Every Known Monster in Cassette Beasts
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- Опубликовано: 6 фев 2025
- #cassettebeasts #indiegames #pokemon
In this video, we cover every known monster present in cassette beasts as of this time. We will be doing a seperate video going over every "unknown" monster a.k.a. the ones that are unnamed and seen in the trailer.
Cassette Beasts features a wide range of monsters given the immense complexity between the types. We got plastic type, astral type, beast type etc. This isn't your run of the mill monster tamer game and I really like the added complexity.
Type Chart Explained: • FULL Analysis of the C...
Cassette Beasts Trailer: • Cassette Beasts | Reve...
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End Screen Music: Coromon Ice Mountain Theme
• Coromon - Ice Mountain...
Moving Background: Drake Jojo
I'm just so hyped for this game
The creatures remember me so much of Digimon, because they are not too natural. I like this lol
So, one thing that I loved form Kirikuri's name is that it (could) means a junction of Karakuri, Japanese mechanized puppets, and Kiri, that i guess can come from "Slash" or something like this in JP.
I'm not an expert, but this name makes a lot of sense lol
I'm super excited for this one as well, also nice analysis there !
Never heard of cassette beasts! Sounds cool
I'm pretty hyped for it!
I'll keep my eye on this one
Gonna cover it in length until and after launch :) really think it has potential!
@@GymLeaderEd sounds like we can expect greatness from this one👍
This game is totally giving me Digimon frontier vibes. Although, I am also reminded of tokusatsu as well for some reason(probably has to do with the monster designs).
This is on my shopping list, if I could get Steam to work on my Ubuntu Linux box I'd download the demo of the PC version.
There's no multiplayer versus, so I don't think balancing is an extreme concern of the devs, seeing as it's a Singleplayer / Local Co-op game
If they intend to maintain a 2 v whatever amount of enemies, it seems like there will be an emphasis oh strategy and keeping a variety of creatures/moves on hand to adapt and maintain an advantage. I wonder how they will manage to keep it balanced throughout without being overwhelmed when outnumbered- especially if one decides to fuse when against 3 or even 4 enemies.
All the same, i look forward to what this game has to offer, along with the characters one can bond with- as i suspect maybe they will be more inclined toward certain monster types or only have certain monsters to use to keep from sticking to one?
And two people designed and made all of these...wow.
never heard of till today looks very interesting
Haha retro music goes brr
Digimon, with drugs! Awesome!
XD