only been playing like two months tho, is that something you run into often?

    • @paparoach007
      @paparoach007 Год назад +16

      @viperpit-lr2rp why do you talk or end your comments sounding like an anime villain? "tsk tsk"? who says that?

    • @antoniohagopian213
      @antoniohagopian213 Год назад +2

      ​@@DocMariocall of duty is a great game. Regardless of how multiplayer turns out each year.
      This is a PvE game, just like call of duty campaign. The AI always knows where you are and will wallbang you with headshots all the time. I even tried to not move at all from the spawn, like literally spawn and touch nothing yet the ai managed to somehow know my exact position without me making a sound. They shoot at you before you see them on corners, you shoot them yet they don't flinch and only stop shooting when dead or heavily injured. Non lethal weapons are beyond broken, you can empty 8 shots in even a civilian and they will still refuse to cooperate. Audio is also trash, you are a elephant but all "suspects" are light as a feather. Door jams don't even work, you put one but the door still opens. Grenade lunchers are a curse, they are way too powerful(like a canon), everything always bounces even when shot at 90° it will bounce back to you when it should get stuck in the wall since that luncher has so much pressure behind it. Breaching shotgun and battering ram have no use at all. You can break a door with whatever you want (explosives)or simply pick the lock. Something I don't get with that c2 explosive is how does it not kill you when using to breach since you are standing right behind yet it annihilates everyone in the room.flash bangs only concus for 1 second then it's terminator ai again. 90% of the guns are copy pasted with the same attachments and same stats. There is a bazillion varient of 5.56 weapons, all are the same pathetic gun except for looks(which is awful). They brag about weapon customization when you can't even zoom in or zoom out with the big scopes making them yet again useless. Suppressors have no downside, there is no reason to use a muzzle break or compensator other then looks (again). Muzzle flash is way too exaggerated, you can't see anything while shooting (unless you take the op suppressor duh). Even in pitch dark the terminator ai still sees you when you barely see them with your nvg cause it's not that clear. I can go on even more cause the list is so long. The most basic thing is that you can't use weapons from a suspect when you are out of ammo. No snipers(but we somehow get 8×scopes that aren't actually 8×) which means most likely never a map with long engagements. I didn't play 1.0 yet but I'm sure a million percent the "new" guns are just more copy pasted.

    • @DocMario
      @DocMario Год назад

      @@antoniohagopian213 I have never been shot through walls nor has anyone I play with, in fact as long as we’re quite we always have the upper hand when breaching a new room, once again you are shit at the game and that’s on you

    • @whipwalka
      @whipwalka Год назад +15

      @@antoniohagopian213 "call of duty is a great game" yeah you lost me off the rip

  • @shelbywatts2247
    @shelbywatts2247 Год назад +54

    17:02 The chat actually reacts to you walking in front of the camera. Thats really cool

    • @alexsoldier881
      @alexsoldier881 8 месяцев назад +2

      And changes to Fs when shot out :o

  • @KanuckStreams
    @KanuckStreams Год назад +36

    Loving the array of voice lines in the different scenes when you are cuffing civilians. Operators telling them that this is protocol, etc, students scared and confused swearing, teachers saying they'll be fine and telling the team to focus on saving the kids.
    Absolutely an amazing update. All they need to do is fix that little AI-wall-hack thing, and maybe the flashlights and we may have perfection.
    EDIT: OMFG the Diddy Kong Racing theme. I used to play THE FUCK out of that game, as Tiptup the Turtle.

    • @mustangdrew4_The_Spartan
      @mustangdrew4_The_Spartan Год назад +1

      ikr?! He unlocked a core memory with that theme track of sitting in a super large bean bag chair playing it on my super Nintendo 64. Still love Diddy Kong Racing!

  • @sebassg3668
    @sebassg3668 Год назад +328

    I actually thought that streamer level was gonna be about someone being falsely swatted, the reality was much more grim than I had imagined, good on the devs for the immersion

    • @jimmyseaver3647
      @jimmyseaver3647 Год назад +55

      If you note the messages on the not-Discord chat, you'll find that this kicks off a certain mission chain.

    • @drwhothehell
      @drwhothehell Год назад +97

      I think it was a false Swat call, but just that there were things discovered along the way. The story was he supposedly murdered his mother and was holding his roommate hostage.
      They didn’t know about the crypto mining, and notice his roommate doesn’t seem to be held hostage at all.
      Instead the streamer is discovered to have wrongful photos and owning the crypto mining rigs.

    • @crimzonempire4677
      @crimzonempire4677 Год назад +15

      Was rather annoying tbh was expecting some fucked up shit
      Or a swatting but it’s really just well *spoiler*
      Trap filled with John wicks

    • @SagittariusAyy
      @SagittariusAyy Год назад

      That level was how I heard about this game
      Mind-blowing how this got made

    • @TheTechDweller
      @TheTechDweller Год назад +11

      @@crimzonempire4677 What about child trafficking isn't fucked up?

  • @McGrape
    @McGrape Год назад +114

    Ready Or Not is really one of those games that creates a good borderline between gameplay and storyline. Every map includes details that the user may not pay much attention to but help change the entire atmosphere. Hopefully more game dev’s catch onto this modern method of creating games…

    • @Sparkbark45
      @Sparkbark45 11 месяцев назад +3

      Couldn’t agree more.

  • @OfficerDowns
    @OfficerDowns Год назад +133

    Flashlight on left side is usually for those who prefer to use the back-button on their lights. That way the can use their thumb to turn it on and off

    • @lucasdorman9169
      @lucasdorman9169 Год назад +12

      Some place the wml on the left side to keep a hot suppressor off of their body/ uniform as well.

    • @bersigil4633
      @bersigil4633 Год назад

      An other reason might be to protect the more fragile light (compared to the barrel) by keeping it closer to the body.
      I've tried both (right side with cable switch and left side with tail cap) and prefer right. Additional benefit: it reduces light ADs.

  • @wyattr7982
    @wyattr7982 Год назад +13

    3:50 “i hope they dont have a dog” absolutely perfect

  • @jimmyseaver3647
    @jimmyseaver3647 Год назад +279

    So, that raid on the streamer's house is something I'd consider to be something "authentically stereotypical." It's stereotypical that the main suspect has all of this stuff in the first place, but at the same time, the devs clearly did their research when it comes to the stuff it's supposed to be based upon. One of the figurines had a League of Legends vibe, there was a Gunpla model on the desk, the totally-not-D&D rulebook had the right artstyle, and I swear one of the figurines was DDLC's Monika. IIRC, at least one of the devs is a weeb given that the serial number on the 416 is a reference to Girls' Frontline, so I wouldn't be surprised if that person was heavily consulted given how much of it tracks.

    • @kalamari3288
      @kalamari3288 Год назад +61

      Imagine being known in your workplace as the weeb

    • @Kontaras987
      @Kontaras987 Год назад +20

      And then you have armed men in the apartment that are risking their life for said weeb

    • @usswatercooler1255
      @usswatercooler1255 Год назад +17

      I think a bunch of the guns have the index numbers of the GFL characters of the same gun as their serial.

    • @crimzonempire4677
      @crimzonempire4677 Год назад +1

      There was a One piece statue as well

    • @Cygnus_B
      @Cygnus_B Год назад +16

      bro there's even a fursuit in the room next to that streamer room lmao

  • @Felnier
    @Felnier Год назад +24

    It's been frustrating this patch in coop. Often suspects will ignore pointblank bangs, cs, stinger, and mag dumps without flinching and john wick your entire team with a pistol on our 30th time through the level trying to get above B rank. Had a streamer chase me through the apartment while ignoring my stinger launcher to the chest twice, tank multiple rifle rounds without flinching, and chase me in circles while my two buddies were shooting him. That's aside from game crashes that make everyone have to restart their games before they can reconnect to the lobby, and getting insta-headshot before you can get your gun up or they wall bang you through your armor with perfect accuracy. My buddies and I enjoyed early access, but we were only able to play two nights before everyone rage quit.

    • @lewisjones284
      @lewisjones284 Год назад +6

      Use the No Crack for AI mod. It makes the suspects act like humans instead of terminators. If you disable server checksum, only the host needs to download it.

    • @theactualworm9316
      @theactualworm9316 Год назад +2

      felt u there.... early access did a number of things better than the 1.0 version of the game. buddies on 3070s and ryzen 7 5800x getting 25~40 fps killed it for me fully. used to get bout 90 smhh

    • @Felnier
      @Felnier Год назад

      @@lewisjones284 that's really good to know

    • @soldatnrvier5816
      @soldatnrvier5816 11 месяцев назад +1

      @@theactualworm9316I have exactly these issues. Low FPS and Wallhacking AI. Surely they will hotfix this soon.

    • @johan13135
      @johan13135 11 месяцев назад

      @@lewisjones284 You should never have to download a mod to fix shit the devs should've fixed in this "1.0" realise

  • @falcononpc
    @falcononpc Год назад +217

    The level design is what originally caught my eye with this game. The realism is a close second. I gotta hop on and give it a try.

    • @EliPorterMahn
      @EliPorterMahn Год назад +6

      Its not realistic at all every single criminal is a navy seal with a deathwish

    • @falcononpc
      @falcononpc Год назад +15

      @EliPorterMahn well, now they are. Lol. Before this update they didn't seem so insane. Still very much had a death wish most of the time from what I saw though.

    • @NicoSmedley
      @NicoSmedley Год назад +1

      @@falcononpcthey were still pretty insane before but they definitely seem more lethal now. The amount of times I round a corner or peek a door just to instantly get domed is crazy

    • @michaelc754
      @michaelc754 Год назад +1

      @@falcononpcdefinitely worth the 50$ makes you feel like u really a swat officer and in a raid

    • @BaconEatingRAIDBoss
      @BaconEatingRAIDBoss Год назад +1

      ​@NicoSmedley so they increased the amount of John Wicks since last I've played? 😂😂

  • @HypostaticOnion
    @HypostaticOnion Год назад +12

    Drewski, the light being on the left of the rifle is often used as a safeguard for if you have to drop your rifle for your pistol, the light will hit your leg before your suppressor. Some people (like myself) tend to just prefer it on the right anyway.

    • @AlanpittsS2a
      @AlanpittsS2a 11 месяцев назад

      I have been in the army infantry for 14 years with many deployments. I am no navy seal but I was told as a newer private that it is smarter to keep light on the right of the rifle if you are a right handed shooter due to people instinctively aiming for the light. If it is on the left of a right handed shooter that puts it center mass chest shot. I didn’t know if I should believe that when I was told that in 2009 by an e-7 ranger instructor but I have seen things in deployment that indicates that may be the case sometimes. Just always stuck with me idk

    • @pickelsvx
      @pickelsvx 11 месяцев назад +1

      @@AlanpittsS2a People do tend to aim right at the light in a panic situation, at least that's what I learned playing paintball and airsoft. I like the FBI method of holding the flashlight way above my head, its like "Yes... By all means, please shoot at the light."

  • @odmcclintic
    @odmcclintic Год назад +61

    As a solo player, seeing the improvements to AI and squad management has me very pumped

    • @AJRcoin
      @AJRcoin Год назад +6

      But they still aimbot through obscure windows and walls

    • @odmcclintic
      @odmcclintic Год назад +6

      @@AJRcoin progress not perfection lol

    • @gkupo
      @gkupo Год назад +2

      @@AJRcoin don't forget that it's still an indie company, even if it doesn't seem like it

    • @jessegarrett0920
      @jessegarrett0920 Год назад +3

      Same man, like no flak on void, they did amazing before 1.0 but I disliked the AI so much I downloaded a mod that disables them then just started soloing missions, but I tried the gas station last night and oh my god they’re so much more improved

    • @zsavage1820
      @zsavage1820 Год назад +1

      Still broken

  • @Penigale
    @Penigale Год назад +11

    I remember back in the day this was called the Rainbow Six killer. Siege isn't even a tactical FPS anymore 😂

    • @georgewhitworth9742
      @georgewhitworth9742 8 месяцев назад +5

      Ubisoft is the Rainbow Six Siege killer

    • @agenericguy1014
      @agenericguy1014 3 месяца назад

      While it didn't succeed on that,it did succeed on being a better game than Siege

  • @pnksmigge5324
    @pnksmigge5324 Год назад +56

    8:29 I can tell you for a fact that you do this effect by placing a strong light where the projector is, have it set to emit the texture you are projecting and then add some volumetric effects to catch the light.

  • @ClutchDre__
    @ClutchDre__ 10 месяцев назад +3

    7:30
    This is really common in Insurgency Sandstorm too, enemy AI’s will shoot you from across the map while running away from you full speed with their gun in the air just because they caught a glimpse of you before they turned and ran away. Really hope that’s something they can tweak out as they develop their company and tech more.

  • @kjkallio4393
    @kjkallio4393 Год назад +85

    The theater lighting is probably done by filtering the volumetric lighting coming from the projector through a black and white alpha mask, which is the photograph, or a low resolution gaussian version of that, pretty neat! Love the videos!

    • @Torraim
      @Torraim Год назад +2

      That's cool, so its one of those things where its a work smarter not harder kind of situation lol. Worked out very well.

    • @the-core-experience
      @the-core-experience Год назад

      Yeah, you can take the photos and do some camera based translation on it and use it as the mask for the volumetric. It will be a good enuf approximation.

    • @johndoe-uy8hv
      @johndoe-uy8hv Год назад +1

      Who are you? Who is so wise in the ways of science?

    • @kjkallio4393
      @kjkallio4393 Год назад

      Just a game artist@@johndoe-uy8hv

  • @Winalot
    @Winalot Год назад +10

    you can set the mirror gun to picture-in-picture in settings and it's a pretty small immersive detail iirc swat4 had that

  • @blackburn1489
    @blackburn1489 Год назад +282

    I dont understand why the devs removed mission types for every level. This is was my favorite thing in RoN: there was so much replayablity on the same maps, because you can difuse the bombs, save hostages, deal with baricaded suspects, etc.. now all of it is gone, we have only 1 mission per level.

    • @richardfromhotline130
      @richardfromhotline130 Год назад +83

      They mentioned in a patchnote that this was done from limitations and narrative reasons

    • @waldrunviking7184
      @waldrunviking7184 Год назад +83

      DUDE!! Yeah exactly. I don't get it too. That was my favorite thing I don't get it and Im soo mad that youtubers don't even mention it they just hype this up so much. They actually took something out like WHY ????? IM SOO FCKN DISAPPOINTED...I thought that we will get more situations for all the missions NOT LESS !! Plus the AI is somehow broken...they shoot thru walls and sh*t...It looks like they didn't even test it bro...

    • @Niczu.
      @Niczu. Год назад +38

      This is what bothers me as well. It feels like they stripped a huge part of the game. I was very hopeful about this launch but ended up leaving negative review because this is simply a decision that I cannot support. I truly hope they reconsider.

    • @blackburn1489
      @blackburn1489 Год назад +30

      ​@@Niczu. yep, devs just cut out 75% of the game. No surprise that size of the game changed from 100gb to 60

    • @benhoad7613
      @benhoad7613 Год назад +28

      Im pretty sure only like 5 maps had a second mission type so I dont think its that big of a deal, at least since I have got the game I heard maybe there were more mission types a year or more ago idk.

  • @germfreepizzawi1839
    @germfreepizzawi1839 Год назад +13

    The dockyard was absolutely awesome and terrifying. You are literally walking through an active port with shipping containers being moved around and it’s a maze all the way through. But you have to check containers and in some you find women being trafficked and are told by an ICE agent to shut the doors on them and leave them in there. What’s even worse is when you get to the end there is a secret room built out of shipping containers that I’m sure you can guess what it’s used for, it’s so unbelievably f$#%ed.

    • @MikeLitoris66
      @MikeLitoris66 Год назад +6

      That sounds horrible, but really is for their own good, so they won't wander off, and there is a good chance they won't speak english, so good luck explaining them to stay in the container for now. This game really shows some fucked up shit, but i'm glad they do. That's the real world.

    • @royaltoadclub8322
      @royaltoadclub8322 9 месяцев назад

      They won't wander off? They're starving and near dead. The agent wanted to cover it up. @@MikeLitoris66

  • @Haorelian
    @Haorelian Год назад +34

    I can confidently say that this was a great investment for me. I've already played about 200 hours before the 1.0 and its all singleplayer. Now I'm just literally going crazy because of the 1.0. It is a great step up but it has to be a little bit more cooked tbh, but it is going on a great direction. Devs are cooking.

    • @andreagrazianodibenedetto1464
      @andreagrazianodibenedetto1464 Год назад

      Is this only singleplayer or also coop/multiplayer?

    • @Haorelian
      @Haorelian Год назад +1

      @@andreagrazianodibenedetto1464 Singleplayer is like a campaign you have to finish missions to unlock more. In Co-Op/Multiplayer you can play any map you desire but there will be no SWAT AI only you and your lobby.

  • @__dane__
    @__dane__ Год назад +6

    I’d be interested in playing this game with proximity chat. I know a huge aspect of the game is the preset callouts directly associated with the instructions you give the AI. But it would be fun to have a mode where it’s proximity chat and fewer preset callouts

  • @Sebrinsac
    @Sebrinsac Год назад +18

    Just played with some buddies and man I love it. The maps and overall atmosphere really does well in simulating real life horrors that can or have happened before. The AI is a huge plus too. I used to make the AI team mates wait outside, but now I enjoy using AI for a team when I can't play with my buddies. They are generally good at clearing rooms and waiting for a safe moments to arrest and bag any evidence. Most games make you sorta do all the work but this game here makes you feel like your part of an actual team.

  • @Daniel_Lancelin
    @Daniel_Lancelin Год назад +11

    I really appreciate the AI overhaul; my biggest gripe with the earlier versions of the game was how much you had to micromanage your team. It just made it unnecessarily stressful trying to line up breach-and-clear commands while simultaneously keeping your eyes peeled for John Wick's tweaker cousin who could come out of nowhere and flick-shot your entire squad at any moment. It should be way easier to focus on the mission now that you can actually rely on your buddies to watch your back.

  • @fluffywarhampster
    @fluffywarhampster Год назад +70

    It's so cool to see this game take the old swat games to a whole new level. Also the rpg elements of having to care for your fellow officers is a good dynamic that encourages you to play for the best results because the consequences are your team becoming mentally unstable and ineffective. I wanna hop on again soon.

    • @iDGAFF-1
      @iDGAFF-1 Год назад +4

      Thank you for mentioning the OG SWAT games from Sierra. Ready or Not IS great and I love it. But a lot of clueless normies don't even know that it's standing on the shoulders of these classic legends. 👍

  • @charleschristianson2730
    @charleschristianson2730 Год назад +1

    Well I'm not an "operator" but I am Army vet who cleared a few rooms back in the day, and I always run my weaponlight on the left. There are a few reasons for this:
    1) I can access the tailcap switch with the thumb of my support hand. I don't like tape switches because they're added complexity that can fail.
    2) Anything sticking out from the weapon I like to have on "my" side so it doesn't snag on things as I move past them.
    3) The shadow of the muzzle isn't cast across my field of view. Especially important if running a silencer.
    Your point about the ribbon of shadow as you pie a corner seems moot to me, since the ribbon could be on either side depending on if you're clearing a left-hand or right-hand corner. It seems you're assuming that you'll only ever be clearing left. I'm not sure why you'd think that.

  • @T-Bone_SSteak
    @T-Bone_SSteak Год назад +55

    The update is insane and i can't wait ti junp into it. I think their improvements to the friendly AI needs to be commended, but everything looks great

    • @veriah4331
      @veriah4331 Год назад +4

      Oh boy if you knew how bad it still is and can be ..

    • @astronotics531
      @astronotics531 Год назад +2

      The game will die in less than 6 months sadly.

    • @bigopalcup
      @bigopalcup Год назад +17

      ​@@astronotics531what the actual fuck makes you think that for even a fraction of a second lmao

    • @Tarkovian2
      @Tarkovian2 Год назад

      ​@@veriah4331played 10 hours for this update, i'd say its very good, performance can be better but everything is great

    • @iamjames8200
      @iamjames8200 Год назад

      Because it's a shit show of a game. Still a buggy mess and i'm disappointed to see youtubers including drewski refusing to highlight how buggy the game is still.@@bigopalcup

  • @Furluge
    @Furluge Год назад +2

    Flashlight location really depends on what you have on your gun, the type of handguard and mounting system you have, and what you are running. Hop and Brass Facts could probably talk your ear off about it.
    Night vision changes a lot of things, but if you aren't dealing with night vision, a lot of people will put it on the top rail with it canted to the left so they can activate it with a thumb press and not have to use a pressure switch. As to why no pressure switch it's to avoid having them break and you need to be able to access the switch as you want to be to momentarily turn it on so your thumb needs to be able to press the button while holding the handguard.

  • @opsroyal
    @opsroyal Год назад +7

    This Video is another great example of why I started watching (a ton) of Drew's videos and followed him: The moment where he suddenly switches to real life and proceeds to explain how it works IRL. Gotta love even the thought of "I know that... but probably not many do. So what if I take some time and show how it works?" Love ya vids man, you're one hell of a funny boy but with love to detail and tactical shooters... keep it up! (And always remember guys, if we hit 2million we raiding the hell out of your town)

  • @JackKnife2730
    @JackKnife2730 Год назад +2

    I rock my WML when it has a clicky tail cap on the left hand side so i can easier actuate it with my thumb, if my WML has a pressure pad it goes on the right side of the gun

  • @RavenKarting
    @RavenKarting Год назад +7

    37:09 the shooter just crying in agony slowly dying is very chilling, i think Void is definitely one of the best dev teams at environmental storytelling

  • @iosmotions1348
    @iosmotions1348 Год назад +2

    11:17 is when the real gameplay starts. You're welcome

  • @R3TR0J4N
    @R3TR0J4N Год назад +24

    environmental storytelling is tightly compact and dense, and such a fitting element for a slow tactical fps where players had time to analyse its surroundings and how vital it is.

  • @AlgorithmicPolicyIndex
    @AlgorithmicPolicyIndex Год назад +1

    Dude, They released this update while I was in Basic. Just got home for the holidays and, JESUS, I booted RON and just fell in love again with this game.

  • @ironfan998
    @ironfan998 Год назад +25

    This update alone made me jump on the 50 dollar price tag, im loving it so far

    • @Cipher_556
      @Cipher_556 Год назад

      Why is it so expensive outside where I live. I bought the game for Rp.250.000 which is around 23$ only.

    • @HenkGootjes66
      @HenkGootjes66 Год назад

      Isn't ever game more expensive in "the west"? ​@@Cipher_556

    • @michdoesstuff
      @michdoesstuff Год назад

      @@Cipher_556 depends on country. generally rich countries (high GDP per capita) have games more expensive than others, for example in the US its 50 dollars, but in kazahstan its 15 dollars

    • @ben4675
      @ben4675 Год назад

      @@Cipher_556 Because the federal minimum wage in the US is $7.25 with the average being $12.00 across all states while it's $1.18 in Indonesia. Void have priced the game respective to income, isn't that obvious?

    • @CASA-dy4vs
      @CASA-dy4vs Год назад

      @@Cipher_556inflation and currency stuff

  • @Trippin710
    @Trippin710 Год назад +2

    Get them to Fix the horrendous stuttering frame drops from 144 to 5 fps for no good reason.

  • @slandshark
    @slandshark Год назад +4

    The attention to detail with the 1.0 release is insane. Playing it now is a whole new experience than playing previous versions.

  • @sirismcgee7103
    @sirismcgee7103 Год назад +3

    My biggest issue was that the maps felt like action movies rather than the small personal scenes you would arrive on in swat 4. I hope this update added some more grounded maps

  • @ascendent_gaming5902
    @ascendent_gaming5902 Год назад +5

    Game is so good , I’m currently working on the iron man run, 6 missions in so far no casualties or therapy visits , wish me luck bois

  • @renyuma7776
    @renyuma7776 Год назад +1

    I’ve never been more impressed by a game in my life the amount of fun and tactics you can have with this game is incredible. It makes me want to get a pc even more than I already wanted to. I also love the story telling you get from just looking around.

  • @viliussmproductions
    @viliussmproductions Год назад +4

    The worthwhile backstories to the missions really adds an unexpected and valuable new dimension to the game. And makes for good marketing, too!

  • @someonefar5600
    @someonefar5600 11 месяцев назад +1

    For a moment, I was elated by this video suggestion. Thought there is a successor to the Swat series (Sierra). Until the player unloaded in the suspect's face

  • @Unsocial200
    @Unsocial200 Год назад +5

    If they fix the bugs and add Ground Branch level of gun customization, is gonna be a master piece

  • @OfficialReezFX
    @OfficialReezFX Год назад +1

    "No Crack for AI" is a must with these ESP using AI's, at least at the moment of this post.

  • @LexKusher
    @LexKusher Год назад +11

    the streamer room w the chat is dope, also looking forward to AI enhancements. This game gets better every update even if its long awaited.

  • @ferna2294
    @ferna2294 Год назад +1

    I remember a few years ago when we were talking about this game being SWAT´s sucessor. I´m so happy for what they have already achieved. I hope they keep developing it for a while!

  • @WinterGameplays
    @WinterGameplays Год назад +4

    i'm playing this game for a year already and it's really a master piece! I love how hard it can be playing solo alone. It's a great game

    • @MSDGAMEZ
      @MSDGAMEZ Год назад +3

      I am a lone wolf type gamer. Is it worth getting for me?

    • @capy2002
      @capy2002 Год назад

      It's okay to play alone but you might get bored pretty quick @@MSDGAMEZ

    • @IAmKlagg
      @IAmKlagg Год назад +2

      ​@MrSeth4228 it's better. You can coordinate your team carefully and at a realistic pace rather than everyone rushing in and bullets flying everywhere. Play it carefully with AI teams, learn how best to manipulate them and you'll have a blast. Once you've developed those solo skills you could even start to look for some experienced players to team up with.

  • @Mike23443
    @Mike23443 Год назад +1

    When your sights are on him, and his are on you, in no other video game does that moment give me more anxiety.

  • @lewisjones284
    @lewisjones284 Год назад +2

    No Crack for AI is an essential mod for this game. The suspects are terminators in 1.0

  • @BombsAh0y
    @BombsAh0y Год назад +1

    My favorite addition is in the Clear and Breach commands getting "Leader" options, where your squad will enter on your move. It's so cool and engaging for me.

  • @LLAAPPSSEE
    @LLAAPPSSEE Год назад +2

    Man the environmental details are really well done.

    • @B.D.E.
      @B.D.E. Год назад +1

      Yeah it's where most of the game's storytelling happens. It really pays off to slow down and explore rhe details when you can, some really interesting, horrifying and/or tragic stuff in there.

  • @artistandcamera3245
    @artistandcamera3245 Год назад

    10:43 I don't run cables for my Laser/Illuminator setup, so having the light on the left side is so I can hit the tailcap with my thumb. Same in game.
    Also, if you are using a Law folder, that folds to the left, so having the light on the left side makes sense because then you don't have odd things hanging on the other side when folded and in a bag.

  • @elitely6748
    @elitely6748 Год назад +4

    It's really cool to see the devs do so much! *the amount of detail is greatly impressive in everything*
    especially with the storytelling on maps it's impressive along with sound, visuals and gameplay and music and voice acting!
    I'm sure everyone looks forward to playing soon though along with the community looking to be great.
    Edit: *Also gonna be interesting to see lots of people look at the details on maps while playing and some even analyze them*

  • @webguy943
    @webguy943 11 месяцев назад +1

    We've been waiting for over a decade for a SWAT 5. WE FINALLY GOT IT BOYS!!!

  • @penguin6947
    @penguin6947 Год назад +5

    Ides of March is the bain of my existence. I failed it 13 times in a row.

    • @MKPwrz
      @MKPwrz Год назад

      i thought it was the bain of my exstence until i got to the next mission 😭

    • @malaizze
      @malaizze Год назад

      At that point maybe they deserve to win. 13 SWAT teams? Just let them go they beat the police.

  • @ronyntyde
    @ronyntyde Год назад +1

    one light mechanic i absolute love, your flashlight
    if yoy shine it at a colorful object like red sunglasses it reflects back as red

  • @Cu3b4ll93
    @Cu3b4ll93 Год назад +4

    this game needs the option for bigger teams especially online, some of these raids are hard to believe any agency would only send in 5 dudes

    • @SallyWalllyy
      @SallyWalllyy Год назад

      to be fair it is ripoff LA, defunded af
      (but i agree nonetheless)

    • @thecaptain5026
      @thecaptain5026 Год назад

      Sure but it's still a game at the end of the day. It needs to be challenging.

  • @thepainfour20
    @thepainfour20 Год назад +1

    Firing through walls is absolutely a tactic used in real life situations and if you think about it if you see someone's shoulder even for a second you know they are roughly behind that wall. This may be a feature and not a bug.

  • @R3TR0J4N
    @R3TR0J4N Год назад +11

    W for AI for being the same lethality as hostiles AI

  • @viking2229
    @viking2229 Год назад +2

    People shooting at you through walls/concealment is very very realistic. If people hear you behind a wall, door, or see you peak a corner, etc...they will hammer down through whatever it is that you're behind.
    Also wanted to mention the light position thing... With the logic of shadowing a corner when peaking, well irl you don't have it on constantly...you are flashing it getting a quick peak each time you pie. Either way, light position is 100% personal preference. I use Cloud Defensive lights which have rear caps that allow for push cap on the light and also cable switch at the same time. Being a right handed shooter, I USUALLY have my light at 11:00 so I can use either the button or the switch with either hand if I have to switch. Anyway. Sorry for the novel. Lol. Love your stuff. Edit** also when it comes to light placement and shadows., you're not always peaking on the right side of corners/objects...

  • @aggressiveduck5399
    @aggressiveduck5399 Год назад +8

    OperatorDrewski never fails to make me buy games immediately after his videos release

  • @_burd
    @_burd Год назад

    The projection of the image across 3D space is actually relatively simple. Lots of ways to do it buuuut can just be the black and white image is used to mask the light coming from the projector (just like your body would mask it and create shadows), then volumetric controls handle the foggy rays in the room. take the same map, extrude white as height, taper that shape into a cone, no surface, give it some foggy particles inside the volume, no collission etc etc and you've got a fancy projector scene.

  • @Demmon98
    @Demmon98 Год назад +7

    Would be interesting to see an SCP/paranormal mode/mods for this game as well. The gunplay and detail are on point! Would be interested in a couple missions where you are called in to save civilians from some eldritch horror.

    • @IneptVirus
      @IneptVirus Год назад +2

      Yeah would be an awesome mod if it's not officially supported. SCP MTF mod

  • @lordhickory3322
    @lordhickory3322 Год назад +1

    19:08 That IS a cool Screenshot… It looks so realistic I bet you could make people believe this is real with the right words on socials

  • @UKGameShock
    @UKGameShock Год назад +8

    The ai shooting through walls when they know your there is great they just need to Make them do a random wide spray and stop after a second of shooting. Cool they do it but it's too accurate most of the time. It's cool to be suppresed through a wall or hit by 1 random bullet but to keep getting killed through walls becomes frustrating.
    They also react a little fast sometimes, like you can peak a corner leaning and them be facing sideways but the second you peak then they turn and hit you (some of the harder enemies, not all) it makes no sense they see your arm out the corner of there eyes and shoot it when there not even aiming your way as you peak.
    Ai is good just a little to good on some. Levels making the game become more frustrating than fun to the more casual. Player not trying to perfect every little peak and move they do.

  • @ziggymaws2547
    @ziggymaws2547 Год назад +1

    17:43
    Imagine getting swatted and the officers start critiquing your PC setup lmao

  • @lynxlagoon
    @lynxlagoon Год назад +5

    I was honestly rather skeptical if they could recreate the vibe of SWAT4 and while I'm STILL not 100% sure they can, this is a good step forward

  • @themohawkfoundation
    @themohawkfoundation Год назад +1

    I asked my uncle who is a former swat operator and leader about the flashlight thing. He said it would have to be a programming error because like you said the light would be blocked in many situations.

  • @mandalorianmanic9525
    @mandalorianmanic9525 Год назад +4

    Hearing that the squad AI actually can be helped through therapy is wild, and honestly a super cool campaign-style mechanic. I, meanwhile, still need therapy after the "mansion 'party'" map. And the barrels in the basement... That's definitely still screwing with me, and is why I haven't gone back to Ready or Not in several months. I definitely found a bit of a moral limit there, and I have truly only the deepest respect for people who do this sort of job for real. I could not handle it. Still, glad to see the game is ever-improving, and I might take another stab at it soon.

  • @Mr.BlueMusic
    @Mr.BlueMusic 11 месяцев назад

    The reason for the flashlight being on the left side is so it’s easier to turn on and off. When clearing areas that are darker than the rest of the space, they can just thumb the flashlight on than reaching for it with their fingers or lowering their weapon to switch on the light.

  • @karmalosel9038
    @karmalosel9038 Год назад +3

    Hi

  • @SuperTime2Change
    @SuperTime2Change Год назад

    This sim is truly awesome. This sim will become the most renowned sim of this era. I also appreciate the approach and welcome it. This sim pushes boundaries. The industry needs things like this.

  • @JethroBarnechus
    @JethroBarnechus Год назад +4

    Wonder if someone can make a No Russian mission map for Ready Or Not would be cool to see

    • @jordonstewart2092
      @jordonstewart2092 Год назад

      Will you play as terrorists or will you play as the FSB Alfa or Vympel?

    • @JethroBarnechus
      @JethroBarnechus Год назад +1

      Maybe those guys as skins or something but you’ll probably be playing the swat team the response to the scene

    • @jungletroll3844
      @jungletroll3844 Год назад

      which would be FSB Alfa group@@JethroBarnechus

  • @BobsBurgers6996
    @BobsBurgers6996 Год назад +1

    Another reason you want your light on the right side is it won’t get snagged on your body if you have to move to your secondary or jump a wall or anything similar.

  • @ScaleHangar182
    @ScaleHangar182 Год назад

    For those who don't know, name of the school shooting mission "Elephant" was a 2003 movie based on 1999 Columbine high school massacre. "Elephant" is the second film in Van Sant's "Death Trilogy".

  • @UltimaKeyMaster
    @UltimaKeyMaster Год назад

    I only heard this game's name recently a couple times before I looked at videos of it over the past few days. As soon as I did, my instant reaction was "Oh, it's next-gen SWAT 4. No wonder this game went viral, people loved that game."

  • @JoshuaLodge2701
    @JoshuaLodge2701 9 месяцев назад +2

    after seeing this gameplay of ready or not it really puts the new call of duty moren warefare reboots to shame

  • @immikeurnot
    @immikeurnot Год назад

    The left side flashlight is from older days when people didn't trust tape switches not to accidentally activate. They use to be pretty sensitive and the mounts for them didn't really have raised edges. The same days when people would slingshot their pistol slide instead of just hitting the release.

  • @KamikazezMyGuy
    @KamikazezMyGuy Год назад

    Just started playing 1.0 update. I've been having so much fun, especially in multiplayer. The communication is great, been taking rear or taking lead through nightclubs and hotels trying to take down shooters and terrorists. Its an amazing game, that can also get dark very fast. Ready or Not 1.0 is number 1.

  • @NiSE_Rafter
    @NiSE_Rafter 11 месяцев назад

    Flashlight is sometimes run on left if not running pressure pad. Pressure pad is a potential point of failure (and light NDs) so some guys opt to run rear switch. I got my first rifle from a cop that had it mounted left side with tail switch.

  • @michaels5210
    @michaels5210 Год назад

    He didn’t think we would notice but the entire reason for making this video was to flex his laser/light setup. WERE ONTO YOU DREWSKI. Also about the light placement that’s a really good point about where the white light should or shouldn’t be. I’m right handed and my light is on the left side of my rifle because I don’t want a switch. I only have a streamlight protac and I don’t feel like investing in one of the better switches that are less prone to having a negligent white light discharge, so I just use the tailswitch I can push with my thumb. If I used my rifle more in the field to hunt and stuff I’d probably invest in a surefire light, but the protac is just a financially smarter decision for me since I’m not using it for duty use or hunting.

  • @VickiVampiressYT
    @VickiVampiressYT Год назад

    The environment art of this game has always astonished me with its detail, but to see the AI squad mates getting an overhaul makes me giddy.
    I was (and still am) a HUGE fan of SWAT 3 and 4 single player. Seeing how greatly the squad AI has been overhauled is absolutely fantastic and makes it feel a bit more like the SWAT 5 we never got.
    Also, the sim elements of managing your squad and having to be responsible for the people you work with is amazing! Some people might dislike it, but I'm a huge fan of that. It makes them feel way more human and reinforces the feeling you get as a leader.

  • @twinpinesranch
    @twinpinesranch Год назад

    Light on the left if you you're a righty, and vice-versa. Reason is IRL, the rifle/optics will block your peripheral to the right of the rifle for a few degrees, when it's shouldered. The muzzle shadow will then fall into this area, with the light on the left, this optimizes full flood of your light. This does not translate into a video game for reasons.
    You have a rifle, give it a go, You'll notice an improvement in lighting. When your running a white light you're not cutting corners slow, they know you're there, move with a purpose.
    As for the corner shadow, that's a video game effect. Minimal IRL.
    HONESTLY, these are just considerations, it all comes down to the operator, it's your system, dress it the way you want and are comfortable with.
    Great content, keep it up.

  • @james1775
    @james1775 11 месяцев назад +1

    REALLY hope they add this game to console!! Looks extremely fun

  • @kradwolf5719
    @kradwolf5719 Год назад

    Something else to note many games mess up is putting PEQ15 on the sides of your weapon. It has a split in the middle meant to go on top for your front iron-sight to not block the lasers but games love putting them on the sides instead.

  • @gts_official.8618
    @gts_official.8618 Год назад

    Fun fact: if you have a shielder, stack up your operators on 1 side and the shielder isnt infront he will automaticly switch places with the operator at the door (and if you dont have them stacked up on 1 side, the shielder still goes first when clearing a room).

  • @joshuamilner695
    @joshuamilner695 Год назад +1

    3:45 that little ATF joke!😂 brilliant

  • @MattWash7
    @MattWash7 Год назад +1

    The realism of the gray, unpainted mini on the table at 16:00 is touching sooooo close to home 😂

  • @D3LTA48
    @D3LTA48 Год назад +2

    Drewski just casually flexing his rifle setup.

  • @jirosu5163
    @jirosu5163 Год назад +1

    For the sake of immersion, here's a little translation:
    In 23:09 you can see, in black letters, a prayer that reads:
    This prayer is for all travellers,
    for those who begin in beauty,
    and fall from grace,
    who shyly walk,
    looking for a way to come back.
    those who are born in the margins,
    travelling from a liminal space to another,
    crossing borders,
    looking for a center.
    The rest of the words are mostly names of people who, as I understand from the context, are Mexican immigrants trying to get into the U.S. The shrine portrays images of the Virgin of Guadalupe, a Mexican marian apparition who is believed to perform miracles. I asume the names are written by relatives who want them to be protected by the Virgin of Guadalupe in their journey.
    I'm neither Mexican nor catholic, so I don't really get all the cultural/religious references. I also don't really get all the context of the mision, as my English isn't that good.
    Anyways, the prayer just got my attention and I thought it would be worth mentioning it lol

  • @kemasalauddin1604
    @kemasalauddin1604 Год назад

    19:04 "With the new replay system, I got a cool screenshot here."
    And i thought, how cool can it be?
    Oh my god