Portal 2: In the final boss fight, when you have to place that last crucial portal, the game is coded to fire the correct colour portal no matter which fire button you press, ensuring that you don't accidentally move your conveniently-placed entry portal several hundred thousand miles in the wrong direction.
if I remember correctly though, technically either would have worked, in theory, since the other one was simply across the room. voids don't mind an extra 30 feet or so.
There's also another instance of that happening, I think during one of the Wheatley chases, where he basically throws the literal whole facility at you, that you have to escape by quickly timing a portal on a platform (or you get crushed by spikes or something? I cant remember), but if you try to shoot the wrong portal, the game will just sneakily open the correct one. You can hear them talk about that if you play with the devs' comments on aswell~
yep they mentioned that in play testing it was common for players to panic in the spike plate section and final boss fight and fire off the wrong portal so they had it so no matter which portal you shoot theyed do you a solid and have it be the correct one
It's called Rubberbanding. In racing games, they never let you get a massive lead, to keep the race exciting they make the AI faster or slower depending on what position you're in.
Rubberbanding is a subset, not the full idea name. The full idea name doesn't have a name. Rubberbanding usually is used in racing games as you pointed out. Also, their is a variant of rubberbanding where the AI will drive just fast enough to stay behind or right in front of you and slow down near the end to give you the fealing of an intense race. Another use of Rubberbanding is in certain fighting games which use this variant to give the fight a intense feeling by increasing and decreasing the ai's difficulty mid match.
I always felt that Jerry was history's greatest monster. 9 out of 10 episodes, that dastardly mouse would go out of his way to start trouble with Tom for no good reason. And the 10th episode would start with Tom chasing Jerry around, probably because of something Jerry did to him off camera.
Facts^. And then there were the weird episodes where they were buddies in a meta setting clip show... that was always odd. Like, didn't one of you try to decapitate the other on multiple occasions? And you're just hanging out? Like it's no big thing? Sure, whatever. If I can buy a cowardly crime solving talking Dog I can buy that I guess.
Perhaps, until you realize that the Roadrunner owned the ACME company and was feeding Wile E. Coyote all those defective weapons in a Machiavellian way. The Roadrunner sadistically toying with the Coyote all the time.
If we're still on cartoon theories I would like to bring up my long held theory that in the original 1969 and 1970 Scooby Doo's, Fred and Daphne were off doing it somewhere instead of looking for clues. The camera rarely follows them, they rarely find the monster first, and the only time they find any of those things is when Velma is with them. Yet while separated Velma, the pot head shaggy, and a Dog find more clues than Fred and Daphne when they're off by themselves. Seriously, if they're not screwing then what the hell is their excuse for being literally worse than a dog at deductive reasoning?
Well, it was the only logical answer to the question of, "What are two high school age teens who are clearly in a relationship doing in a dark, secluded place, all by themselves that is preventing them from finding clues and solving crimes before a dog?"
And that's why you re-watch your childhood cartoon shows with an analytical mind when you get older. Things get real. Don't even get me started why nobody seems to care that there is a talking Dog. They don't even mention it once in the original Scooby Doo, not even in passing. Like it isn't a big thing (Cause it should be as other dogs just seem to be regular Dogs). Because I have soooo many theories.
A minor one, in Minesweeper: If you pick a space with a bomb on the first turn, the game moves the bomb to a different spot. No point losing on the first turn.
The Suikoden thing is actually brilliant. Nothing to do with making me feel awesome, just saves me some freaking time. Wish more games with random encounters did that. Not that there's many of those, anymore...
nightsong81 I also love the leveling system in Suikoden for how quickly it is at getting a low level character up to my current level. Just a handful battles and they're almost up to par.
Wait, wait, wait. So I should not have been stocking my underground doomsday bunker with bullies?? Well, that's four years of my life I'm not getting back.
They also force you to do it by making a lot of the jumps so long that you can't possibly make them UNLESS you take that extra step past the cliff edge.
I've did it just muscle exhaustion where I just sorta shambled and well it wasn't good However I was wearing a sort of Riot suit type thing with a whole lot of shock absorbant armored plates and have been trained in parkour and have quite a lot of experience So it wasn't really stupidity as just an empty tank in some heavy ass gear And I thought he said I still had 14 miles
A bunch of more casual shooters have a lot more aim assist than you'd expect them to making you think you're a better shot than you really are. I remember in The Last of Us multiplayer a common tactic many "snipers" would use was to quickly scope and unscope the level 2 hunting rifle as you're stepping out from cover in the hopes of "snapping" the scope over the head for easy downs. However, this could also cause a common glitch where your reticle went flying way off target (such as literally spinning your character 90 degrees) since the auto aim would freak out and snap you onto the wrong target, who was often behind cover or in a completely different part of the map, before giving you back control causing you to overcompensate in your panic and often leading to a very embarrassing death for you.
SebbeF Yes and no, you can turn off aim ASSIST (which causes your cursor to move slower when it is moving over any enemy making for easier drag shots) but not AUTO aim (which snaps your cursor onto an enemy if you raise your weapon while "close enough" to forgive the difference). I used the term interchangeably in my original post which may have caused confusion. Sorry.
True, but, its compensating that at the same times the game will automatically jink your aim so you miss. Run into this constantly in Fallout 3 and Fallout New Vegas. You've got them dead to rights and then suddenly the bullet inexplicably hits behind them and to one side. But the last bullet in your mag will nail them dead center...hmmm
dark messiah of might and magic will make your kick way more powerful if you're going to kick them into something cool, like a pit or off a ledge or a pile of spikes. it's a nice trick!
Kind of like in HL2, when you kill an enemy standing near a ledge, the body will be magnetically attracted over the edge to show off the cool ragdoll physics.
Dammit, I was just about to get a bunch of people, spend a few billion dollars building an underwater city, and convince everyone who decided to live in the underwater city to cover their hands with bees. Thank you comments section, and thank you Jane, for convincing me not to do this.
Coyote time is even more interesting if you really look into it. It has a lot to do with speed, and delay. Not as much the input and screen lag you often hear about but the time it takes your brain to process and act. Coyote time *feels* right in platformers (when it's done right, keeping in mind a few variables)
I always find getting down to the last bit of health actually does make me focus more. I accept that the game is helping me as well, but I think I also make a conscious effort to be not so sucky.
How much that bit effects you depends on you, really. Some people, hitting that last bit of health makes them go full focus mode, and they suddenly are untouchable. Sounds like thats pretty legit in assassin's creed. Its if you kill them off while taking several 'last hits' that you got help. So long as the game doesn't dumb down AI while you're at last health, you can take full credit.
That was a power of mine in Naruto Shippuden ultimate ninja storm 2 and 3. When my health was red and just barely visible i suddenly turned god mode, won me atleast 50 Matches against god tier players. ^^
In a speedrun of Borderlands 2, a couple of the developers confirmed a few tidbits in the game. Near the end of Fight for Your Life, you get a damage boost. You get another damage boost when you get your second wind, and you also get a pretty significant damage boost when you level up. See, I told you guys I was going down for a reason. I'm totally not still using a standard amp shield because I like the little noise it makes when I shoot and lose my shield.
that's was one of the motivation of why Krieg was so funny to use in some abilities combination: you keep so many damage bonus at the same time you can oneshot enemies your team is barelly scratching
Nexo Yeah, same with Assassin’s Creed, only about 3 or 4 will engage you at the same time so you can take on a whole crowd of guards but only have to deal with a few of them.
@@999Wildable And in the legend of Zelda series and Wii Sports resort's swordplay showdown, targeting a specific enemy makes the other ones less aggressive which both makes you look more awesome and allows you to avoid dying to 300 enemies attacking at once
Alien Isolation, you're not good at hiding, the Alien knows where you are at ALL times... its just playing with you by playfully giving itself hints of where you might be!
Frow what I heard, it doesn't actually know. There are two AIs, one for the alien (which dictates its behavior) and an "AI Director". The AI Director knows where you are, but is only limited to giving clues to the alien. That's why it looks like it's pretending sometimes. It knows you're _around_ there, but it doesn't know _where_ exactly.
Well, it doesn't _know_ precisely where you are. ^^ That's a pretty interesting distinction, actually. I remember playing games of Star Wars Galactic Battlegrounds and getting my ass kicked by the AI. I keep a shuttle with a few workers for these situations. I hid in a corner of the map that wasn't accessible through land, and since I was curious I activated the cheat to reveal the map. They were all zeroing on my position as best as they could (what with the impenetrable forest), and I'm pretty sure they didn't have the tech to reveal everyone's line of sight. I like how they handled the AI in Alien Isolation, it's pretty clever.
Furymgs3 Think of it as Dungeons and Dragons, there's a villain, a player character, and an overseer/DM. The villain is hunting the PC, PC is trying to complete an objective. if the Villain wanders too far off the PC, the Overseer will send a hint that the PC is in a particular direction, and the Villain will get back on track of the trail. it usually goes "head through this vent here, the PC is in that direction" to which the Villain will go through and begin searching. the FoV and distance the Villain is allowed to get away from the PC is shortened as the game goes on, so as to make the PC think the Villain is getting smarter and smarter, and is accurately tracking him.
Furymgs3 It kind of does, but it's more like there's 2 AI's. One that knows exactly where you are and the other is in control of the Alien with no knowledge of where you are, except for the hints it gets from the first and whatever the player accidentally tell it.
Funny you would mention the toothbrush thing because I went on a trip last weekend and forgot my toothbrush...so, how was your weekend?...Hey! Don't you walk purposefully in a straight line away from me >.
Thieving Flygon Ayn Rand wrote Atlas Shrugged which was about an idealized world based on her and Andrew Ryan's beliefs. And Atlantis is an underwater city
A lot of the philosophy of Rapture, and Bioshock in general, is based on the writings of Ayn Rand. Atlantis is a mythical city, thought lost under an ocean or sea. Add the two together and you've got "Ayn Randtis"
When you get the answer on a pop-quiz right. When someone attractive smiles at you. When you win something. When you get your tax-returns. When a random stranger holds the door for you. When someone other than your mum tell you they love you.
Jeroen Vandervost The founder of Rapture, the underwater city setting of Bioshock, is named Andrew Ryan. Atlantis is a fabled underwater city. And-Ran-tis.
I've known #6, but I still enjoy it :) When you're completely out of health, you seem to have the ability to take 2 massive hits before being downed. I always took the health bar as the "animus shield". And when it's gone, your health is depleting instead.
thank you for that tip for suikoden. I literally just started replaying it yesterday and now know how to avoid those monsters. Also very hyped that it was mentioned in a video cause I really love that game series.
If you're taking fan suggestions I'd throw Overwatch onto the list. Lose a few too many games in a row and the matchmaking will stick you in a match that it assumes you can win. Which, you probably can. And you'll feel like you might actually be half way decent at this game. That is at least until you win a few matches and find yourself paired up once more with FPS gods.
That's really not a secret tho, neither is it a trick, it's just how all competitive games with matchmaking work. LoL does that, DotA does that, and I'm certain Starcraft does it as well. Your gains and losses of MMR (matchmake rating) is not linear - losing streaks decrease it faster the more you lose, winning streaks do the opposite, because the game's system wants to put you where you belong. Although it might not be a visible thing in Overwatch, no idea if you can see any indication of your MMR.
While I get where you're coming from, I think that being _aware_ of something intellectually doesn't mean you can't be effected emotionally. Not to try to sound deep or anything but we _let_ ourselves be deceived all the time, particularly when it's something we _want_ to believe. I know _why_ my matches swing in difficulty like a pendulum, but when I'm going through the emotions and the experience of winning and losing the mechanics behind it don't really help the way that I feel. You might be different of course, but I think that most people will probably feel better about themselves when they win and worse when they lose. Though you might also say that in actuality, (secret or not) it let me trick _myself_ , lol.
When I first played Overwatch, I absolutely wrecked shop. Went through several matches without dying one time. But in hindsight, I realized it was only because I stayed in the same sever the entire time so I'm still playing against new Level 0 and below players. Once I quit to play something else and came back, it put me in servers with more experienced players and I died frequently.The kid gloves stayed on until I quit, played a new server, and recieved a sobering revelation that I wasn't the badass I thought I was
GhengisJohn This is fucking infuriating, like whenever in Heroes of the Storm i go up to plat one in a winstreak with actually competent teammates the game then finds absolute trash until i'm back 3-4 tiers just to balance out the 50-50 win rate which is utter bullshit.
The suikoden one is really clever, too. Good way to make ai based on a simple knowledge of peoples usual gameplay patterns. it's perfectly simple after all.
Man, I love Suikoden so much. It remains one of my favorite game series of all time and I'm happy to see it on a list :). I think the first two are the best, especially story wise, but I really like collecting all the possible characters each game.
Definitely Nisha BioShock borrows themes from Atlas Shrugged by Ayn Rand, Andrew Ryan's name is a little nod to Rand. The book is well worth your time.
I suspect this will be pointless (arguing on the internet etc.) but it does frustrate me when people denigrate a philosophy they don't really understand. For a start, although I absolutely love Bioshock, the "parody" behind it shows a total lack of understanding, or perhaps a misrepresentation of what Objectivism is. It's a philosophy which has the objective value of human life at its very centre. Non-initiation of force, and the proper purpose of government being solely for protecting individuals from those who would do them harm is core. Instead, the game portrays it closer to some kind of leftist/Marxist strawman where corporations have total control and (of course) the villian is capitalism itself. I get that this is very much the populist narrative these days, and people are free to believe anything they like, but it'd be great if people were aware of their biases and areas of ignorance before tossing off glib one-liners which only serve to show a lack of understanding. But all that aside, Ayn Randtis is just a superlative piece of punnery! Great work OX team! :)
Coyote time isn't actually there to make players feel awesome, or to make the game easier, it's a countermeasure against TV's input lag (as well as some wireless controller lag), to give players actual chance to be able to beat the game (try to play an NES or even PSone platforming game on a modern TV, it won't be fun times)
Bioshock's sausage aim baddies was also done by Uncharted, with enemy aim improving the longer you poke out of cover and really gave a clear image of the player character's luck, or... Drake's fortune. Another, pretty well known (now) trick done by games to make you look better is in Resident Evil 4 if you die a lot, the game becomes easier in later levels, spawning fewer enemies in hordes and making bosses health bars slightly smaller. The genius thing is they didn't tell anyone about it. Anyone at all. It only came about because someone figured it out years later.
Just you guys showing Suikoden, made my mind flood with why I love that damn game so much. I didn't know the travel was set up that way, I did think the random encounters were well balanced. Suikoden and Suikoden 2 (especially the second game) are masterpieces. I almost wish we got another game in that series that looked and felt like the PS1's versions. Thank you OX!
RE5 does something similar. If you're dying a lot, enemies start doing less damage and start taking more damage. Conversely, if you're doing really well and _not_ dying, then the enemies will start doing more damage and take more damage before going down. It operates on a scale of... I think 1 to 10 and operates within a smaller range depending on what difficulty setting you're playing, with the highest difficulty setting locking you in at 10 no matter what.
Portal 2 does this two times. Go through the game in developer commentary mode and you'll see how they switch what your last placed portal was to save you from a crusher and let you portal to the moon successfully.
Suikoden: Mind blown. I've done console RPGs since Dragon Warrior was free with a subscription to Nintendo Power, and incessant encounters were just taken as part of the experience. I played Suikoden, I thought the series was awesome, but I never noticed this.
I remember, I was making my mom play Undertale with me (she promised to and had been putting it off.) We had a no-death true pacifist run going and then we got to Mettaton. I was panicking because we were on literally 1 HP and I just went into the boss fight without really knowing what to do (I had already beaten the game four times but I was *really* tired and *really* intent on not dying.) All of the sudden, doing one final dramatic pose as a sign that we were giving up on not dying, we were boosted up a few thousand on the ratings. I swear I almost had a heart attack! (And just as a note, we finished the game w/ no deaths, so it all went very swimmingly! :D)
In Overwatch, the dev team is quite desperate to make the bow and arrow practical again, not an easy task when you consider that most of the characters have guns, including another sniper character, and can shoot way faster projectiles than simple arrows. To make up for this, they make it so not only does he get scatter arrow, where your arrow splits into four and can instantly kill a weaker character, they also made it so that the arrows have a very large hit-box. Now you can merely give someone a reverse mohawk on accident and it still counts as a headshot, which also instantly kills most weaker characters. (Show gameplay clip of scatter arrow) Hey! Do you know how hard it actually is to hit a random spot on the floor? That was pure skill!
that is actually aa trope when reguar bow&arrow are weapon used in shooting games. heck, look at the Huntsman from TF2, or sha lin from Paladins: those dang thing manage to headshot you from the sternum, or get you impaled on a wall from a single hair
Undertale kinda does #4 too from what I heard, with attacks doing more damage the lower the opponent's health is. This is especially true with Toriel, who the game wants you to spare properly, so she's coded so that she'll die the next hit once she's below 1/3 health so you can't use the "Beat them up until they beg for mercy" sparing method.
Silly games, they can't trick you into *thinking* you're awesome if you knew that's not possible from the start! A-ha-ha-haaaaa (cries in crippling depression)
DJ Space Invader you might not be awesome but you are someone(you know because both words use 'some'). I'm not really good at this but I'm sure there is something you are good at. Think about it, as long as you fail there won't be an Asian kid beating you since we all know asian kids aren't allowed to fail. I'm really not good at this.
My favorite one is in RPG games when you have to farm monsters for a quest and their spawn rate is much lower and the item drop rate is little to none. Love it
What about games that did the opposite and lowkey made you feel you we're not as good as you truely are? Eg: Persona 4 had several bosses with slightly-higher-than-usual critical rate, resulting in you having your ass kicked not because you were underleveled or had poor strategy skills, but because luck was literally programed to be on the enemy's side
Pokemon generally has #5 (especially in any game prior to the 3DS). Tap a direction other than what you're currently facing and your character merely pivots to face that way without stepping, BUT the game still performs an encounter check all the same. So when in-game NPCs advise you to find wild Pokemon by walking in zigzagging directions, this isn't just because you cover extra ground - all that extra turning increases your encounter rate per tile moved. (In Safari Zones where you have a limited budget of steps, this effectively allows you to encounter wild Pokemon "for free".)
In borderlands 2, you could button mash ADS with any weapon, whether semi or auto, and it will hard aim at any critical points of the enemy. You only had one frame though before weapon sway took effect. It made landing criticals a hell of a lot easier, and allowing you to effectively run and gun.
The point is to make you think you are awesome with the use of an underlying mechanic not obviously visible. What you have said doesn't count towards the list (even though I would love to see Warframe on the list) Which is why I have this suggestion: When a normal person sees an armored ninja bullet jumping around the place, no matter how brief the glimpse, they are immediately going to set off the alarms, or at least investigate. However, in Warframe, enemies go through 4 stages of alarm(I don't know the names exactly, but they can be called as follows): Oblivious, suspicious, inquisitive, and alerted. The first stage has them not aware of your presence whatsoever. Suspicious happens when they glimpse you for less than a second, but they still will not investigate what they might have seen. Inquisitive happens when they see you for more than a second, but less than 2 or 3, and they will head to the place where they last saw you, and if they see you again, the will become alerted, and start shooting. WHO THE HELL NEEDS 3 SECONDS TO REALISE THAT I AM A BRIGHT YELLOW METAL NINJA AND NOT ONE OF YOUR ROTTING CLONE COMRADES?
Borderlands 2 (and probably the first and tps) had a mechanic that made it impossible for enemies to one shot you no matter how much stronger than you they were. In fact this made pangolin shields particularly good because they reduced your max health while boasting massive shields, so since nothing could do more than half your max health if you were at full with a topped shield, it meant you survived longer since you could recover your health to full easier in a fight.
I seriously think Jane Douglas is adorable!! And her accent is mesmerizing tbh. Glad this channel exists for everyone of this group. There commentary and sarcasm is amazing!!
Thanks for calling me awesome in the intro and I always loved these videos your awesome I watch one then I watch 100 In a row at school I always walk looking perfectly straight without having emotion it works all the time
Some that I've noticed. Need for Speed series: Through the race, enemies get a speed boost so they catch up to you really fast, making it more of a challenge, but when you get close to the finish line, you suddenly leave them all behind so you get that feeling of being the best driver of NFS and that the AI is pretty tough (it's all a lie). Magnetic aim in Halo (although is not a secret, but most players don't know or care). It can be deactivated in the newer games. Some Shooters (I think Halo does this too on the lower difficulties): After you have died a few times, fewer enemies spawn, the AI gets dumber, and they start missing making it easier to advance. Most FPS have some type of aim assist that's criminally obvious and it makes the game much easier.
Actually I have noticed the thing about lives in Assassin's Creed. As there were situations, when I wanted to die, but the guards just weren't able to kill me no matter what!
Clustertruck (a truck platformer with levels and chapters [you're the "player" jumping on top of trucks driven by crazy drivers. you are also able to buy abilities) has the "Coyote Time" thing which is pretty useful in my opinion. (it helps you jump farther too)
DDR Supernova Stellar Master Mode is one of the examples, making you play through multiple levels where the musical selection and difficulty curve will make you feel like you're improving and skilled and then in the Phantom stage, you will be greeted by Healing-D-Vision and stomped to the ground, then low and behold, suddenly the final stage makes you play through some of the hardest songs in the franchise. And I thought I was able to feel the rhythm of my body... So let's take a look at the song selection of The Last, the final stage. We have Healing-D-Vision, Fascination Maxx & Fascination Eternal Love Mix... all ranked 18 in the 1-20 difficulty scale. (Fascination Maxx is one of the hardest songs in the franchise.) Then there's the tricky CHAOS with all its stops and rhythm changes, Max 300 Super Max-Me-Mix which is a more classic high tempo DDR song and Xepher which is boss material as well. You have no options but to play ALL of them. Good luck. Oh, and prepare your phone in case you end up having complications once you're done. Supernova was the first in the line of a pretty tame DDR games leading into an absurdly hard final stage until Konami stopped releasing DDR games on consoles and started to concentrate on arcade once again. (Oh, and if you wonder how much harder the boss songs became, it would be accurate for the modern DDR Extra Stages to include a text "Here's a secret song you will most likely never complete, good luck.") Many people hate Konami for obvious reasons, I hate Konami for taking away the opportunity from people who don't have arcades with modern DDR cabinets nearby to play one of the more modern installments.
Oh yeah, well if I see one more political comment I'll be well seasoned with mild irritation. Nothing really matters, anyone can see, nothing really matters... tooooooo meeeeeeeee. *Piano Key pressing gently increases* (This thread is now about The Queen song Bohemian Rhapsody, you can either accept this, or leave.)
MR. J Capitalism is "human nature", yet modern humans existed for hundreds of thousands of years without it. Hmm. Wouldn't it be more accurate to describe "natural" human communities as... communal? As communes? Hmmmmmm.
Its a common part of games. I've been playing since the 80's. As you progress through any game, it gets easier as you get more "health" better armour and weapons, it makes you feel powerful. (one does get faster at the buttons and learn better tactics of course)I think it is far cry 2, the hostile NPC would make comments about you through out the game. At first it was things like (I'm paraphrasing) "don't kill him straight off, lets have some sport first", then "careful this ones a little clever", moving on to "watch out, there must me more than one out there", "We need more reinforcements, there must me an army out there", right up to me standing out side a camp with a rocket launcher, just waiting to be spotted, then hearing screams "Oh my god its him! run"
In Borderlands (every version), you will do slightly more damage while in Fight For Your Life, so you are more likely to get a kill and get back up again.
Donkey Kong Country did coyote time with it's rolling mechanic, but it also did something equally clever. If you roll into an enemy and kill then, the game will add an extra second or so to your roll. This means that even if you take down an enemy at the very last moment of your roll, you'll have enough juice to get the two other enemies behind him. You may have also gotten a speed boost so that it feels even better to do.
Similar to the 'missing shots' trick, in the game Control when you use the power to possess people, for the period of time it's charging up enemies' shots suddenly slow down and become much less accurate. Otherwise you'd never be able to use the ability without dying in the process. I've used it for this mild defensive boost as much as for its intended purpose.
Portal 2: In the final boss fight, when you have to place that last crucial portal, the game is coded to fire the correct colour portal no matter which fire button you press, ensuring that you don't accidentally move your conveniently-placed entry portal several hundred thousand miles in the wrong direction.
Also, when you are in the gravity beam(?) and shoot a portal, the game will save you as well.
if I remember correctly though, technically either would have worked, in theory, since the other one was simply across the room.
voids don't mind an extra 30 feet or so.
There's also another instance of that happening, I think during one of the Wheatley chases, where he basically throws the literal whole facility at you, that you have to escape by quickly timing a portal on a platform (or you get crushed by spikes or something? I cant remember), but if you try to shoot the wrong portal, the game will just sneakily open the correct one. You can hear them talk about that if you play with the devs' comments on aswell~
yep they mentioned that in play testing it was common for players to panic in the spike plate section and final boss fight and fire off the wrong portal so they had it so no matter which portal you shoot theyed do you a solid and have it be the correct one
I bet this was a trap to make people try this and fail.
Sounds like we have the same Assassin's Creed 4 signature move... occasionally I would fall to my death just to surprise the enemy.
if only u could turn it into a flying ninja death kick from 30+ feet in the air instead.
Lmao once I incapacitated a legendary ship and then promptly fell from the mast while boarding and died
that did make me laugh out loud - so relatable!
Lmao
It's called Rubberbanding. In racing games, they never let you get a massive lead, to keep the race exciting they make the AI faster or slower depending on what position you're in.
Rubberbanding is a subset, not the full idea name. The full idea name doesn't have a name. Rubberbanding usually is used in racing games as you pointed out. Also, their is a variant of rubberbanding where the AI will drive just fast enough to stay behind or right in front of you and slow down near the end to give you the fealing of an intense race. Another use of Rubberbanding is in certain fighting games which use this variant to give the fight a intense feeling by increasing and decreasing the ai's difficulty mid match.
Rubberbanding is also used to describe a bad connection snapping you constantly back to one location.
Dont know, man. With me, sometimes i'm either leading from far away or losing for miles
That's why I suck at racing against actual humans like in GTA V.
GTA V races use it as well, though it's optional and can be turned off by whoever is host.
Becoming stronger when about to die makes sense to some degree.
As if the character is making a last stand, and they’re giving it their all.
but mah boah doesn't made it :(
The adrenaline kicking in. Adrenaline is crazy, it's what allows mother's to lift cars off their children
I guess you can argue that adrenaline makes you stronger, but not having half your blood makes you unconscious, so I don't think that will work.
Adrenaline?
Ah yes enemies miss a few shots at first, which is definitely why i miss a few back... its only polite...
So that's why everytime I go to multiplayer I have all my illusions of being a good player shattered and grounded to dust...
we all do Eduardo. We all do.
Oh indeed. We are civilized killers are we not?
Here here me fellows. Followers of shooting walls.
Andy Mcp
I think I'm more polite than you. I miss a few magazines of shots! (Totally because politeness, not because I'm bad)
When Jane Tells you that "that you are more awesome that you already are"
An absolute sincere apreciation that made me "Aawwwwwwwwww" soo hard :)
I always felt that Jerry was history's greatest monster. 9 out of 10 episodes, that dastardly mouse would go out of his way to start trouble with Tom for no good reason. And the 10th episode would start with Tom chasing Jerry around, probably because of something Jerry did to him off camera.
Facts^. And then there were the weird episodes where they were buddies in a meta setting clip show... that was always odd. Like, didn't one of you try to decapitate the other on multiple occasions? And you're just hanging out? Like it's no big thing? Sure, whatever. If I can buy a cowardly crime solving talking Dog I can buy that I guess.
Perhaps, until you realize that the Roadrunner owned the ACME company and was feeding Wile E. Coyote all those defective weapons in a Machiavellian way. The Roadrunner sadistically toying with the Coyote all the time.
If we're still on cartoon theories I would like to bring up my long held theory that in the original 1969 and 1970 Scooby Doo's, Fred and Daphne were off doing it somewhere instead of looking for clues. The camera rarely follows them, they rarely find the monster first, and the only time they find any of those things is when Velma is with them. Yet while separated Velma, the pot head shaggy, and a Dog find more clues than Fred and Daphne when they're off by themselves. Seriously, if they're not screwing then what the hell is their excuse for being literally worse than a dog at deductive reasoning?
Well, it was the only logical answer to the question of, "What are two high school age teens who are clearly in a relationship doing in a dark, secluded place, all by themselves that is preventing them from finding clues and solving crimes before a dog?"
And that's why you re-watch your childhood cartoon shows with an analytical mind when you get older. Things get real. Don't even get me started why nobody seems to care that there is a talking Dog. They don't even mention it once in the original Scooby Doo, not even in passing. Like it isn't a big thing (Cause it should be as other dogs just seem to be regular Dogs). Because I have soooo many theories.
A minor one, in Minesweeper: If you pick a space with a bomb on the first turn, the game moves the bomb to a different spot. No point losing on the first turn.
The Suikoden thing is actually brilliant. Nothing to do with making me feel awesome, just saves me some freaking time. Wish more games with random encounters did that. Not that there's many of those, anymore...
nightsong81 I also love the leveling system in Suikoden for how quickly it is at getting a low level character up to my current level. Just a handful battles and they're almost up to par.
This stuff kind of made the old Suikoden's brilliant.
nightsong81
I think chrono triggers alterative is awesome too where you can see the enemies on the map and can possibly avoid them if you want to
I'm just happy Suikoden finally made it onto one of these lists. Great game, great series.
nightsong81 imagine how many more zubats would be left in the world if that were the case 😂
Yeah, Mike? That wasn't gravity chuckin' them apples. That was Jane. She probably couldn't find the grenades.
Robert N'zengou-Tayo Jane brings the rain of pain for her own gain.
@@Sableagle me
@@Sableagle Jk lmao
Wait, wait, wait. So I should not have been stocking my underground doomsday bunker with bullies?? Well, that's four years of my life I'm not getting back.
Oh don't worry. Get some mustard gas and fix the problem. We won't miss 'em.
Matthew De Broize Well that's the weirdest way I've ever heard someone admit to keeping people trapped underground.
Dom Locke not people, just bullies
But eventually someone will categorize you as a bully so then you have to join them. :p
So you're why Fallout 76 is full of awful people.
I think that "coyote time" is almost always fair because forgetting to jump until after falling off a ledge is something no one would do in real life.
You don't know how stupid people can be sometimes, do you?
It's also necessary to make dome jumps in some games
They also force you to do it by making a lot of the jumps so long that you can't possibly make them UNLESS you take that extra step past the cliff edge.
I've did it just muscle exhaustion where I just sorta shambled and well it wasn't good However I was wearing a sort of Riot suit type thing with a whole lot of shock absorbant armored plates and have been trained in parkour and have quite a lot of experience
So it wasn't really stupidity as just an empty tank in some heavy ass gear
And I thought he said I still had 14 miles
Running off ledges and cliffs isn't as uncommon in real life as it should be.
A bunch of more casual shooters have a lot more aim assist than you'd expect them to making you think you're a better shot than you really are. I remember in The Last of Us multiplayer a common tactic many "snipers" would use was to quickly scope and unscope the level 2 hunting rifle as you're stepping out from cover in the hopes of "snapping" the scope over the head for easy downs. However, this could also cause a common glitch where your reticle went flying way off target (such as literally spinning your character 90 degrees) since the auto aim would freak out and snap you onto the wrong target, who was often behind cover or in a completely different part of the map, before giving you back control causing you to overcompensate in your panic and often leading to a very embarrassing death for you.
George Sears Isn't it possible to turn it off? Almost all games I've stumbled onto have that option.
yes but the point of the quick scoping was to abuse the auto aim
SebbeF Yes and no, you can turn off aim ASSIST (which causes your cursor to move slower when it is moving over any enemy making for easier drag shots) but not AUTO aim (which snaps your cursor onto an enemy if you raise your weapon while "close enough" to forgive the difference). I used the term interchangeably in my original post which may have caused confusion. Sorry.
Reasons why I miss playing shooters on the PC. Some degree of auto-aim is basically mandatory for consoles. Frustrating really.
True, but, its compensating that at the same times the game will automatically jink your aim so you miss. Run into this constantly in Fallout 3 and Fallout New Vegas. You've got them dead to rights and then suddenly the bullet inexplicably hits behind them and to one side.
But the last bullet in your mag will nail them dead center...hmmm
dark messiah of might and magic will make your kick way more powerful if you're going to kick them into something cool, like a pit or off a ledge or a pile of spikes. it's a nice trick!
Kind of like in HL2, when you kill an enemy standing near a ledge, the body will be magnetically attracted over the edge to show off the cool ragdoll physics.
I assume by more powerful you are referring to knock back.
Jayne - "It's like all these people living underwater with their hands covered in bees is a BAD idea."
**Quickly crosses idea off her list**
Dammit, I was just about to get a bunch of people, spend a few billion dollars building an underwater city, and convince everyone who decided to live in the underwater city to cover their hands with bees. Thank you comments section, and thank you Jane, for convincing me not to do this.
We all know her plans are about going to space and building giant death rays. Why do you think she did astronaut training a while back.
That's why Jane's building a moon base where everyone's hands are covered in HORNETS!
Hero of Canton. Bless his heart.
XoxeroThePoet Rapture was built by Ryan, plasmids were created by Sinclair for Fontaine
Coyote time is even more interesting if you really look into it. It has a lot to do with speed, and delay. Not as much the input and screen lag you often hear about but the time it takes your brain to process and act. Coyote time *feels* right in platformers (when it's done right, keeping in mind a few variables)
I always find getting down to the last bit of health actually does make me focus more. I accept that the game is helping me as well, but I think I also make a conscious effort to be not so sucky.
QTANTOBA that's just normal because a bit of health isn't worth as much as complete life. Still best would be never to get in this situation.
QTANTOBA same
How much that bit effects you depends on you, really. Some people, hitting that last bit of health makes them go full focus mode, and they suddenly are untouchable. Sounds like thats pretty legit in assassin's creed. Its if you kill them off while taking several 'last hits' that you got help.
So long as the game doesn't dumb down AI while you're at last health, you can take full credit.
That was a power of mine in Naruto Shippuden ultimate ninja storm 2 and 3. When my health was red and just barely visible i suddenly turned god mode, won me atleast 50 Matches against god tier players.
^^
In a speedrun of Borderlands 2, a couple of the developers confirmed a few tidbits in the game. Near the end of Fight for Your Life, you get a damage boost. You get another damage boost when you get your second wind, and you also get a pretty significant damage boost when you level up. See, I told you guys I was going down for a reason. I'm totally not still using a standard amp shield because I like the little noise it makes when I shoot and lose my shield.
that's was one of the motivation of why Krieg was so funny to use in some abilities combination: you keep so many damage bonus at the same time you can oneshot enemies your team is barelly scratching
In the Far Cry series, only a certain amount of enemies are allowed to target the player at once.
Nexo Yeah, same with Assassin’s Creed, only about 3 or 4 will engage you at the same time so you can take on a whole crowd of guards but only have to deal with a few of them.
@@999Wildable And in the legend of Zelda series and Wii Sports resort's swordplay showdown, targeting a specific enemy makes the other ones less aggressive which both makes you look more awesome and allows you to avoid dying to 300 enemies attacking at once
But the health one also sometimes applies to the enemies making you say "I just barely lost" when in reality you lost by a decent margin
Alien Isolation, you're not good at hiding, the Alien knows where you are at ALL times... its just playing with you by playfully giving itself hints of where you might be!
Frow what I heard, it doesn't actually know. There are two AIs, one for the alien (which dictates its behavior) and an "AI Director". The AI Director knows where you are, but is only limited to giving clues to the alien.
That's why it looks like it's pretending sometimes. It knows you're _around_ there, but it doesn't know _where_ exactly.
What I was referring to yes!
Well, it doesn't _know_ precisely where you are. ^^
That's a pretty interesting distinction, actually. I remember playing games of Star Wars Galactic Battlegrounds and getting my ass kicked by the AI. I keep a shuttle with a few workers for these situations. I hid in a corner of the map that wasn't accessible through land, and since I was curious I activated the cheat to reveal the map. They were all zeroing on my position as best as they could (what with the impenetrable forest), and I'm pretty sure they didn't have the tech to reveal everyone's line of sight. I like how they handled the AI in Alien Isolation, it's pretty clever.
Furymgs3 Think of it as Dungeons and Dragons, there's a villain, a player character, and an overseer/DM. The villain is hunting the PC, PC is trying to complete an objective. if the Villain wanders too far off the PC, the Overseer will send a hint that the PC is in a particular direction, and the Villain will get back on track of the trail. it usually goes "head through this vent here, the PC is in that direction" to which the Villain will go through and begin searching. the FoV and distance the Villain is allowed to get away from the PC is shortened as the game goes on, so as to make the PC think the Villain is getting smarter and smarter, and is accurately tracking him.
Furymgs3 It kind of does, but it's more like there's 2 AI's. One that knows exactly where you are and the other is in control of the Alien with no knowledge of where you are, except for the hints it gets from the first and whatever the player accidentally tell it.
my sense of humour is so messed up, I actually laughed at the "Lost City of AnnRyndtis"
Funny you would mention the toothbrush thing because I went on a trip last weekend and forgot my toothbrush...so, how was your weekend?...Hey! Don't you walk purposefully in a straight line away from me >.
Awwww poor Andy :(
From this day forth, I will only ever refer to Rapture as "Ayn Randtis". That's fantastic.
James Tanner it was amazing
I don't get it. Can you explain?
Thieving Flygon Ayn Rand wrote Atlas Shrugged which was about an idealized world based on her and Andrew Ryan's beliefs. And Atlantis is an underwater city
A lot of the philosophy of Rapture, and Bioshock in general, is based on the writings of Ayn Rand. Atlantis is a mythical city, thought lost under an ocean or sea. Add the two together and you've got "Ayn Randtis"
And what did Ayn write about? I'm really curious now.
next do a video on 6 Ways real life Tricked You Into Thinking You're Awesome
"Single women in your area want to meet you"
You find a penny on the ground and think "it must be my lucky day" then realize a penny can't buy anything.
When your mum says you look handsome but you actually look like a dump truck accident
When you get the answer on a pop-quiz right.
When someone attractive smiles at you.
When you win something.
When you get your tax-returns.
When a random stranger holds the door for you.
When someone other than your mum tell you they love you.
dekkubo boo liberal arts college and public schools
The AynRand-tis joke during Bioshock was absolute gold
InitiateBreaksync
Who's that character in your profile pic?
can you explain the reference? i havent played bioshock 1 yet and i really want to know what it means
Jeroen Vandervost
The founder of Rapture, the underwater city setting of Bioshock, is named Andrew Ryan.
Atlantis is a fabled underwater city.
And-Ran-tis.
Annon C nope its a reference to Ayn Rand
GodzThirdLeg
disregard me
I've known #6, but I still enjoy it :) When you're completely out of health, you seem to have the ability to take 2 massive hits before being downed. I always took the health bar as the "animus shield". And when it's gone, your health is depleting instead.
thank you for that tip for suikoden. I literally just started replaying it yesterday and now know how to avoid those monsters. Also very hyped that it was mentioned in a video cause I really love that game series.
If you're taking fan suggestions I'd throw Overwatch onto the list. Lose a few too many games in a row and the matchmaking will stick you in a match that it assumes you can win. Which, you probably can. And you'll feel like you might actually be half way decent at this game. That is at least until you win a few matches and find yourself paired up once more with FPS gods.
That's really not a secret tho, neither is it a trick, it's just how all competitive games with matchmaking work. LoL does that, DotA does that, and I'm certain Starcraft does it as well. Your gains and losses of MMR (matchmake rating) is not linear - losing streaks decrease it faster the more you lose, winning streaks do the opposite, because the game's system wants to put you where you belong.
Although it might not be a visible thing in Overwatch, no idea if you can see any indication of your MMR.
While I get where you're coming from, I think that being _aware_ of something intellectually doesn't mean you can't be effected emotionally. Not to try to sound deep or anything but we _let_ ourselves be deceived all the time, particularly when it's something we _want_ to believe. I know _why_ my matches swing in difficulty like a pendulum, but when I'm going through the emotions and the experience of winning and losing the mechanics behind it don't really help the way that I feel. You might be different of course, but I think that most people will probably feel better about themselves when they win and worse when they lose. Though you might also say that in actuality, (secret or not) it let me trick _myself_ , lol.
And also completely screws you over when you win one match by trying to compensate for the 50/50 system
When I first played Overwatch, I absolutely wrecked shop. Went through several matches without dying one time. But in hindsight, I realized it was only because I stayed in the same sever the entire time so I'm still playing against new Level 0 and below players. Once I quit to play something else and came back, it put me in servers with more experienced players and I died frequently.The kid gloves stayed on until I quit, played a new server, and recieved a sobering revelation that I wasn't the badass I thought I was
GhengisJohn This is fucking infuriating, like whenever in Heroes of the Storm i go up to plat one in a winstreak with actually competent teammates the game then finds absolute trash until i'm back 3-4 tiers just to balance out the 50-50 win rate which is utter bullshit.
An apple a day may keep the doctor away Mike, unless you now have concussion
An apple a day _does_ keep the doctor away, but only if you throw the apple hard enough.
Lmao your comments killed me guys XD
A bong hit a day keeps reality at bay.
Smokey Mcpot lol best one yet
Or, for some reason, you're allergic to apples.
"Because you are cool"
- Okay lady, thank you (stops picking nose with a slight feel of shame)
Any stealth mechanics hidden in games could probably be broken by Mike. He'd be the ultimate QA tester in those instances.
The suikoden one is really clever, too. Good way to make ai based on a simple knowledge of peoples usual gameplay patterns. it's perfectly simple after all.
I remember when Master Chief was the only Spartan. Now. There's tons of them.
NET Alliance - Star Wars Fun but halo reach is fun
NET Alliance - Star Wars Fun he was never the only spartan
He was never the last Spartan. Hell, in game he wasn't the last one either. Sgt. Johnson was a Spartan 1.
What? Sgt. Johnson is a Spartan? Which game have I not played where that little factoid is established?
aWraithsSoul He said "game", not books.
"Making enemies miss you first"
Unless they're Halo 2 Jackals sniper...
That insta-death was so untimely, unforgiving and often unfun, I can't remember how many curse words came out directed at them.
When the video was posted 2 minutes ago and people are commenting on the video that's 10 minutes long.. guess you didn't watch it all scrubs
Well, Outsidexbox won't tell you this, but if you start watching the video within the first 30 seconds of it being uploaded, it plays 5x faster.
So everyone sounds like they've inhaled helium and is really hard to hear clearly?
Man, I love Suikoden so much. It remains one of my favorite game series of all time and I'm happy to see it on a list :). I think the first two are the best, especially story wise, but I really like collecting all the possible characters each game.
Ayn Randtis
I see what you did there you clever goose
Definitely Nisha BioShock borrows themes from Atlas Shrugged by Ayn Rand, Andrew Ryan's name is a little nod to Rand. The book is well worth your time.
Daniel Clark-hughes I went to the comments to check for this. Ayn Randtis is one of the greatest puns I have ever heard on OXBOX.
TEOPETUK89 To be fair you don't have to ridicule Objectivism much, since it already is a joke.
TEOPETUK89 You know what I mean lol
I suspect this will be pointless (arguing on the internet etc.) but it does frustrate me when people denigrate a philosophy they don't really understand. For a start, although I absolutely love Bioshock, the "parody" behind it shows a total lack of understanding, or perhaps a misrepresentation of what Objectivism is.
It's a philosophy which has the objective value of human life at its very centre. Non-initiation of force, and the proper purpose of government being solely for protecting individuals from those who would do them harm is core. Instead, the game portrays it closer to some kind of leftist/Marxist strawman where corporations have total control and (of course) the villian is capitalism itself.
I get that this is very much the populist narrative these days, and people are free to believe anything they like, but it'd be great if people were aware of their biases and areas of ignorance before tossing off glib one-liners which only serve to show a lack of understanding.
But all that aside, Ayn Randtis is just a superlative piece of punnery! Great work OX team! :)
Coyote time isn't actually there to make players feel awesome, or to make the game easier, it's a countermeasure against TV's input lag (as well as some wireless controller lag), to give players actual chance to be able to beat the game (try to play an NES or even PSone platforming game on a modern TV, it won't be fun times)
sometimes you get even a FULL SECOND of coyote time. now that's pushing it...
PewnyPL Yeah, just keep telling yourself that. Kappa
Silent Hill - where you can kill the final boss with the sheer force of your awesomeness.
Bioshock's sausage aim baddies was also done by Uncharted, with enemy aim improving the longer you poke out of cover and really gave a clear image of the player character's luck, or... Drake's fortune.
Another, pretty well known (now) trick done by games to make you look better is in Resident Evil 4 if you die a lot, the game becomes easier in later levels, spawning fewer enemies in hordes and making bosses health bars slightly smaller. The genius thing is they didn't tell anyone about it. Anyone at all. It only came about because someone figured it out years later.
If in Bioshock your enemy shoots first and misses, then they surely are Greedo-ing rather than Han Solo-ing?
No, actually. Because HAN SHOT FIRST.
The whole "Han shot first" thing is ludicrous anyway, because Greedo never actually shot *at all.* So it should really just be "Han shot".
He did, but I don't think "poor Greedo" really applies here. We're lead to believe that both Han and Greedo are pretty bad guys.
Greedo had it coming. It's not that Han shot first, it's that Han waited a few days to return fire. :p
Does it really matter which one of them fired first? Han would've fired anyway in that situation.
neither of them fired at all. it was a jedi mind trick.
Just you guys showing Suikoden, made my mind flood with why I love that damn game so much. I didn't know the travel was set up that way, I did think the random encounters were well balanced. Suikoden and Suikoden 2 (especially the second game) are masterpieces. I almost wish we got another game in that series that looked and felt like the PS1's versions. Thank you OX!
in resident evil 4 the game removes enemies if you die often
RE5 does something similar. If you're dying a lot, enemies start doing less damage and start taking more damage. Conversely, if you're doing really well and _not_ dying, then the enemies will start doing more damage and take more damage before going down. It operates on a scale of... I think 1 to 10 and operates within a smaller range depending on what difficulty setting you're playing, with the highest difficulty setting locking you in at 10 no matter what.
@@Draeckon Yeah. On the hardest difficulty, you're locked into 10.
Portal 2 does this two times. Go through the game in developer commentary mode and you'll see how they switch what your last placed portal was to save you from a crusher and let you portal to the moon successfully.
You shattered my heart with the first fact...
How could you do this to me oxbox?!
At first I felt really sad for Andy, but then he talked about the toothbrush and everything made sense !
Welcome the circus of value!
Azmodan it would be funny if IT pops out randomly when you try to buy stuff
Joey Frye Lol yeah
Azmodan spice things up
That, "Get out of here S.T.A.L.K.E.R." and "Y'need a little Reviiiive" have got to be the most annoying things in gaming.
that phrase wont get old...
Making the last bullet do more damage so you get that "only just survived" feeling is actually quite brilliant.
I'm fine with video games telling me I'm better than I truly am. I can always use the self-esteem boost! 😆
Suikoden: Mind blown. I've done console RPGs since Dragon Warrior was free with a subscription to Nintendo Power, and incessant encounters were just taken as part of the experience. I played Suikoden, I thought the series was awesome, but I never noticed this.
Idea: people that were assholes even after you helped them, im thinking about knight Rhys from fallout 4
I remember, I was making my mom play Undertale with me (she promised to and had been putting it off.)
We had a no-death true pacifist run going and then we got to Mettaton. I was panicking because we were on literally 1 HP and I just went into the boss fight without really knowing what to do (I had already beaten the game four times but I was *really* tired and *really* intent on not dying.)
All of the sudden, doing one final dramatic pose as a sign that we were giving up on not dying, we were boosted up a few thousand on the ratings. I swear I almost had a heart attack!
(And just as a note, we finished the game w/ no deaths, so it all went very swimmingly! :D)
In Overwatch, the dev team is quite desperate to make the bow and arrow practical again, not an easy task when you consider that most of the characters have guns, including another sniper character, and can shoot way faster projectiles than simple arrows. To make up for this, they make it so not only does he get scatter arrow, where your arrow splits into four and can instantly kill a weaker character, they also made it so that the arrows have a very large hit-box. Now you can merely give someone a reverse mohawk on accident and it still counts as a headshot, which also instantly kills most weaker characters.
(Show gameplay clip of scatter arrow)
Hey! Do you know how hard it actually is to hit a random spot on the floor? That was pure skill!
that is actually aa trope when reguar bow&arrow are weapon used in shooting games. heck, look at the Huntsman from TF2, or sha lin from Paladins: those dang thing manage to headshot you from the sternum, or get you impaled on a wall from a single hair
Sounds like Overwatch is an expensive knock-off of TF2...which is free.
I realize you guys posted this forever ago, but PLEASE DO MORE LIKE THIS ONE. One of the most interesting things I've ever watched!
I was blown backwards from my screen by the batting of Jane's eyelashes!
Undertale kinda does #4 too from what I heard, with attacks doing more damage the lower the opponent's health is. This is especially true with Toriel, who the game wants you to spare properly, so she's coded so that she'll die the next hit once she's below 1/3 health so you can't use the "Beat them up until they beg for mercy" sparing method.
I'd love to talk with Andy about my weekend, which mostly consists of watching videos on RUclips...
So I started replaying Bioshock yesterday for nostalgia, and this video comes out the next day with Bioshock included?
Ayyy just a coincidence
Silly games, they can't trick you into *thinking* you're awesome if you knew that's not possible from the start! A-ha-ha-haaaaa (cries in crippling depression)
DJ Space Invader you might not be awesome but you are someone(you know because both words use 'some'). I'm not really good at this but I'm sure there is something you are good at. Think about it, as long as you fail there won't be an Asian kid beating you since we all know asian kids aren't allowed to fail.
I'm really not good at this.
Your awesome for existing!
My favorite one is in RPG games when you have to farm monsters for a quest and their spawn rate is much lower and the item drop rate is little to none. Love it
What about games that did the opposite and lowkey made you feel you we're not as good as you truely are?
Eg: Persona 4 had several bosses with slightly-higher-than-usual critical rate, resulting in you having your ass kicked not because you were underleveled or had poor strategy skills, but because luck was literally programed to be on the enemy's side
Pokemon generally has #5 (especially in any game prior to the 3DS). Tap a direction other than what you're currently facing and your character merely pivots to face that way without stepping, BUT the game still performs an encounter check all the same. So when in-game NPCs advise you to find wild Pokemon by walking in zigzagging directions, this isn't just because you cover extra ground - all that extra turning increases your encounter rate per tile moved. (In Safari Zones where you have a limited budget of steps, this effectively allows you to encounter wild Pokemon "for free".)
Jane cute? Nah Andy is definitely cutest
Thanks, Jane. I was having a pretty terrible day and I appreciated hearing someone say something nice to me. Best subscription ever.
"I'll just take my happy ending" I remember saying that in Soho once... It was a wierd evening.
In borderlands 2, you could button mash ADS with any weapon, whether semi or auto, and it will hard aim at any critical points of the enemy. You only had one frame though before weapon sway took effect. It made landing criticals a hell of a lot easier, and allowing you to effectively run and gun.
Aw Andy, don't let Mike get you down, I want to hear how you're weekend was.
Suikoden 2! Love that game so much. Luca Blight is the best antagonist for a game.
In other news-
The term is magazine...not clip.
Warframe should’ve been on this list! It makes you think your an awesome space ninja but then it reveals your just a kid controlling a robot
The point is to make you think you are awesome with the use of an underlying mechanic not obviously visible. What you have said doesn't count towards the list (even though I would love to see Warframe on the list)
Which is why I have this suggestion: When a normal person sees an armored ninja bullet jumping around the place, no matter how brief the glimpse, they are immediately going to set off the alarms, or at least investigate. However, in Warframe, enemies go through 4 stages of alarm(I don't know the names exactly, but they can be called as follows): Oblivious, suspicious, inquisitive, and alerted. The first stage has them not aware of your presence whatsoever. Suspicious happens when they glimpse you for less than a second, but they still will not investigate what they might have seen. Inquisitive happens when they see you for more than a second, but less than 2 or 3, and they will head to the place where they last saw you, and if they see you again, the will become alerted, and start shooting. WHO THE HELL NEEDS 3 SECONDS TO REALISE THAT I AM A BRIGHT YELLOW METAL NINJA AND NOT ONE OF YOUR ROTTING CLONE COMRADES?
Jane Douglas telling me I'm pretty awesome was the best moment of my day.
Thanks Jane. I appreciate it.
I just pray to our Lord and Savior, RNGsus. He can make you feel awesome or like an idiot.
Sometimes both at the same time!
yeah, but only if him and Lootifer are on the same page
dracosfire7 5% in D&D.
Suikoden is my all time favorite game, glad to see it on a list lol
Wait, did you lot trick me into clicking on this video in order to make me feel awesome FOR clicking on it?
If so, I'll take it. :)
Suikoden...
"remember that time in assassins creed where you were low on health" Literally never has happened.
Borderlands 2 (and probably the first and tps) had a mechanic that made it impossible for enemies to one shot you no matter how much stronger than you they were. In fact this made pangolin shields particularly good because they reduced your max health while boasting massive shields, so since nothing could do more than half your max health if you were at full with a topped shield, it meant you survived longer since you could recover your health to full easier in a fight.
All the likes I can give (1 ._.) for Suikoden being on this list
More people need to know about these games. THEY'RE ON VIRTUAL CONSOLE. BUY THE FIRST TWO.
I seriously think Jane Douglas is adorable!! And her accent is mesmerizing tbh. Glad this channel exists for everyone of this group. There commentary and sarcasm is amazing!!
That was really sweet, Jane~
Thanks for calling me awesome in the intro and I always loved these videos your awesome I watch one then I watch 100 In a row at school I always walk looking perfectly straight without having emotion it works all the time
TVTropes entry: Anti-Frustration Features
Some that I've noticed.
Need for Speed series: Through the race, enemies get a speed boost so they catch up to you really fast, making it more of a challenge, but when you get close to the finish line, you suddenly leave them all behind so you get that feeling of being the best driver of NFS and that the AI is pretty tough (it's all a lie).
Magnetic aim in Halo (although is not a secret, but most players don't know or care). It can be deactivated in the newer games.
Some Shooters (I think Halo does this too on the lower difficulties): After you have died a few times, fewer enemies spawn, the AI gets dumber, and they start missing making it easier to advance.
Most FPS have some type of aim assist that's criminally obvious and it makes the game much easier.
Is that a Finn Balor shirt Andy??
Yes it is.
I SCOURED the comments to see if anyone else noticed!
Ashley Johnson ayyy BALOR CLUB!
Actually I have noticed the thing about lives in Assassin's Creed. As there were situations, when I wanted to die, but the guards just weren't able to kill me no matter what!
How about fighting games dumbing down the opponent AI if you get beaten to a pulp by them multiple times.
Clustertruck (a truck platformer with levels and chapters [you're the "player" jumping on top of trucks driven by crazy drivers. you are also able to buy abilities) has the "Coyote Time" thing which is pretty useful in my opinion. (it helps you jump farther too)
What's up with Mike's hair? Looks like he's been licked on the head by a cow before the video.
MasonS60 probably one of Janes experiments after she had to cross the idea of beehands in an underwater bunker.
my name is Cow
and wen I see
a speshul friend
from my TV
is you i know
is you i like
i say hello
i lik the Mike
"what's up with Mike's hair?" Male pattern baldness
DDR Supernova Stellar Master Mode is one of the examples, making you play through multiple levels where the musical selection and difficulty curve will make you feel like you're improving and skilled and then in the Phantom stage, you will be greeted by Healing-D-Vision and stomped to the ground, then low and behold, suddenly the final stage makes you play through some of the hardest songs in the franchise. And I thought I was able to feel the rhythm of my body...
So let's take a look at the song selection of The Last, the final stage. We have Healing-D-Vision, Fascination Maxx & Fascination Eternal Love Mix... all ranked 18 in the 1-20 difficulty scale. (Fascination Maxx is one of the hardest songs in the franchise.) Then there's the tricky CHAOS with all its stops and rhythm changes, Max 300 Super Max-Me-Mix which is a more classic high tempo DDR song and Xepher which is boss material as well. You have no options but to play ALL of them. Good luck. Oh, and prepare your phone in case you end up having complications once you're done.
Supernova was the first in the line of a pretty tame DDR games leading into an absurdly hard final stage until Konami stopped releasing DDR games on consoles and started to concentrate on arcade once again. (Oh, and if you wonder how much harder the boss songs became, it would be accurate for the modern DDR Extra Stages to include a text "Here's a secret song you will most likely never complete, good luck.") Many people hate Konami for obvious reasons, I hate Konami for taking away the opportunity from people who don't have arcades with modern DDR cabinets nearby to play one of the more modern installments.
6 ways outsidexbox tricks you into not watching gameranx' videos instead
I love the channel and the people but dam you for pointing out I suck. I knew this ahead of time but I had a glimmer of hope. You shattered that.
Scary thing about USA is how many people still take Ayn Rand seriously
Oi! This is Oxbox. You leave your political beliefs at the door like everybody else buddy.
Gez what America are you talking about lol. Most people I've seen would happily laugh in her face
i swear to god if I hear "muh human nature" one more bloody time ill be mildly upset.
Oh yeah, well if I see one more political comment I'll be well seasoned with mild irritation. Nothing really matters, anyone can see, nothing really matters... tooooooo meeeeeeeee. *Piano Key pressing gently increases* (This thread is now about The Queen song Bohemian Rhapsody, you can either accept this, or leave.)
MR. J
Capitalism is "human nature", yet modern humans existed for hundreds of thousands of years without it. Hmm.
Wouldn't it be more accurate to describe "natural" human communities as... communal? As communes? Hmmmmmm.
I adore Andy's snark lines. They always make me smile.
I don't know why, but Jane telling me I'm awesome made me feel the warm fuzzies. 😁😁 THANK YOU JANE!
Its a common part of games. I've been playing since the 80's. As you progress through any game, it gets easier as you get more "health" better armour and weapons, it makes you feel powerful. (one does get faster at the buttons and learn better tactics of course)I think it is far cry 2, the hostile NPC would make comments about you through out the game. At first it was things like (I'm paraphrasing) "don't kill him straight off, lets have some sport first", then "careful this ones a little clever", moving on to "watch out, there must me more than one out there", "We need more reinforcements, there must me an army out there", right up to me standing out side a camp with a rocket launcher, just waiting to be spotted, then hearing screams "Oh my god its him! run"
In Borderlands (every version), you will do slightly more damage while in Fight For Your Life, so you are more likely to get a kill and get back up again.
Outsidexbox are so kind that they even explain what gravity is for neanderthals and other pre-developed species. How thougtful!
Donkey Kong Country did coyote time with it's rolling mechanic, but it also did something equally clever. If you roll into an enemy and kill then, the game will add an extra second or so to your roll. This means that even if you take down an enemy at the very last moment of your roll, you'll have enough juice to get the two other enemies behind him. You may have also gotten a speed boost so that it feels even better to do.
Similar to the 'missing shots' trick, in the game Control when you use the power to possess people, for the period of time it's charging up enemies' shots suddenly slow down and become much less accurate. Otherwise you'd never be able to use the ability without dying in the process. I've used it for this mild defensive boost as much as for its intended purpose.