Easy Geometry Nodes - Low-poly Stylized Trees BLENDER 3.0

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  • Опубликовано: 28 сен 2024

Комментарии • 145

  • @cyberburnzy
    @cyberburnzy 2 года назад +108

    At 4:58 Curve Parameter is now called Spline Parameter in Blender 3.1.0

  • @shak8762
    @shak8762 2 года назад +19

    Great tutorial. This will be even more useful when we can convert the final output from the geometry nodes to a mesh and keep the uvs. because right now in 3.0 it makes creating different trees faster but you would still need to unwrap and retexture every single one if you want to export them to a game engine.

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад +5

      Hope it helps
      ruclips.net/video/qrXZNG4yAa8/видео.html

    • @shak8762
      @shak8762 2 года назад

      @@ALLTHEWORKS11 Oh wow, Thks alot! def subscribing. keep up the amazing work!

    • @robrobusa
      @robrobusa 2 года назад +1

      Tbh. If you wanted to create a level design workflow kinda like this you'd be better served to use the Unity/Unreal workflows already present. Procedural placement and procedural asset creation should be possible in Unity (I've not attempted it, but I am very certain it is being done in many games)

    • @evanroderick91
      @evanroderick91 2 года назад

      I believe this is the Bezier curve system, correct?

  • @AMobOGobos
    @AMobOGobos Год назад +2

    This is so incredible I am finding it hard to articulate. If there were a tutorial to make this somehow work in UE5 I would use this for my entire game.

  • @AbsurdShark
    @AbsurdShark 2 года назад +3

    Very good tutorial, i found it really helpful. The music was a bit distracting though, i guess because it felt too repetitive.

  • @melad1984
    @melad1984 2 года назад +4

    Amazing, I really like your way of thinking!
    wondering though if you can do a video of creating procedural tables and chairs that would be cool

  • @cubickreative1
    @cubickreative1 2 года назад +3

    This is what I'm looking for. I'll wait for the path.

  • @lalohead
    @lalohead 2 года назад +3

    Very good, straight to the point and very well explained, looking forward for the 2nd part

  • @BlenderFun_
    @BlenderFun_ 2 года назад

    CTRL+Period -> didn't know that shortcut. That's very useful!!

  • @rynovait
    @rynovait 2 года назад +2

    Awesome tutorial. Thanks for uploading 👏👏.

  • @YadroGames
    @YadroGames 2 года назад

    Whatttttt :0 Just Drawing Trees Growing WTF it’s something I never imagined

  • @a3dadventure79
    @a3dadventure79 Год назад

    thank you man for sharing your geo nodes recipes. v much appreciated!

  • @kareldaulatram
    @kareldaulatram 2 года назад +2

    Khatarnak bhayo... 👍👍👍

  • @minecraftmaniacawesome3857
    @minecraftmaniacawesome3857 2 года назад

    if you want a crazier leaf you can use geometry nodes and a noise texture to create leaves. Something that can help is to apply the geometry nodes multiple times.

  • @CultivationPath
    @CultivationPath 2 года назад +1

    This is awesome work, you gained another subscriber.

  • @brandonjacksoon
    @brandonjacksoon 2 года назад +3

    Awesome, thank you!

  • @loquiman
    @loquiman 2 года назад +4

    amazing, thank you for this tutorial, can't wait to try this out !

    • @loquiman
      @loquiman 2 года назад

      totally subscribing after this

  • @RenderMeTV
    @RenderMeTV 2 года назад +3

    How did you changed the pivot point?, wasnt clear for me!!😅

  • @campbte85
    @campbte85 2 года назад

    Fantastic, very easy to understand, would love to see is there is a method to generate rooms etc in such a manner. Potentially just some 3d cubes, ideally with variation.. lots to think about

  • @knsstudio0
    @knsstudio0 Год назад +1

    If we put this structure into one of the unity or unreal engines, will it work as a map? Or does it appear as a model, without texture?

  • @BandersnatchGlass
    @BandersnatchGlass 2 года назад +2

    Thank you!!

  • @pwhite102
    @pwhite102 2 года назад

    Just finished! Awesome video

  • @RomualdDubois
    @RomualdDubois 2 года назад

    Pretty cool ! Thanks for sharing !

  • @UnbekanntesSubjekt
    @UnbekanntesSubjekt 2 года назад

    This is dope, man. Great!

  • @dar780
    @dar780 2 года назад

    Really enjoying your tutorials and uploads. Nice tips and tricks for everyone. Definate New subscribe 👍

  • @bioniksz
    @bioniksz 24 дня назад

    this is insane

  • @traumwelt1975
    @traumwelt1975 Год назад +1

    thanks a ton :D

  • @benyafezstudio
    @benyafezstudio 2 года назад

    Amazing work!

  • @NJoint
    @NJoint Год назад

    Amazing tutorial. Thank you.
    How can we create a Group input switch to control the "Pos" value of a color ramp? In order to be able to control min and max height of branches

  • @zetoworkout7977
    @zetoworkout7977 2 года назад +3

    Thanks! How can it be converted to normal mesh? Normal methods doesn't work. Cheers!

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад +1

      hope it helps
      ruclips.net/video/qrXZNG4yAa8/видео.html

  • @freddybus7755
    @freddybus7755 2 года назад

    Holy shit this was amazing! Please more :)

  • @becreativeindia6248
    @becreativeindia6248 2 года назад

    Very nice

  • @uferferraro7584
    @uferferraro7584 2 года назад

    L7al dima katlgah 3nd l Hnuuud ❤

  • @ImCapna
    @ImCapna 2 года назад +3

    How did you make the small Bark things that went around the trunk at 5:48

    • @stevenswanson9519
      @stevenswanson9519 2 года назад

      Make sure the origin points are centered for each piece

  • @morganalabeille5004
    @morganalabeille5004 2 года назад

    One thing I want to figure out how to do is use a solidify modifier to create outlines for an object like this, because so far I haven't been able to get it to work

  • @c0pykatt
    @c0pykatt 2 года назад +2

    ❤❤❤

  • @gabysanchez9319
    @gabysanchez9319 11 месяцев назад

    hi, i have a question...when i drag for example de branches collection in the collection info instead of appearing Geomtry it says instances...is there something that im doing wrong or missing? pls help

  • @Chanimation16
    @Chanimation16 Год назад

    i cant do the solid border for the tree and its annoying me

  • @0805slawek
    @0805slawek 2 года назад

    When they finally implements loops? If I make procedural tree there no possible seed by position and make procedural forest where every tree is different

  • @dddd-us7xc
    @dddd-us7xc 2 года назад

    1400 likes and 0 dislikes for first time I see such rating on youtube.

  • @WORLDofDarkness787
    @WORLDofDarkness787 2 года назад

    wowwwww ! its just great tutorial !

  • @issac7787
    @issac7787 10 месяцев назад

    Timeless

  • @adamknaaneh9147
    @adamknaaneh9147 2 года назад

    when i grow up i wanna be pilot :)

  • @mohitkhirdekar2703
    @mohitkhirdekar2703 2 года назад

    Amazing

  • @Tarmon_
    @Tarmon_ 2 года назад

    cool, now how do i turn it into a mesh?

  • @CultivationPath
    @CultivationPath 2 года назад

    How did you paint only the borders of the trunk pieces?

  • @jayeshyadavofficial1200
    @jayeshyadavofficial1200 2 года назад

    Nice sir it's useful for me 😄😄

  • @cryptoperumal5590
    @cryptoperumal5590 2 года назад

    good tutorial

  • @michaelvaughan2986
    @michaelvaughan2986 2 года назад

    Can you drive material properties from the node network?

  • @YatendraSaraswat
    @YatendraSaraswat 2 года назад

    Nice

  • @jorgevictorcordovaandrade8093
    @jorgevictorcordovaandrade8093 2 года назад +1

    This is a simulator of being God or what is this? because I want to play it as soon as possible.

  • @456Tal
    @456Tal 2 года назад

    How do i give only selected polygons a texture? 6:20
    How did you do the shapes at 6:20? Everything else works fine, but when i try to add those shapes it all gets messed up

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад

      Those are simple planes with sides extruded... You can download the file and check it out.

  • @mjm7839
    @mjm7839 2 года назад

    how do you import the geometry nodes you linked into Blender?

  • @barrvq_
    @barrvq_ 2 года назад

    T is replaced by D

  • @vfxgenie983
    @vfxgenie983 2 года назад

    Ok so ive done all of this and it works all great and fine, but is there anyway to transfer this to an fbx file i dont think geometry nodes can be in them

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад +1

      hope it helps
      ruclips.net/video/qrXZNG4yAa8/видео.html

  • @aelcial4750
    @aelcial4750 2 года назад

    At 4:01 how did you add a mapping node to the noise texture like that?

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад

      If you have "Node Wrangler" Enabled, just click on texture and press ctrl+T

  • @LithopsRayel
    @LithopsRayel 2 года назад

    You can't convert it to mesh? :O When I try to do it it simply disappears

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад

      Use Realise instance.. I am making a video on that process.. Will post soon.

    • @LithopsRayel
      @LithopsRayel 2 года назад

      @@ALLTHEWORKS11 I've used it, but in this case the object was a tree with many branches. When I click realise instance, it creates the trunk with many little trees as branches. It looks a mess and still they are not meshes :/ I've subscribed :)

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад

      ​@@LithopsRayel
      hope it helps
      ruclips.net/video/qrXZNG4yAa8/видео.html

  • @joshuafrance7999
    @joshuafrance7999 2 года назад

    WHAT APP IS HE USING PLEASE
    SECOND CAN IT BE USED TO MAKE GAMES
    THIRD DO YOU HAVE TO USE CODE WHITE THE APP
    PLEASE ANYONE REPLY

    • @dh4923
      @dh4923 2 года назад

      blender, yes, no

  • @user-gd5ne9kb2k
    @user-gd5ne9kb2k 2 года назад

    👌👌👍👍

  • @hoyorkilleader6021
    @hoyorkilleader6021 2 года назад

    Wow👍XD

  • @storiesstrauss3402
    @storiesstrauss3402 2 года назад

    sorcery!

  • @enderking6904
    @enderking6904 2 года назад

    And yet Legend’s Arceus trees look like toothpicks

  • @bodick_
    @bodick_ 2 года назад

    Help! I can't get the curve parameters part to work. :( once i connect the color ramp to the selection slot in the instance on points node, only pure white or pure black works... and it affects ALL the instances!

  • @cuttygrass
    @cuttygrass 2 года назад +9

    This is excellent, thank you. Having key-capture on screen would make it even more useful!

  • @FacityUK
    @FacityUK 2 года назад +6

    bro your content is fire, i've learnt so much about geo nodes from your vids!

  • @carllewis6745
    @carllewis6745 2 года назад +6

    I've been looking for someone who uses geometry nodes for game assets! Thank you.

  • @cjkula
    @cjkula 2 года назад +13

    this is awesome! :) I'd been wanting to explore procedural trees for some time now, but was never entirely sure how to start. don't think I'd have been able to figure this out myself, and I don't have a full understanding of the many different nodes. just doing this myself is probably over my head without fallowing your tutorial, but it has also given me a bunch of ideas that build off of this that I'd like to explore :).

  • @gdman6412
    @gdman6412 2 года назад +7

    Very clever and inspiring!

  • @andrewsanders7636
    @andrewsanders7636 2 года назад +12

    blenders destiny and future are bright and we all should support it since we are its users I subbed to your channel this is great content

  • @maryoriski2013
    @maryoriski2013 2 года назад +3

    Keep it up man, love this one!!!

  • @Mohammad-vh1sj
    @Mohammad-vh1sj 2 года назад +4

    This is amazing!!! Thanks a million!!🤩

  • @mattpierson
    @mattpierson 2 года назад +4

    Another awesome tutorial. Had no idea about the Ctrl+period short cut!

  • @denverfernandez6105
    @denverfernandez6105 2 года назад +1

    Ty so much this video is what I need.. This video is fully tutorial.

  • @guilhermecampos8313
    @guilhermecampos8313 2 года назад +3

    This is marvelous!

  • @hamzaahmad9125
    @hamzaahmad9125 2 года назад +2

    Amayzing

  • @Sam3Dtoon
    @Sam3Dtoon Год назад +1

    Its awesome bro.

  • @ramazanurudzhov3363
    @ramazanurudzhov3363 9 месяцев назад +1

    кто знает как экспортировать это в ue5?

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  9 месяцев назад

      ruclips.net/video/qrXZNG4yAa8/видео.htmlsi=iL9ds0doYvbZ_vLA

  • @fashionablebloodfallen6867
    @fashionablebloodfallen6867 2 года назад +1

    this is really cool, kinda sucks you skimmed over the last part with touching up branch count and adding detail, i have literally no idea what im doing and honestly the half way point feels more like playdough rather than the awesome final look you gave it, still really awesome though.

  • @heathercastillo4964
    @heathercastillo4964 4 месяца назад

    How did you add Meshes with the same name (Trunk, Trunk) with no numbers?

  • @MayapathiArts
    @MayapathiArts Год назад

    previously it used to take atleast some hours to model a tree

  • @ekkogaming5461
    @ekkogaming5461 2 года назад +1

    well played bro. Subscribed

  • @cleberfernandes1085
    @cleberfernandes1085 2 года назад +1

    Perfect Man! That's amazing!!!!!!!!!!!

  • @patrik8642
    @patrik8642 2 года назад

    69 comments 😂😂😂 (am i funny yet?)

  • @SturgGaeming
    @SturgGaeming 2 года назад

    Thank god for Indian people.

  • @vlogginggeneration3239
    @vlogginggeneration3239 2 года назад +1

    Amazing work bro 💯💯

  • @amazino
    @amazino 11 месяцев назад

    Not beginner friendly

  • @rokasrxmusic8378
    @rokasrxmusic8378 2 года назад +1

    Hi, I really enjoyed your tutorial, I have a question, would you be ok if I was to make a track in a game using this exact geometry node setup? if you need it I can of course credit you too, thanks

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад +1

      Sure.. You can use it freely in any project.

    • @rokasrxmusic8378
      @rokasrxmusic8378 2 года назад

      @@ALLTHEWORKS11 thank you so much. Do you have a instagram? I would like to send you a photo of how it turns out

    • @ALLTHEWORKS11
      @ALLTHEWORKS11  2 года назад

      instagram.com/all_the_works/

  • @IFiOstudio
    @IFiOstudio 2 года назад

    wowwww!!

  • @vstreet7583
    @vstreet7583 2 года назад

    Just brilliant! Such a great tutorial and technique. Thank you for sharing your knowledge. THANK YOU! Dg

  • @uyenhaphuong4303
    @uyenhaphuong4303 2 года назад +5

    Man this is crazy, what a useful tool!

  • @shugabrush3671
    @shugabrush3671 2 года назад

    Where is the video that you show us how to make the scene setup (not just the trees)? You mentioned it at the end.

  • @brajwanirasoi8050
    @brajwanirasoi8050 2 года назад

    Very good

  • @iconiq263
    @iconiq263 2 года назад

    Great tutorial.. I have a suggestion. Can you make a city with roads in geometry nodes? Please consider it.

  • @communitywarrior1256
    @communitywarrior1256 2 года назад

    Amazing buddy…great work 👏👏👏thank you for video 👍❤️

  • @svisual8423
    @svisual8423 2 года назад

    Its a really useful tutorial.great work.. 👍👍

  • @saikatnag1111
    @saikatnag1111 2 года назад

    Sera vai sera video

  • @twirlyvibes
    @twirlyvibes 8 месяцев назад

  • @simoncodrington
    @simoncodrington 2 года назад

    Great video mate thanks. Really informative

  • @PlayU2U
    @PlayU2U 2 года назад

    You're killing it, it's just awesome

  • @mlbbku2043
    @mlbbku2043 2 года назад

    This is very useful, thank you very much sir🙌

  • @محمدانسحاجاحمد
    @محمدانسحاجاحمد 2 года назад

    What is the apo you're using??