Yes, you can definitely put your maps in ReplicatedStorage. ReplicatedStorage is a great place to put stuff that both the client and server need access to. So things like maps, models, and other game assets. Just keep in mind that storing large assets in ReplicatedStorage can increase the client's memory usage, as all assets in ReplicatedStorage are replicated to all clients. On the other hand, loading a big map from the server and replicating it to clients can cause lag. To manage this, consider optimizing your assets (i.e part count) and only loading necessary parts of the map when needed (custom streaming solution)
Hey! Might you do a tutorial for Roblox built-In functions for example: :MoveTo :Kill Or like a tutorial for BodyVelocity AngularVelocity and all these stuff
Thank you so much for these updated tutorials!❤️ please keep making more.🙏🏾
glad to see you making tutorials again! your old videos taught me the foundation of roblox scripting very well!
alvin on that daily posting grind niceeeee
So AlvinBlox, if I want to make a tower defense game can I put maps in replicated storage as you mentioned with the eggs?
ok that way you’d have to group the full map with objects as a model plus add the enemies
@@carloos_cp k thx dude
Yes, you can definitely put your maps in ReplicatedStorage. ReplicatedStorage is a great place to put stuff that both the client and server need access to. So things like maps, models, and other game assets.
Just keep in mind that storing large assets in ReplicatedStorage can increase the client's memory usage, as all assets in ReplicatedStorage are replicated to all clients. On the other hand, loading a big map from the server and replicating it to clients can cause lag. To manage this, consider optimizing your assets (i.e part count) and only loading necessary parts of the map when needed (custom streaming solution)
@@AlvinBlox tysm
why did this get recommended to me I have coded in years.
he is too cool
It’s a sign to start coding again
Hey! Might you do a tutorial for Roblox built-In functions for example:
:MoveTo
:Kill
Or like a tutorial for BodyVelocity AngularVelocity and all these stuff
BodyVelocity is deprecated, try and use LinearVelocity instead but yeah, that would be pretty cool a video on these physics stuff
I don’t have replicated storage how do I get it?
I only have replicated first
dont recommend adding remoteevents exploiters can abuse them
what should we implement to fire client events to the server then?
Cool
I love you
what
Hello
Bazinga
?