Board Game Design Day: KeyForge: Creating the World's First Unique Deck Game

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  • Опубликовано: 7 сен 2024
  • In this 2019 GDC Board Game Design Day session, Fantasy Flight Games' Brad Andres describes the major obstacles the development team faced and overcame in bringing KeyForgeto life, and will explains the process by which the game's unique decks are created.
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Комментарии • 56

  • @JoeGeorge319
    @JoeGeorge319 2 года назад +47

    I wish this talk was more a how to than a marketing play. Interesting and fun idea for a game, but I was expecting more of the power behind the brainstorming of decisions as opposed to specific game mechanics, how good their community is, how good their game discoverability is due to procedural generation, how successful their business model is... you should get what I'm putting down.
    For someone who is looking into the brainstorming process of creating a card game- I don't think this talk is worth your time.

    • @Always.Smarter
      @Always.Smarter 2 года назад +5

      thanks for saving me 50 minutes!

    • @JoeGeorge319
      @JoeGeorge319 2 года назад +1

      @@Always.Smarter you are welcome, whenever I get a like on RUclips I’m hoping it’s this comment- glad to save you the time 👍

    • @xerosolar307
      @xerosolar307 9 месяцев назад +1

      Agreed, I'm 33 minutes in (but I watched most of it at 1.5x speed), so thanks for the heads up, you kind internet person, good luck in your card game creating endeavours!

  • @kommanderkronk
    @kommanderkronk 3 года назад +25

    It's amazing how he makes reselling you the same cards over and over seem amazing when it's extremely anti consumer and easy to circumvent.

    • @charlieloffler4713
      @charlieloffler4713 2 года назад +6

      It's more consumer friendly than a normal CCG where it's practically a gamble of what usable cards you get in booster packs. Unless you think buying an overpriced card on the second-hand market is "consumer-friendly". Think of how many pieces of cardstock are wasted printing lands in magic. It's a different and cheaper way of experiencing tournament card games.

    • @PopoTCG
      @PopoTCG Месяц назад

      ​@@charlieloffler4713actually much more consumer friendly than selling random decks that could suck as a whole and you cant make your own decks out of them.

  • @meritbased70
    @meritbased70 3 года назад +20

    the talk starts at @12:40

  • @abjoern
    @abjoern Год назад +11

    I think their balancing systems are a bit sus. Preventing you from playing your deck because it's too powerful seems like a bandaid solution to inherently unbalanced decks, as well as adding chains to your deck if you play it every week and win. Of course it's difficult to balance a procedural game like this, but I think there could be ways to balance by having mechanics or systems in place. For example, the adapt format tackles this well

  • @richardTyler92
    @richardTyler92 5 лет назад +58

    This feels a bit too much like a sales pitch.

    • @LavishRat
      @LavishRat 5 лет назад +5

      In another GDC vid, the designer talked about experimental mechanics, creating win/loss conditions, cutting the fat, mistakes, and taking ideas from concepts to implementation. This guy is just highlighting all the things he likes about a finished product.

    • @michaelmerriam1979
      @michaelmerriam1979 5 лет назад +2

      @@LavishRat There is valuable stuff in this talk, but I did have to force myself to ignore the stuff that sounded like a pitch meeting -- I like the presenter, but in the beginning, this does come off like Richard Tyler said

  • @braytongoodall5728
    @braytongoodall5728 5 лет назад +23

    I'm familiar with the game but in terms of the presentation, you should have done a "play a turn" or even show screenshots of shut up & sit down. Likewise when it comes to the faction overviews it should have been faster.
    good presentation though.

  • @Schmoltis
    @Schmoltis Год назад +3

    Taking away deck building feels like a big no. That's my favorite part of a card game and to lose that in place of randomly hopping to get a deck you like feels like a loss. Also, too much showcasing the game in this video and not the mechanics behind it.

  • @crazysquirrelz
    @crazysquirrelz 5 лет назад +9

    9:33 maybe you got that idea from Invader Zim?

  • @katie-st8nx
    @katie-st8nx 5 лет назад +24

    Catchy title but your lore is really generic

  • @jurriaandejongh8677
    @jurriaandejongh8677 5 лет назад +3

    Love this game. It was tricky to get used to in the beginning, being familiar with tradition card games. But once you get used to the challenges it presents, it's incredible. My friend and I last weekend played 4 games and all of them were completely different. For example, if we were playing MTG, and I had a red deck and my friend white, those 4 games would have been very similar due to the mechanics of those 2 factions. This just doesn't happen, or at least on a much, much smaller scale in keyforge. Also the challenge of using and countering things that happen on the spot is really fun and addicting.

  • @ZoidbergForPresident
    @ZoidbergForPresident 5 лет назад +9

    I really don't like the game but this still seems interesting.

  • @kombosabinho
    @kombosabinho 3 года назад +2

    How the fuck are you ever gonna balance something like this... Jeez

  • @Ratstail91
    @Ratstail91 5 лет назад +1

    Nobody mentioned mavericks?

  • @Booneface
    @Booneface 5 лет назад +5

    It's a solid game. It's fun and fast and eliminates the financial barrier of entry as opposed to magic the gathering. (Unless you buy decks like lottery tickets until you get a "great" deck.)

    • @ZoidbergForPresident
      @ZoidbergForPresident 5 лет назад +6

      It loses the deckbuilding part too though. :/
      And as you said, instead of buying cards, you buy decks, meh.

    • @scottwallbank4794
      @scottwallbank4794 5 лет назад +4

      @@ZoidbergForPresident it's a completely different paradigm and audience. There's so many competitive constructed deck games already (including FFGs own), we really don't need another. This is trying to tap into that board game audience that is turned off by the cost (financially and gamewise) of such card games.

    • @ZoidbergForPresident
      @ZoidbergForPresident 5 лет назад +1

      @@scottwallbank4794 But you get around the decks you buy rather quickly, and it gets repetitive fast. Thus making it required to buy more decks.
      Also there's the fact that you can't even decided which trio of factions you'd like, because some may have favourites.
      To me it doesn't help making me involved and not interested in pushing it further, I just see the negative. My intro box is sitting at a store waiting for another owner to buy it. :P

    • @scottwallbank4794
      @scottwallbank4794 5 лет назад +4

      @@ZoidbergForPresident I still see that as cheaper cost than something like MTG with its rare chasing and rotation. Again, it's a different paradigm, if you want a game where you pick the factions and cards, this clearly isn't the game for you.
      Personally, after years of constructed deck games in a now overloaded market, I'm finding the difference refreshing. I have plenty of other games available if I want to scratch that deck creation itch.

  • @jeFFizonX
    @jeFFizonX 2 месяца назад

    The mechanics and gameplay of this TCG are very interesting, congratulations to the whole team!
    ps: wow, they could have paid more attention to the slides. A presentation with a slide with text and a white background is very discouraging. The game has so many beautiful illustrations and this presentation didn't value anything.

  • @Debugger2000
    @Debugger2000 2 года назад +1

    One of the few examples where NFT (the technology) is _actually_ applicable and makes sense.
    Bought a deck? Get an electronic token. Wanna check whether your opponent cheated by mashing two good decks and picking the best cards (stats-wise, for example)? You can check the card backs (generating them uniquely is a must, not an option then). Want to check whether they peeled the back and cheated that way (that’s how some fake MTG rares are produced)? Go online and check the deck associated with opponent token. You like a specific niche mechanic / would like to get rid of your deck you don’t play often? Go online and find decks and tokens with your desired mechanics, and contact the owner. You spilled coffee/damaged a card? Show token, order a replacement. Distributed nature of the token system prevents a lot of funny business from happening. And so on.
    *Im not saying that NFTs are a good solution there. Everything above can be solved using a centralised site or other means. I just say that using this technology provides an unique and unusual solution to a fraction of these problems. Pretty in the spirit of a game about uniqueness, if you ask me :)

    • @Debugger2000
      @Debugger2000 2 года назад

      Oh, the game is out.
      I’m late to the party, everyone is already drunk…

  • @georgehall7749
    @georgehall7749 5 лет назад +2

    Excellent game idea. Love this!

  • @HighAceKiller
    @HighAceKiller 5 лет назад

    I really enjoy this game, have a ton of fun. I’m excited to see what you do with the lore which definitely needs to be fleshed out and worked on

  • @OGNoNameNobody
    @OGNoNameNobody 3 года назад +1

    TL;DR of KeyForge - Digital Printing: the Card Game

  • @wilagaton9627
    @wilagaton9627 4 года назад

    0:20
    24601!!

  • @Magroo42
    @Magroo42 5 лет назад +4

    I almost thumbs down this video because I didn't realize the title was a pun for a minute. 😮

  • @dukiwave
    @dukiwave 2 месяца назад

    12 minutes of a 1 hour talk is a lore dump for a card game lol

  • @CelloThe15th
    @CelloThe15th 2 года назад

    Game has too many pieces in my opinion. I wish there was a way for small developers to create something like this...

  • @collinsellers4825
    @collinsellers4825 4 года назад

    The non customizable skills me for the game

  • @iury472
    @iury472 5 лет назад +5

    The presentation has good but I don't like the game at all. I think you are stretching too much the definition of unique deck. You make a game that's impossible to balance and you can not predict the experience for everyone, you just make this because of the procedural generations of cards. It is almost ridiculous you think that game will have a competitive scene when nobody will know with card the gonna play.

    • @claytonharring8514
      @claytonharring8514 5 лет назад +2

      It's actually pretty damn balanced.

    • @timothybeebe6382
      @timothybeebe6382 5 лет назад

      Iury Maia I have had a great time at competitive events for Keyforge. Not sure what your experience has been but I haven’t really felt that the game is generally imbalanced. Picking up a deck hasn’t been overly complicated to figure out and run well. As the speaker said good players do generally better then poor players not matter what deck they use.

    • @iury472
      @iury472 5 лет назад

      But in othors card game an big part of the competitive experience is to build counters deck for the meta decks. How do you will counter a deck that's just unique? You can not even know what the nest guy will play. How can you build up a competitive scene? The only way I see is to make every card around a specific strategy, but this in my point complete ruin the fundamentals of every deck it is unique

    • @claytonharring8514
      @claytonharring8514 5 лет назад +2

      @@iury472 I would say try it before making your own mind on the matter, but you'll tell me you did anyways. Not trying to convince you, but what you're saying is wrong

    • @timothybeebe6382
      @timothybeebe6382 5 лет назад +1

      Iury Maia A good example of humans being able to deal with this kind of competition is look at real life situations. I can tell two different pine trees are both pine trees it doesn’t matter that there are literally trillions of different positions the pine needles can be on for each tree. This game operates the same way. I get that a lot of people enjoy games with out random chance. But any person who plays card games must realize shuffling a deck randomizes the deck in and of its self. This isn’t that radical and plays fine. It is okay that you are just not into it. But calling it a bad or broken game is just false. It’s okay not to like something even if it’s good.

  • @XOXO-xp2fg
    @XOXO-xp2fg 3 года назад

    Is this title some kind of inside joke?

  • @deependuajish
    @deependuajish 3 года назад +1

    Boring presentation.. got stretched way too long before you could even understand what the game's about.. although the term "unique deck" kept getting thrown around

  • @technimechanical
    @technimechanical 5 лет назад +1

    No tcg aspect no real creative decks it's just bullshit

  • @technimechanical
    @technimechanical 5 лет назад +4

    This is an awful and terrible game

    • @Ratstail91
      @Ratstail91 5 лет назад +6

      How so?

    • @BillyViBritannia
      @BillyViBritannia 5 лет назад +5

      No game can be great if no one says it's terrible.

    • @technimechanical
      @technimechanical 5 лет назад +1

      @@BillyViBritannia although it's truly awful and not great and no fun to play.... not great

    • @claytonharring8514
      @claytonharring8514 5 лет назад +2

      @@technimechanical go back to reddit, le memes

    • @mohandasjung
      @mohandasjung 3 года назад +1

      Why, thought? For the presentation it sounds a casual fun experience.