Great tutorial. This will be even more useful when we can convert the final output from the geometry nodes to a mesh and keep the uvs. because right now in 3.0 it makes creating different trees faster but you would still need to unwrap and retexture every single one if you want to export them to a game engine.
Tbh. If you wanted to create a level design workflow kinda like this you'd be better served to use the Unity/Unreal workflows already present. Procedural placement and procedural asset creation should be possible in Unity (I've not attempted it, but I am very certain it is being done in many games)
This is so incredible I am finding it hard to articulate. If there were a tutorial to make this somehow work in UE5 I would use this for my entire game.
if you want a crazier leaf you can use geometry nodes and a noise texture to create leaves. Something that can help is to apply the geometry nodes multiple times.
Fantastic, very easy to understand, would love to see is there is a method to generate rooms etc in such a manner. Potentially just some 3d cubes, ideally with variation.. lots to think about
Amazing tutorial. Thank you. How can we create a Group input switch to control the "Pos" value of a color ramp? In order to be able to control min and max height of branches
One thing I want to figure out how to do is use a solidify modifier to create outlines for an object like this, because so far I haven't been able to get it to work
hi, i have a question...when i drag for example de branches collection in the collection info instead of appearing Geomtry it says instances...is there something that im doing wrong or missing? pls help
When they finally implements loops? If I make procedural tree there no possible seed by position and make procedural forest where every tree is different
How do i give only selected polygons a texture? 6:20 How did you do the shapes at 6:20? Everything else works fine, but when i try to add those shapes it all gets messed up
Ok so ive done all of this and it works all great and fine, but is there anyway to transfer this to an fbx file i dont think geometry nodes can be in them
@@ALLTHEWORKS11 I've used it, but in this case the object was a tree with many branches. When I click realise instance, it creates the trunk with many little trees as branches. It looks a mess and still they are not meshes :/ I've subscribed :)
Help! I can't get the curve parameters part to work. :( once i connect the color ramp to the selection slot in the instance on points node, only pure white or pure black works... and it affects ALL the instances!
this is awesome! :) I'd been wanting to explore procedural trees for some time now, but was never entirely sure how to start. don't think I'd have been able to figure this out myself, and I don't have a full understanding of the many different nodes. just doing this myself is probably over my head without fallowing your tutorial, but it has also given me a bunch of ideas that build off of this that I'd like to explore :).
this is really cool, kinda sucks you skimmed over the last part with touching up branch count and adding detail, i have literally no idea what im doing and honestly the half way point feels more like playdough rather than the awesome final look you gave it, still really awesome though.
Hi, I really enjoyed your tutorial, I have a question, would you be ok if I was to make a track in a game using this exact geometry node setup? if you need it I can of course credit you too, thanks
At 4:58 Curve Parameter is now called Spline Parameter in Blender 3.1.0
true
thank youuuuuu
thx
it doesnt work anymore
You’re an angel
Great tutorial. This will be even more useful when we can convert the final output from the geometry nodes to a mesh and keep the uvs. because right now in 3.0 it makes creating different trees faster but you would still need to unwrap and retexture every single one if you want to export them to a game engine.
Hope it helps
ruclips.net/video/qrXZNG4yAa8/видео.html
@@ALLTHEWORKS11 Oh wow, Thks alot! def subscribing. keep up the amazing work!
Tbh. If you wanted to create a level design workflow kinda like this you'd be better served to use the Unity/Unreal workflows already present. Procedural placement and procedural asset creation should be possible in Unity (I've not attempted it, but I am very certain it is being done in many games)
I believe this is the Bezier curve system, correct?
This is so incredible I am finding it hard to articulate. If there were a tutorial to make this somehow work in UE5 I would use this for my entire game.
Very good tutorial, i found it really helpful. The music was a bit distracting though, i guess because it felt too repetitive.
Amazing, I really like your way of thinking!
wondering though if you can do a video of creating procedural tables and chairs that would be cool
This is what I'm looking for. I'll wait for the path.
Very good, straight to the point and very well explained, looking forward for the 2nd part
CTRL+Period -> didn't know that shortcut. That's very useful!!
Awesome tutorial. Thanks for uploading 👏👏.
Whatttttt :0 Just Drawing Trees Growing WTF it’s something I never imagined
thank you man for sharing your geo nodes recipes. v much appreciated!
Khatarnak bhayo... 👍👍👍
if you want a crazier leaf you can use geometry nodes and a noise texture to create leaves. Something that can help is to apply the geometry nodes multiple times.
This is awesome work, you gained another subscriber.
Awesome, thank you!
amazing, thank you for this tutorial, can't wait to try this out !
totally subscribing after this
How did you changed the pivot point?, wasnt clear for me!!😅
Fantastic, very easy to understand, would love to see is there is a method to generate rooms etc in such a manner. Potentially just some 3d cubes, ideally with variation.. lots to think about
If we put this structure into one of the unity or unreal engines, will it work as a map? Or does it appear as a model, without texture?
Thank you!!
Just finished! Awesome video
Pretty cool ! Thanks for sharing !
This is dope, man. Great!
Really enjoying your tutorials and uploads. Nice tips and tricks for everyone. Definate New subscribe 👍
this is insane
thanks a ton :D
Amazing work!
Amazing tutorial. Thank you.
How can we create a Group input switch to control the "Pos" value of a color ramp? In order to be able to control min and max height of branches
Thanks! How can it be converted to normal mesh? Normal methods doesn't work. Cheers!
hope it helps
ruclips.net/video/qrXZNG4yAa8/видео.html
Holy shit this was amazing! Please more :)
Very nice
L7al dima katlgah 3nd l Hnuuud ❤
How did you make the small Bark things that went around the trunk at 5:48
Make sure the origin points are centered for each piece
One thing I want to figure out how to do is use a solidify modifier to create outlines for an object like this, because so far I haven't been able to get it to work
❤❤❤
hi, i have a question...when i drag for example de branches collection in the collection info instead of appearing Geomtry it says instances...is there something that im doing wrong or missing? pls help
i cant do the solid border for the tree and its annoying me
When they finally implements loops? If I make procedural tree there no possible seed by position and make procedural forest where every tree is different
1400 likes and 0 dislikes for first time I see such rating on youtube.
wowwwww ! its just great tutorial !
Timeless
when i grow up i wanna be pilot :)
Amazing
cool, now how do i turn it into a mesh?
How did you paint only the borders of the trunk pieces?
Nice sir it's useful for me 😄😄
good tutorial
Can you drive material properties from the node network?
Nice
This is a simulator of being God or what is this? because I want to play it as soon as possible.
How do i give only selected polygons a texture? 6:20
How did you do the shapes at 6:20? Everything else works fine, but when i try to add those shapes it all gets messed up
Those are simple planes with sides extruded... You can download the file and check it out.
how do you import the geometry nodes you linked into Blender?
T is replaced by D
Ok so ive done all of this and it works all great and fine, but is there anyway to transfer this to an fbx file i dont think geometry nodes can be in them
hope it helps
ruclips.net/video/qrXZNG4yAa8/видео.html
At 4:01 how did you add a mapping node to the noise texture like that?
If you have "Node Wrangler" Enabled, just click on texture and press ctrl+T
You can't convert it to mesh? :O When I try to do it it simply disappears
Use Realise instance.. I am making a video on that process.. Will post soon.
@@ALLTHEWORKS11 I've used it, but in this case the object was a tree with many branches. When I click realise instance, it creates the trunk with many little trees as branches. It looks a mess and still they are not meshes :/ I've subscribed :)
@@LithopsRayel
hope it helps
ruclips.net/video/qrXZNG4yAa8/видео.html
WHAT APP IS HE USING PLEASE
SECOND CAN IT BE USED TO MAKE GAMES
THIRD DO YOU HAVE TO USE CODE WHITE THE APP
PLEASE ANYONE REPLY
blender, yes, no
👌👌👍👍
Wow👍XD
sorcery!
And yet Legend’s Arceus trees look like toothpicks
Help! I can't get the curve parameters part to work. :( once i connect the color ramp to the selection slot in the instance on points node, only pure white or pure black works... and it affects ALL the instances!
This is excellent, thank you. Having key-capture on screen would make it even more useful!
bro your content is fire, i've learnt so much about geo nodes from your vids!
I've been looking for someone who uses geometry nodes for game assets! Thank you.
this is awesome! :) I'd been wanting to explore procedural trees for some time now, but was never entirely sure how to start. don't think I'd have been able to figure this out myself, and I don't have a full understanding of the many different nodes. just doing this myself is probably over my head without fallowing your tutorial, but it has also given me a bunch of ideas that build off of this that I'd like to explore :).
Very clever and inspiring!
blenders destiny and future are bright and we all should support it since we are its users I subbed to your channel this is great content
Keep it up man, love this one!!!
This is amazing!!! Thanks a million!!🤩
Another awesome tutorial. Had no idea about the Ctrl+period short cut!
Ctrl+.
Ty so much this video is what I need.. This video is fully tutorial.
This is marvelous!
Amayzing
Its awesome bro.
кто знает как экспортировать это в ue5?
ruclips.net/video/qrXZNG4yAa8/видео.htmlsi=iL9ds0doYvbZ_vLA
this is really cool, kinda sucks you skimmed over the last part with touching up branch count and adding detail, i have literally no idea what im doing and honestly the half way point feels more like playdough rather than the awesome final look you gave it, still really awesome though.
How did you add Meshes with the same name (Trunk, Trunk) with no numbers?
previously it used to take atleast some hours to model a tree
well played bro. Subscribed
Perfect Man! That's amazing!!!!!!!!!!!
69 comments 😂😂😂 (am i funny yet?)
Thank god for Indian people.
Amazing work bro 💯💯
Not beginner friendly
Hi, I really enjoyed your tutorial, I have a question, would you be ok if I was to make a track in a game using this exact geometry node setup? if you need it I can of course credit you too, thanks
Sure.. You can use it freely in any project.
@@ALLTHEWORKS11 thank you so much. Do you have a instagram? I would like to send you a photo of how it turns out
instagram.com/all_the_works/
wowwww!!
Just brilliant! Such a great tutorial and technique. Thank you for sharing your knowledge. THANK YOU! Dg
Man this is crazy, what a useful tool!
Where is the video that you show us how to make the scene setup (not just the trees)? You mentioned it at the end.
Very good
Great tutorial.. I have a suggestion. Can you make a city with roads in geometry nodes? Please consider it.
Amazing buddy…great work 👏👏👏thank you for video 👍❤️
Its a really useful tutorial.great work.. 👍👍
Sera vai sera video
❤
Great video mate thanks. Really informative
You're killing it, it's just awesome
This is very useful, thank you very much sir🙌
What is the apo you're using??