Fallout 1 Bad Ending Speedrun in
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- Опубликовано: 15 апр 2017
- 200 000 views! Thank you so much! : )
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Old description (before a category existed):
Consider it a joke, but nevertheless - it's Fallout 1 done below 1 minute ; ) IMPORTANT: Rules on both www.Speedrun.com/Fallout nor Speed Demos Archive don't allow bad ending, so this and all other bad ending runs are not valid. Please be aware of that.
I reckon that few seconds can be shaved off (1- rat cave, better speedclicking, better map clicks, less dialogue 'user lag').
And oh, on a side note... bad ending reached in almost 2 minutes?
Would have to be sleeping to finish it that slow... : )
00:00 Menu and Character creation
00:02 Cave
00:16 Wasteland
00:51 Military Base
00:59 GOOD ending, bastard! , ) - Игры
"Go get the Water Chip"
"Alright"
[Later]
"Okay this military base looks like a good water chip spot."
lol
Lieutenant:would you like to join if you like tell me the location of your vault please
@@genjibeeps998 *proceeds to give directions to vault 69*
@@prometheustheancient4052 Nice
Technically the vault dweller could really belive he is saving his vault this way. They don't even need the water chip anymore!
I love how the cinematic takes twice as much time as the actual run
Check the newer Bad Endings runs then ;D
@@planet23k oh god
@@planet23k You are a machine.
Ok guys I'll be right back.
*Comes back with a horde of super mutants*
IT HASN’T EVEN BEEN A FUCKING MINUTE BRO!
@@nathanchapin8445 Vault Dweller : "Me and me friends want party in Vault!"
This was basically the first location I discovered. The mutant near the gate cut me half with his laser rifle. The animations were so terryfying and scary that I decided never to visit this place again. My biggest surprise is I had to visit them again, this time to kill them
that's the joy of classic Fallouts
That's a beautiful accidental foreshadow
Did you get some sweet revenge?
that's the appeal of the classic fallout games: dying brutally and then coming back later for some payback
Why would you go there first? Did you not see where the game wanted you to go or did you want to find out what happened if you went in the opposite direction?
Christ, you even win at losing.
Are you losing if this is your desired outcome?
Can I say the nword
@@JoluyioBababouyIEatKids yes
@@JoluyioBababouyIEatKids no
@@JoluyioBababouyIEatKids nigga
When i saw the bad ending for the first time I was about 11 and that clip fucked me up. Still does
i play the german version. Dipping in the vats was show full. but the invasion on V13... They show only the destroyed door and the bleak music...all violance inclusive how the overseaer get on his mouth were cut from the german release...
i as shocking when i first see it in full on RUclips 10 Years after i finish that game the first time...
@@benjaminschiel3339 Deutsche Zensur halt...
Yep. same here.
God I thought it was just me. It's fucking depressing to look at.
Is it any wonder people would vigorously stand by "death to all muties"
They way they just crawl up the gun turret and beat him is pretty eerie
Probably some muties died while trying to do so, as evidenced by at least one mutant corpse at the floor, but that should still be the most efficient way to attack.
In the game itself you _can_ attack Jacoren (V13's overseer), but you can't deal more than... 1 HP of damage to him under normal circumstances. I think I did 2 (or 3) of HP damage on him (temporarily - more on that in a second), but that was only the first round, and I was pretty lucky. Thing is - he's got 250 HP (IIRC), and VERY high (artificially high) stats concerning both damage resistance and threshold. Also, he regenerates _all_ of his energy each turn, making him essentially unkillable ... at least when in the Vault ; )
Sometime later I'll post videos depicting the revenge of the Vault Dweller, in various forms : D You'll then see what I mean : D
I thought it was kinda funny how that one mutant made sure to cut power off of the turrets before beating the overseer 😂
@@GameprojordanI don’t know where I read it from. But that’s the vault dweller mutant
@@jaredisley-oliver389Yeah, it's explained in the Unity ending
it actually creeps me out ngl, the first two games made mutants terrifying
Even after all this years, i'm still scared of this ending
The Dark tone, the violence, and how the animation even looks a bit robotic (since it's a 90s game)
I became such a big fan of Fallout because it scared me & had so many dark undertones. Now the game is "pleeez go help generic male settler #4 with the 100 cap bounty on his friend" smh 🥲
I think the animation was actually all claymation
@@TheOfficialBrother yep the classic 90s animation really adds to the horror element of the ending
I never understood the ending I thought they wanted the vault for the prime normals but just kill them
@@darkepankakes8302 exactly, they went dark forthe mere reason of being dark.
Does anyone realise that in about 2 weeks vault 13's savior turns on them and kills all of them
Don't give 2020 any more ideas...
PLANET23K yeah cuz 2020 is basically fallout 50 years too early
@@yaknoe4659 funni jok
@@mr.moonthegoon4178 or is it..?
Huh, I thought the Savior starts a village tribe area
If only the FEV actually turned the vault dweller into a badass mutant and let you play.
But they gave up and turned into one out of fear
Plotwist: the super mutant beating the crap out of the overseer is the vault dweller,
@@TheJHZHZ “You call me dumb, you die”
Supposedly there was actually supposed to be a section of the game where you play as a super mutant, but it was cut due to time
@TheJHZHZ You're actually right with that. The Master victory ending says that "You personally made the final kill when you took the life of the Overseer"
I always thought it fascinating how old school Fallout games depicy vault doors being torn off/blown off yet in the 3D games they make them out to be virtually indestructible
@@thegodlyjohnson they got the poopy strain of FEV in 3 and most of them in 4
@@ledzep1023 in 4 they got the Institute version which is basically like getting the f2p package of a mobile game
4 mutants are just orcs who got lost
@@billul1 they look nothing like Orcs, they look more like old men that are big and green
@@thegodlyjohnson Mariposa Super Mutants and Nightkin are more intelligent than their East coast counterparts. All other strains of FEV Mutants are basically watered down
As a new Fallout player, I can see how brutal, disturbing and raw Fallout was. That Vault 13 scene, a guy cut in half, it's damn violent and I kinda like it
Fallout New Vegas is disturbing at best and Fallout 3 and 4 is just wasted potential, all are fun tho
@@Jun-Kyard F3 had its moments, too.
@@Jun-Kyard Compared to the whole, Fallout 4 gets to be downright cartoony. It would be unbelievable to see a sequel that combines the satisfying mechanics of the Bethesda games with the actual horrifying wasteland of the first fallout games.
Is not 76 ;)
“...and I kinda like it.” Ave, welcome to the fandom.
2:17 onward is genuinely frightening in a way that fallout hasn't been able to replicate since. It's so visceral just imagine being the overseer in that position.
Exactly :( The end of humanity, complete hopelessness...
Having powerful weapons at your aid but I’m the end you can’t stop them
Sorry in the end
Well, earth might be a wasteland in 20 years due to global warming so maybe you'll get to see.
@@SyperDT i thought we would all be underwater since the polar ice would melt before 2012
Dang, they ripped a several ton door off the wall.
What else did you expect from an army of Hulk fanboys born from a John Carpenter nightmare?
I feel like they got the code from the vault dweller or something along those lines. The door is designed to withstand a nuclear blast. Super mutants are strong but I can’t imagine them being stronger than a nuke.
@@mcneese68 Good point, but maybe this is when the first fat-man prototype was tested🧐!
More than likely used the computer to unseal the door from the opening, then used a bunch of explosives to topple the unsealed vault door over onto the floor to prevent a remote access to close the door again. Super mutants aren't like ultra strong in that sense. Stronger than a human yes but they can't rip nuclear bunker blast doors apart with their bare hands, not even close
The Master's mutant army were simply built differen
Can’t imagine how many tries it took for you to not get any random encounters on the way to Mariposa.
I've been actually very lucky on my first Fallout 1 Playthrough, went to Mariposa first without any encounters or any idea what awaits me. I think the newest patches decreased the encounter chance by quite a bit.
Tim Cain revealed that for the first week of in game time, there are no random encounters at all. This was to prevent players from dying to bad rng as they travelled to Shady Sands and Vault 15.
The flickering lights, the colorlessness, the sounds and the music (especially the vocals at the end) of the vault scene really make it very clear that this is the bad ending. No more gameplay, no hints of a brighter future, you messed up badly, surrendered and gave up your fellow vault dwellers like a coward, and you WILL see the consequences of your actions.
Simple. Efficient. Glorious.
OR you enjoy the hyped state of everlasting high after the FEV dip basically made you sort of an ubermensch (just sorta, but it's enough), not only boosting your strength and endurance (and other physical traits, so probably perception too), but also intelligence - at a "small" cost of not being able to reproduce, but hey, who cares, Master is always right.
"We are the future and you're history!" ; D
он русс (Тот Кто Снимает)
I don't understand why they kill vault residents when they wanted prime normals
They gave them the choice to either surrender and become a mutie or die.They chose to run away or fight back so they died.
@@Channel-jh1zw but still no prime normals for army, there is no more vaults to look for them they could just knock them out and kill only overseer with that machineguns
Just gotta rough em up a bit before chucking them in
Exactly. They’re stupid that’s why. They targetted the vaults to get more mutants but in the end they end up killing everyone while losing soldiers. A waste of time and resources.
The Master seems to frame it as choice, I suppose. He doesn't know the mutants are sterile so he's only concerned with the short term effects of more soldiers rather than it being the very survival of their kind at stake. Although I'm sure they're still meant to capture people, some of them are just too stupid and bloodthirsty to remember that all the time and not shoot the people they're supposed to convert into their kind.
Realistically, they don't need all of the vault's population. They need the majority of them, the ones who are unarmed. The security forces and any leader figures that might try something or resent and rebel against The Master's reign, however, are acceptable casualties.
TL;DR: some dumb mutants like killing too much, the overseer and security need to die, and the majority will be beaten senseless, put in chains or hastily stuffed into burlap sacks, and taken home where they will be forcibly dipped in FEV and indoctrinated.
Fallout has lost some of its dark & depressing tone.
Im a new Fallout player (Fallout 4 is my first Fallout) and seeing this is disturbing, something I haven't felt with Fallout 4
@@dybixs1400 yup, you should try Fallout 1 and 2, they're amazing games
Yeah, which is a real shame. A grim open world rpg would be amazing with modern technologies, and it wouldn't even be much of a risk given the success of games like dark souls, an rpg series that thrives on it's grim, unforgiving atmosphere.
@@dybixs1400 I started with fallout 4 as well and if you want to get the feeling of bleakness, search for holotapes and stuff in corporate buildings. Lots of employees and/or bystanders dying. Far from the experience you get from the OGs, and not exactly the same bleakness as the base NV, but if you want a 3D sense of that dark feeling, Old World Blues and Dead Money DLCs for New Vegas are for you, they explore that very well. Else, just play the originals, they are amazing games
*Outer worlds would like to know your location*
Is it just me or are the graphics for the cutscenes really cool while also creepy
Sharp lighting, fidgety animation akin to stop motion, prerendered graphics compressed to fit a 800x600 screen, and a hint of nostalgia
stop motion, even in movies it manage to be way more disturbing than anything else. Example The Evil Dead and others
I love the graphics of FO1 and 2, I think the creepiness adds to the atmosphere, especially the characters with faces like Lou and the master
PS1 era graphics always look creepy.
the audio makes it as well
Bad ending must be the revenge of Good ending
Nah, it just ties into the bleakness that is FO 1. If you choose the bad ending you get a new family in the form of the Unity. If you choose to be a hero you loose the only family you ever had and are banished. Similar thing happens in the city of Junktown if you side with the criminals. The town prospers despite him being a bad choice. FO 1 has this nihilistic grimdark feel to it the rest of the Fallout games lacked.
@@adamflaherty9909 same as NV all endings just leads to New Vegas going to the dumpster if you look deep into it
"loose" 💀@@adamflaherty9909
I miss this old CGI. It really made things so much creepier than they were supposed to be, and it's a shame this kind of CGI won't come back any time soon in modern horror. This cutscene in modern animation wouldn't be half as unsettling as it is here.
Pretty much the same applies to modern CGI in movies, at least most of the time. Old practical effects were much more convincing - see eg the infamous scene where Murphy dies in the original Robocop... same thing done nowadays (if it would be done at all) wouldn't be that powerful and actually repulsing.
Check out the Atom RPG cutscenes, they are pretty nice, high quality but with some retro vibes on it. But well, in general that game is a Fallout spiritual successor.
My head canon is that this vault dweller hated everyone else in vault 13 so he ran out and searched for the first thing that he could find to destroy them all.
I would do that too if I was a hero but I had to leave
Alternately he believes his vault is going to die and turning into super mutants is the only way to save the most lives...the greater good...he merely found the most efficient way to save everybody lol
@@KlaussMarcellus
Jacoren: You are a hero... but you have to leave.
Vault Dweller: Loads a previous save game : >
@@dustinjones7458damn thats crazy, itd be a wild choice to make
Dammit, Vault Dweller, you had ONE job
I like the idea of the vault dweller being told to go get the water chip, but instead INSTANTLY sells out his entire vault to the mutiee
"Overseer, are you sure this candidate is the best pick to go on this mission?"
"Of course, we need this job done quick before we run out of water - didn't you see how quickly he took that S.P.E.C.I.A.L. test? What's the worst that can happen?"
I remember that pit in my stomach when you see the overseer getting beaten to death slowly just after your hopes were raised that something managed to put up a fight against them
Read Jacoren's (overseer's) story, you might just change your mind completely on this character...
The master : "ok so i need to get most of human from the shelter here and alive so i can build me an army."
Supermutants : *proceed to kill allmost everyone on the vault*
They uh, they're not the brightest bulbs.
Those kind of bad endings always give me the chills, especially when the overseer is getting beaten to death while the camera slowly turns away and then gets cut off.
Literally got mauled by super strengthened beasts , chilling. Fuck that guy though.
Dark as shit
Well done as fuck :)
I'm 31 years old and seeing this now. And this is the only video game content that was able to disturb me after years of "meh". Old games' cinematics have something different; like soul.
At least the overseer made his last stand
Still, Jacoren was a bastard so he actually deserved it.
@Blood Pack Gaming Given what Vault project really was, they probably all deserve each other ; )
@Blood Pack Gaming Well, talking globally that's certainly true, even if there are different reasons for/aspects to it.
@Blood Pack Gaming Jacoren was literally hiding in a bunker lmao.
Well…
At least they don’t have to worry about that Water Chip anymore!
Honestly amazing, the whole cut scene is brutal and detailed despite the limitations of game engines at the time
I love it, old games like this where they actually put effort into "punishing" the player for making the wrong decisions is refreshing
(I'm looking at you Telltale)
“Hey overseer are you sure it was a good idea to send our least intelligent dweller to find the water chip?”
“I’m sure it was, plus if he fails he’s far too stupid to lead any danger to us.”
I remember getting the bad ending by just being such a low level and unprepared that my character forced himself to comply but I absolutely refused, lol.
First Fallout will probably forever be the scariest game for me. I watched some scary and pretty fucked up shit as a kid and wasn't really affected by it (except for destroyed sleeping schedule and mentality, maybe), but after seeing some Fallout's characters and those creepy old cutscenes I've finally experienced true fear and horror
I do feel bad about the other vault dwellers but it does feel a bit satisfying to see the vault overseer got brutally punched to by 2 supermutans after seeing the ending he betrayed the chosen one.
Ok so basically the bad ending is you getting dipped i fev becoming a super mutant and take over the world sorta
Pretty much
@Falling Doc - The Master would probably compensate for this, keeping some prime normals locked away where they would be safe from radiation, infection, disease/whatever so that they were allowed (forced) to breed and keep creating soldiers for the army
@@Red_Beard2798 Except the master explicitly says that he would allow some humans to live but they would be sterilized, making those humans the last of their race. When you take into account the mutants are also sterile, the master effectively set up a world that would die in a generation with his plan.
@@sargrules3501 Aren't the supermutants immune to aging?
@@lorenzocassaro3054 He wanted super mutants to be superior to humans in every way, and not having another generation is obviously weakness, even if they live longer
I hope he at least got the water working again
Yes, water and the central heating :D
This makes me wish the later fallout games had more cinematic cutscenes
I remember when first playing it, this game was genuinely frightening to me, the music, the atmosphere, the talking heads. Now after many replays I got used to it but I wish I could play it for the first time again for this reason.
The series needs to embrace bleak again. The further it moves from the apocalypse, the less post-apocalyptic it feels. Like it should feel like year zero, with civilization starting from the beginning.
Depends on the year the game is set tho. Like fallout 3, NV, and 4 are like 200 years after the war
Fallout isn't Fallout anymore. New Vegas is an echo of what was and could have been.
Uh, i mean, its supposed to be less apocalyptic the further you move from the great war. Thats just how it works. The scars from the war heal over time.
Fallout 2 wasn't really bleak
The biggest lie Todd Coward ever told was saying he was a fallout fan and then releasing the turd that was 3.
How did you run so fast and evade the rats? It seems I’m forced to fight them.
I forgot how to run fast but to evade the rats or anything you enter a turn then at the end of a turn you mash A.
If you are female you run faster if you spam click where you want to go because it cancells the rest of the running animation
a lot of glitch abusing.
You can change the game speed in the menu.
@@nguyen-vuluu3150 you can just walk away when they try to attack you, no glitches
"Oh, you're back! Have you found the water... why are you green?"
Kinda reminded me of my first Fallout 1 playghtough lol.
Not even 5 minutes the vault dweller was out and managed to get his people massacred by shreks
Shreks... I'm dying :'D thanks, that was good : D
The vault dweller but he heard weast instead of East
Damn fallout 1 and 2 were pretty scary shit. Then comes 3 and you have a sheriff dressed as cowboy.
Fallout 3 was just as scary and depressing as the first 2 Fallouts were.
@@ZombieGangsterabsolutely not true
@@tyrax.gaming Fallout 3 was the most serious and depressing game in the series.
@@ZombieGangster how so?
Imagine the emotional impact this one had on a player back in the 90's
Overseer: “I need you to go find us a water chip!”
*One day later* 1:45
Imagine the vault dweller just rolled a critical fail in finding directions
This is super old, but still dark an scary as f.
No rat check
Also, the real question is who was watching the camera
The rat
You weren't kidding about the "bad"
This was the first ending of fallout I got. It gave me nightmares for a week.
Could you imagine if Inxile made an open world Fallout game today? It’s actually possible now. I so want this to happen.
@@tigscape Inxile is currently developing an open world first person shooter RPG. That’s literally the same kind of game BGS makes. It’s not isometric or anything like that. They’re using the Unreal Engine 5.
@@tigscape You and me both. I honestly don’t think it’s a Fallout game but I have high hopes for whatever it turns out to be.
Didn't the super mutants fail their mission once finding vault 13? The whole purpose was to have untainted live test subjects to put into the FEV
They would actually succeed upon finding an untainted Vault (according to Master's plans). Here I presume they're just finishing off the security (and some unfortunate dwellers that happened to be caught in between ; )
Best part is, the player character is the one who punches out the overseer
@@AgentDanielCross Yes, I think that's canon : )
@@planet23k Guess he obtained the super intelligence akin to the Lieutenant
@@AgentDanielCross Very probable, since he wasn't stained with radiation. Of course that assumed that the Dweller hasn't ventured to the Glow too much ; ))
Imagine sending out someone to get a water chip but then your vault gets attacked by super mutants soon after
It’s funny how this run was actually shorter than the cutscene you get by finishing ut
Hopefully you didn't see my 10 second bad ending run then : D
@@planet23k I just did lol
2:03 Oh, for God’s sake, that was a perfectly good specimen!
Its funny how i never played the game yet (i even found a loose copy from the thrift store, just dont have a USB disc drive), so good to know to not go northwest from Vault 13
You kinda have to though. And even if you arrive early, you have to purposely screw up the dialog options in the guard to get dipped that quick.
I wish they would let you continue the game after becoming a super mutant. Also it was always weird why they just killed everyone in Vault 13 even though they always say they just want to transform everyone into mutants. I would imagine it would not be too hard to just overpower the puny vault dweller humans without killing them and then throw them in the vat.
"One minute... ONE FUCKIN MINUTE OUT THERE AND YOU ALREADY FUCK IT ALL UP?"
Local man ruins everything
The way they killed the overseer was so funny
The way the mutants killed the overseer gave me robot chicken vibes by the way they were moving
Моё почтение отечественному спидрану
The fastest bad ending, damn :P
Good video though 👍
Man the luck of not being shot to death by wandering super mutants is insane.
Far Harbor was the closest we got to this grim outlook
Back in the days when Fallout had balls
Do you undertand now, Bethesda? Watch again and learn
put What is Love? + This bad ending = new meme
There should have been a easy Pete ending
Would be cool if you could return to the vault as a super mutant vault dweller and give them the chip, though you'd probably still get kicked out.
Oh... So I am not even good at loosing.
Dang. Embarrassingly, this is the first clip I've ever seen of the first game. I really like the atmosphere a lot. Less zany 50s humor and more of a dark grim apocalyptic feeling. Super mutants look imposing and terrifying instead of green goofballs with their 3rd grader voice lines. If we're gonna get any game overhauled, I want to see the non Bethesda games overhauled
I mean... it's and ending.
This a great speedrun.
The post-apocalyptic equivalent of accidently leaving the door open for the dog.
Whats also scary is that this is just the start, the Master will probably have enough of a foothold to actually enslave humanity with more and more mutants
Bad ending cutscene would be also a good representation of what happenned in Vault 87
Overseer "youre our only hope"
* Immediatley sells out vault to super mutants
I like to think you're one of the super mutants that gets to beat the overseer to death.
Alot of these people complaining about the super mutants killing the vault dwellers don’t understand the implications behind why they are doing so.
Can U explain it then Please Hammy Sweaty💛💛💛. What is the impliation Of U explain I will invite. u to my party Mansion (Am rich 🤫🤫🤫😉😉😉😉😉
Its quite simple, everyone is saying “the super mutants shouldn’t be killing the vault dwellers because they need them to make more super mutants, what they aren’t realizing is they were all given a choice, willingly come and be dipped, or die. Those that chose not to willingly come were shot because think of this, if one does not accept that they will become a super mutant and then is turned into one, will go through the same problems the mk2’s of robocop did, they will just kill themselves or other super mutants and make everything more difficult for the masters army.
@@HamTheBacon ok Thanks Hamster I Love U Foever🤫💛💛💛
@@HamTheBacon Nice analysis, mate! Actually pretty spot on.
Solution to all problems in wasteland is to dunk people into fev
Feel bad for the overseer got punched by a supermutant
Don't. Jacoren was a major dickhead, and he deserved his fate.
@@planet23k no
@@troglodude980 You obviously don't know the lore then... catch up, then we'll talk : )
@@troglodude980he is an asshole for sure
How puberty feels like
Wonder if the debts ever tried this while testing back in the day
yes it takes a minute to speedrun fallout to a bad ending
9 minutes something to speedrun a good ending
Actually 10 seconds for the bad ending and less than **5** minutes for a good (or less than 4 if a really good multi segment would be stitched).
Imagine giving up that quickly
this game is so eerie
this game is so eerie
this game is so eerie
i still laugh at the fact that they had guns, but they chose to beat up the overseer 😆
I was damn right, there was the Lieutennant's face on the monitor the whole time.
All that travelling with no encounters
“Get-
“Ok, Overseer Jacoren”
*VATS ON*
*VATS OFF*
*VATS ON*
*VATS OFF*
*VATS ON*
*VATS OFF*
*VATS ON*
*VATS OFF*
*World Map on*
*World Map off*
“Let me see Lieutenant”
“Ok”
“Oh-
“We-
*hit noise*
"W-"
"Ok I tell"
*Dipping Procedure*
*Vault 13*
*Explosion*
Man the OG fallouts were dark
Very interesting.
if it wasnt for the sterility thing and the random chance of loose inteligence the master´s plan was actually a great idea
What kids see when they play with Legos in a nutshell
Oh, that's a bad ending ...