What if Super Mario Maker 3 Released Today?

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  • Опубликовано: 5 ноя 2022
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 3.
    Part 1: • What if Super Mario Ma...
    Part 2: • I Made Mario Maker 3 B...
    Part 3: • Making Mario Maker 3 B...
    Monty Tank: • I Remade The Monty Mol...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
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    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
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Комментарии • 1 тыс.

  • @SmashyYT
    @SmashyYT  Год назад +491

    Obviously this is early into development. More details like particles will definitely be added later on. Enjoy the video ;)

    • @Rock_yeah
      @Rock_yeah Год назад +4

      can you send another discord link the description one is not working

    • @Toadydude
      @Toadydude Год назад +10

      I had an idea for something you could do, adding different playable characters like Luigi, toad, toadette, and characters from the Mario franchise like other colored toads, wario, and waluigi.

    • @MegaOlavo
      @MegaOlavo Год назад +10

      Smashy Question, what are you gonna do if nintendo finds out about this game and uses their best lawyers to sue you like they do all the time?

    • @agentmanface6255
      @agentmanface6255 Год назад +5

      Do you think you can add in bowser jr in a submarine?

    • @Purple12346
      @Purple12346 Год назад +2

      Idea: put different styles

  • @Superbloxen
    @Superbloxen Год назад +130

    This game is gonna end up having every Mario enemy in existence, but I would take 700 years just to code one of them. This seems like a huge undertaking, nice work!

  • @Temsaa
    @Temsaa Год назад +247

    Later in development, it would be nice to have some sort of event system, so that you can control where/when water rises/falls or when meteors start spawning instead of them just having to function on a cycle. It would also be cool if you could place event systems on enemies/items to trigger certain effects. For example, placing an event system on a door could require you to do a little mini clear condition in order to unlock it, and placing it on an enemy could spawn an item in its place when it dies. In general, they would let SM become a lot more powerful than SMM without younger players having to deal with IDs and pseudocode and stuff.

    • @PhantomOfficial07
      @PhantomOfficial07 Год назад +6

      Like a block you can hit that changes it?

    • @Temsaa
      @Temsaa Год назад +16

      @@PhantomOfficial07 Like an invisible wall/ceiling that changes the state of the game when you pass through it.

    • @griffintgm9467
      @griffintgm9467 Год назад +6

      @@Temsaa yeah that would be awesome, would make stages more intense, adds a level of suspense as well

    • @StoMoComedoPro
      @StoMoComedoPro Год назад +1

      69th like

    • @thestratposter3515
      @thestratposter3515 Год назад

      .

  • @olliehaigh5945
    @olliehaigh5945 Год назад +274

    How will this be released to the public without trouble from Nintendo?
    Edit: Stop saying “that’s the neat part, it won’t” it’s not funny

    • @AstralShot
      @AstralShot Год назад +62

      What nintendon't know won't hurt them

    • @jonboy3865
      @jonboy3865 Год назад +53

      @Angelo man the reason mario multiverse is in a permanent closed beta is because nintendo will shut it down

    • @olliehaigh5945
      @olliehaigh5945 Год назад +25

      Those games are in closed beta meaning they aren’t released to public

    • @jonboy3865
      @jonboy3865 Год назад +19

      @Angelo they WILL get in trouble if mario multiverse is released to the public

    • @yoshivolk5831
      @yoshivolk5831 Год назад +12

      @@jonboy3865 are you sure? I thought it was bc there was still a lot of work to do

  • @abrokenclock9578
    @abrokenclock9578 Год назад +169

    Bosses were a thing I really wanted in SMM, so seeing different enemies is really cool

    • @komos63
      @komos63 Год назад +4

      smm2 has some

    • @hunterlg13
      @hunterlg13 Год назад +2

      More 3d world boss rushes! Hurrah!

    • @IvanFranco120
      @IvanFranco120 Год назад +3

      SMG bosses in a Mario Editor, would be great.

    • @thinkingspace3438
      @thinkingspace3438 Год назад +1

      @@IvanFranco120 you can just use smbx, it's more a game engine than a mario editor but simple custom bosses are not so hard to make

  • @starpetalarts6668
    @starpetalarts6668 Год назад +26

    4:10 this right here is strangely something we needed in Mario Maker since day negative one.

    • @IvanFranco120
      @IvanFranco120 Год назад

      Yeah, i hate when that happens... 😔

  • @someonerandom8511
    @someonerandom8511 Год назад +31

    I think a fun enemy to include would be the spider enemies (Scuttlebug, I think)
    They could either hang from a ceiling, or from the air, and move up and down randomly with a minimum and maximum range.
    They could be defeated with a jump, and maybe there can be two variants, with one having the web string climbable that also stays after it's defeated.

  • @Mr.Sparklez
    @Mr.Sparklez Год назад +71

    Personally,I really like the ghost door idea. I think it should be added to more course parts,like fake powerups,fake flagpole, fake pipes,etc

    • @ScuttleBugReal
      @ScuttleBugReal Год назад +2

      imagine fake floors that won’t let you jump while you’re on them

    • @lienesauserde7419
      @lienesauserde7419 Год назад +3

      Come on, don’t make the trolls get more power

    • @Mr.Sparklez
      @Mr.Sparklez Год назад +2

      @@lienesauserde7419 That's true,but it also has so much potential for traditional levels

    • @Hypersleepbutcrusty
      @Hypersleepbutcrusty Год назад +1

      Ye but their should be an way to notice these fake things

    • @DuoVersal
      @DuoVersal Год назад +1

      @@ScuttleBugReal so a sticky floor?

  • @polypore64
    @polypore64 Год назад +48

    yet again another awesome fangame video! keep it up Smashy! always glad to help 👍

  • @racckoon6127
    @racckoon6127 Год назад +11

    Hey Smashy, just so you're aware, if this is taken down. It means a SMM 3 is on the horizon!
    Since Nintendo usually takes down Fan Projects that line up with a certain release!

    • @waffler-yz3gw
      @waffler-yz3gw Год назад +1

      so this video will stay up forever

  • @uiinpui
    @uiinpui Год назад +3

    My BIGGEST suggestion is to make the Beep blocks sync to the music. Them not doing this in Mario Maker ruins them entirely for me

  • @damonwest7164
    @damonwest7164 Год назад +7

    poggers

  • @diamondlockproductions64
    @diamondlockproductions64 Год назад +3

    Glad I could help with the blinking blocks :)

  • @RedChomper
    @RedChomper Год назад +5

    This looks so cool!

  • @moonieeee
    @moonieeee Год назад +7

    As a suggestion, if you aren't too against the idea of using other gimmicks from the 3D games, I think it would be neat to see the Water-Level Prisms from SM64's Wet-Dry World. In SMM2 the water levels can only really go up and down in a cycle. With these prisms, if you touch them the water level raises or lowers to its space. I think it could be a unique tool for puzzle levels, troll levels and levels that would otherwise require going back and forth.

  • @minecraftd2713
    @minecraftd2713 Год назад +3

    Amazing fan game so far.

  • @Malarc695
    @Malarc695 Год назад +3

    Just got here so cool to have seen these sprites be made and then implemented in server

  • @FannToons
    @FannToons Год назад +7

    Can't wait to see the final results!

  • @lennystudios3.14
    @lennystudios3.14 Год назад +40

    1:00 it would be cool if the bone goomba respawned like a dry bones, that would be useful for speedrun and gimmick stages. Also this is really cool, I can’t imagine how much work is going into this

    • @honeybee3483
      @honeybee3483 Год назад +1

      And also made him immunite to fire just like Dry Bones

    • @guineapig0983
      @guineapig0983 Год назад

      Well in nsmb 2, they get killed instantly, along with bone pirhana plants

    • @lennystudios3.14
      @lennystudios3.14 Год назад

      @@guineapig0983 true, but it would be more entertaining if they broke down. You could also make a new “dry goomba” enemy that acts like dry bones and keep the current ones the same.

    • @min2793
      @min2793 Год назад

      dry goombas resist fireballs thats all

    • @lennystudios3.14
      @lennystudios3.14 Год назад

      @@min2793 I know, I just think it would be cooler if they revive. I played nsmb2

  • @NateTheGnat
    @NateTheGnat Год назад +4

    I'd love to see the Triangle Block from Super Mario World. Being able to run up walls was so much fun in that game. Also one of those switches that flips the level 90 degrees...

  • @m2pt5
    @m2pt5 Год назад +4

    Bone goombas should revive like dry bones.
    Edit: Also, empty koopa shells should be wearable, maybe less powerful than the buzzy shellmet (can't break blocks) but still protects against hits from regular-sized enemies, and adds a hit.

  • @almighty_m3
    @almighty_m3 Год назад +7

    This looks cool so far! I would recommend using Unity's built-in title set editor to make a level editor, as I noticed you don't have any actual blocks in your level so far. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.

  • @budd8852
    @budd8852 Год назад

    I'm really excited to see all the work being done on the physics!

  • @WiseMysticalTree81
    @WiseMysticalTree81 Год назад +3

    I am extremely excited to see any future updates this game has the offer, it looks amazing!

  • @flaminblaster
    @flaminblaster Год назад +3

    I would recommend adding breaking effects when blocks break

  • @poyopowerplant
    @poyopowerplant Год назад +4

    Awesome video! I have one suggestion: I know that grabbing was specifically NOT in the Super Mario Bros style of Mario Maker 2, but I think it would be a cool feature as it appears that Super Mario Bros will be the only (current) style in the game. Besides, all these shell types and bob-ombs would feel even more alive with the addition of grabbing!

  • @MemeWuzHere
    @MemeWuzHere Год назад +1

    This is really impressive! Keep up the good work!

  • @flophawk
    @flophawk Год назад +2

    honestly rng is usually for obstacles but for the bone raft id have it act the same every time, so youd be able to plan coins/tracks whatever to intersect it at specific points reliably

  • @slowbrofriend6526
    @slowbrofriend6526 Год назад +5

    4:10 You definitely need to add bouncing on shells. When you jump on a shell Mario always bounces a little bit so without it, it’s weird
    I think you should keep adding spooky enemies, you know adding enemy reskins gave me an idea.
    Reskin: the Hammer Knight enemy from Mario kart 8. Replaces or is something like the banzai bills in the background of 3D world style from Mario marker 2.

  • @starpetalarts6668
    @starpetalarts6668 Год назад +11

    I want to point out that SMM2 didn't always improve on it's changes from SMM for instance that Spike traps are way worst in SMM2 with their hitboxes. So it may not entirely be the best scenario to use SMM2 physics on everything sometimes SMM is more what you would want in certain areas.

  • @JezElectro13
    @JezElectro13 8 месяцев назад

    I love how Broozers ALWAYS have the smile like in NSMBDS instead of them looking mad like in later entries. I like both designs but still.

  • @fantasticube
    @fantasticube Год назад

    I can't explain how much i love this project! Keep up the good work!

  • @TheCupAnimations
    @TheCupAnimations Год назад +5

    You should make the semi-invisible coins, that have an out line of a coin until you touch them, then they just turn into coins to collect.

  • @Door227
    @Door227 Год назад +4

    I love how your adding the more obscure parts of Mario, and I have some suggestions for the future
    Kab-omb: since you’ve already added volcanic debris a kab-omb could go along with them, they’re basically bob-bombs but they only explode when hit by debris, they’re from new super Mario bros ds
    Scuttle bugs: the spider enemies that can hang from the ceiling
    Rock guys from 3d world: you can jump on them and that’ll turn them into an inanimate boiler you can throw and they’ll turn sentient again after a bit

  • @pierredbc8510
    @pierredbc8510 Год назад +1

    what you do is so great! I really love watching this game grow! I´d have a suggestion abouting new ennemies, the coolhigan from smbw

  • @fardman2067
    @fardman2067 Год назад +1

    You should add some underwater enemies like jelectrobes, urchins, purple cheep cheeps, porcupuffer, or others. This game looks amazing so far, and I can’t wait to see it. Thanks.

  • @themightyripples6582
    @themightyripples6582 Год назад +3

    If you add lava you should add the wavy lava as well, that would go well with the moving bone raft when designing stages
    Maybe make it so you can control the wavelength and amplitude of the waves as well? Itd be extra cool if the wavelength and amplitude could be set by triggers within the stage so they could vary from section to section
    Also these waves are often moving across the screen as well, itd be cool to be able to set that as well - direction and speed

  • @KaiserKaddu
    @KaiserKaddu Год назад +4

    We need the yellow/disco shells from SMW!

  • @nickg5341
    @nickg5341 Год назад

    This really makes me mourn the tons of potential super Mario maker 2 had for updates long past its original life span. You’re doing such a great job, these features are so impressive!

  • @jessie24031
    @jessie24031 Год назад

    this looks so cool, cant wait to see more and more

  • @joe_dian
    @joe_dian Год назад +3

    You should propably add the score counter since its looks kinda weird when you kill an enemy without the numbers poppin out

    • @IvanFranco120
      @IvanFranco120 Год назад +1

      And remove the X from the counters, ala 3D World + Bowser's Fury.

  • @StepBaum
    @StepBaum Год назад

    Loved all the additions, especially the completely new ones!

  • @Dededevastating
    @Dededevastating Год назад +1

    Just a thought (because this isn't really something you'd see in a conventional 2D Mario game): Decorative tiles that act like platforms/nothing would be kinda neat I think. Stuff like furniture, lights, torches, plants and all that stuff. I think it would let level creators put more charm into their levels and make them feel more unique.
    Anyways this project is getting more exciting with every update and I can't wait to see what comes next!

  • @SheepStar8
    @SheepStar8 Год назад +1

    4:07 it would be cool if the blue spiny shell exploded when it hit a wall or could fly over small obstacles to reference the Mario Kart series.

  • @Nootathotep
    @Nootathotep Год назад +1

    I love blue spiny koopas!!! also I think options (while not mandatory) to decorate the background and blocks would be great

  • @Joseph-s
    @Joseph-s Год назад +1

    every day, the game becomes stronger

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 Год назад +2

    The rotating cogs found in NSMBW 1-Castle should be added with both a big and small version and with the ability to spin to the left or to the right

  • @CharoGaming
    @CharoGaming Год назад +2

    3:50 I feel like the Blue Shell should be stronger when kicked than the others, following Mario Kart's depiction of it

  • @blaster3800
    @blaster3800 Год назад +1

    0:56 Smashy, you forgot that Bone Goombas don't die to a fireball.

  • @LF21Hungry
    @LF21Hungry Год назад

    im glad someone is making this, and i wonder if the mystery mushroom is here this time

  • @SuperYoonHo
    @SuperYoonHo Год назад +2

    THANKS SO MUCH SMASHY!!! LOVE THIS

  • @cubeco
    @cubeco Год назад

    dude, you nailed the 3d block effect! gg

  • @Bina_0606
    @Bina_0606 Год назад

    this looks super cool so far. i think adding some like broken block pieces when blocks are destroyed would be a good idea later in development

  • @Dravenick
    @Dravenick Год назад +1

    4:09 My thoughts is that that koopa solves what koopa wears a blue shell mystery. It would be neat to have winged version shells explode upon hitting the walls, to better solve the mario kart mystery.

  • @idontknowwhatimdoing4792
    @idontknowwhatimdoing4792 Год назад +2

    I would like to see shy guys and their variations, maybe those wierd things from jungle levels that move back and forth with their thorny legs, flame chomps, and maybe even the boss from mario sunshine that's the rocky wrench inside the mortar and as well as the painting level style from nsmbu

  • @ElkSkin
    @ElkSkin Год назад

    still a fan of the project! im definitely joining the discord. keep up the good work MR SmashyMan!

  • @Donobodude
    @Donobodude Год назад +1

    Make it so the maker can set it so clampys can send you to sub-areas after eating you, to hide secrets for players willing to take the risk. I can imagine the trolls already XD

  • @sonicgamer7652
    @sonicgamer7652 Год назад +1

    Omg you made everything I wanted

  • @kai0318
    @kai0318 Год назад +2

    Nice to see Broozers added, they're some of my favorite enemies in the series. Would be nice to see Barrels at some point so they can punch these as well (among other uses for level design).
    Otherwise, another enemy suggestion would be the Sumo Bros from Mario World/NSMBU, maybe with their boss variation as well.

  • @thiscommenter180
    @thiscommenter180 Год назад +1

    It’s incredible how faithful the mechanics are the the original. To think it’s in early development too.

  • @snelake
    @snelake Год назад

    It would be really cool to have those blocks that only appear if you are close enough from space junk galaxy in mario galaxy.
    this is a really cool project!

  • @dav553
    @dav553 Год назад +1

    aww thank you so much for changing the clampy sprite haha!
    (i made the both of em btw)

  • @brickmaster8701
    @brickmaster8701 Год назад +1

    Oh my god I’m so exited for this video

  • @Thefunniestman
    @Thefunniestman Год назад +1

    OMG YES!!!!!! WE NEED A FANMADE MARIO MAKER!

  • @lagzerovr
    @lagzerovr Год назад +1

    Suggestion: Add a portal block, that when mario touches it, he will teleport to another portal block (and he will walk out of it to avoid any bugs). You should also make an option to make it a one-way portal.

  • @jecksfoxofficial
    @jecksfoxofficial Год назад +1

    dude cant wait for nintendo to make mario maker 3 so he takes this opportunity, truly gigachad

  • @ZackTheRed-ow3lz
    @ZackTheRed-ow3lz Год назад +1

    Oh! Oh! Being able to add more parts to the bone raft! And the spooky goombas but for the goombrat!

  • @VOLATILEVOXELS
    @VOLATILEVOXELS Год назад +1

    6:00 suggestion: make a rainbow clampy that teleports you, like a pipe would, but only when it chomps down.

  • @ehehehheehhredalaskamydaduhh
    @ehehehheehhredalaskamydaduhh Год назад

    I like how people make these enemies and they make them different from what they actually look like from the game

  • @The1AndOnly64
    @The1AndOnly64 Год назад +2

    An enemy that seems cool to add is the ptooie. It would be very interesting in jungle levels and just levels in general.

  • @Totally_Bonkers
    @Totally_Bonkers Год назад

    been waiting for this

  • @davvyxzurman9081
    @davvyxzurman9081 Год назад

    I wonder how many styles will be in this game. Can not wait for the full game!

  • @ElsuperGTA
    @ElsuperGTA Год назад +1

    Nintendo: We want to contact you
    Smashy: You want to use my ideas for a new Mario Maker?
    Nintendo: Oooh haha… no…

  • @Reds3DPrinting
    @Reds3DPrinting Год назад

    This is great!

  • @bfdi540cooldude
    @bfdi540cooldude Год назад

    i love your ideas

  • @StoMoComedoPro
    @StoMoComedoPro Год назад +1

    Heh, ay the Scaredy Rats! I love those enemies! Oh awesome, you also made the mix of those 2, and hey, you could make the koopatrols from Paper Mario, but without the spike on their head, & they would be like the Boney Beetles (like when they go into their spiky shell) but will become a spiky shell to kick instead of collapsing.

  • @randomistough0
    @randomistough0 Год назад +1

    I think you should add the gold koopa shell that makes mario heavier when carrying it. it functions like metal mario but can be thrown to make water puzzles cooler.

  • @minecrafftboss1876
    @minecrafftboss1876 Год назад

    I like this really much. My suggestion is to add some animations when a block gets broken bei a cooper shell or some other enemies.

  • @andrevaughan5646
    @andrevaughan5646 Год назад

    hey smashy! love your work! this is a pretty cool project thing that your doing! i had a few suggestions and i hope you don't mind if i might share them here!
    here goes nothing!
    ice flower, penguin power up, tiny mushroom, sloped pipes, secret world cannon, goomba stack function where you can place a goomba and pull on its head upwards to make a stack of goombas to your hearts content, meteors that fall from the sky, blue coin switch, switch gravity function (up down left and right), curved land circles, mega spring, toad npcs which will supply you with a power up when you stand in front of them and before you do they will jump up and down because toad will and has always been energetic, double cherry powerup, penguin enemies, birds that fly away when you get close to them, passive enemies in the background like the toad idea minus the free power ups, stone that you can carry like in story mode, annoying bird from super mario bros 2 which has a flying carpet and the flying carpet by itself, a pow switch which would be like a p switch but act like a pow block when you activated it, donkey kong so he could throw barrels and the barrels by themselves as well, shock clouds which i forgot the name of, clouds that you can step on, bee mario power up, cloud mario power up, green stars, cosmic clones, toxic clones, water mario from sunshine, petey piranha plant, birdo who spits eggs at you, weeds that you can pull out of the ground to get coins, power ups, keys, potion bottles which spawn doors for some reason and very rarely, enemies, miniture thwomp, baby yoshi, yoshi egg throw mechanic, seahorses in the background for underwater levels, beach theme, volcano theme, coin cave theme, nabbit, princess peach in a cage as well as a switch to release princess peach from said cage, daisy in a cage as well as a switch to release daisy from said cage, toadette in a cage as well as a switch to release toadette from said cage, toad in a cage as well as a switch to release toad from said cage, luigi in a cage as well as a switch to release luigi from said cage, hidden fire shooting blocks as well as hidden cannon ball shooting blocks AND that is about all i could think of for now... good luck implementing all of those! :D

  • @retro3188
    @retro3188 Год назад

    Awesome!

  • @shyguytimmy
    @shyguytimmy Год назад

    I really hope we get some themes soon. I'm not sure how hard it actually is because I am clueless at making games but surely it would be one of the easier things you would make.

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Год назад

    this is so cool!

  • @Joswano
    @Joswano Год назад +1

    I think that the best thing to do is ingenuity. There are hundreds of fan-made Mario Maker games out there, and while having more content or freedom than the official version, what makes Super Mario Maker so successful is its creativity and subversion on the common Mario tropes. Hiding enemies in blocks, stacking stuff, giving hundreds of uses to common elements.
    So I would say that you should focus less on new content and more on making it more Mario-like. Instead of adding single elements for the sake of just having more stuff, focus on expanding the potential of creativity. Stuff similar to the things Super Mario Maker did, like the enemy stacking mentioned before. More stuff like that

  • @myleswelnetz6700
    @myleswelnetz6700 Год назад +1

    I don’t need anymore surprises in my life right now.

  • @Frontsidian
    @Frontsidian Год назад +1

    You should totally add Shy Guys! Would love to see them, they’re my favorite Mario enemy.

  • @omegaaklx303
    @omegaaklx303 Год назад +1

    Man i want this game to be finished and have a online level sharing server. This has potential.

  • @bigspaghettio
    @bigspaghettio Год назад +2

    Given that you added empty koopa shells, I think it would be cool if you could wear them as helmets like the spiny and buzzy beetle ones.
    I'm not sure if they'd have any practical use but it'd be cool.

  • @vibrantspectator
    @vibrantspectator Год назад

    A really important feature to the haunted block is that it will go through blocks until able to hit mario in a straight line from it to mario without going through blocks and walls

  • @AcousticJammTheGamer
    @AcousticJammTheGamer Год назад +2

    I'd love to see boss rooms added to your game. They would be 1 or 2 screens wide and 1 or 2 screens tall. Any enemy can be assigned to be the boss of the room and once you defeat that enemy, the level is complete. They'd also have their own unique style depending on the theme that the boss door is put in.

    • @cyberslasho8
      @cyberslasho8 Год назад +1

      I am going to put a little twist on your idea. I think being able to build your own boss room is nice, it allows more creativity for gimmicks. My idea is being able to assign the end of a level to an enemy. When you kill that enemy, the level ends. Same sort of idea as yours, but allows for more creativity.

    • @AcousticJammTheGamer
      @AcousticJammTheGamer Год назад +1

      @@cyberslasho8 well you're of course going to be able to customize what's in the boss room, keep in mind all the boss arenas within the Mario games. Who could forget SMW Wendy? And NSMBU Bowser Jr. 2 was great too. And my boss room idea could essentially make it so you have more space in the main level to do more with.

    • @cyberslasho8
      @cyberslasho8 Год назад +1

      @@AcousticJammTheGamer oh ok, thanks for clarifying

  • @LanaIsUnderrated
    @LanaIsUnderrated Год назад +1

    Blue koopa is a sick idea tbh

  • @elmonextbot
    @elmonextbot Год назад

    holy heaven this looks good

  • @Arcanino2707
    @Arcanino2707 Год назад +2

    One suggestion: I know you probably already thought of this, but maybe you can set the beat blocks to have customization options like spawn and despawn rates, and whether or not it goes by the bpm of the music for the level
    Other than that, great work, to all of you😁!

  • @BacontheGreat
    @BacontheGreat Год назад

    Snow that drops from trees, powder snow, and quick sand that also has the option to be a warp

  • @GamesbiteRtDL
    @GamesbiteRtDL Год назад +2

    I don't know if this already exists, but I recommend adding single Lava/Water/Poison Pools so you don't have to have a complete body of water that goes through the entire stage
    The Tipping Stones from various New Super Mario Bros Games that fall down if they are tipped too much.
    Circular, rotating ground from New Super Mario Bros Wii (is literally in the first level)
    The eels from New Super Mario Bros DS

    • @hatafire
      @hatafire Год назад

      On that note, big bubbles you can swim in should be added too

  • @guineapig0983
    @guineapig0983 Год назад

    Itd be cool to see the other three styles too

  • @g4bble88
    @g4bble88 Год назад +1

    I think more enemy variations would be really cool like a green kamek that teleports around a lot and shoots a faster and bigger projectile but cant break blocks or or a bigger and slower goomba witch you can only ground pound

  • @mrelectrodude9391
    @mrelectrodude9391 Год назад +1

    There is one important aspect that I have not seen much, which are the various interactions between enemies. Nevertheless, this is getting along well!

  • @ForgottenTimelinesSans
    @ForgottenTimelinesSans Год назад +1

    Hey Samshy, I think you should add in moves from more recent Mario games (spin jump, midair twirl, ground pound, holding items, etc.) I think this would fit with some of your new items (like the empty koopa shell) Thanks!

  • @chopperbrosadvance9760
    @chopperbrosadvance9760 Год назад

    I can't wait to see these all added in an actual level

  • @edwardhague7676
    @edwardhague7676 10 месяцев назад

    I love the haunted piano!