Very chaotic and very fun. I love just seeing a muzzle flash from a building 200m away and sending and RPG into the wall to take out whoever's behind it lol
've had it for a couple days now. The constant "golden age of battlefield" comparisons are more than fair. They' re very similar kinds of fun, and I've had an absolute ball sniping in this game with pretty much constant target availability. 127 v 127 is so wonderfully hectic.
They say 200 players were impossible but they were wrong. Just there graphics must have lag or coded badly due many things one is cash shop, skins, big files 3D model as well shaders. They strip down what lag. But battlebit target low end hardware is was the right chose and define how game play should be instead of following the hero trend and battlepass.
Definitely, creating such a simple visual game allows for way more Intricate fun mechanics! Honestly, it’s a brilliant game! I reckon more low visual games will follow!
I mean one single model is some games might have more polygons than an entire 254 player battlebit lobby and map so it makes sense that it would become a massive issue with data processing but it’s good that battlebit is showing that graphics literally don’t matter at all and gameplay is king
Thank you! Before these games I actually swapped key bind for middle mouse button for jump, fully forget to re bind it! I am back to spotting and pinging enemies now haha!
Hope you guys enjoy the video! Drop a like if you did! Helps me out massively :)!
Are there different game modes in not the 127v127s?
Def getting this one, heard the games are huge af!
Yeahh, honestly it’s so much fun!
Very chaotic and very fun. I love just seeing a muzzle flash from a building 200m away and sending and RPG into the wall to take out whoever's behind it lol
've had it for a couple days now. The constant "golden age of battlefield" comparisons are more than fair. They' re very similar kinds of fun, and I've had an absolute ball sniping in this game with pretty much constant target availability. 127 v 127 is so wonderfully hectic.
They say 200 players were impossible but they were wrong. Just there graphics must have lag or coded badly due many things one is cash shop, skins, big files 3D model as well shaders. They strip down what lag. But battlebit target low end hardware is was the right chose and define how game play should be instead of following the hero trend and battlepass.
Definitely, creating such a simple visual game allows for way more Intricate fun mechanics! Honestly, it’s a brilliant game! I reckon more low visual games will follow!
I mean one single model is some games might have more polygons than an entire 254 player battlebit lobby and map so it makes sense that it would become a massive issue with data processing but it’s good that battlebit is showing that graphics literally don’t matter at all and gameplay is king
fun video but i noticed u never ping enemies for your team to see :)
Thank you! Before these games I actually swapped key bind for middle mouse button for jump, fully forget to re bind it! I am back to spotting and pinging enemies now haha!
@@NuisanceYT haha :D