Never forget that one guy's viral video in which he dressed up as him and had a public performative emo episode at like a mall. It was peak artistry Edit: I just looked it up for old times sake and.. man.. I forgot just how oppressively and violently cringey it is. Weapons-grade cringe. Geneva convention - violating levels of cringe. First edition holographic Japanese mint condition cringe. #1 dermatologist recommended clinically proven prescription strength cringe. Jesus, I need a shower 😳
Aside from Mercer being the villain in the 2nd one, the thing I remember disappointing me most was that there were fewer moves to unlock, like skateboarding on a dude's face. Still, best movement and combat fun I've had in any video game ever. Taking someone up the Empire State Building by running up the side and then powerbombing them is something no other game can give you.
Streamlining the movement makes me like Prototype 2 just a little bit more, but yeah the lack of customization and style in the second game was a disappointment. Also I stand by my own assessment that the writing in both games was absolutely terrible. There's no "moral grayness" when your character has a body count in the millions.
@@brandonmccann15 the documented cases of konami execs mistreating Team Silent (which was literally comprised out of devs tasked to make a Resident Evil opponent as the last chance to stay in the company) is long and largely infuriating. I very much advise watching a series called “The Real Silent Hill Experience” to fully contemplate the many ways konami screwed things up. This Silent Hill 2 remake is the first truly good thing to come out of the franchise since The Room. And it’s not even an original game in of itself.
My favourite thing about the first game was just rocking a bunch of hunters as a grandma and imagining what the military would have to write in their report on the attack
The first game was the best and playing as an old lady and launching SWAT agents like meat-bullets at attack helicopters from the peak of a skyscraper was truly peak lol.
@@Wingedwolf44truth only thing i wish is that you could sprint as fast as games cuz it did feel badass sprinting thru central park at his speeds he reminded me of blonsky or whatever his name was from the incredible hulk
@@rockymontanagarciamane Yup, nailed Blonsky. I loved it when you got the sprint upgrades and every step Mercer took at max speed, he left visible cracks and damage in the floor beneath him. Really emphasised that he’s moving that fast because he’s strong enough to push himself so quickly, and the environment suffers for it. It was fantastic.
@@IlBuonDiavolo131313 To be fair, I'm quite certain that Carpenter had something like Blacklight in mind for the endgame. It's just that in the 80's, the puppetry effects at the time wasn't able to move with the same speed as the Blacklight creatures do. In the Thing prequel, using pretty bad CGI, the movement and ferocity are much closer to the mutants you see in Prototype
One of the silliest things that happened in the first game was that you could disguise as military, hop in a vehicle, then start driving - but the civvies would always start screaming and running away, even if you were obeying every traffic rule and didn't come close to blowing your cover at all or hurting any of them. They were just stuck on permanent fear mode. Also a little silly that they left the PARIAH hook unused and relegated "Mercer"s personality transformation to a comic book basically no one saw.
Prototypes 2's story will always be lesser for that, Mercer was in no way interested in destroying humanity at the end of the first game. Just leaving the spy nonsense behind and living somewhere without zombies.
@@Jarakin i have the comics! But I always thought that was because you see the story from the police's pov (never played the 2, even if i know that is the villain)
Something that really stuck with me with Prototype 1 was the movement, played it at a friends place and instead of focusing on the Missions I'd just run and jump around.
It made every other open world game before and after feel like trash because you aren't running around at supercar speeds then jumping a quarter of a mile up then gliding half the length of the city. The feeling of freedom makes it so much more fun to inhabit compared to an AC game where the world might be more filled out but it feels like a chore to get between objectives.
The movement in the first game was so much better than the second. You actually felt like you had serious weight behind your jumps and landings not to mention the parkour system being a lot better. That backflip while jumping forward was a chefs kiss…
The Prototype games were made by Radical Entertainment, the same people who made Simpsons Road Rage, Simpsons Hit and Run and Scarface: The World is Yours they also made a few Crash Bandicoot games that almost no one remembers (Tag Team Racing, Titans and Mind Over Mutant)
Where is the Bulletdive Drop? WHERE. IS. THE. FUCKING. BULLETDIVE. DROP?! Most badass jabroni beating-epic earth shaking powermove ever and you didn't mention it even once. Fucking RAW!
I'm honestly kind of surprised you didn't show the hilarity of the 2nd game's disguise move of accusing some poor bastard of being you and everyone just lighting him up. Then they all stand around like 'Wait, that worked? Did we do it? We just... shot it?'
My favorite thing to do in Prototype 1 was find a conflicted yellow zone, take the form of a soldier, find an M4 and join the military in fighting the mutants on the front lines. You could even get in gunner seats on vehicles or drive the tanks without breaking your disguise. It was insane that you could actually do this and help out as much you could without your powers.
Disagree, most games wouldn't make sense to have super-being movement capable of scaling buildings with ease obviously. Also we've gotten some very good ones with vertical traversal (the only difference in something like this) anyway in Dying Light 1 & 2, and of course there's the modern Spider-Man games
@@cenciende9401 This, I even vouch for modern Spider-Man as it has better side contents when compared to the Prototype franchise. The only thing that I remember of Prototype franchise is destroying the military base or the mutant nest. But what Prototype lack of is made up by their sandbox element, you can roam NYC freely without too much restriction and doing a rampage in between without getting overwhelmed by high-level enemies.
One of the best things to do in the first game was to disguise as a soldier and get in a tank or chopper and move with the military through the streets going from hive to hive clearing infection
@@CDTyphol because Phantom Pain(and Arkham Knight, I guess, but to a much smaller degree) are closest things to that experience of a sandbox where things happen and are done by AI for a reason and you can screw with said reason to see reactivity in action.
Literally the same thing. lol. Back in 2009 and 2011 I still worked retail, so this was a big stress reliever to instead of taking orders and listening to customers complain - just run around throwing tanks on people who give orders and civs who complain. lmao.
Out of all the games I always say “man I wish I can play for the first time again…” Prototype is usually one of the first 3 games I think of. It’s an experience that has been done before but never executed with nearly as much chaos
I remember Prototype was so popular that people in school used to lend their copies to their friends to play. Saw those said copies as well confiscated in the principal office too.
That was me literally i lent this guy who was supposed to be my friend a copy the idiot never returned it and disappeared. Till this day im still hunting for him ahaha.
Another thing I liked about 2 compared to 1 is when Heller first gets specific powers (ie. The claws), they start off pretty lanky and just like arms, but as you get mutations and get them stronger, you both feel them getting stronger in the gameplay as well as see them become more beefy and dangerous. It reminds me of infamous where the more good you were, the brighter your suit looked and the clearer your skin was while going the infamous route made Cole paler, more sickly looking, and his suit colors were more muted. Idk, I just love when games include little physical changes to a character when they get stronger or make certain choices.
This is one of those games that, as long as you get past technical problems, just feels extremely good to play on something like a Steam Deck or ROG Ally
22:53 if you plan to hijack, use the muscle arm. Most of the time it will remove the lid in just a second. Also the Muscle arm is severely underrated in the first game because it buffs a lot of the things you do if you don't want straight on combat, It makes Hijacking a breeze, throwing becomes viable because it buffs throwing damage and I do believe consuming is also faster due to a different animation but its been a while since I played the first game {I sailed the seven seas for it it back when I was a kid}
All correct. Muscle arm was insane in the first one and was a great hybrid style mutation that let you attack upclose or from afar with throwing. Also I just liked how it looked with the armor. Made you look like a cyborg or something.
Something that you come to discover eventually is that the best tools at your disposal in the original Prototype are, ironically enough, not so much the flashier powers themselves, but Mercer's hand-to-hand combat skills and the different slams and moves you can unlock outside the conventional morphing arms. It's the things you initially skip unlocking that end up being some of the most fun and useful, with Muscle Mass power pretty much being the very simple and yet very effective cherry on top. The Cannonball move, for instance, is pretty much the best way of dealing with helicopters.
@20:53 Knuckle Shockwave does actually stun hunters on max charge, and their recovery time is long enough for another one to be charged. So fully charged knuckle shockwave can effectivelly stunlock hunters, and it's not taken away mid-game when Alex is de-powered, so spamming fully charged knuckle shockwave is the easiest way to defend Ragland during "The Stolen Body" mission. Knuckle Shockwave doesn't stunlock Leader Hunters, but regular hunters are a piece of cake, even on max difficulty. Also, their combo attacks can be avoided by dive-roll, even mid-attack. Sure, you'll take 2-3 hits, but the rest will miss if you diveroll out of the way, and recovery time after diveroll is instant, while Hunter has to finish it's combo once it started, meaning if you diveroll out of the way you can attack Hunter immediately while it's still in it's combo animation.
The enhanced muscle mass is also useful for throwing stuff as it increases dmg. The difference between regular throw and throwing with the muscle mass is huge. I remember cheesing some of the fights on higher difficulty with that
The mission where you have to defend Ragland while he's examining the bodies behind the glass wall can be a CAKE walk if you charge and use the earth pound move (I forgot its real name, you have to press left and right mouse button simultaneously) which actually kills all the charging walkers unlike knuckle shockwave. I'm saying that because I suppose there were a plenty of people who had issues with this particular mission
They actually did on PS4 and XBO! But it was a very lazy 'remastering' effort, where they basically just imported the PC assets into the console port and called it a day (much like the BioShock Infinite and Dishonored remasters). On PC however, the original version is all we got - ashame there wasn't a big mod community for these there.
Fun and insane fact: Balrog Blaze who is another RUclips did a worlds collise video involving alex using statements from several radical officials as well as a recorded text conversation with the writer for prototype 2 himself Dan Jolley. Balrog asked Dan whether or not alex moving the sun in the first game was a genuine feat and Dan confirmed it infact was. By Dans own words, Alex has no theoretical limit to his evolution and that his power and abilities would grow indefinitely. He and the P2 devs original plan for the story was gunna have alex evolve to the point he was consuming planets, but it had to be scrapped. Alex is way way WAY more powerful than people give him credit for. People compare prototype to infamous, but if you were to put it in a vs match prototype would absolutely destroy it in power scaling.
I'll forever sing [Prototype] praises, it's amazing, the best feeling and animated parkour system in a game to date! Shapeshifting, killing, consuming, and a military thriller story with character inspired by The Thing. Still hoping Activision stops being terrible and creates remakes of both games (but with the first game's movement/jumping system!) and makes a proper third game and more.
My favourite games of all time. I'd KILL for a GOOD Prototype 3. Edit: I'm going to install Prototype right now. Also funnily enough, most people hated P2 vs P1 for its horrible performance issues and dislike of Alex being the antagonist etc etc.
Haven't expected such an upload. Prototype 1 and 2 are a great example of cut features and simplification of details that players haven't noticed or praised in the sequel. For example an ability to die in combat😅
yessss I love Prototype, its a type of game we don't really get anymore the closest we got right now is Spiderman, but that barely qualifies, I want this and inFAMOUS
Even today I remember Penny Arcade's comic about this game - "You can karate kick helicopters. What more do you need?!" Too bad we never got to the see the Pariah part of the story more.
I got this game for my 8th birthday the year it came out. (Shout out mom and dad) and they got me one of those gamer chairs that you could hook your Xbox cables into to have the audio come through the chair. Needless to say that was the peak of my life and I’ve just been trying to recapture that feeling again the past 20 years
@@MrExnihlo200 years ago children used to go hunting real animals with their dads and you think playing violent games is bad anyhow? Please, stop being so vulnerable. Such attitude only leads to your children being underdeveloped little pussies that lack any emotional and physical strength
@@MrExnihlowhat are you talking about? 🤣 This game is practically a comic book. I had seen movies and tv shows with more violence before I had even played this game. If you equate what games my parents let me play to how much they cared about me, you must be mental
Like the other comment said this really gave me a moral crisis when I was a kid. I randomly killed a random person in game in horrible ways for fun, was expecting to cause some total chaos (like in GTA, the game will judge you by sending cops after you) and then realized the game has no punishment mechanism for this kind of behavior, rather the game was completely indifferent towards what you do to the civilian NPCs , and it made me question my 13 year old self. Yeah I was already familiar with GTA by then and I was used to messing around in GTA, but in GTA I knew I was the bad guy (at least not a good guy) so my chaotic actions were sort of justified. Not to mention if you do bad things the game will judge and punish, you get wanted stars and cops will come after you. But in Prototype I am supposed to be this tragic hero that’s going to bring down a evil corporation, while at the same time I can do all kinds of messed up things and never get punished by that. I used to just randomly grab a civilian (in early game when NYC was still functioning and all the NPCs are just minding their daily business), and throw him into the sky or into the water, nobody came after me, and there’s just this sense of indifference, and the game itself didn’t punish me for it. Looking back I think at that moment I really was tapping into the psychology of a real psychopath. Some people commit crimes because they know what they do is wrong, and they are doing so to cause harm and havoc intentionally. But for some, they are just totally indifferent no matter what horrible crimes have been committed, they did horrible sht, “just for the fun of it”
Are you telling me you were 13 and unable to understand that a videogame is just mindless fun and it gave you a 'moral crisis' of all things? What were you raised as a severe christian or something ? :P
I mean I was in my mid 20s when I played prototype (and had a blast ofcourse), but I vividly remember being 9 and playing syndicate, and using an army of mind-hacked civilians with miniguns as cannon fodder to win a map for my faceless corporation and not thinking twice about it.
"Superpowers with moral options to how you utilise them" I think is a bounteous font. I know the phrase "appealing to the male fantasy" is largely used in a negative context...But i do think it's been largely relatable, since the dawn of superhuman powers in fiction for the idea of "If i had such powers, I would do this" (Rampages and Protecting loved ones from rampages/disaster being common options, but so are Playing an amazing piece of music, or winning at the Olympics despite not working towards these goals.) Wish Fulfilment is a purpose of art, not a flaw in it. The effects people internalise and act upon in their daily life is an entirely different conversation.
Finally someone's giving Prototype 2 the praise it deserves! One of the things I enjoyed in P2 is stealth Biobomb. Creating screaming portable black hole grenades in military bases never gets old and makes clearing them so much more fun, than in the first game
Anyone ever noticed how many games came out around this time depicting new york experiencing some "viral outbreak" and being locked down by the government? Infamous, Amazing Spiderman, Crysis 2.. theres more too. I say it was predictive programming.
with people concentrating in cities and passing roughly factor 3000 times the natural equilibrium of 300.000 humans that we maybe had 100.000 years ago. Disease/virus outbreaks are a pretty common trope in science fiction.
Prototype was a game I bought in Blockbuster when I was just coming out of a massive WoW addiction, telling myself "I'm going to beat a single player game again" and honestly, I had such a great time with it
I still really vividly remember playing this a long time ago, and hearing the soldiers saying "He's got a sword the size of a fucking surf board!" when you unlocked it. It gives this feeling of power and awesomeness that the current generation of video games just don't have anymore.
the first game is still one of my favorite of all time. I remember picking it up off a bestbuy shelf - no reviews, no videos before - literally just looked cool. bought the special edition of the 2nd one - still have both. 2nd one did not hit for me though.
Damn, even as a longtime _veteran_ of the first Prototype---seeing just how bloody, explosive and chaotic the game still is makes me feel like a grizzled mutant for having beaten it multiple times.
Isn't there also a comic where it tells of how Alex Mercer goes around the world after Prototype 1 and after he gets betrayed by humans manages to convince himself to do the things he did in Prototype 2?
The most op vechile in Prototype: Thermobaric tank The fastest way to heal in Prototype: stealth consume or ground slam when holding a human. The best devastator move for single target: Tendril palm. For AoE: Tendril barrage. The easiest difficulty is Normal yet actually still hard and annoying, moreover with harder difficulty. The most broken thing in Prototype 2: spike shield You are literally became invincible god when holding it.
I never really played the first game, but played the hell out of 2. Love that you played the Keyboard clip, i remember laughing pretty hard at that when i first played the game
What I like about Prototype 1 is even though you're basically a godlike being, fucking around will still kill you. Two well placed shots from an RPG will reduce your HP by 2/3. Even rifles will bleed out your HP bar faster than you expect. Now imagine a whole ass platoon of soldiers and tanks and gunships converging on you at once. And you can't even charge up your Devastators. 😂 Prototype 2 basically removed that threat. You're literally bulletproof and you have an indestructible shield that you can hide in or parry rockets with. But the good thing about 2 is finally the protagonist has a personality.
Really appreciate you covering these two. I started with Prototype 2 and put so many hours into it. Tried going back to the 1st one years later, but couldn't stick with going backwards in what they developed in 2. It's too bad we'll never really get a 3rd game, but I still had so much fun with the games when I did. Keep up the great content, man!
I recently got both games. I played the first one a little when it came out but never went back to it for some reason. Playing them now in 2024 feels like experiencing a brand-new game they’re so fun! It feels like those classic PS2 games but updated. These days, though, most new games don’t have that same “upgrade” feel they used to. No one wants to take risks anymore because the higher-ups are all about money. That’s why indie games, in my opinion, are the best place to look unless you go for games where the devs genuinely care about their work.
I used to struggle with the Hunters and super soldiers too until recently I learned the counter to them is the maxed out muscle mass ability that makes all your basic attacks combos and throws 10x stronger . You can stagger them easily with flying kicks and punches . You deal way more damage to everything with the faster combos
I loved using the hammer fists hammer toss move to just launch me through the city like I was superman. Especially doing it right before going off a building just for the move to continue as if you were still on solid ground. One of my all time favorite games
I always found the disrespect that this game got from the press was undeserved. I loved the first one so much I went out of my way to preorder a overpriced version of Prototype 2 years later. I have in recent years return to these on Steam, and they hold up great. I sadly think this game was a victim of the Sony fanboyism that had long permeating the gaming space - as Sucker Punch's Infamous 1 and 2 both released around the time of each of these games.
its also notable of how in one of the interviews of the dev team of ananta (back when it was proyect mugen) said the main source of inspiration for their movement system was based in prototype 1 and 2 without the gliding but adding the hook hand into the "spiderman" element, pretty cool they remember games like these and sunset overdrive
this was one of my fav games as a kid, the military calling helicopters and tanks to take you down whilst you shapeshift as a harmless looking civilian is so goofy and fun.
One of the dumbest comments ever written on youtube. Even a toddler could prove you wrong with 10 seconds of scrolling video game releases. Please seek professional mental help for your delusions.
While Mercer was undeniably edgy, I did quite like him as a character due to his interesting arc in the original game. At first, you think he's going to be a bad guy who learns of his past misdeeds and redeem himself by doing the right thing with his new powers, only for it to turn out that "Mercer" is actually the Blacklight virus using its creator's body as its own, becoming its own entity largely separate from the person who manufactured it. The ending of the original game even made it appear as though "Mercer" was a better person than the actual Alex Mercer, willing to sacrifice itself and save the city from a nuke. Which is why I was a bit disappointed that the sequel just up and makes "Mercer" a straight up villain who seems to not at all care about anybody or anything. I recall hearing how there was a comic book set between the games, and that it involved "Mercer" being backstabbed by a woman, but it's hard to imagine a borderline demigod turning humanity after one betrayal, ESPECIALLY after spending a month locked in a city where it was eating treacherous people by the truckloads that if the web of intrigue were made up of government officials from across the world, "Mercer" would have probably cleaned up every body of government in record time. Personal gripes aside, it was a fun series, and it's a shame we might never get another entry. Even Infamous has five games, three mainline and two spinoffs. Granted, the last main Infamous game was really lackluster compared to the first two PS3 games, but it's a serious bummer that Prototype only has the two games under its belt when it did everything fans wanted of a Hulk: Ultimate Destruction 2 without having to use the Hulk license. And we all know what happened with the last Hulk game that got made.
Alex was always quite ruthless, he really only saved Dana who was still in the city, he distanced himself more and more from humanity and came to the conclusion that humanity would never change, so he decided to make a better one.
@@lightborn9071 Still just seems like an odd change when /Blacklight/Mercer was clearly disgusted by his creator, but also had absorbed hundreds of treacherous people. While hardly a hero, it seemed like this new Mercer was at least capable of seeing something in humanity worth protecting whereas the original Mercer was clearly a completely amoral monster who caused an outbreak all because he was going to be booted off a project he had played a part in and would lose all the credit he was hoping to make. It almost feels like the sequel made Mercer into his original self, just with the "we're higher beings now" and all that usual villain talk.
If anyone is struggling in the game Buy the cannonball ability and destroy the water towers, 1h of farming and you’ll buy everything ability in the game Also, don’t face bigger enemies head on, hit and run is the best strat, since you can glide and run super fast
20:06 I’ll tell you something that’ll blow your mind: When I played on the 360 back in the day, I discovered that when you heard the missile coming at you while mid-air, you could pull back on the stick to do a backflip during the jump, and you’d dodge the missile. Felt so crisp when it happened, I used to jump around in front of rocket launcher guys just to do the backflip dodge.
I always felt Prototype is like if you took Venom from the Ultimate Spiderman game and swapped Hulk out from Ultimate Destruction and you'd get this game.
I remember playing prototype 2 thinking "wait the game really just lets you fly around destroying anything you want in this many different sick ways? This cant be real" Ahhh back when games were fun
The only problem I had with the first game was that I played it coming off the heels of Hulk: Ultimate Destruction and that soured the experience because Prototype plays almost exactly like that.
I played these games that look like they were designed by an edgy teenager as an edgy teenager and I loved them. Alex was my idol for a while, I was actually disappointed that he turned out to be the villain. I assumed face tanking a nuke obliterated what little was left of his humanity and by the second game, it was all just the virus talking.
No game since Infamous and Prince of Persia have come close to this game in a long time, imho. You guys don't understand how long I played just to get the Bullet Drop Dive (or dive drop) and all I did all day was run up a building, jump off, glide, skip jump, glide until peak height ----> Bullet Dive and just destroy every Hunter in sight. On top of that, the boss fights, the movement, the ability to switch to those Hammer Fists to do that Hammer Toss. Holy fuck. Just moving so easily through the city is more than addicting. The combat is just a luxury
After playing the Spider-Man games on the GameCube as kid this was right in that vein and it really turned out great I wanted to play the Infamous games also but they were only on PlayStation
Something to mention about the different attacks, each weapon is meant for a different enemy type. The hunters are best attacked with the claws...which you get when you consume a hunter for the first time There's a whole story beat about the hunters being super resilient to most things besides their own claws
I'm not a fan of how they made Mercer the villian of the second game. I kept thinking it was going to be some mutant in the end pretending to be him but nope. Mercer "saves" the city in the first game just to 180 and decide humans need an upgrade.
I completed prototype 2 multiple times after unlocking New Game+ it was a fantastic game( for some reason prototype 1 used to run bad on my system while 2 would run perfectly)
Go to surfshark.com/gmanlives for 4 extra months of Surfshark!
Lara Croft Vs Helena Douglas from Kosmic the RUclipsr is Absolutely Epic!😊😮🎉😂❤
Pssst. Gman.... Thank you for what you do, your a good dude.
G'day.
what's the game that shows up briefly a couple times during the ad read? with the double barrel
@@waxcutter9813 Steam has both games. Read the guide on how to get it running on the community tab.
Alex Mercer is still the epitome of 2000s edgy and I love him for it
even the name himself "Alex Mercer" is so 2000
Crackdown should be the goty
Never forget that one guy's viral video in which he dressed up as him and had a public performative emo episode at like a mall. It was peak artistry
Edit: I just looked it up for old times sake and.. man.. I forgot just how oppressively and violently cringey it is. Weapons-grade cringe. Geneva convention - violating levels of cringe. First edition holographic Japanese mint condition cringe. #1 dermatologist recommended clinically proven prescription strength cringe. Jesus, I need a shower 😳
The whole two game were epitome of 2000s comic book edgy. Blackwatch were so edgily evil it's hilarious.
@20fadhilRevolution they kill babies type of evil.
Aside from Mercer being the villain in the 2nd one, the thing I remember disappointing me most was that there were fewer moves to unlock, like skateboarding on a dude's face.
Still, best movement and combat fun I've had in any video game ever. Taking someone up the Empire State Building by running up the side and then powerbombing them is something no other game can give you.
Aye, P2 streamlined a bit too much of the gameplay, but it was still super fun. Also the writting was... yeah.
Agree, that skateboard move was really fun.
Don't forget locking one of the moves behind a Day 1 DLC if I remember correctly.
Streamlining the movement makes me like Prototype 2 just a little bit more, but yeah the lack of customization and style in the second game was a disappointment.
Also I stand by my own assessment that the writing in both games was absolutely terrible. There's no "moral grayness" when your character has a body count in the millions.
Spider-Man 2 for the GameCube/Xbox/ps2, you can pile drive a guy off the Empire State. Any guy really, as long as they’re grabbable
Radical shutting down was a crime, we need this genre back
Microsoft now holds the rights to the Prototype series,I hope they see the value in remaking these games and possibly making a third.
This industry is full of crimes. Team Silent getting shut down is among the worst ones.
@@viewtiful1doubleokamihand253 ?? the one that did the remake
@@brandonmccann15 No. That's Bloober. Team Silent are the devs of the original games.
@@brandonmccann15 the documented cases of konami execs mistreating Team Silent (which was literally comprised out of devs tasked to make a Resident Evil opponent as the last chance to stay in the company) is long and largely infuriating.
I very much advise watching a series called “The Real Silent Hill Experience” to fully contemplate the many ways konami screwed things up.
This Silent Hill 2 remake is the first truly good thing to come out of the franchise since The Room. And it’s not even an original game in of itself.
My favourite thing about the first game was just rocking a bunch of hunters as a grandma and imagining what the military would have to write in their report on the attack
The first game was the best and playing as an old lady and launching SWAT agents like meat-bullets at attack helicopters from the peak of a skyscraper was truly peak lol.
@@Wingedwolf44truth only thing i wish is that you could sprint as fast as games cuz it did feel badass sprinting thru central park at his speeds he reminded me of blonsky or whatever his name was from the incredible hulk
@@rockymontanagarciamane Yup, nailed Blonsky. I loved it when you got the sprint upgrades and every step Mercer took at max speed, he left visible cracks and damage in the floor beneath him. Really emphasised that he’s moving that fast because he’s strong enough to push himself so quickly, and the environment suffers for it. It was fantastic.
They'd think it's the crazy grandma from the Madagascar movies.
These games gave me a moral crisis as a kid
Good
Me too. I once spent a week thinking about "Do the people I kill in this game goto Heaven or hell?"
So you was soft as a kid
😂
Only crisis was getting either prototype or infamous
Prototype shows what the world would end up like if The Thing had managed to escape Antarctica in John Carpenters film.
Blacklight Virus is like "The Thing" but on steroids!
Quite possibly the only counter to the The Thing. That and Necrons.
@@IlBuonDiavolo131313 To be fair, I'm quite certain that Carpenter had something like Blacklight in mind for the endgame.
It's just that in the 80's, the puppetry effects at the time wasn't able to move with the same speed as the Blacklight creatures do.
In the Thing prequel, using pretty bad CGI, the movement and ferocity are much closer to the mutants you see in Prototype
What's in antarctic 😳
I think dead space 2 shows it better. Even though its sci fi but still
One of the silliest things that happened in the first game was that you could disguise as military, hop in a vehicle, then start driving - but the civvies would always start screaming and running away, even if you were obeying every traffic rule and didn't come close to blowing your cover at all or hurting any of them. They were just stuck on permanent fear mode.
Also a little silly that they left the PARIAH hook unused and relegated "Mercer"s personality transformation to a comic book basically no one saw.
Prototypes 2's story will always be lesser for that, Mercer was in no way interested in destroying humanity at the end of the first game. Just leaving the spy nonsense behind and living somewhere without zombies.
Prototype 2 was done by a different writing and development team, its basically official fanfiction
@@TheDAWinz Fanfiction is still fanfiction, doesn't make it official.
Honestly even if you did read the comic somehow him deciding to do a complete 180 personality wise still didn’t make sense.
@@Jarakin i have the comics! But I always thought that was because you see the story from the police's pov (never played the 2, even if i know that is the villain)
Something that really stuck with me with Prototype 1 was the movement, played it at a friends place and instead of focusing on the Missions I'd just run and jump around.
It made every other open world game before and after feel like trash because you aren't running around at supercar speeds then jumping a quarter of a mile up then gliding half the length of the city.
The feeling of freedom makes it so much more fun to inhabit compared to an AC game where the world might be more filled out but it feels like a chore to get between objectives.
The movement in the first game was so much better than the second. You actually felt like you had serious weight behind your jumps and landings not to mention the parkour system being a lot better. That backflip while jumping forward was a chefs kiss…
the insomniac Spiderman games give the same vibe, webslinging around is just fun in those games
The Prototype games were made by Radical Entertainment, the same people who made Simpsons Road Rage, Simpsons Hit and Run and Scarface: The World is Yours
they also made a few Crash Bandicoot games that almost no one remembers (Tag Team Racing, Titans and Mind Over Mutant)
Legendary team!
bro be taking the piss by not mentioning Hulk Ultimate Destruction
@@gabriel55671 I was about to type something similar.
@@gabriel55671 I was about to type something similar.
There’s a reason nobody remembers those Crash games 😂😂
Where is the Bulletdive Drop? WHERE. IS. THE. FUCKING. BULLETDIVE. DROP?! Most badass jabroni beating-epic earth shaking powermove ever and you didn't mention it even once. Fucking RAW!
Funny thing: the PS4 version of P2 doesn't get Bulletdive for some unknown reason.
@@bickboose9364 It does but its behind some dlc I think, played it back in the day
Bulletdive with fully upgraded Muscle Mass kills everything and it's not even a special move.
@@RommelStormMuscle mass + hit & run throws = big pp dmg to last boss 😂
It was so cool that inFamous made their own version of it in Second Son.
It’s such a fucking shame we’ll never get Prototype 3.
I want it so bad. Fucking sucks dude. The prototype games are fun af.
They are suppose to be working on it and another is coming out.
you can thank sony for shutting prototype 3 down and infamous crosover cuz of concord
@@Heydenj that never existed dude
You should play crackdown
I'm honestly kind of surprised you didn't show the hilarity of the 2nd game's disguise move of accusing some poor bastard of being you and everyone just lighting him up. Then they all stand around like 'Wait, that worked? Did we do it? We just... shot it?'
That's only in the 1st game, along with artillery calls.
@@bickboose9364 It is? Hell, It's been too long. Still funny though.
Yeah, the 1st game had a lot more niche but sometimes fun moves you can pull off, including the artillery strike ability.
@@drakenel Yup, it was called the "Patsy" unlock. (I can't recall if it was in the 2nd or not)
@moe45673 only the first to my knowledge. Heller's disguise move is just stealth consume iirc
I'm seeing a surge in prototype content and it's reinforcing the idea that I'm just inside a simulation and can't get out
I was literally having a little debate with my bf over infamous vs prototype yesterday and this dude drops this video today, nothing is real lmao.
Nah thats just you looking for a pattern @@DylanWells-t2x
@@DylanWells-t2xnothing to debate. one is a great game and one is a great game.
@@DylanWells-t2xwhy are u gae
@@ItsJoKeZ realest RUclips comment
My favorite thing to do in Prototype 1 was find a conflicted yellow zone, take the form of a soldier, find an M4 and join the military in fighting the mutants on the front lines. You could even get in gunner seats on vehicles or drive the tanks without breaking your disguise. It was insane that you could actually do this and help out as much you could without your powers.
“Alex Mercer” is the most “7th Gen Edgy Protagonist” name I’ve ever heard
Its called an identity struggle
Alex is such a dorky name though, makes him more realistic as just some guy
Alex Mercedes
yes
Coke McGrath is certainly up there. His name sounds like Wrath.
So the real Prototype were the Hulks they made along the way.
Back when devs really emphasized the OPEN in Open-world.
Disagree, most games wouldn't make sense to have super-being movement capable of scaling buildings with ease obviously. Also we've gotten some very good ones with vertical traversal (the only difference in something like this) anyway in Dying Light 1 & 2, and of course there's the modern Spider-Man games
@cenciende9401 Doesn't have to be scaling buildings, simply making the world more accessible like having substantial indoors and stuff.
@@cenciende9401 This, I even vouch for modern Spider-Man as it has better side contents when compared to the Prototype franchise. The only thing that I remember of Prototype franchise is destroying the military base or the mutant nest. But what Prototype lack of is made up by their sandbox element, you can roam NYC freely without too much restriction and doing a rampage in between without getting overwhelmed by high-level enemies.
like in elden ring you have a horse with double jump and places where you can jump a hole fucking mountain at once.
29:35 You know the voice actor had a ton of fun and freedom with this game. That part had me in stitches when I played it.
One of the best things to do in the first game was to disguise as a soldier and get in a tank or chopper and move with the military through the streets going from hive to hive clearing infection
A weird suggestion, but you may end up liking Phantom Pain.
@@TheArklyteHow is that similar to that though? Lol.
@@CDTyphol because Phantom Pain(and Arkham Knight, I guess, but to a much smaller degree) are closest things to that experience of a sandbox where things happen and are done by AI for a reason and you can screw with said reason to see reactivity in action.
thank you for this memory
@@TheArklyte But they aren’t…
I love that side mission where this one guy keeps saying "bruh" over the call to James heller in prototype 2
"If he says bruh one more time, im gonna rip his jaw open😡"
Heller
I used to play after work, these games are therapeutic.
Literally the same thing. lol. Back in 2009 and 2011 I still worked retail, so this was a big stress reliever to instead of taking orders and listening to customers complain - just run around throwing tanks on people who give orders and civs who complain. lmao.
Must have been one hell of a job then.
@@Pixelsoep It was a decent job, the manager on the other hand was an insufferable energy vampire.
@@FreddyKruegerRealEstate Just imagine them all to be your customers!
@@Lord_Deimos 'Energy vampire' now there's another stress reliever, Guillermo.
Out of all the games I always say “man I wish I can play for the first time again…” Prototype is usually one of the first 3 games I think of. It’s an experience that has been done before but never executed with nearly as much chaos
I remember Prototype was so popular that people in school used to lend their copies to their friends to play. Saw those said copies as well confiscated in the principal office too.
That was me literally i lent this guy who was supposed to be my friend a copy the idiot never returned it and disappeared. Till this day im still hunting for him ahaha.
And that's why it didn't sold well
@@CYB3R2Kit did tho, just not as well as infamous
Another thing I liked about 2 compared to 1 is when Heller first gets specific powers (ie. The claws), they start off pretty lanky and just like arms, but as you get mutations and get them stronger, you both feel them getting stronger in the gameplay as well as see them become more beefy and dangerous. It reminds me of infamous where the more good you were, the brighter your suit looked and the clearer your skin was while going the infamous route made Cole paler, more sickly looking, and his suit colors were more muted.
Idk, I just love when games include little physical changes to a character when they get stronger or make certain choices.
This is one of those games that, as long as you get past technical problems, just feels extremely good to play on something like a Steam Deck or ROG Ally
Great suggestion 🙏🏻
22:53 if you plan to hijack, use the muscle arm. Most of the time it will remove the lid in just a second. Also the Muscle arm is severely underrated in the first game because it buffs a lot of the things you do if you don't want straight on combat, It makes Hijacking a breeze, throwing becomes viable because it buffs throwing damage and I do believe consuming is also faster due to a different animation but its been a while since I played the first game {I sailed the seven seas for it it back when I was a kid}
All correct. Muscle arm was insane in the first one and was a great hybrid style mutation that let you attack upclose or from afar with throwing. Also I just liked how it looked with the armor. Made you look like a cyborg or something.
Pick up car. Sprint down sidewalk covered in pedestrians. Pure catharsis.
Something that you come to discover eventually is that the best tools at your disposal in the original Prototype are, ironically enough, not so much the flashier powers themselves, but Mercer's hand-to-hand combat skills and the different slams and moves you can unlock outside the conventional morphing arms. It's the things you initially skip unlocking that end up being some of the most fun and useful, with Muscle Mass power pretty much being the very simple and yet very effective cherry on top.
The Cannonball move, for instance, is pretty much the best way of dealing with helicopters.
Greatest VENOM/CARNAGE simulators EVER!!!
This is much better than childish and kid friendly Marvel stuff. Prototype was BRUTAL
Great point@@Navhkrin
@@Navhkrin hell ya lol, i remember just riding someone's face like a skateboard. game was awesome af
@20:53 Knuckle Shockwave does actually stun hunters on max charge, and their recovery time is long enough for another one to be charged. So fully charged knuckle shockwave can effectivelly stunlock hunters, and it's not taken away mid-game when Alex is de-powered, so spamming fully charged knuckle shockwave is the easiest way to defend Ragland during "The Stolen Body" mission. Knuckle Shockwave doesn't stunlock Leader Hunters, but regular hunters are a piece of cake, even on max difficulty. Also, their combo attacks can be avoided by dive-roll, even mid-attack. Sure, you'll take 2-3 hits, but the rest will miss if you diveroll out of the way, and recovery time after diveroll is instant, while Hunter has to finish it's combo once it started, meaning if you diveroll out of the way you can attack Hunter immediately while it's still in it's combo animation.
Personally I've had very limited success with the diveroll. Didn't know about KS though. Will remember that for my next playthrough.
Gotta remember that Knuckle Shockwave also deal damage to the glass in that "Stolen Body" Ragland mission.
The enhanced muscle mass is also useful for throwing stuff as it increases dmg. The difference between regular throw and throwing with the muscle mass is huge. I remember cheesing some of the fights on higher difficulty with that
The mission where you have to defend Ragland while he's examining the bodies behind the glass wall can be a CAKE walk if you charge and use the earth pound move (I forgot its real name, you have to press left and right mouse button simultaneously) which actually kills all the charging walkers unlike knuckle shockwave. I'm saying that because I suppose there were a plenty of people who had issues with this particular mission
@@akhdannaufaldy1693 It actually doesn't, the amount of damage is so low the glass wall can barely feel it
I’m still waiting for Prototype 3
Aren't we all 😂
That first game really takes me back to my pirating days. Good times.
These two Prototype games, Company of Heroes 1, Battle Realms, Warcraft 3 Reign of Chaos and Frozen Throne. Ah, memories.
Its never to late to open a bottle of rum and sail the seas again 😉
The amount of hours I spent just roaming the city and causing as much chaos as I could! I wish they would remaster them!!!
They actually did on PS4 and XBO! But it was a very lazy 'remastering' effort, where they basically just imported the PC assets into the console port and called it a day (much like the BioShock Infinite and Dishonored remasters). On PC however, the original version is all we got - ashame there wasn't a big mod community for these there.
Fun and insane fact: Balrog Blaze who is another RUclips did a worlds collise video involving alex using statements from several radical officials as well as a recorded text conversation with the writer for prototype 2 himself Dan Jolley.
Balrog asked Dan whether or not alex moving the sun in the first game was a genuine feat and Dan confirmed it infact was.
By Dans own words, Alex has no theoretical limit to his evolution and that his power and abilities would grow indefinitely.
He and the P2 devs original plan for the story was gunna have alex evolve to the point he was consuming planets, but it had to be scrapped.
Alex is way way WAY more powerful than people give him credit for.
People compare prototype to infamous, but if you were to put it in a vs match prototype would absolutely destroy it in power scaling.
God, I miss Prototype. There really hasn't been anything since that fills that void.
They're available on PS4 and Xbox One, and those versions can be played on PS5 and Xbox Series X via backwards compatibility.
@@Wol1427 Oh, I know. And they're still worth playing. I just wish we had an actual sequel or spiritual successor.
I'll forever sing [Prototype] praises, it's amazing, the best feeling and animated parkour system in a game to date! Shapeshifting, killing, consuming, and a military thriller story with character inspired by The Thing. Still hoping Activision stops being terrible and creates remakes of both games (but with the first game's movement/jumping system!) and makes a proper third game and more.
My favourite games of all time. I'd KILL for a GOOD Prototype 3.
Edit: I'm going to install Prototype right now.
Also funnily enough, most people hated P2 vs P1 for its horrible performance issues and dislike of Alex being the antagonist etc etc.
Fr I play that day one
Be ready to fry your CPU for it.
The original Prototype killed mine a couple of months back.
I have no regrets. 😊
can anyone get the second game to work?
@@DylanJo123 There's probably some kind of mod that fixes it, check pcgamingwiki
@@DylanJo123 yes
I like how you can tell just how much smoother Prototype 2 looks compared to the first.
True, plus graphics did get better as the years went by
Haven't expected such an upload.
Prototype 1 and 2 are a great example of cut features and simplification of details that players haven't noticed or praised in the sequel. For example an ability to die in combat😅
OK, Gman. I’ll download and play prototype again.
yessss I love Prototype, its a type of game we don't really get anymore the closest we got right now is Spiderman, but that barely qualifies, I want this and inFAMOUS
Spider-Man Web of Shadows is the closest we ever had to a game similar to Prototype
@@BuryTheLight-tdsweb of shadows came out first in 2008, i agree though it is pretty similar
Even today I remember Penny Arcade's comic about this game - "You can karate kick helicopters. What more do you need?!" Too bad we never got to the see the Pariah part of the story more.
I got this game for my 8th birthday the year it came out. (Shout out mom and dad) and they got me one of those gamer chairs that you could hook your Xbox cables into to have the audio come through the chair. Needless to say that was the peak of my life and I’ve just been trying to recapture that feeling again the past 20 years
sorry man, if your parents let you play this at eight they didn't care about you
@@MrExnihlo200 years ago children used to go hunting real animals with their dads and you think playing violent games is bad anyhow? Please, stop being so vulnerable. Such attitude only leads to your children being underdeveloped little pussies that lack any emotional and physical strength
@@MrExnihlowhat are you talking about? 🤣 This game is practically a comic book. I had seen movies and tv shows with more violence before I had even played this game. If you equate what games my parents let me play to how much they cared about me, you must be mental
@@MrExnihlosays a lot about yourself eh
Like the other comment said this really gave me a moral crisis when I was a kid.
I randomly killed a random person in game in horrible ways for fun, was expecting to cause some total chaos (like in GTA, the game will judge you by sending cops after you) and then realized the game has no punishment mechanism for this kind of behavior, rather the game was completely indifferent towards what you do to the civilian NPCs , and it made me question my 13 year old self.
Yeah I was already familiar with GTA by then and I was used to messing around in GTA, but in GTA I knew I was the bad guy (at least not a good guy) so my chaotic actions were sort of justified. Not to mention if you do bad things the game will judge and punish, you get wanted stars and cops will come after you.
But in Prototype I am supposed to be this tragic hero that’s going to bring down a evil corporation, while at the same time I can do all kinds of messed up things and never get punished by that.
I used to just randomly grab a civilian (in early game when NYC was still functioning and all the NPCs are just minding their daily business), and throw him into the sky or into the water, nobody came after me, and there’s just this sense of indifference, and the game itself didn’t punish me for it.
Looking back I think at that moment I really was tapping into the psychology of a real psychopath.
Some people commit crimes because they know what they do is wrong, and they are doing so to cause harm and havoc intentionally.
But for some, they are just totally indifferent no matter what horrible crimes have been committed, they did horrible sht, “just for the fun of it”
Are you telling me you were 13 and unable to understand that a videogame is just mindless fun and it gave you a 'moral crisis' of all things? What were you raised as a severe christian or something ? :P
I mean I was in my mid 20s when I played prototype (and had a blast ofcourse), but I vividly remember being 9 and playing syndicate, and using an army of mind-hacked civilians with miniguns as cannon fodder to win a map for my faceless corporation and not thinking twice about it.
so sad we didn't got 3 one
"Superpowers with moral options to how you utilise them" I think is a bounteous font. I know the phrase "appealing to the male fantasy" is largely used in a negative context...But i do think it's been largely relatable, since the dawn of superhuman powers in fiction for the idea of "If i had such powers, I would do this" (Rampages and Protecting loved ones from rampages/disaster being common options, but so are Playing an amazing piece of music, or winning at the Olympics despite not working towards these goals.)
Wish Fulfilment is a purpose of art, not a flaw in it. The effects people internalise and act upon in their daily life is an entirely different conversation.
We still need a sequel for these so badly.
Finally someone's giving Prototype 2 the praise it deserves!
One of the things I enjoyed in P2 is stealth Biobomb. Creating screaming portable black hole grenades in military bases never gets old and makes clearing them so much more fun, than in the first game
Play crackdown its good
Also cole > heller
Heller/P2 is better than Mercer/P1 but we all know why they prefer Mercer/P1 😒
@@GenuinelyphasingZoned Nobody's talking about Cole, be gone.
@@theoutlawking9123 Do tell.
@@Matayis_Patchbelly Racists, what else.
8:52 reverb fart
thank you for your service
Thank you🙏🏼
Thank you so much!
Anyone ever noticed how many games came out around this time depicting new york experiencing some "viral outbreak" and being locked down by the government? Infamous, Amazing Spiderman, Crysis 2.. theres more too. I say it was predictive programming.
You forgot Spider-Man: Web of Shadows
I feel like it would really fit in the modern era, with the pandemic a few years ago.
@@diamondmetal3062 My point was that it was all likely predictive programming. If you haven't heard that term, look it up.
with people concentrating in cities and passing roughly factor 3000 times the natural equilibrium of 300.000 humans that we maybe had 100.000 years ago. Disease/virus outbreaks are a pretty common trope in science fiction.
God I loved these games. Especially Prototype 2 and all of those DLC packs that added new moves.
Never played prototype 1 but I remember being blown away by prototype 2 as a teenager. So glad it’s getting recognized for the great game it is.
Prototype was a game I bought in Blockbuster when I was just coming out of a massive WoW addiction, telling myself "I'm going to beat a single player game again" and honestly, I had such a great time with it
I still really vividly remember playing this a long time ago, and hearing the soldiers saying "He's got a sword the size of a fucking surf board!" when you unlocked it. It gives this feeling of power and awesomeness that the current generation of video games just don't have anymore.
Prototype 2 is so stylised and excellent. Shame these haven't been ported to switch or been re released as hd remakes.
the first game is still one of my favorite of all time. I remember picking it up off a bestbuy shelf - no reviews, no videos before - literally just looked cool.
bought the special edition of the 2nd one - still have both. 2nd one did not hit for me though.
I loved the idea of making the protag of the previous game the antagonist of the sequel.
They did that because half the playerbase hated Mercer, so the devs were tasked to do something but couldn't just take him out either.
@@lightborn9071 I didn't know mercer was hated.
@@Ash-Winchester They state that in some interviews.
@ Any particular reason why some people hated him?
@ People found him too edgy and lacking personality.
Soldier: "shit dude, have you been working out?"
Hellar: "I eat a lot of protein"
😂😂
Damn, even as a longtime _veteran_ of the first Prototype---seeing just how bloody, explosive and chaotic the game still is makes me feel like a grizzled mutant for having beaten it multiple times.
Isn't there also a comic where it tells of how Alex Mercer goes around the world after Prototype 1 and after he gets betrayed by humans manages to convince himself to do the things he did in Prototype 2?
The most op vechile in Prototype: Thermobaric tank
The fastest way to heal in Prototype: stealth consume or ground slam when holding a human.
The best devastator move for single target: Tendril palm.
For AoE: Tendril barrage.
The easiest difficulty is Normal yet actually still hard and annoying, moreover with harder difficulty.
The most broken thing in Prototype 2: spike shield
You are literally became invincible god when holding it.
Prototype 2 had some cool little distance tech w James aerial fist. It has so much momentum the attack is basically a jump itself
It's actually ridiculous that our only GOOD Superpowered Open World Games to this day are Prototype, Infamous, and like a thousand Spiderman Games...
What makes it even worse is that we missed out on a infamous and prototype crossover game in 2016 because Sony wanted to make Concorde
Wtf I need a source for this
I never really played the first game, but played the hell out of 2.
Love that you played the Keyboard clip, i remember laughing pretty hard at that when i first played the game
Theory: Prototype Was supposed to be a Venom game, but the license expired before they could finish the designs for the characters.
What I like about Prototype 1 is even though you're basically a godlike being, fucking around will still kill you. Two well placed shots from an RPG will reduce your HP by 2/3. Even rifles will bleed out your HP bar faster than you expect. Now imagine a whole ass platoon of soldiers and tanks and gunships converging on you at once. And you can't even charge up your Devastators. 😂 Prototype 2 basically removed that threat. You're literally bulletproof and you have an indestructible shield that you can hide in or parry rockets with. But the good thing about 2 is finally the protagonist has a personality.
Really appreciate you covering these two. I started with Prototype 2 and put so many hours into it. Tried going back to the 1st one years later, but couldn't stick with going backwards in what they developed in 2. It's too bad we'll never really get a 3rd game, but I still had so much fun with the games when I did. Keep up the great content, man!
I recently got both games. I played the first one a little when it came out but never went back to it for some reason. Playing them now in 2024 feels like experiencing a brand-new game they’re so fun! It feels like those classic PS2 games but updated.
These days, though, most new games don’t have that same “upgrade” feel they used to. No one wants to take risks anymore because the higher-ups are all about money. That’s why indie games, in my opinion, are the best place to look unless you go for games where the devs genuinely care about their work.
Shame that indie Games now are Just roguelike pixellated cozy crap and not huge Games like these
I used to struggle with the Hunters and super soldiers too until recently I learned the counter to them is the maxed out muscle mass ability that makes all your basic attacks combos and throws 10x stronger . You can stagger them easily with flying kicks and punches . You deal way more damage to everything with the faster combos
Quick tip in 1, the muscle mass ability was a godsend against choppers trust me.
I loved using the hammer fists hammer toss move to just launch me through the city like I was superman. Especially doing it right before going off a building just for the move to continue as if you were still on solid ground. One of my all time favorite games
I always found the disrespect that this game got from the press was undeserved. I loved the first one so much I went out of my way to preorder a overpriced version of Prototype 2 years later. I have in recent years return to these on Steam, and they hold up great. I sadly think this game was a victim of the Sony fanboyism that had long permeating the gaming space - as Sucker Punch's Infamous 1 and 2 both released around the time of each of these games.
its also notable of how in one of the interviews of the dev team of ananta (back when it was proyect mugen) said the main source of inspiration for their movement system was based in prototype 1 and 2 without the gliding but adding the hook hand into the "spiderman" element, pretty cool they remember games like these and sunset overdrive
end-game was an absolut power fantasy!!
this series deserves a re-boot + a continuation of part 2!!
highly underrated franchise!
this was one of my fav games as a kid, the military calling helicopters and tanks to take you down whilst you shapeshift as a harmless looking civilian is so goofy and fun.
Edgy games like this are a few and far between these days. Now everything has to be so cutesy and squeaky-clean.
Life is an obstacle course
And good evil defines an identity
One of the dumbest comments ever written on youtube. Even a toddler could prove you wrong with 10 seconds of scrolling video game releases. Please seek professional mental help for your delusions.
While Mercer was undeniably edgy, I did quite like him as a character due to his interesting arc in the original game. At first, you think he's going to be a bad guy who learns of his past misdeeds and redeem himself by doing the right thing with his new powers, only for it to turn out that "Mercer" is actually the Blacklight virus using its creator's body as its own, becoming its own entity largely separate from the person who manufactured it. The ending of the original game even made it appear as though "Mercer" was a better person than the actual Alex Mercer, willing to sacrifice itself and save the city from a nuke. Which is why I was a bit disappointed that the sequel just up and makes "Mercer" a straight up villain who seems to not at all care about anybody or anything. I recall hearing how there was a comic book set between the games, and that it involved "Mercer" being backstabbed by a woman, but it's hard to imagine a borderline demigod turning humanity after one betrayal, ESPECIALLY after spending a month locked in a city where it was eating treacherous people by the truckloads that if the web of intrigue were made up of government officials from across the world, "Mercer" would have probably cleaned up every body of government in record time.
Personal gripes aside, it was a fun series, and it's a shame we might never get another entry. Even Infamous has five games, three mainline and two spinoffs. Granted, the last main Infamous game was really lackluster compared to the first two PS3 games, but it's a serious bummer that Prototype only has the two games under its belt when it did everything fans wanted of a Hulk: Ultimate Destruction 2 without having to use the Hulk license. And we all know what happened with the last Hulk game that got made.
Alex was always quite ruthless, he really only saved Dana who was still in the city, he distanced himself more and more from humanity and came to the conclusion that humanity would never change, so he decided to make a better one.
@@lightborn9071
Still just seems like an odd change when /Blacklight/Mercer was clearly disgusted by his creator, but also had absorbed hundreds of treacherous people. While hardly a hero, it seemed like this new Mercer was at least capable of seeing something in humanity worth protecting whereas the original Mercer was clearly a completely amoral monster who caused an outbreak all because he was going to be booted off a project he had played a part in and would lose all the credit he was hoping to make. It almost feels like the sequel made Mercer into his original self, just with the "we're higher beings now" and all that usual villain talk.
1:30 doesn’t mention Crackdown
Can’t blame him
@ huh? Crackdown is goated
I like how in Prototype 2 the designs of your melee weapons changes when you upgrade them
If anyone is struggling in the game
Buy the cannonball ability and destroy the water towers, 1h of farming and you’ll buy everything ability in the game
Also, don’t face bigger enemies head on, hit and run is the best strat, since you can glide and run super fast
20:06 I’ll tell you something that’ll blow your mind: When I played on the 360 back in the day, I discovered that when you heard the missile coming at you while mid-air, you could pull back on the stick to do a backflip during the jump, and you’d dodge the missile. Felt so crisp when it happened, I used to jump around in front of rocket launcher guys just to do the backflip dodge.
I always felt Prototype is like if you took Venom from the Ultimate Spiderman game and swapped Hulk out from Ultimate Destruction and you'd get this game.
I remember playing prototype 2 thinking "wait the game really just lets you fly around destroying anything you want in this many different sick ways? This cant be real" Ahhh back when games were fun
The only problem I had with the first game was that I played it coming off the heels of Hulk: Ultimate Destruction and that soured the experience because Prototype plays almost exactly like that.
Why is that bad?
@@Agencyagent34 Dude was tired of the repetition. I love Prototype, but I get it. He just needed to play other stuff for a while.
I played these games that look like they were designed by an edgy teenager as an edgy teenager and I loved them. Alex was my idol for a while, I was actually disappointed that he turned out to be the villain. I assumed face tanking a nuke obliterated what little was left of his humanity and by the second game, it was all just the virus talking.
They should never have stopped making these
No game since Infamous and Prince of Persia have come close to this game in a long time, imho.
You guys don't understand how long I played just to get the Bullet Drop Dive (or dive drop) and all I did all day was run up a building, jump off, glide, skip jump, glide until peak height ----> Bullet Dive and just destroy every Hunter in sight.
On top of that, the boss fights, the movement, the ability to switch to those Hammer Fists to do that Hammer Toss.
Holy fuck. Just moving so easily through the city is more than addicting. The combat is just a luxury
After playing the Spider-Man games on the GameCube as kid this was right in that vein and it really turned out great I wanted to play the Infamous games also but they were only on PlayStation
Something to mention about the different attacks, each weapon is meant for a different enemy type.
The hunters are best attacked with the claws...which you get when you consume a hunter for the first time
There's a whole story beat about the hunters being super resilient to most things besides their own claws
First thing I did when I got my PS4 at the time was snag the two digital games before they got D-Listed
That's wild because I'm playing it on my PlayStation 5
You should definitely cover the evolution of the infamous games fucking loved all 3
Im in the middle of playing this....GET OUT OF MY WALLS!!!!
I still need to platinum this game.. but good news.. i platinumed all the challenges in the game 🙂
I'm not a fan of how they made Mercer the villian of the second game. I kept thinking it was going to be some mutant in the end pretending to be him but nope. Mercer "saves" the city in the first game just to 180 and decide humans need an upgrade.
I completed prototype 2 multiple times after unlocking New Game+ it was a fantastic game( for some reason prototype 1 used to run bad on my system while 2 would run perfectly)
You could try to change the cpu number Steam is using. Typically, Prototype1 should have a max of 10 cores and P2 a max of 12.
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Its like you put together assassin creed 3 Desman miles clothes with shadow the Hedgehog emotions. And venom powers.
The Incredible Hulk: Ultimate Destruction 💥
Prob one of or thee best and def coolest running animations and transitions in traversal still to this day.
I miss this franchise so goddamn much