the funniest part about the Manta is that it is literally a starship. it's actually a full-on FTL capable space ship, and by THOSE standards it's about as small as they come.
@@reihkangul7288 Which means Imperium can't defeat pre-FTL species. Some retcons can and SHOULD be ignored. Skip drive was a thing. Phill Kelly is terrible writer
@@Heretical_Hatter The Imperium CAN defeat the T'au. Super easily. They just have bigger fish(lol) to fry. During the Damocles Crusade the Imperium had to fall back not because we pushed hard enough. But because Hive Fleet Leviathan started wreaking havoc in Ultramar. The T'au Empire would be a sizable conquest that would require some robuts investment of resources. But not an undertaking that would particularly affect the Imperium. The Imperium is limited by the fact that it faces enemies from all sides and we'd draw just enough of their attention that their enemies would take advantage of it and strike. The reason why the T'au can't break FTL is because the Imperium breaks FTL through the Warp. Interdimensional travel that the T'au have no access to. Instead we have to use good ol' technology to move around. And we aren't quite as advanced as the Necrons. Although fingers crossed that we encounter and maybe reverse engineer some of their stuff. I for one am glad it is this way because it means T'au worlds have far less occurence of war and thus remains stable and relatovely peaceful. Better QOL in exchange for going under most everyone's radar. Although that seems to be changing as even Chaos is staertng to turn their attention towards the T'au.
@@reihkangul7288 My guy Imperium couldn't defeat pre-FTL faction in Damocles Gulf Crusade cuz of this retcon - in a Crusade that lasted *4 bloody years* Imperium is so shit it can't defeat pre-FTL species - that by laws of universe - couldn't send reinforcments from one system to another to answer their attack - cuz average distance between stars *IS 5 FUCKING LIGHT YEARS* Do you see problem with this retcon now? It is a spit not only to T'au Empire - but also everyone who fights them. T'au had FTL - but Phill Kelly decided to retcon it - while still describing the the travel between stars in such a way, that T'au Empire is either so small that it takes 3 light years to get from one border to another (that is *LESS THAN DISTANCE FROM SUN TO ALPHA CENTURI*) - or that dude has no concept how interstellar travel works or is just that much of horse-shit of a writer. There was a concept of a Skip-drive - Nicassar - psyhic polar bears xenos - that joined the Empire - created an interesting FTL drive, that allows them to quite literally, skip on the border between the Warp and Materium - making it significantly slower than Warp Drive - yet keeping speed consistent and no deamons. Something that balance things out - Imperium can get from point A to point B - maybe even 2-3 times faster than the best of what Skip-drive can offer. The difference is that vessels with Skip-drive won't be eaten by demons and will arrive precisely where they want in a formation. Which matched perfectly with image of efficiency and pragmatism T'au have in most stories. Hell - this skip-drive was super important cuz T'au have no FTL comm system either. So this is also important my friend. Imperium could attack T'au Empire - wage war for 4 years - *AND THE ETHEREALS IN THE CAPITAL WOULDN'T FIND OUT UNTIL END OF THE FUCKING WAR* - cuz no ftl comms - no ftl drive - means no curier ships or curier drones that can deliver the information to other Septs! Do you see how the problems mount up with every fucking second because of this retcon? By all accounts Imperium should be able to take over entire T'au Empire - and the first time any planet finds out their empire is under attack is when Imperials ships arrive in system. Phill Kelly retconed that - *for some fucking reason* Phill Kelly is to T'au Fans what Matt Ward is to Space Marine fans. If you are ok with T'au not having FTL - you are supporting the same class of writing that Matt Ward can present to us all.
Fun thing about Hammerhead Railguns: the slug is NOT anything like "man-sized". I remember reading a chunk of lore where a Guardsman is looking at a Chimera that got taken out by one, and there's only a very small puncture hole on each side of it. Most of the damage was done by the shockwave of the projectile, which was enough to liquify the crew.
@@davisdf3064it's more the spalling effect. And also GW not knowing that overpenetration is very much a thing which is exactly what happened here. It is believed during 73 easting overpenetration led to the only loss of life during the battle That's BMP may have been hit with a Sabot round, overpenetrated not really doing any damage to the crew or the vehicle which then results in that crew hopping back in it and shooting a Bradley.
Still one of my favourite stories and always my go to when explaining the railgun to newbies. Iirc tho it wasn't actually the shockwave that gibbed the crew but the vacuum created by the round passing through the air in such a confined space basically turned the Chimera into the Byford Dolphin Diving Bell Accident (don't google it if you're faint of heart)
@@LurkinHandworkerconnect the dots of who the streamers know and you'll see that the connection is closer than you think. Badger hangs out with Heavenly. Heavenly hangs out with Zentreya. Zentreya recently streamed with Bricky. Bricky hangs out with Kirioth. People in the business know each other, those in the Warhammer hole just happen to drag others in with them.
It’s a space M113, and IRL that thing is incredibly versatile because it’s just a box on tracks. With some engineering it can become pretty much anything you need, short of an actual tank.
So, fun story with the Orca dropship - the reason it feels like such a departure from all the other Tau vehicles is because it was originally a videogame exclusive unit in Dawn of War - basically, all the factions in that game are hot-dropping their buildings and units in from orbit, so while the Thunderhawk was being used as the troop-delivering vehicle for the marines, the Orca was invented as the Tau equivalent. Forgeworld then later created a physical model for it. Also, vis a vis the Manta being a spaceship or not - it was actually the smallest Tau spaceship available in Battlefleet Gothic, and thus the only unit in 40k to feature in both games.
Is that only unit in both Gothic armada and 40k proper including fighters and bombers on the ships? And that's a pretty neat fact about the orca, would explain why it is so against the standard tau desighns, they just wanted a vehicle large enough to deliver vehicles into the match, wormed out extra great in soulstorm where now you deliver aircraft by putting them in an infantry transport vehicle
I truly love the ensemble of DK, Bricky, and Shy, but there is something I uniquely enjoy when Kirioth drops in, he meshes well with the rest of the cast.
A couple months ago, I managed to snag a fully assembled Tau Nar for only $200 on ebay; the guy who originally won the auction for it never paid, so I was given a MASSIVE discount on it. Painted it up with Evangelian color scheme and made it the centerpiece of my Tau army 😁
The manta is actually a small starship, capable of the Tau's version of FTL, the Ether Drive( e.g. Gravitic Drive). The Tau classify it as a mix between a assault craft and a true starship, capable of entering and exiting the atmosphere of a plant without assistance
I feel it's important to say the reason Farsight's suit is so much bigger than a crisis suit is because he pilots a custom Coldstar, not a crisis suit.
I honestly love the look of the Storm surge. It makes it stand out and gives it an alien look while also looking a bit funny. The ones with arms almost immediately just turns it into a generic mech.
I dont believe that you guys have discussed Chaos-based guardsman groups! The Dark Commune, The Lost and the Damned, the Traitor Guard, and Blood Pact are all mortal chaos factions and definitely something to take a look at! Im not sure if they have enough lore for a full video, but these have definitely been neglected by the lore and need a boost of relevance.
Massive hot take, not sure if the old dawn of war games have brainwashed me, but i love the old broadsides. Watching them stomp into the ground and all the weapons flare up is too good.
Not a hot take for me. There's something super kick ass about a mech unloadiing an entire armory into the enemy. I modeled my Broadside Shas'vre with the missile arms and mouunted the railgun on the shoulder. Makes her look much more intimdating.
I haven't played DoW personally, but I have watched multiple videos of people playing it. And the broadside without the shoulder cannon just doesn't feel the same.
Exactly! You want the giant high-recoil guns on the sturdy shoulders. Imagine how much easier it is to design and manufacture a sturdy shoulder hardpoint as opposed to whatever techno-wizardry you need to stabilize an arm.
I knew a guy who had the Manta. But the manta wasn't the largest model in his house. He had a 7ish foot german railway gun in a custom case he used as a coffee table. He bought the manta when he got some wild bonus from work and he spent it all on forge world. Oddly enough he said the manta required extremely minimal work for a forge world resin model and was basically flawless out of the box.....the rest of his order was the subject of a 6 month ordeal.
I gotta say the Riptide is the perfect balance of chonk and sleek, but I absolutely love the design of both the Stormsurge and the Ta'unar. They are maximum chonk, they got Chun-Li legs and hilariously large guns. It's like some Earth Caste designers saw Ork walkers and said "you know what, they're on to something".
Hot take: having your first introduction to the Tau be Dark Crusade makes liking the rocket fist Broadsides much easier after you use three two-suit squads (rip to them, thanks balance monkeys) to turn your headquarters area into a Tower Defense Game
Honestly the fact that the battlesuits are stuck at units of 1 and have no damn way to heal makes them absolute shit in the campaign, you have no choice but to build new units all the time, idk how broken they could have been as multiple entities, but at the very least they should have gotten the abylity for earth cast drones to heal them
@@calebbarnhouse496 They had decent health regen. The idea is to have some Kroot squads screen for them and then move in with the heavy flamer. It's just kind of strange visually that the giant bulky battlesuit isn't the tanky one.
@@PhilosophicallyAmerican maybe they used to, but I've played dark crusade on steam, I had my honor guard on the necron base do a jump attack, and lose almost all of his health, an hour later and he still wasn't healed to full, all they really needed to do fix it was allow them to build drones to keep the unit alive
@@YSOchris And the best part being where you can float around like WEEEEEEEEEEE with a couple of hammerheads while shooting. Still effective even in Ultimate Apocalypse Mod
To be honest if railguns are so fancy why are there no mentions of the Human Confederacy they used Blackhole based weaponry and time dilation weapons railguns are a tau only thing which does make them unique
I love the chonky old crisis suit models vs the sleeker new commander suit models. It kinda reinforces that GUNDAM style where the regular troops have the old less powerful production models and the commanders have sleek new prototypes or modified non production XV 8s as befits their station.
@@brendandonohue2398most likely they forgot. It's not the first, or even the most embarrassing, time it's ever happened on the podcast. After all, Bricky forgot to bring up the Combi Bolter in the Bolter episode. Also, they bring up the Supremacy Armor, which was specifically designed to deal with Warlord titans, and Bricky talks about plenty of other things that kill titans without issue.
If stealth is on a military vehicle, it means that vehicle is meant to engage in active combat. A scout vehicle is not meant to be in direct combat. They locate the enemy and then let combat units engage.
Not being able to be seen is still a great advantage for scouts, to be able to do recon and get back to give their report ^^ Like if you take other scouts in other armies, the Scouts in the Space Marines are often equipped with camo cloaks, Eldars Rangers are stealthy, etc... Even in modern day, yes most stealth aircrafts are fighters or bombers, but the USA were developping stealth planes to spy on the USSR in the Cold War ^^
@@krankarvolund7771 ^This. I see the Tetra vs the Stealth Drone as being used in different contexts. You send the Tetra to scope out the edges of the enemy line. You send the Stealth Drone deep _behind_ enemy lines, where you'd never risk the soldiers. In that way, the Stealth Drone _needs_ to be stealthier, just to do its job. It needs to be able to cross into enemy territory unseen. Tetra scounts aren't meant to get anywhere near that far in.
Ah yes, the part of a comment section where people try to argue with hundreds of years of military knowledge and practice like they know better. "Stealth planes that are made to spy have stealth." Yeeees, very good, you formed a full sentence. What a handsome smart man~ If we're going to talk about things that have nothing to do with the subject, then I'll mention a Platypus' spines on their back legs, it is equally as relevant as what you said. Spying isn't the same as scouting. Yes, let's put a scope on that sword, the scope would let you see the enemy better. It isn't needed for the job, the speed and maneuverability is what is needed for scouting. It doesn't matter if the enemy sees you scouting, they are already fully aware you are scouting, that's how war works. You know what you do if the enemy sees you while you're scouting? You leave. It is not worth chasing you, you are fast and small and there will be more of you if you don't get back. You will not cause problems for them if you don't return. Also, if your scouts keep not coming back from a place, guess who is at that place? The enemy. It is a waste of effort on the enemy's part to sit there and desperately try to look for and find scouts. you get the fuckers if the opportunity presents itself, but good scouts aren't going to let that happen. Making scouts meaningless to lose is their third layer of defense, they aren't even worth the ammo to kill. If you are killing EVERY scouting unit that comes your way? You must have something you REQUIRE remains hidden. You've now played yourself, unless you are explicitly using that as a lure to misdirect your enemy's attention to a location that is useless. But boy... that's a strange, desperate move you're making and the enemy would have to be profoundly incompetent to fall for it full send. If the scout is also stealthy, it is a combat unit. It is an assassin. It is meant to cause damage or steal (objects and/or information). They aren't a scout. They are not scouting, they are doing something else, and gathering information in the way a scout would, just happens to occur, because they have eyes and ears still. A scout is telling you about terrain to help avoid being ambushed, to avoid being slowed by a river in the way, or a mudpit, or a mine field, or whatever. They're there to tell you, "Hey, the enemy has patrols near that place, change course to avoid them." That kind of shit. D&D, among other things, really fucked people's concept of what "scouting" is.
I am in the process of building up a T'au army, and getting two T'au episodes in relative quick succession is rather nice. Also, through a confluence of circumstances involving Black Friday I now own five Hammerhead kits waiting to be built, so this episode is rather fortuitous in that regard.
The Vintage Broadsides do look goofy as minis, but Dawn of War's depiction of them makes the design work. My favorite bit about the Ghostkeel is it's origin. It was designed in the N'dras Sept. (A Sept is a providence of the T'au Empire) Starting in the original T'au Codex, and going up until the Ghostkeel's release, N'dras was listed as being abandoned for unknown reasons. On the Ghostkeel's release it was revealed that N'dras was converted into a research black site. The Ghostkeel was developed in secret there and had been deployed on many missions before being announced to the T'au public. N'dras was then reintroduced to the T'au Empire as a heroic and innovative Sept. It's a good story of a random detail in the codex becoming a really cool model.
Thanks for a great episode! (Now please do the full Taros campaign!) In regard to deployment from the manta, the tanks and battlesuits probably deploy in the air. The Tau Deep Strike rule was literally called "Manta Strike".
Frankly, respect for the Orca because at least when the pics showing it with the suits and drones inside, it was a rare gem in all of gaming: A transport that's actually big enough to hold what its stats say it can hold.
I can't believe that they didn't talk about how the ghost keel is completely invisible to all the imperium sensors. The only way to detect it is if stands right in front of the sensor because the sensor will detect literally nothing
Wheres the source for this? Like, I wouldn't be suprised, but still thats a bit of a bold claim. Maybe it might be better to say that its undetectable to the vast majority of imperium sensors? The custodes can probably detect within certain ranges, but thats because they are the custodes and extremely expensive. Maybe some of the more advanced/older space marine terminator suits could detect it if its close enough? The mechanicus also have some good tech.
@@jurajsintaj6644 Its 40k, not all of the lore is thought out properly, and some author might make an exception. I believe its from one the tau codexes but im not sure which one. Might have been a community post as well. As for older sensors I got no clue
I feel something close to dejected rage when bricky hasn't seen models that came out before 2012 and I was already deep into Warhammer. Brother some of us remember the days of Marines on 25mm bases and every character model being cast in pewter.
IM SO HAPPY THE ORCA GOT MENTIONED! It was the model I fell in love with when I was younger (alongside the Thunderhawk, always wanted both of them), and when I got back into the hobby I was so sad to see it no longer sold on forgeworld, I honestly hope it makes a come back someday.
Fun part about the devilfish chassis is that if the vehicle loses power or gets shot down with the engine in the forward position, the side doors are blocked by the engines, so whoever wants to get out better hope the rear hatch is functioning...
The regular Stormsurge gives me heavy Battletech vibes. Like, I could see that exact kind of loadout on a mech, especially a Clantech variant. 2 "arm" hardpoints for missiles and a right torso hardpoint for a Heavy Gauss or Hyper Assault Gauss rifle. The custom one with the arms looks way more like a regular mecha design similar to Titanfall.
On the railgun, you wouldn't know if it hit your tank. It would leave a perfect, small hole through the tank, which would also lead to the crew getting sucked out of said small hole.
Another fun fact about the Ghostkeel: A Ghostkeel will have an Assistive, well, AI Co-Pilot. Presumably this is the case for most largee Tau Suits/Mechs. But it's a special case for the Ghostkeel ones. Why? Because the Ghostkeel is a stealth/Infiltration unit designed for extended solo operations. That's a lot of time where the Ghostkeel pilot has just, you guessed it, their AI Co-Pilot for company. Sometimes, they can get rather attached!
Having the giant railgun in hands, while goofy looking, makes more sense than on the shoulder. The railgun is the precision weapon, the missiles are guided munitions, and therefore don’t need to be aimed particularly well.
fun fact: tau hiding the tetra is a tactic used by real world special forces due to feet being quieter than engines and bodies being smaller than vehicles
Tau battlesuits leaning into techno crustaceans as a theme is good stuff. Also, Dameki should TOTALLY finish that manta and run a game of KT in/on it. The manta can be used as a secondary vessel in Battlefleet gothic can't it?
The interesting thing I’ve noticed about the Devilfish chassis is that, compared to a lot of other 40K vehicles, the speed and weight listed for it are extremely reasonable. A lot of modern day main battle tanks weigh between 50 to 65 tons with top speeds between 50 to 65 kph, so the specs are already pretty close. Not to mention, from the pictures shows at least, it seems to be roughly comparable in size to modern day APCs and MBTs. Kinda surprised they didn’t go wild with it in some way.
Honestly I’ve never cared much for the vehicles of 40k, but the chemistry and fun that you guys are having is infectious and these episodes are actually some of my favourites!
FW made the orca and some BFG ships in line with the fire warrior computer game, where you deploy from a orca in the first mission, where it gets blown up by a lemn russ lobbing a shell into the troop bay as soon as you exit, then was a gunship version with lots of missiles at one point.
I know it's Tabletop but in lore Manta is way way bigger than Titans in general. At least it's size is comparable to Emperor class titan. Like 6 Ion cannon, 2 rail cannon, 10 burst cannon, 10 seeker missiles and 2 huge missile rack. I mean it has so much weaponry and still carries 8 battlesuits 4 tanks and 200 infantry simultaneously. That screams "It's too Big".
Tau faction uses mechsuits, drones and advances future guns to fight for the greater good. Also, Tau: " Anime? I've never heard of it." While bidding ancient STC with full of date files of old shows and movies.
I will forever associate the Storm Surge with the Dice Check 4 man free-for-all where Bricky took out half the Tau army by blowing up the Storm Surge turn 1.
16:11 Kinda like how cav scouts can use a Bradley cfv/ifv to conduct reconnaissance; it's better to leave the actual recon to the dismounts than the vehicle itself.
A lot of the T'au weaponry and technology are still in 'prototype' stages and are used on rare occasions. It wouldn't surprise me if the Tetra is obsolete by now, or simply they dont see the need for it, scouting is scouting. They're not meant to engage with the enemy but it would be helpful i suppose, could be a resourse thing too.
Also just adding that when i first started with T'au i immediately went for Sa'cea, and then instantly to Farsight Enclaves, plain T'au are a bit meh unless you add in Aun'Shi cause of his badass double blade. More melee t'au plspls
To me the Manta is basically the size class as a large Imperial Titan except instead of using that size to make a giant death robot they made what is essentially a small warship lol
I love the description of the railcanon in the codex. The imperium is examining a land raider hit by one. A small hole in one side and out the other. And a spray of gore where the crew were sucked out through the hole
On tonight's episode of the Ridiculous Tour: Bricky sounds like he's speaking in morse code from all the swearing about how much he hates Mantas. DK breaks his own personal best and manages to get to 132 gundam references in under 60 seconds And Shy is trying to write the wrongs of history by undertaking a QUANTUM LEAP!!! Also, coming in from a portal to another dimension, iiiiiiiiits KIRIOTH! But why is he dressed like that? All this to come, after the break!
NGL 41:31 with the beige keyed in and the blue underneath actually looks pretty dope! It's like it was originally blue, but it's been fighting in the dirt so long that it's just completely filthy 💙
This episode came out the day of my birthday, and I just started my Tau army a few weeks ago. The thing that made me take the leap was the broadside with the huge gun! Also this is one of my favorite episodes because of all the mech references DK makes.
Tau railguns punch straight-through tanks with force that results in an effect similar to explosive-decompression, a small hole is punched through both sides of the vehicle and the passengers are pulled through and liquefied (people who are near the path of the projectile feel the air ripped away).
43:30 Well, this is the point where I have to entirely disagree with the boys on literally everything because I *prefer* the shoulder-mounted railgun broadsides, I've got a lot of nostalgia for them from the Dawn of War games. I guess the animation sells them better, because they have this great vibe of bipedal tanks, chugging forwards and then slamming their heels into the earth for long-range siege mode and lowering the railguns into place. I genuinely dislike the underslung hand-carried version, it looks so awkward and clunky, that thing's just going to be waddling everywhere like it's lugging an overstuffed suitcase.
I think the problem with shoulder mounted units is that they look to top heavy, while the gun version just doesn't look like they can maneuver with it, I think the way to do a broadside suit is to make it shaped like a krootox and shoulder mount the railguns, maximizes stability, and let's you really beef up the size of the gun to make it look like a world killer
The Manta always has a special place in my heart. Lore wise, it's not actually meant for front line combat, it's for deployment from orbit. Every battlesuit deepstriking? Manta Every Devilfish Chassis flying in? Manta in orbit Every Stormsurge? Carried to the front underneath specialized Mantas The only reason the T'au used these in combat initially is because they needed a response to Titans, so their response was to bring SPACESHIPS in from low orbit BECAUSE DEAR T'AU'VA WHY WOULD ANYONE MAKE SOMETHING THAT BIG THAT WALKS WHAT THE HELL WHO DOES THAT????? Also to note, the reason the vehicles deploy backwards is because they are meant to deploy during flight and need to be facing the same way the Manta is flying for physics reasons. That's also the same reason why the vehicle deck gets blocked by the infantry deployment ramp. In any situation where the T'au are deploying infantry, the vehicles and Battlesuits SHOULD have already deployed and secured the landing zone
@@fcomolineiro7596 Wasn't it made during the peak of FPS at the time by which I mean during Halo? Don't wanna shit on FW but even for its time its was like a 5-6/10.
No one tell Bricky and DK that the Broadside with missile fists still exists in the box (and man do I wish it had a stronger melee profile but Hazardous just for funsies).
the opening discussion of what constitutes a vehicle just reminded me of the TTS series between magnus and kitten Kitten: we're going to need transport Magnus: we need bikes Kitten: bikes are not transport Magnus: they by definition are... Kitten: they're not by function and regardless they wont help us with our goal Magnus: we're dealing with the mechanicus so it quite literally will
Pretty sure the railgun drills a hole through armour and the shockwave burst the normal crew so a red stream comes out the exit hole on a Russ or chimera
a manta is a spaceship it is warp capable and you dont land it also tau vehicles are grav vehicles, capable of short bursts of flight you dont land to disembark the tanks you just fly over while doing your bombing run and drop them the troops embark in the devilfish before it flies out to get out of the manta
Another point on the discussion of stealth tech not being on the speeder; the speed they are moving may actually possibly break the stealth functionality and really, with it already being small and insanely fast and easily concealed when the pathfinders leave it, stealth functionality is kind of irrelevant.
I love that in the first Ciaphas Cain book, they mention how surprising they find it that something the size of a dreadnaught can be so fast and agile.
I was so hype when DK mentioned Robotech (Which they look so much closer to than armored core especially the head of it) THEN HE WALKED IT BACK... unforgivable
The FW Tau Supermancy Armour is decent. Because it all giant chuncky parts they are impossible to warp. The worse was the Railcannon as that was thin, long straight resin.
If you stick your arms into armour arms, and your legs into armour legs, it's armour. If you're pushing pedals, and flipping levers to make arms and legs go, you're in a vehicle.
Hot take, I like the old broadsides with their guns on their shoulders. Though I prefer the proportions they had in dawn of war. They were much less boxy and taller.
The lack of a Kirioth sprite added to the foreground proves that that servo skull is, in fact, Kirioth
Whenever they have a guest Shy should just paste a copy of their logo on the servo skulls forehead. Bonus points if it's barely noticeable.
No, he's just in the walls.
holy shiiit
@@SWProductions100 The robot was because Zceenook is a Necron, hence the use of the Necron body. Kinda only works in that specific circumstance.
Yes indeed!
the funniest part about the Manta is that it is literally a starship. it's actually a full-on FTL capable space ship, and by THOSE standards it's about as small as they come.
T'au are incapable of FTL my guy. Best we can do is Near Speed of Light.
@@reihkangul7288
Which means Imperium can't defeat pre-FTL species.
Some retcons can and SHOULD be ignored.
Skip drive was a thing.
Phill Kelly is terrible writer
@@Heretical_Hatter The Imperium CAN defeat the T'au. Super easily. They just have bigger fish(lol) to fry. During the Damocles Crusade the Imperium had to fall back not because we pushed hard enough. But because Hive Fleet Leviathan started wreaking havoc in Ultramar.
The T'au Empire would be a sizable conquest that would require some robuts investment of resources. But not an undertaking that would particularly affect the Imperium. The Imperium is limited by the fact that it faces enemies from all sides and we'd draw just enough of their attention that their enemies would take advantage of it and strike.
The reason why the T'au can't break FTL is because the Imperium breaks FTL through the Warp. Interdimensional travel that the T'au have no access to. Instead we have to use good ol' technology to move around. And we aren't quite as advanced as the Necrons. Although fingers crossed that we encounter and maybe reverse engineer some of their stuff.
I for one am glad it is this way because it means T'au worlds have far less occurence of war and thus remains stable and relatovely peaceful. Better QOL in exchange for going under most everyone's radar. Although that seems to be changing as even Chaos is staertng to turn their attention towards the T'au.
@@reihkangul7288
My guy
Imperium couldn't defeat pre-FTL faction in Damocles Gulf Crusade cuz of this retcon - in a Crusade that lasted *4 bloody years*
Imperium is so shit it can't defeat pre-FTL species - that by laws of universe - couldn't send reinforcments from one system to another to answer their attack - cuz average distance between stars *IS 5 FUCKING LIGHT YEARS*
Do you see problem with this retcon now?
It is a spit not only to T'au Empire - but also everyone who fights them.
T'au had FTL - but Phill Kelly decided to retcon it - while still describing the the travel between stars in such a way, that T'au Empire is either so small that it takes 3 light years to get from one border to another (that is *LESS THAN DISTANCE FROM SUN TO ALPHA CENTURI*) - or that dude has no concept how interstellar travel works or is just that much of horse-shit of a writer.
There was a concept of a Skip-drive - Nicassar - psyhic polar bears xenos - that joined the Empire - created an interesting FTL drive, that allows them to quite literally, skip on the border between the Warp and Materium - making it significantly slower than Warp Drive - yet keeping speed consistent and no deamons.
Something that balance things out - Imperium can get from point A to point B - maybe even 2-3 times faster than the best of what Skip-drive can offer. The difference is that vessels with Skip-drive won't be eaten by demons and will arrive precisely where they want in a formation. Which matched perfectly with image of efficiency and pragmatism T'au have in most stories.
Hell - this skip-drive was super important cuz T'au have no FTL comm system either. So this is also important my friend. Imperium could attack T'au Empire - wage war for 4 years - *AND THE ETHEREALS IN THE CAPITAL WOULDN'T FIND OUT UNTIL END OF THE FUCKING WAR* - cuz no ftl comms - no ftl drive - means no curier ships or curier drones that can deliver the information to other Septs!
Do you see how the problems mount up with every fucking second because of this retcon? By all accounts Imperium should be able to take over entire T'au Empire - and the first time any planet finds out their empire is under attack is when Imperials ships arrive in system.
Phill Kelly retconed that - *for some fucking reason*
Phill Kelly is to T'au Fans what Matt Ward is to Space Marine fans.
If you are ok with T'au not having FTL - you are supporting the same class of writing that Matt Ward can present to us all.
@@reihkangul7288 using "we" when referring to the imperium? Lmao how's that boot taste?
Fun thing about Hammerhead Railguns: the slug is NOT anything like "man-sized". I remember reading a chunk of lore where a Guardsman is looking at a Chimera that got taken out by one, and there's only a very small puncture hole on each side of it. Most of the damage was done by the shockwave of the projectile, which was enough to liquify the crew.
Makes sense actually, you put so much kinetic energy into the projectile that anything it hits becomes molten slag.
@@davisdf3064it's more the spalling effect. And also GW not knowing that overpenetration is very much a thing which is exactly what happened here. It is believed during 73 easting overpenetration led to the only loss of life during the battle That's BMP may have been hit with a Sabot round, overpenetrated not really doing any damage to the crew or the vehicle which then results in that crew hopping back in it and shooting a Bradley.
Still one of my favourite stories and always my go to when explaining the railgun to newbies. Iirc tho it wasn't actually the shockwave that gibbed the crew but the vacuum created by the round passing through the air in such a confined space basically turned the Chimera into the Byford Dolphin Diving Bell Accident (don't google it if you're faint of heart)
Hooray for relativity!
@anoriginalzero3107 the term Smuckers Raspberry jam comes to mind
"Why is Kirioth here" has the same energy as "How did Skulker get in this server".
RussianBadger?
@@lukalovric2463 100%
how did he, though
This is a weird overlap
@@LurkinHandworkerconnect the dots of who the streamers know and you'll see that the connection is closer than you think.
Badger hangs out with Heavenly.
Heavenly hangs out with Zentreya.
Zentreya recently streamed with Bricky.
Bricky hangs out with Kirioth.
People in the business know each other, those in the Warhammer hole just happen to drag others in with them.
I like the Orca dropship. Because a box with engines makes sense. It's pure cargo space. Like a box hauler truck.
The irony of it being named after the oceans top predator sticks out.
basically most drop ships in fiction are just flying boxes like for example the flying cargo containers from star ship troopers
It’s a space M113, and IRL that thing is incredibly versatile because it’s just a box on tracks. With some engineering it can become pretty much anything you need, short of an actual tank.
The space M113 is the Rhino, the Orca equivalent is like a Chinook.
So, fun story with the Orca dropship - the reason it feels like such a departure from all the other Tau vehicles is because it was originally a videogame exclusive unit in Dawn of War - basically, all the factions in that game are hot-dropping their buildings and units in from orbit, so while the Thunderhawk was being used as the troop-delivering vehicle for the marines, the Orca was invented as the Tau equivalent. Forgeworld then later created a physical model for it.
Also, vis a vis the Manta being a spaceship or not - it was actually the smallest Tau spaceship available in Battlefleet Gothic, and thus the only unit in 40k to feature in both games.
Is that only unit in both Gothic armada and 40k proper including fighters and bombers on the ships? And that's a pretty neat fact about the orca, would explain why it is so against the standard tau desighns, they just wanted a vehicle large enough to deliver vehicles into the match, wormed out extra great in soulstorm where now you deliver aircraft by putting them in an infantry transport vehicle
The Orca was actually developed for the earlier game, Fire Warrior.
The Orca was in artwork in the 3rd edition Codex. Where does that fit in the release timeline?
@@Myomer104ooh, good catch, I always forget about Fire Warrior
@@christopherclayton5500 Before the fire warrior game by a good couple of years.
I truly love the ensemble of DK, Bricky, and Shy, but there is something I uniquely enjoy when Kirioth drops in, he meshes well with the rest of the cast.
A couple months ago, I managed to snag a fully assembled Tau Nar for only $200 on ebay; the guy who originally won the auction for it never paid, so I was given a MASSIVE discount on it. Painted it up with Evangelian color scheme and made it the centerpiece of my Tau army 😁
That’s a DEAL my friend, very nice
I don't really know much about the prices of 40k minis and such, how much can 200 get you?
"Does that make a pregnant woman a vehicle?" is the single most unexpected question I've ever heard quite possibly in my entire life.
If she goes swimming she's a submarine.
dedicated transport
Is a pregnant woman an EVA?
@@alastor8091Nah, not close enough.
Baby dosen't pilot a woman.
But pregnant woman definitely a transport
@@alastor8091 If you know the Evangelion lore, the answer is, quite disturbingly, yes.
The manta is actually a small starship, capable of the Tau's version of FTL, the Ether Drive( e.g. Gravitic Drive). The Tau classify it as a mix between a assault craft and a true starship, capable of entering and exiting the atmosphere of a plant without assistance
I feel it's important to say the reason Farsight's suit is so much bigger than a crisis suit is because he pilots a custom Coldstar, not a crisis suit.
I honestly love the look of the Storm surge.
It makes it stand out and gives it an alien look while also looking a bit funny. The ones with arms almost immediately just turns it into a generic mech.
I’m with you, I love the “weapons platform” of it, like it’s a weird Tau looking walker, they made a knight but in their image.
I also love it.
Adding arms makes it look too bland. Adding legs would make it look more stable and even more interesting.
@@ronandenning7474 Four legs would look sick. Like a walker missile platform.
@@warhammerguy THIS. If it had four legs it would for sure add to the aesthetic
I dont believe that you guys have discussed Chaos-based guardsman groups! The Dark Commune, The Lost and the Damned, the Traitor Guard, and Blood Pact are all mortal chaos factions and definitely something to take a look at!
Im not sure if they have enough lore for a full video, but these have definitely been neglected by the lore and need a boost of relevance.
I think all of them together could make a decent video especially if you include traitor gaurd in the mix.
That's because they literally have no lore
Mobian sixth appreciation
Massive hot take, not sure if the old dawn of war games have brainwashed me, but i love the old broadsides. Watching them stomp into the ground and all the weapons flare up is too good.
Not a hot take for me. There's something super kick ass about a mech unloadiing an entire armory into the enemy. I modeled my Broadside Shas'vre with the missile arms and mouunted the railgun on the shoulder. Makes her look much more intimdating.
I haven't played DoW personally, but I have watched multiple videos of people playing it. And the broadside without the shoulder cannon just doesn't feel the same.
Exactly! You want the giant high-recoil guns on the sturdy shoulders. Imagine how much easier it is to design and manufacture a sturdy shoulder hardpoint as opposed to whatever techno-wizardry you need to stabilize an arm.
@@reihkangul7288 They give me certain battletech 'mechs vibes with the shoulder cannons.
I knew a guy who had the Manta. But the manta wasn't the largest model in his house. He had a 7ish foot german railway gun in a custom case he used as a coffee table.
He bought the manta when he got some wild bonus from work and he spent it all on forge world. Oddly enough he said the manta required extremely minimal work for a forge world resin model and was basically flawless out of the box.....the rest of his order was the subject of a 6 month ordeal.
I've actually kitbashed one of my modern broadsides to have that old look. The new sculpts for the body and weapons do a lot for its overall look.
me too
Me three@@nenadcannith
I gotta say the Riptide is the perfect balance of chonk and sleek, but I absolutely love the design of both the Stormsurge and the Ta'unar. They are maximum chonk, they got Chun-Li legs and hilariously large guns. It's like some Earth Caste designers saw Ork walkers and said "you know what, they're on to something".
Hot take: having your first introduction to the Tau be Dark Crusade makes liking the rocket fist Broadsides much easier after you use three two-suit squads (rip to them, thanks balance monkeys) to turn your headquarters area into a Tower Defense Game
They reminded me of BattleMechs honestly. Lots of Mechs have missile fists
@@KillerOrca Yep. Very similar in appearance to the Blood Asp.
Honestly the fact that the battlesuits are stuck at units of 1 and have no damn way to heal makes them absolute shit in the campaign, you have no choice but to build new units all the time, idk how broken they could have been as multiple entities, but at the very least they should have gotten the abylity for earth cast drones to heal them
@@calebbarnhouse496 They had decent health regen. The idea is to have some Kroot squads screen for them and then move in with the heavy flamer. It's just kind of strange visually that the giant bulky battlesuit isn't the tanky one.
@@PhilosophicallyAmerican maybe they used to, but I've played dark crusade on steam, I had my honor guard on the necron base do a jump attack, and lose almost all of his health, an hour later and he still wasn't healed to full, all they really needed to do fix it was allow them to build drones to keep the unit alive
We're about to learn why the railgun is hated
That thing has destroyed me so many times in DOw1
If you’re a self conscious imperium fan, maybe.
@@YSOchris And the best part being where you can float around like WEEEEEEEEEEE with a couple of hammerheads while shooting. Still effective even in Ultimate Apocalypse Mod
Because Gauss Rifle sounds cooler
To be honest if railguns are so fancy why are there no mentions of the Human Confederacy they used Blackhole based weaponry and time dilation weapons railguns are a tau only thing which does make them unique
I love the chonky old crisis suit models vs the sleeker new commander suit models. It kinda reinforces that GUNDAM style where the regular troops have the old less powerful production models and the commanders have sleek new prototypes or modified non production XV 8s as befits their station.
I’m so sad they didn’t talk about the rail gun equipped Tigershark. Which made imperial Titian legions stay home until they had full air superiority
Yea wtf, how did they miss the aircraft specifically designed to kill titans?
I love that
A gun so powerfull that the aircraft it is mounted on makes Imperial Titans wet their servos
Bricky wouldn't allow something that can curbstomp titans to be mentioned to protect the imperial fanboyism
@@brendandonohue2398most likely they forgot.
It's not the first, or even the most embarrassing, time it's ever happened on the podcast.
After all, Bricky forgot to bring up the Combi Bolter in the Bolter episode.
Also, they bring up the Supremacy Armor, which was specifically designed to deal with Warlord titans, and Bricky talks about plenty of other things that kill titans without issue.
The closed caption keeps turning “tau” into “towel” and it’s so good
The Towel Empire
If stealth is on a military vehicle, it means that vehicle is meant to engage in active combat. A scout vehicle is not meant to be in direct combat. They locate the enemy and then let combat units engage.
Yes, guns in Scouts are mostly for self-defense
Not being able to be seen is still a great advantage for scouts, to be able to do recon and get back to give their report ^^
Like if you take other scouts in other armies, the Scouts in the Space Marines are often equipped with camo cloaks, Eldars Rangers are stealthy, etc...
Even in modern day, yes most stealth aircrafts are fighters or bombers, but the USA were developping stealth planes to spy on the USSR in the Cold War ^^
@@krankarvolund7771 ^This. I see the Tetra vs the Stealth Drone as being used in different contexts. You send the Tetra to scope out the edges of the enemy line. You send the Stealth Drone deep _behind_ enemy lines, where you'd never risk the soldiers. In that way, the Stealth Drone _needs_ to be stealthier, just to do its job. It needs to be able to cross into enemy territory unseen. Tetra scounts aren't meant to get anywhere near that far in.
I mean... being stealthed IS a very good way to keep out of active combat.
Ah yes, the part of a comment section where people try to argue with hundreds of years of military knowledge and practice like they know better.
"Stealth planes that are made to spy have stealth."
Yeeees, very good, you formed a full sentence. What a handsome smart man~
If we're going to talk about things that have nothing to do with the subject, then I'll mention a Platypus' spines on their back legs, it is equally as relevant as what you said.
Spying isn't the same as scouting. Yes, let's put a scope on that sword, the scope would let you see the enemy better. It isn't needed for the job, the speed and maneuverability is what is needed for scouting. It doesn't matter if the enemy sees you scouting, they are already fully aware you are scouting, that's how war works.
You know what you do if the enemy sees you while you're scouting? You leave. It is not worth chasing you, you are fast and small and there will be more of you if you don't get back. You will not cause problems for them if you don't return. Also, if your scouts keep not coming back from a place, guess who is at that place? The enemy. It is a waste of effort on the enemy's part to sit there and desperately try to look for and find scouts. you get the fuckers if the opportunity presents itself, but good scouts aren't going to let that happen. Making scouts meaningless to lose is their third layer of defense, they aren't even worth the ammo to kill.
If you are killing EVERY scouting unit that comes your way? You must have something you REQUIRE remains hidden. You've now played yourself, unless you are explicitly using that as a lure to misdirect your enemy's attention to a location that is useless. But boy... that's a strange, desperate move you're making and the enemy would have to be profoundly incompetent to fall for it full send.
If the scout is also stealthy, it is a combat unit. It is an assassin. It is meant to cause damage or steal (objects and/or information). They aren't a scout. They are not scouting, they are doing something else, and gathering information in the way a scout would, just happens to occur, because they have eyes and ears still.
A scout is telling you about terrain to help avoid being ambushed, to avoid being slowed by a river in the way, or a mudpit, or a mine field, or whatever. They're there to tell you, "Hey, the enemy has patrols near that place, change course to avoid them." That kind of shit.
D&D, among other things, really fucked people's concept of what "scouting" is.
I am in the process of building up a T'au army, and getting two T'au episodes in relative quick succession is rather nice. Also, through a confluence of circumstances involving Black Friday I now own five Hammerhead kits waiting to be built, so this episode is rather fortuitous in that regard.
The Vintage Broadsides do look goofy as minis, but Dawn of War's depiction of them makes the design work.
My favorite bit about the Ghostkeel is it's origin. It was designed in the N'dras Sept. (A Sept is a providence of the T'au Empire) Starting in the original T'au Codex, and going up until the Ghostkeel's release, N'dras was listed as being abandoned for unknown reasons. On the Ghostkeel's release it was revealed that N'dras was converted into a research black site. The Ghostkeel was developed in secret there and had been deployed on many missions before being announced to the T'au public. N'dras was then reintroduced to the T'au Empire as a heroic and innovative Sept.
It's a good story of a random detail in the codex becoming a really cool model.
Love how kirioth is just the vehicle guy now.
7:01
The piranha reminds me of a ghost/Revenant from the Halo franchise.
Thanks for a great episode! (Now please do the full Taros campaign!)
In regard to deployment from the manta, the tanks and battlesuits probably deploy in the air. The Tau Deep Strike rule was literally called "Manta Strike".
Frankly, respect for the Orca because at least when the pics showing it with the suits and drones inside, it was a rare gem in all of gaming: A transport that's actually big enough to hold what its stats say it can hold.
41:55 I like how shy edited the crisis suit and got rid of the orks
What orks?
I can't believe that they didn't talk about how the ghost keel is completely invisible to all the imperium sensors. The only way to detect it is if stands right in front of the sensor because the sensor will detect literally nothing
Wheres the source for this?
Like, I wouldn't be suprised, but still thats a bit of a bold claim.
Maybe it might be better to say that its undetectable to the vast majority of imperium sensors?
The custodes can probably detect within certain ranges, but thats because they are the custodes and extremely expensive. Maybe some of the more advanced/older space marine terminator suits could detect it if its close enough?
The mechanicus also have some good tech.
@@jurajsintaj6644 Its 40k, not all of the lore is thought out properly, and some author might make an exception. I believe its from one the tau codexes but im not sure which one. Might have been a community post as well. As for older sensors I got no clue
I feel something close to dejected rage when bricky hasn't seen models that came out before 2012 and I was already deep into Warhammer. Brother some of us remember the days of Marines on 25mm bases and every character model being cast in pewter.
Ah so that's where all the tankards in the pubs went, GW melted em down for models!
IM SO HAPPY THE ORCA GOT MENTIONED! It was the model I fell in love with when I was younger (alongside the Thunderhawk, always wanted both of them), and when I got back into the hobby I was so sad to see it no longer sold on forgeworld, I honestly hope it makes a come back someday.
GW numbers strike again. The Abrams MBT weighs 71 tons and can go as fast as the devil fish.
Fun part about the devilfish chassis is that if the vehicle loses power or gets shot down with the engine in the forward position, the side doors are blocked by the engines, so whoever wants to get out better hope the rear hatch is functioning...
The regular Stormsurge gives me heavy Battletech vibes. Like, I could see that exact kind of loadout on a mech, especially a Clantech variant. 2 "arm" hardpoints for missiles and a right torso hardpoint for a Heavy Gauss or Hyper Assault Gauss rifle. The custom one with the arms looks way more like a regular mecha design similar to Titanfall.
Ah, the tau railgun, one of the few weapons in 40k tabletop that does exactly as much damage as it looks.
I dunno, have you seen Makari's stick?
On the railgun, you wouldn't know if it hit your tank. It would leave a perfect, small hole through the tank, which would also lead to the crew getting sucked out of said small hole.
Another fun fact about the Ghostkeel: A Ghostkeel will have an Assistive, well, AI Co-Pilot. Presumably this is the case for most largee Tau Suits/Mechs. But it's a special case for the Ghostkeel ones. Why? Because the Ghostkeel is a stealth/Infiltration unit designed for extended solo operations. That's a lot of time where the Ghostkeel pilot has just, you guessed it, their AI Co-Pilot for company. Sometimes, they can get rather attached!
Having the giant railgun in hands, while goofy looking, makes more sense than on the shoulder. The railgun is the precision weapon, the missiles are guided munitions, and therefore don’t need to be aimed particularly well.
fun fact: tau hiding the tetra is a tactic used by real world special forces due to feet being quieter than engines and bodies being smaller than vehicles
Yeah that seems pretty normal.
Tau battlesuits leaning into techno crustaceans as a theme is good stuff.
Also, Dameki should TOTALLY finish that manta and run a game of KT in/on it.
The manta can be used as a secondary vessel in Battlefleet gothic can't it?
I do believe that its the smallest ship in that game.
T'au battle suits have the Vehicle key word on the tabletop, so yes they are vehicles
As a dow1 player, shoulder-mounted railgun broadsides were great
The interesting thing I’ve noticed about the Devilfish chassis is that, compared to a lot of other 40K vehicles, the speed and weight listed for it are extremely reasonable. A lot of modern day main battle tanks weigh between 50 to 65 tons with top speeds between 50 to 65 kph, so the specs are already pretty close. Not to mention, from the pictures shows at least, it seems to be roughly comparable in size to modern day APCs and MBTs. Kinda surprised they didn’t go wild with it in some way.
for the tetras, you can see the twin-linked pulse rifle in the art, they're just under the nose of the craft.
Honestly I’ve never cared much for the vehicles of 40k, but the chemistry and fun that you guys are having is infectious and these episodes are actually some of my favourites!
Really glad to be here for this premiere. This show is amazing, glad to support it.
FW made the orca and some BFG ships in line with the fire warrior computer game, where you deploy from a orca in the first mission, where it gets blown up by a lemn russ lobbing a shell into the troop bay as soon as you exit, then was a gunship version with lots of missiles at one point.
I love the image of the Manta at 1:10:22 because it really puts into perspective how big it is. That's a Baneblade UNDER the damn thing.
I know it's Tabletop but in lore Manta is way way bigger than Titans in general. At least it's size is comparable to Emperor class titan. Like 6 Ion cannon, 2 rail cannon, 10 burst cannon, 10 seeker missiles and 2 huge missile rack.
I mean it has so much weaponry and still carries 8 battlesuits 4 tanks and 200 infantry simultaneously. That screams "It's too Big".
Tau faction uses mechsuits, drones and advances future guns to fight for the greater good.
Also, Tau: " Anime? I've never heard of it." While bidding ancient STC with full of date files of old shows and movies.
If the Imperium had access to Anime, the Emperor would have made all the Primarchs into Bishōnen dudes
I will forever associate the Storm Surge with the Dice Check 4 man free-for-all where Bricky took out half the Tau army by blowing up the Storm Surge turn 1.
In the most ultimate betrayal too. So brutal
I’ve been waiting so long for this!
16:11 Kinda like how cav scouts can use a Bradley cfv/ifv to conduct reconnaissance; it's better to leave the actual recon to the dismounts than the vehicle itself.
A lot of the T'au weaponry and technology are still in 'prototype' stages and are used on rare occasions. It wouldn't surprise me if the Tetra is obsolete by now, or simply they dont see the need for it, scouting is scouting. They're not meant to engage with the enemy but it would be helpful i suppose, could be a resourse thing too.
Also just adding that when i first started with T'au i immediately went for Sa'cea, and then instantly to Farsight Enclaves, plain T'au are a bit meh unless you add in Aun'Shi cause of his badass double blade. More melee t'au plspls
The Stormsurge: Armed to the teeth, but still no arms.
Who needs arms with LEGS like these!
To me the Manta is basically the size class as a large Imperial Titan except instead of using that size to make a giant death robot they made what is essentially a small warship lol
That is in fact exactly what it is.
I love the description of the railcanon in the codex. The imperium is examining a land raider hit by one. A small hole in one side and out the other. And a spray of gore where the crew were sucked out through the hole
On tonight's episode of the Ridiculous Tour:
Bricky sounds like he's speaking in morse code from all the swearing about how much he hates Mantas.
DK breaks his own personal best and manages to get to 132 gundam references in under 60 seconds
And Shy is trying to write the wrongs of history by undertaking a QUANTUM LEAP!!!
Also, coming in from a portal to another dimension, iiiiiiiiits KIRIOTH! But why is he dressed like that?
All this to come, after the break!
And he's got a steel chair!
I see the word 'vehicles' and my brain responds with "ooo Kirioth episode, nice".
God! I F@$&ing love Kirioth!!
NGL 41:31 with the beige keyed in and the blue underneath actually looks pretty dope!
It's like it was originally blue, but it's been fighting in the dirt so long that it's just completely filthy 💙
"What's your army?"
*Places Manta on table*
"This."
The manta very well could *be* the table for a kill team game tbf.
I loved the tau railgun. I have lots of them 😁
This episode came out the day of my birthday, and I just started my Tau army a few weeks ago. The thing that made me take the leap was the broadside with the huge gun!
Also this is one of my favorite episodes because of all the mech references DK makes.
Tau railguns punch straight-through tanks with force that results in an effect similar to explosive-decompression, a small hole is punched through both sides of the vehicle and the passengers are pulled through and liquefied (people who are near the path of the projectile feel the air ripped away).
The Tau do also have re-arm and repair drones. They used to have minis too.
43:30 Well, this is the point where I have to entirely disagree with the boys on literally everything because I *prefer* the shoulder-mounted railgun broadsides, I've got a lot of nostalgia for them from the Dawn of War games. I guess the animation sells them better, because they have this great vibe of bipedal tanks, chugging forwards and then slamming their heels into the earth for long-range siege mode and lowering the railguns into place. I genuinely dislike the underslung hand-carried version, it looks so awkward and clunky, that thing's just going to be waddling everywhere like it's lugging an overstuffed suitcase.
I think the problem with shoulder mounted units is that they look to top heavy, while the gun version just doesn't look like they can maneuver with it, I think the way to do a broadside suit is to make it shaped like a krootox and shoulder mount the railguns, maximizes stability, and let's you really beef up the size of the gun to make it look like a world killer
The Manta always has a special place in my heart. Lore wise, it's not actually meant for front line combat, it's for deployment from orbit.
Every battlesuit deepstriking? Manta
Every Devilfish Chassis flying in? Manta in orbit
Every Stormsurge? Carried to the front underneath specialized Mantas
The only reason the T'au used these in combat initially is because they needed a response to Titans, so their response was to bring SPACESHIPS in from low orbit BECAUSE DEAR T'AU'VA WHY WOULD ANYONE MAKE SOMETHING THAT BIG THAT WALKS WHAT THE HELL WHO DOES THAT?????
Also to note, the reason the vehicles deploy backwards is because they are meant to deploy during flight and need to be facing the same way the Manta is flying for physics reasons. That's also the same reason why the vehicle deck gets blocked by the infantry deployment ramp. In any situation where the T'au are deploying infantry, the vehicles and Battlesuits SHOULD have already deployed and secured the landing zone
Man, the t'au firewarrior game needs a remake
Someone has never played fire warrior...
@@YourHumbleNarrator oh no I have, the game was good for it's time, but now it could be better
@@fcomolineiro7596 Wasn't it made during the peak of FPS at the time by which I mean during Halo? Don't wanna shit on FW but even for its time its was like a 5-6/10.
Wasnt expecting a vid on Tau vehicles :O Love it!
The Manta is essentially kill team board sized.
No one tell Bricky and DK that the Broadside with missile fists still exists in the box (and man do I wish it had a stronger melee profile but Hazardous just for funsies).
the opening discussion of what constitutes a vehicle just reminded me of the TTS series between magnus and kitten
Kitten: we're going to need transport
Magnus: we need bikes
Kitten: bikes are not transport
Magnus: they by definition are...
Kitten: they're not by function and regardless they wont help us with our goal
Magnus: we're dealing with the mechanicus so it quite literally will
Pretty sure the railgun drills a hole through armour and the shockwave burst the normal crew so a red stream comes out the exit hole on a Russ or chimera
41:34 the color shift on this image makes purple orcs, lol
a manta is a spaceship
it is warp capable
and you dont land it
also tau vehicles are grav vehicles, capable of short bursts of flight
you dont land to disembark the tanks
you just fly over while doing your bombing run and drop them
the troops embark in the devilfish before it flies out to get out of the manta
Im pretty sure, if you buy your first Tau models, GW just ads a Riptide to your purchase
"THIS ONE'S ON THE HOUSE! NOW GET IN THERE, AND MAKE THOSE POOR PLAYERS' LIFES HELL!"
The fisty-missiles make sense for a flying unit though, IF the missiles aren't fully homing. They could just do bombing runs with dumb missiles.
Another point on the discussion of stealth tech not being on the speeder; the speed they are moving may actually possibly break the stealth functionality and really, with it already being small and insanely fast and easily concealed when the pathfinders leave it, stealth functionality is kind of irrelevant.
stormsurge reminds me of the Stalker from battletech, it has no arms, but the legs are very long so it doesn't look odd like the stormsurge.
I love that in the first Ciaphas Cain book, they mention how surprising they find it that something the size of a dreadnaught can be so fast and agile.
Nice episode chaps, the beams on the sun shark seem to have engine vents so guessing it helps with fluff about flying and taking off ect.
i had the old broadside. the railguns were metal so were super heavy on a thin legged model on a relatively small base.
Thank you for another awesome stream!!
The wrapped up Lemon Russ in the background just kills it.
I was so hype when DK mentioned Robotech (Which they look so much closer to than armored core especially the head of it)
THEN HE WALKED IT BACK... unforgivable
The FW Tau Supermancy Armour is decent. Because it all giant chuncky parts they are impossible to warp. The worse was the Railcannon as that was thin, long straight resin.
By the logic that crisis suits are vehicles, that means terminator armor also counts as a vehicle.
Good point 😂
I mean dreadnought is technically called a vehicle. Terminator Armor is the Armor. Crisis suits are mechs.
the official term for terminator armor is "tactical dreadnought armor"@@SaviourSword995
If you stick your arms into armour arms, and your legs into armour legs, it's armour. If you're pushing pedals, and flipping levers to make arms and legs go, you're in a vehicle.
feel like you guys should go over the psy titans / the Oro Sinister next
Shadowsun's "suit" is basically SM-like power armour now
The Manta seems less like a unit and more like terrain at that point.
41:31 where the hell did the orks go?!
I dunno... i think Shy edited them out
EXCUSE YOU GRANBLUE FANTASY IS A FUN, CUTE, WHOLESOME, AND NOT AT ALL LEWD GAME
35:18 that’s the way for all commander crisis suits except for shadowsun cause hers is technically a stealth suit variant
The fact that it took multiple videos for Squidmar to paint a manta makes SO much sense
Fun fact: I'm one of the idiots who built the broadside as intended. Worst part? The model was plastic, but the guns were metal.
Hot take, I like the old broadsides with their guns on their shoulders. Though I prefer the proportions they had in dawn of war. They were much less boxy and taller.
Im so happy that theyre getting to Sons of the forest. I have such a love for that book
Bricky is tired, I see. Does a little 3 parter then pawns the next episode off to Kirioth lol
Just a little three-parter.