Enemy armor change first thoughts | Warframe

Поделиться
HTML-код
  • Опубликовано: 1 май 2024
  • Good change.
    #warframe
    My ZAW - • This is my ZAW | Warframe
    My AMP - • This is my favorite AM...
    --------------------DISCORD --------------------
    / discord
    --------------------MY SETUP --------------------
    Mouse - Razer Basilisk V3 - amzn.to/3kQyPLv
    Mic - Fifine Ampligame A8 - amzn.to/3L03qRl
    GCard - RTX 3070 - amzn.to/3ZNWT0B
    --------------------🎧MUSIC🎵--------------------
    Use awesome music on your Videos and Streams with Epidemic Sound!
    share.epidemicsound.com/dhuxzc
    --------------------💰SUPPORT💰₿--------------------
    Want to support the channel?
    ADAPT: www.adapt.exchange/profile/Ar...
    Patreon: www.patreon.com/Arthuss
    ------------------------------------------
  • ИгрыИгры

Комментарии • 17

  • @ArthussOfficial
    @ArthussOfficial  26 дней назад +5

    Recorded this a couple days ago and i need to say I've already kinda changed my mind and gonna make another video about it.

  • @Yewrenegade
    @Yewrenegade 26 дней назад +8

    im glad they are gonna adjust the health scaling with the enemy stats being updated clem. If people are still gonna complain, either they need to adjust or my dumb idea: Make steel path the normal mode and have a 3rd slider of difficulty that is on par with the old steel path modifiers, maybe even more just to cater challenge users. Correct me if I am wrong if you could clem thanks

    • @ArthussOfficial
      @ArthussOfficial  26 дней назад +4

      Platinum mode with more rewards? Clem

    • @Yewrenegade
      @Yewrenegade 25 дней назад +2

      @@ArthussOfficial YES clem. Actually that with 1 or 2 deep acrhimedia debuffs in the starchart

  • @Glamador
    @Glamador 25 дней назад +5

    Here's my worry: Armor is getting nerfed, and HP is going up to compensate. So any armor-reducing or armor-ignoring effects are essentially getting straight nerfed.
    Any low base damage slash weapon (be it natural or through HM) will be *unaffected* by the armor change. But suddenly, it will take them 10x longer to kill enemies they used to chunk in a second. I'm extremely worried for my Baza Prime. This is going to make a couple of weapons that used to be good to decent into just bad ones.

    • @ArthussOfficial
      @ArthussOfficial  25 дней назад

      Yeap, did another level cap and the strip + viral worries me, how many more shots or even mags its gonna take? Lol

  • @atwarroyal8770
    @atwarroyal8770 25 дней назад +1

    I did highly appreciate the direction DE took with deep archimedea stuff. My thoughts on this are kinda mixed. Steel path was meant to be challenging mode so capping armour while increasing hp would mean any loadout with viral-corrosive synergy would melt levelcap as it seems from forum comments. It seems emerald shards are going to take a big hit. Maybe its personal feeling but making gae easier doesn't seem fun.
    Maybe DE sees mobile audience as its future market, and wants to tap that consumer base at the cost of veterans, who knows !!

    • @ArthussOfficial
      @ArthussOfficial  25 дней назад

      Unfortunately that seems to be the thing, mobile or at least what the impression its giving out

  • @coligto
    @coligto 25 дней назад +1

    U r always here to help,thank u

  • @lsaria5998
    @lsaria5998 25 дней назад +1

    The issue being addressed isn't that armor strip/bypass is mandatory above level 600, it's that 100% armor strip/bypass is mandatory above level 600 *AND* 99% strip is completely ineffective. Level cap enemies are not ever going to made harder by an armor rework if the meta is just to remove or ignore the armor every time.
    That said, we are still missing key information about what the full spectrum of changes will bring. For example will they remove the armor bypass mechanic for Corrosive/Ferrite and Radiation/Alloy? If they are moving to factional vulnerabilities instead then this would only make sense to do, and it would have the effect of massively increasing armor durability versus those damage types. You can set up Valkyr with a Corrosive build with no armor strip and handily kill level 300 Heavy Gunners in a couple of hits, but a Bombard will take 10-12. Removing that mechanic entirely makes all armor more impactful. Also, will VIP/boss enemies have *ANY* vulnerabilities or will it be limited to factions? Again, Corrosive weapons shred Acolytes right now (the same aforementioned Valkyr setup can insta-kill Acolytes with a slide attack up to level 600) but if the armor bypass is removed and the Corrosive stacks are capped at 4 they become a lot harder to cheese. We also don't know what the new armor curve will look like and what percentage DR the 2700 will ultimately represent, or equally what DR a 99% stripped 54 will end up being.
    All in all I think on the face of it a cap of 2700 is around 4x too low to make armor that influential at high end play, but we'll have to see where things land. In any case it makes more things viable than the current "100% or nothing" meta.

  • @mihailnikolov5535
    @mihailnikolov5535 25 дней назад

    There is nothing worse than finding a new, cool gun - googling if it's good, and reading the wiki and reddit posts of people telling you to stay away. It happened to me with the Ambassador. I am very hopeful. There are so many cool weapons that just aren't used.

  • @flowerofash4439
    @flowerofash4439 24 дня назад

    i am utterly dumbfounded that everyone think greneer will now be so much easier while at the same time they use full strip and bleed completely ignoring the amount of armor greneer initally have and while the game obviously state that their health will be increased. and people think greneer will be easier to kill...
    IT WILL BE HARDER IF YOU KEEP USING FULL STRIP AND BLEED AFTER THE UPDATE because of the health increase

  • @charliemongi7298
    @charliemongi7298 25 дней назад +1

    Im not sure if its making them weaker I guess in my mind their going to buff their hp making them tougher but I guess we'll see.

    • @ArthussOfficial
      @ArthussOfficial  25 дней назад

      They will be taking more damage but will have more Hp, according to Pablo the ttk should be pretty close

  • @leiterfurkundenzufriedenhe1884
    @leiterfurkundenzufriedenhe1884 26 дней назад +2

    I know you are already making another video but if your interested I think "Gamble" has some very good points in his video, its veeeeery long but maybe your interested in what he points out (even though I'm sure you probably know lots of the things he says) for me personally its just nice to see someone laying out and confirming the things I figuerd out myself just as a check in making sure I'm not crazy xD anyways have a blessed day and I'll see/hear you in your next uploads ^^

    • @ArthussOfficial
      @ArthussOfficial  26 дней назад +2

      Hope u have a blessed day too mate, man i love Gamble and It was his vídeo that opened my eyes for stuff i was not seeing at first 💪

  • @ZuckFukerberg
    @ZuckFukerberg 26 дней назад +3

    I am a fierce advocate for build variety, so my gut reaction as a level cap player when I read about the changes was "finally". I still don't really know how are we gonna handle such amongous amounts of health yet, but I'm excited for CHANGE.
    Just some random thoughts but as we are now dealing with a huge bar of HP and a lower damage reduction from armor, viral priming and heat stacking may become more prevalent (although that wouldn't be too exciting). As weapons have become way powerful, maybe cold proc stacking could be interesting to spam huge red crits. Now that I think about it, grouping and buffed blast+gas would be hilarious to watch.
    Who knows who knows, hoping they also add more mod sets, buff them and add sinergies between them and abilities (more RPGish) to keep things fresh.
    Waiting for that second video mate.