Was it Good? - Max Payne

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 4,9 тыс.

  • @ErwinHolland.
    @ErwinHolland. Год назад +6275

    Without watching I can confidently say yes. Max Payne was very good.

    • @SandwichGlitch
      @SandwichGlitch Год назад +311

      Like 90% of the games he reviews......
      It's always "Short answer yes..."
      Still we watch 90 minutes

    • @moilami1
      @moilami1 Год назад +21

      @@SandwichGlitch Roflmao.

    • @Wasteland_FX
      @Wasteland_FX Год назад +72

      without watching i can confidently like this comment

    • @barneschitown
      @barneschitown Год назад +8

      I Agree

    • @wormerine8029
      @wormerine8029 Год назад +36

      And still is. Somehow it still plays better than either of its sequels.

  • @CasepbX
    @CasepbX Год назад +1423

    What they lacked in budget they made up for with style and they nailed it... There's just nothing else like this game.

    • @t84t748748t6
      @t84t748748t6 Год назад +22

      could do whit out the crying baby maze

    • @SebiBubble
      @SebiBubble Год назад +78

      @@t84t748748t6 you think you could, but you can't. Levels like these are what makes a game memorable and what elevates the other levels in return.

    • @Nightstalker314
      @Nightstalker314 Год назад +34

      Yes, there is Max Payne 2 and it improves in every aspect.

    • @dajokahbaby1506
      @dajokahbaby1506 Год назад +8

      Honestly yeah, there’s something about this game where you can just feel the love and dedication in everything, it feels like it was made by a team pushing above their weight to make the best game that they can, and that magic is kinda gone in all of the sequels

    • @arbiterally101
      @arbiterally101 Год назад +20

      It's interesting to think about.
      Max Payne's greatest traits it gained from budgetary and technical limitations. The comic book transitions are iconic, and help establish the style of the game as a film noir and draws us in as players to the experience of Max on this crazy drug fueled bust of a century.
      Contrasting that, it's interesting to look at high-budget games a few generations later and we see technological limitations being stripped away, but storytelling often struggling to meet the same immersion that this rather subpar game did back in 2001. Kinda good the film wasn't great, because it means people need to play the game to really experience it, and even if the gameplay is clunky and clearly dated, the storytelling and ambience is one of a kind.
      Sometimes, those limitations inspire games to go above and beyond in the things that grip us as players, even if the game itself isn't very good.

  • @samacvuk
    @samacvuk Год назад +2400

    It is impossible to describe how mind blowing this game was at the time

    • @JohnDiabol
      @JohnDiabol Год назад +91

      I remember going to the local gaming store seeing Max Payne being played for the first time by some older teenagers on the then new playstation 2. I must have been 11 or 12 years old and I was absolutely blown away by how fantastic the game looked!
      It was the first time I had looked at a video game and thought to myself that it looked like a movie.

    • @party4keeps28
      @party4keeps28 Год назад +6

      I wouldn't go that far but it was certainly good.

    • @bentubbs1939
      @bentubbs1939 Год назад +5

      We need a max Payne 2 and 3 port

    • @samacvuk
      @samacvuk Год назад +7

      @@bentubbs1939 Nowadays its a pretty underwhelming game, maybe a series or movie done properly like sin city

    • @johnwalker3602
      @johnwalker3602 Год назад +16

      @@bentubbs1939 huh? Max Payne 2 and 3 is on PC since forever.

  • @MrSnake9419
    @MrSnake9419 11 месяцев назад +683

    Rest in peace James McCaffrey one of the most iconic voices in gaming.

    • @A_Minus007
      @A_Minus007 11 месяцев назад +16

      No way 😢 hope they reuse his lines in the remake

    • @t2av159
      @t2av159 10 месяцев назад +3

      shut up , you dont give a f about him

    • @ilovenierreplicant2983
      @ilovenierreplicant2983 10 месяцев назад

      ​@@t2av159you're corny as fuck.

    • @KaceyKactus
      @KaceyKactus 9 месяцев назад +45

      ​@@t2av159are you ok bro

    • @iResistive
      @iResistive 9 месяцев назад +3

      I'm glad he's gone tbh. Mid af.

  • @conanmaolcheann5088
    @conanmaolcheann5088 Год назад +360

    It drives me absolutely nuts how everyone I’ve seen make videos on this game points out that the name Woden is “close to Odin” when Woden is the Anglo-Saxon name for Odin just as Wotan is the south Germanic name for him. Great video btw I just had to get that out

    • @marcst3199
      @marcst3199 Год назад +23

      And Sax is a type of Sword south germanic have used

    • @briangoldberg4439
      @briangoldberg4439 Год назад +4

      interesting. i've never met anyone named "woden" or "wotan" before, so i didn't know there was a connection

    • @johnnybensonitis7853
      @johnnybensonitis7853 Год назад +11

      @@marcst3199 And Sax sounds kinda close to sex, so ya know... it's all a rich tapestry.

    • @billwithers4762
      @billwithers4762 Год назад +19

      Also Wednesday is named after Odin, "Wodensday".

    • @arjunsatheesh7609
      @arjunsatheesh7609 Год назад +21

      @@billwithers4762 I'll complete the set
      Tuesday - Tyr's day
      Thursday - Thor's day
      Friday - Frigg's day
      Sunday and Monday are just Sun and Moon and Saturday is for Saturn

  • @nat040496
    @nat040496 Год назад +1016

    I gotta say the voice actor for Max is perfect for this kind of cop story. And those one-liners are often damn good. "He was trying to buy sand for his hourglass. I wasn't selling any" goes pretty hard.

    • @michaelbuffington4047
      @michaelbuffington4047 Год назад +19

      LOL that is a hard line

    • @goonagun
      @goonagun Год назад +43

      James McCaffrey Is a legend

    • @andreknudsne7648
      @andreknudsne7648 Год назад +6

      funny that i have watched like over an hour and havent hear the line yet i think.. and after like 3 min after reading your comment it appare haha

    • @Gurra88
      @Gurra88 Год назад +3

      He ironically had a cameo in the movie.

    • @Gurra88
      @Gurra88 Год назад

      But yeah, the dialogue in his voice is so nice.

  • @bones17
    @bones17 Год назад +222

    A lot of the gameplay issues are because of the framerate. All the footage you used it seemed you didn't install the win10/11 fixes. I'd say that if you played it in the early 2000s or if you apply all the fixes so it runs normal on modern hardware, most of the "clunkiness" you describe is gone. Obviously not all since it's like a 20 years old game, but it's not as bad as you said at the start. I replayed it around Christmas (with all the fixes) and had tons of fun. There's a "allinone" fix in the steam guides for the game that works perfectly if anyone's wondering. Also, also if you decide to play it, don't go all out with the shoot dodge. Actually slowing down the time and moving and shooting is surprisingly effective. As a kid when I played it I used to just gun people down with the shoot-dodge, but with just the regular bullet time you can wipe out whole rooms with little effort (bullet time restores as you kill people so you won't run out until a room is cleared).

    • @danialyousaf6456
      @danialyousaf6456 Год назад +20

      Yeah. I remember gman reviewed it a while back and he said you have to set your frame rate at 30 fps or else you'll barely be able to shoot dodge

    • @SKY11211213
      @SKY11211213 Год назад +31

      especially when he should know PC GAMING WIKI HHHHAAAAASSSSS all fixes needed listed with verified sources which contain no viruses. JUST install it. I start to feel like Josh is a zoomer. I know no older gamer who still plays retro consoles or and or only PC who does not follow the same mindset: "read PCGamingWiki", do the stuff needed and if it is a multiplayer game hope for a openspy patch to be available. He skipped it which is anti PC gaming imo. Nowadays most games are PC = console game and not a separate completely different version of a game which is definitely not bad.

    • @AlastorD
      @AlastorD Год назад +16

      I agree, the Game is designed so you have to read the room when you are in combat. Where are enemies standing, where are they firing, where are obstacles ect. A shoot Dodge helps nothing if you jump right into the enemies line of fire and you lose control when you do it, so its important to know when and where you can use it.

    • @saisameer8771
      @saisameer8771 Год назад +16

      Don't forget the dodge roll. It's way more useful than most people imagine. The arenas are usually open enough to give you some maneuverability and have boxes, pillars and everything for cover. So, if you can effectively use the dodge roll along with the shoot dodge while switching weapons on the fly and some awareness of your immediate surroundings, you can totally get through most arenas unscathed. I find myself constantly reloading saves to get the perfect action movie run. The gameplay is simple at surface but has some surprising level of depth.

    • @explorersara
      @explorersara Год назад +20

      It's really surprising considering how well Josh seems to research stuff usually

  • @Palmieres
    @Palmieres Год назад +766

    While some of the complaints are valid, some are a fundamental misunderstanding of how game engines, optimization and basic technical limitations work, especially at the time this game was being made. This wasn't 2015, this was at a time where game physics were largely dedicated to move player characters and NPCs. Having a case full of bank notes explode and spread like a cloud just for a two second quip does not justify the weeks of development, disk space and processing power it would require, when so much else in the game was probably already such a big demand from the developing team. It brings me to a point where I'm standing here just waiting for the criticism about how none of the characters' mouths move...

    • @CampanellaJ
      @CampanellaJ Год назад +120

      Pretty much how I felt like some complaints were valid but some could've been surmised as "and because this game was made in 2001, it's missing some really cool stuff''

    • @noticiasinmundicias
      @noticiasinmundicias Год назад +61

      Yeah, I think I disagree with 80% of his takes in most videos, but hey. Long format and nostalgia? I'm in.
      Although at some point, listening to a grown man complain about a game for an hour becomes too much lol

    • @uspo8326
      @uspo8326 Год назад +30

      He seems to have terrible ideas for game features on literally all his videos...

    • @Molda22
      @Molda22 Год назад +63

      I recently discovered this channel and at first i liked the videos, but the more i watch the more it become annoying. He is overly harsh and critical about everything and often the compaints are not even valid especially not when you consider when these games came out. mechanics or features or whatever that 99% of players absolutely loved and was mind blown is being criticised here super harshly from the stand point of "modern spoiled gamer view". Which is weird considering the whole thing is called "Was it good?" and not "is it good now in 2023 compared to modern games" And the answer to the "was it good" is - yes, most of the stuff that is constantly criticised in these videos were actually great at the time it came out.

    • @LordSchnoz
      @LordSchnoz Год назад +27

      @@Molda22 His videos on MMOs or more rigid RPG-style games are better, he is better at understanding and critiquing RPG mechanics and has much more realistic expectations and frames of reference for them. I feel like he's kind of stretching himself thin and just yapping for runtime's sake half of the time with videos about games like this.

  • @stevesparkes165
    @stevesparkes165 Год назад +2443

    As a games developer I started to collapse into myself when you suggested that the player should be able to shoot a cigarette out of an ash tray to set someone on fire

    • @arciks11
      @arciks11 Год назад +699

      I'm not a game dev but it gave me a whiplash when he complained about painkillers on top of a crate being immersion breaking, while unironically suggesting THAT.

    • @EternalSeabed
      @EternalSeabed Год назад +228

      He's been consistent, but that comment actually froze me too

    • @At0mHeart
      @At0mHeart Год назад +265

      The vending machine cans suggestion too, the fug are we playin?? Home fugin alone?

    • @varvarvarvarvarvar
      @varvarvarvarvarvar Год назад +79

      Yeah, that sounds like creativity, better shut it down quick.

    • @remenacance
      @remenacance Год назад +326

      ​@@varvarvarvarvarvar it's more how much more extra work it would be to code and model all those environment interactions.

  • @glumsulk
    @glumsulk Год назад +807

    This game is a masterpiece.
    Its hard to explain how innovative the game was. Bullet time, dual analog aiming, the mature story.
    Game is incredible.

    • @mememachine-386
      @mememachine-386 Год назад +31

      The way bullet time was done in the Max Payne games just hasn't been done in any other game. Even the games trying to copy it don't do it as well.

    • @LordMarlle
      @LordMarlle Год назад +25

      It's a flawed masterpiece, but as video game storytelling goes this is a important piece of history. The ambience alone is 10/10

    • @TheVanillatech
      @TheVanillatech Год назад +20

      Back then, the creative people were still in charge of the video game developer companies, that they had founded. It was before the massive corporate takeover that happened between 2004-2010, when the megacorps noticed that the video game industry was now turning over billions of dollars a year, and decided to buy it and squeeze it dry, sacking all the creative people at the heads of the companies (or relegating them to yes men) and replacing them them bankers / accountants.
      It's amazing to see how many genre defining games were thought up and made during, say, 1993-2003 - pretty much all of them on PC and from just 10-15 developers, and then from 2005-2023 how many remakes, remasters, sequels etc were spewed out by the industry, and how graphics stagnate for 5 years or more in between console generations.
      The only thing remaining for real innovation is small indie developers and kickstarter. But when some small studio has huge success and moves a ton of games and earns big money (say - Moon Software, for example) - they are instantly bought out by one of the huge megacorps, and set to work on Tombraider 17, or Call Of Duty 25, or Max Payne 5 (etc).

    • @shinji-kaneda7911
      @shinji-kaneda7911 Год назад +2

      Yeah

    • @sssolventless7105
      @sssolventless7105 Год назад +7

      the Matrix came out and I rememer thinking that slow motion gun battles were EPIC, then this came out which totally bodied the bullet time mechanic. Was an awsome time to be a kid!

  • @AnimatorDemon
    @AnimatorDemon Год назад +734

    The Max Payne series is a testament to Sam Lake's talent as a writer. This game's story simultaneously takes itself very seriously and not seriously at all, and usually that would be like trying to mix water and oil. However, Max Payne 1 manages to do that impossible task. The story starts off with us, the player, experiencing a father's worst nightmare and it plays it straight up until we get to Roscoe Street Station. It begins to ease us into the dark comedy with Max's ridiculous metaphors that you'd see in film noir parody, and then we get the goofy dialogue between the goons which also borders on parody - the part where Max starts up the maintenance train to smash through the tunnel barricade, and he says "so much for being subtle" after breaking through, like did he expect to quietly smash through xD. Sam Lake knows that the entire story is ridiculous but he has fun with it whilst reminding the player why we continue with Max's warpath - "nothing is a cliche when it's happening to you".

    • @mikedawson7695
      @mikedawson7695 Год назад +16

      Hey, you probably have,but if you haven't,try Control. Very different,but very very good as well

    • @charlesballiet7074
      @charlesballiet7074 Год назад +14

      very well worded and summarized

    • @habadasheryjones
      @habadasheryjones Год назад +28

      Sam Lake and Remedy are treasures. My favorite devs by far. I don't think there are any games I'm more hyped for than Alan Wake 2 and Control 2 right now.

    • @dylhas1
      @dylhas1 Год назад +6

      @@habadasheryjones mine too. They did great with the Crossfire campaign

    • @dopey473
      @dopey473 Год назад +8

      Levity my friend, it's a powerful tool when wielded by a good author.

  • @scottbuck1572
    @scottbuck1572 Год назад +116

    Dear god Josh; the coding alone for the cigarette to be able to do that would MELT a PS2

    • @josedorsaith5261
      @josedorsaith5261 7 месяцев назад +7

      Bet the same was said about the melting/disintegrating ice cubes in MGS2

    • @seangambone8534
      @seangambone8534 4 месяца назад +1

      If only they'd done something like that in Max Payne 3 then, or waited for PS4 to try something like that instead whatever tf they had.

    • @NeonValleys
      @NeonValleys 2 месяца назад +5

      It's just a stupid suggestion in general. Coding that would be a waste of time, it would be an insane amount of work for an effect that would decrease performance significantly not to mention immersion breaking AF, cigs cant start fires like that irl even if utried

    • @Zeverinsen
      @Zeverinsen 2 дня назад

      ​@@NeonValleys It felt more like a creative suggestion that was nudging at the notion that the game could've used the environment better, which it could've.
      Didn't feel like it was made as a concrete "You need this to make it better"-suggestion, just an illustration of the thought process.

  • @katanalevygames
    @katanalevygames Год назад +343

    I have to totally disagree with you on all of the little interaction points you made. Sure some of your suggestions might have been fun, but extremely hard for them to implement and wouldn't have made it in at all. I think we are lucky they put all these fun simple interactions in, even if there is no gameplay purpose. I miss the era of games that did stuff like this.

    • @acehood9953
      @acehood9953 Год назад +3

      It just adds to the overall presentation and peaked in rdr2 imo.

    • @ArvelDreth
      @ArvelDreth Год назад +20

      I think the one with the drums attracting enemies so you could kill them with pyrotechnics could have been pulled off, but yeah basically every other suggestion would have been impossible at the time.

    • @The_ElegyOfSins
      @The_ElegyOfSins Год назад +41

      I wanted to comment the same. Considering the time of release, and the state of video games back then, those interactions with no use are exactly what made them special and stick out. The fact you could redirect resources to useless things just to increase the *feeling* of the game was genius. But it's hard to understand from today's perspective. I genuinely love interactibles without gameplay use, because they're cute gimmicks that put a smile on my face, and enhance the gameplay experience so much, when not overused.

    • @bboollll
      @bboollll Год назад +11

      sinks, showers, toilets gotta check if they work and when they do its a oddly satisfying feeling one gets. does bugger all but still.

    • @MagnaKay
      @MagnaKay Год назад +5

      Yeah, the point at the time was "we can do it". If I remember correctly, Remedy's devs had roots in the demoscene. They even released a demo (think benchmark scene) of MP's engine a few months before release that spoofed the lobby shootout from The Matrix. It was jaw-dropping for a ton of different reasons. The demoscene at large is quite obsessed with optimization and showing off (that's kind of the point), and it's a thing that really percolated through in Max Payne. Devs love to flex and just _show it can be done, for no other purpose_.
      Also, these baby steps from the whole "the world _can be_ interactive" are what caused Josh's question "wouldn't it be nice if (now we can)..." that would be answered in the next decades. A series that is particularly interesting to observe for this is Hitman, from Codename 47 to today's World of Assassination, from clunky "3DFX-era game that explored some new things" to "building complex Rube-Goldberg machines out of the environment and NPCs interacting with it to engineer funny hits is kind of the point, also you have a gun".
      I think Josh's point is still valid though - the fact that these things are there and _do nothing_ can make you feel like you're in a gallery of dev flexes. It's the kind of things that would be interesting to answer in a "good" remake (please don't remake this game though).

  • @armed_but_blind2768
    @armed_but_blind2768 Год назад +471

    The part where the baby is crying and you've gotta follow the red trail stays with me to this day

    • @NayDeevo31
      @NayDeevo31 Год назад +21

      I'm also haunted by that level.

    • @Radient001
      @Radient001 Год назад +11

      I quit the game trying to walk down the damn red blood trail without falling into the abyss. So infuriating.

    • @Namelessstew
      @Namelessstew Год назад +21

      Shit I was a kid when I played it and the beginning terrified me with the baby dying. Then I got to the nightmare sequences and I was so scared I stopped playing until I got older.

    • @drake128
      @drake128 Год назад +11

      Turned sound off . Only way I could do it

    • @Holy_Wraith
      @Holy_Wraith Год назад +4

      If I'm correct, there was a part you can drop down safely on an part to finish quicker without dying.

  • @ijnkako5326
    @ijnkako5326 Год назад +48

    The stick to the wall glitch is related to launching it on modern harware, it definitely wasn't an issue back in 2001

  • @dkstudios4805
    @dkstudios4805 Год назад +234

    The constant focus on making interactables have a purpose i genuinely have to disagree on- having a purpose is cool and by no means bad but having them just be a pleasant surprise to the player is just as good because there was no reason to add the detail. It just adds to the experience.

    • @ArteAlen
      @ArteAlen 9 месяцев назад +27

      also some ideas that josh have couldnt be made even in those times...

  • @1.618_Murphy
    @1.618_Murphy Год назад +401

    It was not just good, it was one of the best things ever happened to gaming industry! The series deserves to be remastered!

    • @Absolynth
      @Absolynth Год назад +58

      The first game is being remade from the ground up in the new Control engine as we speak, developed by Remedy and published by Rockstar :)

    • @JeffreyOnly
      @JeffreyOnly Год назад +42

      @@Absolynth Correction, both 1 & 2 are remade into one game at the same time

    • @Absolynth
      @Absolynth Год назад +1

      @@JeffreyOnly woah. Hope it comes to PS4!

    • @Clumpfy
      @Clumpfy Год назад +4

      @@Absolynth That is freaking awesome! I did not know that. Part 1 was for my 16 year old mind "the best Action game ever" back when it released. And to be fair, I think it held up pretty nicely when I replayed it a couple of years ago. It was only shadowed by the far superior second gameand sadly the series was fucked up by Rockstar in part three. I dislike MP 3 with a passion. I tried to play through it three times and never finished it. So sad, but for me part three is an ugly odd one out. It doesn't fit into the series. And my goooooood the unskippable Cutscenes are atrocius - Remedy should get the chance to make a new part three for Max Payne and end it gloriously in New York, in the winter, with a dark and gritty story and Max dies in the end.

    • @awakeandwatching953
      @awakeandwatching953 Год назад +4

      @@Clumpfy i disagree, 3 has the best combat but the worst story.. i also disagree with this review in terms of game play, mp 1s grounded and realistic combat (bullet time aside) was far superior to devil may cry which felt far more arcade

  • @oversellingpartsunknown698
    @oversellingpartsunknown698 Год назад +590

    Max's drug induced nightmare had me shook as a child. Running along that blood trial with his daughter crying was stuck in my head for weeks.

    • @UM96lol
      @UM96lol Год назад +22

      I'd exit the room and let my older cousins play the section. Don't let kids this game.

    • @MidwestGuru91
      @MidwestGuru91 Год назад +19

      I just remember getting annoyed at them because they were stupidly hard.

    • @Johnnywayne5302
      @Johnnywayne5302 Год назад +3

      It used to scare the hell outta me as a kid but I love playing them sections now it makes the game more than just a shooter my opinion

    • @fonesrphunny7242
      @fonesrphunny7242 Год назад +2

      ​@@MidwestGuru91 There are basically no enemies and all the jumps are easy to make. There is nothing *difficult* about these sections, unless you have no practice with such games.
      Finding the right path isn't difficult, just *time consuming*, but IIRC you just had to follow the crying child most of the time.

    • @freddyrock
      @freddyrock Год назад +4

      Yes, very powerful stuff. I remember the feeling..

  • @fb1767
    @fb1767 Год назад +330

    This game is still an absolute gem.

    • @tommcewan7936
      @tommcewan7936 Год назад +8

      First of its kind, and honestly nobody's done it better since.

    • @fb1767
      @fb1767 Год назад +7

      @@tommcewan7936 I think Max Payne 2 was even better. Max Payne 3? Good game but it can't touch 1 and 2 in my opinion, these were another kind of animals.
      And Quantum Break? A missed opportunity for a great game derailed to shallow gameplay and a boring TV show thingy.

    • @tommcewan7936
      @tommcewan7936 Год назад +2

      @@fb1767 I didn't like MP2 all that much, honestly, not least because it completely retconned one of my favourite characters from the first game.

    • @SuperHns
      @SuperHns Год назад +2

      @@fb1767 Control is also great imo.
      But yeah Max Payne 2 is better in terms of shooting and physics.

  • @darkoriano
    @darkoriano 9 месяцев назад +15

    jesus christ this was an AWFUL exposition on everything that made the game great back in 2001, I would be ashamed if I felt even the slightest proud about releasing this video...

  • @KevinoftheCosmos
    @KevinoftheCosmos Год назад +162

    I still occasionally narrate certain situations in my head like I'm existing in the hard-boiled noir of Max Payne. Like when I have a hanghover I might say something like "I wanted to dig inside my skull and scrape out the pain." or "I had a bomb ticking in my head. No amount of painkillers would disable it."
    Thank you for giving this game exposure in this modern era. It certainly deserves it.

    • @ElliFong
      @ElliFong Год назад +7

      It is surely the shakespeare of modern time

    • @PornTrouT
      @PornTrouT Год назад +7

      This started for me during Max Payne era and has recently been amplified by Disco Elysium.

    • @willm5032
      @willm5032 Год назад +4

      I do the same, glad its not just me tbh haha

    • @dougr8646
      @dougr8646 Год назад

      No you don't shut up

    • @kevincollins8620
      @kevincollins8620 Год назад +1

      I do too. Max Payne 3 does them well during multi-player. Game was annoying but hearing max kept me going fr.

  • @Draugo
    @Draugo Год назад +151

    The hard thing about set dressing in media is that half the critics are annoyed if every little thing is used for some function and half are annoyed if not.

    • @shanetaylor761
      @shanetaylor761 Год назад +7

      I'm pretty sure the lions share of annoyance is for games without the detail. As long as you don't tie details like that directly into the stories progress. I remember playing luigis mansion when I was younger and I was stuck in this one room forever. It turned out you had to suck this poster off the wall with your vacuum to show a switch. It's clever and I'll admit certain games like dark souls make that a hallmark mechanic but you can't just do stuff like that once randomly. Especially if it's the only way for you to continue forward. That's one of the few excepting though. Normally details in games are always for the better. It's it just me or were his ideas for how to tie in interactivity really silly. Make soda spill out the machine so that people slip deathloop style. Or close the briefcase so that the bad guys chasing(key word lol) you stop and open it leaving you with the element of surprise. I love this guys reviews but his examples are crazy. I thought he was gonna say be able to pick up the drug brief case and destroy it somehow or use the soda machine enough and painkillers randomly come out.

    • @ExeErdna
      @ExeErdna Год назад +3

      @@shanetaylor761 I honestly blame it being a 22 year old game NOW a days a lot of the environment would be interactable. It'll really look like the Tea house shootout from Hardboiled where everything can get shredded.

    • @shanetaylor761
      @shanetaylor761 Год назад +4

      @ExeErdna you know what's ironic. I specifically remember max payne being the first game I ever played where you saw bullet marks on the wall wherever you shot. I'm a way golden eye was like that but in max payne I remember trying to spell my name in the mirror with bullets. For the graphics having that ability felt like the coolest thing.

    • @ExeErdna
      @ExeErdna Год назад +1

      @@shanetaylor761 You try to write "fuck" on the wall and reload to save your bullets

    • @ExceedProduction
      @ExceedProduction Год назад +5

      Yeah. If you introduce more environmental traps someone will complain about them being useless because simply shooting is more efficient or smth like that lmao

  • @CinnamonToastKing
    @CinnamonToastKing Год назад +257

    That nightmare level was pure agony and pain.....I will never forget it. The platforming the constant baby cries......my god!

    • @EQOAnostalgia
      @EQOAnostalgia Год назад +22

      "aaaaaaaaaaeeeeeeeeeeeEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"

    • @coomr419
      @coomr419 Год назад +10

      Maximum Payne

    • @athf226
      @athf226 Год назад +7

      I think we rented Max Payne from Hollywood Video or Blockbuster or something and I never beat it because I kept falling off of the freaking blood lines when platforming. It actually tainted my image of the game because I liked it up until that point, but it's all I can think of when I think of the game and it sort of soured my image lol.

    • @MercenaryBlackWaterz
      @MercenaryBlackWaterz Год назад +3

      After the "nightmare" level you get rewarded with the best level in the game "Take me to Cold Steel" and the awesome Colt Commando.

    • @nightnday6675
      @nightnday6675 Год назад +2

      Its because movement was atrocious. Super sensitive.

  • @greglongmore6503
    @greglongmore6503 Год назад +12

    On your comments regarding set building around 25:00 I was a gamer for at least 10 years when this came out and we collectively didn't care about all that, this was the beginning of PC Power with console aesthetics/gameplay (along with Hitman). Just the execution was huge; all what you're talking about came later when we started to get spoiled.

  • @JHamList
    @JHamList Год назад +111

    it was incredible, at the time that it came out there was nothing like it at all, the dark grittiness of it really helped set the mood too

    • @NohabloEng
      @NohabloEng Год назад +2

      For me it was the narration too

    • @KasumiRINA
      @KasumiRINA Год назад +2

      Also the gameplay? In the early 2000s every third person game was either a GTA clone or Tomb Raider wannabe, there were no third person shooters that had you just... shoot stuff... and did it well. All tried to bring either cars, or platforming or puzzles or minigames into them. And had crap combat with autoaim and no dodges.

    • @varvarvarvarvarvar
      @varvarvarvarvarvar Год назад +2

      It did look dark and gritty alright, but Max's narration is such a large presence and is so relaxed and stoic that the whole game just ends up feeling cozy. No matter what happens, we'll handle it. That's why I didn't care for the third game although it probably has better gunplay.

    • @maskedbadass6802
      @maskedbadass6802 Год назад

      @@KasumiRINA Yeah, I remember GTA having some sort of lock on system but it was very janky and so Max Payne giving you the freedom to aim at any angle with slow-mo felt so much smoother. Even to this day when I would play games like GTA5 I feel like I am cheating using instant lock-on, not the worst but certainly not as satisfying as manually lining up headshots in slow mo.

  • @fridayhawks-spangenberg8979
    @fridayhawks-spangenberg8979 Год назад +298

    The feeling I got from Max shooting the monitor wasn't that he was trying to destroy data, but rather that he didn't care about collecting any evidence and was venting his frustration and anger by shooting Horn's property.

    • @Akhtar93
      @Akhtar93 Год назад +36

      Thats exactly what he even said

    • @stuflames4769
      @stuflames4769 10 месяцев назад +5

      He simply didn't need to or want to look at it.
      *Bang*

    • @kaiserjoe2316
      @kaiserjoe2316 8 месяцев назад

      Laughed at the "thank you" for taking out the elevator speakers.

    • @fendelphi
      @fendelphi 2 месяца назад

      Maybe the monitor was an Apple product(could be from the looks of it), so the computer and monitor would be combined. And if Horne is trying to keep things hidden, that might be the only computer the data is on, rather than on a server network.
      In that case, shooting the monitor would, potentially, also destroy the data on it.

  • @AthosJosue
    @AthosJosue Год назад +127

    "Nothing is a cliche when is happening to you" What a quote 🤯

  • @drewclarke8611
    @drewclarke8611 Год назад +100

    Besides the nightmare scene and the crying baby, the line that stuck with me all these years occurs when Max loses all his equipment and is being tortured. Freeing himself, he growls:
    “All I had was Niagara’s bat, sticky with my own blood.”
    Holy crap, what a great noir line and perfect delivery!

    • @jamieroach5755
      @jamieroach5755 9 месяцев назад

      i was nine years old watching that scene and then my mum walked in , werent allowed to play it after that

  • @neuro.weaver
    @neuro.weaver Год назад +220

    Max Payne was PHENOMENAL!!!! After all these years, I still have goosebumps when I hear the theme music!
    The noir atmosphere, the cool monologues, the amazing story and, above all, the cutting edge gameplay that introduced Bullet-time for the first time.

    • @tyrongkojy
      @tyrongkojy Год назад +3

      To video games for the first time, but damn right!

    • @Poldovico
      @Poldovico Год назад +9

      ​@blueyellow7749 Your comment's no different. Just script 25 instead of 31.
      Or maybe it's all crap, huh?

  • @npiper
    @npiper Год назад +561

    Since Josh is the KING of forgetting historical context I want you to do a thing.
    EVERY TIME he utters the words "Wouldn't It Be" I want you to remember the minimum system requirements
    Processor: 450MHz AMD / Intel Processor [single core because multi core didn't exist yet]
    Memory: 96 MB RAM (128 MB RAM or greater recommended)
    Graphics: 16MB Direct3D Compatible Graphics Card
    DirectX Version: DirectX 8.0
    Hard Drive: 830 MB Hard Drive Space for full install, 530 MB for minimum install
    Sound Card: DirectSound compatible sound card
    and understand THAT is why it wasn't.
    P.S. as a graphics design student at the time this was made I can guarantee that filter on the photos probably took like 3 minutes to render each picture, old computers were SLOOOOOOOOOW.

    • @chriskeepit100
      @chriskeepit100 Год назад

      😮

    • @tehSunBro
      @tehSunBro Год назад +23

      Historical context means literally nothing when the premise of the show is "is it still good today"

    • @jent14
      @jent14 Год назад +80

      ​@@tehSunBrobut it would've been nice to include it in an hour and a half long video, maybe

    • @tehSunBro
      @tehSunBro Год назад +6

      @@jent14 It's literally the opposite of the premise of the show.
      Historical context means nothing when asking how the game is today.

    • @bahji
      @bahji Год назад +59

      @@tehSunBrowrong

  • @themidnightisQ
    @themidnightisQ Год назад +181

    Not sure of the specific name of the genre, but Max Payne's noir-like monologues have got to be my favorite part of this series, even beyond the bullet-time ability in my opinion.

    • @jon4715
      @jon4715 Год назад +28

      Pulp/noir, you're spot on

    • @themidnightisQ
      @themidnightisQ Год назад +6

      @@jon4715 thanks!

    • @LarryHazard
      @LarryHazard Год назад +31

      it's a blend of pulp noir stories and hong kong action cinema with very 90s occult thriller tropes and post-modern self awareness and irony

    • @RyugaHidekiOrRyuzaki
      @RyugaHidekiOrRyuzaki Год назад +1

      The monologues remind me of Thief

    • @Uradamus
      @Uradamus Год назад +6

      IMO, Max Payne falls into the hardboiled genre. Which is similar to, but distinct from, noirs in as far as they usually focus on a protagonist who will usually be some sort of law man who had to take thing into their own hands to do what they think is right/just when the system has failed them. Noir is more cynical and dark, where everyone tends to be in the wrong in the long run, think something like Breaking Bad.
      Pulp isn't really a specific genre. It's a broader grouping of genres that tended to be published in the same format back in the early 20th century - which was cheap paperbacks printed on the lowest grade "pulp" paper stock to cut on costs. The works that were put into such media were often considered trashy/salacious and targeted the more baser desires of the common man/woman. The genres employed were often crime stories, westerns, sci-fi/fantasy, and the more scandalous romance works. They often featured a lot of cliches, violence and eroticism.
      Many were written fast and followed well established formulas and were treated more as a commodity than a work of art. But a lot of folks still found a lot of fun and charm in such works. Nostalgia and romanticism for those old cheap books lead to several renaissance periods where writers/directors/producers would try to recapture and elevate the classic pulp tropes into something fresh for a new era.

  • @atp2727
    @atp2727 Год назад +398

    I played this in 2012, 11 years after release and I was blown away. Could only imagine what it must have been like in 2001.

    • @parallaxe5394
      @parallaxe5394 Год назад +39

      Hello. It was a revelation. "The station was drenched in gloom Alex was a ghost, nowhere to be seen." I can still hear it in my head.

    • @bustatron
      @bustatron Год назад +23

      It was unbelievable at the time. I got it at release and still can feel the sense of wonder I had seeing the tech, the story, even the music. This game was/is fantastic.

    • @HenryTownsmyth
      @HenryTownsmyth Год назад +13

      It was an unbelievable game. Didn't think a game like this could exist. The dialogue the gameplay, all superb.
      My friend's father had passed away and I have him this game, he loved it so much and it helped him tackle the pain.

    • @stolensentience
      @stolensentience Год назад +7

      @@HenryTownsmythmax pain

    • @UlyssesCrab
      @UlyssesCrab Год назад +4

      Slow.
      It took a loooong time to load (as all games did back then) but it was still amazing

  • @harrymasononvacation
    @harrymasononvacation Год назад +246

    I've liked pretty much every video i've watched of yours, but I do have quite a bit of criticism here. It looks like you're running the game with the framerate uncapped, which completely breaks the shootdodge mechanic. A lot of sections you seemed to have a lot of trouble with stemmed from your shootdodge not working properly. Also, the game has adaptive difficulty. If you reload the game without letting the death animation play out each time, the game actively gets much harder. At its hardest, Max's health is less than half of its maximum, and enemies have deadly precision. Loading via quick load can easily lead to the game feeling much more difficult than it should be. Definitely not a perfect solution to difficulty, but I feel like that might explain a lot of the 1 hit deaths. As for the environmental interactivity, I really don't think you're considering the budget and time constraints this game had, and playing the game gimped definitely added to your feeling that the gameplay was missing something that you looked for in interactivity. I know it might be a bit much to ask, but I'd like to see a second playthrough with these things in mind. I definitely disagree with the notion that Max Payne has mediocre gameplay, as ive finished it myself 20+ times (and while some are to experience the story, a lot of the playthroughs are just because the game is so damn fun), and I really think taking those things into consideration would really enhance your experience.

    • @drewrobinson5562
      @drewrobinson5562 Год назад +12

      Oh ya. I don't remember if it was this game or another with similar mechanics. But it Showed up on a list of "games players accidently made more difficult" because quick loading made the game think you've had zero deaths. (Course considering the lack of actual check point... I can see how he's got that loop when you are playing the game for work and don't wanna waste extra time each death)

    • @nullvoid7188
      @nullvoid7188 Год назад

      ​@@drewrobinson5562now I'm imagining if they implemented this into BG3 or non casual fire emblem to keep you from save scuming.

    • @Sotanaht01
      @Sotanaht01 Год назад +7

      Never knew about the quickload thing, but I never thought the game was THAT difficult either. Not that I didn't die a lot, just that with maybe a couple exceptions later on it never really felt excessive.
      But anyway mechanically I think Max Payne 1 and 2 are great. For third person shooters with realistic gun options, I can't really ask for much more.

    • @colbybradbury870
      @colbybradbury870 11 месяцев назад +4

      The thing that stood out to me and maybe im blind, just some constructive criticism here. He never used the normal roll at all in combat. Its 50% his fault for not trying and 50% the games fault for never teaching it. In combat it gives you, infinite free i-frames if people are shooting at you, and it completely auto dodges the one hit kill shotguns if you use it. I wish more people knew this because I feel the game was balanced around it and thats why some people find it so cheap because they don't learn to use it.

    • @herczegmarton9972
      @herczegmarton9972 11 месяцев назад +5

      This dude couldn' set up an old game to save his life. It's really awkward to watch him play the game with 10 times the fps it was designed for and getting confused things don't really work well. The fact he didn't bother to install the widescreen fix so the whole image is scretched is just icing on the cake.

  • @Indiana_Minotaur
    @Indiana_Minotaur Год назад +131

    This was my first ever game that made me fell in love with narratively driven games. And it still holds up to this day.

    • @Indiana_Minotaur
      @Indiana_Minotaur Год назад +5

      And yeah sure somethings don't hold up because oof yeah. But the story is still really really good for it's time and can still be enjoyable to this day.

    • @LVD3NS
      @LVD3NS Год назад

      @@Indiana_Minotaur >the story is still really really good for its time
      what, you think that good storytelling in videogames is a thing that was invented in the 2010s?

    • @Indiana_Minotaur
      @Indiana_Minotaur Год назад +5

      @@LVD3NS you be very surprised what people regard as "Good storytelling" in games nowadays

  • @thegeist79
    @thegeist79 Год назад +302

    The vibe of this game is unsurpassed

    • @s3dghost
      @s3dghost Год назад +5

      Some John woo shii...

    • @vandamned-qr7xb
      @vandamned-qr7xb Год назад +4

      And the modding community, oh lord!

    • @TheTGOAC
      @TheTGOAC Год назад +1

      ​@@s3dghostwas that a thugnificent reference? If so I see it and appreciate it

    • @kirillholt2329
      @kirillholt2329 Год назад +1

      it's a psychological horror thriller [john woo's director's cut]

    • @jabber9594
      @jabber9594 Год назад +1

      Would have to disagree, Max Payne 2 surpassed it ;)

  • @moonstergamer4
    @moonstergamer4 Год назад +112

    I just love hearing Max's dialogue, his voice actor did so well and I love the music and atmosphere. Replayed Max payne 3 several times and might have to play it again here soon lol

    • @susanna8612
      @susanna8612 Год назад +1

      Have u played Max Pay 2?

    • @LarixusSnydes
      @LarixusSnydes Год назад +4

      I also liked that due to budget constraints they did not hire a professional actor for Payne's likeness. When someone does not look like a super model, it's easier to form an emotional bond to a character.

  • @HansensUniverseT-A
    @HansensUniverseT-A Год назад +182

    It's a freaking masterpiece, it has such a unique atmosphere to it, i played it through probably at least 6 or 7 times.

    • @maskedbadass6802
      @maskedbadass6802 Год назад +2

      For sure dude, every time I look up videos like this it makes me want to play through it again like, "fuuuck how am I ever gonna get through my backlog of games at this rate, but it's sooo good and it's been sooo long since I've played it!" lol.

    • @TheTuttle99
      @TheTuttle99 Год назад +2

      @@maskedbadass6802 it's a good drop in drop out game...i think im gonna..................................... "pull the trigger"

    • @Mazaroth
      @Mazaroth Год назад +2

      I can't even remember how many times i've played through MP1&2 over the years, wouldn't be 2 digit number that's for sure, MP1&2 are just fucking amazing and that's an understatement, 3 is good but not as great.

    • @TheVanillatech
      @TheVanillatech Год назад

      I played through it originally on a VooDoo 3 equipped Pentium 2 450. Every time I upgraded my rig, for years after that, I'd always run through Max Payne 1 + 2 at a higher resolution, higher refresh rate, higher detail levels - and enjoyed the games all over again but even more.

  • @SiCSpiT1
    @SiCSpiT1 Год назад +89

    The vast majority of the gameplay critiques in the vid can be solved by just capping the framerate to 60fps, including some of the durpy checkpoint glitches. I just replayed Max Payne a couple of weeks ago at 200+ fps and it was soul crushingly annoying. After completing it I read a few recent forum posts to gauge player retrospectives, it was still largely postive. I decided to retry it but this time capped the framerate to 60fps on the standard difficultly and dicovered the fun I was hoping to find during my last playthrough. I'd enjoyed myself so much after beating it I did a second run on hard boiled, the game was challenging but mostly fair, unlike my first playthrough where the game was very challenging and unfair, on normal difficulty mind you.
    Max Payne is still a masterpiece, albeit a flawed one. Even today most games can fall short to it.

    • @impossibur
      @impossibur Год назад +2

      This ☝️🙂

    • @BigFatCone
      @BigFatCone Год назад +3

      That was my first thought; lock the damn framerate.

    • @homerhat420
      @homerhat420 Год назад +1

      I did 120, fall damage was obviously amplified.

    • @KasumiRINA
      @KasumiRINA Год назад +1

      It's also MUCH better with mods. Original balance was way off, I remember never finishing Max Payne originally, until I got the Ultimate mod that stopped wasting bullet time bar on every dodge (it still ran off on manual toggle), and also added more weapons and you could dual-wield almost everything and some Matrix-like kung fu moves... There was also Max Neo mod that was popular but kinda broke the atmosphere and wasn't as good.

    • @zero_wing_
      @zero_wing_ 9 дней назад

      @@KasumiRINAsounds like you need to git good

  • @grud8495
    @grud8495 Год назад +88

    Max Payne is a pillar in gaming history. This game proved that gaming was a great medium to tell a great story. It blended gaming with comic books and movies.

    • @LutraLovegood
      @LutraLovegood Год назад +4

      Blood Omen, Soul Reaver, Koudelka, Final Fantasy IX, Xenogears, Metal Gear Solid... I'm only scratching the surface of games that did it before Max Payne.

    • @kennta340
      @kennta340 Год назад +2

      @@LutraLovegood Max payne is still a pillar of gaming history, telling a good story, have good gameplay and got the players stuck to the screens. Yes some of those games you talking about might have done it before, dont take away that Max payne also did it tho....

    • @nahnotreally2337
      @nahnotreally2337 Год назад

      @@LutraLovegoodbro said blood omen AND soul reaver
      Feels like padding the list lmao

    • @thechugg4372
      @thechugg4372 4 месяца назад +1

      ​@@LutraLovegooddifference here is that max Payne has great pacing, xenogears was NOT well known to the public back then so that doesn't count, but see metal gear for example, it had way too long and cheap cutscenes with poor pacing, along with a lot of anime bullshit western audiences don't really like.
      Max Payne at the time was really a landmark title for western audiences the same as The Last of Us did a decade later.

    • @LutraLovegood
      @LutraLovegood 4 месяца назад

      Max Payne helped, but we're talking about a - at the time - very much growing market. Wing Commander III was a blockbuster, with big names like Mark Hamill and John Rhys-Davies, and sold very well. It sold over 700 000 copies. By today's standards that would be a flop for a AAA game.
      Blood Omen and Soul Reaver had different developers and writers, Soul Reaver wasn't even a Legacy of Kain game originally.
      Final Fantasy VII and X both sold better than Max Payne in NA within their first year alone, how is that for the western audience distaste for "anime bullshit"?

  • @J03130
    @J03130 Год назад +140

    "i was in a video game. funny as hell it was the most horrible thing i could think of" always loved that line.

    • @tonywalker4207
      @tonywalker4207 10 месяцев назад +4

      "Joe lapeno,yeah spooky." 😂

    • @KarazolaX
      @KarazolaX 6 месяцев назад +2

      It's funny in how it breaks the fourth wall, but if you think about it from the perspective of Max... he is literally ascending to a higher level of understanding. He is able to comprehend the meaning of his reality and that there's a higher level of existence beyond his own. And just like that, he descends back to his normal reality. There's two more games after this one, too. I know this is not meant to be a deep moment in the game, but it has made me think about reality and God quite a bit. If Max interacted with us and acknowledge our reality, does that make us the Gods of his world? If there is a God in our world, what if he holds the same realtionship with us, that we hold with Max?

    • @mjay6245
      @mjay6245 4 месяца назад

      ​@KarazolaX Lay off the drugs bro.

  • @holysecret2
    @holysecret2 Год назад +65

    One of the greatest examples of limitation breeding creativity

  • @tourinhovini7
    @tourinhovini7 Год назад +32

    For me this is one infinitely replayable game. Every now and then when i'm bored i go and replay it. Must have finished it 50 times by now. The gameplay is so simple but every element holding it together, from animations to physics to gun sounds, make it so enjoyable.
    Definitely one of the best games ever made.

  • @rangerghost2474
    @rangerghost2474 Год назад +37

    Max payne’s voice will forever be burnt into my mind it’s so soothing the way he speaks the monotone type voice. It’s perfect to me. Like Sam Fisher, Snake/Big Boss, John 117.

  • @TheBlackDeath3
    @TheBlackDeath3 11 месяцев назад +32

    52:25 | You _can_ use that trap door to kill an enemy. You're even treated to a bespoke cinematic camera angle. You just didn't do it.

    • @myztik5716
      @myztik5716 9 месяцев назад +10

      I wonder how this happens. Does he stream his playthroughs and ask chat to verify? Does he do his own research? Does he not do anything? It seems weird to make so many authoritative statements without research

    • @MrHoxworth
      @MrHoxworth 7 месяцев назад +8

      His gripes sound mostly like he forgets how the game was made, that the game his running is not optimized for newer systems and his serious SKILL ISSUE, also it's a trap door for crying out loud, same with his criticism of the stage, what is he expecting a pyro show to do ? burn the whole place down ?

    • @infernaltourist9601
      @infernaltourist9601 7 месяцев назад

      @@myztik5716 He has to complain about something to make these videos even if it's a really minor detail...

    • @caiocavalcanti1322
      @caiocavalcanti1322 20 дней назад

      ​@@MrHoxworthhis skills really got my attention watching this. 90% he's using a freaking shotgun against 4 guys at once.

  • @MrtnMrnv
    @MrtnMrnv Год назад +58

    I first played Max Payne in 2002 or 2003 when I was 13 years old. I didn't understand English well, so it was just a shooting game for me at that point, and still loved it. Over the next 10 years I'd been replaying MP 1 and 2 every year, at least once. The older I got and the better my English got, the more awesome things I started noticing in it and appreciated it greatly. I could quote literally every line of dialogue and still remember quite a bit of them. May be it's about time I do 10-years-later replay again.

    • @wallaceshawn-zk8iw
      @wallaceshawn-zk8iw Год назад +5

      Same

    • @susanna8612
      @susanna8612 Год назад +1

      U can wait year or two still before replay because they are currently making remake from Max Payne 1 and 2

    • @ignaciogodoy7095
      @ignaciogodoy7095 Год назад

      I play the game in 2001 in Spanish, one of the best games I ever player in mi life.

    • @kennymichaelalanya7134
      @kennymichaelalanya7134 11 месяцев назад

      ​@@susanna8612
      One can only wish they do the remake justice but we live in a soft, sensitive and PC environment.

  • @danielthemangrande
    @danielthemangrande Год назад +44

    This legit brings me back to my childhood, when I was still a toddler watching my father play video games. My dad had legit all the systems up until the ps3. So up like highschool I played a bunch of games all as hand me downs, every time my father got the next system. This game was some of the best moments of that, because I had to translate a bit of it for my dad. Despite my dad being in America for 7 years, I was already in like 2nd year schooling and had a better understanding of English. I wouldn't necessarily play when I was that young, but I observed and tried to explain a question when he asked, and vice versa I used to play games with him until drake's uncharted 2 on the ps3, he got very angry at games. The game was so good, that it gave my original model ps3 a yellow light of doom during the opening train sequence. Thanks for bringing me back, Josh Strife Hayes.

  • @traxcanonch.2421
    @traxcanonch.2421 10 месяцев назад +9

    52:18 That trapdoor is actually used for that enemy you killed at that moment. You just killed him too fast before he had the chance to reach the trapdoor lol

  • @forlorngallery
    @forlorngallery Год назад +122

    I think whoever came up with the Flamingo TV idea was inspired by scenes from Twin Peaks. Specifically the "Red room" or "Black Lodge" where a surreal, unsettling feeling is everywhere. The red curtains depicted in two of the images on the TV are almost identical to scenes from Twin Peaks where the main Protagonist is navigating the space.

    • @penyuwan
      @penyuwan Год назад +20

      It was alwaya Sam Lake, he loves David Lynch especially his creation Twin Peaks.

    • @gavinbarnes4701
      @gavinbarnes4701 Год назад +9

      Yeah that was definitely the red room.

    • @bhijdasasdjhasdbjkdasbjkfasbjk
      @bhijdasasdjhasdbjkdasbjkfasbjk Год назад +4

      the screaming reminds me of Lauras scenes in the red room, plus the backwards stuff ; neat reference to see in max payne

    • @von4297
      @von4297 Год назад +1

      Exactly this. The characters in the red room in Twin Peaks spoke backwards. We needed subtitles to understand it.

    • @Kralysk
      @Kralysk 10 месяцев назад

      Absolutely - the background of the shot showing the flamingo also has the same design as the Black Lodge's floor.

  • @Valkyrie_Thorn
    @Valkyrie_Thorn Год назад +43

    Fun fact, Vladimir Lem was modelled by Marko Saaresto. He would later become the lead singer of Poets of the Fall, who performed Late Goodbye from Max Payne 2.

    • @JohnZ117
      @JohnZ117 Год назад +5

      Love that song.

    • @arciks11
      @arciks11 Год назад +5

      Knowing that explains so much.

    • @mrthaimaster
      @mrthaimaster Год назад +4

      Yepp Friend with Sam Lake they got a Song in Control too that's pretty good.

    • @madmanarrivednow
      @madmanarrivednow Год назад

      Thank you. I was hoping to find this one. Actually that game made me look for the band and they aren't bad at all IMO. In the second. In that game there are two thugs I always mention. One deserved to die thousand deaths, since he spoils the ending of Address Unknown. And one I really didn't want to kill because of his piano rendition of Late goodbye. And then there is the janitor singing it which was just funny.

  • @Matt-wf7ry
    @Matt-wf7ry Год назад +197

    This game was beyond good - it is right up there with the greatest games of all time. Hard to believe that it's been over 20 years since it was released.

    • @johnnyave
      @johnnyave Год назад +4

      its the single greatet story every told in video game format

    • @TheTuttle99
      @TheTuttle99 Год назад +17

      @@johnnyave lol now that's just silly

    • @johnnyave
      @johnnyave Год назад

      @@TheTuttle99 fucking how? tell me a better one

  • @milimunder
    @milimunder Год назад +223

    Quick note on the “pills on the pallets.” I used to work construction, and multiple times, when someone would pull something or get hit by something or even cut, they wouldn’t just pack it in and go to the hospital, but pop a couple of painkillers and keep working. We had one guy specifically leave his pills on pallets when his shift was over, in case anyone needed them. So yeah, it’s actually not as outlandish as you’d think.
    Enjoying the video otherwise, interesting perspective!

    • @laethinfowler2317
      @laethinfowler2317 Год назад +16

      Thats actually a fascinating bit of information, it seems really out of place in the game as he says but maybe thats just to people without that experience lol

    • @cowmath77
      @cowmath77 11 месяцев назад +2

      Max is taking opioid pain killers. Nobody is leaving opioid pain killers laying around a construction site. Tylenol, Motrin, sure, but not Vicodin or morphine..

    • @MrFireBlaze
      @MrFireBlaze 10 месяцев назад +30

      @@cowmath77 guess your crew just doesnt have that real esprit de corps

    • @cowmath77
      @cowmath77 10 месяцев назад

      ​@@MrFireBlaze I know plenty of people who love to bliss out, exactly why nobody leaves that laying around hah.

    • @CodexQuinn
      @CodexQuinn 7 месяцев назад

      ​@@cowmath77 idk man, New York is a WILD place lol. (Kidding)

  • @vovin5975
    @vovin5975 Год назад +35

    The flamingo scene is a very nice reference to the legendary show TWIN PEAKS. With the weird backwards speech and all. I'd recommend giving this absolute classic a watch.

    • @_mickmccarthy
      @_mickmccarthy Год назад +8

      Yep, the red room reference, along with the chat about doppelgangers. Very heavy Twin Peaks references.

    • @chataclysm2112
      @chataclysm2112 Год назад +2

      @@_mickmccarthy it's more fire walk with me than the actual show to be fair.

    • @_mickmccarthy
      @_mickmccarthy Год назад

      @@chataclysm2112 For me it made me think of the last episode of season 2. I actually had to go back and check if the red room actually featured in FWWM (it's been quite a while since I last watched it!)

    • @zeugenberg
      @zeugenberg Год назад +1

      Came here for that

  • @OuhPii
    @OuhPii Год назад +104

    One of those games where I can't force myself to be objective. Too many memories, too much nostalgia and an unstoppable yearning for another experience like this.

    • @kevincollins8620
      @kevincollins8620 Год назад +2

      Max Payne 3 is easily my fave in the series. I love em all though.

    • @aleksiheija8170
      @aleksiheija8170 Год назад +7

      ​@@kevincollins86203 had the best gameplay but 1 had the best story and atmosphere in my opinion

    • @deadjuice1880
      @deadjuice1880 Год назад +12

      ​​@@aleksiheija8170 110% Agree.
      I don't even argue with people, like Penny Arcade at the time, who said the dialogue was campy and corny.
      It is, and it's the best thing ever. It helps that the game is self aware and genuinely loves its noir influance, makes it easier to swallow.
      MP3's writing on the other hand lost me. I hated it. I'm pretty sure it was written by the GTA writers, and it shows.

    • @mrconroy4672
      @mrconroy4672 Год назад +3

      @@aleksiheija8170 I do think both max payne 1 and 2 deserve their remakes because both are stuck between a excellent story with a decent game/s. Also both stories need to be reworked a bit more and given better context especially by two.

    • @aleksiheija8170
      @aleksiheija8170 Год назад +2

      @@mrconroy4672 Agreed

  • @Mega4est
    @Mega4est Год назад +176

    Referring to the pyros at 53:50, they actually have gameplay significance. As you open up a passage forward, the enemies come running in, and by activating the pyros you can set them on fire 🙂
    Also, the trap door at 52:20 has a purpose of staging a cinematic shot with a killed enemy flying through it, but this happens only if you use weapons that have knockback, such as shotgun, desert eagle, etc.

    • @jtdenton1483
      @jtdenton1483 Год назад +19

      Guy is bad at game so game is bad. This is why gaming sucks nowadays because gen z snowflake needs their hands held with a big prompt in the middle of the screen.

    • @doctorrobert1339
      @doctorrobert1339 Год назад

      @@jtdenton1483 What are you talking about lmfao this guy is much older than Gen Z and it's clear he sucks at the game

    • @LadyNightscale
      @LadyNightscale Год назад +36

      @@jtdenton1483 this HAS to be a troll post; aint no way you think Josh Strife Hayes, who'se in his 30s and married with a full career, is "gen Z."

    • @m4ster_gun
      @m4ster_gun Год назад +3

      the trap door is a key element for speedrunning that level, max payne 1 and 2 have so many unseen details added for complimenting speedrunners no other game has that many mechanics purely intended for speedrunners

    • @Cortanakya
      @Cortanakya Год назад +5

      ​@@m4ster_gunI guarantee that nothing was added to this game for speedrunning. You know why I say that? Because there's literally no evidence that the developers were even aware of speedrunning as a hobby.

  • @stevenvaughn52
    @stevenvaughn52 9 месяцев назад +19

    Somebody didn't cap the frame rate to 60 and as a result dives directly into the floor every single time instead of through the air

  • @BelartWright
    @BelartWright Год назад +6

    I just finished playing the game a few days back. While I agree with many of the criticisms because I shared similar frustrations during my two playthroughs, many of your complaints are legit due to bad play/lack of observation like the sideways jump you mentioned. Instead there's an obvious block to the side that lets you climb across. And when you mention bullet time you only refer to and show off the shootdodge mechanic and not the non-shootdodge slowdown mechanic which is accessed via a different button and leaves you less vulnerable. Also, no need to kill the poor junkies. Max narrates that they could snap, but they've only ever attacked me when I accidentally shot at them. And as for the trap door, it's there for you to shoot the passing enemy into to get a neat slow-mo kill cam sequence.
    Other than that, cracking review. I think the main thing the game needs to chill on is the adaptive difficulty. On fugitive alone you get 3 difficulties depending on how good you perform which drastically alter how fun/frustrating the game will be.
    Fugitive - Adaptive Difficulty Settings:
    Easy:
    Enemies have 25% health.
    Ammo pickups give 200% ammo.
    Player has 200 health.
    Kills reward 130% bullet time.
    *
    Medium:
    Enemies have 80% health.
    Ammo pickups give 100% ammo.
    Player has 100 health.
    Kills reward 100% bullet time.
    *
    Hard:
    Enemies have 120% health.
    Player has 40 health.
    Kills reward 70% bullet time.

  • @Beechcliffe
    @Beechcliffe Год назад +32

    The experience of playing this when it released was fundamental. Deus Ex and Half Life 2 are the only comparable games that transfixed me in the same way. One of the very best.

  • @Majuular
    @Majuular Год назад +5

    I'm not sure if you've covered it (I'm about halfway through), but since you mentioned constantly quickloading, it's worth mentioning: Max Payne gets EXTREMELY difficult if you rely exclusively on quicksaving & quickloading. The game's difficulty adapts to how long you've survived (I.E. gets harder if it detects that you haven't died in a long time). If you reload the old fashioned way from a game over, that difficulty influence resets. If you only quickload, the game has no idea that you're dying, so it just assumes you're a demigod and makes things insanely difficult. Just something worth mentioning for anyone interested in playing the game!

    • @AuspexAO
      @AuspexAO Год назад +2

      Hey! Love your channel, man. And you're right. It's the save-scummer's nightmare. The Resident Evil 2 remake does the same thing, it becomes a really bad time if you are too obsessed with saving a few herbs. I always hated adaptive difficulty. I like to perfect my runs and it keeps bullying me into not being a crybaby.

    • @Majuular
      @Majuular Год назад +2

      @@AuspexAO Cheers! I recall the same thing in Resident Evil 4. It's bothersome to constantly be aware that playing optimally is actually sub-optimal... kinda, sorta. Difficulty negotiations should start & end at a difficulty selection screen!

  • @Silvanfan
    @Silvanfan Год назад +22

    Come now Josh, the painkillers found on top of a stack of palettes is too much of a video-game mechanic and unrealistic, but you want to be able to SHOOT A CIGARETTE to set a gangster on fire?
    Bro... come on.

  • @JaitsuStudios
    @JaitsuStudios Год назад +65

    Just want to point out that Woden isn't just "close to Odin", its literally one of the various names Odin has had in history. It's also what we get "Wednesday" from, originally it was "Wodens Day".

    • @franzrott4904
      @franzrott4904 Год назад +8

      I think Woden comes from the old germanic name of Odin, being Wodan

    • @chaosgyro
      @chaosgyro Год назад +3

      The Norse gods gave us most of our days of the week. Tyr's Day, Wodan's Day, Thor's Day, and Frey's Day.

    • @franzrott4904
      @franzrott4904 Год назад +3

      @@chaosgyro Yeah but also weirdly the roman Titan Saturn, which is kind of an outlier

  • @WigglesMcFluff
    @WigglesMcFluff Год назад +40

    The scene with the guy coming out of the bathroom and Max shooting him at 39:45 is a homage to Pulp Fiction, where John Travolta's character is killed in this same way. They even placed the uzi on the counter just like in the film. Right when you were talking about John Woo homages and showed Travolta being in Face Off :)

    • @IMN602
      @IMN602 10 месяцев назад

      It was his heroin addiction that resulted in his death. Opiates cause constipation so that's why he's in the bathroom for long periods of time.

    • @adamcichon6957
      @adamcichon6957 10 месяцев назад +1

      Both in the movie and in the game, these ware Ingrams M10s, maded by Military Armament Corporation, not an UZIs. So, the reference is accurate in that regard.

  • @Gardenlessbirb
    @Gardenlessbirb Год назад +16

    First, Callum was right about the mic.
    You make a great point about the gameplay but that’s really only something we can notice from a modern perspective. I’m shocked at how much I remember of that game from 21 years ago and it’s because I played through it probably 5-10 times. All of the little details that you highlighted were really unique to this game at the time. The random interactivity of the environment was a huge step forward. The particle effects of the bullets hitting walls, the physical weight of max’s body, the physical bullets tracing through the air. All of that gave such a grounded feel to the world that I had never experienced before. Then the bullet time mechanic was so fun it didn’t get old for a very long time. I especially remember the behind the stage scaffolding. I would literally save, dive down the stairs guns blazing and reload dozens of times.
    Then for the narrative to be so stylized and we’ll done. Just a legendary game.

    • @Betoni
      @Betoni Год назад

      the game also had some incredibly fun mods. Kung fu mods, Blade mod so u play as Blade and the badguys explode when they die and leave a bloody skeleton behind, matrix stuff etc. ruclips.net/video/XmNexlwBfDw/видео.html&ab_channel=DarknessWithin

    • @BigFatCone
      @BigFatCone Год назад

      Man did I go flying at that scaffolding part. It's still fun, the same way a kickflip down the same old stairs is still fun.

  • @kayla8402
    @kayla8402 Год назад +67

    The flamingo show looks like a Twin Peaks reference. And since the red curtains and backward speech are hallmarks of the dark lodge, it ties into Max sort of... becoming his own enemy, embracing his dark side and being consumed by it, kind of concept.
    Interesting how Control fixes basically all of the concerns around mechanics and environmental storytelling. Down to using combat music in very specific sequence, with a real in-game reason.

    • @C64SX
      @C64SX Год назад +10

      Yes definitely Twin Peaks, and I love it

    • @Juanguar
      @Juanguar Год назад +1

      Dunno why but it felt like foreshadowing to the sequel

    • @michaelcalvin42
      @michaelcalvin42 Год назад

      I remember hearing back in the day that it was, indeed, a Twin Peaks reference. I still haven't watched Twin Peaks myself, though, so I could never confirm it in my own mind.

    • @kayla8402
      @kayla8402 Год назад

      @@michaelcalvin42 oh yeah. Look up the red curtains/black lodge.

    • @EvilEngineNumberNine
      @EvilEngineNumberNine Год назад +6

      And just in case you missed it. The shooting a guy in the bathroom scene is from Pulp Fiction. You can see the machinegun that Vic puts down on the counter before he goes in.

  • @comancostin4623
    @comancostin4623 Год назад +69

    One of the greatest action games ever made.

    • @defeqel6537
      @defeqel6537 Год назад +3

      Yup, played it again a little while ago and (after some fan patches) it still holds up quite well

  • @holden_tld
    @holden_tld Год назад +79

    i was 17. my old computer desk was falling apart. we went to the store to get a new one and picked up max payne too. i got home and decided i wanted to play the game a bit before worrying about my new desk. my computer was set up at the living room couch with my giant 19" CRT monitor sitting on a wobbly cardboard box, the keyboard on my lap, and my mouse on the included max payne mouse pad (which i still have of course) sitting on the couch next to me. i sat there and played through the entire game that night.

    • @susanna8612
      @susanna8612 Год назад +11

      That tells it was the great game. Now days we jump from one game to another and strugle to even finish one game because many games has become too repetative, boring, all the same and simply too long. And there is too many options.

    • @snipermagoo
      @snipermagoo Год назад +3

      Eventually, they were all dead. The final gunshot was an exclamation mark to everything that had led to this point. You released your finger from the left mouse button, and then it was over.

    • @ShadowSumac
      @ShadowSumac 6 месяцев назад

      ​@@susanna8612You have just changed and no longer like video games. It is not the games that boring, it is you are.​

    • @susanna8612
      @susanna8612 6 месяцев назад

      @@ShadowSumac insulting people will bring u nowhere in life. First, grow up and be nicer so u might find real life friends 💃 I feel sorry for u

  • @dwatts64
    @dwatts64 Год назад +17

    He's struggling so much because he doesn't have his fps capped. The shootdodge is broken without a fix. You just kinda drag your body across the ground for 4 feet.

    • @CodexQuinn
      @CodexQuinn 7 месяцев назад

      As someone who just picked up the game, I fucking KNEW something was going on with that.
      Imagine my face as I stared incredulously as this bullet sponge of a cop goes 7 1/2 inches every time he uses his leg muscles to dive.

  • @rodneyabrett
    @rodneyabrett Год назад +40

    The Flamingo TV show is one of the many nods to David Lynch that the developers would included in later games as well as Alan Wake. The backwards talking played forward to sound like strange spoken words is inspired from the "red room" sequences in Twin Peaks, they even included the same curtains.

    • @madmanarrivednow
      @madmanarrivednow Год назад +1

      In the second game there is a marathon of that "TV show" Address Unknown. One of the thugs spoils the John Mirra ending. He deserved to perish.

    • @sachimi_ggz
      @sachimi_ggz Год назад

      i was thinking about david lynch too

    • @CobraFat2000
      @CobraFat2000 Год назад

      Funny - I was thinking David Lynch's "Rabbits"... but it seems that Max Payne kind of predates that one. Silly me.

    • @SENATORPAIN1
      @SENATORPAIN1 Год назад

      The red curtains is twin peaks the scream is twin peaks.its just twin peaks.

    • @madmanarrivednow
      @madmanarrivednow Год назад

      @@SENATORPAIN1 Don't forget the backwards talking... "thE flasH oF falleN angelS"

  • @un0RRS
    @un0RRS Год назад +54

    Remember, this was 2001. By the standard of the day, Max Payne was light-years ahead of the competition in nearly every aspect. I vividly remember waiting for this game to release. Every trailer blew my mind. It was one of the first games to use real world photographs as textures, which made segments of it look almost photo real. It's particle system was revolutionary, and it's narrative was spellbinding. One of my all time favorites.

    • @PieroMinayaRojas
      @PieroMinayaRojas Год назад

      True

    • @LutraLovegood
      @LutraLovegood Год назад +3

      It wasn't lightyears ahead in level design, enemy design, weapons design or voice acting, that's not quite nearly every aspect.

    • @manimanistatue
      @manimanistatue 11 месяцев назад +1

      I think you’re forgetting how many timeless masterpieces released in 2001

    • @CharlesAnjos
      @CharlesAnjos 11 месяцев назад +1

      I mean, he cited MGS2, which had much better stealth, and DMC, which had much better action. the strength of Max Payne was really it's narrative, if we were being honest.

    • @herczegmarton9972
      @herczegmarton9972 11 месяцев назад

      @@CharlesAnjos Not sure. I think Max Payne has some of the most fun and satisying third person shooting gameplay like ever. The responsiveness of the controls, the complexity of using the bullet time the right way in the right situations, dodging bullets, diving at the right moment all that stuff. No reason to compare it to MGS of DMC as those are very different games.
      The story is nice but that's Remedy, thats why I like them. They don't sacrifice good gameplay for a good story. You just get both. Except when you don't and you get Quantum Break.

  • @HelderP1337
    @HelderP1337 Год назад +15

    I was 16 when I first played this game. I loved it so much, I got hooked on it's level editor, and spent years on the modding scene, playing and making mods for it. (It was a shame you didn't mention the plethora of amazing mods out for this game.)
    Now, more than 20 years later, I'm a game developer and I have this game and Remedy to thank for putting me on the path to have a successful career.

  • @TheInfiniteAmo
    @TheInfiniteAmo Год назад +17

    I feel like a lot of players have a bad experience with Max Payne 1 because they want to be constantly using the bullet time dive, like that's the game's only gimmick, but its not. The regular bullet time plays a huge role in making the combat doable, because as long as you can freeze time and click on heads you can take down most enemies. The bullet dive is a reaction to get away from an enemy or into cover, and the spray n pray guns work great for regular gunplay against most enemies well into the late game.

    • @snipermagoo
      @snipermagoo Год назад +1

      I actually remapped the controls so the shootdodge was just a basic bullet time even while moving and it did make things much easier. A shootdodge is only really useful if it takes you into full cover.

  • @SinnerChrono
    @SinnerChrono Год назад +28

    The guy on the toilet in a home with his gun outside on the counter is straight out of pulp fiction, the scene where butch kills vincent vega. Its iconic. Not sure how you missed that reference josh.

    • @Yggdrasi7
      @Yggdrasi7 Год назад +4

      Came here to say this! Mobster in teh bathroom, machine gun on the table. Classic.

  • @wallonfly
    @wallonfly Год назад +44

    I first played this when I was 9. The baby scene and Max's reaction to it terrified me.

    • @LCMaestro15
      @LCMaestro15 Год назад +1

      I played this when i was 3. I was scared outta my mind. I had nightmares for months.

    • @lnfskate6083
      @lnfskate6083 Год назад +1

      @@LCMaestro15 Lol thats cap

  • @MachKaiko
    @MachKaiko 11 месяцев назад +17

    I've been watching this video for 2 days now and knowing today that the Legend James McCaffrey has passed away, it gives me that motivation to finish it for the nostalgia and in his honor too. RIP LEGEND!

  • @geoffok
    @geoffok Год назад +54

    Josh: Why isn't this Hitman?
    Me: Because it's Max Payne.
    Josh: I want Hitman!

    • @CodexQuinn
      @CodexQuinn 7 месяцев назад +12

      With his desire for environmental kills and more world interactivity it definitely seems like he'd rather be playing hitman.

  • @heavenly2k
    @heavenly2k Год назад +173

    "The killer's mad laughter was a riddle filled with wicked innuendo"
    Damn. I thought this was gonna be a mindless action game. That's some quality writing right there.

    • @DirtyDishSoap
      @DirtyDishSoap Год назад +23

      Old man here, but back in the day, this game was standard. Grade A writing up there with the Legacy of Kain series.

    • @peacemaster8117
      @peacemaster8117 Год назад +31

      @@bigwinz It's good writing because it's an original poetic turn of phrase that implies much more than it says. I'm sorry you don't enjoy the style of it, but there's a reason this game is held up as one of the best-written the industry has produced so far.

    • @pade3
      @pade3 Год назад +2

      @@bigwinz Good writing? No, but on a level that videogames are, it is a masterpiece. On of the best in the industry.

    • @myname9130
      @myname9130 Год назад +17

      @@DirtyDishSoap Max Payne and Legacy of Kain were definitely not standard, it's honestly kind of an insult to both to disregard how exceptionally good they were especially for the time

    • @DirtyDishSoap
      @DirtyDishSoap Год назад +3

      @My Name By standard, i had meant expectation. You had soul reaver 2, max payne with great writing. Competing with DmC, GTA 3, Halo, Red Faction and MGS 2, the last being written well. Plenty of other titles released that same year being hailed as some of the best in the series or ground breaking. The more you know. ❤️

  • @davidovics92
    @davidovics92 Год назад +73

    53:50 those particular pyro things can be used to kill mobsters, I distinctly remember that. Also, 59:45, there's a way to complete the stealth level without the mobsters noticing you. 1:18:40, that's not the "real" solution to the puzzle, you were supposed to run over on the little ledge right next to the wall.

    • @m.a.n8043
      @m.a.n8043 Год назад +34

      Yeah and that trapdoor is not there for you to fall into, it's there for the mobster standing infront of it do be shot leading to him falling in slowmo atop the trapdoor which gives you this amazing slowmo shot of the mobster falling down the trapdoor.

    • @davidovics92
      @davidovics92 Год назад +21

      @@m.a.n8043 oh yeah, I totally forgot about that, but you're absolutely right!
      this video analysis brings up some good points, but overall it's pretty sloppy...

    • @MrRainGaming
      @MrRainGaming Год назад +15

      Iirc, there are more baddies that spawn on higher difficulties, which is why some traps like the pyro seem worthless at first.

    • @feo130
      @feo130 Год назад +1

      @@davidovics92 All of Josh's videos are sloppy. He just dupes viewers into believing he has integrity by using big words and speaking with his contrived accent/cadence. RUclips isn't a job, and the sooner idiots stop handing out free money to losers like Josh Strife Hayes, the sooner they will have to get a proper job. It's inevitable either way.

    • @chrisandrews9856
      @chrisandrews9856 Год назад

      Thank goodness it wasn't just me, it's been years but I was certain I used the stage pyros to blow dudes up AND never fell down that stupid hole.
      Well, except when you were back tracking for pills and fall in it like a rube -_-

  • @RyleeStrange
    @RyleeStrange Год назад +41

    just replayed the entire trilogy. it's perfect.
    also MP2 started my love affair with the band Poets of the Fall. That band defined almost my entire high school career. All cos they had a song at the end of MP2. After the incredibly emotional story line Late Goodbye just really really got me. I wish i could go experience this trilogy again for the first time.

    • @garretteverett2613
      @garretteverett2613 Год назад +5

      I'm still humming that song all the time even today. Great track.

    • @petev5789
      @petev5789 Год назад +6

      An other Poets of the Fall Fan here, nice! Marko is Vlad in this game and I never realised it until I played MP1 again several years ago. On the best singers in the world for 17 years is in this game. This band defined my life as well and I found my wife because of them!
      Their latest album Ghostlight is a masterpiece.

    • @ItsmeInternetStranger
      @ItsmeInternetStranger Год назад +6

      Poets also had some music in Alan Wake, that's when I started to like them.

    • @mrthaimaster
      @mrthaimaster Год назад +5

      @@ItsmeInternetStranger and Control. Sam lake is a good friend with the Singer so ofc he's going to use them for some music to the games.

    • @RyleeStrange
      @RyleeStrange Год назад +3

      @@mrthaimaster I've played all the remedy games for Sam's writing and poets tunes.

  • @TheSteinin
    @TheSteinin Год назад +20

    On Fugitive difficulty the game uses certain metrics like number of recent deaths to dynamically alter the difficulty. This changes stuff like player & enemy health, number of painkillers found, how much bullet time gained per kill and more. The game increases in difficulty as long as you don't die and can actually become harder than Dead on Arrival difficulty. The adaptive difficulty can be disabled using a mod.

    • @thechugg4372
      @thechugg4372 4 месяца назад +1

      To add on this, the adaptive difficulty is broken in the steam port and doesn't work, it only gets harder and never goes down with death.
      There is a mod to fix it though!

    • @nikolayyelesin3150
      @nikolayyelesin3150 3 месяца назад

      @@thechugg4372 I was led to believe it DOES go down, but there's a catch: it only works if you watch the death cinematic till the end (like, you need watch Max fall in slow mo and wait till the load prompt appears). THEN the game counts it as a death and lowers the difficulty the next time around. Absolute bullshit mechanic that is indeed best weeded out with mods. I think the mod to look for is Noir York City.

  • @sonofedis
    @sonofedis Год назад +32

    This was the first video game that evoked emotion from me while playing

    • @vespenegas261
      @vespenegas261 Год назад +12

      Who can remain indifferent to the horrifying revelations of "Lords and Ladies"...

  • @Raze117
    @Raze117 Год назад +20

    So fun fact you can actually have a dedicated bullet time button bounded to your controls so you dont have to stand still and press bullet time. Its in the options menu. This will solve a lot of your issues you have with the mechanic including the part where you say its better to fight without it than to use it.

    • @theloz
      @theloz Год назад

      Great point. Separate bullet time button + dodge roll I-frames trivialises the combat.

    • @poika22
      @poika22 Год назад +2

      I think it's TAB by default. At least I always had it on TAB.

    • @thechugg4372
      @thechugg4372 4 месяца назад

      ​@@poika22not possible because tab is healing by default

  • @Slash0mega
    @Slash0mega Год назад +6

    1:30:00 Ok, Normally I would be right with you on the whole "computer is not the monitor" opinion, but i don't think that data destruction was the point here...
    Max was not trying to destroy the data, (which honestly would hurt his case in the long long) he was just angerly and very violently expressing how he doesn't care to take a look anymore. as he said, he has seen enough.

  • @mariodpgodoy
    @mariodpgodoy 7 месяцев назад +6

    Usually I love your takes, but couldn't disagree more with your takes on Max Payne.
    It's a very enjoyable game with some excellent shooting.
    The second one is even better, with the only negative point of being too short.

  • @traviscue2099
    @traviscue2099 Год назад +18

    Max Payne taught me how to write lyrics, the writing is so descriptive.. I just love the setting, its bleak/dark and not over the top.. It knows exactly what it is.

    • @JustWatoo
      @JustWatoo 9 дней назад +1

      Some of the metaphors are so evocative "The cops arrived, sirens singing in the off-key harmony of a manic- depressive choir."

  • @doublejesusful
    @doublejesusful Год назад +18

    My friend got a mod that would replace the bullet time sound with a random mp3 file and we filled that folder with the first Fantomas album by Mike Patton. It became one of the greatest gaming experiences of my life and I will forever remember us playing through the game on the hardest difficulty together with this mod enabled.

  • @ledhiz
    @ledhiz Год назад +8

    It seems that many people comment on the Max Payne gameplay saying its not smooth but then use the bulletdodge all the time to enter rooms and not the slowtime. By default there is button for only bulletdodge in which when you move forward or some other direction you also jump in slowmotion to floor, but in the options menu you can also map the slowtime only to mouse or keyboard and separately the bulletdodge to another button, this is much more usefull when entering rooms when you can slowtime, shoot enemies and then if you need to slowtime/bulletdodge jump to cover etc.

    • @4partmedia
      @4partmedia Год назад

      Well said. Homy never Bullet Times..... Only Bullet Dodges.

    • @tchevy99
      @tchevy99 Год назад

      Ya had to say, like Josh's stuff, but he's bullet dogging every 2 seconds. Honestly think that's why he's having such a hard time with it.

  • @gastro_fork
    @gastro_fork Год назад +8

    "Wouldn't it be cool...?" is super annoying to hear critiquing a game that released in 2001 from a studio who, at that point, had only released one other game.

  • @JozefLucifugeKorzeniowski
    @JozefLucifugeKorzeniowski Год назад +7

    the frustration with the unconnected gameplay mechanics makes it sound like you want to be playing splinter cell or the newer hitman games. I like that mona sax is carrying a nickel plated desert eagle 50AE. a gun, even strong men , can shoot accurately possibly twice in the time it takes the same man to empty the entire magazine of a 9mm Glock. (a Glock 26 at least)

  • @Metalblowing
    @Metalblowing Год назад +7

    One of the best games ever. Honestly, should be in some all time top 10.
    I still replay the game every 2 years or so. We could've gotten a really cool noir movie, sadly we got some pile of stinking s**t.

  • @radek4634
    @radek4634 Год назад +8

    Unfortunately, I cannot agree with this criticism for two reasons.
    First of all, not everything in the game has to be useful or make sense. If that were the case, we'd never have Duke Nukem 3D or the Yakuza series or any other game interactivity because it would all be "useless" because it's not related to the gameplay. Interactivity, even useless, is gameplay in a game that is based on the real world. In Portal, this is unnecessary, because we are in a controlled SF environment.
    However, in games like Max Payne, these "useless" interactivity build the world of that game. Thanks to them, it's not empty, thanks to the fact that I can set off fireworks or flush the toilet, I don't feel like I'm on an empty stage. So maybe that was the goal - to keep the game world from being empty.
    And secondly, however accurate this criticism is, it simply has no place for it - Max Payne is the first TPP shooter of its kind, the first game of its kind, and yet to this day it can be played without pain. The gameplay is so good, that's why I won't agree that it's average - it's outstandingly good. Some games that are 10 years old are unplayable because they are so outdated and useless, and this game is twice as old.
    Ultimately, I also get the impression that you never learned how to use Bullet Time. For example, jumping with a shotgun is only useful in 1v1 because you can take exactly one shot - so you MUST hit your opponent. Sawed-off already has two shots, so you can try 2 vs 1. But with a shotgun, it's better to just slow down time, and the jump is better done with an uzi, where even lying on the ground you can shoot until the clip is empty (even after the slow ends) and you have to get up to reload. In general, jumps are only good in three cases - 1v1 combat, jumping out of cover, or after running into a room with slow time, take stock of the situation and jump behind cover. Contrary to appearances, these fights are very tactical. And yes, I remember all this after 20 years. I had to learn it, the game demanded it. :p
    BTW; It's your mistake with the booby-trapped shotgun, already in the subway you noticed that "you have to be careful when running into the room" and then ignored it. ;)
    Great video.
    Ps.
    Okay, one more note. I mentioned that this is a 20 year old game that is playable nowadays. And with that, I want to address this thread about interactive suitcases and how they're not connected to gameplay.
    Not only is this game 20 years old, it takes up 800Mb on disk. These days we have undubbed games with 2D graphics taking up more space, and I can have hundreds of games like Max Payne on my phone. And here we have dubbing, full 3D animation, which was photorealistic back then, beautiful music and a decent length of varied levels. Everything crammed into 800Mb and when you think about it, it's unimaginable. Only 800MB! It's a miracle that these suitcases can be opened. In fact, this critique of the suitcases is pure fantasy, considering what the game looks like and what other games from that era looked like. A lot can be said about the Metal Gear Solid 2 or Devil May Cry mentioned in this material, but it has never been said about these games that they look photorealistic. And Max was like that. And what Max Payne achieved in terms of graphics, gameplay and storytelling, or the combination of all these elements, set a new standard in games.

  • @peacemaster8117
    @peacemaster8117 Год назад +409

    Josh when he finds an unlocked cabinet full of painkillers in a hotel hallway: this is totally normal
    Josh when he finds a stray bottle of pills dropped in a warehouse: WHAT THE FUCK???

    • @AzureIV
      @AzureIV Год назад +61

      A warehouse worker might have dropped their bottle of pain killers when they climbed up on the boxes to take a break.
      Josh doesn't know.

    • @KingLich451
      @KingLich451 Год назад +2

      hahahaha

    • @soldierorsomething
      @soldierorsomething Год назад +12

      Well he did say that he had worked in a factory, so it might have been against regulations :D

    • @iamrage4753
      @iamrage4753 Год назад +5

      Probably amazns warehouse xD

    • @peacemaster8117
      @peacemaster8117 Год назад +25

      I got a like from Josh, that means my comment is canon.

  • @fesimco4339
    @fesimco4339 Год назад +233

    "Imagine if you could shoot the cigarette out of the ash trey and set someone on fire"
    That would be so unbelievably stupid. Why would you think of that?!

    • @omarsheriff51
      @omarsheriff51 Год назад +41

      I agree, it's beyond stupid. Like who tf wants that in a game ? Worst take I've seen on Max Payne ever.

    • @Tigerhearty
      @Tigerhearty Год назад

      pseudo intellectuals of the faked mcn Zoy nlst youtube circle

    • @theTankGuy1941
      @theTankGuy1941 11 месяцев назад +2

      Would be a good gag

    • @fesimco4339
      @fesimco4339 11 месяцев назад +1

      @@theTankGuy1941 Explain the gag, I'd love to know how you could make that funny.

    • @theTankGuy1941
      @theTankGuy1941 11 месяцев назад +8

      @@fesimco4339 a cigarette will eventualy kill you

  • @thevidkid10
    @thevidkid10 Год назад +25

    I just watched an hour and thirty minutes of this guy shotdodging his way through the game... and apprently still dying a ton of times and not even on the hardest difficulty. The gameplay would probably be more engaging (and a lot easier) if you didn't do the same thing to beat every stage. Max Payne is a phenomenal game and thanks to this bloke I'll be downloading and replaying.

    • @houndofculann1793
      @houndofculann1793 11 месяцев назад

      I mean, if it works then why change it?
      But more seriously, apparently this game has an adaptive difficulty linked to player deaths, making it harder the further you go without dying and easier if you die a lot. And quickloading before finishing the death animation makes the game think you haven't died at all, resulting in a difficulty level that is actually harder than the baseline of the hardest difficulty. Might explain a lot of the harder parts for him since he did seem to develop a habit of quickloading.

  • @Ozziw162
    @Ozziw162 Год назад +14

    I for one love interactive environments without any gameplay benefits. Like, flushing toilets, petting animals, get some quick quips about what you’re looking at. It sells the illusion of what else I could’ve interacted with, and sticks at the back of my mind.
    And I like the purity of the gameplay. No gimmicks, no fluff. The shooting is what it is and you know what you get in that regard.
    But I can certainly see why that wouldn’t be everyone’s or even the majority's cup of tea.

    • @VonKraut
      @VonKraut Год назад +2

      yes, I enjoyed that aspect of it as well. It made the world more immersive, especially compared to other games before it that were just bland corridors you walked down.

  • @nathanbinns6345
    @nathanbinns6345 Год назад +33

    I remember when it 1st came out. It was one of the best 3rd person shooters we’d ever seen. I went to a LAN party once where people just all played this because it was more exciting than any multiplayer game we might have played.

    • @JGriffin5150
      @JGriffin5150 Год назад

      A Lan party is something that's in your house considering how many playstations and tvs u have. U cant really go to a Lan party

    • @josephwalker1853
      @josephwalker1853 Год назад +5

      @@JGriffin5150 so you can't bring your Xbox and TV over to someone's house?

    • @TheVanillatech
      @TheVanillatech Год назад +5

      @@JGriffin5150 Long before Playstations even had an option of multiplayer, when all they had was some bullshit split screen mode with super chunky graphics and 15fps, PC guys were linking up every weekend in garages, sitting rooms, warehouses etc, all bringing their computers and plugging into 16 player network sessions, ordering pizzas and generally being the PC master race, even back in the late mid-late 90's! XD

    • @petrol11
      @petrol11 Год назад +1

      @@TheVanillatech true story man, i remember those times very well. Every weekend my friends and i would gather around the dining room table of one of our parent's houses and we'd BNC network our PC's together, play quake and whatever else we wanted to try over network... greatest of times

    • @TheVanillatech
      @TheVanillatech Год назад

      @@petrol11 We had a regular at one of our friends houses or another. After a few months, some big meet in the town centre reached out to us and invited us down there. We would all chip in £5 or so, and hire a big empty warehouse with plenty of lighting and plug sockets, and arrange tables in a massive square around two 16 port hubs in the middle. Cables everywhere. There were about 6 of my crew, about 5 of the other crew and we'd advertise the LAN a week before cos we had 15 or so tables left. Too many people for any game, there were no 32 player games back then really. So we'd split the room up into multiple games. Sometimes we had well over 20 people turning up. Huge gaming sessions. All out wars. UT, Quake, Carmageddon, TOCA, Battlefield, COD, Medal Of Honour, Rollcage, Total Annihilation, Starcraft, etc. Great times. We'd all share files over the network too - make sure everyone had a copy of each game. One or two of us hardware guys would solve any network issues people had. Great times, as you said. I quit gaming for a few years so I stopped going but from what my friends told me, the warehouse LANS carried on for well over a year.

  • @TravellerFromNowhere
    @TravellerFromNowhere Год назад +5

    Hey guys wouldnt it be cool if you could take down the goons non-lethally, extract them from the map and later use them to start your own gang, sending them on offline missions to collect resources?
    Wouldnt it be cool if the game had ray tracing?
    And why wasnt there a multiplayer battle royale mode?
    Game developers, what were you thinking????????

  • @sprogg11
    @sprogg11 Год назад +94

    I completed this when it first released and i remembered really enjoying it. Finally played it through again before xmas. Its way more cluncky to play than i remember, but i still had alot of fun with it. The nostalgia is strong with this one, the story really hold up well.

    • @poika22
      @poika22 Год назад +8

      Cluncky? What's clunky about it? I replayed it recently and the only thing where I thought it "showed its age" was how sometimes the enemies would seem to have instant reflexes as soon as you entered a room, but that's effectively combated through bullet time and/or quicksaves. It controls smooth, runs smooth, level design makes sense, button layout makes sense, load times are instant etc. I'd say the average 2022 release is "clunkier".

  • @TheTber123
    @TheTber123 Год назад +9

    the "stealth" segment is frustrating but for that segment, enemies DO have a really basic line-of-sight system (just don't be in front of them)
    wait for a gap in the patrol paths, otherwise you'll always get spotted by the staggered pair of guards following the first duo, then stay behind them until you get the abandoned room full of guns

  • @iamantieverything87
    @iamantieverything87 Год назад +8

    Respectfully, all your suggestions would have made this game worse. Not every game is Deus Ex. Limiting player choice works fine in a basic 3rd person shooter. As mediocre as you call MP, it was massively influential on 3rd person shooters going forward.

  • @Silvanfan
    @Silvanfan Год назад +3

    "The cops arrived, sirens singing in the off-key harmony of a manic-depressive choir."
    I had this game for the ps2, and at the time, though I had games like FFX, Jak and Daxter, and Soul Calibur 2, had a special place in my heart, even hough it wasn't graphically amazing. The combination of Max Payne's voice actor (and imo, both at the time and now, all the voice actors really did a great job!), the writing, the music, and the plot was really appealing to me, and kept me rivited. Sure, it's cliche and harkens to noir-type films and novels, but I honestly thought the execution was well done at the time. Enter the Matrix's gameplay was similar I think, and I enjoyed that game a lot as well. I remember wanting to play more games like this after beating it.
    It's also surprising to me that Josh struggled as much as he did playing this. The only memory I had of difficulty was that nightmare-hell-level where you're high and you're reliving the death of your family, walking in the darkness and following the trail of blood. Because my TV was shitty and there was always glare in that room, I caught hell to see where I was supposed to walk, and died a lot there, not to mention that the constantly crying baby was unnerving. I remember muting the TV on that level. Josh says that it becomes unscary after a while, but not for me. I muted that shit, and was scared the entire time.

  • @DiegoSpinola
    @DiegoSpinola Год назад +22

    As a programmer that worked on 3d engines back in the early 2000s I remember their physics being amazing for what it could be achieved by the era's hardware...

    • @garretteverett2613
      @garretteverett2613 Год назад +4

      Bullet impact effects based on what you were hitting were also next level. In a time where at best most games had decals and sparks, it was so satisfying to just stand there firing bullets into walls, boxes, books etc. as everything had unique effects. Chunks of tile, plaster dust, bits of paper, splinters - haven't played it since it came out so perhaps I'm romanticicizing it a bit but it felt very John Wu/The Matrix elevator lobby scene when it came to environmental destruction. I recall being disappointed with MP2 as it seemed to scale that back even with better graphics. Audio feedback was on point too.