Never forget that one guy's viral video in which he dressed up as him and had a public performative emo episode at like a mall. It was peak artistry Edit: I just looked it up for old times sake and.. man.. I forgot just how oppressively and violently cringey it is. Weapons-grade cringe. Geneva convention - violating levels of cringe. First edition holographic Japanese mint condition cringe. #1 dermatologist recommended clinically proven prescription strength cringe. Jesus, I need a shower 😳
My favourite thing about the first game was just rocking a bunch of hunters as a grandma and imagining what the military would have to write in their report on the attack
The first game was the best and playing as an old lady and launching SWAT agents like meat-bullets at attack helicopters from the peak of a skyscraper was truly peak lol.
@Wingedwolf654truth only thing i wish is that you could sprint as fast as games cuz it did feel badass sprinting thru central park at his speeds he reminded me of blonsky or whatever his name was from the incredible hulk
@brandonmccann15 the documented cases of konami execs mistreating Team Silent (which was literally comprised out of devs tasked to make a Resident Evil opponent as the last chance to stay in the company) is long and largely infuriating. I very much advise watching a series called “The Real Silent Hill Experience” to fully contemplate the many ways konami screwed things up. This Silent Hill 2 remake is the first truly good thing to come out of the franchise since The Room. And it’s not even an original game in of itself.
You failed to mention how smoothly that game ran in all scenarios no matter how much stuff was on the screen at once which was absolutely amazing on PS3
Disagree, most games wouldn't make sense to have super-being movement capable of scaling buildings with ease obviously. Also we've gotten some very good ones with vertical traversal (the only difference in something like this) anyway in Dying Light 1 & 2, and of course there's the modern Spider-Man games
@cenciende9401 This, I even vouch for modern Spider-Man as it has better side contents when compared to the Prototype franchise. The only thing that I remember of Prototype franchise is destroying the military base or the mutant nest. But what Prototype lack of is made up by their sandbox element, you can roam NYC freely without too much restriction and doing a rampage in between without getting overwhelmed by high-level enemies.
@snippingtool7810at the time, the power fantasy was at an almost all time high, so games made that era were mostly made with the "do whatever you want, you're essentially a god" In mind.
When I first played Prototype I remember I was missing an alignment system, too. I did notice the "casualties" stat, though. And I worked hard trying to keep it as low as possible. Then, when I finished the story, it hit me. There was a reason why there was no alignment system and it makes sense with the reveal at the end of the story. Mercer is not supposed to care about civilians or anyone, really. Even the support characters become less and less important the more the story progresses, for a reason.
Aside from Mercer being the villain in the 2nd one, the thing I remember disappointing me most was that there were fewer moves to unlock, like skateboarding on a dude's face. Still, best movement and combat fun I've had in any video game ever. Taking someone up the Empire State Building by running up the side and then powerbombing them is something no other game can give you.
Streamlining the movement makes me like Prototype 2 just a little bit more, but yeah the lack of customization and style in the second game was a disappointment. Also I stand by my own assessment that the writing in both games was absolutely terrible. There's no "moral grayness" when your character has a body count in the millions.
@IlBuonDiavolo131313 To be fair, I'm quite certain that Carpenter had something like Blacklight in mind for the endgame. It's just that in the 80's, the puppetry effects at the time wasn't able to move with the same speed as the Blacklight creatures do. In the Thing prequel, using pretty bad CGI, the movement and ferocity are much closer to the mutants you see in Prototype
I still really vividly remember playing this a long time ago, and hearing the soldiers saying "He's got a sword the size of a fucking surf board!" when you unlocked it. It gives this feeling of power and awesomeness that the current generation of video games just don't have anymore.
@YourLocalRaider yeah I agree. Didn’t really think it was that bad though at the same time. I played both of them again on pc and I had a good time, except for prototype 2, where you had to disable some cpu core thing to get it to not crash lol but even then it was still fun afterwards. Personally had no real issues playing it smoothly, however it might be more difficult to get it to work on newer hardware which makes absolutely no sense at all.
One of the silliest things that happened in the first game was that you could disguise as military, hop in a vehicle, then start driving - but the civvies would always start screaming and running away, even if you were obeying every traffic rule and didn't come close to blowing your cover at all or hurting any of them. They were just stuck on permanent fear mode. Also a little silly that they left the PARIAH hook unused and relegated "Mercer"s personality transformation to a comic book basically no one saw.
Prototypes 2's story will always be lesser for that, Mercer was in no way interested in destroying humanity at the end of the first game. Just leaving the spy nonsense behind and living somewhere without zombies.
@Jarakin i have the comics! But I always thought that was because you see the story from the police's pov (never played the 2, even if i know that is the villain)
One of the best things to do in the first game was to disguise as a soldier and get in a tank or chopper and move with the military through the streets going from hive to hive clearing infection
@CDTyphol because Phantom Pain(and Arkham Knight, I guess, but to a much smaller degree) are closest things to that experience of a sandbox where things happen and are done by AI for a reason and you can screw with said reason to see reactivity in action.
My favorite thing to do in Prototype 1 was find a conflicted yellow zone, take the form of a soldier, find an M4 and join the military in fighting the mutants on the front lines. You could even get in gunner seats on vehicles or drive the tanks without breaking your disguise. It was insane that you could actually do this and help out as much you could without your powers.
I love the fact I've never complained about the traveling mechanic in this game. The thought of wishing for the "fast travel to check point" never once crossed my mind. It's just so fun running and gliding around in Prototype. I don't think there's a video game out there that has made travel fun.
@hildadoorbell6229 I'd play Spoodyman but unlike Prototype you can't grab and drag civilian with you while scaling up and down building, dash "swing" through air, and chuck the MF so hard the MF literally explode and kill other civilians up on impact.
Game 1: You guys remember how 'dashing' at the crest of your jump turned it into a SUPER jump? That was my favorite thing going from streets directly to the roof of several buildings. Game 2: I still remember a dev saying in an interview that prototype 2 is "a game designed for when you've had a bad day." xD
@sirgs5662 Uhh im pretty sure the 2nd game wasnt that bad in terms of gameplay I mean the story is bad with also turning mercer into a marvel supervillain But on the other i get to rip a gatling gun off a tank and use it to roleplay as heavy weapons guy from tf2
Where is the Bulletdive Drop? WHERE. IS. THE. FUCKING. BULLETDIVE. DROP?! Most badass jabroni beating-epic earth shaking powermove ever and you didn't mention it even once. Fucking RAW!
Something that really stuck with me with Prototype 1 was the movement, played it at a friends place and instead of focusing on the Missions I'd just run and jump around.
It made every other open world game before and after feel like trash because you aren't running around at supercar speeds then jumping a quarter of a mile up then gliding half the length of the city. The feeling of freedom makes it so much more fun to inhabit compared to an AC game where the world might be more filled out but it feels like a chore to get between objectives.
The movement in the first game was so much better than the second. You actually felt like you had serious weight behind your jumps and landings not to mention the parkour system being a lot better. That backflip while jumping forward was a chefs kiss…
Damn, even as a longtime _veteran_ of the first Prototype---seeing just how bloody, explosive and chaotic the game still is makes me feel like a grizzled mutant for having beaten it multiple times.
I'm honestly kind of surprised you didn't show the hilarity of the 2nd game's disguise move of accusing some poor bastard of being you and everyone just lighting him up. Then they all stand around like 'Wait, that worked? Did we do it? We just... shot it?'
The Prototype games were made by Radical Entertainment, the same people who made Simpsons Road Rage, Simpsons Hit and Run and Scarface: The World is Yours they also made a few Crash Bandicoot games that almost no one remembers (Tag Team Racing, Titans and Mind Over Mutant)
@NavhkrinMarvel has characters that are definitely not childish and kid friendly. Have you played that one Punisher game from like 2004? It was insanely brutal
@MrJonesEsquire You have worms in your brain, dude. This is like your fifth comment whining about DEI/Woke under a video about a 15 year old game. Get a grip.
I remember Prototype was so popular that people in school used to lend their copies to their friends to play. Saw those said copies as well confiscated in the principal office too.
That was me literally i lent this guy who was supposed to be my friend a copy the idiot never returned it and disappeared. Till this day im still hunting for him ahaha.
Remember my dad never letting me play as a kid so I’d always go downstairs early in the mornings on the weekend to sneak an hour in, never had a single clue what I was doing I just loaded up one of my dads saves and went crazy, he definitely knew.
Out of all the games I always say “man I wish I can play for the first time again…” Prototype is usually one of the first 3 games I think of. It’s an experience that has been done before but never executed with nearly as much chaos
This is one of those games that, as long as you get past technical problems, just feels extremely good to play on something like a Steam Deck or ROG Ally
RIP Radical Entertainment (1992-2012). The studio that gave us: Jackie Chan Stuntmaster (2000) The Simpsons: Hit & Run (2003) The Incredible Hulk: Ultimate Destruction (2005) Scarface: The World is Yours (2006) Prototype (2009) Prototype 2 (2012) Gone, but not forgotten.
Would’ve been really interesting if the 4th Sam Raimi Spider-Man movie hadn’t been cancelled, Radical were working on the movie tie in game for it. Once the movie was no more, sadly the game was too, and apparently much of the code and assets and stuff was repurposed for Prototype 2, thus. The DNA of Prototype 2 is Spider-Man 4 :)
It’s way more realistic when it comes to superpowers. When spiderman punches someone with the power of a crane, he wouldn’t fly in one piece into the next building, it would be an absolute bloodbath
I remember playing prototype 2 thinking "wait the game really just lets you fly around destroying anything you want in this many different sick ways? This cant be real" Ahhh back when games were fun
The most op vechile in Prototype: Thermobaric tank The fastest way to heal in Prototype: stealth consume or ground slam when holding a human. The best devastator move for single target: Tendril palm. For AoE: Tendril barrage. The easiest difficulty is Normal yet actually still hard and annoying, moreover with harder difficulty. The most broken thing in Prototype 2: spike shield You are literally became invincible god when holding it.
Haven't expected such an upload. Prototype 1 and 2 are a great example of cut features and simplification of details that players haven't noticed or praised in the sequel. For example an ability to die in combat😅
"Superpowers with moral options to how you utilise them" I think is a bounteous font. I know the phrase "appealing to the male fantasy" is largely used in a negative context...But i do think it's been largely relatable, since the dawn of superhuman powers in fiction for the idea of "If i had such powers, I would do this" (Rampages and Protecting loved ones from rampages/disaster being common options, but so are Playing an amazing piece of music, or winning at the Olympics despite not working towards these goals.) Wish Fulfilment is a purpose of art, not a flaw in it. The effects people internalise and act upon in their daily life is an entirely different conversation.
I always felt Prototype is like if you took Venom from the Ultimate Spiderman game and swapped Hulk out from Ultimate Destruction and you'd get this game.
22:53 if you plan to hijack, use the muscle arm. Most of the time it will remove the lid in just a second. Also the Muscle arm is severely underrated in the first game because it buffs a lot of the things you do if you don't want straight on combat, It makes Hijacking a breeze, throwing becomes viable because it buffs throwing damage and I do believe consuming is also faster due to a different animation but its been a while since I played the first game {I sailed the seven seas for it it back when I was a kid}
All correct. Muscle arm was insane in the first one and was a great hybrid style mutation that let you attack upclose or from afar with throwing. Also I just liked how it looked with the armor. Made you look like a cyborg or something.
@felixfeliciano7011 muscle turned out to be one of my favourites further on, I used to like seeing how far I could throw things with it piledriving through crowds with the shield was fun too my favourite move was probably bullet dive drop, and second was the hammerfist forward toss, also you could combo the slamdunk over and over on the same guy infinitely, very satisfying on a tiered building prototype 2's best move wasn't even bulletdive, it was the other DLC, biobomb buttkicker or something, quite possibly the greatest kick attack in video game history
very underrated mutation, together with many other "missed" ones people who say prototype was unfairly challenging weren't using the tools they were given of course using blade all the time because it's "last unlockable -> best" will screw you in later game
Prototype was a game I bought in Blockbuster when I was just coming out of a massive WoW addiction, telling myself "I'm going to beat a single player game again" and honestly, I had such a great time with it
@20:53 Knuckle Shockwave does actually stun hunters on max charge, and their recovery time is long enough for another one to be charged. So fully charged knuckle shockwave can effectivelly stunlock hunters, and it's not taken away mid-game when Alex is de-powered, so spamming fully charged knuckle shockwave is the easiest way to defend Ragland during "The Stolen Body" mission. Knuckle Shockwave doesn't stunlock Leader Hunters, but regular hunters are a piece of cake, even on max difficulty. Also, their combo attacks can be avoided by dive-roll, even mid-attack. Sure, you'll take 2-3 hits, but the rest will miss if you diveroll out of the way, and recovery time after diveroll is instant, while Hunter has to finish it's combo once it started, meaning if you diveroll out of the way you can attack Hunter immediately while it's still in it's combo animation.
The enhanced muscle mass is also useful for throwing stuff as it increases dmg. The difference between regular throw and throwing with the muscle mass is huge. I remember cheesing some of the fights on higher difficulty with that
The mission where you have to defend Ragland while he's examining the bodies behind the glass wall can be a CAKE walk if you charge and use the earth pound move (I forgot its real name, you have to press left and right mouse button simultaneously) which actually kills all the charging walkers unlike knuckle shockwave. I'm saying that because I suppose there were a plenty of people who had issues with this particular mission
Even today I remember Penny Arcade's comic about this game - "You can karate kick helicopters. What more do you need?!" Too bad we never got to the see the Pariah part of the story more.
I never really played the first game, but played the hell out of 2. Love that you played the Keyboard clip, i remember laughing pretty hard at that when i first played the game
Something that you come to discover eventually is that the best tools at your disposal in the original Prototype are, ironically enough, not so much the flashier powers themselves, but Mercer's hand-to-hand combat skills and the different slams and moves you can unlock outside the conventional morphing arms. It's the things you initially skip unlocking that end up being some of the most fun and useful, with Muscle Mass power pretty much being the very simple and yet very effective cherry on top. The Cannonball move, for instance, is pretty much the best way of dealing with helicopters.
Another thing I liked about 2 compared to 1 is when Heller first gets specific powers (ie. The claws), they start off pretty lanky and just like arms, but as you get mutations and get them stronger, you both feel them getting stronger in the gameplay as well as see them become more beefy and dangerous. It reminds me of infamous where the more good you were, the brighter your suit looked and the clearer your skin was while going the infamous route made Cole paler, more sickly looking, and his suit colors were more muted. Idk, I just love when games include little physical changes to a character when they get stronger or make certain choices.
@ You…you can’t be serious, right? You do know this was a game released in 2012 and developed before that, right? Long before you all started shouting that argument from the rooftops as if it’s the only thing wrong with gaming while ignoring everything else? You wanna talk about how whether or not Heller was an engaging character compared to what the trailers showed, I’m all ears, but you’re either trolling right now or you’re just this genuinely out of touch. And based on your other comments here, I’m willing to believe it’s the latter since you’re pretty adamant on DEI, “oh if this was released today, itd be a black female character,” etc…
You really don't like facts that disagree with your worldview do you? I watched Prototype 2 documentary. I heard the Dev say clearly that they wanted to have a black character specifically. The Devs were white. It was a a DEI pick. Deal with it.
@ Why the fuck is them wanting to have a black character for a sequel just a DEI pick? And what the hell does my worldview have to do with your surface level take? Again, this was a game from 2012 for Christ sake. We didn’t have nut jobs screaming DEI and woke at everything for the sake of internet brownie points and grifting…or maybe we did and it just took a different form. Not to mention THIS IS NOT WHAT MY COMMENT WAS ABOUT! I was talking about the damn claws having a cool evolution per level and your smug ass comes in like “Heller is DEI.” Nobody asked, bro!
While Mercer was undeniably edgy, I did quite like him as a character due to his interesting arc in the original game. At first, you think he's going to be a bad guy who learns of his past misdeeds and redeem himself by doing the right thing with his new powers, only for it to turn out that "Mercer" is actually the Blacklight virus using its creator's body as its own, becoming its own entity largely separate from the person who manufactured it. The ending of the original game even made it appear as though "Mercer" was a better person than the actual Alex Mercer, willing to sacrifice itself and save the city from a nuke. Which is why I was a bit disappointed that the sequel just up and makes "Mercer" a straight up villain who seems to not at all care about anybody or anything. I recall hearing how there was a comic book set between the games, and that it involved "Mercer" being backstabbed by a woman, but it's hard to imagine a borderline demigod turning humanity after one betrayal, ESPECIALLY after spending a month locked in a city where it was eating treacherous people by the truckloads that if the web of intrigue were made up of government officials from across the world, "Mercer" would have probably cleaned up every body of government in record time. Personal gripes aside, it was a fun series, and it's a shame we might never get another entry. Even Infamous has five games, three mainline and two spinoffs. Granted, the last main Infamous game was really lackluster compared to the first two PS3 games, but it's a serious bummer that Prototype only has the two games under its belt when it did everything fans wanted of a Hulk: Ultimate Destruction 2 without having to use the Hulk license. And we all know what happened with the last Hulk game that got made.
Alex was always quite ruthless, he really only saved Dana who was still in the city, he distanced himself more and more from humanity and came to the conclusion that humanity would never change, so he decided to make a better one.
@lightborn9071 Still just seems like an odd change when /Blacklight/Mercer was clearly disgusted by his creator, but also had absorbed hundreds of treacherous people. While hardly a hero, it seemed like this new Mercer was at least capable of seeing something in humanity worth protecting whereas the original Mercer was clearly a completely amoral monster who caused an outbreak all because he was going to be booted off a project he had played a part in and would lose all the credit he was hoping to make. It almost feels like the sequel made Mercer into his original self, just with the "we're higher beings now" and all that usual villain talk.
@kvo3542 Yea, because Blackwatch and Gentek were trying to cover up everything about the viruses they had the scientist making. The real Mercer released the virus as a petty act since he knew what kind of hell it would bring upon the world.
The "Breed Something New" trailer for the first Prototype game got me hyped when I first it. Especially when the music started playing while he was unleashing carnage.
29:35 Most accurate interpretation of tech support in a game. They will not wait for you to finish your sentence before pressing random buttons and then crapping on you for breaking it.
to be fair, this kinda does fly in the face of why games are good to begin with. finding limits to overcome when you start at the peak is very hard to do.
@comyuse9103 You're obviously not understanding. They don't start off at the peak of their power. They start off still threatened by the outer world. P1, the military was strong, strong enough to kill you over and over and over until you leveled up and got all of your upgrades.
yessss I love Prototype, its a type of game we don't really get anymore the closest we got right now is Spiderman, but that barely qualifies, I want this and inFAMOUS
Go to surfshark.com/gmanlives for 4 extra months of Surfshark!
Lara Croft Vs Helena Douglas from Kosmic the RUclipsr is Absolutely Epic!😊😮🎉😂❤
Pssst. Gman.... Thank you for what you do, your a good dude.
G'day.
what's the game that shows up briefly a couple times during the ad read? with the double barrel
@waxcutter9813 Steam has both games. Read the guide on how to get it running on the community tab.
Alex Mercer is still the epitome of 2000s edgy and I love him for it
even the name himself "Alex Mercer" is so 2000
Crackdown should be the goty
Never forget that one guy's viral video in which he dressed up as him and had a public performative emo episode at like a mall. It was peak artistry
Edit: I just looked it up for old times sake and.. man.. I forgot just how oppressively and violently cringey it is. Weapons-grade cringe. Geneva convention - violating levels of cringe. First edition holographic Japanese mint condition cringe. #1 dermatologist recommended clinically proven prescription strength cringe. Jesus, I need a shower 😳
The whole two game were epitome of 2000s comic book edgy. Blackwatch were so edgily evil it's hilarious.
@20fadhilRevolution they kill babies type of evil.
My favourite thing about the first game was just rocking a bunch of hunters as a grandma and imagining what the military would have to write in their report on the attack
The first game was the best and playing as an old lady and launching SWAT agents like meat-bullets at attack helicopters from the peak of a skyscraper was truly peak lol.
@Wingedwolf654truth only thing i wish is that you could sprint as fast as games cuz it did feel badass sprinting thru central park at his speeds he reminded me of blonsky or whatever his name was from the incredible hulk
They'd think it's the crazy grandma from the Madagascar movies.
Radical shutting down was a crime, we need this genre back
Microsoft now holds the rights to the Prototype series,I hope they see the value in remaking these games and possibly making a third.
This industry is full of crimes. Team Silent getting shut down is among the worst ones.
@viewtiful1doubleokamihand253 ?? the one that did the remake
@brandonmccann15 No. That's Bloober. Team Silent are the devs of the original games.
@brandonmccann15 the documented cases of konami execs mistreating Team Silent (which was literally comprised out of devs tasked to make a Resident Evil opponent as the last chance to stay in the company) is long and largely infuriating.
I very much advise watching a series called “The Real Silent Hill Experience” to fully contemplate the many ways konami screwed things up.
This Silent Hill 2 remake is the first truly good thing to come out of the franchise since The Room. And it’s not even an original game in of itself.
You failed to mention how smoothly that game ran in all scenarios no matter how much stuff was on the screen at once which was absolutely amazing on PS3
First game? Sure. 2? Fuck that shitty ass game. I thought it sucked in 2015. I KNOW it sucks in 2025
@aliabdallah102cap part 1 is janky and unnecessary difficult
@dantesreaIms You must be special… I played this game when I was 12.
@GilbertoWyldersoni have an award for you
@dantesreaImsYour the “special” one, you take it.
This game is so old and good that my local internet cafe has it even now, and kids in our neighborhood still plays this
So the real Prototype were the Hulks they made along the way.
We learned friendship was the Hulk all along.
These games gave me a moral crisis as a kid
Good
Me too. I once spent a week thinking about "Do the people I kill in this game goto Heaven or hell?"
So you was soft as a kid
😂
Only crisis was getting either prototype or infamous
Back when devs really emphasized the OPEN in Open-world.
Disagree, most games wouldn't make sense to have super-being movement capable of scaling buildings with ease obviously. Also we've gotten some very good ones with vertical traversal (the only difference in something like this) anyway in Dying Light 1 & 2, and of course there's the modern Spider-Man games
@cenciende9401 Doesn't have to be scaling buildings, simply making the world more accessible like having substantial indoors and stuff.
@cenciende9401 This, I even vouch for modern Spider-Man as it has better side contents when compared to the Prototype franchise. The only thing that I remember of Prototype franchise is destroying the military base or the mutant nest. But what Prototype lack of is made up by their sandbox element, you can roam NYC freely without too much restriction and doing a rampage in between without getting overwhelmed by high-level enemies.
like in elden ring you have a horse with double jump and places where you can jump a hole fucking mountain at once.
@snippingtool7810at the time, the power fantasy was at an almost all time high, so games made that era were mostly made with the "do whatever you want, you're essentially a god" In mind.
Prototype and Infamous side by side got me through a lot of things back then.
Incredible Hulk too. All those games entered my life right when I needed it
No cap, and skyrim. Those 3 games held me over for years
@darnellwoods8986 damn it was a good era
When I first played Prototype I remember I was missing an alignment system, too. I did notice the "casualties" stat, though. And I worked hard trying to keep it as low as possible. Then, when I finished the story, it hit me. There was a reason why there was no alignment system and it makes sense with the reveal at the end of the story. Mercer is not supposed to care about civilians or anyone, really. Even the support characters become less and less important the more the story progresses, for a reason.
It’s such a fucking shame we’ll never get Prototype 3.
I want it so bad. Fucking sucks dude. The prototype games are fun af.
They are suppose to be working on it and another is coming out.
you can thank sony for shutting prototype 3 down and infamous crosover cuz of concord
@Heydenj that never existed dude
You should play crackdown
Aside from Mercer being the villain in the 2nd one, the thing I remember disappointing me most was that there were fewer moves to unlock, like skateboarding on a dude's face.
Still, best movement and combat fun I've had in any video game ever. Taking someone up the Empire State Building by running up the side and then powerbombing them is something no other game can give you.
Aye, P2 streamlined a bit too much of the gameplay, but it was still super fun. Also the writting was... yeah.
Agree, that skateboard move was really fun.
Don't forget locking one of the moves behind a Day 1 DLC if I remember correctly.
Streamlining the movement makes me like Prototype 2 just a little bit more, but yeah the lack of customization and style in the second game was a disappointment.
Also I stand by my own assessment that the writing in both games was absolutely terrible. There's no "moral grayness" when your character has a body count in the millions.
Spider-Man 2 for the GameCube/Xbox/ps2, you can pile drive a guy off the Empire State. Any guy really, as long as they’re grabbable
Prototype shows what the world would end up like if The Thing had managed to escape Antarctica in John Carpenters film.
Blacklight Virus is like "The Thing" but on steroids!
Quite possibly the only counter to the The Thing. That and Necrons.
@IlBuonDiavolo131313 To be fair, I'm quite certain that Carpenter had something like Blacklight in mind for the endgame.
It's just that in the 80's, the puppetry effects at the time wasn't able to move with the same speed as the Blacklight creatures do.
In the Thing prequel, using pretty bad CGI, the movement and ferocity are much closer to the mutants you see in Prototype
What's in antarctic 😳
I think dead space 2 shows it better. Even though its sci fi but still
I still really vividly remember playing this a long time ago, and hearing the soldiers saying "He's got a sword the size of a fucking surf board!" when you unlocked it. It gives this feeling of power and awesomeness that the current generation of video games just don't have anymore.
I remember that line 😁
Bs
We desperately need remasters for the prototype games, so underrated
No.Enough remasters and remakes let the good old days stayed nostalgic not every damm game needs that
Honestly, only thing we need is a better PC port. Playing a 2012 game smoothly should not be this difficult because of how bad the port was.
@YourLocalRaider yeah I agree. Didn’t really think it was that bad though at the same time. I played both of them again on pc and I had a good time, except for prototype 2, where you had to disable some cpu core thing to get it to not crash lol but even then it was still fun afterwards. Personally had no real issues playing it smoothly, however it might be more difficult to get it to work on newer hardware which makes absolutely no sense at all.
They already have remasters on PS4 and Xbox One, and the PC versions still work.
inFamous on the other hand…
r/VIRIONdev i've started ;)
“Alex Mercer” is the most “7th Gen Edgy Protagonist” name I’ve ever heard
Its called an identity struggle
Alex is such a dorky name though, makes him more realistic as just some guy
Alex Mercedes
yes
Coke McGrath is certainly up there. His name sounds like Wrath.
One of the silliest things that happened in the first game was that you could disguise as military, hop in a vehicle, then start driving - but the civvies would always start screaming and running away, even if you were obeying every traffic rule and didn't come close to blowing your cover at all or hurting any of them. They were just stuck on permanent fear mode.
Also a little silly that they left the PARIAH hook unused and relegated "Mercer"s personality transformation to a comic book basically no one saw.
Prototypes 2's story will always be lesser for that, Mercer was in no way interested in destroying humanity at the end of the first game. Just leaving the spy nonsense behind and living somewhere without zombies.
Prototype 2 was done by a different writing and development team, its basically official fanfiction
@TheDAWinz Fanfiction is still fanfiction, doesn't make it official.
Honestly even if you did read the comic somehow him deciding to do a complete 180 personality wise still didn’t make sense.
@Jarakin i have the comics! But I always thought that was because you see the story from the police's pov (never played the 2, even if i know that is the villain)
I used to play after work, these games are therapeutic.
Must have been one hell of a job then.
@Pixelsoep It was a decent job, the manager on the other hand was an insufferable energy vampire.
@Darklordtomcruise Just imagine them all to be your customers!
@Lord_Deimos 'Energy vampire' now there's another stress reliever, Guillermo.
its not everyday we can roleplay as a meteorite symbiote
1:06 ofc infamous is mentioned in a prototype video, they will always be related to each other🙏😭
One of the best things to do in the first game was to disguise as a soldier and get in a tank or chopper and move with the military through the streets going from hive to hive clearing infection
A weird suggestion, but you may end up liking Phantom Pain.
@TheArklyteHow is that similar to that though? Lol.
@CDTyphol because Phantom Pain(and Arkham Knight, I guess, but to a much smaller degree) are closest things to that experience of a sandbox where things happen and are done by AI for a reason and you can screw with said reason to see reactivity in action.
thank you for this memory
@TheArklyte But they aren’t…
My favorite thing to do in Prototype 1 was find a conflicted yellow zone, take the form of a soldier, find an M4 and join the military in fighting the mutants on the front lines. You could even get in gunner seats on vehicles or drive the tanks without breaking your disguise. It was insane that you could actually do this and help out as much you could without your powers.
Larping as a soldier was so much fun, honestly would love a game with that as the main objective.
How did you get in the gunners seat?
@DoctorFail If i remember correctly, it was the same way you hijacked tanks. But in a soldier disguise without breaking your cover.
god this unlocked memories
BRO I USED TO DO THE SAME THING 😂
Pick up car. Sprint down sidewalk covered in pedestrians. Pure catharsis.
I love the fact I've never complained about the traveling mechanic in this game. The thought of wishing for the "fast travel to check point" never once crossed my mind. It's just so fun running and gliding around in Prototype. I don't think there's a video game out there that has made travel fun.
r/VIRIONdev i've started ;)
try Marvel's Spider-Man
@hildadoorbell6229 I'd play Spoodyman but unlike Prototype you can't grab and drag civilian with you while scaling up and down building, dash "swing" through air, and chuck the MF so hard the MF literally explode and kill other civilians up on impact.
Yeah the first thing i thought was insomniacs Spiderman 2 , but i agree the movement in prototype was great
Arkham city was good
Game 1: You guys remember how 'dashing' at the crest of your jump turned it into a SUPER jump? That was my favorite thing going from streets directly to the roof of several buildings.
Game 2: I still remember a dev saying in an interview that prototype 2 is "a game designed for when you've had a bad day." xD
Playing prototype 2 is what's liable to give you a bad day when you realise how much it robbed us of an actually good 2nd game
@sirgs5662 Uhh im pretty sure the 2nd game wasnt that bad in terms of gameplay
I mean the story is bad with also turning mercer into a marvel supervillain
But on the other i get to rip a gatling gun off a tank and use it to roleplay as heavy weapons guy from tf2
@sirgs5662 p2 really isn't bad man. It has it's issues but so does p1.
I'm seeing a surge in prototype content and it's reinforcing the idea that I'm just inside a simulation and can't get out
I was literally having a little debate with my bf over infamous vs prototype yesterday and this dude drops this video today, nothing is real lmao.
Nah thats just you looking for a pattern @DylanWells-t2x
@DylanWells-t2xnothing to debate. one is a great game and one is a great game.
@DylanWells-t2xwhy are u gae
@ItsJoKeZ realest RUclips comment
Where is the Bulletdive Drop? WHERE. IS. THE. FUCKING. BULLETDIVE. DROP?! Most badass jabroni beating-epic earth shaking powermove ever and you didn't mention it even once. Fucking RAW!
Funny thing: the PS4 version of P2 doesn't get Bulletdive for some unknown reason.
@bickboose9364 It does but its behind some dlc I think, played it back in the day
Bulletdive with fully upgraded Muscle Mass kills everything and it's not even a special move.
@RommelStormMuscle mass + hit & run throws = big pp dmg to last boss 😂
It was so cool that inFamous made their own version of it in Second Son.
Something that really stuck with me with Prototype 1 was the movement, played it at a friends place and instead of focusing on the Missions I'd just run and jump around.
It made every other open world game before and after feel like trash because you aren't running around at supercar speeds then jumping a quarter of a mile up then gliding half the length of the city.
The feeling of freedom makes it so much more fun to inhabit compared to an AC game where the world might be more filled out but it feels like a chore to get between objectives.
The movement in the first game was so much better than the second. You actually felt like you had serious weight behind your jumps and landings not to mention the parkour system being a lot better. That backflip while jumping forward was a chefs kiss…
the insomniac Spiderman games give the same vibe, webslinging around is just fun in those games
Shigeru Miyamoto coded gamer
@seekerofalice9787try web of shadows if you haven’t, you can swing so fast the game crashes lol
Damn, even as a longtime _veteran_ of the first Prototype---seeing just how bloody, explosive and chaotic the game still is makes me feel like a grizzled mutant for having beaten it multiple times.
30:28 the intro Starts in the red zone, the game starts in the yellow zone and the green zone is the second area you visit
I'm honestly kind of surprised you didn't show the hilarity of the 2nd game's disguise move of accusing some poor bastard of being you and everyone just lighting him up. Then they all stand around like 'Wait, that worked? Did we do it? We just... shot it?'
That's only in the 1st game, along with artillery calls.
@bickboose9364 It is? Hell, It's been too long. Still funny though.
Yeah, the 1st game had a lot more niche but sometimes fun moves you can pull off, including the artillery strike ability.
@drakenel Yup, it was called the "Patsy" unlock. (I can't recall if it was in the 2nd or not)
@moe45673 only the first to my knowledge. Heller's disguise move is just stealth consume iirc
The Prototype games were made by Radical Entertainment, the same people who made Simpsons Road Rage, Simpsons Hit and Run and Scarface: The World is Yours
they also made a few Crash Bandicoot games that almost no one remembers (Tag Team Racing, Titans and Mind Over Mutant)
Legendary team!
bro be taking the piss by not mentioning Hulk Ultimate Destruction
@gabriel55671 I was about to type something similar.
@gabriel55671 I was about to type something similar.
There’s a reason nobody remembers those Crash games 😂😂
Greatest VENOM/CARNAGE simulators EVER!!!
This is much better than childish and kid friendly Marvel stuff. Prototype was BRUTAL
Great point@Navhkrin
@Navhkrin hell ya lol, i remember just riding someone's face like a skateboard. game was awesome af
@NavhkrinMarvel has characters that are definitely not childish and kid friendly. Have you played that one Punisher game from like 2004? It was insanely brutal
@ZombieGangster that was awesome like a mix between MAX PAYNE & MANHUNT 👍👍
The Web of Intrigue system of absorbing memories and getting these short videos blew my mind back then
We need more games like this again..
I love that side mission where this one guy keeps saying "bruh" over the call to James heller in prototype 2
"If he says bruh one more time, im gonna rip his jaw open😡"
Heller
Wait im gonna do that anyway 😅😂@akhdannaufaldy1693
worse than bruh, it was 'brah'.
I’m still waiting for Prototype 3
Aren't we all 😂
If it was released today it would have a female protag, and you'd call it woke. So best not.
@MrJonesEsquire You have worms in your brain, dude. This is like your fifth comment whining about DEI/Woke under a video about a 15 year old game. Get a grip.
r/VIRIONdev i've started ;)
@MrJonesEsquire
Call it woke? It would be woke. And it would be trash because of it.
I remember Prototype was so popular that people in school used to lend their copies to their friends to play. Saw those said copies as well confiscated in the principal office too.
That was me literally i lent this guy who was supposed to be my friend a copy the idiot never returned it and disappeared. Till this day im still hunting for him ahaha.
And that's why it didn't sold well
@CYB3R2Kit did tho, just not as well as infamous
Remember my dad never letting me play as a kid so I’d always go downstairs early in the mornings on the weekend to sneak an hour in, never had a single clue what I was doing I just loaded up one of my dads saves and went crazy, he definitely knew.
Way better than insomniac Spiderman
Out of all the games I always say “man I wish I can play for the first time again…” Prototype is usually one of the first 3 games I think of. It’s an experience that has been done before but never executed with nearly as much chaos
OK, Gman. I’ll download and play prototype again.
That first game really takes me back to my pirating days. Good times.
These two Prototype games, Company of Heroes 1, Battle Realms, Warcraft 3 Reign of Chaos and Frozen Throne. Ah, memories.
Its never to late to open a bottle of rum and sail the seas again 😉
@MegaOstiaputa Sadly all that plunderin was probably a big reason why we never got a third.
Such an underrated series
We legit haven’t got a game like this in a decade. At least not a triple AAA title.
This is one of those games that, as long as you get past technical problems, just feels extremely good to play on something like a Steam Deck or ROG Ally
Great suggestion 🙏🏻
RIP Radical Entertainment (1992-2012). The studio that gave us:
Jackie Chan Stuntmaster (2000)
The Simpsons: Hit & Run (2003)
The Incredible Hulk: Ultimate Destruction (2005)
Scarface: The World is Yours (2006)
Prototype (2009)
Prototype 2 (2012)
Gone, but not forgotten.
Would’ve been really interesting if the 4th Sam Raimi Spider-Man movie hadn’t been cancelled, Radical were working on the movie tie in game for it.
Once the movie was no more, sadly the game was too, and apparently much of the code and assets and stuff was repurposed for Prototype 2, thus.
The DNA of Prototype 2 is Spider-Man 4 :)
They just served us peak upon peak then vanished 😭
Also two different crash bandicoot game
Theory: Prototype Was supposed to be a Venom game, but the license expired before they could finish the designs for the characters.
this is true
It’s way more realistic when it comes to superpowers. When spiderman punches someone with the power of a crane, he wouldn’t fly in one piece into the next building, it would be an absolute bloodbath
I remember playing prototype 2 thinking "wait the game really just lets you fly around destroying anything you want in this many different sick ways? This cant be real" Ahhh back when games were fun
29:35 You know the voice actor had a ton of fun and freedom with this game. That part had me in stitches when I played it.
I remember thinking "huh, the voice acting is a lot better than I expected it to be for a game like this" the whole time I was playing it.
God, I miss Prototype. There really hasn't been anything since that fills that void.
They're available on PS4 and Xbox One, and those versions can be played on PS5 and Xbox Series X via backwards compatibility.
@Wol1427 Oh, I know. And they're still worth playing. I just wish we had an actual sequel or spiritual successor.
r/VIRIONdev i've started ;)
Saints Row 4 is similar.
Theres a game in development called cyber seekers conquest. Its movement takes inspiration from prototype
The most op vechile in Prototype: Thermobaric tank
The fastest way to heal in Prototype: stealth consume or ground slam when holding a human.
The best devastator move for single target: Tendril palm.
For AoE: Tendril barrage.
The easiest difficulty is Normal yet actually still hard and annoying, moreover with harder difficulty.
The most broken thing in Prototype 2: spike shield
You are literally became invincible god when holding it.
I'd do anything for a prototype 3
these games gave me a power trip like no other.
We still need a sequel for these so badly.
Haven't expected such an upload.
Prototype 1 and 2 are a great example of cut features and simplification of details that players haven't noticed or praised in the sequel. For example an ability to die in combat😅
Quick tip in 1, the muscle mass ability was a godsend against choppers trust me.
16:01 "Driving my Mazda"
Thank you for driving Mazda XD
They should remake the Prototype 1 and continue the Pariah storyline.
The amount of hours I spent just roaming the city and causing as much chaos as I could! I wish they would remaster them!!!
r/VIRIONdev i've started ;)
"Superpowers with moral options to how you utilise them" I think is a bounteous font. I know the phrase "appealing to the male fantasy" is largely used in a negative context...But i do think it's been largely relatable, since the dawn of superhuman powers in fiction for the idea of "If i had such powers, I would do this" (Rampages and Protecting loved ones from rampages/disaster being common options, but so are Playing an amazing piece of music, or winning at the Olympics despite not working towards these goals.)
Wish Fulfilment is a purpose of art, not a flaw in it. The effects people internalise and act upon in their daily life is an entirely different conversation.
I always felt Prototype is like if you took Venom from the Ultimate Spiderman game and swapped Hulk out from Ultimate Destruction and you'd get this game.
Spider-Man 2000 is my childhood
When one of your moves is the People's Elbow, you know it's good
27:16 Reverb fart no.2
so sad we didn't got 3 one
r/VIRIONdev i've started ;)
22:53 if you plan to hijack, use the muscle arm. Most of the time it will remove the lid in just a second. Also the Muscle arm is severely underrated in the first game because it buffs a lot of the things you do if you don't want straight on combat, It makes Hijacking a breeze, throwing becomes viable because it buffs throwing damage and I do believe consuming is also faster due to a different animation but its been a while since I played the first game {I sailed the seven seas for it it back when I was a kid}
All correct. Muscle arm was insane in the first one and was a great hybrid style mutation that let you attack upclose or from afar with throwing. Also I just liked how it looked with the armor. Made you look like a cyborg or something.
@felixfeliciano7011 muscle turned out to be one of my favourites further on, I used to like seeing how far I could throw things with it
piledriving through crowds with the shield was fun too
my favourite move was probably bullet dive drop, and second was the hammerfist forward toss, also you could combo the slamdunk over and over on the same guy infinitely, very satisfying on a tiered building
prototype 2's best move wasn't even bulletdive, it was the other DLC, biobomb buttkicker or something, quite possibly the greatest kick attack in video game history
Musclemass + Bulletdive Drop was an instant kill on anything and it wasn't even a devastator, lmao.
very underrated mutation, together with many other "missed" ones
people who say prototype was unfairly challenging weren't using the tools they were given
of course using blade all the time because it's "last unlockable -> best" will screw you in later game
I would love a remake of this gem
“Shit happens” *proceeds to body slam a fucking tank*
I miss this franchise so goddamn much
The Incredible Hulk: Ultimate Destruction 💥
I remember choosing this game over Batman Arkham Asylum when I was a kid 😂
This game is a gem
there is a small rumor that a new prototype game is in the making
Prototype was a game I bought in Blockbuster when I was just coming out of a massive WoW addiction, telling myself "I'm going to beat a single player game again" and honestly, I had such a great time with it
They should never have stopped making these
@20:53 Knuckle Shockwave does actually stun hunters on max charge, and their recovery time is long enough for another one to be charged. So fully charged knuckle shockwave can effectivelly stunlock hunters, and it's not taken away mid-game when Alex is de-powered, so spamming fully charged knuckle shockwave is the easiest way to defend Ragland during "The Stolen Body" mission. Knuckle Shockwave doesn't stunlock Leader Hunters, but regular hunters are a piece of cake, even on max difficulty. Also, their combo attacks can be avoided by dive-roll, even mid-attack. Sure, you'll take 2-3 hits, but the rest will miss if you diveroll out of the way, and recovery time after diveroll is instant, while Hunter has to finish it's combo once it started, meaning if you diveroll out of the way you can attack Hunter immediately while it's still in it's combo animation.
Personally I've had very limited success with the diveroll. Didn't know about KS though. Will remember that for my next playthrough.
Gotta remember that Knuckle Shockwave also deal damage to the glass in that "Stolen Body" Ragland mission.
The enhanced muscle mass is also useful for throwing stuff as it increases dmg. The difference between regular throw and throwing with the muscle mass is huge. I remember cheesing some of the fights on higher difficulty with that
The mission where you have to defend Ragland while he's examining the bodies behind the glass wall can be a CAKE walk if you charge and use the earth pound move (I forgot its real name, you have to press left and right mouse button simultaneously) which actually kills all the charging walkers unlike knuckle shockwave. I'm saying that because I suppose there were a plenty of people who had issues with this particular mission
@akhdannaufaldy1693 It actually doesn't, the amount of damage is so low the glass wall can barely feel it
i want this but with Venom
God I still want a prototype 3 so god damn badly
Even today I remember Penny Arcade's comic about this game - "You can karate kick helicopters. What more do you need?!" Too bad we never got to the see the Pariah part of the story more.
I never really played the first game, but played the hell out of 2.
Love that you played the Keyboard clip, i remember laughing pretty hard at that when i first played the game
Prototype 2 had some cool little distance tech w James aerial fist. It has so much momentum the attack is basically a jump itself
You should definitely cover the evolution of the infamous games fucking loved all 3
Ok I'm playing Prototype again
Something that you come to discover eventually is that the best tools at your disposal in the original Prototype are, ironically enough, not so much the flashier powers themselves, but Mercer's hand-to-hand combat skills and the different slams and moves you can unlock outside the conventional morphing arms. It's the things you initially skip unlocking that end up being some of the most fun and useful, with Muscle Mass power pretty much being the very simple and yet very effective cherry on top.
The Cannonball move, for instance, is pretty much the best way of dealing with helicopters.
I always thought the whip power was the best for taking out helicopters
@thebarster Muscle Mass + Cannonball. The range is absurd and you pretty much one-tap 'em.
@tudorinbogdan240
Ah, yes. The Kid Buu special.
Prototype 2 is so stylised and excellent. Shame these haven't been ported to switch or been re released as hd remakes.
r/VIRIONdev i've started ;)
Another thing I liked about 2 compared to 1 is when Heller first gets specific powers (ie. The claws), they start off pretty lanky and just like arms, but as you get mutations and get them stronger, you both feel them getting stronger in the gameplay as well as see them become more beefy and dangerous. It reminds me of infamous where the more good you were, the brighter your suit looked and the clearer your skin was while going the infamous route made Cole paler, more sickly looking, and his suit colors were more muted.
Idk, I just love when games include little physical changes to a character when they get stronger or make certain choices.
James Heller was a DEI pick.
@ You…you can’t be serious, right?
You do know this was a game released in 2012 and developed before that, right? Long before you all started shouting that argument from the rooftops as if it’s the only thing wrong with gaming while ignoring everything else? You wanna talk about how whether or not Heller was an engaging character compared to what the trailers showed, I’m all ears, but you’re either trolling right now or you’re just this genuinely out of touch.
And based on your other comments here, I’m willing to believe it’s the latter since you’re pretty adamant on DEI, “oh if this was released today, itd be a black female character,” etc…
You really don't like facts that disagree with your worldview do you? I watched Prototype 2 documentary. I heard the Dev say clearly that they wanted to have a black character specifically. The Devs were white. It was a a DEI pick. Deal with it.
@ Why the fuck is them wanting to have a black character for a sequel just a DEI pick? And what the hell does my worldview have to do with your surface level take? Again, this was a game from 2012 for Christ sake. We didn’t have nut jobs screaming DEI and woke at everything for the sake of internet brownie points and grifting…or maybe we did and it just took a different form.
Not to mention THIS IS NOT WHAT MY COMMENT WAS ABOUT! I was talking about the damn claws having a cool evolution per level and your smug ass comes in like “Heller is DEI.” Nobody asked, bro!
@tonybippitykaye professional yapper
Soldier: "shit dude, have you been working out?"
Hellar: "I eat a lot of protein"
😂😂
i think i remember my dad showing me this ages ago when i was like 5, i LOVED it.
While Mercer was undeniably edgy, I did quite like him as a character due to his interesting arc in the original game. At first, you think he's going to be a bad guy who learns of his past misdeeds and redeem himself by doing the right thing with his new powers, only for it to turn out that "Mercer" is actually the Blacklight virus using its creator's body as its own, becoming its own entity largely separate from the person who manufactured it. The ending of the original game even made it appear as though "Mercer" was a better person than the actual Alex Mercer, willing to sacrifice itself and save the city from a nuke. Which is why I was a bit disappointed that the sequel just up and makes "Mercer" a straight up villain who seems to not at all care about anybody or anything. I recall hearing how there was a comic book set between the games, and that it involved "Mercer" being backstabbed by a woman, but it's hard to imagine a borderline demigod turning humanity after one betrayal, ESPECIALLY after spending a month locked in a city where it was eating treacherous people by the truckloads that if the web of intrigue were made up of government officials from across the world, "Mercer" would have probably cleaned up every body of government in record time.
Personal gripes aside, it was a fun series, and it's a shame we might never get another entry. Even Infamous has five games, three mainline and two spinoffs. Granted, the last main Infamous game was really lackluster compared to the first two PS3 games, but it's a serious bummer that Prototype only has the two games under its belt when it did everything fans wanted of a Hulk: Ultimate Destruction 2 without having to use the Hulk license. And we all know what happened with the last Hulk game that got made.
Alex was always quite ruthless, he really only saved Dana who was still in the city, he distanced himself more and more from humanity and came to the conclusion that humanity would never change, so he decided to make a better one.
@lightborn9071
Still just seems like an odd change when /Blacklight/Mercer was clearly disgusted by his creator, but also had absorbed hundreds of treacherous people. While hardly a hero, it seemed like this new Mercer was at least capable of seeing something in humanity worth protecting whereas the original Mercer was clearly a completely amoral monster who caused an outbreak all because he was going to be booted off a project he had played a part in and would lose all the credit he was hoping to make. It almost feels like the sequel made Mercer into his original self, just with the "we're higher beings now" and all that usual villain talk.
@Yoxiv
The original writers of Prototype weren't on board for Prototype 2. It's fanfiction, and bad fanfiction at that. Nothing more.
@Yoxiv
WDYM? The real Mercer released the Virus because Blackwatch was going to kill him.
@kvo3542
Yea, because Blackwatch and Gentek were trying to cover up everything about the viruses they had the scientist making. The real Mercer released the virus as a petty act since he knew what kind of hell it would bring upon the world.
The "Breed Something New" trailer for the first Prototype game got me hyped when I first it. Especially when the music started playing while he was unleashing carnage.
Never played prototype 1 but I remember being blown away by prototype 2 as a teenager. So glad it’s getting recognized for the great game it is.
Prototype 1 Remake I need it nooow!!!!
29:35 Most accurate interpretation of tech support in a game. They will not wait for you to finish your sentence before pressing random buttons and then crapping on you for breaking it.
2:57 bro, died in the first burst. The rest was just retribution.
Military doesnt care!
It's actually ridiculous that our only GOOD Superpowered Open World Games to this day are Prototype, Infamous, and like a thousand Spiderman Games...
to be fair, this kinda does fly in the face of why games are good to begin with. finding limits to overcome when you start at the peak is very hard to do.
@comyuse9103You don't start at the peak, what are you talking about
@That_Crystar_Guy superheroes are super, they start at ridiculous levels of power. do you not english so good?
@comyuse9103 You're obviously not understanding. They don't start off at the peak of their power. They start off still threatened by the outer world. P1, the military was strong, strong enough to kill you over and over and over until you leveled up and got all of your upgrades.
yessss I love Prototype, its a type of game we don't really get anymore the closest we got right now is Spiderman, but that barely qualifies, I want this and inFAMOUS
Spider-Man Web of Shadows is the closest we ever had to a game similar to Prototype
@BuryTheLight-tdsweb of shadows came out first in 2008, i agree though it is pretty similar
these games and infamous were so fucking awesome we need this subgenre back