Doing a Unity Combo against a launched enemy increases the chain multiplier by 25%. It takes about 20 hours to max out the multiplier. And the TP isn't important, it's maximizing the number of characters per round.
@@MaxAutoAttack Thank you, I guess what I meant to say about TP was why isn't a new round starting after it gets over 100? Is there something that raises the threshold?
@@prfctstrm Shulk and Na'el have accessories that give them Melia's chain attack bonus of not completing a round if they raise the TP bar over 100%. Rex and Matthew also have accessories that guarantee their reactivation when used, which is how 5 characters come back every round.
[1. Nikol 2. Glimmer 3. A 4. Rex 5. Matthew] is optimal. (In short, it's exactly as shown in this video.) Even if the order of Nikol and Glimmer is reversed, the difference is about 2 million, so it's within the acceptable range.
It is a signed 32-bit integer which means when the number exceeds 2,147,483,647 it will overflow (which sets it to -2,147,483,648) and start counting up from there.
@@Lawaleethso is there any way to know what the real damage was? Because the easy way would be to add to 2^31 - 1 the difference between the number attained at the end and -2^31, but the implicit assumption in doing so would be that the variable overflowed only once (which I guess is reasonable given that the damage cap on each attack is 9.999.999?) Otherwise we would have to add manually all the numbers on screen 😂
やりましたね!符号つき32ビット表現の限界(符号が反転しいる)を超えましたね!おめでとうございます👏
その警備員は目を覚まし、コーヒーを飲み、その日の準備を整えましたが、歴史の本に彼自身のセクションが残るほどの大きなダメージを受けました。
Nickol just sitting there watching everyone have all the fun.
BRO HIT HIM SO HARD HE DEALT NEGATIVE DAMAGE
_That's a lot of damage!_
とうとうオーバーフローしてて草
この人はやっぱり凄い人だ
That poor poor soldier..
私の識っているゼノブレイドはこんなにインフレしてない()
符号どうなってんだ…?!
ダメージ量も凄すぎるw
すごすぎます!
もう再生されないくらいぐちゃぐちゃになってそう
これ好き
200億は大草原!
事前に何回ユニオンコンボ打ったらこうなんだよ…
チャンネル登録しました
関係ないけど、やり込んだゲームはメニュー画面のbgm聴けばプレイした記憶を思い出せる
I don't understand how you got the damage bonus maxed so early or why you needed so much TP in later rounds. GG on blowing past the integer limit tho
Doing a Unity Combo against a launched enemy increases the chain multiplier by 25%. It takes about 20 hours to max out the multiplier. And the TP isn't important, it's maximizing the number of characters per round.
@@MaxAutoAttack Thank you, I guess what I meant to say about TP was why isn't a new round starting after it gets over 100? Is there something that raises the threshold?
@@prfctstrm Shulk and Na'el have accessories that give them Melia's chain attack bonus of not completing a round if they raise the TP bar over 100%. Rex and Matthew also have accessories that guarantee their reactivation when used, which is how 5 characters come back every round.
@@MaxAutoAttack Ah, thank you
@@MaxAutoAttack Thanks for your comment, it explained exactly what I needed to explain.
This was beautiful
What would the most optimal Chain Orders be (which characters in which round) for this setup?
[1. Nikol 2. Glimmer 3. A 4. Rex 5. Matthew] is optimal. (In short, it's exactly as shown in this video.)
Even if the order of Nikol and Glimmer is reversed, the difference is about 2 million, so it's within the acceptable range.
5:00 なんでや!阪神関係ないやろ!
クソワロタ
ゲームが壊れています
wow
There’s no way that’s not a world record
Can we get much higher?~
So high~
Holy shit wtf
Negative?
It is a signed 32-bit integer which means when the number exceeds 2,147,483,647 it will overflow (which sets it to -2,147,483,648) and start counting up from there.
@@Lawaleethso is there any way to know what the real damage was? Because the easy way would be to add to 2^31 - 1 the difference between the number attained at the end and -2^31, but the implicit assumption in doing so would be that the variable overflowed only once (which I guess is reasonable given that the damage cap on each attack is 9.999.999?)
Otherwise we would have to add manually all the numbers on screen 😂
w