Ghostbusters II Longplay (C64) [50 FPS]
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- Опубликовано: 12 июн 2015
- Developed and published by Activision in 1989.
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When you release a box office smash like Ghostbusters that earns millions of dollars through ticket sales, launches a hit cartoon series and a huge range of popular kids toys and other merchandise, you'd be crazy not to try and create a sequel.
Unfortunately, such sequels are usually inferior when compared to their predecessors and can do more harm to the brand than good. The Ghostbusters II movie couldn't live up to high watermark set by the original film, and, unsurprisingly, neither was this video game sequel.
Understandably, the developers of this sequel decided not to rehash the original game's structure, but the end result is much more formulaic.
The game is split into three sections, each focusing on a key scene from the film. Before each section comes a brief summary of the story so far and what is is about to occur. If nothing else, I was quite impressed that the entire Ghostbusters II plot is contained in about 30 seconds of cut-scene, and even that is abridged!
The first level is based on the Ghostbusters descent into the abandoned Van Horne railway station below the streets of New York. The objective is to lower your Ghostbuster through the shaft in order to take a sample from the river of slime flowing through the tunnel network. In order to collect the slime, the player must collect parts of the slime scoop, which are positioned on platforms protruding from the walls of the tunnel.
Moving left and right on the joystick will swing you backwards and forwards, but the items can only be collected if when you're facing the right direction. The only way to turn is to hold the fire button down and push left or right, which means you'll end up firing your proton pack and draining the battery just to turn around!
Ghostly hands and apparitions adorn the walls, grabbing the player and spitting gobs of ectoplasm that will drain health on contact. To These ghosts can be temporarily stunned with a blast of the proton pack, giving you a few seconds to lower yourself further into the tunnel. The only real challenge here is from the ghosts that attempt to chew through the cable from which the player is suspended.
The second stage sees the Ghostbusters atop the Statue of Liberty, striding down Broadway in a horizontal shoot 'em up section. This section must be completed before the clock strikes midnight, else you'll lose a life and be forced to replay the level from the beginning.
You control some kind of magical projection of the flame from the statue's torch and must shoot waves of ghosts before they hit the statue.
Both getting hit by ghosts and shooting fireballs use up slime energy, represented by the beaker of slime in the bottom left of the screen. This can be restored by sending the citizens following the statue to collect slime droplets released by destroyed ghosts, although care must be taken not to touch them with your torch flame, or let them make contact with any of the ground-based ghoulies.
This design mechanic is quite interesting, but seems poorly implemented due to the fact that the slime droplets seem to disappear at random before your men can collect them. I couldn't work out why the slime would sometimes stay on the ground and why, at other times, it vanished into thin air.
The third and final section sees the Ghostbusters take on Vigo the Carpathian in a showdown in the Museum of Art. The objective here is to first rescue Dana Barrett's baby, whom Vigo needs in order to resurrect himself. Of all the sections in the game, this is undoubtedly the worst. The only way to defeat Vigo is to hit him using the proton beams from two Ghostbusters simultaneously, but the game seems to be extremely selective in registering when both beams are hitting him.
Should you actually manage to banish Vigo, his spirit possesses one of the Ghostbusters and you must then repeat the process of trapping him, although this time it must be done next to (or near) the painting canvas. This proves incredibly difficult as Vigo will be shooting plasma bolts all over the place and will quickly kill off your Ghostbusters if you're not careful.
Sadly, Ghostbusters II is definitely a game that is the sum of it's parts, and all of those are rubbish! The graphics and audio can only be considered average at best and there's very little depth to any of the sections. What makes matters worse is that the game is a multi-load, but only takes half as long to complete as the original Ghostbusters, which was both a single-load and considerably better game!
Ultimately, Ghostbusters II is a game burdened by the player's sense of expectation, only to be buried under the weight of it's own mediocrity.
#retrogaming Игры
thumbs up for people who are here because they weren't able to pass the level 1 when they were a kid and wondered all these years what's going on in the next levels
HAHAHAHAHAHAHAHAHAHA No Shit!!! So true!!! Thats really the reason i am here.
William Thomas Hahahahaha no way 😂😂😂
never saw the end, never knew what to do in the last level. xD
I didn't know by pressing the spacebar is changing weapons to het rid of that snapper when i got this game at the beginning.
same with me
Could never get past the Statue of Liberty level. Thanks for uploading! :-)
I remember in the instruction manual for the C64 version, they had to explicitly tell you what to do in the final level because people who played the Amiga/Atari ST original versions complained they had no idea what to do.
I couldn't get past the first part as a kid.
The music is actually decent!
Could never beat Vigo.. Figured the game was glitched cos when I used to trap him in the streams it didn't deplete his health.. Waited about 28 years to see that final screen lol
This game was quite tough, I only ever managed to get past the first level, the second level just was beyond me, unfortunately
You just had to be there to understand the importance of some of these games...
I was another who couldn't finish the first level, cant beleive how short the game is, I'm glad I didn't get past that first stage terrible game.
i had this game as a kid, and for some reason lately, i was randomly reminded of it and wanted to look up gameplay footage because as a kid (i was 6 when the 2nd movie came out) i could never ever get past the van horn subway station level and i always wondered what lay beyond it. Thank god i looked it up here, cause even my inner 6 year old is telling me this game sucks and I'm glad i never did. The level design is a joke and just tedious. I feel bad now actually forcing my parents to buy this thing back when i was a kid!
Yea same, at least I can finally see beyond that 1st level.
I won a £10 Toys R Us gift voucher in 1990, which I wasted on this POS! I much preferred the first Ghostbusters game.
A very early version of a cashgrab game... :-)
Oscar looks so creepy in the end part.
Even though this game was so hard and quite frankly a bit rubbish in my mind (hard to believe it was made by the Oliver twins) Best part is the music, but it's vastly superior to the Spectrum version.
Yeah they made a new dubs, this and the jet ski games were bad. but they made plenty of decent ones.
As a kid I never knew how to get those line chewer things off the line haha
So, long play in 2021 means 10 mins playtime... Hard to believe for us kids in the 80th...
That is how long it takes to complete, along with watching the intro for ages. As an 80s kid you'd know most games were really short, they just made them hard to compensate.
@@AFourEyedGeek It took 10 minutes to load back in those days. You kept a copy of War and Peace to read through in it's entirety while gaming on the C64. :P
@@drg5352 I can't believe how content I was to wait for games to load. Years later, I stuck SSD's in my PS4 and XBox One to speed the loading times up.
@@AFourEyedGeek It was a different world for sure.
But I don't think I'd trade all the time waiting for that 1541 to spin for anything in the world.
great job
Another excellent review and a very good gameplay.
Kamilz Thanks - glad you enjoyed it :)
Kamilz x
I understand the first two levels, but the third is something of a puzzle to me... I don't get what is that you should do or who is shooting who
This game came out five years after the first and somehow they managed to make a worse game. Even the music was better in the first game.
Never beat the first stage - always got my cable sawn through
I can't say the gameplay is any better but if you want the definitive experience the Amiga version is the best in terms of graphics.
Vintage!!!
This had the most ridiculous load times for the C64. This was the final sign to me it was time to switch over to IBM PCs.
Whoever programmed the soundtrack either fundamentally didn't understand the source material or had a really poor musical imagination ...
I never got to know how to beat the last one....
My game would always crash half way down the shaft, got an exchange but must have been a batch with an error
No, this game REALLY taxed the C64's hardware. There were 10 minute load times if you had a 1541 disk drive.
Pretty good for a game based on a movie. Those sucked real hard in the day!
graphically (visually) C64 Ghostbusters ll wasn't good
if or when compared to Amiga and/or Atari ST version
Ghost Busters (origina), Rambo First Blood Part II, Death Wish III, Aliens, Commando, Batman The Movie are all 8-bit games based on Movies and all are way better than this game.
Worst game purchase ever, Though it came with a free balloon. Never got past the first level, 3 lives before game over and a 10min load time to start again. Just awful
I have an original copy and the balloon is still in the box. :)
@@GerbenWijnja Mine came with a free balloon and a badge!
The first 2 minutes can be skipped.
You don't want to hear the fantastic music?
🙁 ..................
i paid £10 for this rot.
Wow, I'm glad I never played this game, it looks awful. The first was way better. Thanks for the upload though.
Woah game designers, dont get too crazy with that music okay?
Moves smoother and sounds better than the Amstrad CPC version.
The Amstrad CPC looks better with all that extra color on screen.
Either way, the game is lousy!
che cagata stratosferisca sto gioco! nn me lo ricordavo così brutto
LOL it cant be from Activision this shit.
WOW that was awful!!! Glad I never bought this game!!
Awful. Most of the movie tie ins were just cash grabs, no effort, no storyline, just lazy. An b4 people say, but they were limited by technology. Well i wud say. Last ninja, last ninja 2 & 3, Vendetta, tusker just 2 name a few.
This......looks......terrible
the worst game ever made