@@drunkoctopus6769 this is a year old comment, I doubt he will respond, I doubt anyone will respond, even I am just a figment of your imagination, begging for recognition.
"Alright, welcome to the colony. This is your room, been vacant for a while." "Gee, thanks. Did this room use to belong to cook or something? Maybe a kitchen at some point? It smells like BBQ." "Yeah, that tends to linger for a while after infestations." "Infestat-whats?" "Sleep tight, don't let the bed bugs bite."
James Landholm I dunno, I kinda prefer "infes-whats?" or "infesta-whats?" The s goes more easily to a w than a t to a w, or the vowel transitions really nicely to the w.
@@officerdonut7066 I just guess you made the comment because when you look at the recommendation page and see the video you can only see "How to Safely Defend Against Rimworld.." in the title, at least thats why i found your original comment funny
Because air doesn't transfer heat all that well. If you heat aluminum to 500 degrees it will melt, but it would take a bit for a aluminum ingot to reach that temperature just by heating from the air.
@@thechadtc7421 Now I'm confused as all hell. Is this actually scientifically backed or just a minor flaw in a game mechanic... Because if it isnt a flaw this is amazing
xXDragonTribalXx It is not a flaw. When there is fire in a room in Rimworld, the temperature of said room rises. The difference, is that, while setting something on fire in a sealed room in real life would make the room very hot, in Rimworld, it transforms the room into an absolute hell oven.
is there not an event that makes your pets mad at you? i mean if there is a good way not to make them blow up on yourself it might be a good early game way until you get IED's
I actually used a large herd of boomrats and boomalopes as my first line of defence from raids. Rather useless with mechanoids but human raiders love to mele boomrats. The best thing is you don't even have to train them to release. Just set a zone where they go duting a raid in a narrow corner where it's inconvinient for rainder to shoot them from distance and let them blow.
What I do is put a shit ton of heaters near the bedrooms and keep them inactive (they only consume 18W if they're inactive) and when an infestation happens, I close the vents and turn on all the heaters at once, their maximum comfortable temperature is around 70 C, I set the heaters to 100+ C to give them all heatstroke and destroy the nests once they have all died.
I usually choose one room under mountain and make it perfect infestation spot by low lighting, warm temperature and big size. Then I connect this infestation chamber with another room full of wooden furniture using vents. When Infestation happens it is always in my dedicated chamber and I light furniture on fire to kill bugs with heat. It is important to build thick walls so that bugs can't dig out.
I tried to put incendiary IEDs in my infestation chamber, but after explosion bugs were much more agressive and usually managed to escape. When the temperature rises they become agressive only when they start burning, and then it is too late for them to do serious damage to the wals.
This.... this is inspired. The bodies and Jelly dont get incinerated because the fire is contained.... could leave the hives and farm that bad boy in perpetuity
@@everythinggoodsfeckingtaken not perpetually, the hive need maintenance to stay and reproduce, and so alive and active bugs. It's an industry hard to manage
@Zac sesz Nah, this game has no idea how hot or cold the numbers they're giving are. People running around in 100 celsius is barely objectionable at first.
Depending on humidity you could perhaps survive in 100 degree Celsius weather, right? If you had inhalation protection to not burn your lungs. I'm mostly guessing here but it doesn't sound impossible
@@PaulusCunctator dude just because the air is 100 degrees Celsius doesn't mean your body is immediately the same temp. With low humidity and proper body protection the heat transfer rate might be very manageable. By your logic humans would die at 36+ degrees Celsius and freeze to death at anything lower than that. I'm European btw so I know Celsius
i found that there is limit how many hives/insect can be in close perimeter, so i dug hole all the way to other side of mountain, made nice room there with open end to off map, and fill up the tunnel you made to the other side, the insects never try to escape but keeps spawning more and more in that desolate room till they are spawn capped. Now you can make your dream base in the mountain with no worries of infestation ever again :D Oh, and some odd occasions enemy raid spawn on that very same corner of world and gets instantly wiped out by the insects~
There is huge downside for that tho, if you call caravans to trade with, they also can spawn to that side, and those slain caravan people's items will stay on ground increasing over all wealth of your colony even tho you dont have the items yourself :/
A hive spawns after 2 minutes another hive and these are capped at 30. the mobs can go to over 50 or even 100 per race and they are digging through the mountain to make the hive bigger. the solution : there is none. they want and will bite you in the a**
I've wanted to do a mountain base from the start but infestations always scared me off. After watching this I think I could handle it with this technique. Thank you.
HDpro - Real it's a bit risky to me if the bugs are close to the door. The molotov cooldown is pretty long and the colonist can get taken down while standing in the doorway leaving it open.
I love this and can't wait to do it. Thanks. From watching your video, the tension that they might chip through a wall and allow heat to escape was getting to me. I might make my bases with double thick walls to aleviate this concern and that concept should be good to go. Thanks again!
You can do this in bedrooms, but not if the infestation spawns in your greenhouse, your storage or basically every other room. All the electronic workstations and devices are flammable and you wouldn't wanna lose all that metal & component.
I know this is 3 years already and people already figured it out by now but I gotta say it, this only work for early game.. once your colony reach higher wealth the infestation getting larger and larger.. once i got like 20 hive at once.. and over 30 megaspider, spolepede and scarabs... nearly 150 bugs per infestation... at mid to late game you gotta make 1 single large area for the infestation to spawn there 100% which what I did and save me a lot of trouble. If you play with mods the bugs are gonna be more fucking insane.
In one game I made a little setup so the infestations would happen in a specific area. I built a series of walls and doors that would keep invaders or travellers from entering my base from different locations and forced them to go through my maze which led them to the infested area. On my base's end, I had a lot of defense mechanisms to make sure the creatures wouldn't get far if they did reach my town. Whenever a group would enter the maze and fight the creatures, I'd then send some of my people to finish the job and/or do some looting, depending on who or what had survived, always keeping the nests untouched so they would spawn again. I had a big hospital/prison designed for attack survivors that I would brainwash and then they'd end up being part of my group. Giant insects can be the best ground defense if done correctly but you have to keep their numbers at an adequate level however, and if you leave your base for expeditions, you have to make sure the remaining people can manage them.
The chance for the IED to not go off is kinda a blessing. It's high enough to almost assuredly kill the infestation but not high enough be guaranteed to destroy more IEDs than neccessary
My latest of three infestations consisted of 17 Megaspiders, 9 Spelopedes, 6 Megascarabs and 12 hives. They are just becoming more numerous. The first time in my barn. The second time in multiple bedrooms and outside and the third time in a mountain that I had mined. I defined the "mined mountain" as a home area. There was one way in, to which I added a door. Since I was hoping the next infestation would occur there, I could have prepared better. Incendiaries probably would have worked there as well. Thx 4 the tip. Instead, I collected the bodies for kibble.
I like you Fruitbats. I also like that you dig the same games I do. I mean, I discover a dope game and you are already there and I can watch you. It's a bliss.
my mountain bases have ventilation shafts for ac/heat ... and in the heater room i have an ied with wood stored. i blow the ied and the heat spreads through the ventilation and kills the insects in the same way, without screwing up my rooms
Thanks a lot dude. I like mountain bases because it is safe and convenient only mining and smoothing walls, easy to defend etc etc. But every time early mid game, infestations come and I usually get wiped out. Again, thanks a million
"...Aaaand welcome to your new bedroom former prisoner!" "uuh, what's that over there?" "Oh that? just an incendiary explosive" " *WHY?* " "for uuuhh *cough cough* bugs *cough cough*
god lmao, would prisoners even automatically evade them the way colonists do? Do they know they are there? "What's that? The prisoners all die from napalm burns within a day after being put in their cells? Why are you saying this like it's a problem?"
Or if the environment allows it just keep the base cold enough to not spawn them. ofc if it is a large temporate forest mountain base or something like that you need other ways to deal with infestations since coolers use a crap ton of energy. I just think burning the house down is a little overkill.
I think IEDs should be possible to blow up by attaching a switch and powercord to it. In the process it would destroy part of the powercord aswell. Could be separate "detonate wire" instead of power cord.
just a tip, granite would be a much better wall material for its bonus hp, and conduits in walls are not flammable unless the wall is. however, they can be attacked instead of the wall by the pests. a nice little trick (if you have a ton of spare metal) is to layer them on the walls, so you only lose steel and wood when the traps go off.
My issue with mountain bases though is that if my colonists are brain dead, and the heat is rising to 370F and they’re all so slow to get to the doors, they won’t be able to open them and leave them open. Mainly why I placed fire foam poppers all around my base for next time
It's definitely been effective for me so far. We added carpet in the hallway, and it helped a lot with a later infestation. It's successfully stopped both I've had :D
I've tried it but for some odd reason the IED didn't fire off. The infestation was in an area I didn't need to worry about(I have honeypots all over the place deep in the mountain). I guess it was just bad luck. I sacrificed a boomrat and oddly the IED didn't detonate inspite the room climbing to 1,500c+. Edit: Another odity though with my base, the "caves" feature makes it very impractical to even consider hiding under the mountain anyways, so it's easy for me to control where the insects spawn. Another Edit: Another big problem with any approach killing infestations is that on caves maps insect hives will actually launch an attack on you, but if the map is large enough the insects will give up and go home, but may attack caravans or even raiders if anyone goes out there. Last Edit: Last night it finally worked, and the insects were also contained in the honeypot traps that were set with the IEDs. They all attacked immedietly though and were able to dismantle two of the three limestone doors each "trap" had between the honeypots and the "insect cave" leading to my base. I had to keep one of my colonists on standby with molotoves just in case the third limestone door broke and allowed the bugs into my last line of defense against them. I plan to rebuild/rearm the traps but build more limestone doors this time.
Calm creatures(out of combat) have a reduced chance of triggering the traps and that wall conduit got destroyed by one of the bugs while they were trying to break out
It might actually have worked better than expected. If an infestation happens in a room where a colonist is sleeping, that colonist has a little time to escape the IED.
hey man this idea is great and all and i had the same idea myself but i ran into the issue with alot more people and rooms that it was getting really expensive to trap every room and repair after the infestation is done and the new idea ive had that i think is going to work really well is to build a large room that has wooden floors and furniture and walls all over inside of it somewhere secure then use vents and have the entire base well ventilated then when an infestation starts you just have a person light a fire in that room and it turns into one huge super heater that raises the entire bases temperature so high it kills the infestation but dosent end up burning down any beds or anything important at all it makes the repair cost alot cheaper
I got rimworld for christmas and I've been playing it for 50 hours so far which has surprised me and I love to talk about my game so far to everyone but I feel like I just ramble. I had an infestation and had the bright idea of using an incendiary launcher to shoot at them but then my entire base went alight because it was made of wood and so I've had to start from scratch with everyone on the verge of breaking and starving, once I get my first harvest of the year I think that I'll be able to survive
@@camo_kamikaze1598 I managed to survive until my 13th year but because I kept getting events where half of my colonists would die I gave up on the run and started a new one
Had tried this some years ago, had a half map-sized mountain base burned because temperature spreaded when large infestation broke a wall to a corridor and stuff even steel walls started to burn because it's so hot. Just made a caravan and resetteled my 25 guys to a plains.
@maciejl20 Ponieważ sensu nie ma według mnie że kolonia która w stanie jest zbudować międzyplanetarny statek kosmiczny nie wie co to są bezpieczniki. Ten mod ci je dodaje i gdy masz Zzzz... event to nie wyładowuje ci ci energii całej i nie wysadza ci przewodów elektrycznych tylko ci bezpieczniki wywala
@maciejl20 Tylko ci sugerowałem, rób co chcesz, a i w sprawie tych ataków kapsułami to się mylisz, nie są w stanie wbić ci się na bazę przez gruby dach, pewnie masz 1 kratkę w środku góry normalnym dachem pokrytą bo ci się wolna przestrzeń wygenerowała w górze i jak budowałeś pomieszczenie to ci pionek automatycznie to jedno pole zakrył normalnym dachem
@@0.001mm_tolerancy That still doesn't fix the fact that the zzzt event breaks the balance and usability of renewable energies that don't have a constant power output. It's not so much the fire that's the problem, it's the fact that all your stored energy disappears.
I got an infestation in one of my colonists bedrooms. I had the bright idea to burn them out with a few molotovs and heaters. 5 minutes later, the entire top half of my base was over 1500F and every bedroom except one completely burned. I also lost a hi tech research table and a comms. It took days to rebuild. No more flammables! Stone furniture for colonists. Since steel burns for some reason.
Alright. I’ll have to try this. Since they can spawn in two or more places at once in your base now, simply putting a squad together and slapping some turrets down in the hall real quick while they work through a wall isn’t going to work any more. I heard you can freeze them out too.
Manage quite well with a Tough trait melee pawn clad in plate armor standing in a door with three heavy submachine gunners standing behind. Havent lost a limb yet despite a few infestations.
alichi101 Hmm. Haven’t tried that. I usually try the opposite of having as many ranged fighters raining down fire on them as I can and bringing in what few melee I have in desperation if that doesn’t work.
You should double layer the walls so it holds the heat better and it's harder to break out, maybe store chemical in each room too so it burns everything when the IEDs trigger
Infestation chance in a room depend on - amount of mountain tile around the room - player building in ~ 30 range tile To solve this, you could dig an infestation trap room (deep in the mountain) with at least an animal sleeping spot Or dig arround your base to lower the amount of mountain and let the infestation 'pop' outside your walls
my alternate solution was to trap the heat from the coolers (mountain jungle base during a streak of heatwaves) into a paralel hallway sorrounding most quarters. so if bugs start to pop out, i just open the vents on the way out and let them roast. Not very fond of explosives
The stone doors are gonna slow your colonists down quite a bit, though. Overtime, that adds up to a lot. If lighter weight alternative materials exist, I'd use those. Like plasteel, for example. Could also use autodoors, but that's costly and energy intensive. And my god, the constant breakdowns.
i fill my colony with terminids. every infestation is simply a new wave of warriors to eventually use (i make half of my base ready to become a giant freezer at all times. the second i get an infestation, i simply turn off power to something big and start cranking up the ac's)
Smarter would be to make infestation bait. Big room, low to no lights, heavily reinforced, vents connected to another, much smaller room. When infestation happens, you send colonists into that room to start up as many campfires as you can, then vacate that room and lock it down. Heat will travel to the bug-infested room and cook them all alive before they dig out. Let the fires burns out, temperatures cool off, and the reset the trap for the next round.
the original remote ieds are pretty nice to stack with ieds to make sure things explode. 5 sec delay on trigger. i forget which update did it but you can destroy power lines before walls and they sometimes have a higher priority then the wall does cuz why not
I thought of this recently for mining out hills. If you mine out hills eventually an infestation will occur. So I built a bunch of tables in the caverns :) the explosive IED is a great idea, I had someone throw a molotove cocktail to light them on fire, and then close off the entrance, which is a pain in the ass. They eventually broke through a weakpoint, but by then they had been running through the fire and were very damaged, so make sure the wall has high hitpoints, or there are several layers to keep them in.
20 heaters with air tunnel and vent connected to every chamber solve infestation trouble for me, just need refuge place while insect being cooked like panic room and there will be the kill switch, this also solve raider when problem if they able to get inside. The plan is not fool proof since the insect can bite to the wall and destroy the power line. But it can be prevented by making parallel conduit.
I'm running a mod that adds poison gas and corrosive gas mortar shells and IEDs to the game. I think I'll go the poison route, so I don't have to replace furniture or wait for the heat to do the dirty work.
Sad part is no money from insect jelly and with bigger infestation on higher difficult modes half of ur base will be destroyed, also lose a legendary bed would be tough
Other ways to combat infestation, make a custom scenario and turn infestation off if you want the easy way, another way if the room is -17C or below the infestation can not happen so keep the room at say -20C so that your safe you could also combine this with making a single room hot enough for an infestation so you can at least control the room they spawn in.
I’ve taken out a 30 hive infestation with 3 well armored melee colonists, with backups, and 6 grenades and a Molotov for good measure. You can abuse forced miss radius so your colonists never get hit by friendly fire.
Thanks man. This helps a lot. my only solution was to activate God mode after multiple tries from my pawns to not get wiped out. so yah. Never had a solution until now. Really thankful
"safely" the title says. puts ied on every bedroom. seriously though, what happens if a colonist is in the room when infestation breaks out? or if the infestation breaks out in the storage room?
You get time to run as the infestation spawns, so the setup is much safer than it seems. In the latter case, you're probably screwed/have to fight the insects/should separate storage so there's no flammables in the room. With that said, "baiting" infestation spawns in some uninhabited corner of the map might be better since the bugs have a hive spawn limit and can be useful for murdering raids or traders... just make sure you have some Incendiary Shells or an Incendiary Launcher just in case...
Best way to take out infestations: have three melee characters and the rest of you colonists pile up outside a doorway and kill the insects one by one. Much better then fire becuase it preserves all that sweet, sweet jelly.
I used to try to do something like this, using, I think, chemfuel and molotovs, then trying to quickly close doors behind me on the way out. worked...somewhat well lol. IEDs seem like they would work a lot better though.
perfectly is an overstatement though :) not every situation will be able to use this i got an entire prison complex mined out by my first prisoner with prisoner labour mod doesn't matter though, whenever an infestation pops up my prisoners are not controllable so we can't run them to safety not in vanilla nor in that prisonlabour mod :/
most of the time i always get one or two melee guys, with heavy armour and full bionic parts as soon as i can, my bases usually have 3 thickness corridors, so i position the melee guy in the middle and the ranged guys in the back the melee guys tanks all the insects while the ranged guys make bullets rain at the insects
Even tho there's this heat damage resistance to armor, first time realizing that room temperature can cause damage to a pawn.. damn And all this time I had shredder turrets in every corridor that I could activate during infestations..
If you compartmentalized your hallways more, then it could be better. But that solution came very close the failing. If the bugs had focused on the right walls, they might have vented the heat in time.
ive been thinking of setting up something similar only with coolers and bring them down to the temp where they hibernate, this is far cooler -well eh not quite- than that though
So I need help, I have an infestation problem, its on the other side of the map, when I discovered it I didnt have the weapons to kill them, now I have the weapons except it grew to over 30 hives and almost 200 insects, I need suggestions
When power cords are broken due to melee damage it should electeicute the attacker And if you don't put water proof conduits in water if something walks into the water it will get electricuted that would be cool
When you invite the exterminator for ants and he places an IED in your bedroom
When in Russia
@@drunkoctopus6769 this is a year old comment, I doubt he will respond, I doubt anyone will respond, even I am just a figment of your imagination, begging for recognition.
@@MrToasterWaffles I like it when you beg. Now come man my gun emplacement and let's stop these raiders!
@@drunkoctopus6769 this is a year old comment, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@@MrToasterWaffles *hello*
"I put incendiary IED traps in every bedroom along with wooden furnitur-"
You have my attention!
This is how I play the sims.
So IED To the 1000* : 3 mins
IED + FLAMMABLE WOODEN OBJECT = 1000* 2 mins
yeah...
"Alright, welcome to the colony. This is your room, been vacant for a while."
"Gee, thanks. Did this room use to belong to cook or something? Maybe a kitchen at some point? It smells like BBQ."
"Yeah, that tends to linger for a while after infestations."
"Infestat-whats?"
"Sleep tight, don't let the bed bugs bite."
"Because the moment they do, the whole room is going up in flames!"
im sorry to say but what you said is bothing me, you said "infestat-whats?" when it would sound much better as "infest-whats?"... dont hate me
James Landholm I dunno, I kinda prefer "infes-whats?" or "infesta-whats?"
The s goes more easily to a w than a t to a w, or the vowel transitions really nicely to the w.
@@sythirius42 id argue infesta-whats sounds the same as infest-whats because of how you have to say it.
@@Holms117 infestati-what?
"Like the chambers on the titanic"
I can think of a few other chambers that used a similar strategy
O O F
Senor Hilter enters the chat
“...und everybody ees comfortable in zeir chambers, ya?
Uh oh
This is probably a better comparison because those were made to kill just like these
How to defend your self against rimworld
I Wonder what i meant when i posted this
@@officerdonut7066 The title is a bit too long to include the "infestations" part when viewing recommendations lol
@@Martin1jg what u even mean
@@officerdonut7066 I just guess you made the comment because when you look at the recommendation page and see the video you can only see "How to Safely Defend Against Rimworld.." in the title, at least thats why i found your original comment funny
@@Martin1jg oh lol i just made it as in how do i stop playing the game :D
500 degrees Celsius is hot enough to melt aluminum and magnesium alloys. The bugs? They just start taking heat damage though.
1. bugs are genetically engineered species originally used for warfare against mechanoids
2.
*THIS IS RIMWORLD.*
the air is 500 degrees, but it takes a while for them to start to cook. Just like aluminium doesn't instantly melt from air that temperature.
Because air doesn't transfer heat all that well. If you heat aluminum to 500 degrees it will melt, but it would take a bit for a aluminum ingot to reach that temperature just by heating from the air.
@@thechadtc7421 Now I'm confused as all hell. Is this actually scientifically backed or just a minor flaw in a game mechanic... Because if it isnt a flaw this is amazing
xXDragonTribalXx It is not a flaw. When there is fire in a room in Rimworld, the temperature of said room rises. The difference, is that, while setting something on fire in a sealed room in real life would make the room very hot, in Rimworld, it transforms the room into an absolute hell oven.
you can tame a couple of boomalopes and boomrats to kamikaze the room and not risk a pawn
is there not an event that makes your pets mad at you? i mean if there is a good way not to make them blow up on yourself it might be a good early game way until you get IED's
@@mso2013 I've never had tamed animals get enraged unless their bonded trainer dies, but maybe there is an event for it I've just never seen before
@@joshuaburnett7643 a part of the ship with mechanoids could make your pets mad.
@@clememe1 The psychic one? I never let those live long enough for them to do anything, so I guess that's why I've never had that happen
I actually used a large herd of boomrats and boomalopes as my first line of defence from raids. Rather useless with mechanoids but human raiders love to mele boomrats. The best thing is you don't even have to train them to release. Just set a zone where they go duting a raid in a narrow corner where it's inconvinient for rainder to shoot them from distance and let them blow.
"Um, they're literally standing on the IED."
*Panic sets in*
What I do is put a shit ton of heaters near the bedrooms and keep them inactive (they only consume 18W if they're inactive) and when an infestation happens, I close the vents and turn on all the heaters at once, their maximum comfortable temperature is around 70 C, I set the heaters to 100+ C to give them all heatstroke and destroy the nests once they have all died.
you can add a switch and connect all the heaters to that that way they use 0 power
good idea
Waste of materials
I have tried it before. The heaters dont produce enough heat to down them fast enough. So they have time to break out.
How is it a "Waste of material" you want to keep your base material friendly and then die because "turrets were too expensive"?
Stupid.
I usually choose one room under mountain and make it perfect infestation spot by low lighting, warm temperature and big size. Then I connect this infestation chamber with another room full of wooden furniture using vents. When Infestation happens it is always in my dedicated chamber and I light furniture on fire to kill bugs with heat. It is important to build thick walls so that bugs can't dig out.
I tried to put incendiary IEDs in my infestation chamber, but after explosion bugs were much more agressive and usually managed to escape. When the temperature rises they become agressive only when they start burning, and then it is too late for them to do serious damage to the wals.
This.... this is inspired. The bodies and Jelly dont get incinerated because the fire is contained.... could leave the hives and farm that bad boy in perpetuity
@@everythinggoodsfeckingtaken not perpetually, the hive need maintenance to stay and reproduce, and so alive and active bugs.
It's an industry hard to manage
And light does not affect infestation chance 😉
@@nicolascharpentier3917 it does, i forgot who but someone made a vid on infestations called "the science of infestations" or something and it does
550 c " oh they starting take heat damage " what
@Zac sesz Nah, this game has no idea how hot or cold the numbers they're giving are. People running around in 100 celsius is barely objectionable at first.
Depending on humidity you could perhaps survive in 100 degree Celsius weather, right? If you had inhalation protection to not burn your lungs. I'm mostly guessing here but it doesn't sound impossible
@@Jarelk no your blood would boil. That's 212 degrees fahrenheit
@@PaulusCunctator dude just because the air is 100 degrees Celsius doesn't mean your body is immediately the same temp. With low humidity and proper body protection the heat transfer rate might be very manageable. By your logic humans would die at 36+ degrees Celsius and freeze to death at anything lower than that. I'm European btw so I know Celsius
@@PaulusCunctator Mate, I've been in a sauna that's 100 celsius.
"we're going to burn them in chambers, the chambers are like the ones that were used for the titanic"
I think he is mixing up "titanic" with "birkenau"
*puts explosive flame ied in every room*
"SAFELY"
Safely for RL and Safely for Rimworld are two entirely different things.
i found that there is limit how many hives/insect can be in close perimeter, so i dug hole all the way to other side of mountain, made nice room there with open end to off map, and fill up the tunnel you made to the other side, the insects never try to escape but keeps spawning more and more in that desolate room till they are spawn capped.
Now you can make your dream base in the mountain with no worries of infestation ever again :D
Oh, and some odd occasions enemy raid spawn on that very same corner of world and gets instantly wiped out by the insects~
thats hilarious, ill totally copy this tactic
There is huge downside for that tho, if you call caravans to trade with, they also can spawn to that side, and those slain caravan people's items will stay on ground increasing over all wealth of your colony even tho you dont have the items yourself :/
solution mortar fire the items
A hive spawns after 2 minutes another hive and these are capped at 30.
the mobs can go to over 50 or even 100 per race and they are digging through the mountain to make the hive bigger.
the solution : there is none. they want and will bite you in the a**
With some reason when i leave the end off map open they never start chip away at walls. they just keep stacking up in the corner off map.
"Bugs check in, but they don't check out."
"Honey, I think we have ants." ""Want me to try setting the house on fire? Saw it on RUclips."
I like insect meat for making kibble, one infestation means Sir Barksalot gets as much as he can cram down his ravenous gullet
I've wanted to do a mountain base from the start but infestations always scared me off. After watching this I think I could handle it with this technique. Thank you.
ok so it's fine if it's applied on bugs but it suddenly becomes a warcrime if it's applied on raiders.
i usually have 1 usless colonist throw a molotov in the room and then forbid the door and leave them to cook
HDpro - Real it's a bit risky to me if the bugs are close to the door. The molotov cooldown is pretty long and the colonist can get taken down while standing in the doorway leaving it open.
if you use a colonist with very low shooting skil and target the wall he can throw stuff through the wall.
Apo i dont have a fix for that except prioritizing extinguishing
Just wait till they sleep and do it the you can safely throw 1 in there
I just use indendiary launchers. I have an "emergency incendiary launcher" stockpile in my mountain storage.
Hey Vsauce, Micheal here, are there IEDS in your bedrooms? why not>?
I love this and can't wait to do it. Thanks. From watching your video, the tension that they might chip through a wall and allow heat to escape was getting to me. I might make my bases with double thick walls to aleviate this concern and that concept should be good to go. Thanks again!
Make the walls with granite, it has the highest hp
You can do this in bedrooms, but not if the infestation spawns in your greenhouse, your storage or basically every other room. All the electronic workstations and devices are flammable and you wouldn't wanna lose all that metal & component.
What do you mean “they cut the power”? How could they cut the power, man? They’re animals!
the power was literally cut
Insects, do you know what insects do?
they cut power
they cut the wire
I know this is 3 years already and people already figured it out by now but I gotta say it, this only work for early game.. once your colony reach higher wealth the infestation getting larger and larger.. once i got like 20 hive at once.. and over 30 megaspider, spolepede and scarabs... nearly 150 bugs per infestation... at mid to late game you gotta make 1 single large area for the infestation to spawn there 100% which what I did and save me a lot of trouble. If you play with mods the bugs are gonna be more fucking insane.
In one game I made a little setup so the infestations would happen in a specific area. I built a series of walls and doors that would keep invaders or travellers from entering my base from different locations and forced them to go through my maze which led them to the infested area. On my base's end, I had a lot of defense mechanisms to make sure the creatures wouldn't get far if they did reach my town. Whenever a group would enter the maze and fight the creatures, I'd then send some of my people to finish the job and/or do some looting, depending on who or what had survived, always keeping the nests untouched so they would spawn again. I had a big hospital/prison designed for attack survivors that I would brainwash and then they'd end up being part of my group. Giant insects can be the best ground defense if done correctly but you have to keep their numbers at an adequate level however, and if you leave your base for expeditions, you have to make sure the remaining people can manage them.
The chance for the IED to not go off is kinda a blessing. It's high enough to almost assuredly kill the infestation but not high enough be guaranteed to destroy more IEDs than neccessary
My latest of three infestations consisted of 17 Megaspiders, 9 Spelopedes, 6 Megascarabs and 12 hives. They are just becoming more numerous. The first time in my barn. The second time in multiple bedrooms and outside and the third time in a mountain that I had mined. I defined the "mined mountain" as a home area. There was one way in, to which I added a door. Since I was hoping the next infestation would occur there, I could have prepared better. Incendiaries probably would have worked there as well. Thx 4 the tip.
Instead, I collected the bodies for kibble.
You sounded like a mad scientist at the end. 4:58
Shit you're right haha
EUREKA!
I like you Fruitbats. I also like that you dig the same games I do. I mean, I discover a dope game and you are already there and I can watch you. It's a bliss.
what if they was in the storage room ?
put a cooler in a storage room to keep the temperature below -17°C and no infestations will start there
Easy. Bring in the husky army. I normally have like 50-100 of them laying around
(if you have a cooler in the room ) Just put it to -250 and leave them freezing to death
I used to raised 100+ boomrats...and the CPU complained very hard.
You cry
my mountain bases have ventilation shafts for ac/heat ... and in the heater room i have an ied with wood stored. i blow the ied and the heat spreads through the ventilation and kills the insects in the same way, without screwing up my rooms
This is such a great idea. Now I can have a mountain base with much less anxiety. Your nutrient dispenser was great to! Thanks!
Used this in my latest colony. You're a goddamn genius, my guy
Alternate title "How to safely defend Against Rimworld's Bullshit"
I know this is an old video but, that stache is absolutely goated.
Thanks a lot dude. I like mountain bases because it is safe and convenient only mining and smoothing walls, easy to defend etc etc. But every time early mid game, infestations come and I usually get wiped out. Again, thanks a million
0:32 "So that like the chambers on the Titanic" ... because that went so well.
"...Aaaand welcome to your new bedroom former prisoner!"
"uuh, what's that over there?"
"Oh that? just an incendiary explosive"
" *WHY?* "
"for uuuhh *cough cough* bugs *cough cough*
god lmao, would prisoners even automatically evade them the way colonists do? Do they know they are there?
"What's that? The prisoners all die from napalm burns within a day after being put in their cells? Why are you saying this like it's a problem?"
@@coops3600 I think it might be because when I play Rimworld I actually treat my prisoners about as sanely as possible basically.
Or if the environment allows it just keep the base cold enough to not spawn them. ofc if it is a large temporate forest mountain base or something like that you need other ways to deal with infestations since coolers use a crap ton of energy. I just think burning the house down is a little overkill.
I think IEDs should be possible to blow up by attaching a switch and powercord to it.
In the process it would destroy part of the powercord aswell.
Could be separate "detonate wire" instead of power cord.
I wonder how hard it would be to create a kill box furnace for raids.
Vanilla or no vanilla?
just a tip, granite would be a much better wall material for its bonus hp, and conduits in walls are not flammable unless the wall is. however, they can be attacked instead of the wall by the pests. a nice little trick (if you have a ton of spare metal) is to layer them on the walls, so you only lose steel and wood when the traps go off.
My issue with mountain bases though is that if my colonists are brain dead, and the heat is rising to 370F and they’re all so slow to get to the doors, they won’t be able to open them and leave them open. Mainly why I placed fire foam poppers all around my base for next time
When you watch a rimworld video for destroying infestations, and methods of killing insects irl show up on the video suggestion list...lmao
That's a really good idea I'm going to have to try that
It's definitely been effective for me so far. We added carpet in the hallway, and it helped a lot with a later infestation. It's successfully stopped both I've had :D
I've tried it but for some odd reason the IED didn't fire off. The infestation was in an area I didn't need to worry about(I have honeypots all over the place deep in the mountain). I guess it was just bad luck. I sacrificed a boomrat and oddly the IED didn't detonate inspite the room climbing to 1,500c+.
Edit: Another odity though with my base, the "caves" feature makes it very impractical to even consider hiding under the mountain anyways, so it's easy for me to control where the insects spawn.
Another Edit: Another big problem with any approach killing infestations is that on caves maps insect hives will actually launch an attack on you, but if the map is large enough the insects will give up and go home, but may attack caravans or even raiders if anyone goes out there.
Last Edit: Last night it finally worked, and the insects were also contained in the honeypot traps that were set with the IEDs. They all attacked immedietly though and were able to dismantle two of the three limestone doors each "trap" had between the honeypots and the "insect cave" leading to my base. I had to keep one of my colonists on standby with molotoves just in case the third limestone door broke and allowed the bugs into my last line of defense against them. I plan to rebuild/rearm the traps but build more limestone doors this time.
Calm creatures(out of combat) have a reduced chance of triggering the traps and that wall conduit got destroyed by one of the bugs while they were trying to break out
It might actually have worked better than expected. If an infestation happens in a room where a colonist is sleeping, that colonist has a little time to escape the IED.
hey man this idea is great and all and i had the same idea myself but i ran into the issue with alot more people and rooms that it was getting really expensive to trap every room and repair after the infestation is done and the new idea ive had that i think is going to work really well is to build a large room that has wooden floors and furniture and walls all over inside of it somewhere secure then use vents and have the entire base well ventilated then when an infestation starts you just have a person light a fire in that room and it turns into one huge super heater that raises the entire bases temperature so high it kills the infestation but dosent end up burning down any beds or anything important at all it makes the repair cost alot cheaper
I got rimworld for christmas and I've been playing it for 50 hours so far which has surprised me and I love to talk about my game so far to everyone but I feel like I just ramble. I had an infestation and had the bright idea of using an incendiary launcher to shoot at them but then my entire base went alight because it was made of wood and so I've had to start from scratch with everyone on the verge of breaking and starving, once I get my first harvest of the year I think that I'll be able to survive
How'd everything go?
@@camo_kamikaze1598 I managed to survive until my 13th year but because I kept getting events where half of my colonists would die I gave up on the run and started a new one
@@camo_kamikaze1598 Though the colony isn't dead yet, maybe I can still save it
Had tried this some years ago, had a half map-sized mountain base burned because temperature spreaded when large infestation broke a wall to a corridor and stuff even steel walls started to burn because it's so hot. Just made a caravan and resetteled my 25 guys to a plains.
I just don't build bases under mountain roof anymore. It's just not fun, infestations kind of killed all the joy of a livable mountain base.
Then use the scenario editor to turn them off when you start a new game.
@maciejl20 Install RT Fuse mod
@maciejl20 Ponieważ sensu nie ma według mnie że kolonia która w stanie jest zbudować międzyplanetarny statek kosmiczny nie wie co to są bezpieczniki. Ten mod ci je dodaje i gdy masz Zzzz... event to nie wyładowuje ci ci energii całej i nie wysadza ci przewodów elektrycznych tylko ci bezpieczniki wywala
@maciejl20 Tylko ci sugerowałem, rób co chcesz, a i w sprawie tych ataków kapsułami to się mylisz, nie są w stanie wbić ci się na bazę przez gruby dach, pewnie masz 1 kratkę w środku góry normalnym dachem pokrytą bo ci się wolna przestrzeń wygenerowała w górze i jak budowałeś pomieszczenie to ci pionek automatycznie to jedno pole zakrył normalnym dachem
@@0.001mm_tolerancy That still doesn't fix the fact that the zzzt event breaks the balance and usability of renewable energies that don't have a constant power output. It's not so much the fire that's the problem, it's the fact that all your stored energy disappears.
Lmao 1000 C°, it's enough to melt bronze yet they are somehow just having a mild case of heatstroke. But it did work, so nice one !
Yes its 3 years ago but with vanilla expanded power we can now use gaschambers as bedrooms
I got an infestation in one of my colonists bedrooms. I had the bright idea to burn them out with a few molotovs and heaters. 5 minutes later, the entire top half of my base was over 1500F and every bedroom except one completely burned. I also lost a hi tech research table and a comms. It took days to rebuild. No more flammables! Stone furniture for colonists. Since steel burns for some reason.
Alright. I’ll have to try this. Since they can spawn in two or more places at once in your base now, simply putting a squad together and slapping some turrets down in the hall real quick while they work through a wall isn’t going to work any more. I heard you can freeze them out too.
Manage quite well with a Tough trait melee pawn clad in plate armor standing in a door with three heavy submachine gunners standing behind. Havent lost a limb yet despite a few infestations.
alichi101 Hmm. Haven’t tried that. I usually try the opposite of having as many ranged fighters raining down fire on them as I can and bringing in what few melee I have in desperation if that doesn’t work.
You should double layer the walls so it holds the heat better and it's harder to break out, maybe store chemical in each room too so it burns everything when the IEDs trigger
Really bothers me that they happen so often to me that this doesn't seem like a solution as my entire base would be destroyed permanently.
Infestation chance in a room depend on
- amount of mountain tile around the room
- player building in ~ 30 range tile
To solve this, you could dig an infestation trap room (deep in the mountain) with at least an animal sleeping spot
Or dig arround your base to lower the amount of mountain
and let the infestation 'pop' outside your walls
imagine if your pawn just falls catatonically in the room and then goes this
my alternate solution was to trap the heat from the coolers (mountain jungle base during a streak of heatwaves) into a paralel hallway sorrounding most quarters. so if bugs start to pop out, i just open the vents on the way out and let them roast. Not very fond of explosives
The stone doors are gonna slow your colonists down quite a bit, though. Overtime, that adds up to a lot. If lighter weight alternative materials exist, I'd use those. Like plasteel, for example. Could also use autodoors, but that's costly and energy intensive. And my god, the constant breakdowns.
Uranium, also plasteel burns.
i fill my colony with terminids. every infestation is simply a new wave of warriors to eventually use (i make half of my base ready to become a giant freezer at all times. the second i get an infestation, i simply turn off power to something big and start cranking up the ac's)
Idea: Add a small shelf to each room filled with something that can burn extremly hot and long to ensure death
The bugs can't destroy your house if you burn it down first, smart thinking.
Smarter would be to make infestation bait. Big room, low to no lights, heavily reinforced, vents connected to another, much smaller room. When infestation happens, you send colonists into that room to start up as many campfires as you can, then vacate that room and lock it down. Heat will travel to the bug-infested room and cook them all alive before they dig out. Let the fires burns out, temperatures cool off, and the reset the trap for the next round.
the original remote ieds are pretty nice to stack with ieds to make sure things explode. 5 sec delay on trigger.
i forget which update did it but you can destroy power lines before walls and they sometimes have a higher priority then the wall does cuz why not
This is a good, and very Rimworld, idea.
I thought of this recently for mining out hills. If you mine out hills eventually an infestation will occur. So I built a bunch of tables in the caverns :) the explosive IED is a great idea, I had someone throw a molotove cocktail to light them on fire, and then close off the entrance, which is a pain in the ass. They eventually broke through a weakpoint, but by then they had been running through the fire and were very damaged, so make sure the wall has high hitpoints, or there are several layers to keep them in.
How to safely defend against infestations: “so I put an IED in every bodies bedroom”
20 heaters with air tunnel and vent connected to every chamber solve infestation trouble for me, just need refuge place while insect being cooked like panic room and there will be the kill switch, this also solve raider when problem if they able to get inside.
The plan is not fool proof since the insect can bite to the wall and destroy the power line. But it can be prevented by making parallel conduit.
I'm running a mod that adds poison gas and corrosive gas mortar shells and IEDs to the game. I think I'll go the poison route, so I don't have to replace furniture or wait for the heat to do the dirty work.
Sad part is no money from insect jelly and with bigger infestation on higher difficult modes half of ur base will be destroyed, also lose a legendary bed would be tough
Other ways to combat infestation, make a custom scenario and turn infestation off if you want the easy way, another way if the room is -17C or below the infestation can not happen so keep the room at say -20C so that your safe you could also combine this with making a single room hot enough for an infestation so you can at least control the room they spawn in.
I’ve taken out a 30 hive infestation with 3 well armored melee colonists, with backups, and 6 grenades and a Molotov for good measure. You can abuse forced miss radius so your colonists never get hit by friendly fire.
could also put a fire trapping corridor around the rooms as an added saftey barrier and to potentially give more time to deal with escaping bugs
Thanks man. This helps a lot. my only solution was to activate God mode after multiple tries from my pawns to not get wiped out. so yah. Never had a solution until now. Really thankful
what happens if ur best colonist in the room, infestations spawn, ied bursts and kills best colonist?
"safely" the title says.
puts ied on every bedroom.
seriously though, what happens if a colonist is in the room when infestation breaks out? or if the infestation breaks out in the storage room?
You get time to run as the infestation spawns, so the setup is much safer than it seems. In the latter case, you're probably screwed/have to fight the insects/should separate storage so there's no flammables in the room.
With that said, "baiting" infestation spawns in some uninhabited corner of the map might be better since the bugs have a hive spawn limit and can be useful for murdering raids or traders... just make sure you have some Incendiary Shells or an Incendiary Launcher just in case...
Best way to take out infestations: have three melee characters and the rest of you colonists pile up outside a doorway and kill the insects one by one. Much better then fire becuase it preserves all that sweet, sweet jelly.
the middle man must stay in door or in front of door?
I used to try to do something like this, using, I think, chemfuel and molotovs, then trying to quickly close doors behind me on the way out. worked...somewhat well lol. IEDs seem like they would work a lot better though.
Nice. I'd go for double thick walls though.
perfectly is an overstatement though :) not every situation will be able to use this
i got an entire prison complex mined out by my first prisoner with prisoner labour mod
doesn't matter though, whenever an infestation pops up my prisoners are not controllable so we can't run them to safety not in vanilla nor in that prisonlabour mod :/
most of the time i always get one or two melee guys, with heavy armour and full bionic parts as soon as i can,
my bases usually have 3 thickness corridors, so i position the melee guy in the middle and the ranged guys in the back
the melee guys tanks all the insects while the ranged guys make bullets rain at the insects
"I would call this a complete success."
I see now where the Russos thought of that line. Hulk had a bug infestation.
Even tho there's this heat damage resistance to armor, first time realizing that room temperature can cause damage to a pawn.. damn
And all this time I had shredder turrets in every corridor that I could activate during infestations..
You just destroyed two of your rooms. What if someone had been inside when the infestation happened? O_O
all fun in games till the infestation happens inside the storage room and all your shit burns
If you compartmentalized your hallways more, then it could be better. But that solution came very close the failing. If the bugs had focused on the right walls, they might have vented the heat in time.
Yes perhaps, but does the same strategy work for an infestation in your stockpile room....
ive been thinking of setting up something similar only with coolers and bring them down to the temp where they hibernate, this is far cooler -well eh not quite- than that though
What if the hives don’t spawn inside a room though? What if it spawned in the hallway?
He had IEDs in the hallway and talked about potentially putting in wood flooring so it would have something to burn
So I need help, I have an infestation problem, its on the other side of the map, when I discovered it I didnt have the weapons to kill them, now I have the weapons except it grew to over 30 hives and almost 200 insects, I need suggestions
how to commit war crimes
We aren't even approaching the novice level here son.
Thank you for the video, it was cute and educational :)
잘 봤습니다!집을 어떻게 꾸밀까 고민했는데 참고가 됐어요
The bugs are made to kilk mechanoids so I guess 500 C resistance is nice
When power cords are broken due to melee damage it should electeicute the attacker And if you don't put water proof conduits in water if something walks into the water it will get electricuted that would be cool
This is taking a bug bomb to a whole new level
Shouldn't they be evaporating at 700C degrees?
Traps only have a certain percentage to trigger when something walks over them.
I mean yea but couldnt you avoid infestations all together by just putting a roof on overhead mountain?