Circle Signed Distance Field - Procedural Shapes and Patterns - Episode 2
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- Опубликовано: 3 июл 2024
- In this video, I show how to create a signed distance field for a circle shape in Unreal and Unity. We add controls for the size of the circle and then output the results as a shape, an outline, and the SDFs of both. At the beginning of the video I start with the tour of some of the types of things we're going to be able to create with out procedural shapes and patterns.
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Here's last week's tutorial that introduces the new series and shows how to create a Linear Gradient node and an Anti-Aliasing node.
• Intro To Procedural Sh...
Here's the playlist for the whole series:
• Procedural Shapes and ...
Shader Book Recommendations
www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• Speo - The Little Things
#UnrealEngine #shadergraph #Unity
Really appreciate how you're taking the time to do this in Unreal, even though you literally work for Unity. I think it's very healthy for students to see the way they need to be fully engine agnostic to have the strongest career possibilities
I've been dying for a series close enough to CatLikeCoding's unity tutorials but for unreal, dealing with pretty much the entire render pipeline. This seems like steps in the right direction
Thx Ben. I really love your Tutorials! 😊
I knew about SDFs but I never understood how and why to use them - this video answered so many questions ♥️
thanks ben!
super cool
I saw someone showcased liquid in the bottle SDF shader (HL:Alyx like). Dont know though was it true or not.
Thank you. it's very helpfull. but my UE5 crashed when connect true bool. Do you have an idea?
Hmmm.. i think add, subtract and lerp (0.5) nodes created around 23:10 will ALWAYS result in the input value of size. I mean, they are not necessarily and can be deleted.
I think you're right, I can't see the difference between enabling or disabling "Stroke Thickness Relative".
I re-watched the lecture a few times to make sure I wasn't following and building it wrong, but the results are always the same 😅
@JeffJeffMe i didn't make it yet, but I'm talking about something different. what i have in mind is if you have X+a and X-a and then calculate the average of it (lerp with alpha 0.5), the result of this math is just X.
draw splines pleeees