Ranking all 6 types of terrain!
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- Опубликовано: 16 окт 2024
- Question of the Day: How would you rank your favorite terrain in order 1-6?
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*Question of the Day:* How would you rank your favorite terrain in order 1-6?
*Full post:* pirateswithben.com/ranking-terrain/
We always use to argue about fog banks when using a SmokePot, when you shoot a smoke pot over an enemy ship they are immediately in the fog bank correct? Also when it goes to the other players turn after shooting a fog bank over their ship, and then they have to move out of the fog bank do they roll for the fog bank and then get to move? Or is the roll to see where they pop out their entire move action?
Technically you're not supposed to place the smokebank in contact with any other game piece, per The Pirate Code on page 38.
"-The smoke (fog bank) cannot be placed under or in contact with any other game piece."
pirateswithben.com/wp-content/uploads/2018/05/The-Pirate-Code-FAQ-Dec-2016.pdf
However, I wouldn't fault anyone for not knowing that or using that rule, since it's not explicitly stated in the ability text for smokepot specialist.
Yes, ships can still move after rolling for exit location from a fog bank, unless it's not their turn and they are being forced out (such as a smokebank that disappears on another player's turn).
"-When the smoke (fog bank) is to be removed, if there are any ships “lost” inside the player whose turn it is should roll for each of their exit locations, place them accordingly, and then remove the fog bank.
"
@@a7xfanben ah thanks for the clarification!
@@a7xfanben haha this settles a lot of childhood arguments, also great nerf to Smokepot specialist. Just rediscovered Pirates after 15 years while helping my parents move
@@pete8299Cool! It's an okay ability, but the errata definitely limits it.
I might have to fiddle with a house rule where terrain can be place in contact with like-terrain, but still maintain the S minimum from everything else. So far, I actually find the normal placement rules to be adequate, but that does also require placing a lot of terrain (about 6 per player) and focusing on placing them as close as possible to islands, as opposed to just in the middle of the ocean.
I think part of the issue is that every ship type in the game has a smaller beam/width profile than S. Anything can just slip through, and relatively easily if it has multiple S segments in total speed.
My friend focuses on combat, so he uses icebergs and reefs to hurt me. I focus on gold running,...and running like a bug from his ships, so i use whirlpools and fogs 😅
Makes sense!