Hi! :) 🎉 In modeling for animation, it's a good habit to never have faces with more than four sides; otherwise, if you have to animate the model, it could deform incorrectly. Also in the field of animation it is generally very important that every model, even those that don't have to move, has a good topology. So it is my habit to always divide faces into quads after making inserts. In these tutorials I usually avoid doing it because they are very simple scenes with very simple animations. But sometimes I do it without thinking, as in this case. However, I think it's useful to see the process of subdividing a face with many sides.
enjoyed this tutorial a lot!
Thank you so much 🥳
Super . Your works are excellent.
Aww thank you so much, you've made my day! :)
love dis tutorial.💛
Thank you! 💙💛🧡
Love it 💖
Thank youuu! 🎉🎉
Awesome!🥰
Thank you so much! :)
Hi, I don't understand why did u make Xs at the bottom side after insetting? I'm confused
Hi! :) 🎉 In modeling for animation, it's a good habit to never have faces with more than four sides; otherwise, if you have to animate the model, it could deform incorrectly. Also in the field of animation it is generally very important that every model, even those that don't have to move, has a good topology. So it is my habit to always divide faces into quads after making inserts. In these tutorials I usually avoid doing it because they are very simple scenes with very simple animations. But sometimes I do it without thinking, as in this case. However, I think it's useful to see the process of subdividing a face with many sides.
@@doryatutorial Wow, so that's why after insetting subdiv face looks horrible. That's really nice workflow
@@uzairbukhari99 Yes exactly :) Thank you!
Beautiful 💕
Thank you :))
it looks delicious :P
also, what is the plate material? is it just low roughness?
Hi! Thank you so much :) Yes, just a Principled BSDF node with low roughness and high specular!
I wish you could explain them too:')