According to unity default settings Time.fixedDeltaTime should be 0.02f, which corresponds to a fixed update rate of 50 times per second (1/0.02=50). FixedDeltaTime of 0.02f is a balanced choice that provides stable and consistent physics simulation. Please take this into account if you change Time.fixedDeltaTime to 0.01f. When you finish slow motion set Time.timeScale to 1 and Time.fixedDeltaTime to Time.timeScale*0.02f
Time.timeScale = 0.5f;
Time.fixedDeltaTime = Time.timeScale * 0.01f;
another way for implement slow motion?
@@budgames It is the code in your video. I just wrote it so it can be easily copied.
@@FacuDuck 🤣🤣oh yes
i forgot which method of slow motion i used in the video😂
thanks that will help people a lot😍
sorry for that misunderstanding😂💙
is that 0.01f a fixed value or is there some kind of math behind?
I dont know i just wrote the code so people can copy paste it @@alexxitoprivacy5189
According to unity default settings Time.fixedDeltaTime should be 0.02f, which corresponds to a fixed update rate of 50 times per second
(1/0.02=50). FixedDeltaTime of 0.02f is a balanced choice that provides stable and consistent physics simulation. Please take this into account if you change Time.fixedDeltaTime to 0.01f. When you finish slow motion set Time.timeScale to 1 and Time.fixedDeltaTime to Time.timeScale*0.02f
عالی❤❤
Nice, thankss
thanks, very helpful!
very cool