For Utopia #2, I missed editing to get the Alternator from the Blue Laser in Utopia 1 to the White Receiver then in Dystopia you open the purple barrier with the now red laser and in that area you grab the Accumulator.
Doing that doesn't open the purple barrier in Dystopia for me. Thanks for trying, but you missed out a crucial part in your video and your explanation is still missing information it seems.
@@automat3000 it’s not missing information. If you have the Driller on the pressure pad the purple barrier in Utopia is opened, then there is a blue laser, you get the alternator and connect it with the blue laser which will turn into red, then you point it to the white receiver, and in Dystopia you should have the red laser now, then you just simply open the barrier. What’s the difficulty? It’s not a crucial point.
Not anymore it isn't, no. You've literally just provided that missing information (??). That was far more detailed than the first comment, which was missing almost as much as the video was. Tbf, the intro to these puzzles didn't make it very clear how this new system of interconnected laser emitters and receivers worked, or that they were interconnected at all. I don't seem to be the only one either. If I got the concept beforehand, I'm sure I could have filled in the gaps in your video/comment myself and worked it out.
@@BlackTorito It is missing information. Yeah this isn't explained at all in the intro that you can manually reset the emitters. Your comment is also hard to read and even tell what youre saying.
Thank you! I really liked the idea behind these puzzles but actually solving them was so frustrating. Having to go back and forth between the areas made it such a drag and there's no way I would have ever noticed that teleporter after using the fan. I had a much better time just following your guide
@@BlackToritoYes. I have loved this game, and the puzzle design has been oftentimes ingenious, and lovely to play, but to me, the switching between the Utopia/Dystopia was indicative of a time-consuming streak in Talos II that takes some of the fun out of puzzle solution experimentation. I truly think that puzzles should encourage experimentation rather than punish mistakes, and while I very much enjoyed this game overall, I do think it punishes mistakes too much, this being the prime example. Some games feature an "undo" or "rewind" mechanic so you can undo silly mistakes, and this helps the feeling of experimentation immensely, even if it is a mechanic that is easier to implement in 2D, I know that they could do it in 3D, hopefully in the future.
For Utopia #2, I missed editing to get the Alternator from the Blue Laser in Utopia 1 to the White Receiver then in Dystopia you open the purple barrier with the now red laser and in that area you grab the Accumulator.
Doing that doesn't open the purple barrier in Dystopia for me. Thanks for trying, but you missed out a crucial part in your video and your explanation is still missing information it seems.
@@automat3000 it’s not missing information. If you have the Driller on the pressure pad the purple barrier in Utopia is opened, then there is a blue laser, you get the alternator and connect it with the blue laser which will turn into red, then you point it to the white receiver, and in Dystopia you should have the red laser now, then you just simply open the barrier. What’s the difficulty? It’s not a crucial point.
Not anymore it isn't, no. You've literally just provided that missing information (??). That was far more detailed than the first comment, which was missing almost as much as the video was.
Tbf, the intro to these puzzles didn't make it very clear how this new system of interconnected laser emitters and receivers worked, or that they were interconnected at all. I don't seem to be the only one either. If I got the concept beforehand, I'm sure I could have filled in the gaps in your video/comment myself and worked it out.
@@BlackTorito It is missing information. Yeah this isn't explained at all in the intro that you can manually reset the emitters. Your comment is also hard to read and even tell what youre saying.
Thank you! I really liked the idea behind these puzzles but actually solving them was so frustrating. Having to go back and forth between the areas made it such a drag and there's no way I would have ever noticed that teleporter after using the fan. I had a much better time just following your guide
Glad it helped, the idea of intertwined levels was interesting :)
@@BlackToritoYes. I have loved this game, and the puzzle design has been oftentimes ingenious, and lovely to play, but to me, the switching between the Utopia/Dystopia was indicative of a time-consuming streak in Talos II that takes some of the fun out of puzzle solution experimentation. I truly think that puzzles should encourage experimentation rather than punish mistakes, and while I very much enjoyed this game overall, I do think it punishes mistakes too much, this being the prime example. Some games feature an "undo" or "rewind" mechanic so you can undo silly mistakes, and this helps the feeling of experimentation immensely, even if it is a mechanic that is easier to implement in 2D, I know that they could do it in 3D, hopefully in the future.
Oh, and thank you for the helpful guide!
wow thats more complicated as the other Maps before ;) !
Got soft locked 3 times and resetting meant redoing the last 10 minutes of running back and forth. This puzzle really spoiled the whole game for me.
How is that?
@@BlackTorito i stay locked too... has many ways, but if you press restart (x or any button), all the puzzle reset from the initial stage.