@@nogitsunegaming Not necessarily. I've been in games where the DM's dice are rolling like shit, only to instantly start rolling really well once they're given to a player.
Please tell me this die feels heavier than a standard d20 die... "The weight of their sins sits heavy upon them" is a line I need to use more often in my sessions.
I printed a 'hold my beer' die which had nineteen 1s and one 20. The greatest time it was used was a player who tried to tickle a mimic to make it release a fellow party member. They hit the 20 and it died of laughter.
lol I’m very thankful the one and only time I decided to be a dumbass and equip a belt. I got cursed though my DM rolled something hilarious. I turned into the world’s first and only tallest female Elf Oompa Loompa. 😂 still got a +2 to strength though. (My skin turned orange. lol) It was the ONE TIME I chose to play as a male character. What are the fucking odds of that happening? 😂) Made my Oompa Loompa turn into a fucking beyblade of death when I finally got high enough level. I took cleave, greater cleave, rapid attack, and many attack. (With my scythe, I quickly became the ad clearing party member). lol So I’d have my party open the door. Have the barbarian cannonball me into the room we knew a combat encounter was in. I’d fuck shit up, as a surprise attack and fuck off just as fast. 😂
@@callsignburka7446They do the “capping your max potential” part well by making you kindle for estus or ember for extra health. I can’t say that they do the whole “can’t ignore, sense of urgency” part very well considering by the end of most playthroughs players will be walking around with stacks of humanity and embers lmao.
The d19 is just the beginning of the curse. The next phase is a d18, then d17, etc. Like a countdown that they need to reverse as soon as possible. This could be a variation on the death curse in the tomb of annialation.
It becomes more impossible to accomplish then. If by the time they find the cure they're at d5, they've already lost. No matter what they roll they will fail to lift it, and it just becomes a countdown where you go from barely failing to failing horribly.
Holy crap this is brilliant. Feels _way more visceral_ than just a permanent -1 or something. It’s like their very _potential_ has somehow shriveled. Absolutely brilliant.
@@102AlienJimI could see it argued either way. You’re right that -1 is statistically worse, but you can still crit on a nat 20. I don’t know how much that affects average damage output when hit probability is factored in, but it’s probably not nothing. It also depends a lot on the particular player. Some are way more mindful of statistics, while others have a more… Aesthetic? Subjective? response to die rolls.
@@BowForGlory I’m going to assume you’re pretty young, so let me offer some friendly life advice: it’s okay to be into gaming, and it’s good to be enthusiastic about your interests. As you get older, you’ll learn that being secure in yourself is actually a pretty attractive trait.
@@MsHojatActually that one is a bigger curse. Why? With this die, probability of 1 (to 19) is 1/19. Whereas with the other die, probability of 1 is 1/10 whereas everything else is 1/20. So you are cursed in a much higher degree with a d20 that has two 1s and no 20
That's an amazing way to bring in a mean, but not unfair twist to a player's adventures, just enough of a dent that they'll feel it, but they can still do much for success, and they will be forced to think more carefully on their actions.
@@Scout_from_deep_rock_galactic I mean, it's pretty common to rule that certain more powerful curses can't just be dealt with via Remove Curse. Especially for something like in the video, a curse from a god. And if you absolutely insisted that Remove Curse would have to cure it, then I wouldn't be surprised if the DM just said that it is not actually a curse, or something to that effect.
This would also do great on a fatigue roll! Or wounded roll! Heck I can even use this on an encumbered roll or when carrying a team mate. Heck it can even be part of a character flaw or temp curse. Genius!
Have varying degrees of curses all the way down to like a D15 if you’re feeling truly heinous, and then on the opposite end have a degree of blessings where its lower and lower dice numbers but instead of removing the nat20-15 it removes the nat1-5. You can quite literally make or break a run based on if you anger or please the gods, and sometimes the gods may pit you against eachother, could make for some really insane games
To be honest, I think if you get a curse, the item that gave you the curse has to be generally stronger than an item that gave you a blessing. There could also be weapons that affect your curse/blessing level, not just a passive amulet, but something you actively use (which also reminds you of your past actions lol)
I had a DM who would roll a D30 for some enemies. Not specifically D&D, but it was fun knowing how powerful the enemy was and how satisfying it sounded when it hit the table.
Dungeon Crawl Classics uses this mechanic called the dice chain, using funky dice, going up or down the chain to emphasis how good or bad you are at certain tasks or to show the effects of e.g. curses. It is great fun playing.
tbh a tabletop game I play alot Tablestuck uses a die system where players stats are their dies with the base starter die without any starter stat boost backgrounds being 1d4's where it goes up to 1d12 (or 1d20 under a certain effect) it's a fun system items are also effected by dies with their max being Diamond Tier which is 1d12
Greg was the most aimless character ever played in a DND game LMAO. I'm a garlic farmer, but I've become a tinkerer, but I want to be an actor aaaand I'm a cleric now.
@@chaon93 no. It's be because we know two different kyles and we had to have some way to tell them of heart so we have good Kyle who is a player and thenwe have evil Kyle (who is also my dad btw) and he's the DM.
What might also be fun is a 20 sided die that replaces the 20 with another one that is distinct from the regular one. When ever the special one is rolled you can add in role-playing elements like the amulet flashing, or the feeling of Divine, causing them to fail
For a less devious let the other 1 be not a critical failure, but instead do the absolute minimum damage the attack can do that doesn't count any bonuses, +'s or etc and counts -, debuffs and the like unless the damage goes to 0.
This has my creative juices flowing. The idea of giving someone dice to represent things is amazing. I’m thinking now of having a game where the players make their characters beforehand, but I’ll ask them to bring no dice at all. I’ll read all about their characters and see what each player wants to do with them. I’ll buy dice for each player that I think represents their character. Then, I’ll give them the dice one by one as the need for them comes up in game. The dice might feel more special and help the player better connect the dice with their character. Every time they play, they will have a physical representation of their characters growth. Adding, swapping, or replacing dice can help them feel the decisions they make or the events that happened in the game. I could even give different dice for different weapons or magic items too. Now you don’t just have growth on your character sheet, but you can physically feel that growth. Stuff like this curse die can then REALLY hit hard. It doesn’t roll 20, it doesn’t match the other dice for your character. It FEELS like a curse. Yeah, this is an amazing idea. Thank you for the creativity jump start! I was typing out this comment as I was brainstorming, so if anything doesn’t read right; that’s why.
The physical D19 is kind of the point of the curse. It looks different, feels different, and they have to see and feel it constantly so they will feel cursed for real.
I love this, but I would like to point out that it technically would not be a fair die, as it is statistically more likely to land on some numbers more than others (because it doesn't have even faces) The vibe is immaculate tho, 10/10
i love these cursed dice concepts. i saw one where it was a set diff types of dice- one set was cursed and the other was blessed. cursed dice did not have a high face just like this one but instead of only 19 sides, there was two lowest facing sides so that you had more of a chance to crit fail. the blessed diece were the same but the highest face had two and the lowest was taken away.
Back in the day before there were a million gimmick polyhedral dice, d20s were actually d10s with 0-9 stamped on the sides twice. The player had to color in the numbers themselves. Usually you'd do it in two colors, so one range of 0-9 is black and the other 0-9 is white then you'd designate one color as "high" and the other "low". Let's say black is high so it's read as 11-20, with the black 0 being 20. But to make a "cursed" die, use one of those and make sure both 0s are colored as "low". Why? Because math. Specifically statistics. If you reduce the number of faces you increase the likelihood of a number coming up, so your CuRsEd player will now be rolling more 19s. They'll also roll more 1s but maybe that's the point? But you're still giving them a 19 5.2% of the time instead of 5%. Even better, with the double 10 die, now they're rolling mediocre rolls even more often, at 10% of the time. One out of every 10 rolls will be a mediocre roll. And isn't mediocrity what power fantasy players hate the most? Get yourself one of those and REALLY fuck with their heads.
There should be one where there’s a crap ton of numbers, but the lowest numbers appear the most. So it’s still technically 1-20, but you’ll be very lucky if you get something higher than 10
Reminds me of my good old D4. Its a strange one its 12 sided but theres 3 of each number on it. Great for table politics, you just say youll hit someone random to keep it friendly. Then asign someone the low numbers and hit em. Id much rather have a 9, 10, 11 die but it was a shipping mistake. They sent me a replacement too so I have a near identical not loaded one.
I feel like this is one of the few things that really benefit from in person.. My tables are online, so i dont think it would be quiet the same impact. ..yet i am tempted.
This also makes it statistically more likely to roll a critical failure since you'd loll a 1 every 1/19 instead of 1/20. On the other hand, getting a minus 1 on a D20 and rolling a 1 means a 0 so the D19 technically has a higher base roll.
The fact it alters the ability could be very fun. It doesn't even need to be a curse in the literal sense, it could be something the player gets because they've become psychologically damaged, and hold back. Or they get a permanent injury, and they need to find a skilled healer to undo the damage.
D&D Beyond's text isnt the same as the books which is why the ones in my group stopped using it, we ran into the rewording they do changing how the spell or feature works enough we got sick. Also got tired of buying everything twice.
Popping out this dice and curse would also be a good way of managing a player character that's maybe a little too min-maxed or a few levels too high for the current campaign and party, particularly if they've really been wiping encounters almost by themselves. Balances gameplay and puts the party on a quest that gives them time to upgrade their characters a little bit to be at the same level, you could even give the other players a bit of extra experience along the way to round things out.
My favorite thing about this type of stuff is "curse of (insert stat or check)" basically just gives -1 to any stat or check for the rest of the campaign or you kill the one who cursed you.
in my campaign we use D10 for rolls, and one of the strongest game in the setting allow you to roll D8 on attacks with it, 8 counts as 10 which is critical effect. truly a beautiful mechanic for legendary artefact (plus it had some other things but changing a whole dice is just so good)
That die has a huge problem: not all the faces are equiprobables. The number of geometric figures that can be equiprobable is limited. You can read about platonic solids for more information and to discover why we use the dice we use
That is brilliant. So simple yet so effective - I can't imagine anything driving home the desire to get a curse cured asap more than not being able to crit.
I run Call of Cthulhu games with d100 ruleset. I've used this trick, but since I didn't have special dice I would just ask them to roll a separate D10 dice to add to their total result. It's basically a 10% potential worsening of any roll. This was an elder god curse -and over the years the player performed rituals and did certain deeds which replace the D10 with a D8, a D6 and finally a D4 dice, and every time the player reduced the curse effect it gave him a massive boost of adrenaline. Works like a charm.
I once gave a player a magical amulet that allowed them to re-roll all of their 1s, but also forced them to re-roll all of their 20s. They could neither critically fail nor critically succeed. It caused great things to happen. They attempted to convince a noble to give them all of their riches and rolled a 20, cheered, and then their face dropped in horror when they realized they had to re-roll. Likewise, the same player started off a fight rolling a 1 when they triggered a trap that would have killed them, only to re-roll into a save. It was pretty neat.
Or just give them a nat 1 loaded die for the worse curses, but do a few things first: 1. Don’t tell them it’s nat 1 loaded, just that it’s for curses 2. Make sure it’s loaded lightly enough where they still have a chance of rolling adjacent numbers, but an even higher chance of rolling a nat 1 Optional: offer it as an ambiguous permanent ‘upgrade’ from some shady guy in the back of a tavern. 3. Sit back and enjoy watching them realize what they’ve done to themselves.
i used an inspiration from another video where there was the cursed amulet of null. basically you wore it and all damaged received became zero. until you removed it. hence the curse. all the damage that the player recrieved was stored in the amulet and once removed the damage got released. so think if you got hit with 100 fireballs. you take no damage until you remove the amulet then a 100x fireball gets relesed with the amulet at the center of it.
This is a great idea, man. I never would have thought about that. Another way to curse without this die is just to treat a nat 20 as a nat 1. But like you said this is a physical manifestation of the curse.
If you want to represent a curse worsening over time you could use a dice program to take 1 away everytime you play. Like a 18 dice next game or a 17 dice the game after. Or maybe go up 1 for some kind of blessing.
Easy fix. Add a coin toss after the d19 roll. If they call it right +1 to the roll if it lands on 19. Or roll a d3 to subtract or add 1 to the roll or nothing if it lands on 2
A problem i had running a campaign years ago was a simple bandit fight at lvl1 where two different players had their characters hit by crits and were one-shot by the bandits. This die could be an option to avoid that by eliminating crits from the early level(s).
This would be a good way to show injury better, the more severe the injury, the smaller the dice. An example could be if you get your leg cut off you could use a like a 15 sided die but if you have minior scrapes or small cuts a 19 sided die would be great
This is from a set by Impact! Miniatures - I’ve got an affiliate link to their site on solo.to/deckofdmthings, also found on my home page!
No. No no no.
Man, taking a DMs dice as a player is already a curse. Just hand them your regular d20 and they'll already be screwed :p
@@nogitsunegaming Not necessarily. I've been in games where the DM's dice are rolling like shit, only to instantly start rolling really well once they're given to a player.
Please tell me this die feels heavier than a standard d20 die... "The weight of their sins sits heavy upon them" is a line I need to use more often in my sessions.
So I've discovered a die I don't have! I have a d3, 5, 7, 9, 26, 30, 60 and 100 from the odd die counts not typically seen. I now need a d19
I printed a 'hold my beer' die which had nineteen 1s and one 20. The greatest time it was used was a player who tried to tickle a mimic to make it release a fellow party member. They hit the 20 and it died of laughter.
I think a combination of both of these die would be epic!
I need this file, TELL ME WHERE I CAN FIND IT
This would be PERFECT for one of the other players in my group lol
@@RamenEnjoyer404 unfortunately I don't think I saved it but I'll try to dig it out
I have idea: nineteen 20s and one 1, but weighted so it will always roll the 1
I was almost upsetty spaghetti but that is an awesome way to really drive home to the player that they have an issue that they can't ignore.
Capping your maximum potential as punishment, is a staple in some of my favorite games, Fromsoftware does this very well.
Upsetty spaghetti 😂
lol I’m very thankful the one and only time I decided to be a dumbass and equip a belt. I got cursed though my DM rolled something hilarious. I turned into the world’s first and only tallest female Elf Oompa Loompa. 😂 still got a +2 to strength though.
(My skin turned orange. lol) It was the ONE TIME I chose to play as a male character. What are the fucking odds of that happening? 😂)
Made my Oompa Loompa turn into a fucking beyblade of death when I finally got high enough level. I took cleave, greater cleave, rapid attack, and many attack. (With my scythe, I quickly became the ad clearing party member). lol So I’d have my party open the door. Have the barbarian cannonball me into the room we knew a combat encounter was in. I’d fuck shit up, as a surprise attack and fuck off just as fast. 😂
@@callsignburka7446They do the “capping your max potential” part well by making you kindle for estus or ember for extra health. I can’t say that they do the whole “can’t ignore, sense of urgency” part very well considering by the end of most playthroughs players will be walking around with stacks of humanity and embers lmao.
@@callsignburka7446⁸⁸
The d19 is just the beginning of the curse. The next phase is a d18, then d17, etc. Like a countdown that they need to reverse as soon as possible. This could be a variation on the death curse in the tomb of annialation.
It becomes more impossible to accomplish then. If by the time they find the cure they're at d5, they've already lost. No matter what they roll they will fail to lift it, and it just becomes a countdown where you go from barely failing to failing horribly.
Love this
just keep pissing off gods till you get the d1
Sounds like it could also be a good resource mechanic. You step down the die by 1 each time you use your best ability.
All fun and games till ur flipping coins for your rolls
Holy crap this is brilliant. Feels _way more visceral_ than just a permanent -1 or something. It’s like their very _potential_ has somehow shriveled. Absolutely brilliant.
-1 is way worse then this die lol. But yeah its great
@@102AlienJimI could see it argued either way. You’re right that -1 is statistically worse, but you can still crit on a nat 20. I don’t know how much that affects average damage output when hit probability is factored in, but it’s probably not nothing.
It also depends a lot on the particular player. Some are way more mindful of statistics, while others have a more… Aesthetic? Subjective? response to die rolls.
@@102AlienJim It's worse but it doesn't feel as bad because you are conditioned to just accept it
Stop using italics it's cringe. And nothing is visceral about a poly die 🤡
@@BowForGlory I’m going to assume you’re pretty young, so let me offer some friendly life advice: it’s okay to be into gaming, and it’s good to be enthusiastic about your interests. As you get older, you’ll learn that being secure in yourself is actually a pretty attractive trait.
Give them a D20 where the 20 is replaced by another 1 💀
Beat me to it! 😂
This was my thought too.
Calm down there Satan.
I saw a video of such a dice. That's not as cool as this is.
@@MsHojatActually that one is a bigger curse. Why? With this die, probability of 1 (to 19) is 1/19.
Whereas with the other die, probability of 1 is 1/10 whereas everything else is 1/20. So you are cursed in a much higher degree with a d20 that has two 1s and no 20
Ohhh, thats so fun. Imagine pissing off a powerful deity and they curse you with "mediocre might" and you no longer roll nat 20s or nat 1s lol 😆
It's all fun and games until someone casts Remove Curse
Gimme!
You can roll a natural 1 on a 19 sided die...
Get rid of the one
It's- it's a 19-sided die. There's still a nat 1 on the dice... So you can crit fail, but never crit succeed.
That's an amazing way to bring in a mean, but not unfair twist to a player's adventures, just enough of a dent that they'll feel it, but they can still do much for success, and they will be forced to think more carefully on their actions.
Absolutely! Imagine the quests they could go on to redeem themselves or try to cure the curse
*the level 3 spell in the clerics pocket*
@Scout_from_deep_rock_galactic quick homebrew it. The cleric needs to roll with the curse die. On a nat 20, the curse breaks
@@UnseenWaldo and if he fail he will get the same curse
@@Scout_from_deep_rock_galactic I mean, it's pretty common to rule that certain more powerful curses can't just be dealt with via Remove Curse. Especially for something like in the video, a curse from a god.
And if you absolutely insisted that Remove Curse would have to cure it, then I wouldn't be surprised if the DM just said that it is not actually a curse, or something to that effect.
I love this. You don’t even need the special die persay (reroll 20s) but it’s a nice touch
Or have a 20 count as a 1
@@colcil that would give extra weight to 1
Every number would be 5% but 1 would have a weight of 10% so it would be worse than intended
This would also do great on a fatigue roll! Or wounded roll! Heck I can even use this on an encumbered roll or when carrying a team mate. Heck it can even be part of a character flaw or temp curse. Genius!
Have varying degrees of curses all the way down to like a D15 if you’re feeling truly heinous, and then on the opposite end have a degree of blessings where its lower and lower dice numbers but instead of removing the nat20-15 it removes the nat1-5. You can quite literally make or break a run based on if you anger or please the gods, and sometimes the gods may pit you against eachother, could make for some really insane games
Bro ends up with a d10+5 as his main die :p
I just came up with a whole campaign concept from your comment. I thank you.... My players will not😂
I like how you think
To be honest, I think if you get a curse, the item that gave you the curse has to be generally stronger than an item that gave you a blessing.
There could also be weapons that affect your curse/blessing level, not just a passive amulet, but something you actively use (which also reminds you of your past actions lol)
each other*
I had a DM who would roll a D30 for some enemies. Not specifically D&D, but it was fun knowing how powerful the enemy was and how satisfying it sounded when it hit the table.
And 30 means 300
Dungeon Crawl Classics uses this mechanic called the dice chain, using funky dice, going up or down the chain to emphasis how good or bad you are at certain tasks or to show the effects of e.g. curses.
It is great fun playing.
I was just thinking they discovered the DCC dice chain!
tbh a tabletop game I play alot Tablestuck uses a die system where players stats are their dies
with the base starter die without any starter stat boost backgrounds being 1d4's
where it goes up to 1d12 (or 1d20 under a certain effect)
it's a fun system items are also effected by dies with their max being Diamond Tier which is 1d12
Same of the blessed dice. For you know, being blessed.
"Heck it,I'm taking one of your dice faces"
This Die sounds perfect for Greg the Garlic Farmer in NPC DND when he had Curse of the Ordinary
Greg was the most aimless character ever played in a DND game LMAO. I'm a garlic farmer, but I've become a tinkerer, but I want to be an actor aaaand I'm a cleric now.
I'm scared but I also feel obligated to show this to my DM but there's a reason why we call him evil Kyle.
"Evil Kyle" lmao 😂
"there's a reason why we call him evil Kyle."
Is the reason because his name is Kyle?
@@chaon93 no. It's be because we know two different kyles and we had to have some way to tell them of heart so we have good Kyle who is a player and thenwe have evil Kyle (who is also my dad btw) and he's the DM.
Give it to Wil Wheaton and it really will be a cursed 🎲
WDYM? His luck won't change at all, regardless of what die he uses
Hwill Hweathon?
@@amandag.6186 that's what I'm saying, if he uses the "curse die" then it'd literally be cursed because any dice he uses will roll bad.
@@doodidood indubitably good sir
Shut up, Wesley.
What might also be fun is a 20 sided die that replaces the 20 with another one that is distinct from the regular one. When ever the special one is rolled you can add in role-playing elements like the amulet flashing, or the feeling of Divine, causing them to fail
For a less devious let the other 1 be not a critical failure, but instead do the absolute minimum damage the attack can do that doesn't count any bonuses, +'s or etc and counts -, debuffs and the like unless the damage goes to 0.
As someone who never rolls d 20s. I see this as an absolute win
This has my creative juices flowing. The idea of giving someone dice to represent things is amazing.
I’m thinking now of having a game where the players make their characters beforehand, but I’ll ask them to bring no dice at all. I’ll read all about their characters and see what each player wants to do with them. I’ll buy dice for each player that I think represents their character. Then, I’ll give them the dice one by one as the need for them comes up in game.
The dice might feel more special and help the player better connect the dice with their character. Every time they play, they will have a physical representation of their characters growth.
Adding, swapping, or replacing dice can help them feel the decisions they make or the events that happened in the game. I could even give different dice for different weapons or magic items too. Now you don’t just have growth on your character sheet, but you can physically feel that growth.
Stuff like this curse die can then REALLY hit hard. It doesn’t roll 20, it doesn’t match the other dice for your character. It FEELS like a curse.
Yeah, this is an amazing idea. Thank you for the creativity jump start! I was typing out this comment as I was brainstorming, so if anything doesn’t read right; that’s why.
The is EXACTLY the kinda thing I would use at my table
I was smirking the most evil smirk when I saw this. Absolutely brilliant!
That is glorious and I would so completely use that at my table!!
If you could make a D20 with two sets of 1's, that would be a great way to do this same thing, while still maintaining a common dice shape.
that's way worse of a curse though. since it doubles your odds of getting a critical failure
@@Endercurse it's a curse, not a minor inconvenience spell...having 2 "19s" is not a curse either...that just means you've got bad luck.
The physical D19 is kind of the point of the curse. It looks different, feels different, and they have to see and feel it constantly so they will feel cursed for real.
@@sidthesloth12 If you look at the d19 closely, it doesn't have 2 19s. Two of the faces are weird.
I love this, but I would like to point out that it technically would not be a fair die, as it is statistically more likely to land on some numbers more than others (because it doesn't have even faces)
The vibe is immaculate tho, 10/10
Yea that’s a curse alright
I feel like that adds to the effect lol
You're giving them more 19s.
Just make sure that side is the 1.
Same shape as a d20 just one of the numbers are stretched out to fill up the hidden space.
“Congratulations, you can no longer Crit.”
We have always come up with ways to gift the long-time gaming group. This is a gift that would keep on giving. From game to game.
i love these cursed dice concepts. i saw one where it was a set diff types of dice- one set was cursed and the other was blessed. cursed dice did not have a high face just like this one but instead of only 19 sides, there was two lowest facing sides so that you had more of a chance to crit fail. the blessed diece were the same but the highest face had two and the lowest was taken away.
Back in the day before there were a million gimmick polyhedral dice, d20s were actually d10s with 0-9 stamped on the sides twice. The player had to color in the numbers themselves. Usually you'd do it in two colors, so one range of 0-9 is black and the other 0-9 is white then you'd designate one color as "high" and the other "low". Let's say black is high so it's read as 11-20, with the black 0 being 20.
But to make a "cursed" die, use one of those and make sure both 0s are colored as "low".
Why?
Because math.
Specifically statistics.
If you reduce the number of faces you increase the likelihood of a number coming up, so your CuRsEd player will now be rolling more 19s. They'll also roll more 1s but maybe that's the point? But you're still giving them a 19 5.2% of the time instead of 5%.
Even better, with the double 10 die, now they're rolling mediocre rolls even more often, at 10% of the time. One out of every 10 rolls will be a mediocre roll.
And isn't mediocrity what power fantasy players hate the most?
Get yourself one of those and REALLY fuck with their heads.
You, sir, are diabolical 😂😂😂
That is a very cool way to make a curse more visceral for the player. Love it.
When you’re burned out from school so whenever you try to concentrate in class, study or take a test, you’re cursed with a d11
There should be one where there’s a crap ton of numbers, but the lowest numbers appear the most. So it’s still technically 1-20, but you’ll be very lucky if you get something higher than 10
Damn I'm about to run wild beyond the witchlight, and this is an amazing idea. Now I definitely need some 19-sided dice!
Let the chaos reign
Reminds me of my good old D4. Its a strange one its 12 sided but theres 3 of each number on it. Great for table politics, you just say youll hit someone random to keep it friendly. Then asign someone the low numbers and hit em. Id much rather have a 9, 10, 11 die but it was a shipping mistake. They sent me a replacement too so I have a near identical not loaded one.
Wait so like, a d12 but it has 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, and 4?
@@ovoid_ovvie yep
Gay
@@pauliek5179 ...did you call a printing error homosexual?
@@ovoid_ovvie no the whole concept.
I guess they really are friends, cause that apartement is ginormous
Holy that is absolutely genius.
Love this. Reminds me of the dice chain system DCC uses.
This is such a small little addition that will go such a long ways with creativity
Absolutely love this!
I feel like this is one of the few things that really benefit from in person..
My tables are online, so i dont think it would be quiet the same impact.
..yet i am tempted.
I actually love this as a cursed item thing. Brilliant idea.
This also makes it statistically more likely to roll a critical failure since you'd loll a 1 every 1/19 instead of 1/20. On the other hand, getting a minus 1 on a D20 and rolling a 1 means a 0 so the D19 technically has a higher base roll.
The fact it alters the ability could be very fun. It doesn't even need to be a curse in the literal sense, it could be something the player gets because they've become psychologically damaged, and hold back. Or they get a permanent injury, and they need to find a skilled healer to undo the damage.
Yes! 100%! Only issue is that we use D&D Beyond for rolls
D&D Beyond's text isnt the same as the books which is why the ones in my group stopped using it, we ran into the rewording they do changing how the spell or feature works enough we got sick. Also got tired of buying everything twice.
I know little about the world of D&D, but the existence of a D19 as a curse is truly genius
Popping out this dice and curse would also be a good way of managing a player character that's maybe a little too min-maxed or a few levels too high for the current campaign and party, particularly if they've really been wiping encounters almost by themselves. Balances gameplay and puts the party on a quest that gives them time to upgrade their characters a little bit to be at the same level, you could even give the other players a bit of extra experience along the way to round things out.
Who would tell them. All players just get the d19, not knowing that there is no 20.
Welcome to Dark Souls, the RPG.
Thats just a thing of pure beauty right there. I live for this type of stuff.
My favorite thing about this type of stuff is "curse of (insert stat or check)" basically just gives -1 to any stat or check for the rest of the campaign or you kill the one who cursed you.
in my campaign we use D10 for rolls, and one of the strongest game in the setting allow you to roll D8 on attacks with it, 8 counts as 10 which is critical effect. truly a beautiful mechanic for legendary artefact (plus it had some other things but changing a whole dice is just so good)
That is whats kinda cool about Paizo. You can get all rules from all books except lore officially, online for free
That die has a huge problem: not all the faces are equiprobables. The number of geometric figures that can be equiprobable is limited. You can read about platonic solids for more information and to discover why we use the dice we use
That is brilliant. So simple yet so effective - I can't imagine anything driving home the desire to get a curse cured asap more than not being able to crit.
I run Call of Cthulhu games with d100 ruleset. I've used this trick, but since I didn't have special dice I would just ask them to roll a separate D10 dice to add to their total result. It's basically a 10% potential worsening of any roll. This was an elder god curse -and over the years the player performed rituals and did certain deeds which replace the D10 with a D8, a D6 and finally a D4 dice, and every time the player reduced the curse effect it gave him a massive boost of adrenaline. Works like a charm.
Yeah, adding some to my dice kit. This is a great way to represent a curse.
My therapist "red meridia's beacon isn't real, it can't hurt you"
I once gave a player a magical amulet that allowed them to re-roll all of their 1s, but also forced them to re-roll all of their 20s. They could neither critically fail nor critically succeed. It caused great things to happen. They attempted to convince a noble to give them all of their riches and rolled a 20, cheered, and then their face dropped in horror when they realized they had to re-roll. Likewise, the same player started off a fight rolling a 1 when they triggered a trap that would have killed them, only to re-roll into a save. It was pretty neat.
I would totally have that die in play but I’d want one that just had the 20 replaced with another 1. I’d buy that.
Most definitely! It is so creative and i love the little things dm's do to immerse the players!
What a good use of Zochi dice. I love it!
DMs across the planet frothing at their mouths for this (take my money!!)
Honestly genius idea a great way to inflict a curse and have it not be game breaking. 😂❤
"You probably know where i'm going with this?"
Me: Nope.
Absolutely will try this at the table. Always love hearing intriguing ways to GM
I would get volatile 🤣🤣🤣💀
This is mad brilliant though lol
I will ABSOLUTELY use this.
It also means a higher chance of low rolls- in particular, it's a slightly higher chance of getting a nat 1 (5% on a D20, 5.25% on a D19)
"You are now crippled so bad you are no longer able to crit, you will now have the d19"
Or just give them a nat 1 loaded die for the worse curses, but do a few things first:
1. Don’t tell them it’s nat 1 loaded, just that it’s for curses
2. Make sure it’s loaded lightly enough where they still have a chance of rolling adjacent numbers, but an even higher chance of rolling a nat 1
Optional: offer it as an ambiguous permanent ‘upgrade’ from some shady guy in the back of a tavern.
3. Sit back and enjoy watching them realize what they’ve done to themselves.
A thought popped into my head
"And you will feel your cheek, for a long time"
I feel like someone is using that cursed dice to control my life
One year at Gen Con, an event gave out d20s where the 20 was replaced with a second 1. Would work well as a curse die too
i used an inspiration from another video where there was the cursed amulet of null. basically you wore it and all damaged received became zero. until you removed it. hence the curse. all the damage that the player recrieved was stored in the amulet and once removed the damage got released. so think if you got hit with 100 fireballs. you take no damage until you remove the amulet then a 100x fireball gets relesed with the amulet at the center of it.
I would so use this as well as the cursed die from one of your other shorts cuz that would be hilarious
Maleficent. Beautiful. Just... Perfect. Petition to make this type of dice standard in a future expansion or even a future edition (ahem one DND).
This is a great idea, man. I never would have thought about that. Another way to curse without this die is just to treat a nat 20 as a nat 1. But like you said this is a physical manifestation of the curse.
I would absolutely use this.
It's a lot more fun than just telling the player that their character can no longer roll crits.
This is genius in terms if innersion and roleplay
In a very loud voice: "A NEW HAND TOUCHES THE D19"
The perfect use for my collection of non-standard dice!
This is brilliant.
One time one of my players gets cursed. So.. in a similar fashion, I told the player that he has to re-roll every 20.
If you want to represent a curse worsening over time you could use a dice program to take 1 away everytime you play. Like a 18 dice next game or a 17 dice the game after. Or maybe go up 1 for some kind of blessing.
Easy fix. Add a coin toss after the d19 roll. If they call it right +1 to the roll if it lands on 19. Or roll a d3 to subtract or add 1 to the roll or nothing if it lands on 2
A problem i had running a campaign years ago was a simple bandit fight at lvl1 where two different players had their characters hit by crits and were one-shot by the bandits. This die could be an option to avoid that by eliminating crits from the early level(s).
Ooh this would be a bonus in Mothership, where the panic die is a d20 roll-under
Also works as a blessing dice if you count the 1 as a 20
I've seen the 20 sided die that are cursed die as well with two 1's and with the max number as a 19 as well. I love the idea of cursed die.
I would absolutely use this when I’m a dungeon master
And their odds of rolling a 1 increases by .2% Gotta love that.
That's cool. I like the simplicity of it.
Not me snorting every time he says crit
An inverse of this would honestly be a great idea
I thought it was going to be a weighted dice. It was waited on low numbers and then just not tell them
This would be a good way to show injury better, the more severe the injury, the smaller the dice. An example could be if you get your leg cut off you could use a like a 15 sided die but if you have minior scrapes or small cuts a 19 sided die would be great
I actually have a D19 and have always wanted to do something like this, awesome idea!
It also could be fun to have a crit miss and crit as the 1 and flip a coin to determine it.