Ive been waiting for years for good karakuri support. That support we got the other day didnt make it any better it just added a good new synchro with no way to actually make anything in the deck more consistently. With halqadon it was playable. But after that died well it was dead again
When I first came back to YGO, I didn't know of the existence of Synchro Summoning and XYZ summoning (I came back at around 2013 - 2015, stopped for a while when Link Monsters and Master Rule 4 was announced and came back again after Master Rule 5 was implemented), when I saw Synchro Summoning, it somehow immediately piqued my interest compared to Xyz and Pendulum. I picked up the Karakuri because of their change battle position gimmick. Karakuri's been my favorite archetype ever since C: despite building other decks like Eldlich, Cyber Dragon, and Drytron, I've never had the same enjoyment of building and playing them like the Karakuri C:
No omninegate, no deck unfortunately. All they need is 2 new karakuri synchros with a hard once per turn effects and negate in combo. The main deck engine is even for today pretty solid
I feel like most of this video just sounded... ill informed? Like only 2 good synchros till 2011? Like every single Ice barrier synchro ranged from good to absolutely busted, also Goyo? Catastor? I wouldn't call Karakuri control, it sort of exists in a similar space as Salamangreats have in recent history, a funky combo deck with powerful back row interruptions. Also using a monster effect to interact with your opponent's plays is 90% of modern YuGiOh games, we just use different monsters now, I guess you mean we don't use cards like DAD, Sorc, and Master Hyperion much anymore, but like, we still have monster based removal, you mentioned Access code, it's functionally very similar to how DAD and Hyperion type cards where used back in the day, only more decks have access to it and it is more powerful, also Links didn't kill Karakuri... I'm sure *MR4* hurt it, but MR4 was pretty much designed to kill old decks, and Karakuri wasn't really relevant before that unless I am mistaken.
All of this is correct, but this was more a "my opinion" sprinkled in with release dates for reference. yes the ice barrier came out in 2010 but they didn't "shake" the meta around them, goyo was around but same boat for him; it took the cards near the end of 2010-2011 to actually start having us treat the extra as a toolbox rather than the cyber-stardust-rose facility we have in Edison. The control part I would say they are heavily more a mid-ranger post video thinking back yeah, and Access exist yeah but I think him and his little brother update jammer need banned for "other reasons" I solely think we need to reinvigorate the idea of every deck having its flaw, Karakuri was great but if it loses its big names it does nothing other than protect the player pretty much.
Very true, i used to main limiter removal when the needlefiber auroradon combo was a thing. Imo it was the strongest karakuri has ever been and it didnt come close to what meta decks where at that particular time. The deck still misses so much support, secretly i hope they will make it viable again. A link support card perhaps?
I remeber Karakuris, we used to have 3 players just before Duelist Alliance came out. 2 of them were some of the best players we had
Imagine if they gave Karakuri the same love they're giving a bunch of other older decks now. T1 wooden robots baby
Ive been waiting for years for good karakuri support. That support we got the other day didnt make it any better it just added a good new synchro with no way to actually make anything in the deck more consistently. With halqadon it was playable. But after that died well it was dead again
When I first came back to YGO, I didn't know of the existence of Synchro Summoning and XYZ summoning (I came back at around 2013 - 2015, stopped for a while when Link Monsters and Master Rule 4 was announced and came back again after Master Rule 5 was implemented), when I saw Synchro Summoning, it somehow immediately piqued my interest compared to Xyz and Pendulum. I picked up the Karakuri because of their change battle position gimmick. Karakuri's been my favorite archetype ever since C: despite building other decks like Eldlich, Cyber Dragon, and Drytron, I've never had the same enjoyment of building and playing them like the Karakuri C:
Karakuri had such a unique game play and cool system
I love that shit i was still experimenting with it up to 2021 but have been away from the game since then
No omninegate, no deck unfortunately. All they need is 2 new karakuri synchros with a hard once per turn effects and negate in combo. The main deck engine is even for today pretty solid
Tbh, Karakuri would be way too broken if they had better support
I would never imagine Karakuri as a control deck. Most variant I've seen in 2011-2014 are either midrange or full combo.
I dubbed it full control from my research of toos at the time being minimal but there were variants based on pure control games
What we need is a monster mash control decks
For defenses and draw power, Karakuri seems like it'd lend itself at least decently to an Exodia deck.
If their effects werent opt they would still be holding up
Awesome video 👍
Cool restrospective
I feel like most of this video just sounded... ill informed? Like only 2 good synchros till 2011? Like every single Ice barrier synchro ranged from good to absolutely busted, also Goyo? Catastor?
I wouldn't call Karakuri control, it sort of exists in a similar space as Salamangreats have in recent history, a funky combo deck with powerful back row interruptions.
Also using a monster effect to interact with your opponent's plays is 90% of modern YuGiOh games, we just use different monsters now, I guess you mean we don't use cards like DAD, Sorc, and Master Hyperion much anymore, but like, we still have monster based removal, you mentioned Access code, it's functionally very similar to how DAD and Hyperion type cards where used back in the day, only more decks have access to it and it is more powerful, also Links didn't kill Karakuri... I'm sure *MR4* hurt it, but MR4 was pretty much designed to kill old decks, and Karakuri wasn't really relevant before that unless I am mistaken.
All of this is correct, but this was more a "my opinion" sprinkled in with release dates for reference. yes the ice barrier came out in 2010 but they didn't "shake" the meta around them, goyo was around but same boat for him; it took the cards near the end of 2010-2011 to actually start having us treat the extra as a toolbox rather than the cyber-stardust-rose facility we have in Edison. The control part I would say they are heavily more a mid-ranger post video thinking back yeah, and Access exist yeah but I think him and his little brother update jammer need banned for "other reasons"
I solely think we need to reinvigorate the idea of every deck having its flaw, Karakuri was great but if it loses its big names it does nothing other than protect the player pretty much.
Very true, i used to main limiter removal when the needlefiber auroradon combo was a thing. Imo it was the strongest karakuri has ever been and it didnt come close to what meta decks where at that particular time. The deck still misses so much support, secretly i hope they will make it viable again. A link support card perhaps?
2010 was the release date of Karakuri in Starstrike booster. As said by google.
No You're right, it was released on November 6, 2010
I actually quit yugioh in the link era because karakuri was my deck of choice forever
I miss my Geargia Karakuris. Retrains when, Komoney!?
I also love ‘em and have ultis