Factorio: SPACE AGE EXPANSION! - Ep 19

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  • Опубликовано: 26 ноя 2024

Комментарии • 23

  • @OnyxIdol
    @OnyxIdol 17 часов назад +7

    Really enjoy your commentary Quill

  • @mdbssn
    @mdbssn 20 часов назад +46

    Honestly, I'd much prefer longer chunks to short episodes.

    • @cornflake2222
      @cornflake2222 20 часов назад +4

      It's way better to have an hour every couple days then 25 daily

    • @SarosXI
      @SarosXI 19 часов назад +1

      It's 25mins every other day atm 💀

    • @deefdragon
      @deefdragon 16 часов назад +1

      it's a horse a piece. I find the longer episodes get pushed down my watch later playlist and I sometimes get backed up.
      on the other hand, I sometimes find it hard to keep context on shorter episodes. the larger picture gets lost.

    • @81gamer81
      @81gamer81 11 часов назад

      algo likes pushing smaller videos. and people (read casuls) in general watch shorter videos. might not be true to factorio audience. Without editing and skipping, 25 min is nothing in Factorio
      edit: consistency is one of the main algo things

  • @jamss207
    @jamss207 11 часов назад +3

    If you fuel your trains with rocket fuel they'll go waaaaay faster to help ore delivery throughput.

  • @BigGameBargainHunter
    @BigGameBargainHunter 21 час назад +19

    How many episodes until Quill realizes that he didn’t put an inserted from the requester chest to the train in his copper pick up spot?

    • @StantonSC
      @StantonSC 21 час назад +9

      @BigGameBargainHunter once he notices the copper has dried up cause the train ran out of coal

    • @jsbrads1
      @jsbrads1 21 час назад +1

      @@StantonSC yes, but how long is that?

    • @81gamer81
      @81gamer81 19 часов назад +2

      @@jsbrads1 ep 20, coal burns fast. now does he see alert.... dont think he will see copper dry up cause i dont think he spends enough to full dry down the line

    • @jsbrads1
      @jsbrads1 18 часов назад +1

      @ when he starts building something that starts draining the copper, he will eventually look 🤷😂

  • @81gamer81
    @81gamer81 11 часов назад

    Productivity modules on rocket launchers. And about 6 speed modules on edges. 3 launchers last a long time. come on quill you know this :)

  • @Erikjpa1
    @Erikjpa1 19 часов назад +3

    We need moreeeeee!!!!!

  • @Bousghetti
    @Bousghetti 13 часов назад

    For your copper ore balancing, you could just replace the merging belts with splitters and it would then be perfectly balanced. You could even prioritize input to drain the local mining first

  • @jsbrads1
    @jsbrads1 21 час назад +1

    Quill, you could have continued the half conveyor of copper from the bullet production until the low density and plug it into the back of the blue splitter with only a little more spaghetti 😋

  • @SarosXI
    @SarosXI 19 часов назад +5

    The pace of this series is 🐢

    • @jonathangibson9098
      @jonathangibson9098 10 часов назад

      That's the game though right. always something that needs doing. Priorities change and then you have to adapt.

    • @SarosXI
      @SarosXI 8 часов назад +1

      I mean the pace of the release of episodes. ^^

  • @sprintonwater
    @sprintonwater Час назад

    Also certainly prefer if you don’t split the episodes up 😊

  • @glennog
    @glennog 14 часов назад

    4 iron chests x 4 rail cars = 16 iron chests. A stack is 50. You can build 3 stations with a single stack.

    • @jonathangibson9098
      @jonathangibson9098 10 часов назад

      32 if you double side it.

    • @damo5770
      @damo5770 7 часов назад +2

      its 6 chests per side, per cargo wagon, so 24, double sided = 48