Class - 04 | 🔄 OpenGL vs. DirectX Normal Maps in Substance Painter

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  • Опубликовано: 5 окт 2024
  • Confused about the difference between OpenGL and DirectX normal maps? In this video, we’ll break down everything you need to know about these two types of normal maps in Substance Painter. Understanding these differences is crucial for achieving the best results in your 3D projects. 🌐
    🔍 What You’ll Learn:
    ● The fundamental differences between OpenGL and DirectX normal maps
    ● How each type affects your textures and shading
    ● When to use OpenGL vs. DirectX based on your project needs
    ● How to switch between normal map formats in Substance Painter
    By the end of this tutorial, you’ll have a clear understanding of how these normal map types impact your 3D models and how to choose the right one for your workflow. Let's dive in! 🎨
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