Frequency Seperation In Resolve Part 1
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- Опубликовано: 1 ноя 2024
- The color grade on your video is bringing out problems with your talent's skin such as blotchy uneven skin tones. You want the talent to look "better" but you also want to retain the overall sharp realistic feel of the grade. Let Paul Wittenberg show you how to setup and use the retouching method of frequency separation right in DaVinci Resolve.
The best skin touch up tutorial on the web.
Thanks
Thank you a lot for putting effort and making this video. Very useful.
This is I think the best tutorial so far, other tutorials here on youtube assume we already know what shortcut keys or we know what's happening on different phases they were doing.
Wow, have been looking for (and trying to figure out my self) that solution for quite a while. This is great in depth tutorial. I really like the way you structure things. Thank you!
What is really great about this method is that I can change the amount of details I want to retain in the blur node at any point of the editing. Thank you again!
Thank you so much! I was trying to do it like photoshop too! I thought I was on the right track using the texture pop effect to try to isolate the high frequencies, by going into differences in the output mode, but I couldn't get it to work! I can't wait to try your tutorial and maybe mix the ideas! Thank you so much!
You did a lot of thinking to get this information out to us. Thanks
Excellent. Thank you so much for sharing
Great tutorial, Thanks.
this is exactly what I've been searching for..... for FAR too long. THANK YOU!! When is the next part coming out??
Glad to be of help.
It's like if Winnie the Pooh was teaching me color theory. So calming. ❤
Nice tutorial sir thanks
God bless you. I have been trying to figure this out forever!
Very good work, Paul.
woowww great sir
Thank you! best skin tutorial on the web.
Sir, awesome tutorial, you are a genius, thank you
Thanks
Could you explain more deeper the tree node and why it’s like this? What does each node?
Thank you Paul, very helpful.
Thank you so much, now I will have to work double as much! OK seriously this is great and coming from PS this is what I was longing to do in Davinci as well
Super cool!When is the part 2 coming out?
Can you please upload part 2 ?
thanks great help ..rely good tutorial
Hi. Why is this any different from lowering midtone details/blurring directly on the image?
Without separating the fine details from the tone of the skin you can lose the features, like pores, that make skin look like skin and not like plastic. If the overall image is soft or distant the audience will not expect to see fine details. But if it's a closeup and the eyes and hair and such are sharp and clear the lack of detail in the skin will be obvious.
Yes but then, why don´t I just use two parallel nodes, one blurred (within a power window to isolate the "sick" area) and one original, adjusting the opacity of the blurred one? I mean, how is this different than the workflow I describe?
Mixing a blurry image with an unblurred original just gives you less blur and less detail. No matter how much you blur the underlying skin tones in the method described in my video the retained details, such as the pores, are as sharp as in the original image.
Awesome!
U = Hero! :)
Thank you very much
this seems very computationally inefficient
In what reguard?