And, since Nintendo likes adding in variants of course elements like spike tops and mechakoopas that didn’t have any, we could have a spiked variant of dolphins that we couldn’t use to platform, unless we had Yoshi or something.
@@theladiescallmesona Sushis are known for swimming, if you’re talking about those sharks. I’m talking about dolphins that would still jump out of the water, but they’d have a spiked design like how skipsqueaks have a thorny purple counterpart.
Honestly what i want more than anything is actually one of the most unique power ups ever, the mini mushroom. Imagine the sorts of things you could pull with that, and realize if they added mini mushrooms that means they would add all the mini blocks and mini pipes and all that, secret parts of levels, hidden one ups, all using the mini mushroom. Then all we need is alternate paths and warp pipes for in super worlds and the mini mushroom could truly be the greatest thing in mario maker! And thats not even mentioning how you can give enemies in the game mushrooms to make them big, we could also give them mini mushrooms to make them small, imagine tiny bowser!
That would also open the door for 1. Tiny Big World style levels and 2. Pile Driver Goomba’s, and 3. Those mini goombas that slow you down and grab you
@@alysdexia you misspelled your name, its spelled “dyslexia” because you clearly have it with how incoherent your comment is. I don’t think ANYONE can decipher whatever the hell you were trying to say.
I think some main enemies that *NEED* to be added to SMM3 are: •Fuzzies •Swoopers •Fire Snakes •All hammer bro variants (And, in all game styles) •Urchins •Spiny cheep cheeps (as well as porcupuffers in all game styles) •Ptooies (also stalking piranha plants and river piranha plants) •Spinners (and maybe roto discs to make better SMB3 levels) •Munchers in ice (more so a variant than a new enemy, but I still think they should be added) •Torpedo Teds •Actually big boos (ones the size of banzai bills, not puny big Goombas) As for other enemies? I’d appreciate them, but I think the ones on my list would help the most in making Mario Maker 3 feel complete. There’s especially no excuse for fuzzies, swoopers, and all hammer Bro types to not be in SMM2.
When Mario Maker 2 was announced, I hoped Nintendo would add Chargin' Chuck to the list of enemies in the game. Unfortunately, this was not the case. Maybe in Mario Maker 3...
What we really need in MM3: More main world layouts, like: Right-to-Left name explains it all putting the flag on the left side. Up to down, would change the main world to be vertical with a semisolid up in the top left as a starting area, and a flag in the bottom right. Down to Up, again another vertical layout with a starting bit of ground in the bottom left, and the flag on top of a piece of semisolid in the upper right. 3D world (and other 3D based styles) should have placeable 3D changes to the path of the world, essential allowing you to create a 2.5D style map (similar to those in Yoshi games), and now certain enemies like Meowser, Boos, Magikoopa, and Bullet Bills will be able fly all around the track. Also additional sub worlds like: Coin cloud area which would be a special subworld with a day and a night theme for each of the game styles. Secret exit subworld which would have the additional flag. (Secret exits wouldn't need to be reachable and wouldn't count towards a clear check.)
Why wouldn't secret exits need to be clear checked? Assuming the possibility of secret paths in a super world, not clear checking a secret exit could prevent the player from beating the super world.
@@AcousticJammTheGamer I had weighed the necessity of clear checking a secret exit. Clear checking adds tediousness to the upload process. Perhaps clear checking a secret exit should be mandatory for adding the level to a super world, but not for upload.
Some other enemy additions: *Magmato:* Similar to the Fizzits but not stationary, these flaming tomatoes roll towards mario once they spot him, once defeated their skin and leaves burst, leaving a puddle of deadly lava on the floor, this lava puddles can also serve as spaces for lava bubbles to live in. *Madpoles:* These tadpoles swim peacefully in the surface of the water in large schools, but once mario gets in contact with the water, the entire school of them swim towards him, sometimes even jumping out of the water to bite him (even if this means getting beached and dying over time). They are similar to fish bones, but... better. *Biddybuds:* Goombas with a marching mechanic and are very colorful. Can also be given wings. *Torpedo Ted:* Underwater Bullet Bills. *Blargg:* Like the Charvaarghs, but less deadly. They wait on the surface of the lava with their eyes poking out, once they see mario, they will follow him and jump to bite at any given opportunity. *Flaptacks:* These birds will follow mario up in the air far from reach, once over mario, they will flip upside-down, dive bombing to try to stab you with the spike on their heads. If they fail, they will be stuck for a bit, leaving you the opportunity to defeat them by jumping on their bottom, stomping on their underside. They can also be tricked into defeating other enemies and fooled to make them fall into lava or bottomless pits. They can also interact with some blocks like question blocks and switch buttons, or even smash and destroy brick blocks.
I remember in 2020 I used to watch Mario Maker 2 videos all of the time and this was one of my favorite channels from then. Glad to see you’re still uploading
I would really love: Grrols. They function like spike balls, but ricochet when hitting a wall. Sumo Bros. Chargin Chucks. Eels. I really want more water enemies.
What we really need is to be able to give boss ability’s to normal enemies such as giant goombas with extra health or Koopas that attack using there shell
All of my Mario maker 3 suggestions -the ability to go off the grid -invis tracks (obviously) -the ability to color any object however you want -the enemy's that you listed and more -overlapping tracks -more themes Ig that's all for now
If you were wondering what mario editor he uses many times, such as at 7:45, its super mario construct. Your welcome :D 10:26 is Super Mario Builder (hard to get without viruses nowadays) 3:40 is Super Mario World Engine (for pc and android)
If sumo bros ever get added, perhaps they could interact with some stuff such as "?" blocks, bricks, etc. And maybe if you shake them after you give them a mushroom then they would turn into boss sumo bro from new soup? Maybe with wings they would be able to jump between platforms and flutter a bit?
🔟 Enemies I hope will make it into the threequel of the SMM Series: -🔟 Chuck-Ya(Big Purple Bob-Omb Brutes which can throw the player around.) -9️⃣ Ninji(As an actual Enemy.) -8️⃣ Albatoss(Flying Feathered Fiends which can drop enemies down on the player and the player can stand on them and ride them.) -7️⃣ Parabeetle(The Actual Enemy, Not a Buzzy Beetle with Wings.) -6️⃣ Scuttlebug(Hostile Arachnids which can either drop down from webs or dangle up and down from them.) -5️⃣ Fire Bro(In the Other Styles along with his Sledge Counterpart.) -4️⃣ Shadow Mario/Cosmic Clone(Follows the Player around.) -3️⃣ Madpole(Amphibian Baddies which rule the water’s surface.) -2️⃣ Boney Beetle(Works kinda like a Dry Bones but periodically stops to expose it’s spikes which you cannot jump on while with it’s spikes.) -1️⃣ Phanto(As a actual and place-able baddy in almost all Styles.)
3 Ideas I had for Mario maker 3: *The option to give Mario Hp instead of being based on his powerup. Mario can have 3hp like in Odyssey and when you get hit, you don't lose whatever powerup you have on. This can make it possible to play a whole level as like Link or Fire Mario without a constant stream of power ups to prevent softlocks. *More crossover power ups like Link. Kirby power up can suck up things, spit them out, float throughout the level, and if they can, have copy abilities. Samus power has tons of abilities to think of but she'll at least be able to shoot in different directions. Lots of possibilities. *Maybe some if/then options for MM3. It could work by like clicking a button like you do for sound effects or custom scroll and then put one point on a course element, connect in to another, and choose how they interact with one another. "If" options can be: taken damage, contact with Mario, performs Actions (like Bowser shooting fireballs or snake block activating), or is destroyed. The object on the other end will "Then" take damage, perform action, or destroy. For example: when you jump on goomba, then a cannon will fire or when you activate a snake block, then another snake block can activate at the same time. I know my ideas are probably crazy or unlikely but with Mario maker seemingly have all the basics that can come with creating a Mario levels, I'm worried if three will have enough new and interesting features that would warrant a sequel. I really hope That MM3 can live up to hype and get to see everyone playing and creating levels like they did with the release of 1 and 2.
I would like them to have a "base power-up" selection. Like by default this is where everything returns to, coupled with your hp idea. This way you could make a complete tanooki based level, fireflower based level, etc...
Enemies most wanted; Bony Beetles, Charging Chucks, Grrolls, Fuzzies, Sumo Bros, and Huckit Crabs. Themes most wanted; Beach, Mountain, Volcano and Autumn. Game Styles most wanted; Super Mario Bros 2 and New Super Mario Bros DS.
One enemy I really want are the Wallops and Walleyes added into SMM3. Wallops could act like Skipsqueaks when Mario jumps near one, but they would also follow Mario left or right when you are below or above one. Walleyes could get the unique ability of popping out of the ground like monty moles. They would patrol left and right.
I think it would be nice if there was that one enemy in SM64 (I don't know what it's called) that stays in place, and every few seconds it grows bigger and shoots fire at Mario. The fire targets him as if it was a slow red shell from Mario Kart.
Great list. I'm happy to see someone mention whomps in an enemy video. I loved seeing them in 2D in the handheld NSMB games. I'd also add Boohemoth from NSMB2 to your list. That is one creepy boo I'd love to see again.
Yeah, and to add on with the Boohemoth idea, because that makes the level a basic autoscroller, they could also add the poison fog from the NSMBW and U games!
0:13 That's the kind of enemy that would make as many amazing levels as there'll be Little Timmy levels. Boo Block would be perfect material for DannyB's humor.
This is amazing...😳😅 I'll wait for SMM3 in the future, if that happens, though. 😉 BTW, here's my enemies whishlist of SMM3 prediction: - Balloon Boo: An Boo that inflates like an balloon and chases you around, when you're looking away. - Crowber: An flying black crow bird that desends to attack Mario from an incoming swop downwards. - Unagi: An red shark type of enemy, first appeared on SM64. Chases Mario in one direction. - Volcanic derbs: Not really an enemy, but severs as an falling obstacles in the Volcano background. - Mummy Guys: Shy Guys that acts like an Dry Bones. - Sir Shovalot: An enemy that dosen't harm Mario at all, unless he runs into an small corridor. - Blokkablok: An snake enemy from Super Mario 3D Land that has spike blocks and moves in a snake partten. Thistle: An spiky flower element that can hurt Mario, but you can burn it with an Fire Flower.
@@veggiet2009 Yeah, i've played 3D Land, lots of times and i knew this enemy would fit well as an snake block type enemy... Also, because i wanted to make some enemies return, since that game came out. 😄
13:20 I‘d say they are a gizmo because they cant be put on tracks…. but then there are Bullet Bill Blasters, Vines etc… So maybe because they are not an enemy? They cant hurt you
Another amazing video arrow, and thank you for this kind of video, especially because I now know the names of these enemies. I am definitely hyped for SMM3 if it does come out, which to me is 50/50. Hope we get a teaser soon.
Ima say that we need Lakithunder from New Super Mario Bros for DS & a Bomb Bro from Newer Super Mario Bros Wii, it’d be a challenging battle to fight Lakithunder while Bob-Ombs are being thrown at you.
5:38 oh hey! I remember drawing that pic, it was a long time ago… glad to see it here ^^ Also yeah these are really cool idea I would love to see these in Mario maker 3 9:25 also I love that line! XD “We don’t have enough Derpy Rock Slabs in Mario Maker”
Most wanted enemies Fire bro and heavy fire bro (for the other 4 main styles), Ice bro and Heavy Ice bro, and Boomerang bro and Heavy boomerang bro Most wanted power up or other helpful items for each style: SMB1: Weird Mushroom From SMM1. SMB3: Hammer Suit SMW: A yellow yoshi or blue yoshi who have the corresponding color of shell abilities from SMW NSMBU: Waddle wings Extra Themes and Styles: Themes: Beach, Mountain, Volcano, and Space Styles: NSMBDS (since it's very different from other the other 2d Mario games as since it is very pixelated)
I was actually thinking of boohemoth, and maybe a king bill could be an alternate skin since they function similarly. Now that I think about it, maybe the balloon boo as well. The balloon boo would make for an interesting challenge where you would have to balance looking at it to keep it away from you, while also looking away to deflate it so you can jump over it and get to a door/pipe/secret that it’s protecting.
All the things they need to add Bee mushroom Spring mushroom Boulder mushroom (if that's even the name of it I don't know it) Cloud mushroom/flower (was it a flower?) Super mario bros ds style Blue shell Gold brick head Rings (red rings green rings blue rings and gold rings) Gold flower Mini mushroom Boo mushroom ( which will be on a timer because u can vanish and just complete any level while vanishing) Light box The rest of the colored yoshis ? Block Hammer suit Double cherry Mega mushroom P-wing/p-acorn Penguin suit That's all
I think I know what should be in Mario maker 3. The rip van fish from super Mario world is a sleepy fishy that wakes up to chase Mario if he gets too close. This would go well with a charging chuck variation known as whistling chuck which uses a whistle to wake up all of the rip van fishes in the area
I mean he doesn't have to credit LB specifically but I agree that at least some credit should be put somewhere for SMC and the other fangames that seem to be used in this video.
Regular Chargin' Chuck behaves very similarly to Boom Boom, just without the spiked shell, however we need the alternate types that can shoot projectiles, Broozer is also very similar to them, their additional trait is that they break blocks, they're also slightly weaker cuz a ground pound or singular fireball takes them out instantly, I think stacking 3 Monty Moles on top of each other can make that enemy
Enemies I want to see in SMM3: Waddle Wings Fuzzy Grrrol Sea Urchins Banzai Bill Blasters Fire Snakes Flame Chomps Amps Foos Twimp Hucket Crabs Cheep Chomp Bramball Hot Heads Place-able Koopa Shells
I feel like dragon-eels would provide great level mechanics aswell. Of course, it'd make underwater levels more lively. Perhaps even slap some wings on it to let it swim in the air theme to make it fitting there, too.
My list: Fighter flies: It moves by taking small hops. Sidesteppers: Walks in a straight line. Can be defeated by 2 bumps from below. Barrels: These barrels roll down ledges and can be defeated with a hammer or a bump. Smaller Icicle: Can be defeated with a fireball. Fireball: Moves in a straight line, and cannot be defeated with a fireball. Firefox: Same for the Fireball, but cannot fall off ledges. Freezers: When Mario gets too close to this object, the terrain will freeze. The width can be 5 block across from left to right. Mommy Goomba: A paragoomba that’s flies in the air, spawning mini goombas. Mini goomba: A goomba that will get stuck on Mario if it touches him. When the mini goomba falls, it will float down slowly.
So here's my list: -Water/sand/lava geysers (not really enemies,but these would be so cool) -Stretching Piranha Plants -Diagonal moving Twomps -Munchers but now they have the same properties as Piranha Plants (and can be put in iceblocks like coins) -Mini Goombas Fire/Boomerang/Ice Bros -Goombas that hide inside those spike things -Urchins,Spiky Cheep Cheeps,Cheep Chomps,Porcupuffers -Cannons but now they shoot out Bob-ombs -Fake blocks (those seen in ghost houses that rise up and then they crash down on Mario's position) -King Bill -Burners that shoot out flames like normal but do a 180 each time -4-way cannons -Blue and Yellow Koopas
I don't know how many enemies can be used from Mario 2 because it's really just a skin of Doki Doki panic with Mario and friends just thrown in. But I don't really know for sure.
Personally, I think it would be awesome to have Torpedo Teds, Big Berthas, Boss Basses, Bowser statues, Buster Beetles, Kaboombas, Jelectros, Scaredy Rats and Rocky Wrenches in Mario Maker 3 also. (Yeah, that is quite a lot.)
I'd love to see octo-goombas. They defend themselves if Mario gets close. They have a few variants that change the rate of fire. The bone trains like the ones in super Mario bros Wii would add a cool idea to parkour levels The blue spiky cheep cheep would be interesting. They chase the player. The larger ones even try to eat Mario. Add in the clams that periodically close but don't hurt Mario could make for a cool evading level
Whats the maker you used to show some enemies in custom scenarios? Because in the showcase of some enemies in the SMW style you either see a little thing in the bottom left corner or a full on menu full of enemies and other things
The flame chomp can be recreated by setting the theme into a theme where wigglers can swim around. You place a wiggler and place a lit bob-omb on it. Then you just place a fire piranha-plant on it
I think the Boo blocks are really cool, but in Mario Maker they would be abused badly. There's already so many troll levels, boo blocks are just too infinite or whatever you want to call it. It an ideal world they'd be a good addition, but I think they would end up so abused people would hate them
I agree with you list but I'd also like to have more backgrounds for each level layout like we could choose the background we want like castles we can choose Castle theme and background like in Mario U. We can choose a sky castle theme or volcano theme. Also i feel like they should add a Volcano theme and we can choose the hazards if we choose night themes were stuck with a set hazard. I'd also like a bit more freedom so we can get more creative.
My guess if that if Mario Maker 3 ever comes out, it'll be announced ether this month or the September Direct, have a big trailer in the Febuary Direct, and will come around March 20th-25th of Next year.
What I want to see in Mario Maker is Boss Bass/Porcu-Puffer. Having a giant fish that frantically chases after Mario and lunges out of the water to attack would be really good at making semi-water levels more tense, and could give you an incentive to stay out of the water, even if the water itself isn't dangerous. Plus a creative player could even convert the Cheap Cheep (pun intended) into a boss battle with enough ingenuity.
0:16 they could be used for don't look right contraptions 6:41 he's a absolute chad he's even got sun glasses 9:46 they should also make a small version 13:09 If smm3 adds a odyssey style there's a enemy that's a variation of this it's a ice enemy that rises up and tries to bite mario with its jaws
Actually an odyssey style with a custom Cappy power up that would be a replacement for the mushroom or variation would really be cool but all I ask is the ice Flower
I have a bunch of ideas: Dry Bowser Kamek Volcano theme Autumn theme Mountain theme Bowser Jr boss song Mini boss song Tower theme Mega mushroom Painted swampland theme Outdoor ghost house theme New Super Mario bros Wii game style Scaredy rats Obake question block (the possessed question blocks that turn purple) Baby yoshis Lakithunder Mini mushroom King boo And everything you said
Fun Fact: Skeeters shit explosive bombs in NSMBDS. I don't remember if they explode when they hit the ground or if they just phase through it, but it's a blue nuclear bomb with a skull painted on it. That they 'excrete'.
OK so you said shyguys should be reskinned Goombas, But Odyssey Central had a pretty good idea. You don't kill them by jumping on their head, but you can grab them from above, and throw them to kill them, similar to the SMB2 Mushroom Physics.
I'd love to see octogoombas. First appeared in Galaxy, though I suppose it would be better with the 3D World behaviors. You ground pound to defeat it rather than just jumping on it and fire flowers have no effect. It shoots cannonballs that explode after a bit, and it can be used for puzzles. The winged variant jumps like rocky wrenches while still shooting the cannonballs.
We need more dino enemies as it would be nice to see some jurassic themed levels. Also I want spear Toads and savage Yoshis that you have to avoid or defeat which could make for a cool Bowser Jr costume level. Lastly it would be dope to see more Donkey Kong themed stuff added to the game since they are they same world and it could make for an interesting dynamic if they add secret exits as one could feature Donkey Kong as the boss or Bowser as the boss.
What enemies would you like to see in Mario Maker 3? Comment below!
@krimzshorts-es8ogyou know that bomb bro has NEVER made an official appearance in a mainline Mario game
Fury bowser, yes I know it sounds mad
Torpedo ted is high on my list
All
The paper mario bosses if they add paper mario style
I think the dolphins from smw could be a fun addition for water themed levels.
Yeah...😉
I like that idea!
And, since Nintendo likes adding in variants of course elements like spike tops and mechakoopas that didn’t have any, we could have a spiked variant of dolphins that we couldn’t use to platform, unless we had Yoshi or something.
@@pepearown4968 sharks
@@theladiescallmesona Sushis are known for swimming, if you’re talking about those sharks. I’m talking about dolphins that would still jump out of the water, but they’d have a spiked design like how skipsqueaks have a thorny purple counterpart.
Honestly what i want more than anything is actually one of the most unique power ups ever, the mini mushroom. Imagine the sorts of things you could pull with that, and realize if they added mini mushrooms that means they would add all the mini blocks and mini pipes and all that, secret parts of levels, hidden one ups, all using the mini mushroom. Then all we need is alternate paths and warp pipes for in super worlds and the mini mushroom could truly be the greatest thing in mario maker! And thats not even mentioning how you can give enemies in the game mushrooms to make them big, we could also give them mini mushrooms to make them small, imagine tiny bowser!
That would also open the door for 1. Tiny Big World style levels and 2. Pile Driver Goomba’s, and 3. Those mini goombas that slow you down and grab you
Super mushrooms make super, tall, or great, not big. By definition mini isn’t great. Mario Makers are not Mario Maker.
@@alysdexia you misspelled your name, its spelled “dyslexia” because you clearly have it with how incoherent your comment is. I don’t think ANYONE can decipher whatever the hell you were trying to say.
@@pyromaniac000000 Basically he was trying to say
Good idea
I think some main enemies that *NEED* to be added to SMM3 are:
•Fuzzies
•Swoopers
•Fire Snakes
•All hammer bro variants (And, in all game styles)
•Urchins
•Spiny cheep cheeps (as well as porcupuffers in all game styles)
•Ptooies (also stalking piranha plants and river piranha plants)
•Spinners (and maybe roto discs to make better SMB3 levels)
•Munchers in ice (more so a variant than a new enemy, but I still think they should be added)
•Torpedo Teds
•Actually big boos (ones the size of banzai bills, not puny big Goombas)
As for other enemies? I’d appreciate them, but I think the ones on my list would help the most in making Mario Maker 3 feel complete.
There’s especially no excuse for fuzzies, swoopers, and all hammer Bro types to not be in SMM2.
Swoopers and urchins would be awesome!
Yeah,Nintendo should add those too.
@@Arrowstotle Yeah
Yeah
roto discs look so cool i always wondered how they would look in a newer art style
When Mario Maker 2 was announced, I hoped Nintendo would add Chargin' Chuck to the list of enemies in the game. Unfortunately, this was not the case. Maybe in Mario Maker 3...
We must have faith! Chuck will make it in
@@Arrowstotle Hopefuly
I know I hope we’ll see Torpedo Teds in SMM3.
What we really need in MM3: More main world layouts, like: Right-to-Left name explains it all putting the flag on the left side. Up to down, would change the main world to be vertical with a semisolid up in the top left as a starting area, and a flag in the bottom right. Down to Up, again another vertical layout with a starting bit of ground in the bottom left, and the flag on top of a piece of semisolid in the upper right.
3D world (and other 3D based styles) should have placeable 3D changes to the path of the world, essential allowing you to create a 2.5D style map (similar to those in Yoshi games), and now certain enemies like Meowser, Boos, Magikoopa, and Bullet Bills will be able fly all around the track.
Also additional sub worlds like: Coin cloud area which would be a special subworld with a day and a night theme for each of the game styles. Secret exit subworld which would have the additional flag. (Secret exits wouldn't need to be reachable and wouldn't count towards a clear check.)
Volcano, Beach, City...
@@retro3188 those too!
@@retro3188 oh good grief the ash cloud in volcano levels terrifies me for some reason
Why wouldn't secret exits need to be clear checked? Assuming the possibility of secret paths in a super world, not clear checking a secret exit could prevent the player from beating the super world.
@@AcousticJammTheGamer I had weighed the necessity of clear checking a secret exit. Clear checking adds tediousness to the upload process.
Perhaps clear checking a secret exit should be mandatory for adding the level to a super world, but not for upload.
Some other enemy additions:
*Magmato:* Similar to the Fizzits but not stationary, these flaming tomatoes roll towards mario once they spot him, once defeated their skin and leaves burst, leaving a puddle of deadly lava on the floor, this lava puddles can also serve as spaces for lava bubbles to live in.
*Madpoles:* These tadpoles swim peacefully in the surface of the water in large schools, but once mario gets in contact with the water, the entire school of them swim towards him, sometimes even jumping out of the water to bite him (even if this means getting beached and dying over time). They are similar to fish bones, but... better.
*Biddybuds:* Goombas with a marching mechanic and are very colorful. Can also be given wings.
*Torpedo Ted:* Underwater Bullet Bills.
*Blargg:* Like the Charvaarghs, but less deadly. They wait on the surface of the lava with their eyes poking out, once they see mario, they will follow him and jump to bite at any given opportunity.
*Flaptacks:* These birds will follow mario up in the air far from reach, once over mario, they will flip upside-down, dive bombing to try to stab you with the spike on their heads. If they fail, they will be stuck for a bit, leaving you the opportunity to defeat them by jumping on their bottom, stomping on their underside. They can also be tricked into defeating other enemies and fooled to make them fall into lava or bottomless pits. They can also interact with some blocks like question blocks and switch buttons, or even smash and destroy brick blocks.
I remember in 2020 I used to watch Mario Maker 2 videos all of the time and this was one of my favorite channels from then. Glad to see you’re still uploading
Yeah, i still make SMM2 videos myself too
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I would really love:
Grrols. They function like spike balls, but ricochet when hitting a wall.
Sumo Bros.
Chargin Chucks.
Eels. I really want more water enemies.
Absolutely! I didn’t even think about the eels but that could definitely make water levels more interesting
Eel is called ugani.
You could try the fangame called "super mario maker world engine" that have grrols,chargin chucks,foo's and even more enemies!
Huckit Crab, Urchin, Rip Van Fish/Spiny Cheep Cheep,...
What we really need is to be able to give boss ability’s to normal enemies such as giant goombas with extra health or Koopas that attack using there shell
Love this idea
Or like the king goomba.
@Aiden and Champ What about Koopas that has blue shells like NSMB?
Maybe giving them a mega mushroom could do something like in the boss fights of NSMB
Great idea
All of my Mario maker 3 suggestions
-the ability to go off the grid
-invis tracks (obviously)
-the ability to color any object however you want
-the enemy's that you listed and more
-overlapping tracks
-more themes
Ig that's all for now
invisible tracks for more funny troll levels
-the ability to go off the grid, it looks so blocky on a grid, even if you use slopes
Those would all be awesome
@@constendo I just realized the endless troll potential of invisible tracks lok
Imagine invis snake blocks.
Walddlewings should definitely be added because 1. They are cute 2. They have complex but still understandable movement patterns.
I like the Grrol. It would be a great enemy for castle levels where you would have to jump over Grrols while moving through the level.
If you were wondering what mario editor he uses many times, such as at 7:45, its super mario construct. Your welcome :D
10:26 is Super Mario Builder (hard to get without viruses nowadays)
3:40 is Super Mario World Engine (for pc and android)
Thxs
If sumo bros ever get added, perhaps they could interact with some stuff such as "?" blocks, bricks, etc. And maybe if you shake them after you give them a mushroom then they would turn into boss sumo bro from new soup? Maybe with wings they would be able to jump between platforms and flutter a bit?
🔟 Enemies I hope will make it into the threequel of the SMM Series:
-🔟 Chuck-Ya(Big Purple Bob-Omb Brutes which can throw the player around.)
-9️⃣ Ninji(As an actual Enemy.)
-8️⃣ Albatoss(Flying Feathered Fiends which can drop enemies down on the player and the player can stand on them and ride them.)
-7️⃣ Parabeetle(The Actual Enemy, Not a Buzzy Beetle with Wings.)
-6️⃣ Scuttlebug(Hostile Arachnids which can either drop down from webs or dangle up and down from them.)
-5️⃣ Fire Bro(In the Other Styles along with his Sledge Counterpart.)
-4️⃣ Shadow Mario/Cosmic Clone(Follows the Player around.)
-3️⃣ Madpole(Amphibian Baddies which rule the water’s surface.)
-2️⃣ Boney Beetle(Works kinda like a Dry Bones but periodically stops to expose it’s spikes which you cannot jump on while with it’s spikes.)
-1️⃣ Phanto(As a actual and place-able baddy in almost all Styles.)
Man, I hope they make SMM3. Mainly because I would like to have Shy Guys, Grrols, and Ptooies. I couldn't think of enemy you didn't mention.
“These cut but ugly blobs-“ that is literally the best way to put it.
You mean the blobs from Yoshi's Island? 🤔
3 Ideas I had for Mario maker 3:
*The option to give Mario Hp instead of being based on his powerup. Mario can have 3hp like in Odyssey and when you get hit, you don't lose whatever powerup you have on. This can make it possible to play a whole level as like Link or Fire Mario without a constant stream of power ups to prevent softlocks.
*More crossover power ups like Link. Kirby power up can suck up things, spit them out, float throughout the level, and if they can, have copy abilities. Samus power has tons of abilities to think of but she'll at least be able to shoot in different directions. Lots of possibilities.
*Maybe some if/then options for MM3. It could work by like clicking a button like you do for sound effects or custom scroll and then put one point on a course element, connect in to another, and choose how they interact with one another. "If" options can be: taken damage, contact with Mario, performs Actions (like Bowser shooting fireballs or snake block activating), or is destroyed. The object on the other end will "Then" take damage, perform action, or destroy. For example: when you jump on goomba, then a cannon will fire or when you activate a snake block, then another snake block can activate at the same time.
I know my ideas are probably crazy or unlikely but with Mario maker seemingly have all the basics that can come with creating a Mario levels, I'm worried if three will have enough new and interesting features that would warrant a sequel. I really hope That MM3 can live up to hype and get to see everyone playing and creating levels like they did with the release of 1 and 2.
These are all fantastic ideas. I hope they make it in and give us so many more options in MM3
I would like them to have a "base power-up" selection. Like by default this is where everything returns to, coupled with your hp idea.
This way you could make a complete tanooki based level, fireflower based level, etc...
Enemies most wanted; Bony Beetles, Charging Chucks, Grrolls, Fuzzies, Sumo Bros, and Huckit Crabs.
Themes most wanted; Beach, Mountain, Volcano and Autumn.
Game Styles most wanted; Super Mario Bros 2 and New Super Mario Bros DS.
Only true fans remember when this video didn't have a proper name
😳
True Fan Squad!
I got the notification for it… Sus title
@@broshigames what did it say?
What is it
One enemy I really want are the Wallops and Walleyes added into SMM3.
Wallops could act like Skipsqueaks when Mario jumps near one, but they would also follow Mario left or right when you are below or above one.
Walleyes could get the unique ability of popping out of the ground like monty moles. They would patrol left and right.
I think it would be nice if there was that one enemy in SM64 (I don't know what it's called) that stays in place, and every few seconds it grows bigger and shoots fire at Mario. The fire targets him as if it was a slow red shell from Mario Kart.
Great list. I'm happy to see someone mention whomps in an enemy video. I loved seeing them in 2D in the handheld NSMB games. I'd also add Boohemoth from NSMB2 to your list. That is one creepy boo I'd love to see again.
Glad you appreciate whomps too! Boohemoth would be awesome
Yeah, and to add on with the Boohemoth idea, because that makes the level a basic autoscroller, they could also add the poison fog from the NSMBW and U games!
We also need blockhoppers, and cheep-chomps, and customizable movement patterns for koopa paratroopas (both colors)
Great ideas!
0:13 That's the kind of enemy that would make as many amazing levels as there'll be Little Timmy levels.
Boo Block would be perfect material for DannyB's humor.
The message is “SMM3 will be epic! Get hyped!
Yes! Someone who noticed it all!!
Nice! You found the secret phrase
@@Arrowstotle Yeah, i found it too! 😅
For those who don't know(that included me until recently), certain footage comes from the fangame Super Mario Construct.
Timestamps of footage from Super Mario Construct: 0:11-0:32, 1:19, 2:05-2:12, 4:03-4:15, 4:17-4:25, 4:29-4:34, 4:37-4:48, 4:56-5:01, 5:12-5:15, 5:40-5:57, 6:04-6:23
thank you very much
This is amazing...😳😅 I'll wait for SMM3 in the future, if that happens, though. 😉
BTW, here's my enemies whishlist of SMM3 prediction:
- Balloon Boo: An Boo that inflates like an balloon and chases you around, when you're looking away.
- Crowber: An flying black crow bird that desends to attack Mario from an incoming swop downwards.
- Unagi: An red shark type of enemy, first appeared on SM64. Chases Mario in one direction.
- Volcanic derbs: Not really an enemy, but severs as an falling obstacles in the Volcano background.
- Mummy Guys: Shy Guys that acts like an Dry Bones.
- Sir Shovalot: An enemy that dosen't harm Mario at all, unless he runs into an small corridor.
- Blokkablok: An snake enemy from Super Mario 3D Land that has spike blocks and moves in a snake partten.
Thistle: An spiky flower element that can hurt Mario, but you can burn it with an Fire Flower.
These would be pretty awesome. I've never played 3D land, but that block enemy sounds like the perfect compliment to the snake block
These all sound really cool!
@@veggiet2009 Yeah, i've played 3D Land, lots of times and i knew this enemy would fit well as an snake block type enemy...
Also, because i wanted to make some enemies return, since that game came out. 😄
@@Arrowstotle Thanks.
It took me quite an long list...😅
Arrowstole: I think we need boo blocks in super Mario maker 2
1-1 makers: *1-1 BUT ALL BLOCKS ARE BOO BLOCKS*
13:20
I‘d say they are a gizmo because they cant be put on tracks….
but then there are Bullet Bill Blasters, Vines etc…
So maybe because they are not an enemy? They cant hurt you
True dat
Another amazing video arrow, and thank you for this kind of video, especially because I now know the names of these enemies. I am definitely hyped for SMM3 if it does come out, which to me is 50/50. Hope we get a teaser soon.
Ima say that we need Lakithunder from New Super Mario Bros for DS & a Bomb Bro from Newer Super Mario Bros Wii, it’d be a challenging battle to fight Lakithunder while Bob-Ombs are being thrown at you.
Those would be awesome
We want beach, mountain, and volcano theme in smm3.
Me 2
How about a space theme too?
@@Arrowstotle uhhh. Night sky theme is space theme. Right?😂🤔
@@Arrowstotle We already have an space theme, with the sky nighttime theme...
When I use desert mario world I have a reason for it
i would absolutely like new items like the Ice Flower, who knows, SMM3 deserves to exist in the future
Yeah...
5:38 oh hey! I remember drawing that pic, it was a long time ago… glad to see it here ^^
Also yeah these are really cool idea I would love to see these in Mario maker 3
9:25 also I love that line! XD
“We don’t have enough Derpy Rock Slabs in Mario Maker”
Phoos and Typhoos are some of the more weirder enemies introduced to the series
Most wanted enemies Fire bro and heavy fire bro (for the other 4 main styles), Ice bro and Heavy Ice bro, and Boomerang bro and Heavy boomerang bro
Most wanted power up or other helpful items for each style:
SMB1: Weird Mushroom From SMM1.
SMB3: Hammer Suit
SMW: A yellow yoshi or blue yoshi who have the corresponding color of shell abilities from SMW
NSMBU: Waddle wings
Extra Themes and Styles:
Themes: Beach, Mountain, Volcano, and Space
Styles: NSMBDS (since it's very different from other the other 2d Mario games as since it is very pixelated)
Space theme would be really cool and those power ups would be great. Maybe I should make a power ups video next?
I really want these enemies in Mario Maker so badly!
Man...
I was actually thinking of boohemoth, and maybe a king bill could be an alternate skin since they function similarly. Now that I think about it, maybe the balloon boo as well. The balloon boo would make for an interesting challenge where you would have to balance looking at it to keep it away from you, while also looking away to deflate it so you can jump over it and get to a door/pipe/secret that it’s protecting.
Great concepts, as always 👌
Which one is your favorite?
The cool monty mole is super cool and has so much potential, but the block boo has so much cheese potential
@@royal-royel Yeah...
Although their all needed, Boo Blocks will add so much to the game. Brambals will, too.
Applause for people who watched this video before it was an hour old video👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾
I’m an hour late😂
Thanks for being early!
@@Arrowstotle I was late...
All the things they need to add
Bee mushroom
Spring mushroom
Boulder mushroom (if that's even the name of it I don't know it)
Cloud mushroom/flower (was it a flower?)
Super mario bros ds style
Blue shell
Gold brick head
Rings (red rings green rings blue rings and gold rings)
Gold flower
Mini mushroom
Boo mushroom ( which will be on a timer because u can vanish and just complete any level while vanishing)
Light box
The rest of the colored yoshis
? Block
Hammer suit
Double cherry
Mega mushroom
P-wing/p-acorn
Penguin suit
That's all
EnemiesForMM3Draft2
Shhhh my secrets!
@@Arrowstotle 🤐
I think I know what should be in Mario maker 3. The rip van fish from super Mario world is a sleepy fishy that wakes up to chase Mario if he gets too close. This would go well with a charging chuck variation known as whistling chuck which uses a whistle to wake up all of the rip van fishes in the area
Really good video as always.
I appreciate the kind words! Thanks for watching!
I love the fire snake 1:20
Me i didn't like it too much, because its a bit anoyning...🙄
Can you list the fan games used in this video? I think I saw... Mario Editor? Super Mario Construct? Mario Multiverse?
MM3 WILL BE EPIC GET HYPED
What about Yoshi's Island Construction?
I think the Swoops could be an awesome addition to MM3 because you can actually make underground themes more traditional and interesting.
Yeah, and it fits so well too! 😉
Nice use of super Mario construct
But you need to credit SuperLuigiBonus for it's devolopment
I mean he doesn't have to credit LB specifically but I agree that at least some credit should be put somewhere for SMC and the other fangames that seem to be used in this video.
The game is great! I’m planning to make a video talking about all the fan games I used to make footage
@@Arrowstotle OK. Can you do also Yoshi's Island Construction too?
@Jason Crist Because i like that game...😅
Regular Chargin' Chuck behaves very similarly to Boom Boom, just without the spiked shell, however we need the alternate types that can shoot projectiles, Broozer is also very similar to them, their additional trait is that they break blocks, they're also slightly weaker cuz a ground pound or singular fireball takes them out instantly, I think stacking 3 Monty Moles on top of each other can make that enemy
This really makes me wish that Nintendo didn't scrap the game early 😑
It was done back in 2019
I hope MM3 will be announce in a Nintendo Direct
🤔
@@IvanFranco120 do you agree with me or not ?
Same. Not sure when but we will just have to be patient
@@TheDarkThief692 Probably...🤔
I was just thinking. 😅
I really want the blue shell powerup from New Super Mario DS back, it was my favorite powerup of all time
Yeah, its the most forgotten powerup, out of all NSMB powerups so far...
Who here was so early they saw the old title, the old video getting deleted and being reposted?
You saw my secrets!
@@Arrowstotle 😳
Enemies I want to see in SMM3:
Waddle Wings
Fuzzy
Grrrol
Sea Urchins
Banzai Bill Blasters
Fire Snakes
Flame Chomps
Amps
Foos
Twimp
Hucket Crabs
Cheep Chomp
Bramball
Hot Heads
Place-able Koopa Shells
I think the Waddle wing would be a very interesting enemy for SMM3
Yeah, for wall jump stages...😅
I feel like dragon-eels would provide great level mechanics aswell. Of course, it'd make underwater levels more lively. Perhaps even slap some wings on it to let it swim in the air theme to make it fitting there, too.
My list:
Fighter flies: It moves by taking small hops.
Sidesteppers: Walks in a straight line. Can be defeated by 2 bumps from below.
Barrels: These barrels roll down ledges and can be defeated with a hammer or a bump.
Smaller Icicle: Can be defeated with a fireball.
Fireball: Moves in a straight line, and cannot be defeated with a fireball.
Firefox: Same for the Fireball, but cannot fall off ledges.
Freezers: When Mario gets too close to this object, the terrain will freeze. The width can be 5 block across from left to right.
Mommy Goomba: A paragoomba that’s flies in the air, spawning mini goombas.
Mini goomba: A goomba that will get stuck on Mario if it touches him. When the mini goomba falls, it will float down slowly.
So here's my list:
-Water/sand/lava geysers (not really enemies,but these would be so cool)
-Stretching Piranha Plants
-Diagonal moving Twomps
-Munchers but now they have the same properties as Piranha Plants (and can be put in iceblocks like coins)
-Mini Goombas
Fire/Boomerang/Ice Bros
-Goombas that hide inside those spike things
-Urchins,Spiky Cheep Cheeps,Cheep Chomps,Porcupuffers
-Cannons but now they shoot out Bob-ombs
-Fake blocks (those seen in ghost houses that rise up and then they crash down on Mario's position)
-King Bill
-Burners that shoot out flames like normal but do a 180 each time
-4-way cannons
-Blue and Yellow Koopas
I don't know how many enemies can be used from Mario 2 because it's really just a skin of Doki Doki panic with Mario and friends just thrown in. But I don't really know for sure.
Bandits would be pretty neat to add in. Especially if you can make a "Karate Duo Number 1" boss fight with the Zues Guy variant.
5:17 i never noticed how clean that stomping animation is
Personally, I think it would be awesome to have Torpedo Teds, Big Berthas, Boss Basses, Bowser statues, Buster Beetles, Kaboombas, Jelectros, Scaredy Rats and Rocky Wrenches in Mario Maker 3 also. (Yeah, that is quite a lot.)
I'd love to see octo-goombas. They defend themselves if Mario gets close. They have a few variants that change the rate of fire.
The bone trains like the ones in super Mario bros Wii would add a cool idea to parkour levels
The blue spiky cheep cheep would be interesting. They chase the player. The larger ones even try to eat Mario. Add in the clams that periodically close but don't hurt Mario could make for a cool evading level
Whats the maker you used to show some enemies in custom scenarios?
Because in the showcase of some enemies in the SMW style you either see a little thing in the bottom left corner or a full on menu full of enemies and other things
i think its 'super mario construct' and 'super mario maker: world engine'
We need Dry bowser and the dry version of some cool enemies, that and the ice flower is what I would love to see in MM3
We desperately need the penguin suit
The flame chomp can be recreated by setting the theme into a theme where wigglers can swim around.
You place a wiggler and place a lit bob-omb on it. Then you just place a fire piranha-plant on it
I don't think you can stack a Bob-omb on a wiggler when it's underwater
0:00
YOU DIDN’T HAVE TO CUT ME OFF
I think the Boo blocks are really cool, but in Mario Maker they would be abused badly. There's already so many troll levels, boo blocks are just too infinite or whatever you want to call it. It an ideal world they'd be a good addition, but I think they would end up so abused people would hate them
I agree with you list but I'd also like to have more backgrounds for each level layout like we could choose the background we want like castles we can choose Castle theme and background like in Mario U. We can choose a sky castle theme or volcano theme. Also i feel like they should add a Volcano theme and we can choose the hazards if we choose night themes were stuck with a set hazard. I'd also like a bit more freedom so we can get more creative.
Hello! This is my first time here. I'm also subscribed.
I love the fact that you used a lot of footage from Super Mario Construct, which is what I play because I don't have a switch
My guess if that if Mario Maker 3 ever comes out, it'll be announced ether this month or the September Direct, have a big trailer in the Febuary Direct, and will come around March 20th-25th of Next year.
What I want to see in Mario Maker is Boss Bass/Porcu-Puffer. Having a giant fish that frantically chases after Mario and lunges out of the water to attack would be really good at making semi-water levels more tense, and could give you an incentive to stay out of the water, even if the water itself isn't dangerous. Plus a creative player could even convert the Cheap Cheep (pun intended) into a boss battle with enough ingenuity.
0:16 they could be used for don't look right contraptions 6:41 he's a absolute chad he's even got sun glasses 9:46 they should also make a small version 13:09 If smm3 adds a odyssey style there's a enemy that's a variation of this it's a ice enemy that rises up and tries to bite mario with its jaws
2:05
„These cute but ugly blobs“
Ceave Gaming about to wake up from the dead to slap you for that
😳😳😳
The Mario maker franchise could be so amazing if they just keep adding more things!
I agree. I am hopeful for the next game!
@@Arrowstotle Yeah, hope they can do an extended version of Story Mode, with some unique plot...
Actually an odyssey style with a custom Cappy power up that would be a replacement for the mushroom or variation would really be cool but all I ask is the ice Flower
I’m a huge fan but before 2069 and smm3 comes out maybe let’s make a fan made smm3 with all of your suggestions
Hidden message:
MM3 will be epic! Get hyped!
Let's hope that they announce it soon enough!
Love the ideas arrow keep it up!
What did you use to add the boo blocks? Thank you!
I don't think Nintendo cares about their fans enough to add most of these
00:00 me: THAT AS A SHIT AND THAT AS A DEMON
I have a bunch of ideas:
Dry Bowser
Kamek
Volcano theme
Autumn theme
Mountain theme
Bowser Jr boss song
Mini boss song
Tower theme
Mega mushroom
Painted swampland theme
Outdoor ghost house theme
New Super Mario bros Wii game style
Scaredy rats
Obake question block (the possessed question blocks that turn purple)
Baby yoshis
Lakithunder
Mini mushroom
King boo
And everything you said
Fun Fact:
Skeeters shit explosive bombs in NSMBDS. I don't remember if they explode when they hit the ground or if they just phase through it, but it's a blue nuclear bomb with a skull painted on it. That they 'excrete'.
Boo blocks could also hide your favorite Mario maker thing! A dev exit! 😀
OK so you said shyguys should be reskinned Goombas, But Odyssey Central had a pretty good idea. You don't kill them by jumping on their head, but you can grab them from above, and throw them to kill them, similar to the SMB2 Mushroom Physics.
Wouldn’t make sense if you don’t have the smb2 mushroom or an smb2 style but shy guys in all themes
I like that idea
What is that fanmade maker game that you used as examples of how these enemies could work in a maker game?
I'd love to see octogoombas. First appeared in Galaxy, though I suppose it would be better with the 3D World behaviors. You ground pound to defeat it rather than just jumping on it and fire flowers have no effect. It shoots cannonballs that explode after a bit, and it can be used for puzzles. The winged variant jumps like rocky wrenches while still shooting the cannonballs.
What mod did you use for finding all these enemies in that SMW like menu?
Not a mod, a website called super Mario construct
@@PARADOX6890 Yes, i've played this game, and Yoshi's Island Construction too.
5:06 darn i thought he was ganna mention that game he used to show off the charging chuck
We should be able to put wings on the flagpole, like in 3D world.
Arrowstotle:Am i seriously gonna dig the grave of those unkown enemies for content?
Of course i am!
We need more dino enemies as it would be nice to see some jurassic themed levels. Also I want spear Toads and savage Yoshis that you have to avoid or defeat which could make for a cool Bowser Jr costume level. Lastly it would be dope to see more Donkey Kong themed stuff added to the game since they are they same world and it could make for an interesting dynamic if they add secret exits as one could feature Donkey Kong as the boss or Bowser as the boss.
Thanks for WAH!
what are you using to show examples of the features?super mario maker world engine?