Demystifying Quantum Spin: Part 2 - The Medium

Поделиться
HTML-код
  • Опубликовано: 18 ноя 2024

Комментарии • 38

  • @barrypickford1443
    @barrypickford1443 9 дней назад

    Thank god for your passion to visualise and make intuitive. So many diagrams and animations out there that just don’t paint a picture in the minds eye. Hope one day you’ll be able to show the one medium in all its field actions around an electric circuit- power source and lightbulb classic! 😊

  • @only_trades
    @only_trades Месяц назад

    Your brilliance continues to amaze me 🙏🏾 Thank you

  • @memegazer
    @memegazer Месяц назад +1

    cool work you are doing, nice visuals, thanks for sharing with us

  • @magnetsandmushrooms
    @magnetsandmushrooms Месяц назад

    Very nice Lori, thanks for sharing

  • @barrypickford1443
    @barrypickford1443 9 дней назад

    During a DMT journey I was taught/shown a geometric movement of significance. It was a cube of smaller cubes like 8x8 so not too granular. All the smaller parts twisted through themselves whilst the larger cube they made did the same! This animation really get close!
    This makes me think that it’s the accumulations of these windings in proximity that create the parts acting choral
    As a more powerful whole! Maybe the windings of the copper coil increases the number of windings in the choir of windings

  • @meh11235
    @meh11235 Месяц назад +1

    yep quaternions can bring to light multidimensional dynamics for 3d visual reference. great start. vortex movement and harmonic resonance... looks like cymatic expression within the ether.

    • @ickorling7328
      @ickorling7328 Месяц назад

      Yeah, AI research is turning to the same stuff. Topology and such aether dynamics.

  • @enkiorenlil
    @enkiorenlil Месяц назад

    I liked the effect in 7:41 when it morphs into no interaction mode.

  • @rustycobalt5072
    @rustycobalt5072 Месяц назад +1

    This is awesome! But generalizing to 3d might be a bit different than just stacking 2d layers. One might expect that a 3d volume "winds" into a 4th (spatial, temproal or otherwise) the same as the 2d layer winds into a 3rd dimension.
    Also, keeping in mind that specifically doing so perpendicular to the 2d space, which is not necessarily the z axis of the 3rd spatial dimension. They are independent spaces, if 2d has basis vectors (x,y), 3d is not exactly (x,y,z) but rather (a,b,c) or some other arbitrary names like (a1,a2) and (b1,b2,b3). And these winding being perpendicular to their basis vectors so, you show (a1,a2) winding into a3 (may or may not be complex/imaginary-like). I wonder what it would be if (b1,b2,b3) wound into b4?
    Ie to clarify, I argue a3 is not b3 but rather b4
    Not to discourage, just that this little difference would seem to matter for furthering this. Very good direction and is beautiful

    • @ffs55
      @ffs55 Месяц назад

      Very well expressed! Props

  • @heyokaJack
    @heyokaJack Месяц назад

    Is there a way to add a layer that rotates in the opposite direction?

  • @billschwandt1
    @billschwandt1 Месяц назад

    When you say winding, you are adjusting a pinch and a twist in the center but not a full twist so that it doesn't knot in the center it makes a mobius strip shape? I'm going to download your code and try it. I also want to try tying knots and making it do nunchakus moves.

    • @FractalWoman
      @FractalWoman  Месяц назад +1

      The windings are just a twist about the X-axis. This is easier to see when you turn off the auto increment of the phase angle and set the phase angle to 90 degrees. Then increase the windings. In the bulk of the medium it looks like a "pinch" because the twist angle decreases as you get farther away from the center of the soliton wave. Hope this helps.

    • @billschwandt1
      @billschwandt1 Месяц назад

      @@FractalWoman that does help very much. I can understand pinch. Ty!

  • @hvkuql
    @hvkuql Месяц назад

    Hi Lori, fantastic job!....I am guessing that if the disturbance was allowed to propagate instead of circulate then what we might have is a model for the propagation of Light? Also, I notice that you have created a hexagonal grid to represent the Aether. Could a disturbance such as that you have created be generated by perturbing the grid by either adding or subtracting grid balls [ grid units ] whilst maintaining the same Boundary size, or alternatively by decreasing the grid boundary size but maintaining the same no. of Grid units E.g. by changing the no. of units per unit area / volume? In this way the medium would have to move in some way to accommodate the change in no. of grid units to volume ratio

    • @FractalWoman
      @FractalWoman  Месяц назад

      Not sure. Will have to think about that. If and when I do a proper simulation, I can just watch to see what the "particles" of the medium do when I create the wave.

  • @physicsrecombined
    @physicsrecombined Месяц назад

    Is the soliton wave, on average, distorting space symetrically in all directions? This would be necessary for it to be a carrier of gravity, I suppose.

    • @FractalWoman
      @FractalWoman  Месяц назад

      You have to imagine that this soliton wave is propagating very quickly (at the speed of light) and so it would look like a symmetrical solid sphere (in the bulk of the medium) to the outside world.

  • @mykolanikolayev1714
    @mykolanikolayev1714 Месяц назад

    @FractalWoman is it possible to share Unity project source code?

    • @FractalWoman
      @FractalWoman  Месяц назад

      Not sure. I am not familiar with that environment. But Chantal was able to convert from Unity to Javascript and I was able to convert her code to the P5JS platform. To run Unity, you need a particular setup but P5JS makes it easy for me to give away code.

  • @memegazer
    @memegazer Месяц назад

    lol, in this model it is like the partical part is not real, but rather a hyperintensional componont of the system itself, which is odd to think about as what that would mean about the medium

  • @alexanderjenkins7929
    @alexanderjenkins7929 Месяц назад

    Cool software! What is it made in? It looks like it could do with some optimisations

    • @FractalWoman
      @FractalWoman  Месяц назад +1

      This software was written for the P5JS editor which is web based. I am using this platform so that I can easily give the code to you all so you can get more involved in the learning process. I find writing code to be a great way to learn and understand seemingly complicated concepts. P5JS also has a lot of support libraries which will help when I want to actually try do an actual simulation.

    • @alexanderjenkins7929
      @alexanderjenkins7929 Месяц назад

      @@FractalWoman when I can get my hands on the code I'll try and make a version in something that can use the gpu

    • @FractalWoman
      @FractalWoman  Месяц назад +1

      @@alexanderjenkins7929 A link to the code is in the description for this video.

    • @alexanderjenkins7929
      @alexanderjenkins7929 Месяц назад

      @@FractalWoman how about for this honeycomb lattice structure with 3D spheres?

    • @FractalWoman
      @FractalWoman  Месяц назад

      @@alexanderjenkins7929 Were you trying to post a link? If so , sometimes it doesn't work.

  • @pentagrammaton6793
    @pentagrammaton6793 Месяц назад

    No particles, but standing waves in the ether.

  • @ShopperPlug
    @ShopperPlug Месяц назад

    Jeeze your computer processing the graphics is slower than a sea turtle in space time. Get a Nvidia RTX 3060 GPU to simulate.

    • @FractalWoman
      @FractalWoman  Месяц назад +2

      The reason this is so slow is because I wrote the software the P5JS Editor so I could give the code away to my RUclips subscribers. Not everyone has a fancy GPU so I targeted a platform that anyone could use. I do have a fancy GPU both on my laptop and on my desktop computer. That is where I do my real experiments. (FYI, I'm not a big fan of people that start their comments with the word Jeeze. It's a little bit rude. Don't you think?)

    • @ShopperPlug
      @ShopperPlug Месяц назад

      ​@@FractalWoman Thanks for the reply. No, as we are both Americans, I don't find it to be rude at all. Obviously I was being humorous and had no intention to be rude towards you. I presumed adding the word "Jeeze" would add some dialog and context of expression of how slow the graphics rendering was presented, something which reminds me of GPU processing during the 1990s. The animation rendering you've presented doesn't require a fancy GPU by all means; it will run perfectly to what is available to the majority of the users' device's built-in GPU component. I've subscribed to your channel and would never dare to use any code that requires GPU processing written in Python, JS, or P5JS (I've never heard of this language, and it sounds like it's excellent at slowing things down with great latency). I believe if you really want a broad range of subscribed audiences to utilize your code, it would be best if you made ChatGPT to write it in OpenCL (works on all CPUs and GPUs), OpenGL (works on all GPUs), Vulkan (works on all GPUs), or CUDA (works only on Nvidia stuff). If you are new to programming and program quite often with the requirement of AI to do most of the work, I highly recommend "Cursor AI" you can use ChatGPT-4o model with unlimited prompt requests for only $20 a month and its very productive. Your mathematical explanation of quantum spins are nice and easy to follow. (FYI, I'm not a great fan to folks who writes code which runs at the speed of a turtle and doesn't present GPU rendering the proper way using the proper GPU languages. Also, RUclipsrs do not like content creators who present their valuable videos at the Stone Age resolution of 480P, which you've happily presented here. After all, we are living in the 2024 era, and people in third-world countries are enjoying 1080P resolution). 😀

    • @FractalWoman
      @FractalWoman  Месяц назад +1

      @@ShopperPlug First of all, I am not American. I am Canadian. We are the people who say sorry when someone bumps into US. We are super extra polite, except when someone rubs us the wrong way. Then all bets are off. FYI, I have been programming since the days of the punch cards. I have experience with all the iterations of computers including the Vic-20, Commodore-64, Atari-ST, the Amiga, 286, 382, 482, Pentium, Apple's Power PC, iMac, MacBook and many many Windows machines, too many to count. Computer graphics is my area of expertise. I work in the field of medical imaging where I develop high end graphical programs for use in the operating room.
      When I make my RUclips videos, I am more interested in getting the information across and less interested in being too fancy. I think people like my "rough around the edges" approach as it is less intimidating IMHO. Also, 480P is not the stone age. I used to live in the stone age, so I can say with some certainty that this is not true. That said, I tend to render my videos in 720p which is fine for RUclips videos in my opinion. I am using an old editing program that I really like called Camtasia and it can only do 480p or 720p. I could get something better for sure but then I would have to learn yet another piece of software and there are only so many hours in the day and so I have to pick and choose my battles. Hope you understand.

    • @ShopperPlug
      @ShopperPlug Месяц назад

      @@FractalWoman@FractalWoman Medical imaging sounds really interesting, it would be nice if you could share the theory and details on how it works and relates to GPU with possibility of AI involvement someday. Thanks. 😀

    • @FractalWoman
      @FractalWoman  Месяц назад

      @@ShopperPlug Medical imaging actually relates very much to what I am trying to accomplish here regarding "the medium for the propagation of light". I have learned a lot about how ultrasound propagates through a medium (the body) for example which lead me to believe that light CAN also have a medium. MRI physics got me thinking about how small magnets behave in the vicinity of large magnets which let me to think that the medium might be made of tiny dipole moments. I don't think I will ever be making a video on ultrasound or MRI physics directly. There are already LOTS of videos out there that do a great job. I am on a journey of discovery and I make videos when "the universe" compels me to make a video. So I can't make any promises.