What was your problem and how did you solve it? Mine is that everything works fine with the VR Template, but non input actions are triggered in my game. Any idea? Thanks..
Thank you, thank you, thank you. I'm just a beginner and this video helped me tremendously in understanding the enhanced input system. It helped me set up a lot of input actions for my own little project🥳. I really like the way you explain and that you take your time even if it's a lot. I appreciate it very much.
Very detailed explanation! Is noticeably for advance devs, i'm trying to understand but i find very complex, mainly because i'm afraid to broke all mappings and loose the north in the process. I'll watch the video again until I get it working, thanks!
In Unreal Engine 5.4, I couldn't get the new motions to work until I went to the Project Settings and under Engine - Enhanced Input -> Default Mapping Contexts I added the IMC_SmoothLocomotion. Before that, even though everything else was setup correctly in the PMI the move controls were not working. Hope this helps someone, because took me a few hours to figure out why the inputs were not registering (except the Snap Turn but that was in the IMC_Default).
Please create a video on how to change the teleport template settings... i'm trying to create thumbstick smooth movement (smooth locomotion) but i can't get it done in this new system. Please explain🙏
How are you able to test the game without putting on the headset? I have to put the headset on for the game to respond to any input. Is there a setting I need to change?
How would make teleport on both triggers? I can't seem to find a way to ignore the previous button press and it's attempting to teleport with both at the same time.
UE 5.4.4 This still does not work. Did everything and have no inputs at all. :( EDIT: You have to include the Enhanced Input Context in the Project settings. Just add all your Enhanced Input Contexts files in the list and it should be ok
Hi mates, would you help me to create a tutorial how to control the joystick and throttle (cockpit things) input for vr? i wanna create a spaceship simulator in ue5 for my final project, but i didn't see the video i need, it's always a WIP video:(
Thank you, this video tutorial is really great!!!! I have a problem, now I can make the player move forward smoothly, but moving forward like this will go through walls. I tried to add collision and after a night I realized that it doesn't work. Is there a better solution for this?
I have a VR scene with a button to press with my old VR character that worked fine. I have replaced with your VR character from your template, but can't now press the button. I think its the cast to BP_MotionController that doesn't work, but not sure what to replace that part of the blueprint with. Thx in advance
Unless I can see the blueprint for your button, I'm unable to help but from what you've mentioned it sounds like your button uses collisions to trigger and in this(openxr) the controllers don't have collisions on them for performance reasons.
Omg, you lifesaver. The controllers being unresponsive had me actually losing my mind for over two days!
I've had the same issue! Missed that project settings field after checking everything.
Hi! Did you mean you were not able to teleport?, I can’t even teleport in the VR template with the starter content.
I have the same problem. How did you solve it? I hope watching the video will help me.
What was your problem and how did you solve it? Mine is that everything works fine with the VR Template, but non input actions are triggered in my game. Any idea? Thanks..
@VansFannel I honestly can't remember, got sidetracked by work. Did you manage to solve it?
Thank you, thank you, thank you. I'm just a beginner and this video helped me tremendously in understanding the enhanced input system. It helped me set up a lot of input actions for my own little project🥳. I really like the way you explain and that you take your time even if it's a lot. I appreciate it very much.
You're very welcome!
Thanks for the tutorial. I've also missed that Plugins - OpenXR Input setting.
This is exactly what I needed. Thank you!
Very detailed explanation! Is noticeably for advance devs, i'm trying to understand but i find very complex, mainly because i'm afraid to broke all mappings and loose the north in the process. I'll watch the video again until I get it working, thanks!
In Unreal Engine 5.4, I couldn't get the new motions to work until I went to the Project Settings and under Engine - Enhanced Input -> Default Mapping Contexts I added the IMC_SmoothLocomotion.
Before that, even though everything else was setup correctly in the PMI the move controls were not working. Hope this helps someone, because took me a few hours to figure out why the inputs were not registering (except the Snap Turn but that was in the IMC_Default).
my oculus rift motion controllers are not moving at all I just bought new batteries but still doesn't move, can you help me please.
Haha I go to figure out how to add a interact button and your vid pops up straight away! also love the intro card bring it back!
I'll bring it back. It really should be in all the videos but i kinda forget about it :(
I was dieing for this thank you
Please create a video on how to change the teleport template settings... i'm trying to create thumbstick smooth movement (smooth locomotion) but i can't get it done in this new system. Please explain🙏
I've been looking for a solution to this as well but I can't find any :(
You are an absolute life saver!!
You made my day, a Big Thank you, very good Job.
How are you able to test the game without putting on the headset? I have to put the headset on for the game to respond to any input. Is there a setting I need to change?
How would make teleport on both triggers? I can't seem to find a way to ignore the previous button press and it's attempting to teleport with both at the same time.
UE 5.4.4 This still does not work.
Did everything and have no inputs at all. :(
EDIT: You have to include the Enhanced Input Context in the Project settings. Just add all your Enhanced Input Contexts files in the list and it should be ok
Another great video! Thanks
After I set it up, it ran successfully, but exiting will crash!
Thank you for the tutorial!
Hi mates, would you help me to create a tutorial how to control the joystick and throttle (cockpit things) input for vr? i wanna create a spaceship simulator in ue5 for my final project, but i didn't see the video i need, it's always a WIP video:(
Thank you, this video tutorial is really great!!!! I have a problem, now I can make the player move forward smoothly, but moving forward like this will go through walls. I tried to add collision and after a night I realized that it doesn't work. Is there a better solution for this?
ruclips.net/video/4OtoDzHtFtY/видео.htmlsi=PoXRdyqx5zT2w-Xl
Also your discord link invitation link doesnt work:( would love to join
Why i cant teleport after using your locomotion any clue?
Did you remove the telleport code as I do in the video. You may also need to add a nav mesh bounds volume.
I have a VR scene with a button to press with my old VR character that worked fine. I have replaced with your VR character from your template, but can't now press the button. I think its the cast to BP_MotionController that doesn't work, but not sure what to replace that part of the blueprint with. Thx in advance
Unless I can see the blueprint for your button, I'm unable to help but from what you've mentioned it sounds like your button uses collisions to trigger and in this(openxr) the controllers don't have collisions on them for performance reasons.
12:42 Thank you!
Same!! That took way too long to discover.
Your intro music is bloody loud while you whisper into the microphone
Oooh duuude that gosh darn Player mappable input config. Thank you. Ugh