Quake ll RTX 1.4.0 Vulkan RTX 3080 OC & Ryzen 5 5600X | 2160p - 1440p - 1080p | FRAME RATE TEST

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  • Опубликовано: 14 янв 2025

Комментарии • 13

  • @ARTIS_SvK
    @ARTIS_SvK  4 года назад +3

    00:00 - 4K
    02:05 - 1440p
    04:11 - 1080p

  • @otroaXel
    @otroaXel 4 года назад +6

    440w holy sheet

  • @sharki9876
    @sharki9876 4 года назад +1

    I think it looks sexy in its own way

  • @club4ghz
    @club4ghz 4 года назад +6

    Potato graphics with fancy reflections and potato performance

    • @ARTIS_SvK
      @ARTIS_SvK  4 года назад +1

      😂

    • @jamyjet
      @jamyjet 4 года назад

      Couldn't have put it better myself, just make a remake of the game on a modern engine...

  • @rayflower1915
    @rayflower1915 4 года назад

    Yeah this game isn't designed well for 4k, there is no way the 3080 handles this game with 40fpsz should've been like 250plus

  • @KenneXS
    @KenneXS 4 года назад +2

    Incredible so much heavy at 4k
    Best spot is 1440p
    Dam 3080 is geting less than 50fps at 4k
    Great GPU but RT make it looks terrible
    & there's no huge FX that desever that huge downside on fps cutted by more than half

    • @gangstercomputergod2572
      @gangstercomputergod2572 4 года назад +1

      Can't they just design their games so it tries to atleast mimmick the effects that RTX has instead of using that exact technology as it hogs performance

    • @sharki9876
      @sharki9876 4 года назад +1

      That's why DLSS is the future

    • @KenneXS
      @KenneXS 4 года назад

      @@gangstercomputergod2572 exactly straight to the point

  • @silverwerewolf975
    @silverwerewolf975 4 года назад

    I didn see shit