I worked on the Nomads mod way back in 2014 as a 3d modeler and texture artist. It's so funny to see how it's remained the same in some ways and changed in others.
Fun fact. The Nomads mod itself is an integral part of the FAF main custom game page. You can select it as a gamemode type when creating a custom game. Fair warning. As it's basically an entire new faction it does take a while to download and set up. But once the game starts you can manually select it when picking a faction.
A basic rundown of the nomads playstyle: lots of lightly armored fast ground units. Along with some EMP boys and heavy tanks. The missile launchers are also quite fun to use. Their experimentals focus on transportability. And long range missile fire. As well as the capacity to produce nukes. They also have a special nuke mode. Where if you build multiple nuke launchers you can choose an option to fire from them all at once. And even in patterns.
Continued vol 2- Most of their units do low up front damage. But have very high rates of fire. So use that to your advantage with sheer DPS. Also... Transportable battleships... Need I say more? Those folks in the opposite setons clutch pond ain't seen nothing yet...
@@concordemakesvideos1070 Why did the Beamer never attack? Not against air unit OR land units. The second one seemed to fire a long-range missile barrage thing once, but besides that nothing. Where's the big BEAM that it's supposed to be named for?!
Huh that was almost unsurprisingly one-sided. Considering all mods tend to ignore the Nomad faction, you basically have a faction balanced for vanilla going up against a heavily modded faction with tons of new crazy units.
@@Supreme-Battles-2020 hey what mod do you use so they build so fast? kinda want that, not losing 30 minutes building a base so the A.I build long range artilleryand kill my commander
hey man since you are able to play with mods solo could you help me with an issue. Everytime I use legit any mod doesn't matter for what I just have a blackscreen lol
You should be able to play the nomads mod right from the custom game setup screen. Create the new game and then select Nomads instead of regular FAF (on the left) as for M27 ai or the total mayhem mod also used here. You ahve to go to the sim mods section and make sure they're selected when launching the game
I worked on the Nomads mod way back in 2014 as a 3d modeler and texture artist. It's so funny to see how it's remained the same in some ways and changed in others.
Thank you
Fun fact. The Nomads mod itself is an integral part of the FAF main custom game page. You can select it as a gamemode type when creating a custom game. Fair warning. As it's basically an entire new faction it does take a while to download and set up. But once the game starts you can manually select it when picking a faction.
A basic rundown of the nomads playstyle: lots of lightly armored fast ground units. Along with some EMP boys and heavy tanks. The missile launchers are also quite fun to use. Their experimentals focus on transportability. And long range missile fire. As well as the capacity to produce nukes. They also have a special nuke mode. Where if you build multiple nuke launchers you can choose an option to fire from them all at once. And even in patterns.
Continued vol 2-
Most of their units do low up front damage. But have very high rates of fire. So use that to your advantage with sheer DPS. Also... Transportable battleships... Need I say more? Those folks in the opposite setons clutch pond ain't seen nothing yet...
Isn't it a campaign as such?
@@concordemakesvideos1070 Why did the Beamer never attack? Not against air unit OR land units. The second one seemed to fire a long-range missile barrage thing once, but besides that nothing. Where's the big BEAM that it's supposed to be named for?!
Huh that was almost unsurprisingly one-sided. Considering all mods tend to ignore the Nomad faction, you basically have a faction balanced for vanilla going up against a heavily modded faction with tons of new crazy units.
Keep making these vids man.
Thanks, will do!
@@Supreme-Battles-2020 hey what mod do you use so they build so fast? kinda want that, not losing 30 minutes building a base so the A.I build long range artilleryand kill my commander
Spiderbots doing _work!_
hey man since you are able to play with mods solo could you help me with an issue. Everytime I use legit any mod doesn't matter for what I just have a blackscreen lol
It is probably a problem with the game, not the mods. Anyway it is better to ask about technical problems on the SupCom forums
I tried to download it, but the page where it is does not let me or I don't know how to do it to be specific.
You should be able to play the nomads mod right from the custom game setup screen. Create the new game and then select Nomads instead of regular FAF (on the left) as for M27 ai or the total mayhem mod also used here. You ahve to go to the sim mods section and make sure they're selected when launching the game
晚餐
The experimental assault tank does nothing?
It seems the AI doesn't know how to use it properly
What is the Nomads mod name?
the Nomads
That is the mod name. Nomads.
It's on FAF.
please tell me how i can be observer, because in a skirmish mode i can not delete my self
"Allow observers" in the game settings
Which Mod is being used here? Very cool.
Total Mayhem + Black Ops + Nomads