Five tips to WIN MORE COMMANDER!
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- Опубликовано: 28 май 2024
- A fan asked me what they could do to win more games because their win percentage was well below the 25% he expected. Here are 5 tips that he said helped out a lot. They could help you too.
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Longing by Joakim Karud / joakimkarud
Music promoted by Audio Library • Video
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#MTG - Игры
I can't count how many times my Demonic Tutor becomes Sylvan Scrying
Lol so true. I just did that twice in one night!
yeah, or a trinket mage that grabs sol ring/sensei divining top/mana crypt
Sensei's divining top would actually be a pretty decent grab. Most likely fixing your drawing for the rest of the game.
Train Diskenth I can’t count how many times my mystical tutor becomes a demonic tutor
The voice, his inflections and tempo, background music, this is like a self-help video.
I still can't win a game to save my life, but now my self-esteem is through the roof.
You can doooo it
Rule 0: Draw better cards.
Rule -1: Build better decks.
@@coolstuffinc5412 Rule -2: Have more money.
@@schrottinator you don't need more money to build a really good deck. My cheapest deck that I played in EDH ( Commander ) was a $15 deck build.
All true
Something I've been noticing and improving at is Always Ramp First. Taking turn 4 to Explosively Vegetate will pay off for the next 7 turns even if it meant playing your board wipe or big blocker 1 turn later and eating 10 points to the face.
Great advice my guy!
Remember, the only life point that matters is the last 1. 10 to the face is nothing so long as you still live after eating it.
Just believe in the heart of the cards
Heart of cards for me is like "oh, nice, you just resolved a Land Tax trigger? Have a nonbasic land with your draw for turn"
Who is Ur Commander?
Good luck!
Equip!
Resolves!
Now before u attack!
Does anyone have an answer?
Well played!
Good game!
.....
These are all I got this time... 😁
Love this sweet intro.
move to combat :)
“I hate you” I only hear this one 😂
I love this intro... Soothing
I guess I'm the only one that thinks they sound awkwardly, submissively nerdy. I enjoy what is said, but not how it's said.
You spelled "you" and "your" wrong.
The best part about the high variance cards is that they're easy discard fodder. Whether you're discarding for an ability, due to an opponent, or to hand size, it makes the decision very easy.
I run Rest in Peace in an Orzhov deck with a small recursion package because then if my opponents do care about graveyards, cool. If not, still cool.
I went from about to win a commander game to losing because of living death. I was like yep yep as he mentioned it.
I was running a Kadena deck with a huge boardstate, one of my opponents cast Cyclonic Rift overloaded and I used Narset’s Reversal. Everyone else at the table scooped when my copy resolved.
Kadena 🤘
Hey DJ, not related to the topic, but are you going to frame that rolled up foil sheet on top of your shelves? I think they'd look really good in that empty spot directly behind you
Hey DJ, great advice there. Two additional, related tips:
1. Exercise, improve and increase your cognitive load. It will help you win more games, I assure you!
This can be done by trying to play against a lot of different players and against a lot of different decks. You see a card being played? Try to remember what it does. Then pick up the card and compare with what it actually does. You can learn just by reading decklists or by checking certain commander pages in edhrec. This will take you to the second tip.
2. Take time to read the cards present on the board, especially those unknown to you. Knowing what they do will help you develop a more precise threat assessment ability during complex games. Threat assessment is always important, learn to know what to expect next! Do not play inside your bubble, it's a social game, look around and be open and ready for surprises.
#4 It’s great to hear you talk about these types of cards. Got the blood pumping. Always love a solid Narset’s Reversal.
6:38 on the topic of narsets reversal i love this card its always been relevant in all stages of the game. Early game you dont have much ramp or land drops etc cast it on someones cultivate. Or if an opponent tutors cash it in to tutor something u need. late game counter big sorcerys or instants like c rift or expropeate or whatever. I play it in almost every deck i have in blue its sooooo freaking good and has been my second counter to always include
It also scales to the powerlevel of the table really well, so it's a great inclusion in any deck that runs blue. From a 1 to a 10 just run it.
Second only after nægate
Agreed, some of my best reversals were just a cultivate...
Teferis protection is also always holarious to reverse.
@@kaak888 well for me regular counter spell was my ideal number 1
This is really good advice. One thing I did after hearing this was I put Krosan Tusker in all of my green decks. I've had a chance to cycle him three or four times and it has made a HUGE impact on my games.
a budget option for green, I really love Compost as it is also a low ground, but when you're in a table against 2 or 3 players with black in their deck, it's insane how much you can draw out of a 2 mana spell.
Awesome points and affirmations. Holding back and not making yourself a target is a true challenge sometimes. I also like the variant and mana points. The fun of a surprising outcome is one reason I play so that works for me. Occasionally, and only in very specific situations do I actually help an opponent overtake the leader. I do think this type of thing has a place but it’s definitely board specific. Great video!
You are AWESOME DJ!
You have an amazing sense of making commander more fun. Not only for 1 player. But the whole table
I really enjoyed these tips, and since I've been playing Commander, these tips have been said to me a few times before watching this video. And to anyone who's just getting into this format or have played for years, Listen to them. They Work! Trust me. A 6th Tip I'd probably add, is that even at 1 life, in MTG you're able to turn the tables around, & win. I've done it a few times. It's a good feeling when your opponents are getting cocky because you're at 1 life and they're at 40+, then you win the game because of how you played your deck. (No deck is a bad deck!) Trust your own capabilities of how You make YOUR deck. Don't let anyone tell you how the way it's made was "wrong". Each person is different, everyone WILL have different play-styles. Accept that, and you won't get bothered with others downgrading your deck making. :)
Great stuff! Thanks for sharing.
Good to hear i do a lot of this already! A gameplay tip is not necessarily shoot for the middle but set up your board in a non assumming or non threatening way. I usually try to pop off in reaction to someone doing some crazy move so im not targeted until then. One card i like to build up defenses slowly is wonder because it gives you creatures flying but only when its in the graveyard and you have an island. This is good because people focus what on the board mainly and not the graveyard so once you tell people they usually dismiss it and focus on something in front of them
Thx for another video dj ^.^ ur killing it definitely taking ur pointers
So true. My main Kykar deck was gutsy with 32 lands and loads of mana rocks. However, no lands is still no lands no matter the ramp. Adding more lands and things that help filtering draws such as Burning Prophet, Elsha (both are so underestimated with Kykar) and any scry mechanics will make all the difference.
I really like this format of video, enjoying seeing the man himself talking to the camera
This is an excellent video. One thing that I'd like to point out is that deckbuilding, declaring mulligans, and playing are 100% interconnected and one affects the chances of playing a nice game as much as the other. For example, while playing a 4-cmc Commander, you might want to always have the available ramp to cast it on turn three, so, you build your deck with all 1-mana o 2-mana ramp spells, to ensure that on turn three you can reliably cast your commander. That won't help if you keep a hand of three lands and no ramp spell, or if you don't have the colours you need to cast your Commander. It's much better to keep a hand with 2 lands and 2 ramp spells, since the likelihood of drawing a land in 3 turns is much bigger than a ramp spell. Always take these things into consideration when taking mulligans and playing the game.
Pfft, who plays commander to do things like "win"?
I'm subbing in the hopes that there will be a future video that uses that jumbo D20.
One game I used 3 tutor effects for lands. Obviously things weren't going well so I did not end up winning, but it would have been worse had I not done that.
Damn DJ, that's a lot of dragon shield deck boxes! I thought I had a lot!
Learned the Aim for the middle the hard way.... I was playing a pre-con I wasnt familiar with at a LGS and I saw a crazy card combo... My commander made a creature unblockable when I attack, and I had an artifact that made opponents lose half their life rounded up whenever they were dealt combat damage... yeah I became a quick target.
Living death is awesome. It also gets rid of difficult to remove creatures as it initially exiles the creatures. No damage, not destroy, exile. And Rest In Peace and authority of the consuls can screw so many strategies! Worth it very often.
Keep it up dj this video was great
Every time ive casted living death its been a blow out. As long as you "build your deck around it" or as think a bettet way of saying it put it in a deck with high synergy youll always come out on top. I have it in my creature based sidisi, brood tyrant self mill deck. I try to keep the creature count around 33-36 and this is a budget board wipe that rewards me for doing what my commander is already asking for
LOL I particularly love allowing my commander to go to the graveyard only to be brought back with Living Death. Quick Story: Brought back Meren, Sheoldred, Queen Hornet, Flesh bag Marauder, Mire Triton, Penumbra Spider, Kalitas, Plaguecrafter, Eternal Witness. My opponents brought back a few creatures but had to sacrifice them to the ETB's on Fleshbag and Plaguecrafter and in turn exile them to Kalitas giving me zombies and did I even mention Eternal Witness getting back Living Death...Scoop :P
@@mr.mammuthusafricanavus8299 the way i do it is sac my board in response to my living death cast (saving sid for last) using altar of dementia. Altar of d mills me and a can flip my whole deck onto the table. If i have path of discovery out its gg bc im gonna mill myself out
LOL That feeling you get when you Demonic Tutor for a land because you needed that 3 mana on T3 to ensure you can cast Cultivate on curve only to see that the next card was a land when you go to search for a land ;P
Put in some good utility lands then. :)
Edit: I often "crop rotate" to find a bounce land, to keep the land drops coming. There is no shame in that.
I play living death in my inalla and meren decks have for 2 or more years and in all my games I think loving death has only hurt me twice it's such a good board wipe that gets all the stuff that normally wouldn't die to a wipe then late game its dirty to get all your creatures back for just 5 mana
Great advice all round. I’m gonna change some things.
I really like your recent content :)
You're from Pasadena too? CA? There was a rugby club at this middle school we'd play basketball at. Wilson I think it was called
LoL. The number of times I deamonic tutor for Urborg or Cabal Coffers would have you think that it's a green land tutor spell!
My usual strategy for winning is to politic your opponents into thinking that someone else is always a bigger threat than you and that you can offer to remove someone else's threat in exchange for a truce. It works most of the time because I can bluff people into thinking I'm a lesser threat and then I spring my combo out of nowhere and take over the board out of the blue.
Last advice is golden. I am a fairly new player (have been playing for a bunch of months) and my Mishra Eminent One can easily drop a Portal to Phyrexia on turn 4-5. Last night i went full turbo with it and got immediately focused because i was obviously a threat and managed to win 0 games! And now that i am looking for advice on how to play better, i could not agree more with this last advice
About the hand to start the game, most of the time is better star with some draw more the lands. With draw you can hit the lands, only with lands, no.
How do you feel about seedtime?
Great!
Heres a point to ponder. That first place player only gets beat up when the other 3 players run enough removal to slow them down. Otherwise they just win. Ever seen a turn 3 Tendershoot dryad? Its basically board lethal by turn 6 or 7, I think I will keep my removal count nice and high.
When playing a wheel deck, sometimes I have to use my instants and sorceries before they get wheeled into the graveyard. I wish there was a better alternative, but if I'm not wheeling, the deck isn't functioning. How would I hang on to my interaction pieces when using a deck like that?
Speaking as someone who plays a lot of wheels, you just want recursion. Underworld breach is a blessing for wheel decks for this.
Do you play the kinds of wheels that shuffle your GY and hand into your library? I don't like those kinds of wheels myself. I run Mizzix as my spellslinging deck along with wheels that put cards into the GY so I can use them again. The best turn I had with a Thousand-Year Storm and got the turn storm count up to 5 before I wheeled. I milled so much stuff into my GY basically, one of them was a Past in Flames (which has flashback) and then I was able to cast so many more spells from the GY, copying it all again and again.
Either way, redundancy is important if you don't have recursion.
It's really quality over quantity with Living Death. I once reanimated a whole board that got my opponents each 6 or more creatures, one of them had like 11. I however, only had 3 cause I was Bogged before hand, but two out of the 3 were an instant combo
Wow carpet of flowers, $30 uncommon! This would hypothetically become the 3rd most valuable card in my 46 deck collection!
Awesome intro
Pretty much the only way to win is to play combos. For the last two years I have created tons of decks without any combos and play old school, but had like a 20% win rate. Out of all the frustration I made a Yarok deck and the whole deck is full of combos. I call the deck “If you can’t beat em, join em” the old school way of playing magic is gone. The meta for causal play at my store is win before turn 10
LOL I've had a similar experience over the years. My Breya deck runs a similar philosophy: 5 Infinite combos, LOL, probability means I trip on a part of my combo and tutor the rest. I've taken that deck apart, it did not lead to fun games, lots of wins but not fun games but it did teach me alot about deck building. I think it is funny how players at my LGS get surprised if they get a 2 hr game in commander now meanwhile I am like ''I thought Commander was about big long games'', the meta has definitely changed:P
Personally, I believe that 60/40 is the proper distribution amount for an average deck. The way you have to think about it is there are not enough lands in your deck that you will draw one every other draw. So that means that somewhere in your deck is a stack of cards, up to 20, that are stacked together somewhere in your deck where there are no lands in that stack. The trick is to make that stack as thin as possible. If you run no other ramp cards or mana artifacts, then you want to be able to make that 20 card difference as small as possible so you get to your lands faster. That also varies depending on the type of deck you run also. But I feel 60/40 is the proper distribution for lands and spells. If you can't fit a win con into 60 cards then you're not playing magic correctly
Reversal on rift seems more narrow than you state, more often than not, rift overload is on the last players end step, so they just get to rift you back or save it for later. Unless you are attacking them for lethal and they rift in response, you arent going to win off that play.
You're not even considering the fact that the entire table now knows who has a Rift in hand, so even if he doesn't win off that play, it certainly can shift the table's focus.
Can you make a Video about Kalitas, Traitor of Ghet? One of my favourite Commanders ever and the commander is a high variance Commander itself. Against Creature decks it feeds and hates out many GY Decks. Against noncreature decks you're just a mediocre mono black deck.
I run 14 interactive spells in one of my decks and 4 boardwipes and I think I run to few removals.
I find a lot of games where I’m the only one with answers a decent amount of the time and I tend to loose since the other players just sit back and let me take care of it.
Try running zero interaction for a week or two and see what happens
Winning more? Depends on what type of deck I am playing. My 5 color Hydra tribal with Progenitus? I win by being aggressive. I know I will have the biggest and most badass creatures on the battlefield. Atraxa superfriends? Board wipe for days and play planeswalkers. I can go on and on but, the key is asking yourself HOW do you want your deck to win and is it built for that?
Well, if your goal is to win more games, the first step would be to not play a 5C Hydra Tribal
When i hear him speak about variance I feel like he loves chaos. YOU NEVER KNOW WHATS GOING TO HAPPEN. Casts Warp world. Mass goans in the distance
What I want to know is how to win in a game pod where all my opponents' decks are much stronger than mine but my budget keeps me from upgrading my decks to match their power level. How do I win then? Because that's what I'm faced with.
my edh deck has a mana curve of 3.4 i can have enough mana by by turn 4 to possible win by turn 4 or 5
narset's reversal always does something good, cast a cultivate in mono blue? cast a finale of devastation, x = 12 for 2 blue :P lol
Oh yeah I can't tell you how many times I've used a demonic/vampiric tutor early game to search up an ancient tomb.
You can use Reversal on your own stuff. It doesn't say opponent...
Have a stronger 99 than your commander, because having the strongest part of your deck be the only part every opponent gets to see from turn 0 makes you set your opponent's threat assessment higher than it needs to be. This is where EDHREC comes in and does something amazing, because if you just cut away the top 20% most popular commanders (plus Thrasios, Tymna, and Vial Smasher, since partners don't work the same way as other commanders), you are left with over SIX HUNDRED OPTIONS.
To add to your point about variance, that is exactly why Boompile has been THE most powerful card I've ever added to my decks. So many situations where it is literally the only answer.
I run Izoni, Thousand Eyed fairly often. She's pretty unassuming, but she's basically a Meren deck mixed with tokens for the combat pump ability with Craterhoof and more.
I feel bad for that last place person that gets beat up on lol
Nice hoodie
Thanks! It's cozy.
@@JumboCommander Big rugby fan / former player in the Northeast. Always love seeing rugby swag, especially for local clubs.
Great MTG channel too! Always enjoy the vids
Have more ways to win in a deck my gameplan Is often to put out a threat that i know my opponents will destroy And they think i'm taken care of but then i wait few turns And then play my win condition when it's safe and thay have been battling between itself. Unexpected Victory. Love Jumbo Commander and the 5th advice was i thin most valuable And it's true as f*ck
What is a drop? I'm new I have no idea what your saying lol I know what lands are but what do you mean by drop
Reverberate!!!! no bounce, but you get the copy for RR, I copied an opponents Tooth and Nail, I got Kiki-Jiki and Zealous conscripts, and just waited to win. He though he was about to win, but that reverberate changed everything.
*Credit due to the player who cast Rest In Peace and exiled the Tooth and Nail player's win-con.*
Almost every cEDH deck that runs green has carpet of flowers.
Well for cEDH you can pretty much guarantee somebody is playing Blue. In casual, not so much. I had it in my Muldrotha deck, a 5 player game with only 1 player with blue (White/Blue), and his only blue source most of the game was a dual land. It literally did nothing the entire game, and I had it turn 2.
@@54m0h7 My inner demon just advised to also run Stormtide Leviathan alongside Carpet of Flowers in your deck.
Edit 1: Also Quicksilver Fountain, if you don't like having friends.
Edit 2: You probably run Chromatic Lantern anyway.
Edit 3: Add Roots of Life and Sanguine Bond to the mix, along with a decent tutor package (or Fleet Swallower yourself and play that stuff from your yard with Muldrotha), and you have a softlock plus a wincon right there.
My inner demon is creative today. =)
The real way to win is to either have the best friend at the table, or to just act and show body language like you're just a terrible player. I'm far too often the confident and friendless guy so that everyone almost always teams up against me regardless of the state of the game. Which leads me to another tip for how to both win and enjoy yourself more: play against yourself.
Variance = Believing in the heart of the cards
You got the Kallax from Ikea too!?!
Is that a unopened booster box of unstable? Crack the thing open the lands are a huge payoff
I play Red...I know it's one of the worst colors in Magic but I like to play red and Torbran is my general. I put pressure on the table and the deck doesn't win all of the time but it can. I enjoy this video because I needed a way to win more. I love having fun but winning is the name of the game.
Live Phive In red, I normally really into Myriad Landscape and such universal ramp. Gotta do what we can to bend that 1 land per turn rule.
I made two Red decks: Torbran and Krenko Tinstreet Kingpin. I think between the two I love Krenko Goblin tribal more. Torbran is amazing but people quickly get smart to a 5 damage lightning bolt but a Krenko TK seems to slip under the radar except for my playgroup, they've developed a saying: '' One Goblin, One too many!'' Red flood for days LOL
Mr. Mammuthus Africanavus That is fair, I’m glad to see more people to play Red. My Torbran is more enchantment heavy and sucks for people to play almost anything without taking damage
A few tips off the top of my head is: communicating with your playgroup on the general power level of the decks being used, Try to bluff having answers, Use a marker on top of your deck to remember triggers, Try to cast creatures on you second main phase, don't always use instants right away a lot of the times it's better to wait and use it in response to something, All of your cards don't have to be on theme or synergize well and having some open slots for ramp or answers can go a long way.
No time to reserve my removal when I’m always the target despite being not a threat at the table lol
One of the best ways I've found to slide into the middle is to play a known but not popular commander. People don't see Massacre Girl, Torbran, and Aryel as super threatening commanders, but I'm able to maintain my board and fly under the radar. My Massacre Girl deck is FAR stronger than my Narset deck, but people see Narset and immediately target me.
Do you maybe have a list for Massacre Girl? She seems quite interesting as a commander. :D
@@Animaniak1000 Sure! tappedout.net/mtg-decks/oops-all-vampires/?cb=1583970094
It's kind of a weird build that turned into "oops vampire tribal" when I realized how well she combos with Cordial Vampire. it's a VERY fun deck with a surprisingly high win rate in my meta.
Torbran is crazy. I love playing with ''Timmies'' (look up Prodigal Sorcerer) and Red has a bunch of hasty Timmies and doubling damage effects so a 1 damage slinging haste creature can do 6 damage to any target #PewPew LOL:P
@@mr.mammuthusafricanavus8299 My Torbran runs a ton of effects like this! My favorite has to be Tunneling Geopede though. Landfall trigger to ping all opponents for one. That little bug puts in WORK.
@@lijahh1846 Agreed. My favorite unassuming creature for Torbran is Dagger Caster, when he drops the daggers go a flying:P
Ive tutored for a land before lol
Tip #316
Abuse flash (and untap mechanics) and have your turn on other people's turns.
Slip Out the Back.
High ceiling, low floor. High impact, low cost. High value, low price.
Variance?
_/gets goosebumps_
Play a competetive self protecting commander-deck at a kitchen table.
I lose my friends and win my games with money. ;P
Always aim to be number 2.
I don't really agree with Narset's Reversal being that situational. In my opinion, the card is great the vast majority of the times it is played.
For a mono blue deck to cast a ramp spell is pretty good imo
Reap is also good, but only if someone plays black, if not it's a dead card
Don't play the top cards from edh rec... If people recognise threats, you're putting on the field, it's easier for them to get the rest of the table to gang up against you!
Loki Dragon87 There are a lot of fun cards out there that slip under the radar of Rec. You really have to look for them. Cards like Fight to the Death can come out of no where and be endless fun.
@@djcochrane Yes I agree, I play a lot of under the radar cards in my decks. Kusari-Gama is one of my favourite equipments it's basically a board wipe equipment if put on a big creature!
I have been playing a Cycling deck to great effect in my playgroup lately and even though they know that some cards are big threats, I have ways to get them back or prevent them from being permanently gone. If they do manage to take some away I have usually gotten something else I can use.
30 land 30 creatures 30 spells 1 commander 5 artifacts 5 multicolor.5 of the 30 lands non basic.100 cards how I build it
dragon ball talk - 30 sounds WAAAAAY too low. In a non cEDH build, I rarely go lower than 36 lands.
Generally, you need around 46-50 mana producing or ramp cards in the deck to function optimally.
@@SonAlexander I'm not making half my deck land normally it's 20 land 20 creatures 20 spells 20 life. So in commander 30 land 30 creatures 30 spells 9 artifacts and or multicolor plus commander
dragon ball talk - I guess if it works for you and your pod, more power too you. I just know from 20 years of Magic experience and playing and studying EDH for the last 6 years. That deck make up doesn’t sound feasible at all, unless you aren’t playing by the standard rule base and using lots of house rules (like special mulligans) in order to smooth out draws. I mean no disrespect or insult. Just an attempt to help improve your game, which was the point of DJ’s video.
@@SonAlexander I get a land every other turn it seems plus two or three in my starting hand .if my highest mana card is 7 I don't need fifty lands. Plus I got mana artifacts and creatures . While you got all lands in your hand and keep drawing lands because half or more of your stack of cards is lands I'll be swinging the whole time
@@SonAlexander mtg 2012 on ps3 I'M DRAGONBLOODBUD on ps3 no players
Anyone play mtg on ps3 I'm DRAGONBLOODBUD ON PSthree
Number six, GET YOUR NOSE OUT OF YOUR DAMN PHONE AND PAY ATTENTION TO THE GAME !!
Gamble and carpet of flowers should go in every red and green deck respectively.... they did not belong in the group of cards you put them in...
Dude I haven’t even seen you at our LGS in like 2 years do you even still play magic
I moved about 40 miles west ... and I sadly play far less magic than I used to.
Conserving Resources is not waiting to see if anyone else will use a Counterspell when you have one in hand too. Don’t be that guy who lets other people counter everything just so he can hold onto his Counterspells
I think you shouldn’t advise people to interact conservatively because if they are dumb, they become “that guy”
Bonus Tip: Remove Jimmy’s Planar Bridge instead of Vinny’s Mana Gorger Hydra.
Removing removal is an awful piece of advise, players obviously should be using their interaction more conservatively, but lowering removal will cause you to see 1 to 0 pieces in a game, just like ramp, you need a critical mass of removal to ensure you have it when you need it.
The cards you mentioned are not so much 'high variance' as they are 'somewhat situational or risky but so incredibly broken they're usually worth it.' An actual high variance card would be something like Stitch in Time, which you definitely shouldn't play.
If your aim is to win more, you should at all times be trying to make your deck more consistent, to in fact lower variance.
'Account for and mitigate variance' would be better advice.
Disagree on land drops, if you can kill everyone with 3 mana is no need to put more than 4 lands, actually prefer to be mana screwed than mana flooded because having gas is always better than having lands in hand, instead of lands I have a lot of artefact ramp that replaces lands drops and do their work, also ad nauseam is enough to win so(as well heavy card draw), also almost never waste demonic tutor on lands except that land will win you the game. Love you, DJ.
Love the content. Feedback: I don't like the background music. Distracting and unnecessary IMHO.
My Tips for Winning More at EDH / Commander:
Step 1: Run more Infinite Combos / Synergies / Win Condition / Removal type cards.
Step 2: The more you lower your Mana Curve the more spells you're able to cast on every turn.
Step 3: Win in a way that doesn't make your playgroup terribly salty, negotiate with them.
Step 4: Run as many cards with functionally identical abilities with different names.
Step 5: Rely less on the Reserve List as much as possible. The cheaper the better.
Hey Dj, Remember that one time when you exiled an attacking creature instead of the Planer Bridge that hadn't untapped yet...?
Good times *facepalm* 🤣
First
Narset's Reversal a narrow card? < What are you on about dude?
An easy way to conclude this video would have been... Learn Common Sense and don't play bad.
"don't play bad"
ok boomer