Vanilla Auto Crafting Changes Everything
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- Опубликовано: 27 сен 2024
- Auto crafting in Vanilla Minecraft... Who would have thought it would be possible!
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Links:
Crafter Tutorial by Xiuma • Minecraft 1.20.3 Snaps...
Autocrafting table mod modrinth.com/m...
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Something that I didn't hear get mentioned is that mechanical crafters allows you to go beyond a 3x3 crafting grid. For example, in order to make crushing wheels you need 16 crafters. Anytime create is used in modpacks there are custom recipes that are added that require weird sizes and shapes of automatic crafters which the new auto crafter can never replicate
14:33
that's because the recipes that do need more than a 3x3 grid are mod specific
you need 21 crafters for a crushing wheel you doofus.
It also allows super fireworks with a bunch of firework stars to be made
Sidenote, the Crafter can craft modded craft recipes. I haven't seen a recipe (normal 3x3) that it can't handle
actually you dont need a permanent clock. You can just read the signal strength of the crafter with a comperator, use subtract mode with an analog lever at singal strength 8 and hook that up to a clock you can activate and deactivate. For example an observer clock where one observer is moved by a piston.
Personally I'm very partial to the subtract mode comparator clock. I was a bit annoyed when they showed a repeater clock and complained that it breaks on reload, it's just a bad clock, and there are many better options.
@@haph2087 Like a hopper feeding into a hopper feeding into the previous hopper. An item can't disappear and can't be in two places at once so it can't bug out if it unloads.
@@Victor-um9ce No, actually if that’s on a chunk border, that’s an unpatched duplication bug.
You forget that they're required to craft Grindstones. And in packs larger recipes can be added.
That's really all the reason you need to keep them.
Honestly, I don't play Create for convenience or simplicity, I like how complex it is, the Crafter is a great addition, but a simple one, not enough to replace Mechanical Crafters' vibe imo, however, I can't speak for the entire community, so I feel like the Create team could maybe add some more items that require the Mechanical Crafters, rather than remove/replace them.
exactly
I agree, the magic that CREATE mod had from the beginning was the use of mechanical energy. Oneblock automatic crafting is like some kind of cheating and it's only done to make this mod more accessible to small kids... ;)
the auto crafter is vanilla (not being added by the create devs)@@sirael1689
While create mod is complex, it is not as complex as some mods like mechanism and is by far my favorite mod for minecraft.
I will ask this to sort the debate:
Can you make a Crafter dance?
*Checkmate.*
It's rare to see a vanilla feature beat out it's modded alternatives. Especially on a redstone/tech mod feature. Vanilla can have this W for once
i mean create crafting is deliberately slow and complicated
refined storage/ AE2 has autocrafting thats a lot faster, doesn't mean its cooler 8)
Well, most people see Create it’s a closer version to Vanilla, so kind of makes sense for Create Auto Crafters it have a delay because of the animation for crafting the item compared to the Vanilla Autocraft uses GUI to make the item and therefore there’s no delay. Also, Minecraft got gear in the pass before the change it to Redstone.
Redstone isn't fun. L take broski.
Agree.
That's right
for the crafter at 6:00 , you could (in vanilla) use the comparator signal from the crafter so that the next items are dispensed only when the crafter is full and use that signal to also pulse the crafter to craft. this way you also won't need a timer and won't break on reloading. and also won't need the dellay belts, you could directly put the items on the fast belt
Also alternatively Create could also edit the vanilla crafter to use more end-game Create components to balance it more with the Create crafters
I don't think comparing mechanical crafter to autocrafter in case of storage blocks is fair, since you don't really use MC for that in create, you use basin compacting, which is almost the same (or maybe even the same) speed as autocrafting.
But otherwise, nice video.
well it's a recipe that uses the full 9 items, so it's a fair assessment as it's about the speed it'll go through the recipe when it's a full grid
Is funny how the mechanical crafter feels more minecrafty than the crafter, still is a great addition to the vanilla game and opens more options into create
All of Create feels like that lol.
@@Jaxck77 agree, feels like redstone
i don't think so. a lot of things in minecraft are singleblock machines that are dumb, so that you need a lot of other single block things around them to detect and trigger things. the mechanical crafter just sits there, waits for an input and starts crafting and spitting out items by itself. with the crafter you need to make sure your item order is correct, and tell it when to craft an item. the bigger size of the mechanical crafter also makes it simpler to input items without getting things messed up.
Nah no way
About your noteblock edgecase: while the mechanical crafter does have a slight edge here, the crafter isn't actually that far behind.
You don't need to actually do it item by item, as you can do 4 planks at once, a redstone, and 4 planks at once.
If you are fine with leaving items in the crafter (which you might not be), you can leave 4 planks in the crafter, and just alternate between 1 redstone and 8 planks (roughly comparable to the mechanical crafter).
This "leave items in" method can be extended to other more complicated recipes, but it's not good in all cases, because it makes it hard to tell whether all the required items are in the crafter.
Great comparison video, I wonder if the Create devs will buff mechanical crafters or give us more reasons to use them. I especially like your argument for the aesthetics of the mechanical crafter animation because things looking neat is really important and often overlooked.
They will probably remake some Create items recipes so that they require mechanical crafters due to weird shape.
They could have mechanical crafters craft stacks at once so they're better at bulk crafting
@@pink1200 I'd argue that if they'd do that they'd add a second tier of Crafter for it or an upgrade and not straight out of the box,
and maybe they could add an integration thing/hook that mods can detect and set an alternate recipe for the Crafters that takes advantage of Crafters not being limited to 3×3
Mechanical crafters will still have a niche. Like you said, more for certain edge cases and for showiness but they still fill a niche. Plus as others said they still have those weird sized crafts that won't fit in a 3x3 crafting grid like the Crushing Wheels in vanilla create.
I think the synchronized inputs option on the brass tunnels would make this a lot better. It makes the tunnel not release inputs until every input has an item to release.
the Crafter is something All of us have been using in Modded Minecraft for Over a Decade now, I find it a very neat addition to Vanilla as it gives it a lot more options to do things, and I've heard the "It's too Technical crowd" "It's Not *Insert Game* when you do this" and in most cases they've been wrong about it, for a myriad of reasons
now on the note of the overlap in usage, the Mechanical Crafters are a great alternative to Extended Crafting which goes up to 9×9, and also a nice parallel to it, as setting up 9×9 Recipes for something that's used more often would be quite tedious to fill in each time, not to mention the absolute Style of Automating something that massive and Seeing it come to life in front of you is just sheer bliss
I think the key is the vanilla crafters not having the template function you mentioned (yet!). Without the template, you have to time the items going into the crafter to make sure they are in the right order
u dont have to time it in the right order, just make sure the last item use to craft the item isnt used.
Whenever there are vanilla and create variants for the same functionality I always go for the crate one.
I love the mechanical feel of the mod, having to power things up, calculating stress levels... Compared to that, vanilla blocks that just do things magically feel really dull and immersion running.
Mechanical Crafter will still be useful for a few cases, mostly bigger grid requirements; they also have the benefit of not needing redstone inputs, and thus can be safely placed underwater.
Crafters are; Faster and much more efficient, not needing any sort of anyother powersource except redstone. While also needing to habe a precise input.
Mechanical Crafters are; Slow, needs more power, can have more than a 3×3 grid, and looks amazing to look at when it crafts.
In conclusion they have their own perks.
I don't think you should alter the crafting from create items to force players to use the crafter from create. But I do believe you should make it cheaper and less energy use for best use. One good example is using half of the stress and double the speed. This would make it more appealing to use.
Another thing you should consider is making a different skins to it. It would be nice to have another variant when you want to show the item crafted but want to keep the colour scheme the same.
In the specific case of making an Iron block create offers the compacting metod by using a press in a basin. Anyway nice video; I was hoping to recive more of your content. (Btw I'll stick with the mechanical crafter)
Compacting and mixing are totally a valid option in a lot of cases
10:11 simple solution: take output from the clock twice and join them to get a faster signal without requiring a faster clock. Even if you can only take output from one place, you can just join a copy of the signal on a delay to achieve any delay you want as long as the clock is a multiple of that period
another option is to have the faster clock to begin with, but have a slower clock which occasionally tries to bootstrap the faster clock
hehe I knew you'd post something about vanilla autocrafting
Certainly the price of the item matters. Early game the crafter is gonna be the best option by far considering you can easily get it before brass
Ok please hear me out. This kind of shows the issue I have with the crafter. With your set up it's simple. A tick pulsar that lets you control the power and time in one block threw wifi connectivity. That's not in vanilla. In vanilla you start with a crafter then you add a power level detector machine oh and you need a pulsar machine oh and don't forget the machine to feed it the items oh and lets also not forget to make sure the redstone does not conflict oh and also we will need an item filter to prevent cloging oh and also also we need an item trashcan oh but also we want to smelt these items so we need an alley or second filter and a smelter oh but also we need to fuel it so we need a crafter for kelp oh and also we need a kelp farm oh and also. I mean seriously I can go on. Suddenly this thing has become the most over complicated work block in any mod I have ever seen and it's vanilla. This auto crafter (in it's current stage) is for 2 things. Mods to build off of and redstone masters.
And I really have to stress that because you are using a modded auto crafter that actually works better then the vanilla crafter. Yours has filters so it only needs the items witch will go in the right spot because filter and a redstone pulse (how ever i say if it's filtered it just works when it has items no redstone needed). No extra insanity needed. You are testing your vastly simpler crafter agients a modded crafter with extra stuff to make it easier to use with stuff from your mod designed to make building complex machines easier.
"I took the vanilla differences into account." My friend in the nicest way I can. No you didn't. You set up a filter in it. You don't just need a clock you need a clock, a timer to put the items in right, a second crafter set to power 9 a comparator and a tick pulser. Again you took a modded crafter with QOL features the normal does not have used the features and said it holds it's own. Yes the modded one holds it's own really well. The modded one while still has things I think are issues is amazing. The vanilla one is not. Try useing the actual vanilla one to make an anvil. In fact here if you care a challenge.
I want you to make a system to turn iron ore into an anvil with no effort on your part other then supplying the ore. You can't refuel it. you can't move anything or help in any stage. All you are allowed is to put iron ore in and take out a completed anvil, It has to do everything start to finish on it's own. You do this useing the crafter from create and any other create things to make this work. but you also have to do the same thing with the vanilla crafter in vanilla without your mod or any other. You have to use everything 100% vanilla intended behavior (No stuff like quzi conectivity) Then I want you to tell me if it actually compares.
"But.. Im comparing it to my mod." Exactly. If we keep going this works great with X mod we make a bad item. What if i'm not useing create? Should I just get it because it fixes it? When did mojang become Bethesda? "Now hold on that's not fair." Your right. Nither is saying a lesser product is good because a mod made a better version and another mod made it easy.
Great video keep up the good work
i sincerely hope they dont remove the mechanical crafters, multiblock machines have always been a staple of modded minecraft, part of what makes it fun, and even if you ignore the fact that modpacks now use mechanical crafters to make recipes that exceed a 3x3 grid, this new trial and error with timing your contraptions to feed a crafter correctly seems like a lot of hassle. Especially on servers.
The mechanical crafter would still be useful for bigger craft like crafting the crushing wheels and for modpack developers, other thing is that the minecraft crafter won't be as fast as shown here, it has a progress bar and i think the speed is similar as the mechanical crafter, but beside that the crafter is still cheaper to power that the mechanical crafter
Who wouldve guessed, minecraft vannilla itself being the culprit of making a modpack unbalanced loll
Honestly, the place for the mechanical crafter is 100% in it's ability to craft outside the 3x3 grid. Any crafter now has to have some little quirk that beats out on the utility of the crafter. You could have a filtered crafter, as seen in the video. Refined storage and AE2 have "digital" crafting ect...
The crafter is better
but the mechanical crafter is sexier
You do the maths
Create is different from other tech mods. It's main goal is not efficiency, its creativity and design. Surely some tech item tubes will be more efficient at transferring items, but they will never be as good as belts, ejectors, and all other quirky item transportation methods create lets you to build.
By the way: never use mechanical crafters to craft blocks or ingots, just use pressing.
Truth be told I don’t think would bother with the new auto-crafter. Something about the mechanical crafter from Create is just so much more satisfying (same reason I don’t use the sequential fabricator from the Thermal Series)
I think create mod devs just add in next versions more special crafting that would require bigger crafting grid than 3x3 so you still would need mechanical crafters 😁
The mechanical crafter doesn't require any redstone knowledge, and will probably be used when you don't want to spend too much time designing and/or don't like/know redstone.
Finally someone thought of this well I took me dead for all of it just people didn’t do it yet but finally someone did it they were smart enough to realise the two-piece is connected
I just had a stroke trying to read this
Please. Use. Punctuation!
@@Astyl_ a semicolon *is* punctuation lol
@@Astyl_ my bad then! I just woke up (west coast NA lol) so i'm still partly asleep.
What the hell are you talking about on the Halloween cat thing looking at something I can’t read really well so I don’t know your name but hello
tbh, i bet some mods are just gonna add a filter functionality to the crafter so that it acts like a standard modded crafter
This is probably the biggest addition to redstone since observers were added.
Since Hoppers
Sick vid homie! Have a great day
The mechanical crafter is still useful because it can crafter bigger grid recipes like crushing wheels
I think both can be used in differents ways, the vanilla automatic will be ge great in small and efficients factory
Great for vanilla but a kick in the ass for modded minecraft. Vanilla playerbase is bigger so its still a W but unfortunately for me particularly it really is not.
I think the create mech crafters will be more so reserved for the big recipes, like crushing wheels... That said i hope that more recipes that are larger than 3x3 are not added. I have enough problems in early game getting materials to make a single mech crafter let alone 16.
Try to make the crushing wheels with the new crafting block from minecraft. Oh, u cant? Now u know why there are mechenical crafters.
The new crafter i only would use in a factory when its not visible and needed. Else i wont use it.
Great video 👍
For a second I thought you modded the Crafter in just to show it with Create stuff lol
I think if there is rotate item function in mechanical crafter so it can make large item with less crafter. Do someone knows about "Opus magnum" game?
I do think that the vanilla crafter should have the recipe tweaked to not harm the balance of create
I can tell you why you're wrong about how simple the new crafter block will be to use. I'm noticing the throughput on the sticks is significantly slower than the throughput of planks. Unlike your mechanical crafter from the other mod, a slot will not be reserved if it is not occupied. so those stacks of 6 planks would overflow and break the machine. It's important to put things in in the right order.
I dont think inputing into a crafter will be a problem.
Theu said the crafter will start to put items into the smallest stack if they dont have any empty space, so you just manually put a few items, and make it imput items faster than the redstone clock outputs items and there is no problem (also block the empty slots)
For the firework crafting can't you solve the synchronized inputs problem by using brass tunnels set to synchronized inputs?
I'll probably keep using Mechanical Crafters when I don't want to do/have room for more belt/timing work.
yeah no, all the clocks and inverted signal stuff is already telling me i will not use the autocrafter ever
WOAH?! NEW POLARTT VIDEO?!?
The autocrafter mod has as very big bug that allows you to dupe items.
should crafting with blueprints be automatable using deployers?
We really need to have a template section in the crafter.
Small tip: observer clocks 😁
WOO Polartt Upload!!!
i think create will make the mechanical crafter faster , cheaper , or make the vanilla crafter less cheaty
What if you run out of a certain item for vanilla crafter? The order of items would be messed up.
yes but autocrafter have other craft function and with create creating sign is hard
I think that I will only use mechanical crafter for larger than 3x3 recipes. I'm sorry. The mechanical crafter is a cool machine, but...
IT'S HIM!!
should have used the auto crafter from quark instead
What ever happened to server?
you just saved me
The mod you are using is inadequate to approximate the minecraft auto crafter because it doesn't work anything like that. Inputs have to be very specific. Redstone signals have to be correctly set up using signal strength to detect if the correct number of blocks are put in. Inputs have to be meticulously planned so that they don't place items in the wrong slot. The vanilla auto crafter is completely unintelligent. It only does two things: accept inputs from left to right, and output a completed recipe upon receiving a redstone signal( it also emits an accompanying redstone pulse upon completion.)
Crushing wheels lol
Thats right too maticz
pls learn how to build a redstone clock
There is no such thing as templates in vanilla Crafters. Contraption in 2:20 would get filled up by planks because they come in more frequently. This will be an unnecessary hassle to work around constantly, when compared with Mechanical Crafters.
I'm dropping 6 in at a time, so it will always fill up only the spots needed, so it wouldn't fill up with plans even with no template
@@polartt Dropping 6 at a time doesn't stop it from filling all slots, when both of these stacks of 6 come sooner than the stick. Is it possible to filter input to specifically 6 at a time by a funnel and if they can't fit, not allow anything to go through?
@@CzechHek if the belts for different items are traveling at the same speed, then it doesn't matter and it wont get filled up, that being said you could also jsut have a comparator on the auto-crafting table and have it lock the plank input funnel when it reads singnal strength 6 or more.
NEW VID WOW
I don't believe auto-crafting belongs in Vanilla Minecraft.
Umm, anything bigger than a 3x3 recipe... yeah, no.
I feel like people forget about one more option. Create doesnt have to go further it can stay on 1.20, Team can just stay there and dont waste time updating to another versions spending time on making it better on current version.
8:00 you can just use brass tunnels with synchronized output so they will always output when all of them are available, with mechanical crafter you can add hoppers between crafter and brass funnel adding small storage which will instantly replenish some of the dyes/items and make it this way faster.
A really easy fix is having the create mod disable the vanilla crafter by default and change it in the in game gameplay settings
Mojang copies create mod confirmed?
Should of really used a Mechanical saw to cut the logs into wood
Oo yup, oversight on my part
i feel like create has to either not update to a version with the crafter or specifically remove it because of how many create crafting options it renders obsolete
Create not updating would probably be the most unpopular option.
e
Thanks, I don’t like it. Great video though!
Pretty broken right?
@@polartt yup
You aren't using the real crafter, that's just a barrel from the crafter resource pack.
Right, I explain that in the first bit of the video, it's a mod linked in the description that works similarly to the vanilla crafter
I think mechanical crafters are simpler to use, so people will tend to use them more often in create. But the Crafter is by far the best addition to the game in years.
One thing though, the vanilla crafter doesn't have actual templates. It just crafts based off of what was put into the crafter first. This means that you would need a very specific order to craft anything complex.
To be fair, the designs for the crafter used in this video were put together with that in mind
It is also fairly easy to make it have a template just by keeping 1 set of items you are crafting in the crafter at a time and that completely negates the problem with that, the complex thing about that is keeping track of if it can craft something or not.
this would be easy to do with the mechanical arm or with a long line of tunnels funnels filters and belts...
@@christopheriman4921 but you cannot know if the crafter will run out of item and it dont work with unstable item
@@meifray yeah, I mentioned that myself. I literally said "the complex thing about that is keeping track of if it can craft something or not."
You can work around not knowing from the crafter itself by checking the input devices for items.
"there is nothing we can do" - mechanical crafter
i can't wait for the developers of create to add something to buff the mechanical crafter. Maybe they'll add more recipes that require the extended crafting grid, or maybe they'll change the system alltogether or make a smaller, simpler crafter, equal to the vanilla one in just the difference that it requires rotation instead of a redstone pulse.
I hope they add or change some recipes that need more than 9 mechanical crafters, yeah
I think having more options won’t hurt, and I think I’ll be using both mechanical and vanilla crafters
The mechanical press and mechanical saw would be a much better comparisons for those tests. I would be interested if those are better.
here is why i would never prefer the vanilla crafter over the create mod one
so we all play video games for fun never for any other reson (in case of content cretors it might be diffrent )
having one really good crafter that requires less materials and can do its job faster but is just one block that inputs some stuff and outputs something else just feels bland and boring on the other hand mechanical crafters altho more expensive and less efficent are just a lot more fun and challenging to work with you can see your things getting crafter with cool little anymations and you have to put thought in stress usage and their big size
point of what im saying is altho vanilla crafters are more efficent they can never be as fun to work with as the mechanical crafters me personally i would never use the vanilla crafter when having the create mod .
Personally, i wont be using create crafters unless i need a bigger recipe. The vanilla one costs very little redstone, does not require stress units, and works faster. With the bigger crafts i'd probably have them, but only ever on if i need said crafted item. It's a shame cause the create crafters look better but my efficiency mind goblin demands i use the most efficient methods.
When it comes to complex crafts, because of the storage silos i'd be able to set it up with virtually no hassle, so complex crafts with create would still be done with vanilla crafters sadly.
At the same time for my cry for efficiency, i must say, the simple fact that i cannot get myself to build a boiler setup means i'd absolutely not use the crafters. Maybe we need a earlier type of create crafter that uses less stress to offset that vanilla does it for you without added stress?
The create crafters is better as there is no selectable recipe and the iron block farm would more likly spam nuggets instead of blocks hence people needing very large machines for complex recipes or using comparators on subtract mode with a book on page 8 to tell the block to only fire when full on simple ones.
I know this was meant to be a comparison between crafters, but the second half of the video I was kind of caught up on the fact that you uses crafting an Iron Block. It's worth remembering that for 3x3 recepies like material blocks you can just use a Basin with a Mechanical Press, and for other shapeless recepies you can use a Basin with a Mechanical Mixer.
When comparing the new automatic crafter to Create crafting methods it would be worth including those methods in the comparison because the Mechanical Crafter really only comes into play in a few specific circumstances already.
Honestly, crafters would barely change the modded scene, if modders act wisely and don't panic, as new crafters are magnitude more complicated than others. The only thing, that would be affected are expert modpacks, which could use them as early-game complicated autocrafting solutions.
I say mechanical crafter still useful for making BIG Crafting recipes
one thing to note, at least learning from mumbo jumbo, is that to automate the crafting instead of a redstone clock you could make use of comparators to send a signal if and only if a specific amount of slots has been occupied in the crafting grid
in other words feeding it e.g. an ingot, through comparators and another crafter, you can lock the redstone signal until all 9 slots are occupied with ingots so that the comparator finally sends the signal and the crafter can only craft a metal block and not a nugget accidentally if a red stone clock is running 24/7
You have some interesting ideas however you are using a modded version of the crafter, the crafter in the snapshots is considerably slower not because it can't craft fast but because it can craft faster than it will receive items. In the test at 8:40 the crafter would more than likely be producing iron pressure plates instead of, or in addition to, the Iron blocks.
It really will depend on how the Vanilla crafter interacts with modded inserters. Does it take a tick per slot and the excess items fill the same slot or will it be able to fill all nine slots at once within a single tick?
Edit: after seeing the results the Vanilla crafter will probably take twice as long as the modded autocrafter, it will still probably be twice as fast as the mechanical crafter and be considerably less resource intense to set up
the biggest addition to minecraft (in respect to modded minecraft) since the lava dripping and before that ... hoppers?
tbh i diverged from vanilla before enchanting became a thing and i still haven't made friends with that newfangled mechanic
If create updates to 1.21 they should make the crafter into a very late game item or buff the mechanical crafter
If the crafter had a template slot that would so much better
It may change for the crafting recipe for the mechanical crafter