【Xenoblade3新たなる未来】チェインアタック21.4億ダメージ超【Ver.2.2.0】

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  • Опубликовано: 22 ноя 2024

Комментарии • 38

  • @CoranSaotomeClose01
    @CoranSaotomeClose01 3 месяца назад +27

    やりましたね!符号つき32ビット表現の限界(符号が反転しいる)を超えましたね!おめでとうございます👏

  • @CaravanNoobs
    @CaravanNoobs 3 месяца назад +8

    Nickol just sitting there watching everyone have all the fun.

  • @AegisXIII
    @AegisXIII 3 месяца назад +8

    BRO HIT HIM SO HARD HE DEALT NEGATIVE DAMAGE

  • @ThePedroLippi
    @ThePedroLippi 3 месяца назад +11

    _That's a lot of damage!_

  • @Takyomi
    @Takyomi 3 месяца назад +8

    That poor poor soldier..

  • @龍鳳-r5m
    @龍鳳-r5m 3 месяца назад +3

    この人はやっぱり凄い人だ

  • @Flaming_Saturn
    @Flaming_Saturn 3 месяца назад +1

    その警備員は目を覚まし、コーヒーを飲み、その日の準備を整えましたが、歴史の本に彼自身のセクションが残るほどの大きなダメージを受けました。

  • @zndmonnanoda
    @zndmonnanoda 3 месяца назад +3

    私の識っているゼノブレイドはこんなにインフレしてない()

  • @youtube-official-dayo
    @youtube-official-dayo 3 месяца назад +6

    とうとうオーバーフローしてて草

  • @るりぴ-c2v
    @るりぴ-c2v 3 месяца назад +2

    もう再生されないくらいぐちゃぐちゃになってそう

  • @禍々冥府魔神怪獣ベリュド
    @禍々冥府魔神怪獣ベリュド 3 месяца назад

    200億は大草原!

  • @牛-n8e
    @牛-n8e 3 месяца назад +2

    事前に何回ユニオンコンボ打ったらこうなんだよ…

  • @shot-j7s
    @shot-j7s 3 месяца назад +1

    すごすぎます!

  • @うまゆー
    @うまゆー 3 месяца назад +1

    符号どうなってんだ…?!
    ダメージ量も凄すぎるw

  • @_physhy562
    @_physhy562 3 месяца назад

    関係ないけど、やり込んだゲームはメニュー画面のbgm聴けばプレイした記憶を思い出せる

  • @kohii2196
    @kohii2196 13 дней назад

    正整数しか取らない値を符号付き型で扱っている
    のは何故なのか

  • @zndmonnanoda
    @zndmonnanoda 3 месяца назад +6

    5:00 なんでや!阪神関係ないやろ!

  • @BlazingBoltAeris
    @BlazingBoltAeris 3 месяца назад

    This was beautiful

  • @joeywheeler9967
    @joeywheeler9967 3 месяца назад +1

    There’s no way that’s not a world record

  • @いさみ-r9k
    @いさみ-r9k 3 месяца назад

    チャンネル登録しました

  • @CSO190
    @CSO190 3 месяца назад

    ゲームが壊れています

  • @prfctstrm
    @prfctstrm 3 месяца назад +4

    I don't understand how you got the damage bonus maxed so early or why you needed so much TP in later rounds. GG on blowing past the integer limit tho

    • @MaxAutoAttack
      @MaxAutoAttack 3 месяца назад +4

      Doing a Unity Combo against a launched enemy increases the chain multiplier by 25%. It takes about 20 hours to max out the multiplier. And the TP isn't important, it's maximizing the number of characters per round.

    • @prfctstrm
      @prfctstrm 3 месяца назад +1

      @@MaxAutoAttack Thank you, I guess what I meant to say about TP was why isn't a new round starting after it gets over 100? Is there something that raises the threshold?

    • @MaxAutoAttack
      @MaxAutoAttack 3 месяца назад +3

      @@prfctstrm Shulk and Na'el have accessories that give them Melia's chain attack bonus of not completing a round if they raise the TP bar over 100%. Rex and Matthew also have accessories that guarantee their reactivation when used, which is how 5 characters come back every round.

    • @prfctstrm
      @prfctstrm 3 месяца назад +1

      @@MaxAutoAttack Ah, thank you

    • @cross_nn5036
      @cross_nn5036  3 месяца назад +3

      @@MaxAutoAttack Thanks for your comment, it explained exactly what I needed to explain.

  • @Twitter_旧X
    @Twitter_旧X 3 месяца назад +1

    クソワロタ

  • @ikkem
    @ikkem 3 месяца назад

    wow

  • @gilbertguerrero2916
    @gilbertguerrero2916 3 месяца назад

    Can we get much higher?~
    So high~

  • @MaxAutoAttack
    @MaxAutoAttack 3 месяца назад

    What would the most optimal Chain Orders be (which characters in which round) for this setup?

    • @cross_nn5036
      @cross_nn5036  3 месяца назад +1

      [1. Nikol 2. Glimmer 3. A 4. Rex 5. Matthew] is optimal. (In short, it's exactly as shown in this video.)
      Even if the order of Nikol and Glimmer is reversed, the difference is about 2 million, so it's within the acceptable range.

  • @LucaRuzgarogragi
    @LucaRuzgarogragi 3 месяца назад +1

    Holy shit wtf

  • @sofern2681
    @sofern2681 3 месяца назад +1

    Negative?

    • @Lawaleeth
      @Lawaleeth 3 месяца назад +9

      It is a signed 32-bit integer which means when the number exceeds 2,147,483,647 it will overflow (which sets it to -2,147,483,648) and start counting up from there.

    • @stunned_swallow
      @stunned_swallow 3 месяца назад

      ​​@@Lawaleethso is there any way to know what the real damage was? Because the easy way would be to add to 2^31 - 1 the difference between the number attained at the end and -2^31, but the implicit assumption in doing so would be that the variable overflowed only once (which I guess is reasonable given that the damage cap on each attack is 9.999.999?)
      Otherwise we would have to add manually all the numbers on screen 😂

  • @Zachruff
    @Zachruff 3 месяца назад

    w