Create Interaction Icons in Unreal Engine 5 | Step-by-Step Tutorial

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  • Опубликовано: 19 ноя 2024

Комментарии • 37

  • @Uchidan
    @Uchidan Месяц назад +3

    As soon as he said "inventory system" and showed EXACTLY what I am looking for. Instant subscribe.

  • @eruakin5293
    @eruakin5293 Месяц назад +3

    I love people with consistency...keep it up man nice work!!!

  • @sahilsawant7415
    @sahilsawant7415 Месяц назад +3

    😊I was waiting for your new video, and I think this video will be way better than other creators. Your videos are good with detailed info on what to do and don't. I really like your new video. And just a request: please make music sound less because if someone is working in a crowded place, he can't hear. This is what my friend says about music since he has some hearing Aids problems. But its ok

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      Ah ok, good feedback, thanks. I'll lower the music volume. The closed captions should work as well if that helps, but obviously it would be best to be able to hear me :D

    • @sahilsawant7415
      @sahilsawant7415 Месяц назад +1

      @@HALbotStudios thx sir

  • @SKIROW
    @SKIROW Месяц назад +1

    Would you mind to show us how to show the keyboard key that the player set in Input Mapping Context? I put "F" by default but if the player change for "E" or anything else. It would be better if the icon/text change as well. Thank you.

  • @حمزةعلي-ط6ه
    @حمزةعلي-ط6ه Месяц назад +1

    Bro, I hope you make the inventory video into one video. It would be great even if it was 5 hours. Take all your time to finish the video, but one video is better than parts. Also, thank you for all the Tutorials you post. ❤

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      Ah that's interesting. I will think about that. It would probably be at least 5 hours :D Maybe I'll do both, a series of videos as they come out and then upload the full series as one large video. Thanks for the feedback!

  • @h3shteger
    @h3shteger Месяц назад +1

    the video appeared in front of my eyes :D Thank you, I will definitely have time to look at it 😊

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      That sounds like magic! :D Thanks for the comment!

  • @gl7973uh
    @gl7973uh Месяц назад +2

    Exactly what I needed thank you brother

  • @pashamelnik2299
    @pashamelnik2299 Месяц назад +2

    Interesting and instructive as always) Thank you!

  • @Motarjam-Arabic
    @Motarjam-Arabic 29 дней назад +2

    Thank you for the awesome tutorial, but...
    I don't know if this problem occurred during the Item Making Tutorial or this but now when I duplicate the item using (Alt + Drag) and play the game and interact with the ORIGINAL item that the blueprint was firstly made on is the only interactable one and the other duplicated one is not interactable, and when I interact with the original item, the interaction icons disappear for the duplicated one. What is the problem? And do you have a fix?

    • @HALbotStudios
      @HALbotStudios  29 дней назад

      @@Motarjam-Arabic I’m not sure why that would be behaving that way. But for items, I would recommend creating a child blueprint of your main interactable item and keep them all separate.
      But I would also go back and check your main interaction item BP and make sure everything is set up correctly.

  • @issunboshii7313
    @issunboshii7313 Месяц назад +1

    very helpful tutorial, but when two or more items close each other, the icon will spawn in every single item. can you make it only spawn one by one? i mean, you can spawn second icon after you destroy the first one?

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      I’m not sure what you mean? You can lower the radius, but the idea is to be able to see what you can interact with.

  • @rinkashikimo5569
    @rinkashikimo5569 Месяц назад +1

    Hello, nice video but can you make a video please when you press the keyboard button E and a specific object disappear?

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      Hi, thanks for the comment. We do exactly that in this video: ruclips.net/video/7OmgBa-cKro/видео.html

    • @rinkashikimo5569
      @rinkashikimo5569 Месяц назад

      Thank you🫶♥️

  • @vertexdesign2809
    @vertexdesign2809 13 дней назад +1

    Great tutorial, but I have a problem. When I duplicate my bottle and change the static mesh to another object it doesn't show. Any help would be appreciated greatly.

    • @HALbotStudios
      @HALbotStudios  13 дней назад

      The static mesh doesn't show? It's hard to say, but it could be an issue with the construction script

  • @X400DYL
    @X400DYL Месяц назад +3

    Great Video, just thinking the fix you have to change visibility off then back on, why not automatically toggle with a 100 - 200 ms delay off then on, so as soon as you Duplicate the item it does the hide / unhide, you prob wont even notice this happening, Subbed

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      It's a good idea, but I don't believe you can use a delay in the construction script

    • @X400DYL
      @X400DYL Месяц назад +1

      @@HALbotStudiosyes forgot your using that, ah well there must be a fix, but again great content well explained

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      @@X400DYL Thanks! I think it's just a bug. I need to try it in another version and see if it's still there.

  • @nfrancisj2122
    @nfrancisj2122 Месяц назад +2

    that is called Z Space Fighting. Because they both are at the same Z Space, the engine doesn't know which to render. The solution is to move one of them slightly behind the other.

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      Thanks! I don't think it's Z Fighting though. Trying to move them so they aren't overlapping still causes the bug and even using a single one still causes it, so I'm not sure.

    • @nfrancisj2122
      @nfrancisj2122 Месяц назад

      @@HALbotStudios sorry, I didn't realize you were talking about the construction script not updating. Try dragging in an instance from the content browser rather than duplicating an already existing class. Seems like a bug. Speaking of bugs, when the player is in range of both, and calls the interact function, both items will run their functions. In resident evil, only 1 gets picked up at a time. Curious about how you'd tackle that.

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      @@nfrancisj2122 If that is happening, then you might be running a sphere trace instead of a line trace for your interaction? That shouldn't happen the way I have it setup. If I have multiple items, it will only interact with one item.

    • @nfrancisj2122
      @nfrancisj2122 Месяц назад

      @@HALbotStudios Ahh Gotcha. I'll try that. Thanks! 🍻

  • @saraalobaidli
    @saraalobaidli Месяц назад +1

    I love ur videos.. Please make a video on how to use horror engine please I have project in my university on horror game please please do it

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      Hey, thanks so much! Anything particular you are trying to do with Horror Engine? It's a cool resource, but I would try to create your own from scratch. Using a premade system causes a lot of issues to pop up and then it can be very difficult to fix/diagnose them.

    • @saraalobaidli
      @saraalobaidli Месяц назад +1

      @@HALbotStudios im learning unreal engine 5 for the first time and its my final year project and im doing a horror game project .. by seeing ur videos i learn how to make the levels from scratch but about the puzzles in the game i don’t know how to do it…if you do videos on how to make puzzles and enemy chasing the character and attacking the character. Overall make a horror game that has all the things that a horror game have ; so i can follow ur videos and learn from it . Hardly I found a video that makes my learning easy to understand.

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      @@saraalobaidli Well good luck on your project! I'd love to see it when you finish it. I will show how to create some small puzzles and we will eventually get to AI. Just takes some time. There's a lot to get through.