The watchtowers should have all been in a destroyed , raider infested or at least very damaged state with you needing the repair them and then minutemen will spawn there.
The Minutemen always felt a little weak to me. After I fought the Brotherhood I was like 'How did I even win?' I think if the Minutemen used better gear including a full set of combat armor, laser rifles/combat rifles with good modifications and if there were signs that the Minutemen did something good in the Commonwealth (More pieces of lore, abandoned settlements with Minutemen gear and so on) it would've been much better. And this is where these mods come into play. Watchtowers are quite cool and seem realistic. If Raiders try to set up watchtowers/roads like in College Square, why not the Minutemen? Militarized Minutemen also sounds really cool. Creating a actual rank system for them as well as giving them better gear to fight helps with the lore. I'm not sure if I want to use the rest of the mods, but thanks for sharing them anyways!
Tbh i don't really think militarized minuteman is lore friendly. Their gear looks like something that the irl military uses. It just doesn't have that fallout style to it. But there are a few mods i would recommend. Paintjobs and clothingamd reskins: Minuteman combat armor(basically adds minutemen paint for combat armor) Assault marine armor minutemen paintjob Minutemen reskin and standalone Minutemen provisioner uniform MMP4APA (minuteman painjob for pa) Settlements: USS Quincy City of quincy Airship(maybe this one is a little bit crazy but still kinda lore friendly) 155mm howtzer M1 (you can build howtzers) Commonwealth barbed wire(you can build barbed wire Other: General of the arm Angry artillery We are the minuteman Minuteman takeover (you can clear nuka world with the minutemen) Edit i know you didn't ask for mod recommendations but i tought i'd share some cool mods
@@davidj3841 in my game the reason we have is because of treaty that we signed with brotherhood they traded us the supplies. We made the outfits in a factory we got running and then we got the designs from brotherhood uniforms the militarized Minutemen are 2 tears after we defeated the institute
Quite honestly, the only reason the Brotherhood wouldnt win the war for the Commonwealth is due to plot armor. Within a week of entering Boston and they catch up to every other faction in knowledge of the surrounding area as well as meet any non-BoS aligned MC at the final fight for the Beryllium Agitator. Whereas without the MC's support every other faction besides the Institue would have been outright destroyed and the Institute would most likely have lost the war. All this done with the relatively small group the Brotherhood brought on the Prydwin.
@@mdkd99 If u put the sore survivor in any faction, they would win. Do u think the Preston would ever bring back the minutemen without Sore survivor's help. It's just like in Fallout NV. Goodsprings would have been massacred by Power Gangers without Courier's help. NCR would definitely lose to the legion in the second battle of hover dam without Courier's help. Preston would have been dead if Sore Survivor didn't help him at the start of the game.
I like the minutemen, but I feel like when Bethesda really lacked in making the minutemen. Which is a shame because there's definitely potential in them, but they had to leave it up to mod authors to better the faction.
I think that was the intention. the minutemen are your own army, it only makes sense to allow the player to customize them to suit their taste by way of mods.
@@Rylus571 I don't think Bethesda intended for the factions to be completed with mods. They have a lot of talented people working for them. I think the problem is they focused too much on overhauling the graphics and gun play. They dumbed down the role playing and added the settlements and of course the voiced protagonist. They tried to do a lot and their resources were spread thin. That combined with the launch schedule means some things had to be cut or were just never properly finished.
Some more mods for the minutemen if you want to use mostly vanilla assets are “Buffed Minutemen Militia 2”, with “Minutemen Reskin and Standalone” and “Vertibird Faction Paint Schemes” if you give the Minutemen Vertibirds; make the Minutemen look a lot better
heads up "we are the minutemen" has been being fully kept updated(the guy below me's post pointed that out but i wanted ppl to know as of july 2019 its up to date)
In my minutemen playthrough there are two branches the minutemen congressional army or MCA they are a militarized group that use combat rifles and Lazer rifles. Then the Minutemen settlement defense corp or MSDC they use a colonial style outfit and use whatever weapons they come across from pipes weapons to lazer rifles. Both groups are have incredible strength and numbers the MSDC are incredibly brave because they are volunteers that protect the settlement while the MCA are incredibly tatical smart and strong both groups are difficult to fight and because of this it's one reason they could realistically hold there own against the brotherhood but in my game they are so strong because brotherhood gave them there gear due to a alliance made by the general and elder Maxon. The treaty states that the Minutemen would trade food and water for military supplies so the could take down the institute
Wow the useful crank makes so much sense! There's no other reason to need it and it's such a pain. This would explain so much and actually give a reason to use it
I have an idea for a mod for the minutemen It’s called “To Arms!” In it you are tasked with getting better weapons and armor for the Minutemen but you can’t simply buy them because most merchants say they can’t fill their order except for Cricket who’s ordered not to do business with but they you can get them weapons is after you ask any of the gun dealers they point you to a Gunner’s secret Armory and after killing them and using the radio to call the rest of the Minutemen to move the weapons to the Castle you complete the quest and Minutemen patrols start wearing light combat armor with the Minutemen symbol on it and using Combat Rifles and Shotguns
Yea I never understood why the laser musket needed ammo for, Fusion cells are batteries that power the laser rifles, the Laser Musket is Jerry rigged to be hand powered by a crank, YOU are the power source
I just got militarized Minutemen. It's really good! Im using it in combination with modern firearms, deadlier mutants/raiders/gunners...with ballistic weave my character can get a good set of lightweight protection. I could never say no to Preston.
I personally would like to see the Minuteman overhaul updated and maybe even merged with Militarized Minutemen !! that would be great. I still use the M/O mod to this day
A fully upgraded laser musket is fairly decent, and combining one with the "Quick Hands" perk vastly helps the reload time, but if you ever happen to find a Legendary "Two-Shot" Laser Musket, you will then possess the finger of death and one of the most devastating guns in the game, deleting most enemies with one hit after reaching maximum perk levels. I found one of these early in the game during my second playthrough, and it almost made everything too easy.
Useful Crank, heh, I mainly got it to have something similar to that laser pistols that recharged use without ammo need, I wish only there was a pistol version, I'm glad there's a rifle version now but still.
Hmm interesring. The militarization of minute-men almost looks like a Call of Duty segment where they are advancing from the beach to bunkers. Especially with all of them.in their appropriate attire in a line basically shooting enimies which is pretty cool.
The potential of the Minutemen, the idea, of building up your own forces, CREATING your own faction basically, through hard work. It should be a lot more hands on and involved than other factions, but if you put the work in, it becomes on of, if not the strongest faction. It is the traditional 'good', and would be the best option if you out the work in, in this scenario.
I have no problem with WATM, but I agree with your suggestions here for sure (Militarized MM and Fallout Commander is a great combo). - I have not checked, but most probably some gear changes in WATM and Militarized MM may conflicts (does not break the game, but one mod will prevail over the other). Trick is to place the preferred mod near the *end* of your list (or only use one of the two). Or for the more geeky, use FO4EDIT to view any conflicts and decide which options/mods you want to prevail.
the flare gun only works if you have a settlement in the area it was a game feature that is supposed to make it viable to build settlements around the Commonwealth that way when you when you fire the flare gun Minutemen will come from the closest settlement to your location so the flare gun only works if you build settlements around the commonwealth. There's a good mod called settlements anywhere or something that but the mod allows you to build settlements anywhere in the commonwealth that's a good mod for a Minutemen playthrough seeing as the Preston wants you go out and rebuild the Minutemen
How anyone can play Fallout without the majority of these mods listed is beyond me. Essential for a Minutemen play through. The only change l would make is using the Blue variant of the militarised minutemen armour.
Bethesda really needs to update the whole radiant quest. Like when I feel like when u reach certain point of happiness or defense u shldnt get the quest anymore to keep defending them
i usually make the minutemen into the NCR as i prefer them over a weak militia somehow becoming powerful enough to take down the brotherhood and institute
Wolfie McFox maybe, but in the game the “Assault Rifle” is mainly geared around full auto use. And using it semi auto is pretty much pointless because the combat rifle does its job better at that point.
3 words, Enclave Remnants Armor. Seriously, the stuffs got 500+ BDT 200DT on everything else and the Tesla armor is nearly doubled. If you recruit settlements and gain Settlers, you can suit them up with no material cost, and the minutemen come equipped with high tech energy weapons. I’m on a modded play through and have 200+ soldiers(not including settlers) all with reg. or Tesla armor, a few equipped with final judgement randomly.
It'd be better if the laster musket required one piece of ammo it never used up. So it's more so like that piece of ammo gives it infinite charge. Mainly I wanna make the minutemen do their job instead of making their general do it all
hear me out somebody make a mod where like the minutemen can become the very thing they swear to destroy, a militarized dictatorship organization, this is after the institute is gone and (maybe the BOS) and they take any equipment left to become more powerful, combine this with some propaganda and Minutemen Vertibirds and you can have a full on empire heck there could even be a mod that retextures the colors to like a black and white or Dark Blue and something for the flags and outfits to give a more feared look
i also like the Minutemen! like a small force building up and retaking the USA is more my style then..ya know "sounds of death and machine gun fire in backround from BoS" yeah.. and is we are the minutemen on xbox one? sins i only have it there
I really like militarized minutemen, but i really only want the troopers, none of the rest of the ranks, just like, 2 or 3 helmets, 3 or 4 outfits with like, a few extras or something
Through mods my minutemen are more advanced then the institute, more powerful then the brotherhood, more subtle then the railroad and neater then covenant and more common then raiders.
I feel like the only one who doesn’t really care for militarized minutemen, I really like the militia look. I prefer it because it is what the minutemen truly is to me. The minutemen is a not super organized band of brothers to me, not a militarized faction. But that’s just me.
I give a low safety rating to The Buildable Fallout 76 Watchtowers. Can't tell you how many times I've fallen off of them due to their broken down railings. 😂
The millitarized minutemen mod cannot be used on xbox as it requires FCOM which was never ported to xbox. We do have a version of FCOM on xbox, however for whatever reason, it does not meet the requirements for running Millitarized minute men. Thats kind of annoying
We are the Minutemen is not broken. Having an entire faction show up naked is not a mod issue, it is a mod conflict/leveled list issue. I have been using the Enhanced version of the mod for over a year now without running into an issue directly caused by this mod. And this is on a game that has around 290 plugins before merging. I looked through the comments on the mod page, and most of the problems that people describe come from people adding mods that conflict with each other without patching them. Also, the author of the mod does answer questions on the mod page, and has done so as recently as July. Calling out a mod as broken because people don't know how to mod their game is kind of irresponsible. I have watched and like almost every video you have put out since last Oct. and this is the first one I have disliked. Calling it out as broken is spreading misinformation among the community. If you don't want to "Proudly feature" the mod due to it not being ported to xbox, then I would imagine there would be a bunch of mods that you have covered in the past that never should have been, including Fallout Miami. I'll be continuing to watch your channel and like your video's, but I definitely take issue with this one and the way in which you characterized that mod.
Im pretty sure the reason he didnt want to feature it is because from what i've seen of Juicehead's Content on mods he wants to make sure that everyone can use the mods that he showcases, as for Fallout Miami pieces here and there from it are being ported over. So even though the whole mod is not coming over we still get some content. Same goes for Fallout Cascadia (i.e the NCR Armors). Also im pretty sure when discussing WATM juicehead mentioned that he didn't like how the mod author was so protective of his mod and for the conflicts people had (Remember that the author of the mod changed scripts around which could break with patches and even than in the Comments people stated that it breaks the Minutemen Questiline and even the Mod author Admitted it). Also im pretty sure Juicehead just chose the most recent mods to ensure maximum compatibly. Mods can break with patches, by choosing recent mods the likelihood of experiencing major bugs is reduced.
Are there any mods where you see Ronnie Shaw training recruits? Something that makes it possible to slowly increase minutemen NPC's levels slowly (to a certain point of course) so that they're actually capable
The watch tower mod breaks previs/precom data. It should be avoided unless flickering/vanishing landscape in the cells it edits is ok with you. I guess you could roleplay that you are going nuts.
Grievous Reborn While it goes against the theme of the Minutemen, I hate the look of revolutionary militia. I'd rather have them look like an ACTUAL effective military force
For them to be a more effective militia, especially against a more advance military force like the BOS, the Minutemen would have to eventually change their tune a bit and the revolutionary appearance would not be prominent. With the Sole Survivor as their new general, this change should be necessary for them in order to better protect the Commonwealth.
Nall Calmer I have my game set up like it's been 10 years since the end of Fallout 4. My Minutemen are now the Commonwealth Provisional Army and Navy, so they wear the Militarized Minuteman uniforms. The Minutemen Militia, wear the Blue Uniform and Militia hats, and they are the defense force for settlements. I built up Sanctuary as the Capitol of the CPG.
Yes that's my main grip as well....However just like Nall Calmer and Zach Burkey stated there are ways for it to make Realistic and Lore-wise sense. But ultimately just like most Mods it comes down to personal preference. Me personally I'll look into it on my next Playthrough where I'm gonna do the Minutemen because I've decided their the most and only Moral Faction in the Commonwealth where I'll want them to stand a chance against the Technological Powerhouses of the Evil Brotherhood and Institute.
I agree with everything on this list but not the militarized minutemen. I see them as a scratch built milita that over time as you organize become more properly equipped but not like the ncr, the enclave, or the brotherhood. They are after all farmers, settlers, merchants, etc. As for those that are dedicated and are veterans within the minutemen like Shaw and Preston I can definitely see them wearing it as in giving only top gear to the best of the best.
Also try "you and what army" which increases the number of minutemen patrol the more settlement you own.
You and What Army + Militarized Minutemen is probably my favorite combo (plus modern weapon replacers!)
"You and what army?"
-Shrek
theyll also patrol in your settlements which is what I like
@@drumm3rboy22 man of class
Sadly it isn’t in the integrated mod system.
We are the Minutemen literally updated the day after you posted this video, LOL
Unfortunately whatever the update was the mod still seriously reduces the minutemen radiant quests so I had to uninstall it anyway
It's working fine now. I have over 15 mods loaded in the correct load order and it works fine. I think it all has to do with load order placement.
I can't find this mod on xbox was it taken down or does it have a different name
Robert Arce - Melgosa there is no Xbox version
You can combine militarized minutemen with we are the minutemen LOL
The watchtowers should have all been in a destroyed , raider infested or at least very damaged state with you needing the repair them and then minutemen will spawn there.
The Minutemen always felt a little weak to me. After I fought the Brotherhood I was like 'How did I even win?' I think if the Minutemen used better gear including a full set of combat armor, laser rifles/combat rifles with good modifications and if there were signs that the Minutemen did something good in the Commonwealth (More pieces of lore, abandoned settlements with Minutemen gear and so on) it would've been much better.
And this is where these mods come into play. Watchtowers are quite cool and seem realistic. If Raiders try to set up watchtowers/roads like in College Square, why not the Minutemen? Militarized Minutemen also sounds really cool. Creating a actual rank system for them as well as giving them better gear to fight helps with the lore. I'm not sure if I want to use the rest of the mods, but thanks for sharing them anyways!
Tbh i don't really think militarized minuteman is lore friendly. Their gear looks like something that the irl military uses. It just doesn't have that fallout style to it. But there are a few mods i would recommend. Paintjobs and clothingamd reskins:
Minuteman combat armor(basically adds minutemen paint for combat armor)
Assault marine armor minutemen paintjob
Minutemen reskin and standalone
Minutemen provisioner uniform
MMP4APA (minuteman painjob for pa)
Settlements:
USS Quincy
City of quincy
Airship(maybe this one is a little bit crazy but still kinda lore friendly)
155mm howtzer M1 (you can build howtzers)
Commonwealth barbed wire(you can build barbed wire
Other: General of the arm
Angry artillery
We are the minuteman
Minuteman takeover (you can clear nuka world with the minutemen)
Edit i know you didn't ask for mod recommendations but i tought i'd share some cool mods
The mod is cool, but yeah, it stretches the boundaries a little bit.
@@davidj3841 in my game the reason we have is because of treaty that we signed with brotherhood they traded us the supplies. We made the outfits in a factory we got running and then we got the designs from brotherhood uniforms the militarized Minutemen are 2 tears after we defeated the institute
Quite honestly, the only reason the Brotherhood wouldnt win the war for the Commonwealth is due to plot armor. Within a week of entering Boston and they catch up to every other faction in knowledge of the surrounding area as well as meet any non-BoS aligned MC at the final fight for the Beryllium Agitator. Whereas without the MC's support every other faction besides the Institue would have been outright destroyed and the Institute would most likely have lost the war. All this done with the relatively small group the Brotherhood brought on the Prydwin.
@@mdkd99 If u put the sore survivor in any faction, they would win. Do u think the Preston would ever bring back the minutemen without Sore survivor's help. It's just like in Fallout NV. Goodsprings would have been massacred by Power Gangers without Courier's help. NCR would definitely lose to the legion in the second battle of hover dam without Courier's help. Preston would have been dead if Sore Survivor didn't help him at the start of the game.
I like the minutemen, but I feel like when Bethesda really lacked in making the minutemen. Which is a shame because there's definitely potential in them, but they had to leave it up to mod authors to better the faction.
Honestly, Vanilla Fallout 4's factions all are far from what they could've been.
I think that was the intention. the minutemen are your own army, it only makes sense to allow the player to customize them to suit their taste by way of mods.
@@Rylus571 Dumbass.
@@macklinbutcher1865 Do you have a better explanation?
@@Rylus571 I don't think Bethesda intended for the factions to be completed with mods. They have a lot of talented people working for them. I think the problem is they focused too much on overhauling the graphics and gun play. They dumbed down the role playing and added the settlements and of course the voiced protagonist. They tried to do a lot and their resources were spread thin. That combined with the launch schedule means some things had to be cut or were just never properly finished.
The laser musket is a sniper and if you actually invest in upgrading it the thing becomes a one-shot wonder.
Some more mods for the minutemen if you want to use mostly vanilla assets are “Buffed Minutemen Militia 2”, with “Minutemen Reskin and Standalone” and “Vertibird Faction Paint Schemes” if you give the Minutemen Vertibirds; make the Minutemen look a lot better
I enjoyed the laser musket, it did alot of damage for a beginning weapon even useful in the end game, the only problem is it eats cells too fast
yes
Yea once i had like 400 cells then i used the laser musket and like 30 mins later i had like 100
0:37 hey look its Rayman 😂
heads up "we are the minutemen" has been being fully kept updated(the guy below me's post pointed that out but i wanted ppl to know as of july 2019 its up to date)
I don’t know why but every time i see you fight in FO4 it makes me feel like you’re grabbing the worst weapons possible
In my minutemen playthrough there are two branches the minutemen congressional army or MCA they are a militarized group that use combat rifles and Lazer rifles. Then the Minutemen settlement defense corp or MSDC they use a colonial style outfit and use whatever weapons they come across from pipes weapons to lazer rifles. Both groups are have incredible strength and numbers the MSDC are incredibly brave because they are volunteers that protect the settlement while the MCA are incredibly tatical smart and strong both groups are difficult to fight and because of this it's one reason they could realistically hold there own against the brotherhood but in my game they are so strong because brotherhood gave them there gear due to a alliance made by the general and elder Maxon. The treaty states that the Minutemen would trade food and water for military supplies so the could take down the institute
Daym!
An alliance like That is really unrealistic
man, the hours u must’ve spent on that game
@@faithlesspancake4800 NCR and BOS was Ally, once
Laser musket is really good imo. A great sniper rifle with very little recoil and abundant ammo
Wow the useful crank makes so much sense! There's no other reason to need it and it's such a pain. This would explain so much and actually give a reason to use it
I wish there’s was like a option for both the minutemen and railroad combine forces to protect the commonwealth
I have an idea for a mod for the minutemen
It’s called “To Arms!” In it you are tasked with getting better weapons and armor for the Minutemen but you can’t simply buy them because most merchants say they can’t fill their order except for Cricket who’s ordered not to do business with but they you can get them weapons is after you ask any of the gun dealers they point you to a Gunner’s secret Armory and after killing them and using the radio to call the rest of the Minutemen to move the weapons to the Castle you complete the quest and Minutemen patrols start wearing light combat armor with the Minutemen symbol on it and using Combat Rifles and Shotguns
Yea I never understood why the laser musket needed ammo for, Fusion cells are batteries that power the laser rifles, the Laser Musket is Jerry rigged to be hand powered by a crank, YOU are the power source
I use the Militarised Minuteman, caches and watch towers in every playthrough! Awesome mods 👍
Militarized minutemen is an awesome mod, I honestly love it for my sole survivor
When I first found the Laser Musket, I really thought it was a retextured and renamed Recharger Rifle from Fallout: NV.
I just got militarized Minutemen. It's really good! Im using it in combination with modern firearms, deadlier mutants/raiders/gunners...with ballistic weave my character can get a good set of lightweight protection. I could never say no to Preston.
I personally would like to see the Minuteman overhaul updated and maybe even merged with Militarized Minutemen !! that would be great. I still use the M/O mod to this day
I honestly thought that was why the laser musket had a crank. So disappointed to find out it still used ammo
A fully upgraded laser musket is fairly decent, and combining one with the "Quick Hands" perk vastly helps the reload time, but if you ever happen to find a Legendary "Two-Shot" Laser Musket, you will then possess the finger of death and one of the most devastating guns in the game, deleting most enemies with one hit after reaching maximum perk levels. I found one of these early in the game during my second playthrough, and it almost made everything too easy.
Useful Crank, heh, I mainly got it to have something similar to that laser pistols that recharged use without ammo need, I wish only there was a pistol version, I'm glad there's a rifle version now but still.
The only one I would have added to this list would have been "You and What Army". Check it out on the Nexus
Hmm interesring. The militarization of minute-men almost looks like a Call of Duty segment where they are advancing from the beach to bunkers. Especially with all of them.in their appropriate attire in a line basically shooting enimies which is pretty cool.
Oh about the watchtowers, some towers have ghouls in them so be careful.
The potential of the Minutemen, the idea, of building up your own forces, CREATING your own faction basically, through hard work. It should be a lot more hands on and involved than other factions, but if you put the work in, it becomes on of, if not the strongest faction.
It is the traditional 'good', and would be the best option if you out the work in, in this scenario.
We are the minutemen, modern firearms replacer, militarized minutemen is really fun!
So did we are the minutemen get fixed
And I’m over here creating 50+ Automatic service rifles, PMC uniforms and gas masks😤
You really helped me get good mods JuiceHead thanks man keep up the good work!
I have no problem with WATM, but I agree with your suggestions here for sure (Militarized MM and Fallout Commander is a great combo).
- I have not checked, but most probably some gear changes in WATM and Militarized MM may conflicts (does not break the game, but one mod will prevail over the other). Trick is to place the preferred mod near the *end* of your list (or only use one of the two). Or for the more geeky, use FO4EDIT to view any conflicts and decide which options/mods you want to prevail.
To be honest i thought the Laser Musket was supposed to be infinite in Ammo, as a side weapon or something
But can we improve fallout 76 to single player
...improve?
Yeah, it's called wait for fallout 5 and stop shitting on a new idea just because you don't like it.
@Wolf Slater Agreed, like you can even play it alone too ,idk why everyone is so negative towards 76 its literally what we've been waiting for
We won't have mods day one. Odds are we won't see any until dedicated servers are introduced.
LeeT.V.
What _you've_ been waiting for. I, and many others just wanted another New Vegas.
Laser musket has a crack thing buccause the crank thing takes the energy from fushion cells and puts it into the weapon like reloading
the usefull crank mod is extremely op with the automatic laser rifle i got from sturges so yea
i mean laser musket
the flare gun only works if you have a settlement in the area it was a game feature that is supposed to make it viable to build settlements around the Commonwealth that way when you when you fire the flare gun Minutemen will come from the closest settlement to your location so the flare gun only works if you build settlements around the commonwealth. There's a good mod called settlements anywhere or something that but the mod allows you to build settlements anywhere in the commonwealth that's a good mod for a Minutemen playthrough seeing as the Preston wants you go out and rebuild the Minutemen
His voice sounds like he is nervous sometimes when he is talking about the mod.
Thumbnail
Rich kids:hah we have stone island
Ronnie shaw: we have minutemen designer now
How anyone can play Fallout without the majority of these mods listed is beyond me. Essential for a Minutemen play through. The only change l would make is using the Blue variant of the militarised minutemen armour.
I found the floating 'ghost hand' distracting. LOL
Ya the guy who said not to port over his mod, the technical term is that he has "inbacility"
To be fair the laser musket is not really meant for crowd control as for when you really fucking hate something and you want to obliterate it
Ya know minutemen watchtower is also in PS4
Bethesda really needs to update the whole radiant quest. Like when I feel like when u reach certain point of happiness or defense u shldnt get the quest anymore to keep defending them
I've always kitted out my guys in combat armor with laser weapons . Each settlement looks like a FOB
gotta give em the assault gas masks too, wish you could have them reliably enter power armor
With the useful crank mod i could be UNSTOPPABLE!
i usually make the minutemen into the NCR as i prefer them over a weak militia somehow becoming powerful enough to take down the brotherhood and institute
Even without mods the Minutemen are already pretty OP as long as you're on their team
Useful crank is the way I always thought the musket should have been
We are the minutemen combined with Fcom is amazing.
Good guy juice supporting console modding, good on ya my dude
*but why on earth would you use the “assault rifle” as a semi auto*
Halogeek 1337 because full auto is a waste of ammo realistically. Even IRL most military forces don't use full auto unless its absolutely necessary.
Wolfie McFox maybe, but in the game the “Assault Rifle” is mainly geared around full auto use. And using it semi auto is pretty much pointless because the combat rifle does its job better at that point.
Halogeek 1337 if you say so, man
I'm gonna try and incorporate some of these mods into my videos if I go full minuteman!
Oh I've been messing with those watchtowers, ESSENTIAL for survival mode! Free bed above the enemies!
that watchtower from your clip is actually the best checkpoint before the castle too!
3 words, Enclave Remnants Armor. Seriously, the stuffs got 500+ BDT 200DT on everything else and the Tesla armor is nearly doubled. If you recruit settlements and gain Settlers, you can suit them up with no material cost, and the minutemen come equipped with high tech energy weapons. I’m on a modded play through and have 200+ soldiers(not including settlers) all with reg. or Tesla armor, a few equipped with final judgement randomly.
I think you made some solid picks. God's truth, the Minutemen were boring. A cool backstory but felt like it went nowhere.
But it goes without saying I really appreciate your work. Your videos are the best!
Amen!
I think I’m the only human being that not only likes the minutemen the most, but likes Preston?
You're not the only one who likes him. The ones that dislike him are just more vocal.
1:09where did your arm go?
Man i have to give them alot of my weapons,guns,ammo,combat armour to militarize them
What mods r u using to make ur game look so pretty and HD? Like dang
It'd be better if the laster musket required one piece of ammo it never used up. So it's more so like that piece of ammo gives it infinite charge.
Mainly I wanna make the minutemen do their job instead of making their general do it all
hear me out somebody make a mod where like the minutemen can become the very thing they swear to destroy, a militarized dictatorship organization, this is after the institute is gone and (maybe the BOS) and they take any equipment left to become more powerful, combine this with some propaganda and Minutemen Vertibirds and you can have a full on empire heck there could even be a mod that retextures the colors to like a black and white or Dark Blue and something for the flags and outfits to give a more feared look
I've heard about The Enclave (I think that's the name) which is a big Mod that creates that sort of storyline, though it's not the Minutemen.
5:17 I could never get that to work!
I always imagend them wearing old police and postal uniforms.
i also like the Minutemen! like a small force building up and retaking the USA is more my style then..ya know "sounds of death and machine gun fire in backround from BoS" yeah..
and is we are the minutemen on xbox one? sins i only have it there
Preston loved that
I really like militarized minutemen, but i really only want the troopers, none of the rest of the ranks, just like, 2 or 3 helmets, 3 or 4 outfits with like, a few extras or something
Just downloaded we are the minutemen and militarized minutemen, and they are awesome. No more guys with pipe guns and simple clothes
Imma create a mod that turns the minutemen into Roman soldiers with guns
How do i use MM with The fallout commander Dlc ?
Through mods my minutemen are more advanced then the institute, more powerful then the brotherhood, more subtle then the railroad and neater then covenant and more common then raiders.
Haha, now I can overhaul the Minutemen, Railroad, Brotherhood of Steel and the Institute and watch them fight it out.
I’ve found mobster of the minutemen body’s a mostly in the bog
I feel like the only one who doesn’t really care for militarized minutemen, I really like the militia look. I prefer it because it is what the minutemen truly is to me. The minutemen is a not super organized band of brothers to me, not a militarized faction. But that’s just me.
This is a good MinuteMen Mod list to download. I like it! :))))
I give a low safety rating to The Buildable Fallout 76 Watchtowers. Can't tell you how many times I've fallen off of them due to their broken down railings. 😂
Notha settlement needs yo halp
Nice Rayman hands.
Laser musket sucks at normal but 5 crank was the only weapon to beat the BOs and railroad because I sided with the institute
5:47 - What rifle is that? A Kar98?
The millitarized minutemen mod cannot be used on xbox as it requires FCOM which was never ported to xbox. We do have a version of FCOM on xbox, however for whatever reason, it does not meet the requirements for running Millitarized minute men. Thats kind of annoying
I need to find a mod that disables glitch. Some missions and companions aren't working right.
I wish he put the mod on Xbox because I don’t own a a pc and I like his mod
What mod
Why is he playing r6 at the end
Does militarized minutemen change their weapons as well?
Not one mod for ps4? 😞
I wanted to throw the crank gun in the ocean. But, I sold it very quickly
Can you explain how the minutemen have those weapons?
to be honest why does a weapon with a handcranked generator need more microfusion cells? Maybe this was the original intention, as a starter weapon.
Did this work with the modern weapons Mod replacer
I LOVE militarized minutemen
We are the Minutemen is not broken. Having an entire faction show up naked is not a mod issue, it is a mod conflict/leveled list issue. I have been using the Enhanced version of the mod for over a year now without running into an issue directly caused by this mod. And this is on a game that has around 290 plugins before merging. I looked through the comments on the mod page, and most of the problems that people describe come from people adding mods that conflict with each other without patching them. Also, the author of the mod does answer questions on the mod page, and has done so as recently as July.
Calling out a mod as broken because people don't know how to mod their game is kind of irresponsible.
I have watched and like almost every video you have put out since last Oct. and this is the first one I have disliked. Calling it out as broken is spreading misinformation among the community.
If you don't want to "Proudly feature" the mod due to it not being ported to xbox, then I would imagine there would be a bunch of mods that you have covered in the past that never should have been, including Fallout Miami.
I'll be continuing to watch your channel and like your video's, but I definitely take issue with this one and the way in which you characterized that mod.
Im pretty sure the reason he didnt want to feature it is because from what i've seen of Juicehead's Content on mods he wants to make sure that everyone can use the mods that he showcases, as for Fallout Miami pieces here and there from it are being ported over. So even though the whole mod is not coming over we still get some content. Same goes for Fallout Cascadia (i.e the NCR Armors). Also im pretty sure when discussing WATM juicehead mentioned that he didn't like how the mod author was so protective of his mod and for the conflicts people had (Remember that the author of the mod changed scripts around which could break with patches and even than in the Comments people stated that it breaks the Minutemen Questiline and even the Mod author Admitted it). Also im pretty sure Juicehead just chose the most recent mods to ensure maximum compatibly. Mods can break with patches, by choosing recent mods the likelihood of experiencing major bugs is reduced.
Chef and also the mod got an update
Are there any mods where you see Ronnie Shaw training recruits? Something that makes it possible to slowly increase minutemen NPC's levels slowly (to a certain point of course) so that they're actually capable
The watch tower mod breaks previs/precom data. It should be avoided unless flickering/vanishing landscape in the cells it edits is ok with you. I guess you could roleplay that you are going nuts.
The militarized minutmen ruin the feel the minutemen are supposed to have which is the look of the minutemen from the revolutionary war
Grievous Reborn eh I already break the lore on my saves i do like a modern version
Grievous Reborn While it goes against the theme of the Minutemen, I hate the look of revolutionary militia. I'd rather have them look like an ACTUAL effective military force
For them to be a more effective militia, especially against a more advance military force like the BOS, the Minutemen would have to eventually change their tune a bit and the revolutionary appearance would not be prominent. With the Sole Survivor as their new general, this change should be necessary for them in order to better protect the Commonwealth.
Nall Calmer I have my game set up like it's been 10 years since the end of Fallout 4. My Minutemen are now the Commonwealth Provisional Army and Navy, so they wear the Militarized Minuteman uniforms. The Minutemen Militia, wear the Blue Uniform and Militia hats, and they are the defense force for settlements. I built up Sanctuary as the Capitol of the CPG.
Yes that's my main grip as well....However just like Nall Calmer and Zach Burkey stated there are ways for it to make Realistic and Lore-wise sense. But ultimately just like most Mods it comes down to personal preference.
Me personally I'll look into it on my next Playthrough where I'm gonna do the Minutemen because I've decided their the most and only Moral Faction in the Commonwealth where I'll want them to stand a chance against the Technological Powerhouses of the Evil Brotherhood and Institute.
The scope for the musket you didn’t have to fade to black, is that a mod and if so could you tell me what mod it is
CurleyWurley See thru scopes is most likely the mod.
Just turn them into the NCR with a few mods and Dustbowl Overhaul
Seeing the original minutemen outfit makes me wanna neck
I agree with everything on this list but not the militarized minutemen. I see them as a scratch built milita that over time as you organize become more properly equipped but not like the ncr, the enclave, or the brotherhood. They are after all farmers, settlers, merchants, etc. As for those that are dedicated and are veterans within the minutemen like Shaw and Preston I can definitely see them wearing it as in giving only top gear to the best of the best.
@The One
Good point.