Simple Trick to Paint Foliage Sideways - Unreal Engine 5

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  • Опубликовано: 8 сен 2024
  • Need to paint foliage on a wall? Here's a quick and simple trick.

Комментарии • 32

  • @victorbisou9517
    @victorbisou9517 3 месяца назад +4

    For everyone out there : you can just change the "ground slope angle" (which means, the maximum angle on the surface the foliage tool will let you paint on) to a higher value to be able to paint on vertical surfaces :)

    • @hubertserafin9635
      @hubertserafin9635 3 месяца назад

      but how can I place foliage on imported static mesh? I am asking couse now I can only place foliage on simple generated meshes from UE...

    • @hubertserafin9635
      @hubertserafin9635 3 месяца назад

      Ok i figured it out. Static mesh cant be set to movable

    • @teknikaldiffikulty
      @teknikaldiffikulty 2 месяца назад

      awesome i will try it thanks brotha...

    • @adrianhebreros
      @adrianhebreros 14 дней назад

      how do you get that option when i open the paint brush only size and density appear

  • @NinoMesarina
    @NinoMesarina 11 месяцев назад +6

    this is the most GANGSTER shit I've ever seen in UE5. Your a legend, thank you for this video!

  • @hassi44
    @hassi44 Месяц назад

    OMG that's fucking brilliant and exactly what I needed. THANK YOU! ❤❤❤

  • @MarkOfArgyll
    @MarkOfArgyll Год назад +4

    Change the spawn conditions so that it can accept any angle.

    • @NumenBrothers
      @NumenBrothers  Год назад +4

      That would be even better wouldn't it =P

    • @MarkOfArgyll
      @MarkOfArgyll Год назад +1

      Ultimately it really depends on the use case. I can just as easily see doing your way for background assets where accuracy isn't required {yet} so would be potentially much faster - depending on all the usual factors.@@NumenBrothers

    • @MarkOfArgyll
      @MarkOfArgyll Год назад +1

      Thinking about it more, another good use case for your method would be if you wanted to have foliage like ivy or vines or whatever, hanging down blocking the players view of perhaps a hidden chamber or the likes which would be otherwise problematic. :)

  • @surferriness
    @surferriness 3 месяца назад +2

    So there is really is no other way huh
    Thank you...

  • @teknikaldiffikulty
    @teknikaldiffikulty 2 месяца назад

    fucking mental bro....wow genius ...so much custom things you can do with shapes in unreal

  • @romanbruni
    @romanbruni 8 месяцев назад +1

    w o w great solution ! cheers from Rio

  • @whyareless
    @whyareless Год назад +1

    Super smart!

  • @MaximusGDN
    @MaximusGDN Год назад +1

    Wait, I'm pretty sure I've painted foliage like that by just changing the parameter that allow spawn until a set slope angle.
    I think it's one of the parameter of the foliage asset itself.

    • @MaximusGDN
      @MaximusGDN Год назад +3

      Yeah I checked and you can set a range of slope angle that your foliage is able to spawn. Just put the max above 90° and it's fine :)
      I can even see it in the video at the very bottom left. It's "Ground slope angle"

    • @NumenBrothers
      @NumenBrothers  Год назад +1

      Yep that's probably even faster =P

    • @YEAHSURETHINGMAN
      @YEAHSURETHINGMAN 8 месяцев назад +2

      Wow thanks for this comment!!!!@@MaximusGDN

  • @blacklord3212
    @blacklord3212 Год назад +1

    this is good but isn't the most optimized way is procedural foliage to scatter random foliage alont the surface of static mesh ?

  • @JosephWraith
    @JosephWraith Год назад

    Sweet! That’s what I’m talking about!

  • @Cyde-Quest
    @Cyde-Quest 7 месяцев назад +1

    just set max. Ground Slope Angle to 90° on the Foliage paint brush

  • @GabrielMarroso
    @GabrielMarroso 5 месяцев назад

    awesome

  • @eltwinscodm625
    @eltwinscodm625 Год назад

    Ohh 😂
    That so smart ❤😂

  • @wildhearts9006
    @wildhearts9006 5 месяцев назад

    niceee

  • @alexstach8667
    @alexstach8667 Год назад

    It's a great trick but isn't there a more official way to do it? This feels more like a workaround

    • @sharpiefps7630
      @sharpiefps7630 Год назад +3

      Yeah there is. Put every single leaf on manually in Blender. :D

    • @NumenBrothers
      @NumenBrothers  Год назад

      🤣@@sharpiefps7630

    • @NumenBrothers
      @NumenBrothers  Год назад +1

      If you find a faster, cleaner way, I'm all ears 🙂

  • @ViralUnrealEngine
    @ViralUnrealEngine Год назад

    Bro for me last caple of videos are not intristing. Bad this is asome tipes👍🏻

    • @NumenBrothers
      @NumenBrothers  Год назад

      Fair enuff 🙃

    • @ViralUnrealEngine
      @ViralUnrealEngine Год назад

      @@NumenBrothers Don't misunderstand it didn't want to be a negative comment, simply after the videos on the ability system and HUD (HotBar) (which were incredible) what you brought wasn't of interest to me, but in my personal opinion you are one of the best in your videos I see that I don't see anywhere else. Congratulations keep it up.