I think YAZS belongs to a special class of Bullet Heaven: The Flashing Lights Simulator. I have no idea how you're able to perceive the zombies even half-way through the run when the environment is so much darker.
In the live version there is a fatigue mechanic you can look at in the ESC window. Shows you the % of overall damage you can take before you get 1-shot. Don't know if that is in the beta build but that is why you always eventually get 1-shot.
The cheat death mechanic dosen't seem to help much to me. When it triggers, you are already in the 1 shot territory and in a corner, so it dosen't do much. You die really soon after. This build will work good with ability scaling, I think. Focus Kunai damage. I noticed that once you choose a thing for a character, like attack damage, it will always put it on him, when it pops up again. Would be nice to be able to change if you need it.
i think the synergy with the medic does not work right now. I dont get the 1healing/zombie killed only the heal from the drone. ghost is awesome, thought as well that he is broken, but best build so far where i could push highest difficulty was with tank/swat/medic...no other combo could even come close, even with synergies. Although I like this build tank/ghost/medic alot
Sawblade Drone with the Cogwheels evolution is so good. It absolutely wrecks and can carry most of a run.
I think YAZS belongs to a special class of Bullet Heaven: The Flashing Lights Simulator. I have no idea how you're able to perceive the zombies even half-way through the run when the environment is so much darker.
I keep meaning to give this a go, may pick it up at the weekend finally.
In the live version there is a fatigue mechanic you can look at in the ESC window. Shows you the % of overall damage you can take before you get 1-shot. Don't know if that is in the beta build but that is why you always eventually get 1-shot.
You can change the Indicators position near your character in accessibility setting
Ring of power, is broken... Wait until the next update. (same problem, at OHRye`s )
If you just had the evolutions for the saws, they would be up there on damage too.
I had a 56 minute endless on difficulty 2 earlier today, I was only using the swat guy
The cheat death mechanic dosen't seem to help much to me. When it triggers, you are already in the 1 shot territory and in a corner, so it dosen't do much. You die really soon after.
This build will work good with ability scaling, I think. Focus Kunai damage.
I noticed that once you choose a thing for a character, like attack damage, it will always put it on him, when it pops up again. Would be nice to be able to change if you need it.
nice build
How do you unlock the evolutions in the beta?
You gotta unlock them in the skill trees of the different characters with those character specific training points
When you take ability duration cooldown for abilities that don't have a duration, what does it do?
Because every character has lasting abilities and abilities on cooldown it will only affect the ones with cooldown.
Isn’t thousand cuts op on ghost ?? Or did it get nerfed??
I think it got nerfed. Loved playing with it, but does not seem as strong now in public beta
i think the synergy with the medic does not work right now. I dont get the 1healing/zombie killed only the heal from the drone. ghost is awesome, thought as well that he is broken, but best build so far where i could push highest difficulty was with tank/swat/medic...no other combo could even come close, even with synergies. Although I like this build tank/ghost/medic alot
So I bought this game, how come I only have general for upgrades ? Is that because I am still new or is this a different version?
In settings, change it under beta participation
whoop whoop