@TheDimsh Yes, it's on auto block. The timing is tight, make sure to set the dummy to crouch because it makes their hitbox a little wider, and also any opponent who gets hit by that move is probably crouch blocking
@maaden00 This is actually pretty tough to time. I've spent a good few hours in training just practicing this particular kara. When you hit forward plus light kick, Makoto moves towards the opponent. If you Karakusa IMMEDIATELY after she starts this animation, she will move forward quite a large amount and grab. Being able to consecutively time Kara Karakusa also allows you to repeatedly grab the opponent after the previous kara Karakusa. Doesn't do much dmg, but it's fun :)
@sniperclown All the Ultras in this video are fully charged. Virtually any Ultra that is fully charged for any character will do close to 50%, not to mention Makoto can cancel from her Super (which is an attack buff) into her Ultra for more damage.
oh man that was fantastic i didn't know you can combo after the LP Orochi im gonna practice this i was wandering after EX Hayate on the corner following up with f-LK or LP Hayate can it be done against certain characters or all of them
@RushDownTV Just wanted to ask if all this is into Auto Block since im having trouble connecting LP after the LP/MP Oroshi even in training mode ... is it even possible ?
Great vid man, this will give me a lot to work with to start. Very appreciative of the Makoto love. Nice find on the T-Hawk corner work.
thank you so much these are the best ssf4 vids yet keep them comming
Wow this is really helpful! Thanks for taking the time to put this together!
Very good tricks for makoto in this video. I really liked that tick throw punish at the beginning.
I was already good with her and now this is gonna make my game so much better thanks
Good stuff man. Props to you and your peeps
Yeah Makoto lookin good. Good shit look forward to more.
WOW all this is super apprciated i CANT WAIT FOR TOMMARROW
@TheDimsh Yes, it's on auto block. The timing is tight, make sure to set the dummy to crouch because it makes their hitbox a little wider, and also any opponent who gets hit by that move is probably crouch blocking
last part was funny. great vid
Awesome stuff! Thanks much!
I like the bonus round footage for the credits :D
Thanks for this!
@maaden00 This is actually pretty tough to time. I've spent a good few hours in training just practicing this particular kara. When you hit forward plus light kick, Makoto moves towards the opponent. If you Karakusa IMMEDIATELY after she starts this animation, she will move forward quite a large amount and grab. Being able to consecutively time Kara Karakusa also allows you to repeatedly grab the opponent after the previous kara Karakusa. Doesn't do much dmg, but it's fun :)
@sniperclown
All the Ultras in this video are fully charged. Virtually any Ultra that is fully charged for any character will do close to 50%, not to mention Makoto can cancel from her Super (which is an attack buff) into her Ultra for more damage.
@fadecy You would use an HD PVR. most people use the Happauge HD PVR but i don't know which one RDTV is using
I would like to see you do these combos and set ups during a match with a decent opponent
oh man that was fantastic
i didn't know you can combo after the LP Orochi im gonna practice this
i was wandering after EX Hayate on the corner following up with f-LK or LP Hayate can it be done against certain characters or all of them
Awesome subbed :D
Makoto = RUSHDOWN.
@Santiago125a hold jump forward while she's doing the combo then when she jumps mk.tsurugi then ex hayate
wow this vid is fantastico
now thats beast
Can you show us a tutorial on the kara karakusa? I can't seem to get any timing right on it.
nice post
@RushDownTV Sorry to sound like a newb but what's a counterfeit angled jump? Is it just an angled jump-in ?
some of those jump punishes will only work if the opponent hits a button which is unlikely while jumping away
You can combo into her f + HP punches? What's the air punch you used?
thanks for the video but I just can not do with the karakusa
makoto how you doing?
@snowmanmagik not necessarily, if you know how to use her she can be a right pain to fight against.
What do you use t capture your videos in HD?
anyways in the akuma dizzy reset after the 1st ex hayate what kick is that ? just low kick or forward low kick ? or is it medium kick
in 2:31 how did you connect the H punch in to the M punch ?
Wow that reset on Akuma is rapesauce! Get hit with that and it's GGPO!
@RushDownTV Just wanted to ask if all this is into Auto Block since im having trouble connecting LP after the LP/MP Oroshi even in training mode ... is it even possible ?
what karakusa strength do you use on the smaller sized characters that it works after i fp hayate?
How do you step over the opponent at around 4.01, is that just a dash or something?
3:30 Ryu's stun is 1440 is that cuase of the ultra?
So you can cancel the f+lk into the Kara ?
@PW1337 Then you block and destroy. It's all part of the mix up :)
The ending is so sad =(
noob here... i dont get kara f+lk into karakusa? & how does that extend the grab?
Can you still Karakusa>s.HPxxAbare?
you must like makoto mostely all you uploading lol
Is 2:06 Guarenteed?
That music was sexy.
do u have xbox live
crazy amount of crotch punches
what's f+lk ?
wow the ultra 1 takes 50% or almost 50% of hp
The combos are great. However the combos arent the problem for me....getting inside is lol
Why in the ballz...
thanks for the video but I not made a success
The kara-karakusa.... coment faire?
some combos are just for show. never think make it easily during real match.
@RedSolarSkywalker
im sorry , but playing with makoto online is just undescribebly god awfull...
nice guide. but still, makoto is a terrible character.
what's f+lk ?