【Xenoblade3新たなる未来】チェインアタック21.4億ダメージ超【Ver.2.2.0】

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  • Опубликовано: 11 сен 2024

Комментарии • 37

  • @CoranSaotome
    @CoranSaotome Месяц назад +26

    やりましたね!符号つき32ビット表現の限界(符号が反転しいる)を超えましたね!おめでとうございます👏

  • @Flaming_Saturn
    @Flaming_Saturn 27 дней назад +1

    その警備員は目を覚まし、コーヒーを飲み、その日の準備を整えましたが、歴史の本に彼自身のセクションが残るほどの大きなダメージを受けました。

  • @CaravanNoobs
    @CaravanNoobs Месяц назад +7

    Nickol just sitting there watching everyone have all the fun.

  • @AegisXIII
    @AegisXIII Месяц назад +7

    BRO HIT HIM SO HARD HE DEALT NEGATIVE DAMAGE

  • @ThePedroLippi
    @ThePedroLippi Месяц назад +10

    _That's a lot of damage!_

  • @youtube-official-dayo
    @youtube-official-dayo Месяц назад +5

    とうとうオーバーフローしてて草

  • @龍鳳-r5m
    @龍鳳-r5m Месяц назад +2

    この人はやっぱり凄い人だ

  • @Takyomi
    @Takyomi Месяц назад +8

    That poor poor soldier..

  • @zndmonnanoda
    @zndmonnanoda Месяц назад +3

    私の識っているゼノブレイドはこんなにインフレしてない()

  • @うまゆー
    @うまゆー Месяц назад +1

    符号どうなってんだ…?!
    ダメージ量も凄すぎるw

  • @shot-j7s
    @shot-j7s Месяц назад +1

    すごすぎます!

  • @user-sj6lc6ff2x
    @user-sj6lc6ff2x Месяц назад +2

    もう再生されないくらいぐちゃぐちゃになってそう

  • @禍々冥府魔神怪獣ベリュド
    @禍々冥府魔神怪獣ベリュド 26 дней назад

    200億は大草原!

  • @user-ux6kf9if9k
    @user-ux6kf9if9k Месяц назад +2

    事前に何回ユニオンコンボ打ったらこうなんだよ…

  • @user-uu7tj5gy7g
    @user-uu7tj5gy7g 29 дней назад

    チャンネル登録しました

  • @_physhy562
    @_physhy562 26 дней назад

    関係ないけど、やり込んだゲームはメニュー画面のbgm聴けばプレイした記憶を思い出せる

  • @prfctstrm
    @prfctstrm Месяц назад +4

    I don't understand how you got the damage bonus maxed so early or why you needed so much TP in later rounds. GG on blowing past the integer limit tho

    • @MaxAutoAttack
      @MaxAutoAttack Месяц назад +4

      Doing a Unity Combo against a launched enemy increases the chain multiplier by 25%. It takes about 20 hours to max out the multiplier. And the TP isn't important, it's maximizing the number of characters per round.

    • @prfctstrm
      @prfctstrm Месяц назад +1

      @@MaxAutoAttack Thank you, I guess what I meant to say about TP was why isn't a new round starting after it gets over 100? Is there something that raises the threshold?

    • @MaxAutoAttack
      @MaxAutoAttack Месяц назад +3

      @@prfctstrm Shulk and Na'el have accessories that give them Melia's chain attack bonus of not completing a round if they raise the TP bar over 100%. Rex and Matthew also have accessories that guarantee their reactivation when used, which is how 5 characters come back every round.

    • @prfctstrm
      @prfctstrm Месяц назад +1

      @@MaxAutoAttack Ah, thank you

    • @cross_nn5036
      @cross_nn5036  Месяц назад +3

      @@MaxAutoAttack Thanks for your comment, it explained exactly what I needed to explain.

  • @BlazingBoltAeris
    @BlazingBoltAeris 20 дней назад

    This was beautiful

  • @MaxAutoAttack
    @MaxAutoAttack 24 дня назад

    What would the most optimal Chain Orders be (which characters in which round) for this setup?

    • @cross_nn5036
      @cross_nn5036  23 дня назад +1

      [1. Nikol 2. Glimmer 3. A 4. Rex 5. Matthew] is optimal. (In short, it's exactly as shown in this video.)
      Even if the order of Nikol and Glimmer is reversed, the difference is about 2 million, so it's within the acceptable range.

  • @zndmonnanoda
    @zndmonnanoda Месяц назад +3

    5:00 なんでや!阪神関係ないやろ!

  • @TSMFTX_NaoyaFPS
    @TSMFTX_NaoyaFPS 29 дней назад +1

    クソワロタ

  • @CSO190
    @CSO190 22 дня назад

    ゲームが壊れています

  • @ikkem
    @ikkem Месяц назад

    wow

  • @joeywheeler9967
    @joeywheeler9967 Месяц назад

    There’s no way that’s not a world record

  • @gilbertguerrero2916
    @gilbertguerrero2916 Месяц назад

    Can we get much higher?~
    So high~

  • @LucaRuzgarogragi
    @LucaRuzgarogragi Месяц назад +1

    Holy shit wtf

  • @sofern2681
    @sofern2681 Месяц назад +1

    Negative?

    • @Lawaleeth
      @Lawaleeth Месяц назад +9

      It is a signed 32-bit integer which means when the number exceeds 2,147,483,647 it will overflow (which sets it to -2,147,483,648) and start counting up from there.

    • @stunned_swallow
      @stunned_swallow 21 день назад

      ​​@@Lawaleethso is there any way to know what the real damage was? Because the easy way would be to add to 2^31 - 1 the difference between the number attained at the end and -2^31, but the implicit assumption in doing so would be that the variable overflowed only once (which I guess is reasonable given that the damage cap on each attack is 9.999.999?)
      Otherwise we would have to add manually all the numbers on screen 😂

  • @Zachruff
    @Zachruff Месяц назад

    w