Whenever Gopher talks about his personal playthroughs it genuinely makes me feel like he lives in a world with more than 24 hours a day. Recording for the channel, live-streaming, his family, and also time for his own games. Bro has achieved a lot over the years in my opinion and that makes me so happy.
I played the game at release. I went through the prologue (Street Kid), rescued Sandra, met up with Jackie the next morning...then put the game down and didn't touch it again until December last year. Since then I have put in a little over a thousand hours into the game. It's probably the best game I've ever played. The story, the writing, the characters all have so much depth, it's incredible. I love the 2.0 gameplay (though I hardly have a reference point for how it was prior since I barely played it). No other game has been capable of delivering such fresh and organically grown psychological trauma and emotional damage like this, 10/10. Right now I've just started on Horizon: Zero Dawn (really enjoying it as well), but one day...I'll re-open Cyberpunk and decide...alright, just one more gig.
I played it when it first came out and was able to look past the bugs and clunky ui because the writing and core gameplay was a lot of fun. I’m about to dive back into it and so hype for it
After finishing Cyberpunk several times I'm still keen to replay some more but what I'd really like is a Citizen X mode without the Citizen V story missions just an endless random missions mode and all the story gear for sale at the dlc vendor.
Sure let's forget that CDPR hasn't released an update for Cyberpunk that didn't break or reintroduce bugs and glitches because the autosave glitch still happens to me along with healing bugging out and countless times npcs driving disappearing on me then reappearing and I still play but take 6 month breaks from the game because I still experience bugs and glitches
yes yes it is...and damn the expansion was great. The change in gearing and skills trees makes the game genuinely great. For me that was the most important improvements.
Also crafting is a lot better now except for the fact that (not including iconics) you can't craft rank 5++ weapons, which... kinda makes all those crafting specs you pick up useless, and the extremely expensive specs you can buy even more so. I for example just like the base Crusher shotgun, but I can't craft a 5++ version of it, so I better get extremely lucky and find one in the wild.
As a pc player, we’ve always had mods to mitigate the worst annoyances. That said, when CP launched, i had a 1080 ti. I didn’t want to play CP unless i could play it at its best so i waited a year until i acquired a 3090. At that point, 1.3 was out and i thoroughly enjoyed my experience and i continue to do so on 2.1
Hey there! I stumbled upon your Kingdom Come: Deliverance playthrough, and I have to say, it's truly captivating! Watching you navigate through the game has inspired me to embark on a new adventure before Kingdom Come: Deliverance 2 arrives. I never quite finished the first game; it's a common tale for me with games I enjoy-I get lost in the world, hunting for every little detail, and before I know it, I've strayed from the main storyline. The downside is, I often become overpowered, prompting me to restart the game anew, perpetuating the cycle. However, witnessing your playthrough has motivated me to approach the game from a different angle this time around, gotta try dont farming like crazy and play slowly, thanks for the inspiration.
I've platinum this game on my ps4 slim before the new years eve and doing all 3 lifepaths with different builds and after getting a good ass pc I've played it again three times with different life path and after the release of 2.0 and phantom liberty I've played it again 3 times with different build. When it comes to side quest, I really love the approach of CD Projekt Red where side quest have an impact or have an affect on other side quest.
I need to get back into Cyberpunk again. I played it more starting with 1.33 (or whatever it was) and then I went to town on it with the Edgerunners update. Played different characters, actually finished the main story more than once, and tried different builds. Since then I've been waiting for CDPR to finish updating the game, since it seemed even the essential mods took longer to update than was usual for BGS games. I think they're pretty much finished with updating it now though. From the little I have played of 2.0+, I've enjoyed it but kind of miss how awesome the Cold Blood perk tree was, since CDPR took it out completely. It kind of felt like a group of bitter game devs took it out because "Gamers were having too much fun". It was easy to level once you used a point to first unlock it and melee builds (blunt, wire, or blade) were awesome as hell with it. Heck, even hacker builds really benefitted from it.
I still loved the game when it released despite all the issues because my hardware was decent enough to have a coherent experience with not too many crashes. But they really did redeem themselves a lot with the 2.0 update, so much so that for a long time it was an even bigger talking point than the dlc which itself is absolutely fantastic and my fav form of content from this game. All in all i am really glad with the improvements they have done for this game and it really shows because nowadays almost no one has anything bad to say about this game. and in 2020-2021 it was almost impossible to think we would reach that point given how the game was a complete failure in many peoples eyes and it would have been all to likely for them to never give it another chance and always keep that mindset. but the improvements just were that big, that it absolutely silenced even the last people that would blindly hate on the game after it redeemed itself. Cyberpunk now is one of my all time fav single player games and i am extra grateful that we have such a massive modding community keeping the game alive for years to come. well done cdpr.
I absolutely love how much the cyberware and perks complement each other. It makes way more sense to have cyberware function as the majority of your armor as well, it's serious body augmentation that replaces your literal organic body. I played through the whole game prior to these updates, and was uncertain at first about the changes, since it completely changed my build and I had to relearn the perk system, but it did not take long for me to love it.
I abandoned fast-travel quickly, because when traveling on your way to the next assignment, why fast-travel? With the metro, the closed the gap (pun intended) from walking - riding motorcycles and driving cars. Try nab one of the Behemoths and roleplay as a bus driver, I did just for laughs. Edit. I made multiple play throughs with different set-ups, the throwing knives was something I didn’t even think about before I tried it. Combine it with stealth and parkour, you need to try it. I personally like the look of Blue Fang, but there are so many many options. I think I spent around 3760 hours (rounding down, and no that wasn’t a typo).
It's going into my rotation when I'm done playing Skyrim for the 837th time. I'm rotating Elite Dangerous, Call of Duty Black Ops 4 Zombies, Baldur's Gate 3, and Fallout 4 VR right now. About a week at each of them, and then I switch.
Loved this version, loved this game. In the crafting side, I don't know if I'm the only one who wants this for the immersion side but I wish you can only craft on a crafting table. Remember Mass Effect 3 where you can mod your weapons on a crafting table. I figured it would be a big reason to go back to your apartments with the stash space and table there. They could also put ones in weapons shops just to increase that immersion. It's kind of weird assembling a full rifle while walking around the city.
The combat and the diverse options to use for combat is thrilling. Assault rifles, Sniper rifles, pistols , Fight as a Samurai wielding a katana in melee and if you lose your Katana and Tanto , you have Mantis Blades to cut down your enemies whilst using complex netrunning and stealth to be a 2077 AD Shinobi. The lore and missions on Cyberpsychosis is gripping. The debufs/negative consequences of using too much cyber ware sounds sensational. I would love if you get screen jitters and ocular blur or light static when you creep closer to cyber psychosis. And even lose complete control and go on a murder spree whilst you are unconscious, and eventually, if you don’t rectify it… you succumb to the psychosis. I would love to be able to join/Work for the Trauma team, to go on several missions where you have to enter a hostile location, secure the area, find and secure the patient and safely exfil him/her via medivac. Some lower class(Cheaper package) clients, you just rock up, secure the area and stabilise the patients condition, then you can leave … just leaving the patient there. With the higher class/package clients, you enter into deep underground lairs to retrieve them, covering your squad as they carry them via stretcher to the medivac air ambulance, sometimes when the patient is loaded onboard , you can stay behind and continue with the mop up procedure or end the mission there. However some missions will have you get back into the air ambulance and accompany them to the MedCenter. Some very high priority clients whom have assassins after them will be a challenge to protect, even whilst in flight on they way to the MedCenter, your AV can get shot down, causing the AV to crash in unsavoury locations, surrounded by fiends, scum and the encroaching assassins. You then have to secure the patient and exfiltrate what is left of your team to a secure area for extraction, or if your coms are damaged in the crash, your team has to slog on foot a great distance , battling thugs, assassins, fiends and public riots of the discontent citizenry whom can’t afford such medical care (A lot of potential for grey / important decision making) eventually commandeering a suitable vehicle that can fit the patient and some of your team, with the mission only ending once you have successfully driven the vehicle to the MedCentre , overcoming multiple obstacles , with the patients alive at the hospice. Custom load out choices for the security and EMTs depending on what the situation is, plotting a route to get there in under 3 to 5 minutes. Joining trauma should enable you to get membership (and even Platinum-Coverage if you can afford it)...would be cool to be able to call in help when you know you will go down (or when you actually go down). You join the faction in the aims of working your way up to reach the best of the best in medical care , to hopefully find anyone whom can aid you with your..relic issue. Obviously your medical skills/perks will have to be high in order to join this faction. ruclips.net/video/4u9KxaaFwdY/видео.html I love that the game punished you if you get the worst ending. CDPR are just visionaries. ‘’Today is truly a historic day. Today, technology has fulfilled the promise left empty by religion. ‘’ The most striking line when you get the absolute worst ending in the game. The references to ‘’Silence of the Lambs’’, good music, all the call backs to the Matrix, ‘’The Cat’’...’’DeJa Vu ‘’,’’R.A.B.I,T,S’’, the edge of the Arasaka tower building,the red and blue pills, the second Net,the rogue AI’s and Johnny played by the legend Keano himself, such brilliance. The deep storytelling and character arcs are so refreshing, so good to see that proper storytelling is not completely dead in this decrepit modern age of the Woke feminazi cult. Takemura,Delemain ,Saul, all such deep, complex and alluring characters, not to mention the rollercoaster of a ride you go on with Johnny, a friend whom I’d take a bullet for. The branching choices and their differing consequences , leading to a diverse amount of vastly differing endings, is superb.
I need a mod that adds Arney as a playable T800 Terminator in game!!! Please give us more. Only Arney can be more epic than Keano. Arney would be the most badass character in CP 2077. This game is a masterpiece. Well done and thank you CDPR.
On my *fourth* post 2.0 playthrough. Besides the bugfixes, the perk/skill system is much improved. Skills should always be small bonuses and perks should be almost supernatural abilities. I'm glad they got rid of clothing upgrades and replaced it with cyberware upgrades. Changes to iconics are perfect.
Literally the only downside to 2.0/phantom liberty, at least for me, is it made it impossible to play with rtx on on my 3070ti, the game has a lot more going on now and 8gb vram just isnt enough now and after around an hour of play (or 10min in Dogtown) fps slowly starts tanking, first to 50's then 30's and so on.
Do you have the dlss / FSR mod? I don't know much about graphics, but my 2080 RTX can run it at over 100fps with it. I don't use Raytracing though since it costs too much
I played through recently with a netrunner and created a character looked like Johnny then finished with the Johnny ending. It was heaps of fun except for one spot where it glitched by having a bunch of sixth streeters attack me as I was walking past and not allowing me to target them.
I live and breathe Cyberpunk 2077. Every aspect of the game to me is a homerun and I cant stop playing it. Also, the soundtrack is playing non-stop in my car and at the gym. It really opened me up to explore artists/musicians that write music within a cyberpunk genre. Lastly, some days when I jump on I dont even want to do any jobs/gigs. All I want to do is walk and drive around and embrace the sights and sounds of NC. Oh, and to hack vehicles too and cause some shit. Haha.
Good stuff Gopher. Also worth a mention is the modding scene for pc which has now bedded down and taken off. Particularly visual mods. Some of them are just incredible, provided you have the rig to handle it of course.
@@boredomblows5778 There are numerous excellent mods, I agree. However, in my opinion, mods simply enhance what is already a good experience. Some games are unplayable without mods; Cyberpunk, in its current iteration, is NOT one of those games.
8:35 I like crafting because I can do a scenario where I can't purchase any weapons or get any weapon from drops. The only way I can get things is by crafting. Same with health, Grenades. or clothing.
Thanks for this Gopher. I played 100hrs back on PS5 a couple of years ago - enjoyed it, but definitely a mixed bag. I’ve got a PC with a 4070ti now - I think it’s finally time to come back
I originally bought this game for PS4. I stopped playing after encountering so many gameplay bugs. Since then, I've made a good PC and ditched consoles. Thanks for the video, I'll download it tomorrow. Which still sucks because I'm not happy about buying a game twice. Oh well, lesson learned.
Should I play this game myself, after watching Gopher playthrough it? Even if that means missing Gopher's awesome commentary in my own personal playthrough? 😅
I can't get past the "Going Home" elevator thing. I've scoured the internet and RUclips and absolutely nothing works. I'm so bummed because I freaking love this game. Can anyone please help me?
it's hella fun, and still the only game where i'd deliberately spend 10 mins driving to an abandoned rocky ridge town in a mahir supron, just to test a new pistol out on some trash cans, game has such good armosphere.
I've maybe done 3 playthroughs since 2.0 and an trying to talk myself out of a 4th. I love this game. 2.0 made changes I thought they'd not even consider, such as melee combat on a bike (not sure of hostiles can use anything other than guns on a bike though). Even if they drop the ball on the sequel, at least I have this gem for the rest of my life. All i want now, if they ever feel so kind is more fun side activities around the city. At least 2.1 delivered quite a few.
Im running on 5600G with Rax6600, and 2x16GB 3200MHz ram, many settigs is high, decal is low, space reflex medium and mirror low, no stuttet, no lag, 75hz monitor average fps around 70, dont have the dlc yet
The one single sort-of complaint I have is that I wish the clothing did a bit more. I don't mean that I want it to be like it was, where it was leveled armor and you had to dress like a gonk to get the best stats, but I what I do wish the clothing did was impact the roleplay and social elements of the game. If I'm dressed like a corpo, I want NPCs to react like I'm a corpo. If I'm dressed in rags, I want NPCs to give me grief for it. But most importantly, it would be super cool if you could disguise yourself as different factions, sort of like how you could in Fallout New Vegas. For example if I'm dressed up in Tyger Claw clothes I'd want TC gangsters to hesitate before shooting at me, or maybe not even notice me at all unless I got too close for too long or something. And honestly I do wish clothes had a little more impact on the game. I know some editions of the Cyberpunk RPG had an attractiveness stat or other, similar, stats which were often heavily affected by what you wore. I wish we had something like that in 2077. Kingdom Come Deliverance, if you've ever played it, does this quite well by having clothing and armor have all sorts of effects outside of just defensiveness, where fancier clothes will make NPCs assume you're of higher station but will also make you easier to spot and usually will be louder as well, so if you're running around dressed up as a noble NPCs will treat you like one but you'll also stand out like a sore thumb. Whereas if you're dressed as some peasant you will probably be harder to spot, but guards might assume you're a thief or NPCs might disrespect you. Something like that, but in Cyberpunk, would have been really nice. Having different sets of clothes for different things, like a set of fighting clothes, a set of sneaking clothes, a corpo set, a disguise etc., all would have been really nice. Overall I do like the changes, but I wish clothing still had a bit more of an impact on the game. Even if it was just the "social" side of things, rather than stats.
I love Cyperpunk 2.0 and overall it's definitely an all around improvement, but I do have a few gripes that stood out to me. 1. The level scaling for the skill checks. Why does some dinky little metal door require like 16 Technical when I am level at level 60, when 50 levels prior I could open it with barely any technical knowledge at all? It just doesn't make any sense. Especially notable in the Brendan quest, which will forever sit in your quest log because the only way to complete it is by passing a scaling skill check. So, if you do the Judy quests too late and haven't invested in Body, you are softlocked out of the quest. It's the only quest that locks you out of completing it if you don't have the specific skill. Wasn't a problem previously, because the skill check was low enough for every build to pass it (with Gorilla arms if need be), but now you are SOL with too low body. And unlike every other quest that has alternative solutions for skill checks, in this one this is the only way to progress. 2. Non-moddable iconic weapons. The game throws mods after mods at me, but the iconics - the only weapons worth using 99% of the time- cannot be modded. What's the point of mods? I know there are these "X-mod" iconics that can be modded, but those don't feel as powerful as the actual iconics with unique effects. Plus, there is this one iconic weapon mod you get in the beginning of PL, which just sits in my inventory the entire time because I can't apply it to any of my weapons. 3. This one is just a bit funny to me: In 1.6 they added the wardrobe. Finally you can wear your best gear without looking like a total gonk! Then, one patch later (which granted took one year), they change the entire equipment system and the wardrobe is now completely useless, because you can just wear whatever you want now, because clothes (basically) give no stats now. So now the hyped up wardrobe feature sits there, never to be used again. What a waste of a feature.
@@mara_jade021 that, and things like wreaths, eye-wear, ballistic vests, etc, still confer mechanical benefits, but may not fit whatever look you're going for.
I was so disgusted when the game released, I haven’t touched it since my first 12 hours. I will definitely update it and give it another try when I get home tomorrow. Thanks G
Believe me is an entire different game. My advice is take your time and explore the initial area after the prologue well. Give time to explore and unfold the game and the events
My first playthrough was a little less than 1 year after the launch of the game so I was already spared lots of "inconveniences" (ahaha). I'm in the middle of another run right now and I see some nice differences. And I'm thinking of friends who had a day-1 experiences and were "a little bit" disappointed. I'm gonna convince them to play again and I'm so thrilled for how enjoyable the game will be for them (or so I hope 😉 )
Played on PC all the way (since release), didn't have a problem..(maybe small problems T posing on bike.. not really too much i found because i wasn't looking for any problems). What i can take from the updates, i just love it more than i used to now that's about it.
Just upgraded to a 4070, r5 5600 and 32 gig ram.. from my trusty GTX 1060 and 1600 AF. Played the game on the release, but i'm taking it up once again now :)
I think that will run pathtracing at 60+fps as long as you use Frame Generation .... If not, you will easily get ultra raytracing over that. You are in for a visual treat :)
in refence to the crafting system if you were willing to spend the time you could make a ton of cash from crafting and selling weapons. I can see how that could be a balance issue and can be reset with mods but I'll miss my techie netrunner who would bust out 50 epic pistols and after about 30 real time go from a few grand in my pocket to nearly a million by cycling junk vendors.
bought cyberpunk on release, thought it was boring so i never played it… came back and man was i wrong did 5 play throughs already and just got phantom liberty about to do my first play through
I play cp2077 since 2.0 and i love it! It's one of the games that you can play without mod's. You have so manny way's to play and it takes you month to find all the little things 👍👍👍👍👍
Can someone please just tell me are the streets empty still? I have it on pc and it’s FULL of traffic and NPCs etc. I recently ( few months back ) got a PS5 and wanna play it on the couch but I honestly hated how sparse the world felt with npcs/ traffic etc is it at least a little better?
The only thing I hate is never seeing NPC's on motorbikes and no boats in the water? I was surprised when I seen the Kerry mission jamming on a boat cause there aint any boats lol
I've never tried CP77 with all the bugs, high performance demands and other games around. But since FO4 isn't playable at the moment (old version crashes to desktop, even without mods and fresh install, new Patch breaks too many mods). Time for CP!
I miss a lot the creation. Due I have my roleplay background of an Arasaka corpo that started in the weapon division until her boss discovered her value on tech and hacking. With the system there is now you arent a crafting character even if you go for the damn route in the lore that is all about creating the damn gadgets.
I waited until this year to finally dip in. I was SOOOOO hyped for this thing I ignored all the marketing to not spoil and then that release was just ugh. I didn't even buy it. It was like here we go again wait 4 years for the studio to get their shit together lol. I don't even know the bad stuff since I didn't buy it at launch but I'm having a blast. I have to agree that driving around Night City blasting my house/electro is one of my favorite things. I'm excited to try all the different origins too I LOVE when games do that. The re-playability here is going to be exciting for the story as well as character building. Watching your video does seem like they dumbed it down and made it easier though. I wonder if the modding community will flourish and fill in those gaps. I love crafting and like it to be a challenge and meaningful but it does seem like you're constantly picking up truck loads of gear all the time. I don't even really care about iconics and most of them you can't mod. I"m still early on though so we'll see. Love this game and now I'm going to go play!
had cyberpunk 2.0 been 1.0 meaning if it was like 2.0 at launch trust CDPR would've reached heights no other developers ever has ever had, like Ubisoft boasting about their game being a AAAA game if LOL if 2077 was like this at launch it already wouldve been a legit AAAAA game
My only distaste for the game was its linear story with its meaningless faux decisions where the only impactful choice came from which ending you wanted when Johnny asked, and even then you could easily roll back to that save and see the other endings back-to-back. The only thing replayable about the game was to playthrough the game again with an entirely different build, and you'd probably have more fun doing gigs back-to-back leveling your character than engaging with a story with no branching paths. You keep doing gigs repeatedly until you hit max level and get the iconic weapons, cyberware, and build you want before calling it a wrap and forgoing whatever is left of the story that you barely touched. If you're coming back to try 2.0 and wondering what build to try, I wouldn't recommend a body and gorilla arm build because it gets very boring half-way to max level because all it involves is you charging down every enemy and throwing punches until they d_e and mix in throwing some enemies which you'll repeat till they're all de_d. The only builds that stand out and imo be cooler would be a reflex and cool build or a netrunner build.
*"My only distaste for the game was its linear story with its meaningless faux decisions"* - I cannot think of a single game that doesn't apply to though. Maybe WItcher 2, because there is a choice that actually dictates an entire third of the game. But outside of that, I can't think of many. Maybe Vampyr too. But even that game has a linear main quest. I mean Witcher 3's ending comes down to 5 dialogue choices. Everything else is a "meaningless faux decision".
*warning 3 paragraph comment! oh no! sorry to make anyone read, heaven forbid if someone leaves actual thoughts in a comment on RUclips!* Brilliant video mate, you've helped to convince me to play again! I love cyberpunk 2077 and I was caught up in the hype about it leading up to the release, but the games initial flaws/errors help to damper spirits. but I'm a patient gamer-I figured they would improve things over the course of many hotfixes and patches- and sure enough they did.. so i waited while playing other titles.. I just would like to see cyberpunk have evolution at the end of each play through- Lately i've been impressed with the idea that a game world can evolve with the completion of each play through- and you keep your character progress from the previous run, in through the next run.. and get even better gear.. like Assassin's Creed Odyssey- your first playthrough only gets you to level 30 or 40 depending on how many side quests you finish- then the game asks you if you want to play again but this time the world is adapted to your level as you progress on up to 100.. too bad Cyberpunk didn't go that route.. having said that it's also nice to have the feeling of 'game completion' for once.. eh? it's satisfying, but also sad because you made up a really awesome character and build by the time you are ready to do the final mission and then you have very little time to use your awesome character... what's the point of building an awesome kick ass character just to use it for the final mission- then that's it credits roll and you have to do another play through... it just seems to be a bit of a lackluster...
I would like to differ, the grind added to the atmosphere, now the OP builds and fun gameplay creates a dissonance with the mood of the base game, this is too much crowd pleasing IMO
Red Engine is just incredible, but after seeing UE's recent on-the-fly development tools I can understand why CDPR is making the switch with it possibly saving them on long development times. Todd Howard should take note.
NO. Except you dont want mod support. With unreal you wont have creation tools to modders so the big immersive quests and total conversions wont be here. Mods in Cyberpunk are a shadow of what you can do on a bethesda game.
@@mara_jade021 Lmaooo the engine's modability is not in the slightest an indication of quality. RED engine is universes above the Creation engine in almost every way, especially visuals. Also if you look at the difference between Witcher 2, Witcher 3 and Cyberpunk 2077 it speaks volumes to it's upgrade potential.
@@ilias856 No mods not The economy and system Bethesda has since Morrowind. People still modding actively. No sane company will waste people playing and buying a game in their engine with no having to pay licences... To pay a big percentage to another rival... And loose ALL modding support. It is the equivalent of Hire Kennedy by Disney. Quality without mods is something no single Bethesda games fan will accept ever
You haven´t tried Phantom Liberty? Seriously? PL is even better than the base game in every single aspect. Missions, side characters, main story, atmospere, equipment. Simply brilliant.
2.0 is the version of the game. I'd already reviewed 1.0, so this is updating what I said in that review to reflect the changes that they made. See the video description for the older videos.
Waiting for the -75% Steam sales before buying this game again. (bought it back in day-1 --> refunded it on day-2) As much as I would like to applaud CDPR for sticking with CP2077 and not abandoning it, I absolutely hate the "Release it now, Fix it later" -mentality that they went with with this game. Prior to CP2077's launch they marketed that they'll "leave greed to others", but what do you know, they succumbed to the greed anyway while spewing sweet lies. I don't know. Maybe I'm still butthurt, because CDPR was supposed to be the shining beacon in the gaming industry. But then they fell on the same level as the likes of EA and Ubisoft, and released the game in piss poor state while being fully aware what community's reaction would be. Greed is an powerful and addictive drug. CDPR has already tricked us once before, so it will be only easier for them to do it again on their next game.
The game is much more of the Grand Theft Deus Ex it should've been at launch. There are still flaws like the lack of reactivity compared to the Witcher series and ambush/forced combat missions (which undermine the Deus Ex-like gameplay), the loot system, while massively improved, I still think would've been much better if it dropped the entire tier system, I'd prefer that because I think a Fallout approach of "Weapon A is this strong and Weapon B is that strong but you can add suppressors and scopes if you want" is innately better than a loot treadmill. But overall, it's a very good game. I hope the sequel they're making addresses all of the above points, I'm fairly certain the first one will be, I think they rely too much on the second in the quest design to drop it. The third one can go either way but I'll hope for it
There is not much reactivity in witcher 3. Cyberpunk now is much more reactive with gangs can chase you in open world based on your choices in previous missions.
@@wibisana6440 Witcher had a lot of choices and consequences. There's obviously the part in 2 where Act 2 changes heavily based on the end of Act 1 decision, but even in smaller ways like how in Act 3 releasing the spirit to defeat the Witches leads to a village being massacred. I remember someone made a whole comparison list back when Cyberpunk came out.
*[this isn't directed toward Gopher, I love his videos and guides...and yes I did finish this video before writing this]* People need to chill with the CP77 click-bait-hate; "is the game finally working?", "is 2.0 the actual release?", "is the game finally playable?" Just admit the game is great, always was, always will be. You know it, I know it, everyone knows it. Did it have bugs? Yes Were some mechanics broken? Yes Did some things not make sense? Yes Were some missions unfinishable? Yes HOWEVER!! The most important things were all there from day one. Were there funny meme's and easter eggs in the game, making it more interesting? YES Did the game spawn tons of spin off content, brand merch and cultural injection? YES Could you do things you thought would be cool, but weren't sure would work? YES Was the story great? YES Were the characters Interesting? YES Did the open-world actually feel alive and lived in? YES Did the combat feel good? YES Was the game FUN AS HELL? YES I pre-ordered it and I never had any issues with it, never got mad about small problems, never stopped playing even when it was broken. In my opinion, glitches in a game about cyber futuristic sci-fi is just adding to the world rather than looking out of place. In fact glitches in CP77 actually felt like they were supposed to be there as a feature, based on the crazy unpredictable future of this world. The game has been fu#%ing awesome since release! Compare Cyber Punk 2077 to any open world game, ever made, and it easily sits in the top ten...possibly in the top five...for me, it's been in the top three from day one. Granted I haven't played every game, but so far this might just actually be my favorite open-world rpg ever.
I pretty much agree with you. Underneath some irritations and 'bugs/issues' for some people, the core game was always brilliant. As long as it was running well, and you were willing to look past some rough edges and irritations, it always was a great game. But therein lies the problem. For a lot of people it was not running well, and for many others, they were put off by many minor little issues that they lost interest before getting to the good stuff. But with 2.0 (and lots of the previous patches), the game just presents itself so much better, drawing the players in and naturally directing them to the content that really shines whilst trying to avoid getting them frustrated or bored. Basically it was always a diamond of a game. It just needed polishing :)
Iv tried it by now like 4 times after every few fixes and updates and i still find enough problems to ruin my fun.. one of them being the worst driving i have ever experienced. How in the world are cars in the future so impossible to drive ?? it feels like ur on ice all the time and when you try to turn the car just spins around its own axis. Hope that one day they can fix that too.
Try driving slower and being more conservative with throttle application. eg. If you begin to slide in a rear wheel vehicle drop the throttle whilst applying opposite lock, and don't try to accelerate until you feel the rear end settle. On 4 wheel drive you have more control and the throttle can be applied during opposite lock, but again, be conservative with it until you get used to the car in question. And assume each new car will require you to sort of relearn. Other tips: If you get understeer, lightly tap the handbreak, but in most other situations avoid breaking whilst turning. Lift on the throttle when approaching junctions and look for cars coming across and be ready to break. When in the city, you kind of have to drive like your in a city rather than on a race track. But in the badlands, you can go nuts :) Oh, and adjust your speed for the road surface. Some dusty roads are like ice at high speeds even when in a car that normally handles the badlands roads brilliantly.
Cyberpunk is one of the best rpgs to come out in a while, CDPR’s dedication to the game really comes through in this world. Night City is now one of my favorite locations in a game, period. Plus the devs are massive anime nerds, which I am as well, and put sooo many great Easter eggs everywhere that it just makes the player have even more incentive to actually explore everywhere.
I have no idea what was promised you in demos. I don't follow these games or the developers, and any rumours or hype I hear in advance I tend to take with a grain of salt. They talk about what they want to do, what they intend to do etc. Talk to me when they talk about what they've done and are releasing as a fully fledged game :)
Whenever Gopher talks about his personal playthroughs it genuinely makes me feel like he lives in a world with more than 24 hours a day. Recording for the channel, live-streaming, his family, and also time for his own games. Bro has achieved a lot over the years in my opinion and that makes me so happy.
He must be a good person if he attracts comments like yours
Bro said he plays games, plays games and plays games 💀
@@Undertakerfan700 😂😅😂
this is the first video of his ive ever seen and Im almost 100% positive he has a team behind him.
I played the game at release. I went through the prologue (Street Kid), rescued Sandra, met up with Jackie the next morning...then put the game down and didn't touch it again until December last year. Since then I have put in a little over a thousand hours into the game. It's probably the best game I've ever played. The story, the writing, the characters all have so much depth, it's incredible. I love the 2.0 gameplay (though I hardly have a reference point for how it was prior since I barely played it).
No other game has been capable of delivering such fresh and organically grown psychological trauma and emotional damage like this, 10/10.
Right now I've just started on Horizon: Zero Dawn (really enjoying it as well), but one day...I'll re-open Cyberpunk and decide...alright, just one more gig.
I played it when it first came out and was able to look past the bugs and clunky ui because the writing and core gameplay was a lot of fun. I’m about to dive back into it and so hype for it
Excited to try!
Thanks for this comment, I didn't even buy it at release from all the hate and I'm just now looking into it again.
After finishing Cyberpunk several times I'm still keen to replay some more but what I'd really like is a Citizen X mode without the Citizen V story missions just an endless random missions mode and all the story gear for sale at the dlc vendor.
I don't play it a whole lot, just because I play a lot of other stuff, but the time I do put into it I love. I'll be playing it for years to come.
People sound really silly complaining about Cyber Punk 2077.
After all, the game was released 57 years early.
Truuuu
Now apply that same logic to Fallout 76
Fr
@@1Kravik also a game that's now great, lol.
Sure let's forget that CDPR hasn't released an update for Cyberpunk that didn't break or reintroduce bugs and glitches because the autosave glitch still happens to me along with healing bugging out and countless times npcs driving disappearing on me then reappearing and I still play but take 6 month breaks from the game because I still experience bugs and glitches
yes yes it is...and damn the expansion was great.
The change in gearing and skills trees makes the game genuinely great. For me that was the most important improvements.
Also crafting is a lot better now except for the fact that (not including iconics) you can't craft rank 5++ weapons, which... kinda makes all those crafting specs you pick up useless, and the extremely expensive specs you can buy even more so. I for example just like the base Crusher shotgun, but I can't craft a 5++ version of it, so I better get extremely lucky and find one in the wild.
My wife and I were not able to get into this game. Lack of third person killed it for us…….we tried for about 50 hours.
A gears of war chad. Noice 😉
Just started playing Cyberpunk again the other day after not touching since the first few months after launch and it's wild how much better it is.
As a pc player, we’ve always had mods to mitigate the worst annoyances. That said, when CP launched, i had a 1080 ti. I didn’t want to play CP unless i could play it at its best so i waited a year until i acquired a 3090. At that point, 1.3 was out and i thoroughly enjoyed my experience and i continue to do so on 2.1
Hey there! I stumbled upon your Kingdom Come: Deliverance playthrough, and I have to say, it's truly captivating! Watching you navigate through the game has inspired me to embark on a new adventure before Kingdom Come: Deliverance 2 arrives. I never quite finished the first game; it's a common tale for me with games I enjoy-I get lost in the world, hunting for every little detail, and before I know it, I've strayed from the main storyline. The downside is, I often become overpowered, prompting me to restart the game anew, perpetuating the cycle. However, witnessing your playthrough has motivated me to approach the game from a different angle this time around, gotta try dont farming like crazy and play slowly, thanks for the inspiration.
I've platinum this game on my ps4 slim before the new years eve and doing all 3 lifepaths with different builds and after getting a good ass pc I've played it again three times with different life path and after the release of 2.0 and phantom liberty I've played it again 3 times with different build. When it comes to side quest, I really love the approach of CD Projekt Red where side quest have an impact or have an affect on other side quest.
Touch grass
Fantastic video Gopher! Thanks for sharing this
I need to get back into Cyberpunk again. I played it more starting with 1.33 (or whatever it was) and then I went to town on it with the Edgerunners update. Played different characters, actually finished the main story more than once, and tried different builds. Since then I've been waiting for CDPR to finish updating the game, since it seemed even the essential mods took longer to update than was usual for BGS games. I think they're pretty much finished with updating it now though.
From the little I have played of 2.0+, I've enjoyed it but kind of miss how awesome the Cold Blood perk tree was, since CDPR took it out completely. It kind of felt like a group of bitter game devs took it out because "Gamers were having too much fun". It was easy to level once you used a point to first unlock it and melee builds (blunt, wire, or blade) were awesome as hell with it. Heck, even hacker builds really benefitted from it.
I still loved the game when it released despite all the issues because my hardware was decent enough to have a coherent experience with not too many crashes. But they really did redeem themselves a lot with the 2.0 update, so much so that for a long time it was an even bigger talking point than the dlc which itself is absolutely fantastic and my fav form of content from this game. All in all i am really glad with the improvements they have done for this game and it really shows because nowadays almost no one has anything bad to say about this game. and in 2020-2021 it was almost impossible to think we would reach that point given how the game was a complete failure in many peoples eyes and it would have been all to likely for them to never give it another chance and always keep that mindset. but the improvements just were that big, that it absolutely silenced even the last people that would blindly hate on the game after it redeemed itself.
Cyberpunk now is one of my all time fav single player games and i am extra grateful that we have such a massive modding community keeping the game alive for years to come. well done cdpr.
I absolutely love how much the cyberware and perks complement each other. It makes way more sense to have cyberware function as the majority of your armor as well, it's serious body augmentation that replaces your literal organic body. I played through the whole game prior to these updates, and was uncertain at first about the changes, since it completely changed my build and I had to relearn the perk system, but it did not take long for me to love it.
I still haven't gotten round to Phantom liberty just yet and I really need to, looking forward to when I get the chance.
I abandoned fast-travel quickly, because when traveling on your way to the next assignment, why fast-travel? With the metro, the closed the gap (pun intended) from walking - riding motorcycles and driving cars. Try nab one of the Behemoths and roleplay as a bus driver, I did just for laughs.
Edit. I made multiple play throughs with different set-ups, the throwing knives was something I didn’t even think about before I tried it. Combine it with stealth and parkour, you need to try it. I personally like the look of Blue Fang, but there are so many many options. I think I spent around 3760 hours (rounding down, and no that wasn’t a typo).
I just bought it this morning. Really hoping it's gonna be fun.
I jak wrażenia?:)
I have 40 games on ps5 and keep coming back to this one. Its one of the best games out now after 2.0
It's going into my rotation when I'm done playing Skyrim for the 837th time. I'm rotating Elite Dangerous, Call of Duty Black Ops 4 Zombies, Baldur's Gate 3, and Fallout 4 VR right now. About a week at each of them, and then I switch.
I've never used crafting in this game. Upgrading my favorite weapons has always been the best option to me.
Loved this version, loved this game. In the crafting side, I don't know if I'm the only one who wants this for the immersion side but I wish you can only craft on a crafting table. Remember Mass Effect 3 where you can mod your weapons on a crafting table. I figured it would be a big reason to go back to your apartments with the stash space and table there. They could also put ones in weapons shops just to increase that immersion. It's kind of weird assembling a full rifle while walking around the city.
The combat and the diverse options to use for combat is thrilling. Assault rifles, Sniper rifles, pistols , Fight as a Samurai wielding a katana in melee and if you lose your Katana and Tanto , you have Mantis Blades to cut down your enemies whilst using complex netrunning and stealth to be a 2077 AD Shinobi.
The lore and missions on Cyberpsychosis is gripping.
The debufs/negative consequences of using too much cyber ware sounds sensational. I would love if you get screen jitters and ocular blur or light static when you creep closer to cyber psychosis.
And even lose complete control and go on a murder spree whilst you are unconscious, and eventually, if you don’t rectify it… you succumb to the psychosis.
I would love to be able to join/Work for the Trauma team, to go on several missions where you have to enter a hostile location, secure the area, find and secure the patient and safely exfil him/her via medivac.
Some lower class(Cheaper package) clients, you just rock up, secure the area and stabilise the patients condition, then you can leave … just leaving the patient there.
With the higher class/package clients, you enter into deep underground lairs to retrieve them, covering your squad as they carry them via stretcher to the medivac air ambulance, sometimes when the patient is loaded onboard , you can stay behind and continue with the mop up procedure or end the mission there.
However some missions will have you get back into the air ambulance and accompany them to the MedCenter.
Some very high priority clients whom have assassins after them will be a challenge to protect, even whilst in flight on they way to the MedCenter, your AV can get shot down, causing the AV to crash in unsavoury locations, surrounded by fiends, scum and the encroaching assassins. You then have to secure the patient and exfiltrate what is left of your team to a secure area for extraction, or if your coms are damaged in the crash, your team has to slog on foot a great distance , battling thugs, assassins, fiends and public riots of the discontent citizenry whom can’t afford such medical care (A lot of potential for grey / important decision making) eventually commandeering a suitable vehicle that can fit the patient and some of your team, with the mission only ending once you have successfully driven the vehicle to the MedCentre , overcoming multiple obstacles , with the patients alive at the hospice.
Custom load out choices for the security and EMTs depending on what the situation is, plotting a route to get there in under 3 to 5 minutes.
Joining trauma should enable you to get membership (and even Platinum-Coverage if you can afford it)...would be cool to be able to call in help when you know you will go down (or when you actually go down).
You join the faction in the aims of working your way up to reach the best of the best in medical care , to hopefully find anyone whom can aid you with your..relic issue.
Obviously your medical skills/perks will have to be high in order to join this faction.
ruclips.net/video/4u9KxaaFwdY/видео.html
I love that the game punished you if you get the worst ending. CDPR are just visionaries.
‘’Today is truly a historic day. Today, technology has fulfilled the promise left empty by religion. ‘’ The most striking line when you get the absolute worst ending in the game.
The references to ‘’Silence of the Lambs’’, good music, all the call backs to the Matrix, ‘’The Cat’’...’’DeJa Vu ‘’,’’R.A.B.I,T,S’’, the edge of the Arasaka tower building,the red and blue pills, the second Net,the rogue AI’s and Johnny played by the legend Keano himself, such brilliance.
The deep storytelling and character arcs are so refreshing, so good to see that proper storytelling is not completely dead in this decrepit modern age of the Woke feminazi cult.
Takemura,Delemain ,Saul, all such deep, complex and alluring characters, not to mention the rollercoaster of a ride you go on with Johnny, a friend whom I’d take a bullet for.
The branching choices and their differing consequences , leading to a diverse amount of vastly differing endings, is superb.
I need a mod that adds Arney as a playable T800 Terminator in game!!! Please give us more. Only Arney can be more epic than Keano. Arney would be the most badass character in CP 2077.
This game is a masterpiece. Well done and thank you CDPR.
On my *fourth* post 2.0 playthrough. Besides the bugfixes, the perk/skill system is much improved. Skills should always be small bonuses and perks should be almost supernatural abilities. I'm glad they got rid of clothing upgrades and replaced it with cyberware upgrades. Changes to iconics are perfect.
Literally the only downside to 2.0/phantom liberty, at least for me, is it made it impossible to play with rtx on on my 3070ti, the game has a lot more going on now and 8gb vram just isnt enough now and after around an hour of play (or 10min in Dogtown) fps slowly starts tanking, first to 50's then 30's and so on.
Do you have the dlss / FSR mod? I don't know much about graphics, but my 2080 RTX can run it at over 100fps with it. I don't use Raytracing though since it costs too much
With the right mods and tweaks you can kind of get path tracing running on 8 gigs and look kind of dope at around 45 fps.
Yep Dogtown uses like 1.5GB more VRAM than the rest of the game. I have to turn off all raytracing when I go there (3070 here).
I played through recently with a netrunner and created a character looked like Johnny then finished with the Johnny ending. It was heaps of fun except for one spot where it glitched by having a bunch of sixth streeters attack me as I was walking past and not allowing me to target them.
I live and breathe Cyberpunk 2077. Every aspect of the game to me is a homerun and I cant stop playing it. Also, the soundtrack is playing non-stop in my car and at the gym. It really opened me up to explore artists/musicians that write music within a cyberpunk genre. Lastly, some days when I jump on I dont even want to do any jobs/gigs. All I want to do is walk and drive around and embrace the sights and sounds of NC. Oh, and to hack vehicles too and cause some shit. Haha.
One of the best games ever made and yet it's still not at it's peak.
Many thanks! I'd be thrilled if you could do an "Essential Cyberpunk Mods" video. Or publish a collection on Nexus,.
Good stuff Gopher. Also worth a mention is the modding scene for pc which has now bedded down and taken off. Particularly visual mods. Some of them are just incredible, provided you have the rig to handle it of course.
Literally PC is the only platform to truly experience cyberpunk because modders literally saved cyberpunk
@@boredomblows5778 There are numerous excellent mods, I agree. However, in my opinion, mods simply enhance what is already a good experience. Some games are unplayable without mods; Cyberpunk, in its current iteration, is NOT one of those games.
8:35 I like crafting because I can do a scenario where I can't purchase any weapons or get any weapon from drops. The only way I can get things is by crafting. Same with health, Grenades. or clothing.
Thanks for this Gopher. I played 100hrs back on PS5 a couple of years ago - enjoyed it, but definitely a mixed bag. I’ve got a PC with a 4070ti now - I think it’s finally time to come back
I originally bought this game for PS4. I stopped playing after encountering so many gameplay bugs. Since then, I've made a good PC and ditched consoles. Thanks for the video, I'll download it tomorrow. Which still sucks because I'm not happy about buying a game twice. Oh well, lesson learned.
Should I play this game myself, after watching Gopher playthrough it?
Even if that means missing Gopher's awesome commentary in my own personal playthrough? 😅
Yes!
Just yes.
Videos of the gameplay do not compare to how it can feel to take on Night City yourself
I can't get past the "Going Home" elevator thing. I've scoured the internet and RUclips and absolutely nothing works. I'm so bummed because I freaking love this game. Can anyone please help me?
appreciate the lucid assessment of this. I have really wanted to like this game. Thanks
You're welcome :)
I cannot move on from Night City, man.
it's hella fun, and still the only game where i'd deliberately spend 10 mins driving to an abandoned rocky ridge town in a mahir supron, just to test a new pistol out on some trash cans, game has such good armosphere.
I've maybe done 3 playthroughs since 2.0 and an trying to talk myself out of a 4th. I love this game. 2.0 made changes I thought they'd not even consider, such as melee combat on a bike (not sure of hostiles can use anything other than guns on a bike though). Even if they drop the ball on the sequel, at least I have this gem for the rest of my life. All i want now, if they ever feel so kind is more fun side activities around the city. At least 2.1 delivered quite a few.
Im running on 5600G with Rax6600, and 2x16GB 3200MHz ram, many settigs is high, decal is low, space reflex medium and mirror low, no stuttet, no lag, 75hz monitor average fps around 70, dont have the dlc yet
The one single sort-of complaint I have is that I wish the clothing did a bit more. I don't mean that I want it to be like it was, where it was leveled armor and you had to dress like a gonk to get the best stats, but I what I do wish the clothing did was impact the roleplay and social elements of the game. If I'm dressed like a corpo, I want NPCs to react like I'm a corpo. If I'm dressed in rags, I want NPCs to give me grief for it. But most importantly, it would be super cool if you could disguise yourself as different factions, sort of like how you could in Fallout New Vegas. For example if I'm dressed up in Tyger Claw clothes I'd want TC gangsters to hesitate before shooting at me, or maybe not even notice me at all unless I got too close for too long or something.
And honestly I do wish clothes had a little more impact on the game. I know some editions of the Cyberpunk RPG had an attractiveness stat or other, similar, stats which were often heavily affected by what you wore. I wish we had something like that in 2077.
Kingdom Come Deliverance, if you've ever played it, does this quite well by having clothing and armor have all sorts of effects outside of just defensiveness, where fancier clothes will make NPCs assume you're of higher station but will also make you easier to spot and usually will be louder as well, so if you're running around dressed up as a noble NPCs will treat you like one but you'll also stand out like a sore thumb. Whereas if you're dressed as some peasant you will probably be harder to spot, but guards might assume you're a thief or NPCs might disrespect you.
Something like that, but in Cyberpunk, would have been really nice.
Having different sets of clothes for different things, like a set of fighting clothes, a set of sneaking clothes, a corpo set, a disguise etc., all would have been really nice.
Overall I do like the changes, but I wish clothing still had a bit more of an impact on the game. Even if it was just the "social" side of things, rather than stats.
I love Cyperpunk 2.0 and overall it's definitely an all around improvement, but I do have a few gripes that stood out to me.
1. The level scaling for the skill checks. Why does some dinky little metal door require like 16 Technical when I am level at level 60, when 50 levels prior I could open it with barely any technical knowledge at all? It just doesn't make any sense. Especially notable in the Brendan quest, which will forever sit in your quest log because the only way to complete it is by passing a scaling skill check. So, if you do the Judy quests too late and haven't invested in Body, you are softlocked out of the quest. It's the only quest that locks you out of completing it if you don't have the specific skill. Wasn't a problem previously, because the skill check was low enough for every build to pass it (with Gorilla arms if need be), but now you are SOL with too low body. And unlike every other quest that has alternative solutions for skill checks, in this one this is the only way to progress.
2. Non-moddable iconic weapons. The game throws mods after mods at me, but the iconics - the only weapons worth using 99% of the time- cannot be modded. What's the point of mods? I know there are these "X-mod" iconics that can be modded, but those don't feel as powerful as the actual iconics with unique effects. Plus, there is this one iconic weapon mod you get in the beginning of PL, which just sits in my inventory the entire time because I can't apply it to any of my weapons.
3. This one is just a bit funny to me: In 1.6 they added the wardrobe. Finally you can wear your best gear without looking like a total gonk! Then, one patch later (which granted took one year), they change the entire equipment system and the wardrobe is now completely useless, because you can just wear whatever you want now, because clothes (basically) give no stats now. So now the hyped up wardrobe feature sits there, never to be used again. What a waste of a feature.
It is not stupid the wardrove. You can sell the clothing the skin still there. It is convenient. As I dont go around millions of dresses
Yea, I agree the scaling checks are annoying and stupid.
@@mara_jade021 that, and things like wreaths, eye-wear, ballistic vests, etc, still confer mechanical benefits, but may not fit whatever look you're going for.
833 hours and counting. I'll take a few years off. 6 full completes and 2 Phantom Liberty.
Holy shit I sometimes wish I could commit to long playtime for games but I become interested in too many different things randomly
God, I hope we get a Gopher's modding series.
I was so disgusted when the game released, I haven’t touched it since my first 12 hours.
I will definitely update it and give it another try when I get home tomorrow.
Thanks G
Believe me is an entire different game. My advice is take your time and explore the initial area after the prologue well. Give time to explore and unfold the game and the events
My first playthrough was a little less than 1 year after the launch of the game so I was already spared lots of "inconveniences" (ahaha).
I'm in the middle of another run right now and I see some nice differences. And I'm thinking of friends who had a day-1 experiences and were "a little bit" disappointed. I'm gonna convince them to play again and I'm so thrilled for how enjoyable the game will be for them (or so I hope 😉 )
Played on PC all the way (since release), didn't have a problem..(maybe small problems T posing on bike.. not really too much i found because i wasn't looking for any problems). What i can take from the updates, i just love it more than i used to now that's about it.
Just upgraded to a 4070, r5 5600 and 32 gig ram.. from my trusty GTX 1060 and 1600 AF. Played the game on the release, but i'm taking it up once again now :)
I think that will run pathtracing at 60+fps as long as you use Frame Generation .... If not, you will easily get ultra raytracing over that. You are in for a visual treat :)
in refence to the crafting system if you were willing to spend the time you could make a ton of cash from crafting and selling weapons. I can see how that could be a balance issue and can be reset with mods but I'll miss my techie netrunner who would bust out 50 epic pistols and after about 30 real time go from a few grand in my pocket to nearly a million by cycling junk vendors.
Haven't played it since I rage quit 1 week after original launch. Lets see what has changed, reinstalling it now
I am enjoying my first playthrough right now. Quite immersive and great story
bought cyberpunk on release, thought it was boring so i never played it… came back and man was i wrong did 5 play throughs already and just got phantom liberty about to do my first play through
I loved cyberpunk since patch 1.5
I play cp2077 since 2.0 and i love it! It's one of the games that you can play without mod's. You have so manny way's to play and it takes you month to find all the little things 👍👍👍👍👍
Appreciate the analysis and narration ❤
I think you have talked me into it, 😉
Bought it on release day, maybe I'll finally have to start playing now ;-)
Thanks for the review Gopher. I look forward to playing this game (after I get my rig above min recommended)
Can someone please just tell me are the streets empty still? I have it on pc and it’s FULL of traffic and NPCs etc. I recently ( few months back ) got a PS5 and wanna play it on the couch but I honestly hated how sparse the world felt with npcs/ traffic etc is it at least a little better?
The only thing I hate is never seeing NPC's on motorbikes and no boats in the water? I was surprised when I seen the Kerry mission jamming on a boat cause there aint any boats lol
I've never tried CP77 with all the bugs, high performance demands and other games around. But since FO4 isn't playable at the moment (old version crashes to desktop, even without mods and fresh install, new Patch breaks too many mods).
Time for CP!
It goes like silk in mine. 150 mods playing American Rising 2 and the fens now.
Please for the love of Christ please stop using C P as an abbreviation for cyberpunk …just no.
@@skrunklyOwO Agree I still using the date alone and everyone looks at me weirdly when I say 2020 this 2013 that 2077 etc...
@@skrunklyOwO Wasn't me who choose the name Cyberpunk and didn't care if the abrivation is something horrible. 😆
Very much looking forward to hearing your thoughts/impressions of Starfield, Gopher.
I've posted those already in a few videos.
jeremy clarkson explains why cyberpunk is good now for 15 minutes, fire video unironically
I miss a lot the creation. Due I have my roleplay background of an Arasaka corpo that started in the weapon division until her boss discovered her value on tech and hacking.
With the system there is now you arent a crafting character even if you go for the damn route in the lore that is all about creating the damn gadgets.
I waited until this year to finally dip in. I was SOOOOO hyped for this thing I ignored all the marketing to not spoil and then that release was just ugh. I didn't even buy it. It was like here we go again wait 4 years for the studio to get their shit together lol. I don't even know the bad stuff since I didn't buy it at launch but I'm having a blast. I have to agree that driving around Night City blasting my house/electro is one of my favorite things. I'm excited to try all the different origins too I LOVE when games do that. The re-playability here is going to be exciting for the story as well as character building. Watching your video does seem like they dumbed it down and made it easier though. I wonder if the modding community will flourish and fill in those gaps. I love crafting and like it to be a challenge and meaningful but it does seem like you're constantly picking up truck loads of gear all the time. I don't even really care about iconics and most of them you can't mod. I"m still early on though so we'll see. Love this game and now I'm going to go play!
Lefties need not apply though, unless you're prepared to install mods or edit ini files, as they still haven't fixed the keybind issues.
PS: This V looks pretty slick. Sorry I missed out on his story. But I'm still enjoying Miss V's story, so what am I worried about. LOL
Excited about to try it!
Never play this game before,now is become my Skyrim and fallout.l just Loved.
You're gonna kick yourself when you get to phantom liberty. - Could not agree more with the video.
Can you build a gunner/netrunner?
Man, i love 2077 so much. I cannot wait for the next game, and I hope CDPR build on EVERYTHING they've leadng.
I am now interested what kind of V the sword wielding character in the video is..?
8:56 I do not want grinding back. I like exactly how it is now. Just leave it alone.
100% agree :)
Cyberpunk 2.0 with Baldur's gate 3 level of decision making would make the literal perfect game for me
MEGAtons of fun!
had cyberpunk 2.0 been 1.0 meaning if it was like 2.0 at launch trust CDPR would've reached heights no other developers ever has ever had, like Ubisoft boasting about their game being a AAAA game if LOL if 2077 was like this at launch it already wouldve been a legit AAAAA game
Anyone know what sword Gopher is using? I assumed it was the one dropped by Oda. Correct me if I’m wrong though.
Gwinbleid
@@GophersVids thanks. I take it that it’s one you can only obtain by linking your cyberpunk with GOG?
I think so. And it's an awesome endgame weapon :)
My only distaste for the game was its linear story with its meaningless faux decisions where the only impactful choice came from which ending you wanted when Johnny asked, and even then you could easily roll back to that save and see the other endings back-to-back. The only thing replayable about the game was to playthrough the game again with an entirely different build, and you'd probably have more fun doing gigs back-to-back leveling your character than engaging with a story with no branching paths. You keep doing gigs repeatedly until you hit max level and get the iconic weapons, cyberware, and build you want before calling it a wrap and forgoing whatever is left of the story that you barely touched. If you're coming back to try 2.0 and wondering what build to try, I wouldn't recommend a body and gorilla arm build because it gets very boring half-way to max level because all it involves is you charging down every enemy and throwing punches until they d_e and mix in throwing some enemies which you'll repeat till they're all de_d. The only builds that stand out and imo be cooler would be a reflex and cool build or a netrunner build.
*"My only distaste for the game was its linear story with its meaningless faux decisions"* - I cannot think of a single game that doesn't apply to though. Maybe WItcher 2, because there is a choice that actually dictates an entire third of the game. But outside of that, I can't think of many. Maybe Vampyr too. But even that game has a linear main quest. I mean Witcher 3's ending comes down to 5 dialogue choices. Everything else is a "meaningless faux decision".
*warning 3 paragraph comment! oh no! sorry to make anyone read, heaven forbid if someone leaves actual thoughts in a comment on RUclips!* Brilliant video mate, you've helped to convince me to play again! I love cyberpunk 2077 and I was caught up in the hype about it leading up to the release, but the games initial flaws/errors help to damper spirits. but I'm a patient gamer-I figured they would improve things over the course of many hotfixes and patches- and sure enough they did.. so i waited while playing other titles..
I just would like to see cyberpunk have evolution at the end of each play through- Lately i've been impressed with the idea that a game world can evolve with the completion of each play through- and you keep your character progress from the previous run, in through the next run.. and get even better gear.. like Assassin's Creed Odyssey- your first playthrough only gets you to level 30 or 40 depending on how many side quests you finish- then the game asks you if you want to play again but this time the world is adapted to your level as you progress on up to 100.. too bad Cyberpunk didn't go that route.. having said that it's also nice to have the feeling of 'game completion' for once.. eh? it's satisfying, but also sad because you made up a really awesome character and build by the time you are ready to do the final mission and then you have very little time to use your awesome character...
what's the point of building an awesome kick ass character just to use it for the final mission- then that's it credits roll and you have to do another play through... it just seems to be a bit of a lackluster...
Take a shot everytime this guy says micromanaging.
Just commenting here to say the horns should be RGB xD
I would like to differ, the grind added to the atmosphere, now the OP builds and fun gameplay creates a dissonance with the mood of the base game, this is too much crowd pleasing IMO
That looks like saints row 3s map
Red Engine is just incredible, but after seeing UE's recent on-the-fly development tools I can understand why CDPR is making the switch with it possibly saving them on long development times. Todd Howard should take note.
NO. Except you dont want mod support. With unreal you wont have creation tools to modders so the big immersive quests and total conversions wont be here.
Mods in Cyberpunk are a shadow of what you can do on a bethesda game.
@@mara_jade021 Lmaooo the engine's modability is not in the slightest an indication of quality.
RED engine is universes above the Creation engine in almost every way, especially visuals.
Also if you look at the difference between Witcher 2, Witcher 3 and Cyberpunk 2077 it speaks volumes to it's upgrade potential.
@@ilias856 No mods not The economy and system Bethesda has since Morrowind. People still modding actively. No sane company will waste people playing and buying a game in their engine with no having to pay licences... To pay a big percentage to another rival... And loose ALL modding support.
It is the equivalent of Hire Kennedy by Disney.
Quality without mods is something no single Bethesda games fan will accept ever
Hopefully by time witcher 4 comes out ue5 is better optimised
When I tried it the story seemed really childish, this vid makes me want to try again for sure
You haven´t tried Phantom Liberty? Seriously? PL is even better than the base game in every single aspect. Missions, side characters, main story, atmospere, equipment. Simply brilliant.
I am doing a separate 'review' for that. This was just an update for my 'reviews' of the base game with 2.0+ patch.
why a review of 2.0 and not the whole package?
2.0 is the version of the game. I'd already reviewed 1.0, so this is updating what I said in that review to reflect the changes that they made. See the video description for the older videos.
Only took a few years 😂
Waiting for the -75% Steam sales before buying this game again. (bought it back in day-1 --> refunded it on day-2)
As much as I would like to applaud CDPR for sticking with CP2077 and not abandoning it, I absolutely hate the "Release it now, Fix it later" -mentality that they went with with this game.
Prior to CP2077's launch they marketed that they'll "leave greed to others", but what do you know, they succumbed to the greed anyway while spewing sweet lies.
I don't know. Maybe I'm still butthurt, because CDPR was supposed to be the shining beacon in the gaming industry.
But then they fell on the same level as the likes of EA and Ubisoft, and released the game in piss poor state while being fully aware what community's reaction would be.
Greed is an powerful and addictive drug.
CDPR has already tricked us once before, so it will be only easier for them to do it again on their next game.
The game is much more of the Grand Theft Deus Ex it should've been at launch. There are still flaws like the lack of reactivity compared to the Witcher series and ambush/forced combat missions (which undermine the Deus Ex-like gameplay), the loot system, while massively improved, I still think would've been much better if it dropped the entire tier system, I'd prefer that because I think a Fallout approach of "Weapon A is this strong and Weapon B is that strong but you can add suppressors and scopes if you want" is innately better than a loot treadmill.
But overall, it's a very good game. I hope the sequel they're making addresses all of the above points, I'm fairly certain the first one will be, I think they rely too much on the second in the quest design to drop it. The third one can go either way but I'll hope for it
what reactivity in witcher series ? bro you cant even kill/attack npcs in cities there
@@sillylittlesheepjax6009 and i heard that wolves will always ignore villager npcs and apparently phase through them
There is not much reactivity in witcher 3. Cyberpunk now is much more reactive with gangs can chase you in open world based on your choices in previous missions.
@@wibisana6440 Witcher had a lot of choices and consequences. There's obviously the part in 2 where Act 2 changes heavily based on the end of Act 1 decision, but even in smaller ways like how in Act 3 releasing the spirit to defeat the Witches leads to a village being massacred. I remember someone made a whole comparison list back when Cyberpunk came out.
By reactivity are you referring to how you resolve quests and such or are you referring to the world itself?
As someone who has never played Cyberpunk before…. I have waited years for this day!
*[this isn't directed toward Gopher, I love his videos and guides...and yes I did finish this video before writing this]*
People need to chill with the CP77 click-bait-hate; "is the game finally working?", "is 2.0 the actual release?", "is the game finally playable?" Just admit the game is great, always was, always will be. You know it, I know it, everyone knows it.
Did it have bugs? Yes
Were some mechanics broken? Yes
Did some things not make sense? Yes
Were some missions unfinishable? Yes
HOWEVER!! The most important things were all there from day one.
Were there funny meme's and easter eggs in the game, making it more interesting? YES
Did the game spawn tons of spin off content, brand merch and cultural injection? YES
Could you do things you thought would be cool, but weren't sure would work? YES
Was the story great? YES
Were the characters Interesting? YES
Did the open-world actually feel alive and lived in? YES
Did the combat feel good? YES
Was the game FUN AS HELL? YES
I pre-ordered it and I never had any issues with it, never got mad about small problems, never stopped playing even when it was broken. In my opinion, glitches in a game about cyber futuristic sci-fi is just adding to the world rather than looking out of place. In fact glitches in CP77 actually felt like they were supposed to be there as a feature, based on the crazy unpredictable future of this world. The game has been fu#%ing awesome since release!
Compare Cyber Punk 2077 to any open world game, ever made, and it easily sits in the top ten...possibly in the top five...for me, it's been in the top three from day one. Granted I haven't played every game, but so far this might just actually be my favorite open-world rpg ever.
I pretty much agree with you. Underneath some irritations and 'bugs/issues' for some people, the core game was always brilliant. As long as it was running well, and you were willing to look past some rough edges and irritations, it always was a great game. But therein lies the problem. For a lot of people it was not running well, and for many others, they were put off by many minor little issues that they lost interest before getting to the good stuff. But with 2.0 (and lots of the previous patches), the game just presents itself so much better, drawing the players in and naturally directing them to the content that really shines whilst trying to avoid getting them frustrated or bored.
Basically it was always a diamond of a game. It just needed polishing :)
Iv tried it by now like 4 times after every few fixes and updates and i still find enough problems to ruin my fun.. one of them being the worst driving i have ever experienced. How in the world are cars in the future so impossible to drive ?? it feels like ur on ice all the time and when you try to turn the car just spins around its own axis. Hope that one day they can fix that too.
Try driving slower and being more conservative with throttle application. eg. If you begin to slide in a rear wheel vehicle drop the throttle whilst applying opposite lock, and don't try to accelerate until you feel the rear end settle. On 4 wheel drive you have more control and the throttle can be applied during opposite lock, but again, be conservative with it until you get used to the car in question. And assume each new car will require you to sort of relearn. Other tips: If you get understeer, lightly tap the handbreak, but in most other situations avoid breaking whilst turning. Lift on the throttle when approaching junctions and look for cars coming across and be ready to break. When in the city, you kind of have to drive like your in a city rather than on a race track. But in the badlands, you can go nuts :) Oh, and adjust your speed for the road surface. Some dusty roads are like ice at high speeds even when in a car that normally handles the badlands roads brilliantly.
Cyberpunk is one of the best rpgs to come out in a while, CDPR’s dedication to the game really comes through in this world. Night City is now one of my favorite locations in a game, period. Plus the devs are massive anime nerds, which I am as well, and put sooo many great Easter eggs everywhere that it just makes the player have even more incentive to actually explore everywhere.
Yeah, it really is a great game now. Playing through 2.x with the "Welcome to Night City" modlist was an absolute blast.
The answer to the question whether the game is what was promised to us in the demos is "yes"? Come on Gopher get a little bit real...
I have no idea what was promised you in demos. I don't follow these games or the developers, and any rumours or hype I hear in advance I tend to take with a grain of salt. They talk about what they want to do, what they intend to do etc. Talk to me when they talk about what they've done and are releasing as a fully fledged game :)
And there still people defending Starfield...
It’s boring as hell with horrible creepy characters (except for a couple), animations, driving, shooting…