I just wanted to let you know that I figured out what jet-cone quality does. It alters the quality of things *in front* of the jet-cones, not the jet-cones themselves. For example, asteroids or bobbleheads.
This is BY FAR my most ambitious video ever - as such there are likely a few mistakes in it so I'll update this comment with new information. Specifically Volumetric Effects were impossible to work out making me think there is likely a bug somewhere. Please also remember I can only test with the machine available to me and as such this should be seen as a general guide to give you an idea of the impact of each setting, in short your mileage may vary - and greatly. It was a lot of fun to put together and has been on my to-do list since literally the day I started this channel, 2.5 years ago (as of writing). Enjoy! NOTE: I've linked a forum thread where I was discussing all this during my research and the Reddit thread for the video in the description if you're so inclined.
Thank you for your effort on putting toghether all this information. This is very useful to optimize especially when I am running ED on my non-gaming laptop (NVIDIA Quadro M1200 which is based on GeForce GTX 960M).
I was just noticing that there is volumetric fog falling from the ceiling when you are sitting inside a station. Perhaps that is somewhere you could test the effects of the volumetric effects setting?
@@Exigeous. Yeah, thanks for doing this man. Really appreciate it. I remember pouring over "Nvidia's Comprehensive Skyrim tweak guide" when that game came out, for hours! BTW, I'm looking forward to your updated guide when the Nvidia 3000 series land! ;)
Regarding Jet Cones, I found very odd a ~14% impact for no visual difference, so I went to check it out and at 1080p there is a big one, I just made a video about it for anyone that cares to check. TL;DR: at Medium the Jet Cone gets very jaggy at 1080p, I would recommend High unless to anyone unless it's really chugging the system down. I'm guessing Exigious runs at a very high resolution that is just cleaning up that edge, but at 1080p there is a day/night difference.
Great work! I had "optimized" these using trial and error but had no real idea what they really did. Now I realize I had a bunch of things wrong and have not only made changes but also learned what they do. Thanks so much for all this work.
You're most welcome my friend, high praise coming from you for sure. Very glad you found it useful as it really was a shit ton of work to pull it all together.
@@Exigeous The biggest "small" improvement are quality of the orbit lines. No longer so aliased! It's a small improvement that makes such a difference.
Special thanks for the performance cost of each setting! I had stable 60 fps with an OC'ed 1060, upgraded to 2070S, cranked all settings up and started getting severe frame rate drops during neutron star encounters and less severe ones on stations. This video definitely saved me a couple of hours in optimizing "performance vs. quality" I'd perform through mostly uneducated A-B testing.
What I was trying to explain, you were running an edited graphics file because you used the video editor program, and is why you were not getting volumetrics to change. If you delete the XML and restart the game to have it rebuild it, you will be able to see them change in a volumetric area like a Lagrange cloud, things like asteroids use particle effects and you can see that change with FX changes
FX Quality also controls the ripple distortion effects seen when entering supercruise or hyperspace, and around Thargoid ships. Setting it to medium or lower disables these effects. I personally dislike these effects, so I run on medium.
Thanks for sharing - I certainly didn't intend this to be exhaustive to every single thing that's effected, as it was already a shit ton of work to figure out what I did. So I appreciate you sharing this.
incredible analysis, absolutely crisp and very objective, easy to understand, 2 years later still using the video to check for ideas, awesome work and thanks!
@@Exigeous Started watching with a spreadsheet to take notes, then a few minutes in, I thought I should check the description, and you already shared a spreadsheet too! Excellent work! Thank you SO MUCH. Actually haven't played the game in while because I've been so disappointed in the lack of VR in Odyssey, but next time I fire it up, referring back to this will be the first thing I do.
This is one of the most useful videos I've seen. Thank you so much for the work you did on this. It's really created an impact on running the game on my system. I hope you will update this once odyssey comes out as there may be differences and may be even more settings then. They do a poor job of describing these settings in game and that empty description box on the right in settings is a joke.
Great content and explanations. A lot of useful information. Your hard work has proven itself once again. (Although it might not seem like it to the viewers, this has to be one your longest production videos. )
Man what an amazing video! Big props to you for doing this. This is by far the best ED graphics settings video. We appreciate the time and effort you put in this. It had to be very challenging to say the least.
Thank you for this. I am getting ready to jump down the rabbit hole of optimizing my settings. I have spent days adjusting settings for other games. This should help minimize adjusting time.
This is amazing. Thanks CMDR Exigeous for doing this research. I have a question and an observation. The question is: I assume you only changed one setting at a time, but what were the baseline settings from which you were making those individual changes? I.e. for the tests were all settings at "preset ULTRA" and then you did the tests one setting at a time? The deeper reason for asking this question is that I wonder about "compound effects". That is, is the performance hit for setting Shadows to Ultra (25%) in any way dependent on the setting for Ambient Occlusion, or Volumetric Effects, or Texture Quality, or Anti-Aliasing? As presented, there's an assumption that all of the settings are independent of each other. This is a reasonable assumption (I think). And also, if it wasn't the case, it would mean there would be an intractable number of tests that would need to be run. If there are 4-5 levels for each setting (Ultra/High/Med/Low/Off) and there are 18 different settings to twiddle, then there would be over a million different tests needed in order to fully explore/characterize the performance penalty space. Given this huge parameter space, it's probably impossible to know for sure if each of the settings' performance hit is independent of other settings, but it might be interesting to see if there is an effect for the largest performance penalty settings (i.e. Shadows and Ambient Occlusion).
So yes, you're exactly right that I only changed a single setting at a time as really that's the only way to do something like this without it being hours long. And yes, I absolutely agree there could be compounding issues with multiple features - but since I can't really test for that, save for the preset tests (which is why I added them) I wanted to demonstrate first what each setting really effects then second the _general_ performance difference between those. So when I say something like "Ultra shadows cost us 13% over low" that's all I mean, when I ran that test multiple times in low and compared to ultra that's the difference in framerate I got on my machine. Will that translate to everyone, absolutely no but is it a rough guide to let us know what is and isn't a big performance impact, in general yes. And you just nailed it that yeah, there would be millions of combinations that are impossible to test. The primary goal was "hey, I wonder what this setting does and what the performance impact would be like" that way you can make more informed decisions about what settings to run based on your hardware. Really simply put that's the goal. Make sense?
@@Exigeous I absolutely agree, and that's something I should have mentioned in my first comment (sorry about that). Perhaps the biggest value of this video is what each setting actually does, and where you'll actually notice it. Are you going to turn this into an article for EDtutorials.com? I ask just because having google index the text would be great for people (like me in the past) who try asking Google "what does the X graphics setting do in elite dangerous?"
Yeah, I've been talking with a few of the guys about writing it all out so I'll do something there. At a minimum I'll post the video and my script and will see about making a full article out of it - in a few days or weeks as I've had exactly enough of this topic for a while ;-)
Dude! I can't believe you posted this video today! I installed Elite Dangerous last night on a laptop so I can play while not at home, but I was having frame rate problems and the graphics settings page looked overwhelming. And here you are with this video. Bravo! Thank you!
Many times I came back to this video. Recently, built a new PC and revisited it. Just want to thank you once again for it and all the hard work you put in to it!
This video deserves more than a couple thousand likes; amazing effort Exigeous! I learned quite a few things for tuning my client for VR, and it runs much better now!
This was exactly what I was looking for! Thank you so much for discovering these graphical performance benchmarks for us! You have no idea how much this'helps!
This man understands A-B testing. This man understands the details people need to see. Every setting should have an animated mouseover thumbnail that displays the differences in-engine. And this should be the case in every game. Great work CMDR. o7
When reading the video description, I assumed you meant your analysis was exhaustive rather than exhausting. From the amount of effort put in, I would say it is both! I have played Elite for three years and this is the first video regarding visuals and settings I have found (supremely) helpful and has made the game look and run better. Thank you for your hard work!
Best ED settings video ever. You made my holiday. 3080ti with Reverb G2 and you're guide allowed me to get the perfect balance of beauty and smoothness!
Great video, and will be very helpful when I get back in and play, I have kids that play a lot more than me. This will make a big impact on my game when I play I see it now. Thanks for taking the time to do this. When I looked at the Graphics settings I was like hey kids what dose this mean? ......lol
Brilliant video. I use a 1080 graphics card with HTC Vive. Can't wait to make the graphic changes you recommend. Thank you so much for your research and time on this project.
Personally I made a lot of changes based on what I learned and now I'm getting beautiful results and don't even have to turn things down when I get into combat, etc.
Now THIS was a useful video. Helped me get the most out of my GPU and retain acceptable visual feedback with solid framerates. Took a little experimenting, but it's been fun! Subscribed.
Watched this on your website, had to come over to like and say thanks for the video. Even on a 1080, tweaking a few of these helped me a bunch when I didn't even think I needed it before I watch.
GREAT VIDEO! I love when people make highly detailed videos like this it is super easy to understand and can obviously see the difference. Very helpful! Thank you so much! :)
This is excellent timing. Having just brought a new PC running a 2080 Super and an Acer 27" Raptor I can now really ramp things up. Thank you very much!!!
Awesome work! I made notes about what I think could impact my VR the most and will check the performance again now. Very VEEERY good work and helpful. Thank you!!!
Amazing video, and much needed! The detail is impeccable and it's a perfect achievement in elite dangerous content creation! Next challenge, editing the graphics configuration file to make elite even more realistic, going beyond what ultra settings do and really benchmarking your rig! Bonus challenge, dive into reshade and how it can be used to really make elite as real as it can possibly look. Hit me up of you want help diving into some of that.
You just nailed the next one in the series - the XML file, Reshade, etc. - everything you can do to make it look even better. Wanted this to be the baseline as it was already crazy long.
Volumetric effects are meaningful for VR players. It's a known issue with particular and older headsets that anything lower than ultra causes various objects, primarily the rocks in rings/RES, to blur, worsening at higher speeds. For VR players experiencing issues like this, cranking volumetric effects as high as they will go is essentially mandatory, even at the expense of other quality settings or higher framerates, unless you don't mind being unable to see in a RES. Depending on build, tinkering with different drivers can. improve or worsen this issue.
Fantastic, and greatly helpful, video. I am a returning player (last played in 2016) and am now relegated to a laptop with only a 1050 in it (at least it has an i7, SSD and 16GB of DDR4), but playing on an attached 27" 1080p monitor. It runs very well, surprisingly, now that I have tuned it based on your recommendations. Subscribed!
Many thanks for the time and effort you put into this video. I reset the game graphics on my reasonably high end computer using your advice and it's made a genuine difference. Vert much appreciated my good man.
This is something I've been meaning to do for a long time, as I've found my GTX 1070 is sort of on the edge between a compelling VR experience and space sickness, with things like the SRV and stations causing the framerate to drop. I'll be sure to make some adjustments based on your findings, as I'm pretty sure I'm using one or two of those settings with next to no visual impact and yet have a disgusting performance hit. Thanks for all your hard work, Exigeous! It's much appreciated!
Thanks for this video!! My graphics under Odyssey were markedly inferior to what I had under Horizons, but thanks to the advice presented here it now looks great!
You just bumped me from 55-65 to about 75-90 fps with no notable difference in visual quality. I was running SMAA and the move to FXAA helped a lot. I may be able to super sample up to 1.5 on my 2060 RTX because of this as I only run 1440p Great Video and thanks again.
Thank you very much for all your hard work on this. As I've recently bought a Rift S, I can now make sense of some of the settings, and tweak them accordingly. Cheers!
I'm running an ASRock with i9 , 32 GB, and a 2080TI - I set the overall to high. It looks good, and it doesn't run as hot during the summer. In the winter, I kick it back up to ultra, and notice a bit of a difference, but really not that much. Thanks for taking the time to test the tweaks, I will definitely do some tinkering to see if I can hit a better sweet spot.
This is one of, if not the best, video showing the graphic settings on any game. (I do believe this can help those make GPU adjustments on just about any game because of the explanations of what the different settings do is is helpful. But as always, research is needed and YMMV depending on the game. :)
Yeah, I tried to make some of the terms as generic as possible but it is odd the way Elite breaks out material, environment, terrain, etc. as those are very specific.
Great tuto again CMDR Exigeous, thanks for providing it. I keep my fps locked at 75 due to FreeSync tech in my monitor, but tweaking a few options made it feel even smoother
Uh, I think you're missing something fundamental about FreeSync, the idea isn't to keep it locked, in fact it's quite the opposite. As FreeSync/GSync will dynamically change the refresh rate of your monitor based on what's being produced from your card you would NOT want that to be locked. Now if you're talking about VSync that's a different story, where you would want it locked since VSync can't change dynamically. I too have a FreeSync monitor (FreeSync 2 which supports GSync) so I can have the game run anywhere between say 45 to 144 (or higher) and the dynamic refresh rate will keep me from having screen tear, etc. due to it stay matched. Does that make more sense? As that's hard to sum up in a paragraph go find a video on say Linus Tech Tips about FreeSync/GSync which will explain it much better as it seems you're missing something basic.
@@Exigeous Here i am again and thanks to this dumb notification system in RUclips i didn't see your answer earlier. Thank you for the kind explanation on the FreeSync/GSync tech, i really appreciate it. Your video actually helped me fix a few awful jagged lines in Odyssey, it's less awful now thanks to your work. Miss your videos man, i learned a lot in the start of my career with your tutorials!
Exigeous - thank you very much for you hard work on this video. I've a mid-range system and it's really helped me to get much better frame rates with very little loss of visual quality. My PC doesn't smell like a BBQ as much either which is always a good thing :-)
Superbly done, Sir! The game runs smoother and crisper, and as an (unintended?) benefit, my CPU/GPU is also running 5 degrees centigrade cooler. Keep up the good work, Cmdr! o7
NOTE ON ODYSSEY: Yes, when Odyssey comes out I'll certainly be updating this for whatever changes we get there.
I just wanted to let you know that I figured out what jet-cone quality does. It alters the quality of things *in front* of the jet-cones, not the jet-cones themselves. For example, asteroids or bobbleheads.
Great video! Looking forward to the next video on odyssey!
You get a like and a sub for all your hard work sir, thank you for this. Look forward to seeing the new video after Odyssey comes out.
so i used all these settings for odyssey and i’m forced to keep supersampling to 1.0 anything lower and game is so crap
so what's the deal with the "ULTRAFORCECAPTURE" setting for terrain?
This is BY FAR my most ambitious video ever - as such there are likely a few mistakes in it so I'll update this comment with new information. Specifically Volumetric Effects were impossible to work out making me think there is likely a bug somewhere. Please also remember I can only test with the machine available to me and as such this should be seen as a general guide to give you an idea of the impact of each setting, in short your mileage may vary - and greatly. It was a lot of fun to put together and has been on my to-do list since literally the day I started this channel, 2.5 years ago (as of writing). Enjoy!
NOTE: I've linked a forum thread where I was discussing all this during my research and the Reddit thread for the video in the description if you're so inclined.
Thanks again, CMDR. Great video. o7
Thank you for your effort on putting toghether all this information. This is very useful to optimize especially when I am running ED on my non-gaming laptop (NVIDIA Quadro M1200 which is based on GeForce GTX 960M).
Fantastic work on this, very informative and extremely well presented. Thanks!
Bravo ,Bravo , Bravo . Exquisite piece of work. Nice to have this in your Exigepedia :)
I was just noticing that there is volumetric fog falling from the ceiling when you are sitting inside a station. Perhaps that is somewhere you could test the effects of the volumetric effects setting?
THANK YOU for making this video.
No no Darkzide, thank YOU!
@@Exigeous. Yeah, thanks for doing this man. Really appreciate it. I remember pouring over "Nvidia's Comprehensive Skyrim tweak guide" when that game came out, for hours! BTW, I'm looking forward to your updated guide when the Nvidia 3000 series land! ;)
Regarding Jet Cones,
I found very odd a ~14% impact for no visual difference, so I went to check it out and at 1080p there is a big one, I just made a video about it for anyone that cares to check.
TL;DR: at Medium the Jet Cone gets very jaggy at 1080p, I would recommend High unless to anyone unless it's really chugging the system down.
I'm guessing Exigious runs at a very high resolution that is just cleaning up that edge, but at 1080p there is a day/night difference.
I'm not sure why this is not being upvoted. Great job man.
Great work! I had "optimized" these using trial and error but had no real idea what they really did. Now I realize I had a bunch of things wrong and have not only made changes but also learned what they do. Thanks so much for all this work.
You're most welcome my friend, high praise coming from you for sure. Very glad you found it useful as it really was a shit ton of work to pull it all together.
@@Exigeous The biggest "small" improvement are quality of the orbit lines. No longer so aliased! It's a small improvement that makes such a difference.
Start of the video: this should be interesting
6mins in: ok, i need a note pad....
Well that's why I add the chapter marks, so it's easy enough to skip around and use it as a "tool" when you come back.
@@Exigeous doesn't remove my need for a note pad, but that was helpful.
25 mins in: I don't know why I'm still here, but I... can't... look... away...
Also needed Notepad :) Directly marking which settings I could use or not given the impact ;)
@@tsilb 500 years in: my skeleton must inhale this data
Not only is this useful for ED, but settings being explained in general. Clear cut and precise. Thanks man. Great job 👍
As a VR player this is invaluable. Cheers
Share your settings?
Special thanks for the performance cost of each setting! I had stable 60 fps with an OC'ed 1060, upgraded to 2070S, cranked all settings up and started getting severe frame rate drops during neutron star encounters and less severe ones on stations. This video definitely saved me a couple of hours in optimizing "performance vs. quality" I'd perform through mostly uneducated A-B testing.
What I was trying to explain, you were running an edited graphics file because you used the video editor program, and is why you were not getting volumetrics to change. If you delete the XML and restart the game to have it rebuild it, you will be able to see them change in a volumetric area like a Lagrange cloud, things like asteroids use particle effects and you can see that change with FX changes
L
In that case, is the difference really worth the 22% fps drop of ultra?
FX Quality also controls the ripple distortion effects seen when entering supercruise or hyperspace, and around Thargoid ships. Setting it to medium or lower disables these effects.
I personally dislike these effects, so I run on medium.
Thanks for sharing - I certainly didn't intend this to be exhaustive to every single thing that's effected, as it was already a shit ton of work to figure out what I did. So I appreciate you sharing this.
incredible analysis, absolutely crisp and very objective, easy to understand, 2 years later still using the video to check for ideas, awesome work and thanks!
I haven't had a chance to watch yet, but I have been dreaming about someone making this video for years!
Yeah, I've actually been dreaming about making it for years so we're both happy!
@@Exigeous Started watching with a spreadsheet to take notes, then a few minutes in, I thought I should check the description, and you already shared a spreadsheet too! Excellent work! Thank you SO MUCH. Actually haven't played the game in while because I've been so disappointed in the lack of VR in Odyssey, but next time I fire it up, referring back to this will be the first thing I do.
This is one of the most useful videos I've seen. Thank you so much for the work you did on this. It's really created an impact on running the game on my system. I hope you will update this once odyssey comes out as there may be differences and may be even more settings then. They do a poor job of describing these settings in game and that empty description box on the right in settings is a joke.
Yep, as many have asked yes, I will absolutely update this for Odyssey.
Great content and explanations. A lot of useful information. Your hard work has proven itself once again.
(Although it might not seem like it to the viewers, this has to be one your longest production videos. )
Not only my longest but I think it's roughly _3 times_ longer than my next longest video!
This is AWESOME. Thank you so much for saving me crazy amounts of time fiddling and getting lost in whats working and what isn't. Thanks Exigeous!!!!!
Man what an amazing video! Big props to you for doing this. This is by far the best ED graphics settings video. We appreciate the time and effort you put in this. It had to be very challenging to say the least.
Man! This is a beast video just amazing thank you for taking your time to help us
Thank you for this. I am getting ready to jump down the rabbit hole of optimizing my settings. I have spent days adjusting settings for other games. This should help minimize adjusting time.
Neoflame here- Seriously the best most helpful video ever!!
Your hard work putting this together, including editing, is highly appreciated. Thank you.
This is amazing. Thanks CMDR Exigeous for doing this research. I have a question and an observation. The question is: I assume you only changed one setting at a time, but what were the baseline settings from which you were making those individual changes? I.e. for the tests were all settings at "preset ULTRA" and then you did the tests one setting at a time? The deeper reason for asking this question is that I wonder about "compound effects". That is, is the performance hit for setting Shadows to Ultra (25%) in any way dependent on the setting for Ambient Occlusion, or Volumetric Effects, or Texture Quality, or Anti-Aliasing?
As presented, there's an assumption that all of the settings are independent of each other. This is a reasonable assumption (I think). And also, if it wasn't the case, it would mean there would be an intractable number of tests that would need to be run. If there are 4-5 levels for each setting (Ultra/High/Med/Low/Off) and there are 18 different settings to twiddle, then there would be over a million different tests needed in order to fully explore/characterize the performance penalty space. Given this huge parameter space, it's probably impossible to know for sure if each of the settings' performance hit is independent of other settings, but it might be interesting to see if there is an effect for the largest performance penalty settings (i.e. Shadows and Ambient Occlusion).
So yes, you're exactly right that I only changed a single setting at a time as really that's the only way to do something like this without it being hours long. And yes, I absolutely agree there could be compounding issues with multiple features - but since I can't really test for that, save for the preset tests (which is why I added them) I wanted to demonstrate first what each setting really effects then second the _general_ performance difference between those. So when I say something like "Ultra shadows cost us 13% over low" that's all I mean, when I ran that test multiple times in low and compared to ultra that's the difference in framerate I got on my machine. Will that translate to everyone, absolutely no but is it a rough guide to let us know what is and isn't a big performance impact, in general yes.
And you just nailed it that yeah, there would be millions of combinations that are impossible to test. The primary goal was "hey, I wonder what this setting does and what the performance impact would be like" that way you can make more informed decisions about what settings to run based on your hardware. Really simply put that's the goal.
Make sense?
@@Exigeous I absolutely agree, and that's something I should have mentioned in my first comment (sorry about that). Perhaps the biggest value of this video is what each setting actually does, and where you'll actually notice it. Are you going to turn this into an article for EDtutorials.com? I ask just because having google index the text would be great for people (like me in the past) who try asking Google "what does the X graphics setting do in elite dangerous?"
Yeah, I've been talking with a few of the guys about writing it all out so I'll do something there. At a minimum I'll post the video and my script and will see about making a full article out of it - in a few days or weeks as I've had exactly enough of this topic for a while ;-)
This is gold! Thank you so much, I've been hunting for years for something like this. Well Done! Mad respect from a Birmingham, UK VR commander.
Dude! I can't believe you posted this video today! I installed Elite Dangerous last night on a laptop so I can play while not at home, but I was having frame rate problems and the graphics settings page looked overwhelming. And here you are with this video. Bravo! Thank you!
Whew, good, I really was trying to get it out in time for just you, glad that worked out! :D
Many times I came back to this video. Recently, built a new PC and revisited it. Just want to thank you once again for it and all the hard work you put in to it!
This video deserves more than a couple thousand likes; amazing effort Exigeous! I learned quite a few things for tuning my client for VR, and it runs much better now!
This was exactly what I was looking for! Thank you so much for discovering these graphical performance benchmarks for us! You have no idea how much this'helps!
This man understands A-B testing.
This man understands the details people need to see.
Every setting should have an animated mouseover thumbnail that displays the differences in-engine.
And this should be the case in every game.
Great work CMDR. o7
Couldn't agree more, especially about games showing you this in-game. As for the other two I try, I do try.
When reading the video description, I assumed you meant your analysis was exhaustive rather than exhausting. From the amount of effort put in, I would say it is both! I have played Elite for three years and this is the first video regarding visuals and settings I have found (supremely) helpful and has made the game look and run better. Thank you for your hard work!
The amount of work put into this is awesome, you’re a blessing CMDR o7
Best ED settings video ever. You made my holiday. 3080ti with Reverb G2 and you're guide allowed me to get the perfect balance of beauty and smoothness!
Great video, and will be very helpful when I get back in and play, I have kids that play a lot more than me. This will make a big impact on my game when I play I see it now. Thanks for taking the time to do this. When I looked at the Graphics settings I was like hey kids what dose this mean? ......lol
Not many humans do this kind of testing with games. And even less so do it with perfect scripting, narration and visual presentation. Hats up! ö7
Brilliant video. I use a 1080 graphics card with HTC Vive. Can't wait to make the graphic changes you recommend. Thank you so much for your research and time on this project.
Personally I made a lot of changes based on what I learned and now I'm getting beautiful results and don't even have to turn things down when I get into combat, etc.
The single most helpful videos on ED settings I have ever seen! Thanks a lot for the massive effort!
Now THIS was a useful video. Helped me get the most out of my GPU and retain acceptable visual feedback with solid framerates. Took a little experimenting, but it's been fun!
Subscribed.
Awesome tutorial Exigeous, huge fun of your work! Always in point and short!
Watched this on your website, had to come over to like and say thanks for the video. Even on a 1080, tweaking a few of these helped me a bunch when I didn't even think I needed it before I watch.
Watched the whole thing; super helpful! I can't wait to try these settings with my VR system. Thanks for the hard work.
GREAT VIDEO! I love when people make highly detailed videos like this it is super easy to understand and can obviously see the difference. Very helpful! Thank you so much! :)
This is excellent timing. Having just brought a new PC running a 2080 Super and an Acer 27" Raptor I can now really ramp things up. Thank you very much!!!
This is the video I have been looking for since I started playing the game. Thanks.
Awesome work! I made notes about what I think could impact my VR the most and will check the performance again now. Very VEEERY good work and helpful. Thank you!!!
Your work is truly underrated, sir.
Thank you so much for the wide range of informations in your Videos!
Well, I never saw a benchmark video with such in depth details ... kudos !!
Fantastic video !!
I'm nerdy enough to find this absolutely interesting!
Amazing video, and much needed! The detail is impeccable and it's a perfect achievement in elite dangerous content creation!
Next challenge, editing the graphics configuration file to make elite even more realistic, going beyond what ultra settings do and really benchmarking your rig!
Bonus challenge, dive into reshade and how it can be used to really make elite as real as it can possibly look.
Hit me up of you want help diving into some of that.
You just nailed the next one in the series - the XML file, Reshade, etc. - everything you can do to make it look even better. Wanted this to be the baseline as it was already crazy long.
I've become a patreon on the strength of this video. So useful and clearly so much work to produce. Thanks once again Cmdr Exigeous! o7
Definitely valuable info. Love to see an update with the newest settings that weren't included.
One of the most usefull videos for Elite i ever have seen.
Comming from console to PC this is really helpfull
Volumetric effects are meaningful for VR players. It's a known issue with particular and older headsets that anything lower than ultra causes various objects, primarily the rocks in rings/RES, to blur, worsening at higher speeds.
For VR players experiencing issues like this, cranking volumetric effects as high as they will go is essentially mandatory, even at the expense of other quality settings or higher framerates, unless you don't mind being unable to see in a RES.
Depending on build, tinkering with different drivers can. improve or worsen this issue.
Simply outstanding. Will be tweaking settings as I rewatch the video again.
This video needs more love. Thanks for making it!!
Again and again I find your videos extremely valuable and enlightening. Salute Cmdr O7 and thank you very much!
Great video and finally some clarification for these settings that dazzled many players for years!
Really appreciate you doing the work to put this up. Look forward to your Odyssey version more than you probably are to making it :)
WOW!!!! The detail in this video is amazing, thank you for the effort and your time.
Absolutely excellent video. Thorough and well presented. Saved me so much trial and error time.
Fantastic, and greatly helpful, video. I am a returning player (last played in 2016) and am now relegated to a laptop with only a 1050 in it (at least it has an i7, SSD and 16GB of DDR4), but playing on an attached 27" 1080p monitor. It runs very well, surprisingly, now that I have tuned it based on your recommendations. Subscribed!
Awesome Video. Just got my Valve Index and this helped getting stable 90 Frames. Thank you!
Fantastic video. The most useful here on this subject. Great job and thank you!
Well ain't this a treat. Thanks for all the work that went into this!
Wow mate. Such a detailed look. Thanks a lot for your research commander o7.
Wow! Great stuff! Thanks for making this!
Many thanks for the time and effort you put into this video. I reset the game graphics on my reasonably high end computer using your advice and it's made a genuine difference. Vert much appreciated my good man.
Excellent, very informative and super helpful. Now I know all about graphics settings in ED.
Big o7 to you cmdr!
Very high quality video, thank you dude!
This is something I've been meaning to do for a long time, as I've found my GTX 1070 is sort of on the edge between a compelling VR experience and space sickness, with things like the SRV and stations causing the framerate to drop. I'll be sure to make some adjustments based on your findings, as I'm pretty sure I'm using one or two of those settings with next to no visual impact and yet have a disgusting performance hit. Thanks for all your hard work, Exigeous! It's much appreciated!
Thanks for this video!! My graphics under Odyssey were markedly inferior to what I had under Horizons, but thanks to the advice presented here it now looks great!
Wow! Great effort put into this video and very informative. Thank you very much for the hard work: much appreciated!
You just bumped me from 55-65 to about 75-90 fps with no notable difference in visual quality. I was running SMAA and the move to FXAA helped a lot. I may be able to super sample up to 1.5 on my 2060 RTX because of this as I only run 1440p Great Video and thanks again.
Thank you for your time and work you put into this to help us, very much appreciated, thank you very much!
Every one of your videos are informative, thought out and easy to follow. Thank you for the help. O7
Thank you very much for all your hard work on this. As I've recently bought a Rift S, I can now make sense of some of the settings, and tweak them accordingly. Cheers!
You are not getting the love you deserve, and Ed community doesn't deserve you.
Salute to you, Commander!
Awesome vid, just upgraded from the rift cv1 to the index and i was getting bad fps with a rtx 2080 until i used your vid to optimize everything :)
This is simply excellent! Thank you for all of your hard work and dedication to making Elite all it can be for US!
Thank you for the hard work. I would not do this myself. Now I got optimal settings.
This is incredibly useful; thank you for all the hard work!
Fantastic guide mate, just what i needed, Thank you, genuinely.
Awesome 👍 most helpful video on performance impact i have see. Very well done.
I really needed this for a long long time. Thank you so much for that, i really appreciate this job.
Followed this guide and made 120 fps on main screen into 216 fps while being unable to see the difference in quality. Magic.
This is a great vid. Thanks, Commander!
Extremely useful information especially for VR pilots. Thanks!!!
Great video man! Your efforts are very much appreciated!
Excellent and well worth your time to make this informative and useful video
Thank you Cmdr. Keep up the good work. Greetings from India.
Detailed and exhaustive work. Just what we have come to expect from our Lord Cmdr Exigeous. well done my friend in the stardust, and thank you.
Thank you for a great video and your research, I just started with ED and VR, a really great help👍👍👍
I'm running an ASRock with i9 , 32 GB, and a 2080TI - I set the overall to high. It looks good, and it doesn't run as hot during the summer. In the winter, I kick it back up to ultra, and notice a bit of a difference, but really not that much. Thanks for taking the time to test the tweaks, I will definitely do some tinkering to see if I can hit a better sweet spot.
I also play Hogwarts Legacy, and this strategy has also paide off in that game. though I do push the textures, and a couple of other things, to Ultra.
Epic video!!! I shall be using all this excellent information to tune Elite for my PC. Thanks CMDR o7
This is one of, if not the best, video showing the graphic settings on any game. (I do believe this can help those make GPU adjustments on just about any game because of the explanations of what the different settings do is is helpful. But as always, research is needed and YMMV depending on the game. :)
Yeah, I tried to make some of the terms as generic as possible but it is odd the way Elite breaks out material, environment, terrain, etc. as those are very specific.
Outstanding work. Massive thanks for this.
Great tuto again CMDR Exigeous, thanks for providing it. I keep my fps locked at 75 due to FreeSync tech in my monitor, but tweaking a few options made it feel even smoother
Uh, I think you're missing something fundamental about FreeSync, the idea isn't to keep it locked, in fact it's quite the opposite. As FreeSync/GSync will dynamically change the refresh rate of your monitor based on what's being produced from your card you would NOT want that to be locked. Now if you're talking about VSync that's a different story, where you would want it locked since VSync can't change dynamically. I too have a FreeSync monitor (FreeSync 2 which supports GSync) so I can have the game run anywhere between say 45 to 144 (or higher) and the dynamic refresh rate will keep me from having screen tear, etc. due to it stay matched. Does that make more sense? As that's hard to sum up in a paragraph go find a video on say Linus Tech Tips about FreeSync/GSync which will explain it much better as it seems you're missing something basic.
@@Exigeous Here i am again and thanks to this dumb notification system in RUclips i didn't see your answer earlier. Thank you for the kind explanation on the FreeSync/GSync tech, i really appreciate it.
Your video actually helped me fix a few awful jagged lines in Odyssey, it's less awful now thanks to your work. Miss your videos man, i learned a lot in the start of my career with your tutorials!
Outstanding channel, I'm impressed. 👍
Exigeous - thank you very much for you hard work on this video. I've a mid-range system and it's really helped me to get much better frame rates with very little loss of visual quality. My PC doesn't smell like a BBQ as much either which is always a good thing :-)
Wow. Thank you once again Cmdr Exiguous. Hopely I can fix Elite with your help.
Superbly done, Sir! The game runs smoother and crisper, and as an (unintended?) benefit, my CPU/GPU is also running 5 degrees centigrade cooler. Keep up the good work, Cmdr! o7
such piece of great work cmdr!! thnx you!